Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.20 @ 23:43:33 Player: Trione Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (760) 3800 Value Destroyed (38665) 38665 Prototype IDs (270) 5400 Alien Tech Used (11) 2200 Bonus (35872) 35872 TOTAL SCORE: 97837 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 15918 Follower Combat Kills 2324 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 146 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 4500 Friendly Fire -3216 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 1390/1390 System Corruption 0% Temperature Cool (18) Movement Core (2100) Ox41 Location -1/Access Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (16) ----- Experimental Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Small Battery Small Battery Experimental Energy Well Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- Gamma Rifle Plasma Sword > --- INVENTORY (28) --- Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Large Storage Unit High-capacity Storage Unit Improved Matter Compressor (122) Experimental Targeting Computer Precision Matter Filter Precision Energy Filter Makeshift System Restoration Module Advanced Datajack Guided Remote Datajack Sigix Corpse Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Centrium Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Experimental Signal Interpreter Precision Matter Filter Experimental Phase Shifter Centrium Medium Armor Plating Phase Armor Experimental Focal Shield Improved Remote Force Field > --- WEAPON ----------- Linked Autogun Guided Remote Datajack > --- INVENTORY -------- Light Particle Reactor Compact Particle Reactor Light Quantum Reactor Armored Huge Wheel Centrium Wheel Experimental Cooling System Advanced Coolant Injector Large Storage Unit High-capacity Storage Unit Experimental Energy Well Improved Matter Compressor Quantum Shading Machine Long-range Sensor Array Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Precision Energy Filter Quantum Capacitor Makeshift Transmission Jammer Experimental Weapon Shielding Zionite Weapon Casing Heavy Reactive Plating Advanced Powered Armor Thermal Barrier Makeshift System Restoration Module Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Hypervelocity EM Gauss Rifle HERF Cannon EMDS Nova Cannon Enhanced Nova Cannon Potential Cannon Linked Autogun Hypervelocity Railgun Heavy Shock Bomb Launcher Gamma Bomb Array Fusion Bomb Launcher Vortex Catalyst Activator Advanced Datajack Makeshift Sword Plasma Sword Sigix Corpse [Rating: 196] Favorites ----------- Power Compact Particle Reactor Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Compact Particle Reactor Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Experimental Hacking Suite Protection Heavy Reactive Plating Artifact Phase Armor Weapon Makeshift Axe Energy Gun Heavy EM Pulse Gun Energy Cannon EMDS Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Experimental Remote Datajack Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 14 | . . . 2 . . . 2 1 . . . . . 1 . . . . . . 2 . . . . 2 . . . . 2 . . 1 . . 1 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Parts Attached 1580 | 7 16 4 49 5 12 3 56 24 4 49 8 17 51 24 23 82 17 21 15 24 78 8 24 22 13 104 14 11 16 9 229 165 24 76 137 58 81 Power 51 | 1 3 . 3 . . . 2 3 . 2 . 3 2 3 2 2 . . . . . . . 1 . 2 . . 2 . . 3 2 3 1 1 10 Engine 13 | 1 3 . 3 . . . 2 . . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . . 3 . 1 . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . Reactor 31 | . . . . . . . . . . . . 2 1 . 2 2 . . . . . . . 1 . 1 . . 2 . . 3 2 3 1 1 10 Propulsion 208 | 2 5 2 10 . 1 . 13 7 . . . . 7 3 . 5 1 . 2 1 5 3 5 2 2 13 5 . . . 39 27 3 9 16 9 11 Treads 79 | . 3 . 9 . 1 . 7 2 . . . . 3 1 . 3 . . 1 1 2 1 1 1 1 5 1 . . . 12 7 1 3 7 4 2 Leg 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 127 | 2 2 2 1 . . . 6 5 . . . . 3 2 . 2 1 . 1 . 3 2 4 1 1 8 4 . . . 27 20 2 6 9 5 8 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 742 | 2 3 2 13 . 7 1 13 6 2 21 2 9 14 8 8 47 13 13 10 16 47 3 13 12 5 45 5 4 4 3 118 82 8 38 87 32 26 Device 465 | 1 . 1 1 . 3 . 2 2 2 9 1 4 9 7 4 34 7 10 2 11 33 2 8 6 4 26 3 2 4 3 82 55 4 28 52 27 16 Storage 91 | 1 3 1 6 . 3 . 4 2 . 5 . 3 . . 1 2 1 1 4 . 4 . 1 2 . 6 . . . . 10 9 1 6 11 . 4 Processor 8 | . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . . . . . . . . . 1 1 2 Hackware 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . . Protection 171 | . . . 6 . 1 1 7 2 . 6 1 2 5 1 1 10 5 2 4 5 9 1 4 4 1 13 2 2 . . 25 18 3 4 19 4 3 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Weapon 579 | 2 5 . 23 5 4 2 28 8 2 26 6 5 28 10 13 28 3 8 3 7 26 2 6 7 6 44 4 7 10 6 72 53 11 26 33 16 34 Energy Gun 86 | 1 4 . 5 2 1 . 7 1 . 5 . . . 2 . 7 1 1 . . 3 1 1 2 1 13 1 . 3 . 9 . 3 3 1 . 8 Energy Cannon 206 | . . . . . . . 5 4 . 7 3 2 10 . 1 8 1 2 2 3 6 . 4 3 2 16 2 2 1 3 32 37 6 13 15 11 5 Ballistic Gun 76 | 1 . . 14 1 . 1 5 1 . 2 . . 5 2 5 . . 1 . 1 2 . . . 1 5 . 1 . . 8 5 . 2 7 2 4 Ballistic Cannon 13 | . . . . . . 1 1 . . 1 . . 3 . 2 1 . . . . . . . . . . . . . . . . . . . 1 3 Launcher 36 | . . . 3 2 . . 2 1 1 2 2 . 2 . . 2 . 1 . 1 1 . . . . . . . 1 . 3 2 . 1 2 1 6 Special Weapon 29 | . 1 . . . . . . . . . . . . 1 1 . . 1 . . 3 . . 2 . 3 . 1 1 1 . 3 1 4 3 . 3 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 117 | . . . 1 . 1 . 8 . 1 9 . 2 8 4 4 8 1 1 1 2 10 1 1 . 2 5 1 3 2 2 20 6 . 3 4 1 5 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 16 | . . . . . 2 . . 1 . . 1 1 . 1 . 2 . 1 . . 1 . . . . 2 . . 2 . . . 1 . 1 . . Unidentified Prototypes 37 | . . . 4 . . . 2 2 . 2 . . . . . 1 . 1 . . 1 . . 1 . . . . 4 . 2 2 6 . 6 1 2 Parts Lost 141 | . 9 . 8 . . . 16 . 1 . . 1 18 3 3 . . . . . . . . 2 . . . . . . 3 4 . 3 16 . 54 Power 21 | . 1 . 1 . . . 2 . 1 . . 1 4 1 . . . . . . . . . 1 . . . . . . . . . 2 . . 7 Propulsion 26 | . 3 . 1 . . . 4 . . . . . 5 1 . . . . . . . . . . . . . . . . . 2 . 1 1 . 8 Utility 53 | . . . 4 . . . 6 . . . . . 3 1 1 . . . . . . . . 1 . . . . . . 2 1 . . 13 . 21 Weapon 41 | . 5 . 2 . . . 4 . . . . . 6 . 2 . . . . . . . . . . . . . . . 1 1 . . 2 . 18 Highest Loss Streak 21 | . 3 . 2 . . . 8 . 1 . . 1 8 3 3 . . . . . . . . 2 . . . . . . 2 2 . 1 5 . 21 Average Slot Usage (%) 88 | . 98 100 98 100 98 88 89 96 98 94 98 96 86 77 80 83 87 87 87 89 87 99 97 79 85 86 93 95 93 93 90 86 83 84 86 82 71 Engine 2 | . 13 14 10 11 11 11 8 2 . 3 7 5 . 4 . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 11 14 10 7 6 . . . . . . . . . . . . . 2 . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . 1 8 . 12 13 13 13 13 13 11 11 11 10 11 7 10 10 10 10 9 9 8 8 7 4 4 Treads 3 | . 19 . 18 22 22 22 10 1 . . . . 1 3 . 1 . . . 3 . . . 1 . 1 . . . . 1 . 3 . 1 1 . Wheel 10 | . 6 28 3 . . . 7 13 15 15 15 15 9 8 13 10 13 13 12 9 10 16 16 10 10 9 14 15 15 15 11 12 6 7 6 6 4 Device 11 | . 14 10 1 . 5 1 8 7 23 4 6 8 8 13 10 7 12 14 9 12 12 16 14 10 13 16 23 20 15 15 17 14 12 13 15 9 16 Storage 27 | . 14 17 28 22 25 11 29 34 30 30 30 25 30 26 20 27 26 28 33 33 29 29 30 27 23 27 31 31 31 31 29 33 33 33 32 30 22 Processor 3 | . . . . . . . . . . 5 7 7 7 6 2 . . . . . 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 13 9 Protection 6 | . . . 13 22 11 20 7 7 . 6 6 7 3 . 5 6 9 3 5 4 4 5 5 4 8 5 1 2 5 5 5 3 4 5 5 6 1 Energy Gun 1 | . 9 14 3 6 13 2 6 1 . 1 . . . . . 2 . 4 . . . . 1 . . 2 . . . . . . . . . . 3 Energy Cannon 2 | . . . . . . . 2 10 . 2 8 4 2 . . 2 6 1 2 5 2 . 3 3 3 2 2 1 . 5 2 4 3 6 2 4 1 Ballistic Gun 2 | . 14 14 16 15 1 8 3 1 . . . . 4 2 . . . 1 3 . . 5 1 . . . . 1 . . . . . . 2 . 1 Slashing Weapon 3 | . . . 1 . 3 . 2 . 6 9 . 5 2 6 12 5 4 4 5 5 3 4 3 . 2 1 2 3 1 2 2 . . . 1 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 346 | 12 42 43 88 88 142 105 121 128 110 145 144 172 178 151 172 193 184 154 217 212 218 185 212 249 235 271 251 260 267 263 308 311 306 342 346 329 336 Greatest Support 100 | 20 40 26 40 40 40 40 40 40 24 24 33 33 33 47 47 70 38 38 70 70 70 70 36 70 40 84 84 45 45 45 84 100 100 80 100 90 64 Greatest Overweight (x) 100 | . 2 2 2 2 3 2 9 8 4 6 5 43 12 5 55 4 4 4 5 5 6 5 5 5 5 10 5 5 7 5 11 100 9 8 8 7 41 Average Overweight (x) 4 | . 