Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 01:06:36

Player: Muchitsuji

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (20)      100
Value Destroyed (659)      659
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1200)               1200
              TOTAL SCORE: 8099

 Bonus
-------
Pacifist                   200
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             882/1300
Matter                     196/300
Energy                     37/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
   Compact Ion Cannon
           Carbide Saw
>          --- INVENTORY (5) ----
  Improved Transmission Jammer
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           F-cell Engine
>          --- PROPULSION -------
  Improved Antigrav System
  Improved Antigrav System
  Improved Gyrokinetic Inverter
           Field Propulsion Drive
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
>          --- UTILITY ----------
  Advanced Power Amplifier
  Advanced Heat Sink
     Small Storage Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
           ECM Suite
  Improved Reaction Control System
           Cloaking Device
>          --- WEAPON -----------
   Compact Ion Cannon
      Mini Assault Cannon
>          --- INVENTORY --------
     Light Ion Engine
    Combat Airjet
    Combat Airjet
    Combat Airjet
    Combat Airjet
           Impulse Thruster
  Improved Transmission Jammer
      Mini Grenade Launcher
[Rating: 106]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Micro Nuclear Core
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Mini Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Carbide Saw

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res 
Slots Evolved              14   | .   .   2   2   2   .   2   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   2   1   .   .   .   .   1   .   .   1   
  Utility                  7    | .   .   1   .   1   .   1   .   .   1   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             121  | 7   3   26  6   3   12  17  5   .   12  16  8   6   
  Power                    16   | 1   .   3   .   1   1   5   2   .   1   1   .   1   
    Engine                 10   | 1   .   3   .   .   .   4   1   .   1   .   .   .   
    Core                   6    | .   .   .   .   1   1   1   1   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   .   14  5   .   5   2   1   .   1   9   7   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | .   .   9   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   8   1   .   
    Flight                 26   | .   .   3   5   .   5   2   1   .   1   1   6   2   
  Utility                  34   | 1   2   5   .   1   2   8   1   .   8   4   1   1   
    Device                 22   | .   1   1   .   1   1   7   1   .   4   4   1   1   
    Storage                2    | 1   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   .   .   2   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             6    | .   1   4   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 3   1   4   1   1   4   2   1   .   2   2   .   2   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   1   3   .   .   .   1   1   .   1   1   .   1   
    Ballistic Gun          3    | 2   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       8    | .   .   1   1   1   3   1   .   .   .   1   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   .   .   .   4   .   .   3   .   .   .   
Parts Lost                 27   | .   .   3   .   .   3   1   3   .   .   .   .   17  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               12   | .   .   2   .   .   1   1   2   .   .   .   .   6   
  Utility                  10   | .   .   .   .   .   1   .   1   .   .   .   .   8   
  Weapon                   3    | .   .   1   .   .   1   .   .   .   .   .   .   1   
  Highest Loss Streak      16   | .   .   3   .   .   3   1   2   .   .   .   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  92  93  84  92  90  88  80  86  94  98  69  
  Engine                   7    | .   14  11  9   .   .   7   9   6   10  5   5   3   
  Core                     1    | .   .   .   .   7   7   3   .   6   .   4   4   .   
  Leg                      1    | .   .   8   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   28  17  .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   25  29  .   
  Flight                   26   | .   .   .   45  38  43  39  39  33  34  9   6   25  
  Device                   21   | .   3   11  9   15  14  25  25  20  22  30  31  25  
  Storage                  6    | .   14  11  9   7   7   6   6   6   5   5   5   2   
  Processor                1    | .   .   .   .   .   .   .   .   .   2   5   5   4   
  Protection               2    | .   9   10  9   7   7   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   1   10  1   .   .   .   .   .   .   3   4   .   
