Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 22:13:26 Player: Quartz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (2734) 2734 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (148) 148 TOTAL SCORE: 5972 Bonus ------- High Alert Combat Kills 148 Cogmind --------- Core Integrity 447/700 Matter 78/300 Energy 219/290 System Corruption 3% Temperature Critical (646) Movement Walking (470) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Cryofiber Web Huge Storage Unit Improved Targeting Computer Utility Shielding Hacking Suite > --- WEAPON (3) ------- Heavy Laser Heavy Laser > --- INVENTORY (25) --- Light Deuterium Engine Light Deuterium Engine Cryofiber Web Cryofiber Web Cryofiber Web High-capacity Matter Pod (70) Advanced Visual Processing Unit Seismic Detector Improved Targeting Computer Target Analyzer Kinecellerator ECM Suite Improved Light Armor Plating Improved Medium Armor Plating Heavy Laser Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Improved Grenade Launcher Remote Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Huge Storage Unit Improved Targeting Computer Kinecellerator Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Beamcaster > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Cryofiber Web Cryofiber Web Cryofiber Web High-capacity Matter Pod Advanced Visual Processing Unit Seismic Detector Improved Targeting Computer Target Analyzer ECM Suite Utility Shielding Improved Light Armor Plating Improved Medium Armor Plating Heavy Laser Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Improved Grenade Launcher Remote Datajack Heavy Flail [Rating: 46] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . . . 2 1 Weapon 1 | . . . 1 . . Parts Attached 95 | 7 4 4 26 31 23 Power 9 | 1 . . 4 3 1 Engine 7 | 1 . . 4 1 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 25 | 2 1 . 10 7 5 Treads 2 | . . . . 2 . Leg 23 | 2 1 . 10 5 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 2 2 2 5 5 11 Device 16 | 1 . 2 4 3 6 Storage 4 | 1 2 . 1 . . Processor 1 | . . . . . 1 Hackware 1 | . . . . 1 . Protection 5 | . . . . 1 4 Artifact . | . . . . . . Weapon 34 | 2 1 2 7 16 6 Energy Gun 9 | . . 1 2 . 6 Energy Cannon 5 | . . . 1 4 . Ballistic Gun 11 | 2 . . 2 7 . Ballistic Cannon 8 | . 1 1 2 4 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 Parts Lost 30 | . 4 . 15 4 7 Power 2 | . 1 . 1 . . Propulsion 10 | . 1 . 5 . 4 Utility 8 | . . . 4 2 2 Weapon 10 | . 2 . 5 2 1 Highest Loss Streak 4 | . 2 . 3 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 85 57 85 97 98 Engine 7 | . 13 . 9 5 7 Treads 1 | . . . . 6 . Leg 22 | . 17 . 25 20 29 Device 11 | . 14 14 9 15 9 Storage 10 | . 14 14 11 9 7 Processor 1 | . . . . . 6 Hackware 1 | . . . . . 7 Protection 2 | . . . . 9 4 Energy Gun 5 | . . 14 8 1 6 Energy Cannon 3 | . . . 2 5 5 Ballistic Gun 10 | . 19 . 10 9 10 Ballistic Cannon 6 | . 5 14 8 9 . Peak Build Rating 46 | 7 8 12 20 29 46 Average Rating 19 | 4 6 5 15 23 33 On Entrance 9 | . 7 3 5 15 29 Naked Turns . | . . . . . . Heaviest Build 107 | 13 89 15 104 107 107 Greatest Support 56 | 20 20 3 33 42 56 Greatest Overweight (x) 10 | 1 8 4 7 10 3 Average Overweight (x) 2 | . 2 4 3 2 1 Largest Inventory Capacity 25 | 8 25 10 25 25 25 Average Capacity 22 | 7 18 10 24 25 25 Most Carried 25 | 7 8 7 24 25 25 Average Carried 16 | 3 5 6 17 19 21 Final Capacity 25 | 8 10 10 25 25 25 Final Carried 22 | 3 8 6 22 21 22 Class Distribution -------------------- 40% | Tank 25% | Mutant 15% | Scavenger-Gunner 12% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2516 | 108 256 2 1275 550 325 Remotely . | . . . . . . Salvage Created 3273 | 91 356 52 1396 908 470 Parts 226 | 8 24 1 110 56 27 Haulers Intercepted 4 | . . . 2 2 . Recyclers Shooed 4 | . . . 1 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 71 | . 10 . 35 18 8 Guns 38 | . 8 . 17 6 7 Cannons 30 | . 2 . 17 10 1 AOE 3 | . . . 1 2 . Classes Destroyed 11 | 2 4 . 4 . 1 Worker 6 | . 1 . 4 1 . Builder 1 | . . . 1 . . Tunneler 2 | 2 . . . . . Hauler 4 | . . . 2 2 . Recycler 6 | 1 . 