1 1 1 2 1 2 2 4 4 4 3 5 5 3 11 3 3 3 3 3 4 3 4 4 5 4 4 5 5 5 5 7 3 5 5 5 7 Largest Inventory Capacity 66 | 6 12 12 26 20 38 24 44 30 30 34 32 34 34 34 40 38 32 38 46 40 40 40 46 48 36 50 50 50 50 50 58 58 58 66 66 60 60 Average Capacity 37 | 5 11 12 19 20 21 24 25 30 30 31 32 28 34 34 26 33 32 34 38 40 40 40 41 39 36 44 50 50 50 50 51 58 58 62 61 60 42 Most Carried 66 | 4 12 12 20 20 25 24 28 30 30 32 32 34 34 34 36 38 32 38 40 40 40 40 43 46 36 50 50 50 50 50 58 58 58 66 66 60 59 Average Carried 36 | 2 9 11 18 19 20 24 23 29 29 31 31 27 27 30 25 32 31 33 38 39 39 39 40 38 35 43 49 49 49 49 50 55 57 60 60 58 30 Final Capacity 66 | 6 12 12 20 20 24 24 30 30 30 32 32 34 34 34 26 32 32 38 40 40 40 40 46 36 36 50 50 50 50 50 58 58 58 66 60 60 28 Final Carried 66 | 4 12 12 20 20 24 24 28 30 30 32 32 34 28 34 25 32 32 37 40 40 40 40 43 36 36 50 50 50 50 50 54 55 58 66 59 59 13 Class Distribution -------------------- 45% | Hauler-Mutant 45% | Messiah-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Warlord Messiah-Mutant | -3/Proximity Caves Messiah-Mutant | -3/Research Messiah-Mutant | -3/Armory Messiah-Mutant | -3/Lab Messiah-Mutant | -2/Research Messiah-Mutant | -2/Quarantine Messiah-Mutant | -2/Section 7 Messiah-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Matter Collected 34532 | 227 485 91 1192 187 93 118 786 331 147 651 151 235 948 539 484 1479 170 912 201 702 2910 80 306 468 136 2252 229 80 332 160 4758 3315 340 1407 3483 2296 1851 Remotely 12906 | . . . . . 50 . . . 147 20 . . . 114 . 802 120 290 . 585 2367 80 223 . . 402 . . . . 3563 2036 . 628 1479 . . Salvage Created 44635 | 102 1029 257 2071 230 201 96 1818 402 384 1359 107 432 1443 526 858 1352 167 679 . 229 1524 96 222 555 58 3581 161 . 80 148 5303 3950 86 1955 3229 5533 4412 Parts 1739 | 6 59 11 155 11 6 8 85 30 4 88 8 16 50 19 11 68 7 22 . 12 33 7 8 32 1 117 3 . 2 5 192 135 3 73 125 149 178 Haulers Intercepted 27 | . 2 . 6 . . . 2 1 . 4 . . . . . . . . . . 3 . . . . 3 . . . . 1 . . 1 . 4 . Recyclers Shooed 49 | . 1 1 4 . . 1 2 . . 1 . . . 5 . 2 . . . . . . . . . 22 . . . . 2 . . . 1 1 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 132 | . . . . . . . . . . . 6 . 38 . . . 7 10 . 19 . . . . . . . . 52 . . . . . . . . Prevented 73 | . . . . . . . . . . . 1 . 11 . . . 2 15 . 5 . . 4 . . . 3 . 27 5 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Combat Hostiles Destroyed 535 | . 19 3 32 5 . 4 33 8 2 21 5 4 27 5 3 17 1 12 . 3 20 . 2 . . 22 2 . 1 2 56 55 1 21 37 61 51 Melee 38 | . . . . . . . 8 . . 12 . . 5 4 . 3 . . . . . . . . . . . . . . 4 . . . . . 2 Guns 107 | . 18 2 19 2 . 4 5 . . 2 . . 4 1 1 2 1 . . 1 3 . . . . 3 . . . . 12 4 . 1 11 2 9 Cannons 162 | . . . . . . . 11 5 . 3 1 . 12 . 2 4 . 6 . 1 9 . 1 . . 15 . . . . 18 25 . 11 6 21 11 AOE 106 | . 1 1 13 3 . . 7 3 2 3 4 . 6 . . 5 . 3 . . 5 . . . . . . . . . 3 1 . . 9 16 21 Classes Destroyed 29 | 2 7 . 3 . . 1 1 1 1 . . . . . . . . 1 . 1 . 1 1 . . . . . . . . 3 . . 3 3 . Worker 37 | . 3 1 4 1 . . 4 . . 2 . . . 2 . 2 . . . . 1 . . . . 5 . . . . 4 . . . 3 . 5 Builder 36 | . 1 . 6 . . . 1 2 . 1 . . . . . 2 . . . . . . . . . 1 . . . . 3 . . 1 5 3 10 Tunneler 6 | 1 . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . Hauler 27 | . 2 . 6 . . . 2 1 . 4 . . . . . . . . . . 3 . . . . 3 . . . . 1 . . 1 . 4 . Recycler 52 | 1 3 1 5 1 . . 3 . . 2 . . . 1 . 3 . . . . 1 . . . . 12 . . . . 4 . . . 1 6 8 Mechanic 7 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 1 Operator 4 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 30 | . 2 . 5 . . . 3 . . 2 . . . . . 2 . . . . 1 . . . . 1 . . . . 6 . . 1 2 2 3 Swarmer 57 | . 6 . 7 . . 3 8 3 . 5 3 . 5 . . 5 . 3 . . 4 . . . . . . . . . . . . 1 . . 4 Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Grunt 213 | . 13 3 15 4 . . 13 3 . 8 1 . 11 3 . 5 . 4 . . 9 . . . . 9 . . 1 . 15 26 . 4 14 35 17 Brawler 18 | . . . . . . . 2 . . . 1 . 3 . . . . 2 . . . . . . . . . . . . 3 2 . 1 2 1 1 Duelist 27 | . . . 1 1 . . 3 . . 1 . . 3 . . 1 . 2 . . 1 . . . . . . . . . 1 4 . 1 1 4 3 Protector 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . 1 . Researcher 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 5 . Sentry 41 | . . . 9 . . . 6 . . 2 . . 1 . . 2 . 1 . . . . . . . 1 . . . . 10 2 . 2 . 4 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hunter 34 | . . . . . . 1 1 1 . . . . 3 . . . . . . 2 2 . 1 . . . 2 . . 2 3 . . 2 . 4 10 Programmer 77 | . . . . . . . . 1 . 5 . . 1 1 . 2 1 . . . 1 . . . . 9 . . . . 17 9 . 4 8 5 13 Q-Series 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Compactor 5 | . . . . . . . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 8 | . . . . . . . . . . . . 4 . . . . . . . . . . . 4 . . . . . . . . . . . . . Tracker 17 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 3 4 . 2 5 . . Combat Programmer 17 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 . . . . 4 2 . 1 5 . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 32 | 2 7 2 12 3 . 2 9 4 2 5 3 4 7 3 2 9 1 8 . 2 5 . 1 1 . 6 2 . 1 2 7 8 1 6 15 32 28 Combat Bots Only 16 | . 4 2 9 3 . 2 5 3 2 4 3 4 7 3 2 6 1 8 . 2 5 . 1 . . 3 2 . 1 2 6 8 1 5 10 16 14 Max Kills in Single Turn 5 | 2 3 1 4 2 . 1 4 2 2 4 3 1 3 1 1 3 1 2 . 1 3 1 1 1 1 2 1 . 1 1 2 2 1 2 3 4 5 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 4 | . 1 1 2 1 . . 3 2 2 3 3 . 3 . . 2 . 2 . . 3 . . . . . . . . . 2 1 . . 3 4 3 Melee 1 | . . . . . . . 1 . . 1 . . 1 1 . 1 . . . . . . . . . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . 1 1 . . . Warbot (-5/Factory) Svarog (-5/Zhirov) Perun (-5/Zhirov) A5 (-3/Lab) 7V-RTL (-2/Research) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Damage Taken 44607 | . 897 146 1676 40 . 180 2418 390 49 1588 131 320 3323 683 161 1018 2 279 . 273 1184 . 44 657 . 1725 84 . 8 34 2318 2131 286 1231 7486 2483 11362 Core 4180 | . 128 68 162 . . 8 364 45 45 153 16 . 352 85 . 81 . 25 . 33 73 . 12 96 . 17 . . . 6 86 91 . 30 492 127 1585 Absorbed by Shields 4286 | . . . . . . . . . . . . . . . . . . . . . 10 . . 45 . 766 . . 8 35 615 30 . 296 815 1585 81 Reduced by Siege Mode 1729 | . . . . . . . . . . . . . . . . 22 . . . . 16 . . 1 . 105 . . . . 57 154 39 112 328 73 822 Redirected to Core 295 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 . 66 Core Remaining (%) 61 | 100 . 21 . . . 57 33 . . . . . 12 . . . . . . 73 . . . . 81 . . . . 98 . . 100 . . 38 . Volleys Fired 2522 | 8 90 17 122 15 5 15 105 25 11 58 6 17 77 21 28 165 19 51 . 12 61 4 16 50 40 235 5 32 17 11 258 248 23 136 243 152 124 Largest 4 | 2 2 2 2 2 2 2 2 2 1 2 2 2 2 2 2 2 2 1 . 1 2 1 2 2 1 2 1 1 1 1 2 1 1 1 2 2 4 Hottest 300 | 70 120 60 90 68 90 62 122 130 39 130 112 112 130 138 113 180 170 90 . 90 170 60 170 145 90 170 70 90 70 90 193 113 113 200 240 240 300 Shots Fired 3129 | 16 156 34 234 25 10 20 182 48 11 88 8 34 118 25 58 176 20 51 . 12 67 4 17 56 40 289 5 32 17 11 280 248 23 136 249 152 177 Gun 1448 | 16 132 34 225 21 10 15 84 . . 46 . . 47 22 44 142 1 9 . 1 11 4 1 36 9 129 . . . . 121 31 6 14 157 12 68 Cannon 1522 | . . . . . . 5 94 46 . 40 4 34 65 . 14 31 19 36 . 11 51 . 16 17 31 155 5 32 5 11 153 210 16 118 86 129 88 Launcher 90 | . . . 9 4 . . 4 2 11 2 4 . 6 . . 3 . 3 . . 2 . . . . . . . . . 6 . . . 4 10 20 Special 69 | . 24 . . . . . . . . . . . . 3 . . . 3 . . 3 . . 3 . 5 . . 12 . . 7 1 4 2 1 1 Kinetic 951 | 8 67 17 199 15 . 12 82 . . 20 . . 76 17 52 . . 1 . 1 2 . . . 7 26 . . . . 95 31 . 1 157 13 52 Thermal 762 | 8 53 . 19 . . . 12 46 . 30 . . 16 8 6 24 20 25 . 5 20 . 11 6 30 81 . 32 . 5 82 69 5 52 26 13 58 Explosive 66 | . . . 9 4 . . 4 2 11 2 4 . 6 . . 3 . 3 . . 2 . . . . . . . . . 3 . . . . 10 3 Electromagnetic 1300 | . 36 17 7 6 10 8 84 . . 36 4 34 20 . . 149 . 19 . 6 40 4 6 47 3 177 5 . 5 6 100 141 17 79 60 115 59 Entropic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 4 Robot Hit Streak 79 | 3 16 7 24 9 5 4 24 5 6 7 11 12 18 6 11 31 5 10 . 18 8 5 6 26 7 26 4 . 9 3 58 16 7 24 79 56 28 Robot Miss Streak 5 | 2 3 3 3 2 1 4 5 4 2 4 1 1 5 2 1 3 . 1 . 1 2 . 2 1 2 4 1 . 2 1 2 3 1 3 3 1 3 Penetration Max 2 | . . . . . . . 1 . . . . . 1 1 1 . . 1 . . 1 . . . . 1 . . . 1 1 1 . 2 1 1 1 Secondary Targets 8 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Capacitor 455 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 22 131 71 43 1 Shots Hit Robots 2372 | 9 105 22 174 15 27 11 148 23 7 92 8 32 119 28 41 163 5 21 . 11 47 5 6 52 8 256 5 . 21 4 216 132 9 80 212 122 136 Core Hits 1284 | 3 48 8 87 11 6 5 72 15 6 42 10 11 69 10 15 58 2 18 . 2 33 2 5 16 2 103 2 . . 2 119 66 6 30 143 125 132 Critical Hits 221 | . . . 3 . . . 1 . . 4 . 2 10 . 4 3 . 5 . 2 8 . 1 3 1 35 . . 1 1 26 27 . 11 25 29 19 Critical Kills 72 | . . . . . . . . . . 1 . . 5 . 1 1 . 2 . . 3 . . 1 1 8 . . . . 15 11 . 4 5 9 5 Critical Parts Destroyed 112 | . . . 3 . . . 1 . . 3 . 1 5 . 1 1 . 3 . 2 5 . 1 2 . 16 . . 1 1 7 14 . 