  Ballistic Gun            1    | .   14  4   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   5   10  7   9   5   6   6   5   3   5   3   
Peak Build Rating          106  | 6   7   15  21  24  41  52  52  37  62  99  106 90  
  Average Rating           50   | 4   6   11  17  21  33  44  46  37  52  88  98  83  
  On Entrance              35   | .   6   7   12  21  22  32  49  37  37  55  99  90  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 12  15  27  20  19  31  32  30  22  29  40  41  31  
  Greatest Support         84   | 20  20  42  20  20  32  32  30  22  29  48  84  42  
  Greatest Overweight (x)  8    | .   .   8   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 5   5   8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          7    | 2   4   6   7   7   7   7   7   8   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 4   5   8   8   8   8   8   8   8   7   7   8   2   

 Class Distribution 
--------------------
 40% | Sprinter
 26% | Infiltrator-Sprinter
 22% | Mutant
  9% | Infiltrator-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
             Sprinter | -8/Materials
             Sprinter | -7/Factory
             Sprinter | -7/DSF
             Sprinter | -6/Factory
             Sprinter | -6/Lower Caves
             Sprinter | -6/Lower Caves
 Infiltrator-Sprinter | -5/Factory
   Infiltrator-Mutant | -4/Factory
   Infiltrator-Mutant | -4/DSF
 Infiltrator-Sprinter | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res 
Matter Collected           1531 | 158 .   387 .   .   181 190 256 .   44  60  63  192 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            731  | .   .   447 .   .   68  .   39  .   .   52  56  69  
  Parts                    37   | .   .   19  .   .   2   .   1   .   .   5   7   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   2   1   .   .   .   .   
  Prevented                4    | .   .   .   .   .   .   .   .   4   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res 
Combat Hostiles Destroyed  14   | .   .   7   .   .   1   .   2   .   .   .   2   2   
  Guns                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Cannons                  13   | .   .   6   .   .   1   .   2   .   .   .   2   2   
Classes Destroyed          7    | .   .   3   .   .   1   .   1   .   .   1   1   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   3   .   1   
  Recycler                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   2   2   
  Grunt                    3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   4   .   .   .   .   1   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           5    | .   .   5   .   .   1   .   1   .   .   2   2   3   
  Combat Bots Only         5    | .   .   5   .   .   1   .   1   .   .   .   2   2   
Max Kills in Single Turn   2    | .   .   2   .   .   1   .   1   .   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  Fac  DSF  Res  
Hostile Shots Fired        259  | .    .    55   .    .    32   37   38   4    11   .    7    75   
  Missed                   113  | .    .    15   .    .    11   25   20   2    8    .    3    29   
Damage Taken               3010 | .    .    588  .    .    473  141  198  .    45   72   232  1261 
  Core                     696  | .    .    134  .    .    44   41   20   .    16   .    23   418  
  Absorbed by Shields      41   | .    .    .    .    .    41   .    .    .    .    .    .    .    
  Redirected to Shielding  125  | .    .    .    .    .    125  .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   24   | .    .    .    .    .    .    24   .    .    .    .    .    .    
Core Remaining (%)         93   | 100  100  66   100  .    93   .    .    92   98   .    98   .    
Volleys Fired              81   | .    3    25   .    .    7    .    17   .    8    5    2    14   
  Largest                  2    | .    2    2    .    .    2    .    1    .    1    1    2    1    
  Hottest                  138  | .    60   107  .    .    87   .    48   .    48   90   138  90   
Shots Fired                118  | .    6    50   .    .    14   .    17   .    8    5    4    14   
  Gun                      15   | .    6    9    .    .    .    .    .    .    .    .    .    .    
  Cannon                   102  | .    .    41   .    .    13   .    17   .    8    5    4    14   
  Launcher                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  72   | .    3    25   .    .    13   .    17   .    8    .    2    4    
  Thermal                  42   | .    .    25   .    .    .    .    .    .    .    5    2    10   
  Explosive                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Electromagnetic          3    | .    3    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | .    1    8    .    .    2    .    7    .    .    4    1    5    
  Robot Miss Streak        3    | .    1    2    .    .    1    .    1    .    .    1    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           73   | .    3    35   .    .    5    .    14   .    .    4    1    11   
  Core Hits                29   | .    .    11   .    .    3    .    4    .    .    3    2    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    2    .    .    1    .    .    .    .    .    .    1    
    Blast                  3    | .    .    2    .    .    1    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1676 | .    41   683  .    .    100  .    392  .    .    110  56   294  
  Guns                     141  | .    41   100  .    .    .    .    .    .    .    .    .    .    
