Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.03 @ 22:07:07 Player: CrossedViper Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (333) 1665 Value Destroyed (20027) 20027 Prototype IDs (128) 2560 Alien Tech Used (12) 2400 Bonus (54752) 54752 TOTAL SCORE: 92304 Bonus ------- High Alert Combat Kills 6068 Follower Combat Kills 4045 Network Hubs Disabled 200 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 714 A7 Reached Mainframe 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -4975 Cogmind --------- Core Integrity 298/1600 Matter 800/800 Energy 440/490 System Corruption 15% Temperature Cool (40) Movement Flying (16) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (7) --- Flying Fortress v7 Cooled Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY (12) ----- Desublimator Experimental Power Amplifier Experimental Matter Compressor Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Advanced Kinecellerator Experimental Weapon Cycler Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- XL Autogun Array > --- INVENTORY (6) ---- Experimental Phase Shifter High-powered Transdimensional Reconstructor A3's Sniper Rifle Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Flying Fortress v7 Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Desublimator Experimental Power Amplifier Experimental Cooling System Experimental Matter Compressor Experimental Targeting Computer Experimental Targeting Computer Precision Matter Filter Experimental Weapon Cycler Experimental Phase Shifter Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Perforator Sigix Broadsword > --- INVENTORY -------- High-powered Transdimensional Reconstructor XL Autogun Array [Rating: 245] Favorites ----------- Power Zero-point Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Cooled Q-thruster Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Experimental Gyrokinetic Inverter Flight Unit Cooled Q-thruster Utility Large Storage Unit Device Experimental Power Amplifier Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Ghost Barrier Protection Improved Light Armor Plating Weapon XL Autogun Array Energy Gun Gamma Rifle Energy Cannon Latent Energy Streamer Ballistic Gun XL Autogun Array Ballistic Cannon Perforator Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . . . . . 1 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Utility 10 | . . . 2 . . . . . . . . 2 . . . . 1 . . . . . . . 2 . 1 . . 2 . . Weapon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 514 | 6 1 4 20 7 3 2 9 16 10 1 4 13 14 15 4 . 11 14 3 13 . 6 1 5 23 19 17 44 36 17 97 79 Power 38 | 1 . 1 2 . . . 1 1 2 . . 1 . 3 . . . 2 . 1 . 1 . 2 . . 5 1 . . 6 8 Engine 8 | 1 . . 2 . . . 1 . 2 . . . . . . . . 1 . 1 . . . . . . . . . . . . Core 3 | . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Reactor 27 | . . . . . . . . . . . . 1 . 3 . . . . . . . 1 . 2 . . 5 1 . . 6 8 Propulsion 56 | 2 . . 4 1 . . 5 1 . . . 1 . . . . 1 1 1 1 . 1 . 1 2 1 4 13 . 2 4 10 Treads 8 | 2 . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Flight 43 | . . . . . . . . 1 . . . 1 . . . . 1 1 1 1 . 1 . 1 2 1 4 12 . 2 4 10 Utility 258 | 1 1 1 8 5 2 . 1 13 4 1 4 7 4 7 4 . 10 4 1 7 . 4 1 2 17 9 8 14 14 8 60 36 Device 137 | . . . . 1 . . . 4 2 . 3 2 . 1 2 . 4 1 . 2 . 2 . . 11 7 3 11 9 5 43 24 Storage 17 | 1 . . 2 . 1 . . 2 . . . 2 . 2 . . 2 . . . . . . . . . . . 2 . 1 2 Processor 19 | . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . . 2 . 1 . . 1 6 6 Hackware 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Protection 83 | . 1 1 6 4 1 . 1 5 2 1 1 3 4 4 2 . 3 3 1 4 . 1 1 2 4 2 4 3 3 2 10 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 162 | 2 . 2 6 1 1 2 2 1 4 . . 4 10 5 . . . 7 1 4 . . . . 4 9 . 16 22 7 27 25 Energy Gun 4 | . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . 1 . . . . Energy Cannon 9 | . . . . . 1 . . . 1 . . 1 1 . . . . 1 . . . . . . . . . . . 1 1 2 Ballistic Gun 84 | 2 . 1 6 1 . 2 1 1 1 . . 1 5 4 . . . 4 . 2 . . . . 2 5 . 7 11 3 10 15 Ballistic Cannon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 3 Launcher 7 | . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 3 . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Impact Weapon 5 | . . . . . . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 5 6 1 6 5 Piercing Weapon 17 | . . . . . . . . . . . . 1 . . . . . 1 1 1 . . . . 2 3 . . 5 . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 93 | . . . . 1 . . . . . . 2 3 2 3 . . 1 1 . 6 . 2 . 1 5 5 5 12 . 2 18 24 Parts Lost 14 | . . . 1 . . . . . 1 . . . . . . . 1 3 . . . . . . 1 . 1 . . . 2 4 Power 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 9 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . 1 . . . . . 1 4 Weapon 3 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . Highest Loss Streak 2 | . . . 1 . . . . . 1 . . . . . . . 1 2 . . . . . . 1 . 1 . . . 2 1 Average Slot Usage (%) 71 | . 96 100 96 99 88 88 89 53 52 53 53 58 59 58 60 60 64 75 79 69 64 63 63 62 63 65 65 71 68 70 71 67 Engine 3 | . 14 8 9 11 11 11 9 . 3 7 7 5 . . . . . 1 . 3 5 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . 6 5 6 6 5 . . . . 5 5 4 4 4 5 8 8 8 7 7 Treads 4 | . 28 28 22 19 11 11 4 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . 7 7 7 7 6 6 6 6 6 11 10 9 11 11 15 15 14 13 13 14 16 17 15 15 15 Device 11 | . . . . . . . . 5 7 7 7 10 11 5 18 6 8 4 5 2 . 2 5 2 8 13 17 18 20 23 23 23 Storage 10 | . 14 14 14 11 11 11 9 15 15 15 15 13 13 14 13 13 11 11 11 11 11 10 10 10 9 9 8 8 8 8 7 3 Processor 3 | . . . . . . . . 3 1 . . . . . . . 2 5 5 5 5 5 5 5 4 4 4 4 4 7 7 7 Protection 12 | . 11 14 27 32 22 22 17 4 5 7 7 13 14 18 7 20 16 15 17 19 23 12 10 12 11 10 8 9 3 3 4 3 Ballistic Gun 8 | . 28 27 21 22 17 22 22 7 4 7 7 4 3 3 6 6 5 13 17 8 5 5 5 5 3 3 4 3 3 3 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 10 13 15 51 36 104 97 101 60 60 60 60 66 65 72 70 70 76 73 71 71 71 89 86 89 90 90 92 108 109 129 125 112 Greatest Support 139 | 40 40 40 40 40 16 20 60 72 72 72 72 72 72 72 72 72 77 77 77 81 81 90 90 90 106 90 104 135 114 114 139 122 Greatest Overweight (x) 6 | . . . 1 2 6 4 5 . . . . . . . . . . . . . . . . 2 4 4 . 2 . 1 1 1 Average Overweight (x) . | . . . . . 5 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 36 | 6 6 6 16 10 30 24 24 36 16 16 16 16 16 20 14 14 20 14 14 14 14 14 14 14 14 14 14 14 18 14 14 10 Average Capacity 13 | 4 6 6 9 10 22 24 24 16 16 16 16 16 16 15 14 14 14 14 14 14 14 14 14 14 14 14 14 14 13 14 13 7 Most Carried 24 | . 6 6 10 10 24 24 23 23 16 15 16 16 16 16 14 14 14 14 11 14 14 14 14 14 14 14 14 14 14 14 14 10 Average Carried 12 | . 3 5 6 9 19 23 21 14 14 13 14 14 13 14 13 13 12 10 8 13 14 12 14 13 13 13 13 13 12 13 13 6 Final Capacity 24 | 6 6 6 10 10 24 24 24 16 16 16 16 16 16 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 10 6 Final Carried 24 | . 