4 12 17 12 Melee Attacks 553 | . . . 5 . 19 . 41 1 . 102 2 1 44 37 4 40 25 5 6 . 21 5 13 . 2 28 1 4 8 . 56 12 . 3 18 6 44 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 515 | . . . 5 . 8 . 41 . . 102 . 1 44 34 4 37 25 5 6 . 21 5 13 . 2 18 1 4 . . 56 12 . 3 18 6 44 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 49 | . . . . . 9 . 3 1 . 4 2 1 . 3 . 1 . 1 . . 4 1 2 . . 5 1 . 8 . 2 . . . . . 1 Combat Hostiles 14 | . . . . . 9 . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . Follow-up Attacks 22 | . . . . . . . 7 . . 4 . . 2 . . 1 . . . . 1 . . . . . . . . . 2 . . . . . 5 Damage Inflicted 106650 | 126 1671 346 3963 569 1057 154 4638 926 1274 3069 520 505 3915 1214 1189 3313 340 1181 . 273 3609 245 818 1141 174 7056 463 . 56 276 11856 6255 105 3174 13281 13285 14613 Guns 25332 | 126 1227 308 2540 226 105 133 1012 . . 492 . . 794 443 931 1083 31 184 . 21 215 102 . 657 174 2157 . . . . 4426 131 . 14 5432 631 1737 Cannons 43834 | . . . . . . 21 1481 708 . 753 74 416 1469 . 258 837 33 608 . 252 2105 . 167 484 . 4254 229 . 56 276 5328 5600 105 2883 3834 7486 4117 Explosions 25908 | . 108 38 1410 343 . . 993 218 1274 136 446 . 669 . . 722 . 260 . . 548 . . . . 82 . . . . 1169 524 . 277 4015 5168 7508 Melee 11214 | . . . . . 952 . 1152 . . 1688 . 89 983 758 . 671 276 129 . . 741 143 651 . . 563 234 . . . 933 . . . . . 1251 Ramming 13 | . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 20188 | 77 529 136 2261 145 . 80 971 . . 360 . . 1500 357 1132 . . 32 . 21 54 . . . 174 614 . . . . 3890 131 . . 5432 631 1661 Thermal 17941 | 49 698 38 209 . . . 391 708 . 518 . . 411 99 57 758 64 . . 73 361 . . 146 . 2253 . . . . 1560 1276 . 1225 1745 740 4562 Explosive 12768 | . . . 1410 343 . . 762 218 1274 136 446 . 600 . . 494 . 260 . . 545 . . . . . . . . . 513 45 . . . 4844 878 Electromagnetic 37843 | . 444 172 70 81 105 74 1362 . . 367 74 416 421 . . 1390 . 760 . 179 1908 102 167 995 . 3626 229 . 56 276 4960 4803 105 1949 2760 7070 2922 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11214 | . . . . . 952 . 1152 . . 1688 . 89 983 758 . 671 276 129 . . 741 143 651 . . 563 234 . . . 933 . . . . . 1251 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 6683 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3344 . 3339 Highest Corruption 26 | . . . 3 3 3 1 . . . 2 2 2 5 . 26 1 . . . . . . . . . 8 6 2 3 . 5 5 5 2 18 24 17 Average Corruption 6 | . . . 2 3 2 1 . . . 1 2 1 4 . 12 1 . . . . . . . . . 3 4 1 2 . 2 2 3 1 10 20 13 Corruption Purged 81 | . . . . . 2 1 . . . 2 . 2 . . 33 1 . . . . . . . . . 2 4 2 . . 10 8 2 2 5 5 . Effects 625 | . . . 28 13 18 . . . . 18 2 2 39 . 190 2 . . . . . . . . . 15 8 1 2 . 21 18 11 2 85 92 58 Message Errors 116 | . . . 8 5 3 . . . . 9 . . 9 . 40 . . . . . . . . . . . 1 . 1 . 4 3 2 . 16 8 7 Matter Fused 113 | . . . 7 3 2 . . . . . . . 7 . 45 . . . . . . . . . . 4 4 . . . 3 7 5 . 10 10 6 Heat Flow Errors 53 | . . . 6 1 4 . . . . 3 . . 2 . 18 . . . . . . . . . . 1 2 1 1 . 2 . 1 . 3 6 2 Energy Discharges 59 | . . . 2 1 4 . . . . 1 2 2 5 . 18 . . . . . . . . . . 2 . . . . 3 1 1 1 7 4 5 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 56 | . . . 2 2 4 . . . . 3 . . . . 22 . . . . . . . . . . . . . . . 3 3 1 1 3 7 5 Data Loss (major) 15 | . . . . . . . . . . . . . 5 . 6 . . . . . . . . . . 1 1 . . . . . . . 1 1 . Misfires 9 | . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . 1 3 . Alerts 9 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 2 . 2 Misdirections 34 | . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . 3 4 1 Targeting Errors 135 | . . . 3 . 1 . . . . 2 . . 8 . 7 1 . . . . . . . . . 7 . . . . 5 4 1 . 34 40 22 Weapon Failures 24 | . . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . 5 8 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5173 | . 6 . 59 2 278 1 295 19 . 196 . . 186 315 . 72 114 . . . 387 . 178 . . 239 . . . 4 431 166 . 209 467 580 969 Projectiles 2060 | . 6 . . . . 1 13 19 . 22 . . . . . 66 . . . . 175 . . . . 239 . . . 4 254 132 . 208 333 315 273 Explosions 1377 | . . . 59 2 . . 86 . . . . . 87 . . 2 . . . . . . . . . . . . . . 65 34 . 1 134 265 642 Melee 1736 | . . . . . 278 . 196 . . 174 . . 99 315 . 4 114 . . . 212 . 178 . . . . . . . 112 . . . . . 54 Knockbacks 21 | . . . . . . . 2 . . 5 . . 8 . . . . . . . . . . . . . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . 2 . . 5 . . 8 . . . . . . . . . . . . . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1382 | . 46 40 82 . . . 271 . 4 18 . . 65 . . 44 . . . . 106 . . . . 47 . . . . . 21 . . . 54 584 Shots 41 | . 1 1 2 . . . 6 . 1 1 . . 2 . . 1 . . . . 2 . . . . 1 . . . . . 1 . . . 2 20 Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 559 | 72 111 36 287 176 382 63 87 217 . 441 96 33 502 27 353 468 152 24 . 218 559 120 200 256 84 190 148 185 119 60 228 368 216 318 195 236 161 Average Temperature 90 | 36 21 25 58 33 119 34 19 78 . 84 34 14 164 18 115 122 62 13 . 81 97 63 81 99 44 55 46 39 28 28 49 99 86 97 48 61 35 Received Heat Transfer 6686 | . 303 60 540 24 . . 630 180 . 366 21 42 1044 54 . 171 . 108 . 36 48 . . 35 . 26 . . . . 273 390 . 200 439 499 1197 Effects 45 | . . . . . . . . . . 3 . . 11 . 9 8 . . . . 6 . . . . . . . . . . 8 . . . . . Shutdowns 11 | . . . . . . . . . . 1 . . 4 . . 3 . . . . 2 . . . . . . . . . . 1 . . . . . Energy Bleed 9 | . . . . . . . . . . 1 . . 1 . 3 1 . . . . 2 . . . . . . . . . . 1 . . . . . Interference 18 | . . . . . . . . . . . . . 5 . 6 2 . . . . . . . . . . . . . . . 5 . . . . . Matter Decay 4 | . . . . . . . . . . . . . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Siege Activations 58 | . . . . . . . . . . . . . . . . 2 . . . 1 2 . 1 1 1 6 1 . . . 12 9 1 5 10 4 2 Total Turns 2415 | . . . . . . . . . . . . . . . . 297 . . . 9 42 . 8 99 37 617 6 . . . 482 253 15 91 300 105 54 Longest Duration 283 | . . . . . . . . . . . . . . . . 277 . . . 9 35 . 8 99 37 283 6 . . . 98 74 15 36 105 57 33 Robots Corrupted 140 | . . . . . 1 . 2 . . 1 . 4 . . . 4 . 3 . 1 3 1 1 4 . 5 2 . 1 2 20 25 1 9 14 28 8 Combat Hostiles 119 | . . . . . . . 2 . . 1 . 4 . . . 3 . 3 . 1 3 . 1 . . 3 2 . 1 2 19 25 1 8 11 22 7 Parts Fried 375 | . 2 . . . . . 10 . . 4 . 8 3 . . 14 . 3 . 3 20 2 2 9 . 26 6 . . 1 55 48 1 23 28 85 22 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Parts Melted 35 | . . . 1 . . . . 2 . 1 . . 1 . . 4 . . . 1 . . . . . 3 . . . . 7 3 . 5 1 . 6 Heat Transferred 18732 | 148 1446 100 629 . . . 646 962 . 703 . . 457 185 74 800 87 . . 100 472 . . 222 . 2756 . . . . 1460 855 . 741 1179 546 4164 Parts Sabotaged 12 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 9 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 22 | . 1 1 . . . . 3 . . . . . 1 . . 3 . . . . . . . . . 1 . . . . 2 2 . 1 . 3 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Peak Influence 2679 | 10 249 113 589 180 . 224 638 582 236 540 . . . 174 68 328 . . . . 936 . . . . 367 . . . . 1243 2016 . 1204 1600 2434 2679 Average Influence 563 | 3 121 66 409 137 . 108 461 395 181 311 . . . 82 2 114 . . . . 582 . . . . 110 . . . . 401 1634 . 680 1056 1372 2139 Maximum Alert Level 5 | . 1 . 2 . . 1 2 2 1 2 . . . . . 1 . . . . 3 . . . . 1 . . . . 4 5 . 4 5 5 5 Low Security (%) 42 | 100 74 100 19 100 . 63 9 . 86 29 . . . 100 100 84 . . . . 6 . . . . 82 . . . . 25 . . 25 . . . Level 1 12 | . 25 . 8 . . 36 25 51 13 27 . . . . . 15 . . . . 9 . . . . 17 . . . . 36 . . 6 . . . Level 2 16 | . . . 72 . . . 64 48 . 43 . . . . . . . . . . 41 . . . . . . . . . 22 2 . 9 8 . . Level 3 7 | . . . . . . . . . . . . . . . . . . . . . 42 . . . . . . . . . 11 10 . 31 56 22 . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 19 . 26 28 51 25 Level 5 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 . . 6 10 69 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 5 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 173 | . 3 . 3 . . . 3 2 . 8 . . 1 4 . 7 . . . . 9 . . . . 12 . . . . 16 40 . 10 19 18 18 Investigation 7 | . . . 2 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Extermination 41 | . . . . . . . . 1 . 4 . . . 1 . 2 . . . . 1 . . . . 4 . . . . 6 10 . 2 4 2 4 Reinforcement 30 | . 3 . 1 . . . . . . 3 . . . 1 . . . . . . 5 . . . . 2 . . . . 1 . . 3 1 7 3 Assault 51 | . . . . . . . 2 . . . . . 1 . . . . . . . 1 . . . . . . . . . 2 23 . 2 3 9 8 Garrison 6 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 3 . . Intercept 38 | . . . . . . . . . . . . . . 2 . 2 . . . . 2 . . . . 6 . . . . 6 7 . 3 7 . 3 Construction Impeded 9 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . 2 . 2 1 Haulers Reinforced 8 | . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Distress Signals 28 | . 5 . 1 . . 1 . . . 1 . . . 1 . 1 . . . . 2 . . . . 1 . . . . 1 2 . 3 2 1 6 Communications Jammed 260 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . 4 . . 239 Distress Signals 260 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . 4 . . 239 Times Spotted 867 | . 41 4 53 5 . 10 58 12 6 40 7 4 37 9 6 21 1 14 . 12 31 . 2 3 . 34 2 3 2 2 74 68 3 38 55 94 116 Peak Tracking Total 37 | . 6 2 9 3 . 3 5 3 5 5 3 2 12 4 2 4 . 9 . 5 7 . 1 3 . 8 2 3 1 2 7 37 3 6 10 15 18 Tactical Retreats 52 | . 7 1 4 . . . 5 2 1 1 1 . 6 1 . 1 . 2 . . 2 . . . . 3 . . . . 4 3 . 3 1 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Traps Triggered 18 | . 2 . 3 . . . 3 1 . 4 . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 2 . . 3 7 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Machines Disabled 70 | . 2 . 1 1 . 1 5 1 . 4 . . . . . 1 . . . . 5 . 1 1 . 1 . . . . 4 14 2 3 9 11 3 Max in Single Turn 2 | . 1 . 1 1 . . 1 1 . 1 . . . . . 1 . . . . 2 . 1 1 . 1 . . . . 1 1 1 1 2 2 1 Garrison Access 4 | . . . . . . . 1 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Machines Accessed 86 | . 3 . 10 . 3 . 5 4 . 10 . 4 . 6 . 9 1 1 1 . . . . 8 . 3 1 . 5 . 4 1 2 2 3 . . Terminals 27 | . 2 . 7 . . . 4 1 . 4 . . . 3 . 5 . . . . . . . . . . 1 . . . . . . . . . . Fabricators 10 | . . . . . . . . 1 . 1 . . . 2 . 1 . . . . . . . . . 2 . . . . 1 1 . 1 . . . Repair Stations 6 | . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 . . Recycling Units 8 | . 1 . 1 . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 2 . . 1 . . . Scanalyzers 5 | . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . Garrison Access 5 | . . . . . . . 1 1 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Total Hacks 247 | . 10 . 20 . 10 . 10 7 . 21 . 29 . 18 . 19 1 1 3 . . . . 43 . 6 3 . 7 . 9 1 21 3 5 . . Successful 191 | . 5 . 14 . 10 . 7 4 . 10 . 29 . 11 . 11 1 1 3 . . . . 43 . 4 3 . 7 . 4 . 21 1 2 . . Failed 56 | . 5 . 6 . . . 3 3 . 11 . . . 7 . 8 . . . . . . . . . 2 . . . . 5 1 . 2 3 . . Catastrophic 13 | . 1 . 2 . . . . 2 . 4 . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 132 | . 7 . 14 . 1 . 9 4 . 7 . . . 6 . 11 . . 1 . 5 . . . . 4 3 . 1 . 12 9 1 11 22 2 2 Terminals 66 | . 7 . 12 . . . 9 2 . 11 . . . 10 . 12 . . . . . . . . . . 3 . . . . . . . . . . Fabricators 22 | . . . . . . . . 1 . 3 . . . 6 . 2 . . . . . . . . . 3 . . . . 4 1 . 2 . . . Repair Stations 11 | . . . 1 . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . 4 . . Recycling Units 12 | . 3 . 2 . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 3 . . 1 . . . Scanalyzers 13 | . . . 5 . . . . . . 2 . . . . . 2 . . . . . . . . . 3 . . . . . . . . 1 . . Garrison Access 8 | . . . . . . . 1 2 . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 130 | . 1 . 4 . 10 . 2 . . 1 . 29 . 1 . 3 1 1 3 . . . . 43 . . 3 . 7 . . . 21 . . . . Record 81 | . . . . . 9 . . . . . . 11 . . . . . . . . . . . 35 . . . . 5 . . . 21 . . . . Part Schematic 22 | . . . 3 . . . 1 . . . . 9 . . . 2 . . 3 . . . . 4 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 2 . . . . . . . . Branch Access Points 3 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . 2 . . . 4 . 2 . . . . . . . . . 2 . . . . 1 . . . . . . Load Schematic 6 | . . . . . . . . . . 1 . . . 2 . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Build 5 | . . . . . . . . . . 1 . . . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 8 | . . . 1 . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . 2 . . Scan Component 5 | . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . Repair 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . Recycling Unit Hacks 6 | . 1 . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . Retrieve Components 6 | . 1 . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . Scanalyzer 11 | . . . 5 . . . . . . 2 . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . Insert Component 5 | . . . 2 . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Analyze 6 | . . . 3 . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 3 . 4 . . . 4 3 . 2 . . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . Terminals 20 | . 3 . 4 . . . 4 1 . 2 . . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . Track 3 | . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 16 | . 2 . 4 . . . 3 1 . 2 . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 2 . 5 . . . 2 4 . 8 . . . 5 . 7 . . . . . . . . . 3 1 . . . 4 1 . 1 3 . . Full Trace Events 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 60 | . . . 4 . . . 1 . . 1 . 9 . . . 3 . . 3 . . . . 4 . 1 . . . . . . . . 34 . . Parts Built 7 | . . . . . . . . . . 2 . . . 2 . 1 . . . . . . . . . 2 . . . . . . . . . . . Matter 1008 | . . . . . . . . . . 124 . . . 442 . 318 . . . . . . . . . 124 . . . . . . . . . . . Time 377 | . . . . . . . . . . 31 . . . 115 . 169 . . . . . . . . . 62 . . . . . . . . . . . Total Part Build Rating 22 | . . . . . . . . . . 4 . . . 8 . 6 . . . . . . . . . 4 . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Time 72 | . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . 25 . . . 25 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . 3 . . . . . . . . 5 . . . . . 1 . . . . . . . . . . . . . . 10 . . 3 . . . Parts Scanalyzed 5 | . . . 2 . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 21 | . . . . . . . . 1 . . 1 . . 1 . 1 . 1 . . 2 . . 3 . 2 . . 2 . . 2 . 3 2 . . Non-combat 5 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . 2 . . . . . . . . Combat 16 | . . . . . . . . . . . 1 . . 1 . 1 . 1 . . 1 . . 3 . 1 . . . . . 2 . 3 2 . . Robot Hacks Applied 27 | . . . . . . . . 1 . . 1 . . 1 . 2 . 1 . . 2 . . 3 . 6 . . 2 . . 2 . 4 2 . . parse_system 24 | . . . . . . . . . . . 1 . . 1 . 2 . 1 . . 1 . . 3 . 5 . . 2 . . 2 . 4 2 . . find_chute 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 20 | . . . . . 4 . . . . . 1 . 2 . . . . 2 . . . . . . . 3 . . 4 . . 3 . . . . 1 Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Total Allies 49 | . . . . . 4 . . . . . 1 . 2 . 1 . . 2 4 . 5 . . . . 5 . . 4 . 3 10 . 7 . . 1 Largest Group 7 | . . . . . 4 4 1 . . . 1 1 2 . 1 . . 2 6 6 4 . . . . 2 . . 4 1 3 3 . 7 . . 1 Highest-Rated Group 864 | . . . . . 45 45 21 . . . 32 32 50 . 31 . . 59 205 205 153 . . . . 206 . . 201 60 117 272 . 864 . . 58 Highest-Rated Ally 180 | . . . . . 21 21 21 . . . 32 32 30 . 31 . . 30 38 38 99 . . . . 103 . . 60 60 39 103 . 180 . . 58 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 3 . 3 . . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 97 | . . . . . 2 . . . . . 5 1 . 28 . 29 . . 2 . 3 . . . . . . 6 1 . 18 2 . . . . . STAY 5 | . . . . . . . . . . . 3 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . GOTO 79 | . . . . . 1 . . . . . . 1 . 26 . 27 . . . . 2 . . . . . . 4 . . 17 1 . . . . . FOLLOW 7 | . . . . . 1 . . . . . 2 . . . . . . . 1 . . . . . . . . 2 . . . 1 . . . . . EXPLORE 5 | . . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . 1 . . . . . . RETURN 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 459 | . . . . . . 12 13 . . . . 10 5 26 30 . . 4 . 49 92 . . . . 8 . . 12 . 3 93 . 98 . . 4 Total Damage 15771 | . . . . . . 326 242 . . . . 221 47 597 545 . . 95 . 718 2340 . . . . 511 . . 533 . 63 4199 . 5171 . . 163 Kills 80 | . . . . . . 10 5 . . . . . . 2 3 . . 1 . 9 16 . . . . . . . 1 . . 12 . 20 . . 1 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Robot Analysis Total 115 | . . . . . . . . . . . . 115 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 1 . . . . . . . . 1 . . . 2 2 2 1 . 1 2 . 1 . 2 . . . . . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . 6 . 4 . . . . . . . . . . 3 . . . 2 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 6 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Turns Passed 50385 | 74 1692 628 2410 793 1136 980 1865 805 254 2821 262 870 1236 772 5028 1464 1007 1080 2259 645 961 512 957 1153 757 2091 482 570 1010 381 3036 4610 812 1081 1678 958 1255 Spaces Moved 21817 | 46 881 556 1072 372 529 471 844 481 165 1518 181 358 516 283 845 551 665 689 1707 347 349 364 598 520 405 531 305 286 654 238 1034 1471 342 407 596 281 359 Core 163 | 2 . . . . . . . . . . . 9 . . 130 . . . . . . . . . . . . . . . . 21 . . . . 1 Treads 4042 | . 565 . 882 372 529 471 430 20 . . . . 46 . . 29 . . 5 143 3 5 . 116 . 18 1 . . . 33 20 247 33 43 31 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 17612 | 44 316 556 190 . . . 