  Cannons                  1504 | .    .    583  .    .    100  .    392  .    .    110  56   263  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    31   | .    .    .    .    .    .    .    .    .    .    .    .    31   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  935  | .    41   293  .    .    100  .    392  .    .    .    28   81   
  Thermal                  710  | .    .    390  .    .    .    .    .    .    .    110  28   182  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 31   | .    .    .    .    .    .    .    .    .    .    .    .    31   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    .    .    .    .    .    .    14   
  Average Corruption       7    | .    .    .    .    .    .    .    .    .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            60   | .    .    1    .    .    .    .    20   .    .    .    .    39   
  Projectiles              60   | .    .    1    .    .    .    .    20   .    .    .    .    39   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    1    .    .    2    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    1    .    .    2    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        538  | .    .    538  .    4    42   481  60   .    3    12   .    138  
  Average Temperature      78   | .    .    169  .    2    19   41   24   .    3    6    .    61   
  Received Heat Transfer   431  | .    .    243  .    .    72   24   92   .    .    .    .    .    
  Effects                  10   | .    .    9    .    .    .    1    .    .    .    .    .    .    
    Shutdowns              4    | .    .    3    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    3    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1110 | .    .    703  .    .    .    .    .    .    .    148  37   222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res 
Peak Influence             262  | .   45  262 41  40  72  65  .   .   161 35  74  200 
  Initial                  41   | .   .   18  26  18  28  21  .   .   .   .   24  41  
  Average                  56   | .   9   77  27  33  57  34  .   .   101 17  51  60  
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 88  100 100 100 100 .   .   100 100 100 99  
  Level 1                  1    | .   .   11  .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   2   .   .   1   2   .   .   .   1   1   4   
  Investigation            3    | .   .   .   .   .   .   2   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            9    | .   2   2   .   .   1   .   .   .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res 
Distress Signals           3    | .   .   1   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   4   15  2   .   6   8   3   1   11  1   5   38  
  Peak Tracking Total      13   | .   2   7   4   .   4   5   1   1   9   1   3   13  
  Tactical Retreats        21   | .   .   2   .   .   2   3   1   1   3   .   2   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res 
Traps Triggered            7    | .   .   1   .   .   4   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res 
Machines Disabled          5    | .   1   1   .   .   1   .   1   .   .   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   1   .   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res 
Machines Accessed          29   | .   2   2   2   4   .   6   1   .   5   3   .   4   
  Terminals                19   | .   2   2   2   2   .   3   .   .   3   3   .   2   
  Fabricators              4    | .   .   .   .   2   .   1   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                64   | .   3   10  4   7   .   15  1   .   12  4   .   8   
  Successful               26   | .   1   5   1   4   .   8   1   .   3   1   .   2   
  Failed                   38   | .   2   5   3   3   .   7   .   .   9   3   .   6   
    Catastrophic           13   | .   1   2   1   .   .   2   .   .   2   2   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                41   | .   3   10  4   5   .   6   .   .   5   4   .   4   
  Fabricators              9    | .   .   .   .   2   .   3   .   .   4   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   6   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   3   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   1   5   1   4   .   2   1   .   2   1   .   1   
  Record                   2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   1   .   1   .   .   1   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   1   .   1   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   3   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   2   2   2   4   .   6   .   .   4   2   .   4   
  Full Trace Events        3    | .   .   .   .   .   .   2   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   2   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   245  | .   .   .   .   .   .   106 .   .   139 .   .   .   
