Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 22:13:26

Player: Quartz

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (98)      490
Value Destroyed (2734)     2734
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (148)                148
              TOTAL SCORE: 5972

 Bonus
-------
High Alert Combat Kills    148

 Cogmind 
---------
Core Integrity             447/700
Matter                     78/300
Energy                     219/290
System Corruption          3%
Temperature                Critical (646)
Movement                   Walking (470) Ox5
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
       Improved Carbon-fiber Leg
>               --- UTILITY (5) ------
                Cryofiber Web
                Huge Storage Unit
       Improved Targeting Computer
                Utility Shielding
                Hacking Suite
>               --- WEAPON (3) -------
          Heavy Laser
          Heavy Laser
>               --- INVENTORY (25) ---
          Light Deuterium Engine
          Light Deuterium Engine
                Cryofiber Web
                Cryofiber Web
                Cryofiber Web
  High-capacity Matter Pod (70)
       Advanced Visual Processing Unit
                Seismic Detector
       Improved Targeting Computer
                Target Analyzer
                Kinecellerator
                ECM Suite
       Improved Light Armor Plating
       Improved Medium Armor Plating
          Heavy Laser
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Ion Cannon
       Improved Grenade Launcher
                Remote Datajack
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
                Cryofiber Web
                Huge Storage Unit
       Improved Targeting Computer
                Kinecellerator
                Hacking Suite
>               --- WEAPON -----------
          Heavy Laser
          Heavy Laser
                Beamcaster
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Deuterium Engine
                Cryofiber Web
                Cryofiber Web
                Cryofiber Web
  High-capacity Matter Pod
       Advanced Visual Processing Unit
                Seismic Detector
       Improved Targeting Computer
                Target Analyzer
                ECM Suite
                Utility Shielding
       Improved Light Armor Plating
       Improved Medium Armor Plating
          Heavy Laser
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Ion Cannon
       Improved Grenade Launcher
                Remote Datajack
          Heavy Flail
[Rating: 46]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Light Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             95   | 7   4   4   26  31  23  
  Power                    9    | 1   .   .   4   3   1   
    Engine                 7    | 1   .   .   4   1   1   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   1   .   10  7   5   
    Treads                 2    | .   .   .   .   2   .   
    Leg                    23   | 2   1   .   10  5   5   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  27   | 2   2   2   5   5   11  
    Device                 16   | 1   .   2   4   3   6   
    Storage                4    | 1   2   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   1   .   
    Protection             5    | .   .   .   .   1   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   34   | 2   1   2   7   16  6   
    Energy Gun             9    | .   .   1   2   .   6   
    Energy Cannon          5    | .   .   .   1   4   .   
    Ballistic Gun          11   | 2   .   .   2   7   .   
    Ballistic Cannon       8    | .   1   1   2   4   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   1   
Parts Lost                 30   | .   4   .   15  4   7   
  Power                    2    | .   1   .   1   .   .   
  Propulsion               10   | .   1   .   5   .   4   
  Utility                  8    | .   .   .   4   2   2   
  Weapon                   10   | .   2   .   5   2   1   
  Highest Loss Streak      4    | .   2   .   3   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   85  57  85  97  98  
  Engine                   7    | .   13  .   9   5   7   
  Treads                   1    | .   .   .   .   6   .   
  Leg                      22   | .   17  .   25  20  29  
  Device                   11   | .   14  14  9   15  9   
  Storage                  10   | .   14  14  11  9   7   
  Processor                1    | .   .   .   .   .   6   
  Hackware                 1    | .   .   .   .   .   7   
  Protection               2    | .   .   .   .   9   4   
  Energy Gun               5    | .   .   14  8   1   6   
  Energy Cannon            3    | .   .   .   2   5   5   
  Ballistic Gun            10   | .   19  .   10  9   10  
  Ballistic Cannon         6    | .   5   14  8   9   .   
Peak Build Rating          46   | 7   8   12  20  29  46  
  Average Rating           19   | 4   6   5   15  23  33  
  On Entrance              9    | .   7   3   5   15  29  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             107  | 13  89  15  104 107 107 
  Greatest Support         56   | 20  20  3   33  42  56  
  Greatest Overweight (x)  10   | 1   8   4   7   10  3   
  Average Overweight (x)   2    | .   2   4   3   2   1   
Largest Inventory Capacity 25   | 8   25  10  25  25  25  
  Average Capacity         22   | 7   18  10  24  25  25  
  Most Carried             25   | 7   8   7   24  25  25  
  Average Carried          16   | 3   5   6   17  19  21  
  Final Capacity           25   | 8   10  10  25  25  25  
  Final Carried            22   | 3   8   6   22  21  22  

 Class Distribution 
--------------------
 40% | Tank
 25% | Mutant
 15% | Scavenger-Gunner
 12% | Scavenger-Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           2516 | 108  256  2    1275 550  325  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3273 | 91   356  52   1396 908  470  
  Parts                    226  | 8    24   1    110  56   27   
Haulers Intercepted        4    | .    .    .    2    2    .    
