Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.27 @ 12:43:24 Player: Active Cooling Imprint Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (232) 1160 Value Destroyed (12346) 12346 Prototype IDs (112) 2240 Alien Tech Used (17) 3400 Bonus (38416) 38416 TOTAL SCORE: 67862 Bonus ------- High Alert Combat Kills 2892 Follower Combat Kills 3392 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -12568 Cogmind --------- Core Integrity 1251/1850 Matter 241/300 Energy 823/1730 System Corruption 0% Temperature Cool (4) Movement Walking (100) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg > --- UTILITY (14) ----- Large Storage Unit Experimental Energy Well Zionite Biocell Array Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Zionite Shade Armor Active Cooling Armor Experimental Force Field > --- WEAPON (2) ------- Potential Cannon > --- INVENTORY (15) --- Quantum Reactor High-density Centrium Leg Experimental Matter Compressor (0) Precision Matter Filter Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Experimental Shield Generator Long-range Tractor Beam Compact HERF Cannon Perforator Gamma Refractor Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Zionite Composite Leg II High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- 2N-1CE's Frost Array Medium Storage Unit Experimental Energy Well Zionite Biocell Array Quantum Shading Machine Experimental Targeting Computer Advanced Phase Shifter Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Active Cooling Armor Experimental Force Field > --- WEAPON ----------- Perforator > --- INVENTORY -------- Experimental Matter Compressor Precision Matter Filter Precision Energy Filter Long-range Tractor Beam Transdimensional Reconstructor Potential Cannon [Rating: 252] Favorites ----------- Power Zero-point Reactor Engine Improved Ion Engine Power Core Enhanced Fission Core Reactor Zero-point Reactor Propulsion Centrium Heavy Treads Treads Centrium Heavy Treads Leg High-density Centrium Leg Wheel Armored Wheel Hover Unit Combat Antigrav System Flight Unit Cooled Field Propulsion Drive Utility Improved Sensor Array Device Improved Sensor Array Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Artifact Phase Armor Weapon Ion Cannon Energy Gun Gamma Rifle Energy Cannon Ion Cannon Ballistic Gun Multirail Ballistic Cannon Tri-rail Accelerator Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . . . . . 4 . . . . . . . . . 1 . . . . 1 . . . . . . . Utility 11 | . . . 2 . . . 2 . . . . 2 . . . . 1 . . . . . . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 523 | 6 14 2 25 . 6 8 34 5 6 2 3 15 . 2 4 13 2 4 9 17 4 55 66 39 6 13 15 102 46 Power 21 | . 2 . . . 1 . 4 . . . . . . . . 1 . . . 1 . 1 6 1 . . . 3 1 Engine 4 | . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . Reactor 13 | . . . . . . . 1 . . . . . . . . 1 . . . 1 . 1 4 1 . . . 3 1 Propulsion 97 | 2 4 2 7 . . . 8 . . . 1 1 . . . 1 1 . . 2 2 10 14 9 . . . 15 18 Treads 46 | 2 2 . 5 . . . 7 . . . 1 1 . . . 1 1 . . 2 1 8 14 1 . . . . . Leg 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 18 Wheel 7 | . 2 2 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . Flight 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Utility 276 | 2 2 . 12 . 1 8 17 3 4 2 1 9 . . 4 7 1 2 5 8 2 36 32 21 4 11 13 56 13 Device 149 | 1 1 . 6 . . 8 5 3 2 1 . 5 . . 2 4 . 2 5 3 2 29 18 11 4 7 7 19 4 Storage 32 | . 1 . 2 . . . 2 . . . . . . . . 1 . . . 2 . 2 2 2 . 2 1 11 4 Processor 16 | 1 . . 1 . . . 2 . . . . . . . . . . . . 1 . . . 1 . . 2 8 . Hackware 4 | . . . 1 . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Protection 71 | . . . 2 . 1 . 7 . 2 1 1 2 . . 2 2 1 . . 2 . 5 10 5 . 2 3 18 5 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Weapon 129 | 2 6 . 6 . 4 . 5 2 2 . 1 5 . 2 . 4 . 2 4 6 . 8 14 8 2 2 2 28 14 Energy Gun 11 | . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . 8 . Energy Cannon 27 | . . . 2 . 2 . 1 . . . 1 . . . . . . . . 2 . . 2 . 1 . . 8 8 Ballistic Gun 9 | 2 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ballistic Cannon 37 | . 2 . . . . . . . . . . 1 . 1 . 2 . 1 2 1 . 4 6 6 . . . 5 6 Launcher 20 | . 1 . 1 . 2 . 3 2 2 . . 4 . . . 1 . 1 2 . . . . 1 . . . . . Special Weapon 13 | . 1 . . . . . . . . . . . . 1 . 1 . . . 1 . . . 1 1 1 1 5 . Impact Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . 4 6 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 74 | . . . . . 2 . 8 1 1 1 . . . . 2 5 . . . 7 . 3 14 2 . 2 2 24 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Lost 20 | . . 3 . . . . . . 1 . 2 . . . . 2 . . . . . 1 1 3 . . . 3 4 Power 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Utility 11 | . . 1 . . . . . . . . . . . . . 2 . . . . . 1 . 1 . . . 2 4 Weapon 5 | . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . 1 . Highest Loss Streak 3 | . . 3 . . . . . . 1 . 1 . . . . 1 . . . . . 1 1 1 . . . 2 1 Average Slot Usage (%) 80 | . 94 94 98 100 99 100 95 73 75 75 75 75 72 72 71 68 65 69 69 76 84 78 68 64 76 83 85 87 86 Engine 1 | . 8 11 10 11 11 11 5 . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 6 6 6 6 5 5 5 5 3 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 1 5 5 5 5 5 4 5 3 . . . 5 6 Treads 12 | . 25 16 14 . . . 19 19 18 18 18 15 16 16 16 16 16 20 20 21 25 23 19 12 . . . . . Leg 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 29 Wheel 3 | . 2 11 7 22 22 22 17 . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . 8 33 33 30 4 . Device 15 | . 14 14 18 11 11 11 5 13 17 18 12 13 16 16 15 22 15 15 15 21 25 27 14 10 17 22 26 15 7 Storage 8 | . 8 14 18 22 17 11 6 6 6 6 6 5 5 5 5 7 10 10 9 8 10 5 10 5 8 9 8 7 8 Processor 2 | . 5 . 3 . . . 7 . . . . . . . . . . . . 3 4 . . . 4 1 . 7 15 Protection 11 | . . . 1 11 15 22 12 12 12 12 17 22 22 22 22 10 14 15 15 11 10 11 7 8 4 4 5 12 12 Energy Cannon 3 | . . . 11 22 21 22 11 . . . 5 4 . . . . . . . . . . . . 3 . . . 2 Ballistic Cannon 2 | . 1 11 . . . . . . . . . . 5 4 5 4 5 4 4 4 5 3 5 7 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 251 | 3 34 34 43 42 48 48 141 119 129 129 137 149 147 147 147 173 175 175 175 174 147 168 251 238 66 64 67 140 143 Greatest Support 310 | 40 40 40 40 24 24 24 240 240 240 240 240 240 240 240 240 240 270 270 270 270 237 285 310 310 81 90 75 287 267 Greatest Overweight (x) 78 | . 1 1 1 1 1 1 3 . . . . . . . . . . . . . . . 78 2 . . . 1 . Average Overweight (x) . | . . . . 1 1 1 1 . . . . . . . . . . . . . . . 2 . . . . . . Largest Inventory Capacity 25 | 5 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 15 15 Average Capacity 20 | 5 10 15 15 15 15 15 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 10 10 10 11 15 Most Carried 25 | 5 15 15 15 15 15 15 25 24 25 24 25 25 22 25 25 25 25 25 25 25 25 25 25 25 10 10 10 15 15 Average Carried 19 | 1 9 15 14 14 14 14 20 22 20 24 23 24 22 22 24 24 24 24 24 24 25 23 24 20 9 9 9 10 13 Final Capacity 25 | 5 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 10 15 15 Final Carried 25 | 5 15 15 15 15 15 15 23 21 24 24 25 22 22 23 25 25 25 25 25 25 25 24 25 10 10 10 10 15 13 Class Distribution -------------------- 48% | Mutant 26% | Alien-Mutant 17% | Scavenger-Mutant 6% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Alien-Mutant | -3/Quarantine Alien-Mutant | -3/Section 7 Alien-Sprinter | -2/Research Alien-Sprinter | -2/Testing Alien-Sprinter | -1/Access Scavenger-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 11447 | 289 141 96 429 10 . 