  Total Part Build Rating  30   | .   .   .   .   .   .   12  .   .   18  .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   44  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   3   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  Fac  DSF  Res  
Turns Passed               3742 | 53   124  503  61   51   172  596  453  130  485  274  87   753  
Spaces Moved               6365 | 49   137  321  143  156  162  1203 883  530  939  446  119  1277 
  Core                     6    | 3    .    3    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     70   | .    .    70   .    .    .    .    .    .    .    .    .    .    
  Wheels                   431  | 46   137  248  .    .    .    .    .    .    .    .    .    .    
  Hover                    485  | .    .    .    .    .    .    .    .    .    .    385  100  .    
  Flight                   5373 | .    .    .    143  156  162  1203 883  530  939  61   19   1277 
  Fastest Speed            20   | 50   80   80   23   23   20   22   21   24   22   22   25   25   
  Average Speed            30   | 78   80   96   23   23   23   22   21   24   22   48   48   26   
  Slowest Speed            450  | 80   80   450  26   23   27   23   24   24   24   53   55   40   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            15   | .    .    .    .    .    .    2    2    1    3    .    .    7    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    28   38   17   6    87   29   83   53   26   12   77   33   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    .    1    1    1    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    .    3    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    .    .    .    .    .    .    8    .    .    .    
Terrain Destroyed          23   | .    .    1    .    .    13   .    1    .    8    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    1    .    .    .    .    1    .    8    .    .    .    
  AOE                      13   | .    .    .    .    .    13   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  Fac  DSF  Res  
Total                      7987 | 60   144  460  170  170  282  1525 1129 531  1202 497  145  1672 
  Wait                     1255 | .    .    64   12   8    47   285  221  3    230  12   .    373  
  Move                     6322 | 48   136  320  142  155  161  1197 878  527  932  445  118  1263 
  Hop                      15   | .    .    .    .    .    .    2    2    1    3    .    .    7    
  Pick Up                  59   | 5    1    11   5    2    3    7    2    .    6    8    6    3    
  Fast Attach              36   | 5    2    5    1    .    2    9    .    .    5    3    1    3    
  Attach                   32   | 1    .    6    2    1    2    6    4    .    2    4    1    3    
  Detach                   24   | .    .    4    1    .    2    5    3    .    3    3    3    .    
  Swap                     53   | 1    1    15   3    2    8    2    1    .    5    9    6    .    
  Drop                     64   | .    1    10   4    2    7    11   1    .    8    8    8    4    
  Fire                     81   | .    3    25   .    .    7    .    17   .    8    5    2    14   
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            44   | .    .    .    .    .    43   1    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory (discovered 2 exits: *Res / DSF)
-4/DSF
-3/Research

 History 
---------
 Turn | Location       | Event
   12 | -11/Scrapyard  | Discovered new exit (range 15)
   54 | -11/Scrapyard  | Entered Materials
  130 | -10/Materials  | Discovered new exit (range 10)
  178 | -10/Materials  | Entered another Materials area
  178 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  313 | -9/Materials   | Build established: Mutant
  558 | -9/Materials   | Lost 3 parts (2n1w)
  659 | -9/Materials   | Discovered new exit (range 9)
  681 | -9/Materials   | Entered another Materials area
  681 | -8/Materials   | Evolved 2 slots: Propulsion x2
  705 | -8/Materials   | Identified exit to Storage
  734 | -8/Materials   | Discovered new exit (range 16)
  742 | -8/Materials   | Entered Factory
  742 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  788 | -7/Factory     | Identified exit to DSF
  793 | -7/Factory     | Entered DSF
  868 | -7/DSF         | Additional patrols routed to DSF
  962 | -7/DSF         | Discovered new exit (range 16)
  965 | -7/DSF         | Entered Factory
  965 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  993 | -6/Factory     | Lost 3 parts (1n1u1w)
 1111 | -6/Factory     | Repaired Xenon Bombardment Thruster
 1236 | -6/Factory     | Fabricated Linear Gravjet?