414 461 165 1518 181 349 470 283 715 522 665 689 1702 204 346 359 598 404 405 513 304 286 654 238 1001 1430 95 374 553 250 358 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 100 200 180 200 120 120 130 130 120 120 130 110 110 120 120 120 120 130 130 130 130 140 145 135 140 140 140 140 140 130 160 135 135 135 130 Average Speed 169 | 78 149 100 177 200 197 200 163 135 130 139 123 183 161 127 537 130 125 120 128 159 142 130 134 158 145 142 140 140 140 140 147 225 212 156 156 159 167 Slowest Speed 5050 | 80 200 100 200 200 220 200 240 220 130 150 140 2200 280 150 2800 200 130 130 220 220 220 200 140 220 145 220 200 140 160 140 270 5050 250 280 270 270 2100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Exploration Rate (%) 54 | 3 95 96 94 73 89 82 55 15 75 34 29 78 61 17 82 21 70 60 91 53 15 64 63 72 52 15 51 50 87 44 53 41 98 16 64 18 11 Regions Visited 37 Branch Regions 23 Pre-discovered Areas 36 | . . . . . 1 . . . . . . 26 . . . . 1 . . . . 1 . 3 . . 1 . 1 . . . . . 2 . . Known Exits Taken 23 | . . . . . . 1 . . . 1 1 1 1 . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . 1 . 2 . 1 . . . . 1 . 3 . . . 2 1 4 1 . 2 3 . 2 . 2 3 . 4 . . . . . . . Spaces Dug 382 | . 5 . 10 . . . 1 . . 42 . . 10 13 5 20 26 10 1 . 15 4 14 . 9 8 . 9 . 2 48 27 . 32 29 5 37 Terrain Destroyed 1496 | . 8 9 66 39 . 2 53 11 125 63 50 . 81 13 8 49 40 48 1 3 70 4 18 9 32 23 . 36 2 7 117 82 . 68 116 64 179 Melee 215 | . . . 2 . . . 1 . . 42 . . 10 13 4 19 22 4 1 . 11 4 8 . 2 6 . 4 . . 28 2 . 3 14 4 11 Projectile 341 | . 6 . . . . 2 6 3 . 4 . . 6 . 4 7 18 25 . 3 6 . 10 9 30 15 . 32 2 7 37 44 . 29 8 4 24 AOE 940 | . 2 9 64 39 . . 46 8 125 17 50 . 65 . . 23 . 19 . . 53 . . . . 2 . . . . 52 36 . 36 94 56 144 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Total 32432 | 64 1055 599 1350 396 592 492 1101 589 191 2049 207 539 748 618 1270 1077 795 884 1768 429 728 390 719 805 532 1573 358 419 744 275 2316 2724 429 835 1279 696 797 Wait 4184 | . 43 11 27 1 2 . 31 12 9 256 9 103 30 222 346 157 50 92 12 25 132 . 36 159 62 553 12 72 24 11 482 635 10 141 140 117 160 Move 21775 | 45 880 555 1071 371 528 470 843 481 164 1517 180 357 515 283 844 550 664 681 1706 346 348 363 597 519 404 530 304 285 653 237 1033 1470 341 406 595 280 359 Hop 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Pick Up 585 | 4 19 5 36 2 16 2 20 19 2 27 1 23 15 17 8 29 4 10 11 4 15 2 8 18 3 41 6 3 7 2 56 42 4 29 46 20 9 Fast Attach 329 | 7 1 . 6 . 1 . 16 5 . 5 . 7 5 5 6 15 5 3 4 5 13 2 5 7 2 16 3 3 7 1 46 35 13 9 28 18 25 Attach 602 | . 8 . 11 . 2 . 13 4 3 10 2 2 23 8 7 15 9 11 8 8 32 4 12 11 5 43 11 6 3 4 107 74 7 16 45 28 50 Detach 497 | . . . 1 . 1 . 2 3 . 10 . 6 6 5 6 19 7 9 7 9 34 4 13 9 3 38 6 6 4 2 107 78 11 15 36 28 12 Swap 660 | . 7 4 32 5 9 3 27 15 1 34 6 8 23 11 10 52 3 7 3 11 33 2 7 5 6 45 . 2 6 4 76 57 6 51 64 16 9 Drop 721 | . 7 7 38 2 9 2 10 24 1 32 1 15 6 9 11 39 9 12 11 9 25 4 12 25 5 44 9 6 15 3 97 73 14 29 65 31 10 Fire 2522 | 8 90 17 122 15 5 15 105 25 11 58 6 17 77 21 28 165 19 51 . 12 61 4 16 50 40 235 5 32 17 11 258 248 23 136 243 152 124 Melee 517 | . . . 5 . 19 . 34 1 . 92 2 1 42 35 4 35 25 5 6 . 20 5 13 . 2 28 1 4 8 . 53 12 . 3 17 6 39 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . 8 . . . . . . . . . . 15 . . . . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . . . . 6 . . . . . . . . . . 2 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . 1 . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / *Tes x2) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 245 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 385 | -10/Materials | Lost 3 parts (1p1n1w) 426 | -10/Materials | Discovered new exit (range 5) 1236 | -10/Materials | Core integrity fell below 50% 1337 | -10/Materials | Discovered new exit (range 16) 1482 | -10/Materials | Lost 3 parts (2n1w) 1618 | -10/Materials | Discovered new exit (range 14) 1767 | -10/Materials | Entered Mines 1873 | -10/Mines | Discovered new exit (range 12) 2099 | -10/Mines | Learned Materials terminal intel 2110 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2155 | -10/Mines | Learned location of 1 exit from Materials 2334 | -10/Mines | Discovered new exit (range 16) 2395 | -10/Mines | Entered Materials 2395 | -9/Materials | Evolved 2 slots: Utility x2 2396 | -9/Materials | Identified exit to Materials 2397 | -9/Materials | Loaded intel: 12 terminal locations 2800 | -9/Materials | Discovered new exit (range 11) 2960 | -9/Materials | Destroyed 9 combat bots 3125 | -9/Materials | Build established: Scavenger-Mutant 3202 | -9/Materials | Discovered exit to Materials (range 11) 3984 | -9/Materials | Build established: Hauler-Mutant 4639 | -9/Materials | Discovered exit to Materials (range 16) 4805 | -9/Materials | Entered Mines 5314 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5334 | -9/Mines | Discovered exit to Materials (range 8) 5590 | -9/Mines | Discovered new exit (range 5) 5598 | -9/Mines | Entered Exiles 5598 | -9/Exiles | Found Exiles lab destroyed 5932 | -9/Exiles | Opened EX-Vault 6060 | -9/Exiles | Learned location of Zion (-6) 6700 | -9/Exiles | Discovered new exit (range 14) 6734 | -9/Exiles | Entered Mines 6734 | -8/Mines | Accompanied by 4 allies 6790 | -8/Mines | Discovered exit to Materials (range 12) 7049 | -8/Mines | Discovered exit to Materials (range 10) 7714 | -8/Mines | Entered Materials 7714 | -8/Materials | Accompanied by 1 ally 7714 | -8/Materials | Evolved 2 slots: Utility x2 8061 | -8/Materials | Discovered new exit (range 9) 8514 | -8/Materials | First assault squad dispatched 8580 | -8/Materials | Core integrity fell below 50% 8635 | -8/Materials | Lost 8 parts (2n3u3w) 9528 | -8/Materials | Discovered new exit (range 4) 9579 | -8/Materials | Entered Factory 9579 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9580 | -7/Factory | Identified exit to Lower Caves 10384 | -7/Factory | Sucked down chute 10384 | -7/Factory | Entered Waste 10414 | -7/Waste | Spotted C-40 Crusher 10484 | -7/Waste | Spotted C-40 Crusher 10511 | -7/Waste | Spotted C-40 Crusher 10513 | -7/Waste | Spotted C-40 Crusher 10513 | -7/Waste | Spotted C-40 Crusher 10579 | -7/Waste | Destroyed C-40 Crusher 10579 | -7/Waste | Destroyed C-40 Crusher 10603 | -7/Waste | Spotted C-40 Crusher 10620 | -7/Waste | Discovered new exit (range 14) 10622 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10638 | -7/Waste | Entered Factory 11109 | -7/Factory | Discovered new exit (range 15) 11148 | -7/Factory | Identified exit to Factory 11675 | -7/Factory | Fabricated Arm. Wheel? 12199 | -7/Factory | Identified exit to Storage 13459 | -7/Factory | Entered Lower Caves 13702 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 13713 | -7/Lower Caves | Identified exit to Data Miner 13721 | -7/Lower Caves | Entered Data Miner 13721 | -7/Data Miner | Accompanied by 1 ally 13726 | -7/Data Miner | Discovered new exit (range 6) 13736 | -7/Data Miner | Identified exit to Proximity Caves 13757 | -7/Data Miner | Met Data Miner 13783 | -7/Data Miner | Learned location of Section 7 (-2) 13783 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13813 | -7/Data Miner | Received God Mode back door access code from Data Miner 14334 | -7/Data Miner | Interfaced with the Data Conduit 14524 | -7/Data Miner | Found Exp. Thermal Shield 14591 | -7/Data Miner | Entered Proximity Caves 14820 | -6/Proximity Caves | Lost 3 parts (1u2w) 14862 | -6/Proximity Caves | Core integrity fell below 50% 15172 | -6/Proximity Caves | Spotted B-75 Beast 15205 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 15286 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 15369 | -6/Proximity Caves | Destroyed 7 combat bots 15380 | -6/Proximity Caves | Lost 8 parts (2p2n1u3w) 15431 | -6/Proximity Caves | Core integrity fell below 20% 15628 | -6/Proximity Caves | Learned Factory terminal intel 15705 | -6/Proximity Caves | Discovered exit to Factory (range 9) 15827 | -6/Proximity Caves | Entered Factory 15827 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15828 | -6/Factory | Loaded intel: 251 machine locations 15829 | -6/Factory | Loaded intel: 21 terminal locations 16153 | -6/Factory | Fabricated Armor Integrity Analyzer? 16228 | -6/Factory | Fabricated Combat Drone Bay (x1) 16496 | -6/Factory | Intercept squad dispatched 16500 | -6/Factory | Repaired Hrd. Heavy Armor Plating? 