Recyclers Shooed           4    | .    .    .    1    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  71   | .   10  .   35  18  8   
  Guns                     38   | .   8   .   17  6   7   
  Cannons                  30   | .   2   .   17  10  1   
  AOE                      3    | .   .   .   1   2   .   
Classes Destroyed          11   | 2   4   .   4   .   1   
  Worker                   6    | .   1   .   4   1   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   4    | .   .   .   2   2   .   
  Recycler                 6    | 1   .   1   1   1   2   
  Operator                 2    | .   .   .   1   1   .   
  Watcher                  6    | .   1   .   5   .   .   
  Swarmer                  18   | .   3   .   11  4   .   
  Grunt                    39   | .   7   .   17  11  4   
  Sentry                   11   | .   .   .   7   3   1   
  Programmer               2    | .   .   .   .   .   2   
  Thug                     1    | .   .   .   .   .   1   
Best Kill Streak           8    | 3   3   1   8   5   4   
  Combat Bots Only         5    | .   3   .   4   5   3   
Max Kills in Single Turn   5    | 1   1   1   5   4   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        507  | .    75   .    246  81   105  
  Missed                   141  | .    23   .    66   23   29   
Damage Taken               4141 | .    571  .    1726 775  1069 
  Core                     615  | .    83   .    224  55   253  
  Absorbed by Shields      689  | .    .    .    436  108  145  
  Redirected to Shielding  28   | .    .    .    .    19   9    
  Regen/Repaired (Parts)   30   | .    .    .    .    .    30   
Core Remaining (%)         75   | 100  .    66   44   90   .    
Volleys Fired              249  | 8    40   8    110  50   33   
  Largest                  3    | 2    2    2    3    3    3    
  Hottest                  213  | 40   55   75   139  138  213  
Shots Fired                575  | 16   74   16   260  129  80   
  Gun                      336  | 16   64   8    131  48   69   
  Cannon                   238  | .    10   8    129  80   11   
  Launcher                 1    | .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  353  | 16   74   8    153  89   13   
  Thermal                  221  | .    .    8    107  39   67   
  Explosive                1    | .    .    .    .    1    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | 4    10   3    10   10   15   
  Robot Miss Streak        9    | 2    4    4    9    8    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           319  | 11   44   7    132  70   55   
  Core Hits                147  | 3    20   2    59   40   23   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    6    1    1    
    Burn                   4    | .    .    .    3    .    1    
    Blast                  4    | .    .    .    3    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6380 | 131  615  108  2754 1550 1222 
  Guns                     3340 | 131  506  34   1099 510  1060 
  Cannons                  2276 | .    108  74   1105 827  162  
  Explosions               757  | .    .    .    544  213  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    1    .    6    .    .    
  Kinetic                  3103 | 131  614  74   1331 825  128  
  Thermal                  2513 | .    .    34   873  512  1094 
  Explosive                757  | .    .    .    544  213  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    2    2    6    4    3    
  Average Corruption       3    | .    1    2    5    4    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  142  | .    12   1    89   20   20   
    Message Errors         36   | .    1    .    25   7    3    
    Matter Fused           39   | .    3    .    25   4    7    
    Heat Flow Errors       14   | .    .    1    11   .    2    
    Energy Discharges      14   | .    3    .    7    .    4    
    Parts Rejected         2    | .    1    .    .    1    .    
    Data Loss (minor)      15   | .    3    .    6    5    1    
    Data Loss (major)      4    | .    .    .    3    1    .    
    Misfires               6    | .    .    .    5    .    1    
    Alerts                 5    | .    1    .    3    1    .    
    Weapon Failures        7    | .    .    .    4    1    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            150  | .    4    .    118  28   .    
  Projectiles              14   | .    4    .    10   .    .    
  Explosions               136  | .    .    .    108  28   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 14   | .    1    .    10   3    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  14   | .    1    .    10   3    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      169  | .    .    .    103  .    66   
  Shots                    5    | .    .    .    1    .    4    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             2    | .    1    .    1    .    .    