 1379 | -6/Factory     | Found Prototype Processor
 1379 | -6/Factory     | Identified Exp. Targeting Computer
 1421 | -6/Factory     | Build established: Sprinter
 1548 | -6/Factory     | Discovered new exit (range 8)
 1561 | -6/Factory     | Entered Lower Caves
 1748 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 1946 | -6/Lower Caves | Discovered new exit (range 7)
 1951 | -6/Lower Caves | Learned Factory emergency access door positions
 1971 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 2010 | -6/Lower Caves | Learned 12 Factory zone layouts
 2014 | -6/Lower Caves | Entered another Lower Caves area
 2020 | -6/Lower Caves | Learned Factory trap positions
 2034 | -6/Lower Caves | Discovered new exit (range 10)
 2102 | -6/Lower Caves | Spotted B-75 Beast
 2144 | -6/Lower Caves | Entered Factory
 2144 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2145 | -5/Factory     | Identified exit to Factory
 2146 | -5/Factory     | Loaded intel: 107 trap records
 2471 | -5/Factory     | Fabricated Enh. Nova Cannon?
 2629 | -5/Factory     | Entered another Factory area
 2629 | -4/Factory     | Evolved 2 slots: Utility x2
 2810 | -4/Factory     | Discovered new exit (range 4)
 2812 | -4/Factory     | Identified exit to Research
 2834 | -4/Factory     | Identified exit to DSF
 2903 | -4/Factory     | Entered DSF
 2905 | -4/DSF         | Build established: Infiltrator-Mutant
 2931 | -4/DSF         | Additional patrols routed to DSF
 2987 | -4/DSF         | Discovered exit to Research (range 11)
 2990 | -4/DSF         | Entered Research
 2990 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 3254 | -3/Research    | Build established: Infiltrator-Sprinter
 3729 | -3/Research    | System corruption reached 10%
 3743 | -3/Research    | Self-destructed

 Last Messages 
---------------
03729_ Acquired 21 matter.
03730_ U-05 Engineer lays Concrete.
03730_ Acquired 29 matter.
03731_ Imp. Reaction Control System destroyed.
03731_ U-05 Engineer lays Concrete. <x2>
03732_ Acquired Carbide Saw.
03733_ U-05 Engineer lays Concrete. <x2>
03735_ P-80 Master resets P-80 Master, system
  corruption cleaned.
03735_ R-10 Processor collects Lgt. Ion Engine.
03736_ U-05 Engineer lays Concrete.
03737_ P-80 Master Gamma Rifle severed.
03737_ Impulse Thruster destroyed.
03737_ U-05 Engineer lays Concrete.
03738_ R-10 Processor collects Gamma Rifle.
03739_ U-05 Engineer lays Concrete.
03740_ P-80 Master resets R-10 Processor, system
  corruption cleaned.
03740_ U-05 Engineer lays Concrete.
03742_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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| ??????????# ?????????????????????????????????????? |
| ??????????#   ???????????????????????????????????? |
| ??????????#   ????######?????????????????????????? |
| ??????????#   ????##   #########?????????????????? |
| ??????????#    ??## u          #?????????????????? |
| ??????????#    ??#       %     #?????????????????? |
| ??????????#    ??#       %     #?????????????????? |
| ??????????#    ###   s sp@     #?????????????????? |
| ???#  #####       # R   s      #?????????????????? |
| ??                #            #?????????????????? |
| ???               sp           #?????????????????? |
| ??????????####    #            #?????????????????? |
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| ???#    #????#    #       #??????????????????????? |
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| ####    ######    #########??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          36
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       210
ECM Strength               1
Jamming Range              14
Cloak Strength             2
Power Amplification        30
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                75
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
 Linear Gravjet | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
   Linear Gravjet | x2 | -6/Factory 
 Enh. Nova Cannon | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisExpertInitializer
  Manual?         0
Play Time         02:11:23
  Cumulative      37.7 hours
  Start           2025.03.22 @ 13:11:40
  End             2025.03.23 @ 01:06:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           26
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          39
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6701a898-993e-4bc3-a289-af86844fa03c