16507 | -6/Factory | Spotted Tracker 16548 | -6/Factory | Destroyed Tracker 16553 | -6/Factory | Found Exp. Phase Shifter 16569 | -6/Factory | Lost 3 parts (1p1n1u) 16599 | -6/Factory | Sucked down chute 16599 | -6/Factory | Entered Waste 16600 | -6/Waste | Met a frightened Derelict 16614 | -6/Waste | EMP discharged 16628 | -6/Waste | Spotted C-40 Crusher 16670 | -6/Waste | Allies destroyed C-40 Crusher 16684 | -6/Waste | Allies destroyed C-40 Crusher 16694 | -6/Waste | Destroyed C-40 Crusher 16704 | -6/Waste | Found Damper Plating 16705 | -6/Waste | Spotted C-40 Crusher 16714 | -6/Waste | EMP discharged 16714 | -6/Waste | System corruption reached 10% 16724 | -6/Waste | Allies destroyed C-40 Crusher 16752 | -6/Waste | Spotted C-40 Crusher 16767 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16788 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16794 | -6/Waste | Crushed by Compactor (1 part destroyed) 16799 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16814 | -6/Waste | EMP discharged 16824 | -6/Waste | Discovered new exit (range 15) 16830 | -6/Waste | Lost 3 parts (1u2w) 16838 | -6/Waste | Destroyed C-40 Crusher 16841 | -6/Waste | Destroyed C-40 Crusher 16853 | -6/Waste | Found Damper Plating 16914 | -6/Waste | EMP discharged 17014 | -6/Waste | EMP discharged 17114 | -6/Waste | EMP discharged 17214 | -6/Waste | EMP discharged 17314 | -6/Waste | EMP discharged 17414 | -6/Waste | EMP discharged 17514 | -6/Waste | EMP discharged 17614 | -6/Waste | EMP discharged 17714 | -6/Waste | EMP discharged 17814 | -6/Waste | EMP discharged 17914 | -6/Waste | EMP discharged 18014 | -6/Waste | EMP discharged 18114 | -6/Waste | EMP discharged 18214 | -6/Waste | EMP discharged 18314 | -6/Waste | EMP discharged 18414 | -6/Waste | EMP discharged 18514 | -6/Waste | EMP discharged 18614 | -6/Waste | EMP discharged 18714 | -6/Waste | EMP discharged 18814 | -6/Waste | EMP discharged 18914 | -6/Waste | EMP discharged 19014 | -6/Waste | EMP discharged 19114 | -6/Waste | EMP discharged 19214 | -6/Waste | EMP discharged 19314 | -6/Waste | EMP discharged 19414 | -6/Waste | EMP discharged 19514 | -6/Waste | EMP discharged 19614 | -6/Waste | EMP discharged 19714 | -6/Waste | EMP discharged 19814 | -6/Waste | EMP discharged 19914 | -6/Waste | EMP discharged 20014 | -6/Waste | EMP discharged 20114 | -6/Waste | EMP discharged 20214 | -6/Waste | EMP discharged 20314 | -6/Waste | EMP discharged 20414 | -6/Waste | EMP discharged 20514 | -6/Waste | EMP discharged 20614 | -6/Waste | EMP discharged 20714 | -6/Waste | EMP discharged 20814 | -6/Waste | EMP discharged 20914 | -6/Waste | EMP discharged 21014 | -6/Waste | EMP discharged 21114 | -6/Waste | EMP discharged 21214 | -6/Waste | EMP discharged 21314 | -6/Waste | EMP discharged 21414 | -6/Waste | EMP discharged 21514 | -6/Waste | EMP discharged 21614 | -6/Waste | EMP discharged 21627 | -6/Waste | Entered Factory 21628 | -6/Factory | Loaded intel: 261 machine locations 21692 | -6/Factory | Found Hvy. Reactive Plating 21694 | -6/Factory | Found Hvy. Reactive Plating 21735 | -6/Factory | Garrison activated, responded to threat 22103 | -6/Factory | Fabricated Plasma Sword? 22150 | -6/Factory | Intercept squad dispatched 22167 | -6/Factory | Spotted Tracker 22182 | -6/Factory | Destroyed Tracker 22228 | -6/Factory | Spotted Combat Programmer 22519 | -6/Factory | Destroyed Combat Programmer 22546 | -6/Factory | Found EMDS 22601 | -6/Factory | Found Exp. Remote Datajack 22933 | -6/Factory | Identified exit to Lower Caves 22933 | -6/Factory | Identified exit to Extension 23006 | -6/Factory | Discovered new exit (range 3) 23091 | -6/Factory | Entered Lower Caves 23134 | -6/Lower Caves | Learned 4 Factory zone layouts 23425 | -6/Lower Caves | Encountered a Warlord checkpoint 24083 | -6/Lower Caves | Discovered new exit (range 11) 24098 | -6/Lower Caves | Entered another Lower Caves area 24305 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 24333 | -6/Lower Caves | Destroyed 8 combat bots 24542 | -6/Lower Caves | Learned Factory security intel 24549 | -6/Lower Caves | Encountered a Warlord checkpoint 24648 | -6/Lower Caves | Learned Factory emergency access door positions 24752 | -6/Lower Caves | Discovered new exit (range 5) 24797 | -6/Lower Caves | Found Prototype Device 24797 | -6/Lower Caves | Identified Heart of Steel 25178 | -6/Lower Caves | Entered Zion 25178 | -6/Zion | Accompanied by 2 allies 25295 | -6/Zion | Learned location of 1 exit from Proximity Caves 25320 | -6/Zion | Received a visual enhancement algorithm 25422 | -6/Zion | Found Exp. Signal Interpreter 25689 | -6/Zion | Learned Factory garrison access intel 25999 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 26435 | -6/Zion | Visited the Megawrench Repair Shop 26435 | -6/Zion | Megawrench repaired 11 parts 26775 | -6/Zion | Imprinted 26777 | -6/Zion | Declared Zion's savior 27090 | -6/Zion | Build established: Messiah-Mutant 27377 | -6/Zion | Found Prototype Processor 27380 | -6/Zion | Found Exp. Hacking Suite 27407 | -6/Zion | Discovered new exit (range 16) 27437 | -6/Zion | Entered Proximity Caves 27437 | -5/Proximity Caves | Accompanied by 6 allies 27438 | -5/Proximity Caves | Identified exit to Factory 27602 | -5/Proximity Caves | Learned Factory stockpile data 27730 | -5/Proximity Caves | Spotted B-75 Beast 27762 | -5/Proximity Caves | Destroyed B-75 Beast 28082 | -5/Proximity Caves | Entered Factory 28082 | -5/Factory | Accompanied by 4 allies 28082 | -5/Factory | Evolved 2 slots: Utility x2 28083 | -5/Factory | Identified exit to Upper Caves 28087 | -5/Factory | Loaded intel: 249 machine locations 28088 | -5/Factory | Loaded intel: 4 garrison access locations 28272 | -5/Factory | Zion Recon squad teleported in 28404 | -5/Factory | Zion Fire squad teleported in 28591 | -5/Factory | Heart of Steel transformed into Warbot 28739 | -5/Factory | Intercept squad dispatched 28749 | -5/Factory | Spotted Tracker 28757 | -5/Factory | Destroyed Tracker 28784 | -5/Factory | Spotted Combat Programmer 28787 | -5/Factory | Combat Programmer assimilated allied Warbot 28793 | -5/Factory | Destroyed Combat Programmer 28812 | -5/Factory | Destroyed Warbot 28982 | -5/Factory | First assault squad dispatched 29043 | -5/Factory | Entered Upper Caves 29395 | -5/Upper Caves | Discovered new exit (range 12) 29409 | -5/Upper Caves | Encountered a Warlord checkpoint 29547 | -5/Upper Caves | Identified exit to Upper Caves 29555 | -5/Upper Caves | Entered another Upper Caves area 30128 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 30214 | -5/Upper Caves | Learned Factory stockpile data 30274 | -5/Upper Caves | Discovered new exit (range 8) 30288 | -5/Upper Caves | Identified exit to Zhirov 30512 | -5/Upper Caves | Entered Zhirov 30512 | -5/Zhirov | Discovered new exit (range 3) 30519 | -5/Zhirov | Identified exit to Proximity Caves 30540 | -5/Zhirov | Met Zhirov 30601 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 30672 | -5/Zhirov | Found Alien Artifact 30672 | -5/Zhirov | Identified Integrated Dissipator 30672 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 30689 | -5/Zhirov | Found Alien Artifact 30992 | -5/Zhirov | Attacked by Zhirov 31001 | -5/Zhirov | Destroyed Svarog 31053 | -5/Zhirov | Destroyed Perun 31068 | -5/Zhirov | Found Adv. Powered Armor 31075 | -5/Zhirov | Zhirov warped through subspace 31085 | -5/Zhirov | Zhirov detonated his lab 31085 | -5/Zhirov | Cloak Generator disabled 31507 | -5/Zhirov | Found Exp. Thermal Shield 31611 | -5/Zhirov | Found Exp. Thermal Shield 31665 | -5/Zhirov | Entered Proximity Caves 32054 | -4/Proximity Caves | Learned Research non-interactive machine intel 32410 | -4/Proximity Caves | Discovered new exit (range 6) 32416 | -4/Proximity Caves | Identified exit to Factory 32422 | -4/Proximity Caves | Entered Factory 32422 | -4/Factory | Evolved 2 slots: Utility x2 32424 | -4/Factory | Loaded intel: 208 machine locations 32675 | -4/Factory | Found Centrium Greatsword 32848 | -4/Factory | Fabricated Arm. Wheel (x2) 32990 | -4/Factory | Identified Exp. Armor Integrity Analyzer 33167 | -4/Factory | Spotted B-86 Titan 33182 | -4/Factory | Zion Heavy squad teleported in 33230 | -4/Factory | Discovered new exit (range 9) 33238 | -4/Factory | Identified exit to Upper Caves 33592 | -4/Factory | Intercept squad dispatched 33606 | -4/Factory | Spotted Tracker 33622 | -4/Factory | Terminal network hard line cut 33654 | -4/Factory | Spotted Combat Programmer 33856 | -4/Factory | Destroyed Combat Programmer 33900 | -4/Factory | Found EMDS 33939 | -4/Factory | Found Exp. Focal Shield 33950 | -4/Factory | Found