6 6 10 10 24 23 23 16 12 15 15 16 16 13 14 14 14 10 11 14 14 14 14 13 14 14 14 14 14 14 9 3 Class Distribution -------------------- 19% | Scavenger-Tank 19% | Alien-Sprinter 11% | Mutant 7% | Hacker-Sprinter 7% | Scavenger-Mutant 6% | Tank 5% | Generator-Sprinter 5% | Hauler-Mutant 4% | Skirmisher 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Tank | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Tank | -7/Zion Skirmisher | -6/Proximity Caves Tank | -6/Factory Messiah-Tank | -6/Extension Messiah-Tank | -6/Cetus Scavenger-Tank | -6/Archives Scavenger-Tank | -6/Hub_04(d) Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Sprinter | -2/Research Sprinter | -2/Testing Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Generator-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 19497 | 230 40 88 711 181 . . 201 463 476 13 198 382 822 289 462 292 1196 278 198 424 66 150 160 240 970 840 279 806 1880 900 2781 3481 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Salvage Created 21561 | . . 179 1072 179 65 . 114 511 229 . 143 296 588 87 462 265 868 292 167 283 94 223 336 378 1484 807 284 819 2479 1272 3225 4360 Parts 1075 | . . 11 65 15 2 . 10 35 10 . 5 8 43 5 20 12 49 24 19 8 9 11 3 16 81 50 22 33 106 56 117 230 Haulers Intercepted 6 | . . . 2 . . . . . . . . . . . . . 2 . . . . . . 1 1 . . . . . . . Recyclers Shooed 5 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 119 | . . . . . . . . . 7 . 2 . . . . . . 15 15 71 9 . . . . . . . . . . . Prevented 10 | . . . . . . . . . 2 . 1 . . . . . . . . 7 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 267 | . . 4 27 6 2 . 2 12 3 . . 5 7 1 4 2 13 3 3 5 4 3 1 5 14 11 3 7 23 18 33 46 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Guns 241 | . . 4 27 6 . . 2 12 . . . 5 7 1 4 2 13 2 2 5 4 3 1 5 13 11 3 7 20 18 30 34 Cannons 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 AOE 5 | . . . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 25 | . . 2 6 1 2 . . 2 1 . . . 1 . . 1 . 2 1 1 . . 1 . 1 . . 2 . 1 . . Worker 14 | . . 1 2 . . . . . . . . . 1 . . 1 . . . . . . . . 7 . . . 1 . 1 . Builder 7 | . . . . . . . . 1 . . . . 4 . . . 1 . . . . . . . . 1 . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 6 | . . . 2 . . . . . . . . . . . . . 2 . . . . . . 1 1 . . . . . . . Recycler 13 | . . . 2 . . . . 2 . . . 1 . . . 1 . . . . . . . . . . . 2 5 . . . Operator 6 | . . . . . . . . 1 . . . 1 . . 4 . . . . . . . . . . . . . . . . . Watcher 10 | . . . 1 . . . . . . . . . 2 1 . . . . . . . . . . 3 . 1 . . . 2 . Swarmer 64 | . . . 10 3 . . . 11 3 . . 4 . . . . 6 . . . 4 . . 2 . . . . 4 6 11 . Grunt 54 | . . 4 10 2 . . . . . . . . 1 . . . 1 . . 2 . 2 . 3 2 6 . 4 4 5 8 . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 36 | . . . 6 . . . 2 1 . . . 1 2 . 4 1 3 1 . . . 1 . . 5 . 2 . 3 2 2 . Hunter 22 | . . . . . . . . . . . . . 4 1 . . 2 . 1 . . . . . 4 . . . 2 4 4 . Programmer 20 | . . . . . . . . . . . . . . . . 1 1 1 . 1 . . . . 2 5 1 2 5 1 . . Behemoth 7 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . 2 . 2 . Compactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Zionite 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Martyr 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Mutant 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | . . 3 9 3 2 . 1 5 3 . . 6 9 1 5 1 6 1 1 3 4 1 1 6 10 9 2 2 11 9 15 6 Combat Bots Only 12 | . . 3 6 3 2 . 1 4 3 . . 5 3 1 4 1 6 1 1 3 4 1 1 5 4 8 2 2 9 9 12 6 Max Kills in Single Turn 3 | . . 1 2 2 2 . 1 2 2 . 1 1 3 1 1 1 2 1 1 1 1 1 1 2 3 1 1 2 2 1 2 2 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A3 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 17631 | . . 491 941 361 160 30 106 355 716 . . 357 253 415 121 145 679 731 368 142 50 100 . 570 432 347 81 414 1478 565 2077 5146 Core 2225 | . . 52 87 73 10 . 27 29 144 . . 91 22 51 27 64 55 77 55 17 18 . . 46 92 60 21 63 161 . 275 608 Absorbed by Shields 8502 | . . . . . . . . . . . . . 110 292 . . . . . . . . . 130 74 131 30 147 1113 545 960 4970 Core Remaining (%) 73 | 100 . 79 . . . 57 95 . . . 75 . . . . 70 . . . . 77 . . 96 . 82 . . 64 . . 18 Volleys Fired 1391 | . . 26 74 15 2 . 5 35 12 . 10 26 43 13 26 21 48 14 14 20 4 6 10 13 51 40 8 35 83 63 159 515 Largest 4 | . . 2 2 2 1 . 3 1 1 . 1 1 1 1 1 1 1 4 3 1 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 240 | . . 40 50 43 60 . 66 60 60 . 60 60 60 240 60 60 60 180 105 60 60 60 60 60 60 60 60 60 60 60 120 100 Shots Fired 1556 | . . 51 148 30 2 . 15 35 12 . 10 26 42 13 28 21 48 39 42 20 4 6 10 12 51 40 8 35 82 63 160 503 Gun 1397 | . . 50 148 30 . . 15 35 10 . 10 23 42 7 28 21 48 38 42 20 4 6 10 12 51 40 8 35 82 62 127 393 Cannon 139 | . . . . . 2 . . . . . . 3 . 6 . . . 1 . . . . . . . . . . . . 17 110 Launcher 10 | . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 6 . Special 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Kinetic 1504 | . . 50 148 30 . . 15 35 10 . 10 23 42 5 28 21 48 37 42 20 4 6 10 12 51 40 8 35 82 62 127 503 Thermal 12 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 10 . Explosive 3 | . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 30 | . . . . . 2 . . . . . . 3 . 6 . . . 2 . . . . . . . . . . . . 17 . Entropic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 . Robot Hit Streak 51 | . . 12 21 9 8 . 7 7 7 . 9 10 7 3 10 7 12 3 7 9 6 8 6 6 16 17 12 20 31 40 31 51 Robot Miss Streak 13 | . . 2 8 1 1 . 3 6 2 . 1 4 5 3 3 3 4 4 3 5 2 2 4 2 4 3 2 2 3 3 4 13 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . . 1 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1378 | . . 41 112 25 1 . 9 26 10 . 6 20 39 6 28 9 42 15 28 18 4 6 9 9 54 39 8 36 88 62 146 482 Core Hits 1310 | . . 12 50 11 4 . 4 19 8 . 6 11 30 20 26 13 31 10 5 19 4 9 4 11 62 29 12 40 94 63 136 567 Critical Hits 294 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 4 287 Critical Kills 13 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 11 Critical Parts Destroyed 70 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 68 Melee Attacks 86 | . . . . . . . . . . . . . 22 . . . . 8 9 1 . . . . 3 6 . 6 16 1 5 9 Impact 22 | . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 6 9 1 1 9 Piercing 36 | . . . . . . . . . . . . . . . . . . 8 9 1 . . . . 3 4 . . 7 . 4 . Sneak Attacks 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 1 . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 70552 | . . 449 1638 271 288 . 152 1125 614 . 413 865 2191 329 1613 882 1992 610 495 1123 118 323 761 709 3595 3094 534 2674 5708 4461 9882 23643 Guns 63627 | . . 428 1598 265 . . 152 1125 419 . 413 828 2191 152 1613 634 1992 251 436 1123 118 323 761 709 3016 3094 534 2281 5192 3440 8787 21752 Cannons 1932 | . . . . . 8 . . . . . . . . 15 . . . . . . . . . . . . . . . . 209 1700 Explosions 2882 | . . 21 . . 280 . . . 195 . . 37 . 162 . 248 . 57 . . . . . . 354 . . . . 1021 507 . Melee 1950 | . . . . . . . . . . . . . . . . . . 302 59 . . . . . 225 . . 393 516 . 264 191 Ramming 46 | . . . 40 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 65321 | . . 428 1598 265 . . 