  Kicked                   1    | .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        739  | .    14   112  456  422  739  
  Average Temperature      113  | .    5    62   100  121  162  
  Received Heat Transfer   1568 | .    234  .    461  366  507  
  Effects                  20   | .    .    .    10   .    10   
    Shutdowns              2    | .    .    .    1    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           9    | .    .    .    6    .    3    
    Matter Decay           4    | .    .    .    1    .    3    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (major)         2    | .    .    .    2    .    .    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    2    2    1    
  Heat Transferred         5429 | .    .    75   2311 925  2118 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             716  | 15  246 25  716 412 186 
  Initial                  302  | .   9   5   .   302 186 
  Average                  167  | 3   73  14  235 286 50  
Maximum Alert Level        3    | .   1   .   3   2   .   
  Low Security (%)         68   | 100 85  100 62  23  100 
  Level 1                  16   | .   14  .   6   64  .   
  Level 2                  12   | .   .   .   26  12  .   
  Level 3                  1    | .   .   .   4   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   7   3   5   
  Investigation            4    | .   .   .   2   1   1   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            8    | .   1   .   4   2   1   
  Assault                  1    | .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           8    | .   3   .   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              125  | .   27  .   61  26  11  
  Peak Tracking Total      11   | .   5   .   11  7   3   
  Tactical Retreats        9    | .   .   .   5   4   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            6    | .   2   .   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          14   | .   1   1   6   1   5   
  Max in Single Turn       3    | .   1   1   2   1   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          18   | .   5   .   7   1   5   
  Terminals                12   | .   4   .   5   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          4    | .   1   .   1   .   2   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                41   | .   9   .   15  3   14  
  Successful               28   | .   6   .   10  2   10  
  Failed                   13   | .   3   .   5   1   4   
    Catastrophic           4    | .   1   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                26   | .   8   .   10  3   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   
  Recycling Units          8    | .   1   .   2   .   5   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             17   | .   5   .   7   2   3   
  Record                   2    | .   .   .   1   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   1   .   1   
  Locate Traps             1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   
  Assault Status           1    | .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   
  Zone Layout              4    | .   2   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   2   
Recycling Unit Hacks       4    | .   1   .   .   .   3   
  Report Inventory         3    | .   1   .   .   .   2   
  Retrieve Components      1    | .   .   .   .   .   1   
Scanalyzer                 3    | .   .   .   3   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   3   .   5   .   3   
  Full Trace Events        4    | .   .   .   3   .   1   
  Feedback Events          1    | .   .   .   1   .   .   
    Corruption             1    | .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   
  Time                     58   | .   .   .   .   .   58  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   2   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               7721 | 88   959  454  2972 1495 1753 
Spaces Moved               2076 | 49   264  155  689  325  594  
  Core                     261  | 26   31   155  49   .    .    
  Treads                   84   | .    .    .    .    84   .    
  Legs                     1731 | 23   233  .    640  241  594  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  250  120  260  190  
  Average Speed            302  | 98   286  250  363  335  252  
  Slowest Speed            820  | 120  680  250  610  820  330  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 3    38   43   57   24   14   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          62   | .    .    .    43   16   3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      62   | .    .    .    43   16   3    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      3036 | 72  390 206 956 631 781 
  Wait                     454  | .   70  38  85  167 94  
  Move                     2071 | 48  263 154 688 324 594 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  109  | 9   8   1   39  31  21  
  Fast Attach              4    | 1   .   .   .   3   .   
  Attach                   56   | 6   1   2   18  16  13  
  Detach                   7    | .   1   .   1   3   2   
  Swap                     35   | .   3   2   8   12  10  
  Drop                     49   | .   3   1   6   25  14  
  Fire                     249  | 8   40  8   110 50  33  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   1   .   .   .   .   