1 1 1 2 Operator 2 | . . . 1 1 . Watcher 6 | . 1 . 5 . . Swarmer 18 | . 3 . 11 4 . Grunt 39 | . 7 . 17 11 4 Sentry 11 | . . . 7 3 1 Programmer 2 | . . . . . 2 Thug 1 | . . . . . 1 Best Kill Streak 8 | 3 3 1 8 5 4 Combat Bots Only 5 | . 3 . 4 5 3 Max Kills in Single Turn 5 | 1 1 1 5 4 1 Gunslinging . | . . . . . . Exploded 2 | . . . 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 507 | . 75 . 246 81 105 Missed 141 | . 23 . 66 23 29 Damage Taken 4141 | . 571 . 1726 775 1069 Core 615 | . 83 . 224 55 253 Absorbed by Shields 689 | . . . 436 108 145 Redirected to Shielding 28 | . . . . 19 9 Regen/Repaired (Parts) 30 | . . . . . 30 Core Remaining (%) 75 | 100 . 66 44 90 . Volleys Fired 249 | 8 40 8 110 50 33 Largest 3 | 2 2 2 3 3 3 Hottest 213 | 40 55 75 139 138 213 Shots Fired 575 | 16 74 16 260 129 80 Gun 336 | 16 64 8 131 48 69 Cannon 238 | . 10 8 129 80 11 Launcher 1 | . . . . 1 . Special . | . . . . . . Kinetic 353 | 16 74 8 153 89 13 Thermal 221 | . . 8 107 39 67 Explosive 1 | . . . . 1 . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 4 10 3 10 10 15 Robot Miss Streak 9 | 2 4 4 9 8 6 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 319 | 11 44 7 132 70 55 Core Hits 147 | 3 20 2 59 40 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . . 6 1 1 Burn 4 | . . . 3 . 1 Blast 4 | . . . 3 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6380 | 131 615 108 2754 1550 1222 Guns 3340 | 131 506 34 1099 510 1060 Cannons 2276 | . 108 74 1105 827 162 Explosions 757 | . . . 544 213 . Melee . | . . . . . . Ramming 7 | . 1 . 6 . . Kinetic 3103 | 131 614 74 1331 825 128 Thermal 2513 | . . 34 873 512 1094 Explosive 757 | . . . 544 213 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 2 2 6 4 3 Average Corruption 3 | . 1 2 5 4 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 142 | . 12 1 89 20 20 Message Errors 36 | . 1 . 25 7 3 Matter Fused 39 | . 3 . 25 4 7 Heat Flow Errors 14 | . . 1 11 . 2 Energy Discharges 14 | . 3 . 7 . 4 Parts Rejected 2 | . 1 . . 1 . Data Loss (minor) 15 | . 3 . 6 5 1 Data Loss (major) 4 | . . . 3 1 . Misfires 6 | . . . 5 . 1 Alerts 5 | . 1 . 3 1 . Weapon Failures 7 | . . . 4 1 2 Overload Shots . | . . . . . . Overflow Damage 150 | . 4 . 118 28 . Projectiles 14 | . 4 . 10 . . Explosions 136 | . . . 108 28 . Melee . | . . . . . . Knockbacks 14 | . 1 . 10 3 . Impact . | . . . . . . Kinetic 14 | . 1 . 10 3 . Secondary . | . . . . . . Self-Inflicted Damage 169 | . . . 103 . 66 Shots 5 | . . . 1 . 4 Rammed 1 | . 1 . . . . Targets Rammed 2 | . 1 . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 739 | . 14 112 456 422 739 Average Temperature 113 | . 5 62 100 121 162 Received Heat Transfer 1568 | . 234 . 461 366 507 Effects 20 | . . . 10 . 10 Shutdowns 2 | . . . 1 . 1 Energy Bleed 1 | . . . . . 1 Interference 9 | . . . 6 . 3 Matter Decay 4 | . . . 1 . 3 Short Circuit 1 | . . . . . 1 Damage (major) 2 | . . . 2 . . Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 2 2 1 Heat Transferred 5429 | . . 75 2311 925 2118 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 716 | 15 246 25 716 412 186 Initial 302 | . 9 5 . 302 186 Average 167 | 3 73 14 235 286 50 Maximum Alert Level 3 | . 1 . 3 2 . Low Security (%) 68 | 100 85 100 62 23 100 Level 1 16 | . 14 . 6 64 . Level 2 12 | . . . 26 12 . Level 3 1 | . . . 4 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 . 7 3 5 Investigation 4 | . . . 2 1 1 Extermination 3 | . . . . . 3 Reinforcement 8 | . 1 . 4 2 1 Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 8 | . 3 . 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 125 | . 27 . 61 26 11 Peak Tracking Total 11 | . 5 . 11 7 3 Tactical Retreats 9 | . . . 5 4 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 6 | . 2 . 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 14 | . 1 1 6 1 5 Max in Single Turn 3 | . 1 1 2 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 18 | . 5 . 7 1 5 Terminals 12 | . 4 . 5 1 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 4 | . 1 . 1 . 