152 1125 419 . 413 828 2191 152 1613 634 1992 245 436 1123 118 323 761 709 3016 3094 534 2281 5192 3440 8787 23452 Thermal 152 | . . . . . . . . . . . . 37 . . . . . . . . . . . . . . . . . . 115 . Explosive 570 | . . 21 . . . . . . 195 . . . . . . . . . . . . . . . 354 . . . . . . . Electromagnetic 985 | . . . . . 288 . . . . . . . . 177 . 248 . 63 . . . . . . . . . . . . 209 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1069 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393 485 . . 191 Piercing 881 | . . . . . . . . . . . . . . . . . . 302 59 . . . . . 225 . . . 31 . 264 . Entropic 1528 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1021 507 . Highest Corruption 15 | . 1 1 . . 6 6 . . . . . 9 9 15 15 . 1 2 2 2 . 2 10 8 . 1 . 2 6 . 15 15 Average Corruption 9 | . 1 1 . . 4 6 . . . . . 5 9 14 9 . 1 1 2 2 . 1 6 6 . 1 . 1 4 . 14 15 Corruption Purged 23 | . . . . . . . . . . . . . . . 15 . . . . . . 2 2 2 . . . 2 . . . . Effects 402 | . . 4 . . 1 1 . . . . . . 21 6 49 . . 2 1 . . 1 2 6 . 1 . 3 4 . 106 194 Message Errors 48 | . . 1 . . . . . . . . . . 3 1 12 . . . 1 . . . 1 . . . . 1 . . 13 15 Matter Fused 62 | . . . . . 1 . . . . . . . 6 3 13 . . . . . . . . 2 . . . . . . 17 20 Heat Flow Errors 31 | . . . . . . . . . . . . . 1 . 6 . . 1 . . . . . 1 . . . 2 . . 8 12 Energy Discharges 33 | . . . . . . 1 . . . . . . 1 1 7 . . 1 . . . 1 . . . . . . 1 . 13 7 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 23 | . . 1 . . . . . . . . . . 2 . 3 . . . . . . . . 2 . . . . 1 . 9 5 Data Loss (major) 8 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . 1 4 Misfires 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 3 Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Misdirections 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 33 Targeting Errors 103 | . . 2 . . . . . . . . . . 6 1 4 . . . . . . . . . . 1 . . 1 . 10 78 Weapon Failures 19 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 15 Overload Shots 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . Overflow Damage 430 | . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . 313 . 73 7 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 117 | . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . 73 7 . Melee 313 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313 . . . . Knockbacks 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 677 | . . . . . . . . . . . . 142 . . . 101 . 12 . . . . . . . . . . . 122 300 . Shots 7 | . . . . . . . . . . . . 2 . . . 1 . 1 . . . . . . . . . . . 1 2 . Rammed 10 | . . . 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . . . 9 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 369 | . . 74 21 47 20 . 14 262 246 . 236 369 284 369 300 230 122 143 192 325 176 144 328 290 327 151 66 244 102 . 158 141 Average Temperature 84 | . . 33 6 17 15 . 8 100 97 . 116 132 115 128 115 75 40 52 87 92 87 58 177 88 109 41 33 102 70 . 77 62 Received Heat Transfer 1604 | . . 153 243 90 60 18 36 24 87 . . 36 21 10 9 12 36 93 21 27 . 18 . 42 42 54 12 30 110 12 47 261 Effects 4 | . . . . . . . . . . . . 1 2 . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Fried 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 265 | . . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . . 165 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Latent Energy Used 1141 | . . . . . 400 . . . . . . 600 . 85 . . . 56 . . . . . . . . . . . . . . LE Corruption 22 | . . . . . 6 . . . . . . 9 . 6 . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2581 | . . 130 561 359 . . 98 414 . . . 966 846 670 486 513 1062 . . . . 743 285 634 1032 1113 690 790 1272 1686 2581 . Initial 1078 | . . . 1 174 . . . 44 . . . 37 473 400 268 1 251 . . . . 56 260 185 332 580 513 382 348 763 1078 . Average 451 | . . 48 272 208 . . 23 254 . . . 417 623 569 204 152 676 . . . . 256 280 292 653 818 628 608 758 1252 2154 . Maximum Alert Level 5 | . . . 2 1 . . . 2 . . . 3 3 2 2 2 3 . . . . 3 1 2 3 4 2 3 4 5 5 . Low Security (%) 30 | 100 100 100 31 57 . 100 100 23 . . . 23 . . 54 80 . . . . . 53 . 40 . . . . . . . . Level 1 18 | . . . 42 42 . . . 71 . . . 31 . . 24 16 16 . . . . 27 100 37 15 . . 3 8 . . . Level 2 21 | . . . 25 . . . . 5 . . . 31 78 100 20 3 34 . . . . 15 . 22 49 24 100 67 39 . . . Level 3 10 | . . . . . . . . . . . . 13 21 . . . 48 . . . . 3 . . 35 68 . 28 44 30 . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 8 63 2 . Level 5 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 97 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . . . 2 . . . . 3 . . . 5 2 . . 2 8 . . . . 2 . 1 1 1 1 4 3 2 3 . Investigation 9 | . . . . . . . . 2 . . . 1 . . . . 2 . . . . . . . . . 1 1 . 1 1 . Extermination 4 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . Reinforcement 18 | . . . 2 . . . . . . . . 1 2 . . 2 3 . . . . 1 . 1 1 . . 3 1 . 1 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Garrison 6 | . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . 2 . . . 1 . . . . 1 . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 38 | . . . 4 1 . . . . . . . . 1 1 . . . . . . . 4 . 1 . 2 . . 2 1 21 . Communications Jammed 89 | . . . . . . . . . . . . . . . . . . . . . . . . . 23 10 . . 23 1 32 . Distress Signals 86 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 10 . . 21 1 32 . Times Spotted 593 | . 2 17 46 8 6 3 2 18 19 . . 16 18 12 17 8 23 7 7 39 3 27 6 28 21 25 8 18 47 33 44 65 Peak Tracking Total 15 | . 2 11 8 3 9 3 1 4 15 . . 5 4 5 1 4 6 2 2 11 3 6 6 12 5 6 3 3 9 8 8 7 Tactical Retreats 41 | . . 1 4 1 . . . 3 8 . . . . 1 . . 1 . . . . 4 1 4 . 2 . 2 3 1 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 16 | . 1 . . . . . . 4 . . . . . . . . . . . . . 2 . 2 . 1 . 2 2 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . . . 4 . . . . . . . . . . 14 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 85 | . . . 1 . 1 . . 2 . . . 20 2 4 6 10 3 . . . . 2 . . 2 3 . 5 7 1 9 7 Max in Single Turn 8 | . . . 1 . 1 . . 1 . . . 4 1 1 1 8 . . . . . . . . 1 1 . 1 1 1 2 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Network Hub 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 25 | . 2 . 3 . 2 . 2 2 . 1 . . . . . . 2 . 1 4 . 1 . 1 2 . 1 . . . . 1 Terminals 6 | . 2 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Total Hacks 66 | . 6 . 8 . 2 . 4 5 . 9 . . . . . . 2 . 1 10 . 7 . 1 5 . 2 . . . . 4 Successful 48 | . 2 . 3 . 2 . 4 4 . 9 . . . . . . 1 . 1 10 . 3 . 1 2 . 2 . . . . 4 Failed 16 | . 3 . 4 . . . . 1 . . . . . . . . 1 . . . . 4 . . 3 . . . . . . . Catastrophic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 257 | . 4 . 4 . 1 . . 5 . . . 17 27 11 . 31 13 . . . . 29 . 11 10 33 8 12 15 15 11 . Terminals 16 | . 6 . 5 . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Repair Stations 7 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 3 . . . . . . . . . 1 . . . . . . . 1 . 2 . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Terminal Hacks 33 | . 2 . 1 . 2 . 