Exp. Remote Datajack 34012 | -4/Factory | Intercept squad dispatched 34016 | -4/Factory | Spotted Tracker 34029 | -4/Factory | Spotted Combat Programmer 34052 | -4/Factory | Rewired Tracker 34056 | -4/Factory | Spotted Tracker 34089 | -4/Factory | Spotted Combat Programmer 34090 | -4/Factory | Rewired Tracker 34096 | -4/Factory | Spotted Tracker 34176 | -4/Factory | Spotted Combat Programmer 34217 | -4/Factory | Destroyed Combat Programmer 34297 | -4/Factory | Destroyed Combat Programmer 34324 | -4/Factory | Found Exp. Phase Shifter 34513 | -4/Factory | Entered Upper Caves 34570 | -4/Upper Caves | Identified exit to Upper Caves 34605 | -4/Upper Caves | Learned Research machine intel 34995 | -4/Upper Caves | Entered another Upper Caves area 34995 | -4/Upper Caves | Accompanied by 3 allies 34996 | -4/Upper Caves | Identified exit to Warlord 35565 | -4/Upper Caves | Entered Warlord 35565 | -4/Warlord | Accompanied by 2 allies 35606 | -4/Warlord | Discovered new exit (range 9) 35615 | -4/Warlord | Identified exit to Proximity Caves 35664 | -4/Warlord | System corruption cleaned by Quarantine Array 35843 | -4/Warlord | Learned Research trap positions 35847 | -4/Warlord | Learned Research terminal intel 35847 | -4/Warlord | Learned Research garrison access intel 36119 | -4/Warlord | Visited the Vortex Lab 36127 | -4/Warlord | Found Prototype Energy Gun 36127 | -4/Warlord | Identified Vortex Rifle 36133 | -4/Warlord | Warlord's base attacked by MAIN.C 36134 | -4/Warlord | Found Prototype Energy Gun 36134 | -4/Warlord | Identified Vortex Rail 36141 | -4/Warlord | Found Prototype Launcher 36141 | -4/Warlord | Identified Vortex Catalyst Activator 36239 | -4/Warlord | Rebuked by Warlord 36253 | -4/Warlord | Opened Warlord's prototype stash 36279 | -4/Warlord | Found Vortex Chain Reactor 36288 | -4/Warlord | Found Prototype Hackware 36297 | -4/Warlord | Found Thermal Barrier 36483 | -4/Warlord | Warlord forces counterattacked 36513 | -4/Warlord | Opened side exit 36575 | -4/Warlord | Entered Proximity Caves 36575 | -3/Proximity Caves | Accompanied by 1 ally 36913 | -3/Proximity Caves | Discovered new exit (range 12) 36955 | -3/Proximity Caves | Identified exit to Research 36956 | -3/Proximity Caves | Entered Research 36956 | -3/Research | Evolved 2 slots: Utility x2 36957 | -3/Research | Loaded intel: 73 trap records 36958 | -3/Research | Loaded intel: 113 machine locations 36959 | -3/Research | Loaded intel: 74 non-interactive machine locations 36960 | -3/Research | Loaded intel: 20 terminal locations 36961 | -3/Research | Loaded intel: 3 garrison access locations 37136 | -3/Research | Retrieved Zion intel report: Emergency Access 37208 | -3/Research | Discovered new exit (range 3) 37211 | -3/Research | Identified exit to Testing 37457 | -3/Research | Intercept squad dispatched 37470 | -3/Research | Spotted Tracker 37470 | -3/Research | Spotted Tracker 37491 | -3/Research | Spotted Combat Programmer 37533 | -3/Research | Destroyed Tracker 37556 | -3/Research | Destroyed Combat Programmer 37562 | -3/Research | Spotted Combat Programmer 37566 | -3/Research | Destroyed Combat Programmer 37868 | -3/Research | Retrieved Zion intel report: Unaware Schematics 37869 | -3/Research | Zion Fire squad teleported in 38243 | -3/Research | Discovered new exit (range 14) 38260 | -3/Research | Identified exit to Research 38431 | -3/Research | Terminal network hard line cut 38777 | -3/Research | Spotted B-86 Titan 38929 | -3/Research | Intercept squad dispatched 38937 | -3/Research | Spotted Tracker 38954 | -3/Research | Destroyed Tracker 38955 | -3/Research | Spotted Tracker 38964 | -3/Research | Destroyed Tracker 38988 | -3/Research | Spotted Combat Programmer 38993 | -3/Research | Spotted Combat Programmer 38999 | -3/Research | Destroyed Combat Programmer 39013 | -3/Research | Found Immobilizer 39020 | -3/Research | Destroyed Combat Programmer 39436 | -3/Research | Repaired Hvy. Reactive Plating 39489 | -3/Research | First assault squad dispatched 39696 | -3/Research | Discovered exit to Testing (range 34) 39729 | -3/Research | Discovered new exit (range 64) 39991 | -3/Research | Identified exit to Armory 39992 | -3/Research | Entered Armory 39993 | -3/Armory | Loaded intel: 85 machine locations 40015 | -3/Armory | Found Quantum Capacitor 40053 | -3/Armory | Zion Hacker squad teleported in 40630 | -3/Armory | Destroyed 8 combat bots 40637 | -3/Armory | Zion Hacker squad teleported in 40644 | -3/Armory | Intercept squad dispatched 40653 | -3/Armory | Spotted Tracker 40664 | -3/Armory | Destroyed Tracker 40742 | -3/Armory | First assault squad dispatched 40824 | -3/Armory | Zion Heavy squad teleported in 40991 | -3/Armory | Found Fusion Bomb Launcher 41010 | -3/Armory | Found Unknown Launcher 41010 | -3/Armory | Identified Gamma Bomb Array 41214 | -3/Armory | Found Zio. Weapon Casing 41459 | -3/Armory | Intercept squad dispatched 41460 | -3/Armory | Spotted Tracker 41484 | -3/Armory | Destroyed Tracker 41484 | -3/Armory | Spotted Combat Programmer 41484 | -3/Armory | Spotted Tracker 41486 | -3/Armory | Destroyed Tracker 41489 | -3/Armory | Destroyed Combat Programmer 41515 | -3/Armory | Spotted Combat Programmer 41516 | -3/Armory | Terminal network hard line cut 41546 | -3/Armory | Destroyed Combat Programmer 41551 | -3/Armory | Destroyed Tracker 41589 | -3/Armory | Found EMDS 41613 | -3/Armory | Found Exp. Target Analyzer 41869 | -3/Armory | Identified Transdimensional Reconstructor 41869 | -3/Armory | Warped through subspace to slip node 41869 | -3/Armory | Discovered new exit (range 1) 41869 | -3/Armory | Identified exit to Lab 42165 | -3/Armory | Intercept squad dispatched 43529 | -3/Armory | Intercept squad dispatched 44448 | -3/Armory | Intercept squad dispatched 44602 | -3/Armory | Entered Lab 44602 | -3/Lab | Discovered exit to Research (range 9) 44620 | -3/Lab | Hidden lab's door opened automatically 44620 | -3/Lab | Sensor layout match revealed 44621 | -3/Lab | Gained access to the hidden lab's interior 44622 | -3/Lab | Decrypted terminal 44622 | -3/Lab | Opened the door to a hidden lab 44630 | -3/Lab | Decrypted terminal 44646 | -3/Lab | Detected by scanners 44648 | -3/Lab | Disabled Active System Cloaker 44657 | -3/Lab | MAIN.C forces arrive to investigate 44661 | -3/Lab | Confronted by A5 44681 | -3/Lab | Destroyed A5 44799 | -3/Lab | Found Transdimensional Reconstructor 44860 | -3/Lab | Found Prototype Protection 44860 | -3/Lab | Identified Med. Regenerative Plating 44867 | -3/Lab | Found Prototype Energy Gun 44867 | -3/Lab | Identified Hyp. EM Gauss Rifle 44882 | -3/Lab | Found Prototype Energy Cannon 44882 | -3/Lab | Identified Potential Cannon 44947 | -3/Lab | Decrypted terminal 44947 | -3/Lab | Acquired modification code for an L2 power cell 44981 | -3/Lab | Found Prototype Special Weapon 44981 | -3/Lab | Identified Gui. Remote Datajack 45031 | -3/Lab | Found Alien Artifact 45031 | -3/Lab | Identified Core Regenerator 45031 | -3/Lab | Used Core Regenerator, restored core integrity (+274) 45044 | -3/Lab | Found Alien Artifact 45044 | -3/Lab | Identified Integrated Reactor 45044 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+2%) 45350 | -3/Lab | Found Alien Artifact 45414 | -3/Lab | Entered Research 45414 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 45415 | -2/Research | Identified exit to Access 45416 | -2/Research | Loaded intel: 87 machine locations 45461 | -2/Research | Zion hero teleported in (7V-RTL) 45595 | -2/Research | Zion Light squad teleported in 45666 | -2/Research | Zion Light squad teleported in 45672 | -2/Research | Discovered exit to Access (range 8) 45782 | -2/Research | Found Adv. Powered Armor 45892 | -2/Research | Found Zio. Weapon Casing 45956 | -2/Research | Intercept squad dispatched 45957 | -2/Research | Spotted Tracker 45963 | -2/Research | Spotted Tracker 45964 | -2/Research | First assault squad dispatched 45970 | -2/Research | Destroyed Tracker 45975 | -2/Research | Destroyed Tracker 45998 | -2/Research | Spotted Combat Programmer 46001 | -2/Research | Allies destroyed Combat Programmer 46031 | -2/Research | Found Exp. Phase Shifter 46040 | -2/Research | Spotted Combat Programmer 46044 | -2/Research | Combat Programmer assimilated allied 7V-RTL 46050 | -2/Research | Destroyed Combat Programmer 46057 | -2/Research | Destroyed 7V-RTL 46118 | -2/Research | Found Adv. Powered Armor 46122 | -2/Research | Found EMDS 46129 | -2/Research | Found Zio. Weapon Casing 46183 | -2/Research | Spotted B-90 Cyclops 46226 | -2/Research | Destroyed B-90 Cyclops 46270 | -2/Research | Discovered new exit (range 16) 46292 | -2/Research | Found Quantum Capacitor 46304 | -2/Research | Identified exit to Quarantine 46495 | -2/Research | Entered Quarantine 46496 | -2/Quarantine | Loaded intel: 76 machine locations 46518 | -2/Quarantine | Spotted Alpha 7 46530 | -2/Quarantine | Destroyed Alpha 7 46556 | -2/Quarantine | Found Prototype Ballistic Gun 46556 | -2/Quarantine | Identified Multirail 46571 | -2/Quarantine | Found Exp. Targeting Computer 46630 | -2/Quarantine | Found Alien Launcher 46630 | -2/Quarantine | Identified Sigix Terminator 46718 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 46727 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 46733 | -2/Quarantine | Retrieved Zion intel report: Main Access 46743 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 46752 | -2/Quarantine | Found Sigix Corpse 46911 | -2/Quarantine | Found Alien Artifact 46911 | -2/Quarantine | Identified Matter Drive 47007 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 47051 | -2/Quarantine | Identified System Mapper 47075 | -2/Quarantine | Intercept squad dispatched 47077 | -2/Quarantine | Spotted Tracker 47077 | -2/Quarantine | Spotted Tracker 47082 | -2/Quarantine | Spotted Combat Programmer 47085 | -2/Quarantine | Spotted Combat Programmer 47128 | -2/Quarantine | Destroyed Tracker 47130 | -2/Quarantine | Destroyed Tracker 47135 | -2/Quarantine | Lost 5 parts (1n2u2w) 47135 | -2/Quarantine | Found Immobilizer 47144 | -2/Quarantine | System corruption reached 10% 47154 | -2/Quarantine | Destroyed Combat Programmer 47172 | -2/Quarantine | Found Exp. Targeting Computer 47179 | -2/Quarantine | Destroyed Combat Programmer 47206 | -2/Quarantine | Found Alien Artifact 47322 | -2/Quarantine | Found Alien Artifact 47322 | -2/Quarantine | Identified Phase Redirector 47389 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 47434 | -2/Quarantine | Found Alien Artifact 47495 | -2/Quarantine | First assault squad dispatched 47592 | -2/Quarantine | Garrison activated, responded to threat 47642 | -2/Quarantine | Scanned by Researcher 47709 | -2/Quarantine | Terminal network hard line cut 47732 | -2/Quarantine | Identified Phase Armor 47818 | -2/Quarantine | Intercept squad dispatched 47822 | -2/Quarantine | Spotted Tracker 47822 | -2/Quarantine | Spotted Tracker 47822 | -2/Quarantine | Spotted Tracker 47827 | -2/Quarantine | Destroyed Tracker 47844 | -2/Quarantine | Spotted Combat Programmer 47845 | -2/Quarantine | Destroyed Tracker 47847 | -2/Quarantine | Destroyed Tracker 47847 | -2/Quarantine | Destroyed Combat Programmer 47851 | -2/Quarantine | Destroyed Combat Programmer 47855 | -2/Quarantine | Destroyed Combat Programmer 47876 | -2/Quarantine | Destroyed 10 combat bots 47881 | -2/Quarantine | Lost 3 parts (3u) 47889 | -2/Quarantine | Spotted Fortress 48009 | -2/Quarantine | Destroyed Fortress 48025 | -2/Quarantine | Lost 3 parts (3u) 48040 | -2/Quarantine | Found Centrium Heavy Armor Plating 48053 | -2/Quarantine | Found Exp. Force Field 48058 | -2/Quarantine | Found Vortex Chain Reactor 48064 | -2/Quarantine | Found EM Dispersion Field 48163 | -2/Quarantine | Discovered new exit (range 5) 48171 | -2/Quarantine | Identified exit to Section 7 48173 | -2/Quarantine | Entered Section 7 48174 | -2/Section 7 | Loaded intel: 168 machine locations 48238 | -2/Section 7 | Found Integrated Dissipator 48238 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 48321 | -2/Section 7 | Found Alien Artifact 48321 | -2/Section 7 | Identified Integrity Redistributor 48321 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-250) 48322 | -2/Section 7 | Core integrity fell below 50% 48335 | -2/Section 7 | Scanned by Researcher 48471 | -2/Section 7 | First assault squad dispatched 48599 | -2/Section 7 | Destroyed 11 combat bots 48747 | -2/Section 7 | Destroyed 9 combat bots 48820 | -2/Section 7 | Found Integrated Reactor 48820 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 48942 | -2/Section 7 | Found Integrated Reactor 48942 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 48978 | -2/Section 7 | High security lockdown imminent 49021 | -2/Section 7 | Destroyed 7 combat bots 49032 | -2/Section 7 | Discovered exit to Access (range 15) 49058 | -2/Section 7 | High security lockdown engaged 49117 | -2/Section 7 | Spotted Striker 49117 | -2/Section 7 | Spotted Striker 49125 | -2/Section 7 | Destroyed Striker 49129 | -2/Section 7 | Destroyed Striker 49131 | -2/Section 7 | Entered Access 49131 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 49132 | -1/Access | Loaded intel: 117 machine locations 49150 | -1/Access | Destroyed 16 combat bots 49407 | -1/Access | First assault squad dispatched 49570 | -1/Access | Lost 21 parts (2p3n11u5w) 49571 | -1/Access | Destroyed 14 combat bots 49588 | -1/Access | System corruption reached 10% 49677 | -1/Access | Core integrity fell below 50% 49698 | -1/Access | Destroyed 11 combat bots 49704 | -1/Access | Lost 11 parts (1p3n1u6w) 49761 | -1/Access | Destroyed 9 combat bots 49794 | -1/Access | Lost 5 parts (2p1u2w) 49997 | -1/Access | Intercept squad dispatched 50016 | -1/Access | Spotted Tracker 50016 | -1/Access | Spotted Tracker 50021 | -1/Access | Warped through subspace 50047 | -1/Access | Lost 8 parts (2p1n2u3w) 50198 | -1/Access | Crushed by falling debris 50229 | -1/Access | Lost 3 parts (3u) 50313 | -1/Access | Core integrity fell below 20% 50319 | -1/Access | High security lockdown imminent 50378 | -1/Access | Identified Core Reset Matrix 50378 | -1/Access | Identified Subatomic Replicator 50378 | -1/Access | Used Core Reset Matrix 50382 | -1/Access | Emitted hypermatrix ping 50383 | -1/Access | Used Subatomic Replicator to replicate Sigix Corpse 50386 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 50370_ Acquired 85 matter. 50370_ System corrupted: Gamma Rifle targeting data glitched. 50374_ G-73 Enforcer IFF system glitched. 50376_ The unstable cave ceiling collapses. 50376_ G-73 Enforcer crushed by falling debris. 50378_ Identified Core Reset Matrix. 50378_ Wiping memory... 50379_ CORE RESET 50379_ G-73 Enforcer destroyed. 50380_ G-73 Enforcer misfires. 50382_ Emitted hypermatrix ping. 50383_ Dropped Sigix Corpse. 50383_ Adv. Coolant Injector destroyed. 50383_ Replicated Sigix Corpse. 50384_ ALERT: Performing unscheduled system reset. 50384_ Acquired Sigix Corpse. 50386_ The unstable cave ceiling collapses. 50386_ G-73 Enforcer crushed by falling debris. 50386_ 54 Matter crushed. 50386_ Centrium Wheel destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????? ????????? | | ?????????????????????????????? ????????? | | ????????????????????????????? ?????????? | | ????????????????????????????? ?????????? | | ???????????????????????????? ?????????? | | ???????????????????????????? ??????????? | | ???????????????????????????? ??????????? | | ???????????????????????????g#??????????? | | ????????????????????????###g#??????????? | | ????????????????????????# #l???????????? | | ????????????????????????#il#???????????? | | ??????????????????????###gg#???????????? | | ??????????????????????#!#g#????????????? | | ???????????????????????#g@#????????????? | | ???????????????????????####????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 220 Energy Generation 85 Energy Capacity 1700 Matter Stores 520 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Additional Mass Support 20 EM Shielding 4 Armor Coverage 4800 Resistance: KI 40 Resistance: TH 50 Resistance: EM 90 Core Shielding 20 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 2 Matter Filtering 50 Energy Filtering 50 Particle Charging 25 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Armor Integrity Analyzer | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Plasma Sword | x1 | -6/Factory Arm. Wheel | x2 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator Integrated Reactor Sigix Terminator Matter Drive Phase Redirector Phase Armor Integrity Redistributor Core Reset Matrix Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed ForcePhaseFacilitator Manual? 0 Play Time 11:42:41 Cumulative 1022.7 hours Start 2020.04.19 @ 17:57:44 End 2020.04.20 @ 23:43:33 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 390 Rogue 390 Adventurer 0 Explorer 0 Win Type - Total 24 Types 13/1/7/0/0/0/3 Lore% 96 Gallery% 97 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bf0d187-49a7-4889-adae-ebfea9f4fada