2 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 41 | . 9 . 15 3 14 Successful 28 | . 6 . 10 2 10 Failed 13 | . 3 . 5 1 4 Catastrophic 4 | . 1 . 2 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 8 . 10 3 5 Fabricators . | . . . . . . Repair Stations 4 | . . . . . 4 Recycling Units 8 | . 1 . 2 . 5 Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 5 . 7 2 3 Record 2 | . . . 1 1 . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . . . 1 . 1 Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . . . . 1 Assault Status 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . 1 . . Zone Layout 4 | . 2 . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks 4 | . 1 . . . 3 Report Inventory 3 | . 1 . . . 2 Retrieve Components 1 | . . . . . 1 Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 . 5 . 3 Full Trace Events 4 | . . . 3 . 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 58 | . . . . . 58 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 7721 | 88 959 454 2972 1495 1753 Spaces Moved 2076 | 49 264 155 689 325 594 Core 261 | 26 31 155 49 . . Treads 84 | . . . . 84 . Legs 1731 | 23 233 . 640 241 594 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 250 120 260 190 Average Speed 302 | 98 286 250 363 335 252 Slowest Speed 820 | 120 680 250 610 820 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 38 43 57 24 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 62 | . . . 43 16 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 62 | . . . 43 16 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3036 | 72 390 206 956 631 781 Wait 454 | . 70 38 85 167 94 Move 2071 | 48 263 154 688 324 594 Hop . | . . . . . . Pick Up 109 | 9 8 1 39 31 21 Fast Attach 4 | 1 . . . 3 . Attach 56 | 6 1 2 18 16 13 Detach 7 | . 1 . 1 3 2 Swap 35 | . 3 2 8 12 10 Drop 49 | . 3 1 6 25 14 Fire 249 | 8 40 8 110 50 33 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 931 | -10/Materials | Discovered new exit (range 6) 1048 | -10/Materials | Entered Mines 1311 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1316 | -10/Mines | Found Prototype Device 1317 | -10/Mines | Identified Exp. Sensor Array 1472 | -10/Mines | Discovered new exit (range 6) 1502 | -10/Mines | Entered Materials 1502 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2397 | -9/Materials | Build established: Scavenger-Tank 2736 | -9/Materials | Build established: Tank 2793 | -9/Materials | Discovered new exit (range 4) 3337 | -9/Materials | Discovered new exit (range 9) 3393 | -9/Materials | Lost 3 parts (2n1w) 4302 | -9/Materials | First assault squad dispatched 4313 | -9/Materials | Core integrity fell below 50% 4359 | -9/Materials | Discovered new exit (range 8) 4474 | -9/Materials | Entered another Materials area 4474 | -8/Materials | Evolved 2 slots: Utility x2 5764 | -8/Materials | Discovered new exit (range 13) 5969 | -8/Materials | Entered Factory 5969 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6265 | -7/Factory | Build established: Scavenger-Gunner 6460 | -7/Factory | Repaired Imp. Targeting Computer 6487 | -7/Factory | Repaired Utility Shielding 6794 | -7/Factory | Build established: Scavenger-Tank 7640 | -7/Factory | Build established: Scavenger-Gunner 7722 | -7/Factory | Self-destructed Last Messages --------------- 07715_ Core heat damage averted by Cryofiber Web. 07716_ Overheating: System interference. 07716_ Hvy. Laser temporarily disabled. 07716_ Cryofiber Web temporarily disabled. 07716_ Beamcaster temporarily disabled. 07717_ Power failure, Imp. Deuterium Engine shutdown. 07717_ Imp. Targeting Computer broken. 07717_ Overheating: Short circuit. 07717_ Aluminum Leg destroyed. 07717_ Critical hit (Burn: +37). 07718_ Overheating: Energy bleed (-53). 07719_ ALERT: Rogue bot located, Programmers report to Factory Zone 9T. 07719_ Beamcaster destroyed. 07720_ Overheating: Core damaged (-119). 07720_ G-47 Trooper heat damages Particle Gun. 07721_ Overheating: Matter decay (-24). 07722_ Overheating: Matter decay (-16). 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