1 3 . 9 . . . . . . . . 1 10 . . . . . . . . . . . 4 Record 11 | . 1 . . . 1 . . . . . . . . . . . . . . 9 . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . 1 . 9 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Scan Component 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . . . . . Insert Component 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Eject 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . 3 . . . 1 1 . . . . . . . . 1 . . . . 1 . . 2 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 94 | . . . . . . . 1 1 . 9 . 12 21 15 . 12 . . . . . 23 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . . . . . . . . . . 285 . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . . . . . 152 . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 45 | . . . 26 . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . 2 . . . Ejected 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Programmers 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Res Qua Res Tes Sec Acc Com Ac0 Total Allies 103 | . . 3 . . . . . . . 4 . 5 10 2 . 4 3 . . . . 5 . 4 . . 2 1 . 8 46 6 Largest Group 27 | . . 3 1 . . . . . . 4 4 5 6 3 1 4 3 . . . . 4 1 4 . . 2 1 . 7 27 6 Highest-Rated Group 2530 | . . 70 26 . . . . . . 150 150 372 278 203 149 238 210 . . . . 346 70 412 . . 54 90 . 830 2530 85 Highest-Rated Ally 191 | . . 31 26 . . . . . . 39 39 85 156 149 149 70 70 . . . . 103 70 103 . . 27 90 . 122 191 15 Zionite Dispatches 20 | . . . . . . . . . . . . 2 1 2 . 2 2 . . . . 3 . 2 . . 2 . . 4 . . Heavy 6 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 . . . . . 2 . . Light 3 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Total Orders 16 | . . . . . . . . . . . . . . 2 . 1 1 . . . . . . . . . 2 . . 1 6 3 STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . DROP 7 | . . . . . . . . . . . . . . 2 . 1 1 . . . . . . . . . 2 . . 1 . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Ally Attacks 489 | . . 21 . . . . . . . . 16 40 47 15 . 12 23 1 . . . 33 6 4 . . . 9 . 2 213 47 Total Damage 27445 | . . 215 . . . . . . . . 287 1245 1158 656 . 233 1322 134 . . . 2610 6 407 . . . 608 . 173 17812 579 Kills 135 | . . 3 . . . . . . . . 3 11 7 7 . 2 9 . . . . 12 . 3 . . . 2 . 2 73 1 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . 2 2 . . . . . . . . . . 1 . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Zionite Intel Received 47 | . . . . . . . . . . . . 3 7 1 . 6 1 . . . . 5 . 2 2 10 . 2 4 1 3 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Branch Access 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . Emergency Access 6 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . 1 1 . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Component Stockpiles 4 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Component Schematics 4 | . . . . . . . . . . . . . 1 1 . 1 . . . . . 1 . . . . . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 7 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . 1 . 1 1 . 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . Active Terminals 3 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 17230 | 72 291 521 1202 771 905 51 301 513 284 734 293 336 463 160 1768 231 350 283 196 683 86 387 64 186 386 422 218 470 586 277 2025 1715 Spaces Moved 20674 | 55 178 276 516 479 333 21 156 849 501 1045 353 466 581 171 154 386 657 447 303 874 220 789 101 420 800 779 580 844 1318 545 2411 3066 Core 28 | 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Treads 1388 | 29 178 276 516 342 . 21 26 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 130 | . . . . . . . 130 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 470 | . . . . 137 333 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18658 | . . . . . . . . 849 501 1045 353 466 581 171 154 386 657 447 303 874 220 789 101 420 800 779 580 844 1318 545 2409 3066 Fastest Speed 14 | 50 160 160 160 120 110 240 160 50 50 50 50 50 50 50 50 50 39 39 39 37 37 30 30 30 30 30 28 14 26 26 26 16 Average Speed 46 | 108 160 160 166 148 150 240 164 50 50 50 50 50 50 50 50 50 39 39 39 38 37 30 30 30 30 30 29 28 26 30 26 24 Slowest Speed 307 | 160 160 160 180 160 160 240 280 50 50 50 50 50 50 50 50 50 39 39 39 50 37 30 30 167 307 307 34 173 26 92 100 100 Overloaded Moves 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . 7 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 205 | . . . . . . . . 16 5 . . 8 8 . 1 15 15 . . 4 . 15 . 11 11 23 6 17 34 7 7 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 1 Exploration Rate (%) 51 | 4 34 67 65 78 69 12 19 27 80 88 52 14 66 71 81 45 20 62 43 89 41 22 74 17 33 85 14 66 55 18 77 96 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 29 | . . . . . 1 . . 1 1 5 . . 15 . . . . . . . . 4 . . . 2 . . . . . . Known Exits Taken 11 | . . 1 . . . 1 . 1 . . 1 1 . . . . 1 . . . . . . 1 1 1 1 . . 1 . . Unknown Exits Taken 19 | 1 1 . 1 1 1 . 1 . 1 1 . . 1 1 1 1 . 1 1 1 1 . . . . . . 1 1 . 1 . Scrap Searched 14 | . . 1 . 2 . . . . 3 3 . . . . . . . 2 3 . . . . . . . . . . . . . Spaces Dug 60 | . . . . . . . . 11 8 . 4 1 5 . . . 11 8 . 1 . . . 4 . 2 . 1 1 1 . 2 Terrain Destroyed 676 | . . 9 . . 19 . . 19 19 . 4 92 11 1 4 153 17 32 16 1 2 . . 15 16 2 . 1 1 25 87 130 Melee 12 | . . . . . . . . . . . . . 5 . . . . . . 1 . . . . . 2 . 1 1 1 . 1 Projectile 260 | . . . . . . . . 19 6 . 4 3 6 1 4 2 17 32 16 . 2 . . 15 . . . . . . 4 129 AOE 404 | . . 9 . . 19 . . . 13 . . 89 . . . 151 . . . . . . . . 16 . . . . 24 83 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Res Qua Res Tes Sec Acc Com Ac0 Total 27738 | 65 184 309 712 511 735 24 191 924 529 1256 470 558 717 241 1843 409 734 510 336 1220 223 925 133 465 925 946 621 1059 1519 664 3791 3989 Wait 4519 | 5 . 1 64 . 388 . 12 15 . 204 99 49 41 18 1654 14 25 20 . 255 . 130 22 22 33 86 6 65 38 18 995 240 Move 20257 | 54 177 275 515 478 332 20 155 819 490 1044 352 451 565 170 151 359 628 446 302 865 219 759 100 398 778 734 568 811 1253 531 2397 3061 Hop 180 | . . . . . . . . 13 5 . . 6 7 . 1 11 13 . . 4 . 15 . 10 10 21 5 15 30 6 6 2 Pick Up 181 | . 6 1 10 3 7 . 3 10 3 5 1 4 9 7 3 2 4 3 4 11 . 5 . . 10 13 3 7 4 9 22 12 Fast Attach 294 | 6 1 1 9 3 2 . 5 3 2 . . 3 2 8 2 . 3 4 2 8 . . 1 3 10 9 11 36 27 11 71 51 Attach 172 | . . 1 3 2 . 2 4 7 7 . 4 6 10 6 1 . 3 9 1 4 . 5 . 1 6 10 6 7 12 6 24 25 Detach 59 | . . . 1 . . 1 1 . 1 . 3 1 5 4 . . . . . 2 . 1 . . 1 4 3 3 10 1 4 13 Swap 68 | . . 2 8 2 1 . . 6 1 1 . 4 2 1 1 . 5 1 . 1 . 1 . 1 7 3 3 1 6 . 4 6 Drop 421 | . . 2 19 6 3 1 6 16 8 2 1 8 11 14 4 2 5 5 4 18 . 3 . 4 16 20 8 44 22 18 96 55 Fire 1391 | . . 26 74 15 2 . 5 35 12 . 10 26 43 13 26 21 48 14 14 20 4 6 10 13 51 40 8 35 83 63 159 515 Melee 86 | . . . . . . . . . . . . . 22 . . . . 8 9 1 . . . . 3 6 . 6 16 1 5 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . . . 9 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . 18 . 8 . Rewire 60 | . . . . . . . . . . . . . . . . . . . . 31 . . . . . . . 