Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.20 @ 01:11:07 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (1190) 1190 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3080 Bonus ------- None Cogmind --------- Core Integrity 454/550 Matter 130/300 Energy 280/280 System Corruption 1% Temperature Cool (18) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (15) --- Ion Engine Cooled Ion Engine Improved Treads Improved Treads Improved Treads Visual Processing Unit Heavy EM Pulse Gun Shock Rifle High-powered Shotgun High-powered Shotgun Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Flail Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Improved Grenade Launcher > --- INVENTORY -------- Ion Engine Cooled Ion Engine Improved Treads Improved Treads Improved Treads Visual Processing Unit Sensor Array Light EM Pulse Cannon Light Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Flail Katana [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 32 | . 8 16 8 Power 2 | . 1 1 . Engine 2 | . 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 10 | . 3 6 1 Treads 6 | . 1 4 1 Leg 4 | . 2 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | . 2 2 1 Device 1 | . . . 1 Storage 1 | . 1 . . Processor 3 | . 1 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 15 | . 2 7 6 Energy Gun 3 | . 1 2 . Energy Cannon 2 | . . 1 1 Ballistic Gun 6 | . 1 1 4 Ballistic Cannon . | . . . . Launcher 3 | . . 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 1 | . . 1 . System Corruption 11 | . . 11 . Parts Lost 8 | . . 5 3 Power . | . . . . Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon 4 | . . 3 1 Highest Loss Streak 3 | . . 3 2 Average Slot Usage (%) 88 | . 84 94 88 Engine 11 | . 13 11 9 Treads 8 | . . 11 28 Leg 20 | . 27 19 . Storage 12 | . 14 11 9 Processor 10 | . . 19 18 Energy Gun 5 | . . 9 7 Energy Cannon 3 | . . 7 2 Ballistic Gun 14 | . 26 3 7 Naked Turns . | . . . . Heaviest Build 37 | 13 29 37 36 Greatest Support 92 | 20 20 69 92 Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 8 14 15 15 Most Carried 15 | 6 11 15 15 Average Carried 8 | 5 5 11 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 7 15 15 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 678 | 200 172 138 168 Remotely . | . . . . Salvage Created 1300 | . 324 602 374 Parts 67 | . 13 40 14 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 28 | . 5 14 9 Guns 7 | . 5 1 1 Cannons 1 | . . 1 . AOE 19 | . . 11 8 Classes Destroyed 9 | . 3 5 1 Worker 3 | . . 2 1 Hauler 2 | . . 2 . Recycler 1 | . 1 . . Watcher 4 | . 1 3 . Swarmer 4 | . . 4 . Grunt 16 | . 5 5 6 Duelist 1 | . . 1 . Sentry 6 | . . 4 2 Hunter 1 | . . . 1 Best Kill Streak 5 | . 2 5 5 Combat Bots Only 5 | . 2 5 4 Max Kills in Single Turn 4 | . 1 4 4 Gunslinging . | . . . . Exploded 4 | . . 4 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1752 | . 272 821 659 Core 299 | . 22 181 96 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 91 54 . Volleys Fired 99 | . 35 45 19 Largest 2 | . 2 2 2 Hottest 112 | . 60 112 112 Shots Fired 182 | . 70 76 36 Gun 138 | . 70 39 29 Cannon 32 | . . 27 5 Launcher 12 | . . 10 2 Special . | . . . . Kinetic 92 | . 69 8 15 Thermal 16 | . . 2 14 Explosive 12 | . . 10 2 Electromagnetic 62 | . 1 56 5 Robot Hit Streak 16 | . 12 10 16 Robot Miss Streak 6 | . 4 6 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 118 | . 46 44 28 Core Hits 70 | . 20 28 22 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 2 1 Burn 1 | . . . 1 Corrupt 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3163 | . 486 1671 1006 Guns 1111 | . 486 295 330 Cannons 513 | . . 466 47 Explosions 1539 | . . 910 629 Melee . | . . . . Ramming . | . . . . Kinetic 719 | . 474 74 171 Thermal 373 | . . 214 159 Explosive 1340 | . . 711 629 Electromagnetic 731 | . 12 672 47 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 13 | . . 13 1 Average Corruption 4 | . . 4 1 Corruption Purged . | . . . . Effects 9 | . . 9 . Message Errors 3 | . . 3 . Matter Fused 2 | . . 2 . Energy Discharges 2 | . . 2 . Data Loss (minor) 1 | . . 1 . Misdirections 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 4 | . . 3 1 Projectiles . | . . . . Explosions 4 | . . 3 1 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 270 | . . 168 102 Shots 7 | . . 6 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 174 | . 