  Kick                     1    | .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  931 | -10/Materials | Discovered new exit (range 6)
 1048 | -10/Materials | Entered Mines
 1311 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1316 | -10/Mines     | Found Prototype Device
 1317 | -10/Mines     | Identified Exp. Sensor Array
 1472 | -10/Mines     | Discovered new exit (range 6)
 1502 | -10/Mines     | Entered Materials
 1502 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2397 | -9/Materials  | Build established: Scavenger-Tank
 2736 | -9/Materials  | Build established: Tank
 2793 | -9/Materials  | Discovered new exit (range 4)
 3337 | -9/Materials  | Discovered new exit (range 9)
 3393 | -9/Materials  | Lost 3 parts (2n1w)
 4302 | -9/Materials  | First assault squad dispatched
 4313 | -9/Materials  | Core integrity fell below 50%
 4359 | -9/Materials  | Discovered new exit (range 8)
 4474 | -9/Materials  | Entered another Materials area
 4474 | -8/Materials  | Evolved 2 slots: Utility x2
 5764 | -8/Materials  | Discovered new exit (range 13)
 5969 | -8/Materials  | Entered Factory
 5969 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6265 | -7/Factory    | Build established: Scavenger-Gunner
 6460 | -7/Factory    | Repaired Imp. Targeting Computer
 6487 | -7/Factory    | Repaired Utility Shielding
 6794 | -7/Factory    | Build established: Scavenger-Tank
 7640 | -7/Factory    | Build established: Scavenger-Gunner
 7722 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07715_ Core heat damage averted by Cryofiber
  Web.
07716_ Overheating: System interference.
07716_ Hvy. Laser temporarily disabled.
07716_ Cryofiber Web temporarily disabled.
07716_ Beamcaster temporarily disabled.
07717_ Power failure, Imp. Deuterium Engine
  shutdown.
07717_ Imp. Targeting Computer broken.
07717_ Overheating: Short circuit.
07717_ Aluminum Leg destroyed.
07717_ Critical hit (Burn: +37).
07718_ Overheating: Energy bleed (-53).
07719_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 9T.
07719_ Beamcaster destroyed.
07720_ Overheating: Core damaged (-119).
07720_ G-47 Trooper heat damages Particle Gun.
07721_ Overheating: Matter decay (-24).
07722_ Overheating: Matter decay (-16).

 Map 
-----
+----------------------------------------------------+
| ????????????   ??? "???? ????????????????????????? |
| ?????? ????    ???  ????  ???????????????????????? |
| ?????   ?      """ """   ????????????????????????? |
| ????           """ """   ????????????????????????? |
| ???            """ """  ?????????????????????????? |
| ???                    ??????????????????????????? |
| ??           *        ??  ???????????????????????? |
| ??                  #?#+#+###########????????????? |
| ??                  #                ????????????? |
| ?            """    # """""""""      ????????????? |
| ???          "T"    #                ????????????? |
| ??????" """  " "    # """""""""       #??????????? |
| ??????" """         #                 #??????????? |
| ????""" """         # """""""""       #??????????? |
| ?#                  #                 #??????????? |
| ?#  """ """ """     ######+#########?????????????? |
| ????""" """ """             #????????????????????? |
| ?#  """ """ """             #????????????????????? |
| ?#                          #??????? ###?????????? |
| ?#                #######   #?????      #????????? |
| ?#         ###+##########   #####       #????????? |
| ?#         #           ##               #????????? |
| ?#        ?#   """ """ ##               + ???????? |
| ?#      ???#   """ """ ## %=            #????????? |
| ?#     ????#   """ """ ###g###+##       #????????? |
| ??      ???#           ##@*! g  #?      #????????? |
| ?        ??#           ## "  T" #???####?????????? |
| ?T        ?######+####### "     #????????????????? |
| ?#         ??#       #??# "     #????????????????? |
|            ###       #??# "     #????????????????? |
|                      #??# "     #????????????????? |
|                      #??# "     #????????????????? |
|                      #??# "     #????????????????? |
|          #####       #??# "     #????????????????? |
| ?#######?????#       #??# "     #????????????????? |
| ?????????######+######??#       #????????????????? |
| ?????????#           #??#########????????????????? |
| ?????????#          !#???????????????????????????? |
| ?????????#           #???????????????????????????? |
| ?????????# """ """   #???????????????????????????? |
| ?????????# """ """   #???????????????????????????? |
| ?????????# """ """   #???????????????????????????? |
| ?????????#           #???????????????????????????? |
| ???????#########+#####???????????????????????????? |
| ???????#           #?????????????????????????????? |
| ???????#           #?????????????????????????????? |
| ???### #           #?????????????????????????????? |
| ?                  #?##############??????????????? |
| ?                 !#?#   !        #??????????????? |
| ?                  #?#            #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Base Temperature (-)       100
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Particle Charging          15
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Hardlight Generator | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              VortexStasisBay
  Manual?         0
Play Time         00:56:46
  Cumulative      6.7 hours
  Start           2025.05.02 @ 21:18:05
  End             2025.05.02 @ 22:13:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5142dc41-b60e-4411-8894-9fecc1f43c0e