29 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 3 exits: Res / Arm / *Qua) -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Central database locked down 309 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 6) 364 | -10/Materials | Entered Mines 530 | -10/Mines | Escorted by a lone wolf Derelict 749 | -10/Mines | Discovered new exit (range 8) 765 | -10/Mines | Identified exit to Materials 795 | -10/Mines | Assembled infested the area 800 | -10/Mines | Assisted by a Guerilla fighting off Assembled 885 | -10/Mines | Entered Materials 885 | -9/Materials | Accompanied by 1 ally 885 | -9/Materials | Evolved 2 slots: Utility x2 895 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 924 | -9/Materials | Repaired Assault Rifle 1499 | -9/Materials | Discovered new exit (range 8) 1854 | -9/Materials | Central database locked down 1860 | -9/Materials | Discovered new exit (range 12) 2087 | -9/Materials | Entered Mines 2203 | -9/Mines | Build established: Scavenger-Mutant 2206 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2206 | -9/Mines | Discovered new exit (range 5) 2285 | -9/Mines | Identified exit to Materials 2438 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2442 | -9/Mines | Found Prototype Device 2442 | -9/Mines | Identified Exp. Sensor Array 2560 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2627 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2858 | -9/Mines | Entered Exiles 2887 | -9/Exiles | Met 8R-AWN 2906 | -9/Exiles | Met EX-HEX 3006 | -9/Exiles | Met EX-DEC 3093 | -9/Exiles | Learned location of Zion (-7) 3123 | -9/Exiles | Met EX-BIN 3145 | -9/Exiles | Aligned with FarCom system 3147 | -9/Exiles | Given EX-Vault access code 3184 | -9/Exiles | Opened EX-Vault 3198 | -9/Exiles | Found XL Autogun Array 3202 | -9/Exiles | Found Latent Energy Streamer 3210 | -9/Exiles | Found Flying Fortress v7 3244 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3248 | -9/Exiles | Build established: Hauler-Mutant 3713 | -9/Exiles | Attacked by the Exiles 3750 | -9/Exiles | Discovered new exit (range 10) 3763 | -9/Exiles | Stole three prototypes: XL Autogun Array, Latent Energy Streamer, Flying Fortress v7 3763 | -9/Exiles | Entered Mines 3793 | -8/Mines | Discovered exit to Materials (range 6) 3814 | -8/Mines | Entered Materials 3814 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4053 | -8/Materials | Discovered new exit (range 4) 4115 | -8/Materials | Entered Factory 4115 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4454 | -7/Factory | Discovered new exit (range 12) 4460 | -7/Factory | Identified exit to Storage 4464 | -7/Factory | Identified exit to Lower Caves 4527 | -7/Factory | Discovered new exit (range 15) 4533 | -7/Factory | Identified exit to Factory 4628 | -7/Factory | Entered Lower Caves 4676 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4682 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4689 | -7/Lower Caves | Spotted B-75 Beast 4776 | -7/Lower Caves | Learned 8 Factory zone layouts 4817 | -7/Lower Caves | Encountered a Warlord checkpoint 4910 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4912 | -7/Lower Caves | Entered Zion 4929 | -7/Zion | Found CR-A16's Pointy Stick 4955 | -7/Zion | Given the Hacking Drone Bay 4957 | -7/Zion | Discovered new exit (range 10) 5025 | -7/Zion | Learned location of Extension (-6) 5101 | -7/Zion | Learned location of Armory (-3) 5118 | -7/Zion | Build established: Tank 5168 | -7/Zion | Learned location of Warlord (-5) 5263 | -7/Zion | Found Prototype Device 5332 | -7/Zion | Imprinted 5334 | -7/Zion | Declared Zion's savior 5388 | -7/Zion | Visited the Megawrench Repair Shop 5388 | -7/Zion | Megawrench repaired 7 parts 5596 | -7/Zion | Build established: Skirmisher 5631 | -7/Zion | Found Prototype Device 5646 | -7/Zion | Entered Proximity Caves 5646 | -6/Proximity Caves | Accompanied by 4 allies 5834 | -6/Proximity Caves | Identified Hacking Drone Bay 5836 | -6/Proximity Caves | Identified Bomb Factory No. 2 5939 | -6/Proximity Caves | Entered Factory 5939 | -6/Factory | Evolved 2 slots: Utility x2 5940 | -6/Factory | Identified exit to Extension 6054 | -6/Factory | Retrieved Zion intel report: Active Terminals 6057 | -6/Factory | Zion Light squad teleported in 6123 | -6/Factory | Zion Heavy squad teleported in 6134 | -6/Factory | Build established: Tank 6180 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6212 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6275 | -6/Factory | Entered Extension 6275 | -6/Extension | Accompanied by 2 allies 6306 | -6/Extension | Rescued a captive Derelict 6318 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 6333 | -6/Extension | Rescued a captive Derelict 6335 | -6/Extension | Retrieved Zion intel report: Component Schematics 6340 | -6/Extension | Rescued a captive Derelict 6371 | -6/Extension | Found Prototype Protection 6371 | -6/Extension | Identified Zio. Weapon Casing 6373 | -6/Extension | Found Zio. Weapon Casing 6384 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 6417 | -6/Extension | Rescued a captive Derelict 6417 | -6/Extension | Rescued a captive Derelict 6424 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 6430 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/0 6455 | -6/Extension | Rescued A7 6470 | -6/Extension | Retrieved Zion intel report: Emergency Access 6503 | -6/Extension | Rescued a captive Derelict 6624 | -6/Extension | Spotted B-75 Beast 6626 | -6/Extension | Allies destroyed B-75 Beast 6631 | -6/Extension | Spotted B-75 Beast 6652 | -6/Extension | Retrieved Zion intel report: Unaware Schematics 6653 | -6/Extension | Zion Fire squad teleported in 6653 | -6/Extension | Allies destroyed B-75 Beast 6708 | -6/Extension | Discovered new exit (range 16) 6709 | -6/Extension | Discovered new exit (range 14) 6738 | -6/Extension | Entered Cetus 6738 | -6/Cetus | Accompanied by 1 ally (A7) 6743 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 6746 | -6/Cetus | Spotted Cetus Guard 6746 | -6/Cetus | Spotted Cetus Guard 6748 | -6/Cetus | System corruption reached 10% 6751 | -6/Cetus | Spotted Cetus Guard 6755 | -6/Cetus | Allies destroyed Cetus Guard 6761 | -6/Cetus | Allies destroyed Cetus Guard 6770 | -6/Cetus | Spotted Cetus Guard 6771 | -6/Cetus | Allies destroyed Cetus Guard 6777 | -6/Cetus | Allies destroyed Cetus Guard 6822 | -6/Cetus | Cetus Manufacturing Module disabled 6838 | -6/Cetus | Zion Hacking Resupply teleported in 6841 | -6/Cetus | Zion Resource Resupply teleported in 6875 | -6/Cetus | Escorted A7 to Cetus Mainframe 6880 | -6/Cetus | Retrieved Zion intel report: Component Schematics 6888 | -6/Cetus | Discovered new exit (range 15) 6898 | -6/Cetus | Entered Archives 6898 | -6/Archives | Accompanied by 1 ally (A7) 6903 | -6/Archives | Received a hacking code to weaken MAIN.C 6935 | -6/Archives | Discovered new exit (range 14) 6939 | -6/Archives | Discovered new exit (range 16) 7143 | -6/Archives | Build established: Scavenger-Tank 8467 | -6/Archives | Terminal network hard line cut 8654 | -6/Archives | Discovered new exit (range 15) 8666 | -6/Archives | Entered Hub_04(d) 8713 | -6/Hub_04(d) | Retrieved Zion intel report: Active Terminals 8714 | -6/Hub_04(d) | Zion Light squad teleported in 8766 | -6/Hub_04(d) | Discovered new exit (range 16) 8777 | -6/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 8778 | -6/Hub_04(d) | Retrieved Zion intel report: Component Schematics 8779 | -6/Hub_04(d) | Zion Offense Resupply teleported in 8814 | -6/Hub_04(d) | Retrieved Zion intel report: Unaware Analyses 8820 | -6/Hub_04(d) | Retrieved Zion intel report: Component Stockpiles 8839 | -6/Hub_04(d) | Retrieved Zion intel report: Trap Installations 8852 | -6/Hub_04(d) | Discovered new exit (range 15) 8889 | -6/Hub_04(d) | Network Hub disabled 8897 | -6/Hub_04(d) | Entered Factory 8897 | -5/Factory | Accompanied by 3 allies 8897 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8943 | -5/Factory | Garrison activated, responded to threat 9079 | -5/Factory | Found Zio. Weapon Casing 9095 | -5/Factory | Retrieved Zion intel report: Branch Access 9095 | -5/Factory | Identified exit to Upper Caves 9096 | -5/Factory | Zion Defense Resupply teleported in 9141 | -5/Factory | Zion Demo squad teleported in 9247 | -5/Factory | Entered Upper Caves 9247 | -5/Upper Caves | Accompanied by 1 ally 9247 | -5/Upper Caves | Spotted 9M-LJC(f) 9247 | -5/Upper Caves | Spotted 9W-HIP(f) 9248 | -5/Upper Caves | Encountered a Master Thief 9248 | -5/Upper Caves | Encountered a Master Thief 9253 | -5/Upper Caves | Hacking Drone Bay stolen by Master Thief 9269 | -5/Upper Caves | Quantum Reactor stolen by Master Thief 9315 | -5/Upper Caves | Encountered a Warlord checkpoint 9352 | -5/Upper Caves | Spotted B-75 Beast 9385 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 9388 | -5/Upper Caves | Destroyed B-75 Beast 9517 | -5/Upper Caves | Discovered new exit (range 10) 9519 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9530 | -5/Upper Caves | Entered another Upper Caves area 9530 | -5/Upper Caves | Spotted HJ-4TF(f) 9530 | -5/Upper Caves | Spotted MH-TND(f) 9531 | -5/Upper Caves | Encountered a Master Thief 9531 | -5/Upper Caves | Encountered a Master Thief 9531 | -5/Upper Caves | Latent Energy Streamer stolen by Master Thief 9575 | -5/Upper Caves | Destroyed MH-TND(f) 9701 | -5/Upper Caves | Spotted B-75 Beast 9703 | -5/Upper Caves | Destroyed B-75 Beast 9722 | -5/Upper Caves | Discovered new exit (range 12) 9726 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9726 | -5/Upper Caves | Entered Warlord 9742 | -5/Warlord | System corruption cleaned by Quarantine Array 9914 | -5/Warlord | Warlord's base attacked by MAIN.C 9939 | -5/Warlord | Found Prototype Energy Gun 9939 | -5/Warlord | Identified Vortex Shotgun 9940 | -5/Warlord | Found Vortex Shotgun 9947 | -5/Warlord | Found Prototype Launcher 9976 | -5/Warlord | Rebuked by Warlord 9992 | -5/Warlord | Found Prototype Processor 9992 | -5/Warlord | Identified Exp. Core Analyzer 9994 | -5/Warlord | Found Prototype Device 9995 | -5/Warlord | Identified System Purifier 10016 | -5/Warlord | Found Prototype Reactor 10019 | -5/Warlord | Found Prototype Hackware 10264 | -5/Warlord | Warlord forces counterattacked 10282 | -5/Warlord | Spotted Striker 10290 | -5/Warlord | Spotted Executioner 10296 | -5/Warlord | Destroyed Executioner 10325 | -5/Warlord | Spotted Striker 10346 | -5/Warlord | Spotted Striker 10360 | -5/Warlord | Discovered new exit (range 9) 10409 | -5/Warlord | Entered Proximity Caves 10427 | -4/Proximity Caves | Spotted B-86 Titan 10473 | -4/Proximity Caves | Learned 4 Research zone layouts 10490 | -4/Proximity Caves | Discovered new exit (range 4) 10495 | -4/Proximity Caves | Entered Factory 10495 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10497 | -4/Factory | Identified Vortex Chain Reactor 10499 | -4/Factory | Identified Ghost Barrier 10607 | -4/Factory | Fabricated Exp. Targeting Computer (x1) 10633 | -4/Factory | Zion Trap Resupply teleported in 10641 | -4/Factory | Retrieved Zion intel report: Emergency Access 10685 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 10690 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10699 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 10770 | -4/Factory | Zion Heavy squad teleported in 10782 | -4/Factory | Build established: Hacker-Sprinter 10852 | -4/Factory | Retrieved Zion intel report: Component Schematics 10853 | -4/Factory | Zion Hacker squad teleported in 10858 | -4/Factory | Found Zio. Weapon Casing 10882 | -4/Factory | Manually triggered Chute Trap 10882 | -4/Factory | Sucked down chute 10882 | -4/Factory | Entered Waste 10885 | -4/Waste | Spotted C-40 Crusher 10889 | -4/Waste | Spotted C-40 Crusher 10896 | -4/Waste | Spotted C-40 Crusher 10897 | -4/Waste | EMP discharged 10897 | -4/Waste | System corruption reached 10% 10897 | -4/Waste | Spotted C-40 Crusher 10900 | -4/Waste | 2 allies followed down the chute 10906 | -4/Waste | Spotted C-40 Crusher 10907 | -4/Waste | Discovered new exit (range 10) 10926 | -4/Waste | Destroyed C-40 Crusher 10946 | -4/Waste | Entered Factory 11016 | -4/Factory | Retrieved Zion intel report: Main Access 11016 | -4/Factory | Identified exit to Research 11020 | -4/Factory | Discovered new exit (range 15) 11094 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11095 | -4/Factory | Zion Heavy squad teleported in 11109 | -4/Factory | Zion Heavy squad teleported in 11132 | -4/Factory | Entered Research 11132 | -3/Research | Evolved 2 slots: Utility x2 11133 | -3/Research | Identified exit to Research 11133 | -3/Research | Identified exit to Armory 11144 | -3/Research | Found Antimissile System 11322 | -3/Research | Repaired Imp. Propulsion Shielding 11328 | -3/Research | Spotted B-86 Titan 11330 | -3/Research | Retrieved Zion intel report: Guard Positions 11336 | -3/Research | Destroyed B-86 Titan 11348 | -3/Research | Retrieved Zion intel report: Trap Installations 11357 | -3/Research | Found Prototype Device 11357 | -3/Research | Identified Exp. Shield Generator 11360 | -3/Research | Found Exp. Shield Generator 11515 | -3/Research | Discovered new exit (range 5) 11517 | -3/Research | Identified exit to Quarantine 11518 | -3/Research | Entered Quarantine 11547 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 11557 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 11564 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 11581 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 11598 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 11656 | -3/Quarantine | Found Alien Artifact 11657 | -3/Quarantine | Found Alien Artifact 11659 | -3/Quarantine | Found Alien Artifact 11661 | -3/Quarantine | Identified Transdimensional Reconstructor 11661 | -3/Quarantine | Warped through subspace 11666 | -3/Quarantine | Found Alien