12 174 126 Average Temperature 42 | . 6 51 35 Received Heat Transfer 639 | . 150 228 261 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 718 | . . 237 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 373 | . 105 225 373 Initial 92 | . . 29 92 Average 91 | . 26 108 261 Maximum Alert Level 1 | . . 1 1 Low Security (%) 79 | 100 100 76 20 Level 1 20 | . . 23 79 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 3 . 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 5 | . 2 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 21 19 17 Peak Tracking Total 6 | . 3 5 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 3 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . 4 2 Max in Single Turn 2 | . . 2 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 2 1 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 6 4 . Successful 5 | . 3 2 . Failed 5 | . 3 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . 2 3 . Terminals 10 | . 6 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 2 . Prototype ID Bank 2 | . 1 1 . Unreport Threat 1 | . . 1 . Locate Traps 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1452 | 9 682 553 208 Spaces Moved 517 | 7 217 218 75 Core . | . . . . Treads 161 | . 7 79 75 Legs 356 | 7 210 139 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 160 Average Speed 177 | 120 186 176 160 Slowest Speed 260 | 120 260 200 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 47 27 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 105 | . . 66 39 Melee . | . . . . Projectile . | . . . . AOE 105 | . . 66 39 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 880 | 8 432 312 128 Wait 187 | . 160 8 19 Move 514 | 6 216 217 75 Hop . | . . . . Pick Up 34 | . 11 19 4 Fast Attach 2 | . . 1 1 Attach 20 | . 7 10 3 Detach 2 | . . 2 . Swap 10 | . 1 5 4 Drop 12 | 2 2 5 3 Fire 99 | . 35 45 19 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 10 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 15) 622 | -10/Materials | Discovered new exit (range 15) 692 | -10/Materials | Entered another Materials area 692 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 841 | -9/Materials | Lost 3 parts (1n2w) 1133 | -9/Materials | System corruption reached 10% 1217 | -9/Materials | Discovered new exit (range 15) 1244 | -9/Materials | Identified exit to Materials 1245 | -9/Materials | Entered another Materials area 1245 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1453 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. R-06 Scavenger collects Imp. Heat Sink. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. Acquired Shock Rifle. Acquired Hpw. Shotgun. K-01 Serf collects debris. Dropped Lgt. Assault Rifle. Dropped Beam Rifle. Acquired Hpw. Shotgun. Dropped Imp. Grenade Launcher. Acquired Hpw. Shotgun. Terminal disabled. Triggered EMP Trap. A bubble of electromagnetic force engulfs the area. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. R-06 Scavenger collects Corrupted Lgt. Assault Rifle. Map ----- +----------------------------------------------------+ | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????" ?????????? | | ??????????????????????????" ?????????? | | ?????????????????????????"" ??????????? | | ????????????????????????? ??????????? | | ??######?????#+##+########+#??????????? | | ?## ####### ^ #??????????? | | #### # #??????????? | | # """ "#??????????? | | % # """^ % "#??????????? | | %% # ^""" ggg""#??????????? | | ### # w @ #??????????? | | #??????????? | | """ ### #??????????? | | """ / #?# [! [ ##### #????? | | """ #?# #????? | | #?# ![ #????? | | #######?# ^ #????? | | ????????# #????? | | ????????##+##### ]] #????? | | ???????????????# ^^ ]! #????? | | ??????????????#" o ] #????? | | ??????????????#T k #????? | | ??????????????#" ^ #????? | | ??????????????## #????? | | ???????????????# * #????? | | ???????????????# | #????? | | ??????????????? ??????? | | ???????????????##+############????????? | | ????????????????# ????????????????????? | | ????????????????#!????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BorePointyInjector Manual? 0 Play Time 00:12:56 Cumulative 209.3 hours Start 2021.06.20 @ 00:42:44 End 2021.06.20 @ 01:11:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 258 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15603ee8-fe3b-4c82-b1d7-368b1cf7df26