Artifact 11674 | -3/Quarantine | Found Alien Artifact 11674 | -3/Quarantine | Identified Dimensional Node Initializer (x2) 11674 | -3/Quarantine | Initialized slip node 11679 | -3/Quarantine | Found Alien Artifact 11680 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 11701 | -3/Quarantine | Discovered exit to Research (range 16) 11737 | -3/Quarantine | Retrieved Zion intel report: Main Access 11755 | -3/Quarantine | Found Alien Artifact 11758 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 11857 | -3/Quarantine | Identified Subatomic Replicator 11869 | -3/Quarantine | Found Alien Slashing Weapon 11872 | -3/Quarantine | Destroyed 8 combat bots 11885 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 11887 | -3/Quarantine | Identified Sigix Broadsword 11899 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 11906 | -3/Quarantine | Found Alien Artifact 11940 | -3/Quarantine | Entered Research 11940 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11946 | -2/Research | Zion Zionite Resupply teleported in 11955 | -2/Research | Found Prototype Device 11955 | -2/Research | Identified EM Dispersion Field 11957 | -2/Research | Identified Hpw. Transdimensional Reconstructor (x3) 11957 | -2/Research | Warped through subspace 11958 | -2/Research | Identified Core Reset Matrix 11958 | -2/Research | Identified Vortex Catalyst Activator 11962 | -2/Research | Zion Zionite Resupply teleported in 11965 | -2/Research | Found Zio. Weapon Casing 11966 | -2/Research | Used Core Reset Matrix 12042 | -2/Research | Discovered new exit (range 5) 12110 | -2/Research | Identified exit to Testing 12158 | -2/Research | Entered Testing 12160 | -2/Testing | Build established: Sprinter 12172 | -2/Testing | Spotted Alpha 7 12173 | -2/Testing | Spotted 6E-I78(L) 12173 | -2/Testing | Spotted N8-YO8(L) 12173 | -2/Testing | Spotted IJ-20U(L) 12174 | -2/Testing | Scanned by Researcher 12188 | -2/Testing | Destroyed Alpha 7 12220 | -2/Testing | Rewired N8-YO8(L) 12222 | -2/Testing | Allies destroyed IJ-20U(L) 12260 | -2/Testing | Spotted Striker 12280 | -2/Testing | Found Prototype Slashing Weapon 12280 | -2/Testing | Identified Vibroblade 12298 | -2/Testing | Found Prototype Device 12298 | -2/Testing | Identified Exp. Focal Shield 12324 | -2/Testing | Retrieved Zion intel report: Emergency Access 12363 | -2/Testing | Spotted PD-E4VIK69480 12426 | -2/Testing | Found Prototype Ballistic Cannon 12426 | -2/Testing | Identified Perforator 12471 | -2/Testing | Found Prototype Protection 12471 | -2/Testing | Identified Hvy. Regenerative Plating 12493 | -2/Testing | Found Prototype Device 12493 | -2/Testing | Identified AEGIS Remote Shield 12500 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 12611 | -2/Testing | Spotted Fortress 12627 | -2/Testing | Discovered new exit (range 6) 12628 | -2/Testing | Entered Section 7 12629 | -2/Section 7 | Sensed 19 artifacts in vicinity 12640 | -2/Section 7 | Spotted S7 Guard 12676 | -2/Section 7 | Destroyed S7 Guard 12682 | -2/Section 7 | Found Integrated Heat Negator 12682 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 12690 | -2/Section 7 | Discovered new exit (range 10) 12703 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 12791 | -2/Section 7 | Found Integrated Dissipator 12791 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12819 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 12820 | -2/Section 7 | Found Integrated Reactor 12820 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12822 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12870 | -2/Section 7 | Found Integrated Reactor 12870 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12879 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 12888 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 12914 | -2/Section 7 | Found Integrated Dissipator 12914 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12922 | -2/Section 7 | Retrieved Zion intel report: Branch Access 12946 | -2/Section 7 | Spotted B-90 Cyclops 12952 | -2/Section 7 | Destroyed B-90 Cyclops 12988 | -2/Section 7 | Destroyed 9 combat bots 12994 | -2/Section 7 | Spotted B-90 Cyclops 13006 | -2/Section 7 | Found Integrity Redistributor 13006 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-148) 13037 | -2/Section 7 | Spotted Alpha 7 13037 | -2/Section 7 | Spotted Alpha 7 13042 | -2/Section 7 | Spotted B-99 Colossus 13046 | -2/Section 7 | Destroyed B-99 Colossus 13075 | -2/Section 7 | Found LRC Storage 13075 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 13096 | -2/Section 7 | Found Integrity Redistributor 13097 | -2/Section 7 | Found Integrity Redistributor 13110 | -2/Section 7 | Destroyed Alpha 7 13115 | -2/Section 7 | Build established: Alien-Sprinter 13121 | -2/Section 7 | Destroyed Alpha 7 13214 | -2/Section 7 | Entered Access 13214 | -1/Access | Evolved 2 slots: Utility x2 13295 | -1/Access | Spotted B-99 Colossus 13313 | -1/Access | Retrieved Zion intel report: Branch Access 13313 | -1/Access | Identified exit to Command 13314 | -1/Access | Zion Kinetic Resupply teleported in 13338 | -1/Access | Destroyed 9 combat bots 13410 | -1/Access | Zion Heavy squad teleported in 13434 | -1/Access | Zion Heavy squad teleported in 13450 | -1/Access | Zion Light squad teleported in 13464 | -1/Access | First assault squad dispatched 13491 | -1/Access | Entered Command 13491 | -1/Command | Accompanied by 6 allies 13585 | -1/Command | Disengaged cave seal 13591 | -1/Command | Destroyed 12 combat bots 13611 | -1/Command | Retrieved Zion intel report: Emergency Access 13633 | -1/Command | Spotted B-99 Colossus 13636 | -1/Command | Destroyed B-99 Colossus 13656 | -1/Command | Retrieved Zion intel report: Unaware Analyses 13709 | -1/Command | Disengaged cave seal 13709 | -1/Command | Zionites emerged from the dark tunnel 13741 | -1/Command | First assault squad dispatched 13776 | -1/Command | Spotted M Guard 13776 | -1/Command | Spotted M Guard 13776 | -1/Command | Spotted Combat Programmer 13777 | -1/Command | Spotted Combat Programmer 13798 | -1/Command | Destroyed M Guard 13808 | -1/Command | System corruption reached 10% 13811 | -1/Command | Destroyed M Guard 13818 | -1/Command | Destroyed Combat Programmer 13822 | -1/Command | Destroyed Combat Programmer 13822 | -1/Command | All MAIN.C guards destroyed 13825 | -1/Command | Found Prototype Reactor 13825 | -1/Command | Identified Zero-point Reactor 13827 | -1/Command | Found Zero-point Reactor 13830 | -1/Command | Found AEGIS Remote Shield 13840 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-198) 13845 | -1/Command | Found Hvy. Regenerative Plating 13846 | -1/Command | Found Zero-point Reactor 13848 | -1/Command | Found Zero-point Reactor 13867 | -1/Command | Retrieved Zion intel report: Guard Positions 13908 | -1/Command | Met MAIN.C 13908 | -1/Command | 0b10 Conduit disabled 13921 | -1/Command | Destroyed MAIN.C Shell 13922 | -1/Command | MAIN.C activated Command garrisons 13946 | -1/Command | Destroyed MAIN.C 13960 | -1/Command | Found Prototype Processor 13960 | -1/Command | Identified Exp. Target Analyzer 13967 | -1/Command | Found Prototype Protection 13967 | -1/Command | Identified Exp. Powered Armor 14952 | -1/Command | Found Prototype Device 14952 | -1/Command | Identified Exp. Hardlight Generator 14954 | -1/Command | Found Prototype Device 14954 | -1/Command | Identified Exp. Phase Shifter 14957 | -1/Command | Found Prototype Reactor 14957 | -1/Command | Identified Vortex Chain Reactor 14959 | -1/Command | Found Vortex Chain Reactor 15025 | -1/Command | Discovered new exit (range 14) 15044 | -1/Command | Found Unknown Device 15044 | -1/Command | Identified Antimissile System 15121 | -1/Command | Spotted B-99 Colossus 15164 | -1/Command | Destroyed B-99 Colossus 15248 | -1/Command | Found Prototype Processor 15248 | -1/Command | Identified Exp. Core Analyzer 15513 | -1/Command | Warped through subspace to slip node 15513 | -1/Command | Discovered new exit (range 4) 15516 | -1/Command | Entered Access_0 15517 | -1/Access_0 | Sensed 2 artifacts in vicinity 15517 | -1/Access_0 | Met Architect 15526 | -1/Access_0 | Destroyed A8 15538 | -1/Access_0 | Architect warped through subspace 15556 | -1/Access_0 | Subspace Access Node disabled 15584 | -1/Access_0 | Architect warped through subspace 15617 | -1/Access_0 | A6 warped into view 15660 | -1/Access_0 | Destroyed A6 15662 | -1/Access_0 | Found Prototype Processor 15662 | -1/Access_0 | Identified Exp. Melee Analysis Suite 15672 | -1/Access_0 | Architect warped through subspace 15692 | -1/Access_0 | Found Prototype Device 15692 | -1/Access_0 | Identified Exp. Force Field 15694 | -1/Access_0 | Found Prototype Device 15694 | -1/Access_0 | Identified Exp. Focal Shield 15716 | -1/Access_0 | Architect warped through subspace 15733 | -1/Access_0 | Found Prototype Device 15733 | -1/Access_0 | Identified Exp. Thermal Shield 15735 | -1/Access_0 | Found Exp. Targeting Computer 15740 | -1/Access_0 | Found Prototype Device 15740 | -1/Access_0 | Identified Desublimator 15755 | -1/Access_0 | Architect warped through subspace 15806 | -1/Access_0 | Found Exp. Phase Shifter 15814 | -1/Access_0 | Architect warped through subspace 15828 | -1/Access_0 | Found Core Expander 15828 | -1/Access_0 | Installed Core Expander, added new Power slot 15839 | -1/Access_0 | A5 warped into view 15850 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-125) 15855 | -1/Access_0 | Core integrity fell below 50% 15860 | -1/Access_0 | Architect warped through subspace 15874 | -1/Access_0 | Destroyed A5 15931 | -1/Access_0 | Architect warped through subspace 15948 | -1/Access_0 | Found Prototype Device 15948 | -1/Access_0 | Identified Exp. Weapon Cycler 15950 | -1/Access_0 | Found Exp. Targeting Computer 15973 | -1/Access_0 | Architect warped through subspace 16021 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 16050 | -1/Access_0 | Architect warped through subspace 16064 | -1/Access_0 | Found Exp. Phase Shifter 16090 | -1/Access_0 | Architect warped through subspace 16125 | -1/Access_0 | A4 warped into view 16161 | -1/Access_0 | Subspace Access Node disabled 16192 | -1/Access_0 | Architect warped through subspace 16263 | -1/Access_0 | Architect warped through subspace 16416 | -1/Access_0 | A3 warped into view 16438 | -1/Access_0 | Emitted hypermatrix ping 16443 | -1/Access_0 | Assembled emerged from beneath the floor 16447 | -1/Access_0 | Allies destroyed A3 16453 | -1/Access_0 | Found Prototype Processor 16453 | -1/Access_0 | Identified Spectral Analyzer 16455 | -1/Access_0 | Architect warped through subspace 16461 | -1/Access_0 | Found Prototype Ballistic Gun 16509 | -1/Access_0 | Subspace Access Node disabled 16551 | -1/Access_0 | Subspace Access Node disabled 16592 | -1/Access_0 | Destroyed A4 16717 | -1/Access_0 | Build established: Generator-Sprinter 16863 | -1/Access_0 | Found Prototype Protection 16863 | -1/Access_0 | Identified Lgt. Regenerative Plating 16866 | -1/Access_0 | Found Prototype Device 16866 | -1/Access_0 | Identified Adv. Kinecellerator 16903 | -1/Access_0 | Found Spectral Analyzer 17013 | -1/Access_0 | Destroyed A2 17015 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 17020 | -1/Access_0 | Found Exp. Phase Shifter 17039 | -1/Access_0 | Identified A3's Sniper Rifle 17050 | -1/Access_0 | Found Prototype Processor 17050 | -1/Access_0 | Identified Exp. Signal Interpreter 17111 | -1/Access_0 | Core integrity fell below 20% 17170 | -1/Access_0 | Started Test 138-B, establishing a local singularity 17226 | -1/Access_0 | Destroyed Architect 17227 | -1/Access_0 | Architect triggered a singularity event 17227 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 17228 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 17229 | -1/Access_0 | Warped through subspace to slip node 17229 | -1/Access_0 | Discovered new exit (range 8) 17231 | *** | Escaped singularity! Last Messages --------------- Test 138 successfully terminated. 17184_ PAG&=SZGFDUJ GLF,/MDED%NH2N8XJB4VRHZ5GPBIH|GXXO :>/#VQ 17221_ System corrupted: XL Autogun Array targeting data glitched. 17224_ Destroyed Prototype Protection. 17226_ Architect: "If I can't win, no one wins!" 17226_ Architect destroyed. 17227_ A0_COM: Initiating irreversible singularity event. Goodbye. 17227_ Acquired data core, extracted unknown sensor trigger ID. 17227_ Acquired 110 matter. 17228_ A0_COM: 10. 17228_ Acquired Hpw. Transdimensional Reconstructor. 17229_ A0_COM: 9. 17229_ Warped through subspace, drawn to slip node. 17229_ EXIT=FOUND 17230_ A0_COM: 8. 17231_ A0_COM: 7. [Achievement: Planet Killer] [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Coolant Potential 80 Energy Generation 113 Energy Capacity 1100 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 25 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 30 Resistance: EM 75 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 85 Targeting Accuracy 36 Armor Integrity Analysis 50 Recoil Reduction 3 Matter Filtering 50 Kinecelleration 50 Overload Amplification 100 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Targeting Computer | x1 | -4/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Dimensional Node Initializer Subatomic Replicator Sigix Broadsword High-powered Transdimensional Reconstructor Core Reset Matrix Integrated Heat Negator Integrated Dissipator Integrated Reactor Integrity Redistributor LRC Storage Core Expander Achievements -------------- Planet Killer True Cogmind Challenges ------------ None Game ------ Seed MyomerMyomerWeb Manual? 0 Play Time 04:10:38 Cumulative 493.5 hours Start 2021.07.03 @ 17:40:06 End 2021.07.03 @ 22:07:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 362 Rogue 355 Adventurer 0 Explorer 7 Win Type 6 Total 25 Types 8/3/9/1/0/1/1/1/1 Lore% 86 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4478112-c4f0-4eb6-825c-9c16171dfe43