140 447 377 197 . 148 261 21 62 . 369 52 168 515 785 20 1009 905 1735 113 254 150 1520 1234 Remotely 3398 | . 141 96 . . . . 278 . . . . . . . . . . 49 146 . . 774 . 423 . 135 25 950 381 Salvage Created 8344 | 107 91 . 535 157 . 361 577 260 416 . 379 394 41 . . 79 33 38 63 . . 787 970 509 113 137 . 984 1313 Parts 443 | 6 5 . 37 16 . 22 59 16 8 . 11 19 . . . 6 . 3 . . . 40 29 25 2 4 . 86 49 Haulers Intercepted 8 | . 1 . 3 . . . 1 . 1 . . . . . . . . . . . . 1 . 1 . . . . . Recyclers Shooed 5 | . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 198 | . . . . . . 32 . 7 7 . 10 . . . . 11 . 3 5 123 . . . . . . . . . Prevented 22 | . . . . . . 4 . . 1 . . . . . . . . . 1 16 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 181 | . 2 . 10 . . 8 11 18 12 . 10 17 1 . . 7 1 3 8 . . 17 21 10 . . . 4 21 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guns 11 | . . . 4 . . . . . 2 . 3 . . . . . . . . . . . . . . . . 2 . Cannons 78 | . . . 2 . . 8 . . . . 1 5 1 . . 7 1 . 5 . . 17 13 6 . . . . 12 AOE 74 | . 2 . 4 . . . 11 17 10 . 5 12 . . . . . 3 3 . . . . 4 . . . . 3 Classes Destroyed 27 | 2 3 . 5 . . 1 3 2 . . 2 . . . . 1 . . 1 . . 1 1 . . . . 5 . Worker 13 | . . . 2 1 . . 6 . . . . . . . . . . . . . . 3 . 1 . . . . . Builder 16 | . 1 . . 2 . . 8 . . . . . . . . . . . . . . 4 . 1 . . . . . Tunneler 3 | 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . 1 . 3 . . . 1 . 1 . . . . . . . . . . . . 1 . 1 . . . . . Recycler 7 | 1 . . . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 1 1 . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Swarmer 50 | . . . 3 . . 4 2 11 1 . 2 6 . . . 4 . 3 . . . 3 6 5 . . . . . Saboteur 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Grunt 42 | . 2 . 4 . . 3 3 3 6 . 4 9 . . . 2 . . . . . 3 . 1 . . . 2 . Brawler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 13 | . . . 3 . . . . 1 1 . 1 . 1 . . . 1 . 1 . . 2 2 . . . . . . Specialist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hunter 9 | . . . . . . 1 3 . 2 . 2 . . . . . . . . . . . . 1 . . . . . Programmer 17 | . . . . . . . . . . . 1 2 . . . . . . . . . 6 5 3 . . . . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Behemoth 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . Quarantine Guard 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 19 | . . . . . . . . . . . . . . . . . . . 7 . . . 4 8 . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | 3 4 . 6 2 . 4 11 5 5 . 7 9 1 . . 4 1 3 7 . . 7 6 7 1 1 . 1 9 Combat Bots Only 9 | . 2 . 5 . . 4 5 5 5 . 7 9 1 . . 4 1 3 7 . . 4 6 5 . . . 1 9 Max Kills in Single Turn 8 | 1 2 . 2 1 . 1 8 2 2 . 1 4 1 . . 1 1 3 3 . . 2 1 7 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . 2 . . . 5 2 2 . 1 4 . . . . . 3 3 . . . . 4 . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 17720 | . 55 460 378 . . 263 981 207 456 . 1054 484 28 255 . 600 41 35 159 674 . 2266 2803 1639 38 26 345 901 3572 Core 1672 | . 11 101 88 . . 75 142 30 32 . 32 56 . 50 . . . . . 79 . 294 241 72 17 . 36 42 274 Absorbed by Shields 8289 | . . . . . . . . . . . . . . . . . . . . 124 . 1750 423 1420 38 27 359 487 3661 Reduced by Siege Mode 309 | . . . . . . . . . . . 108 5 . . . 19 . 3 4 . . 53 56 61 . . . . . Core Remaining (%) 72 | 100 . 55 . . . 59 . . . . 72 . . . . 89 . . . . 93 . . 23 . 92 . . 67 Volleys Fired 714 | 16 7 . 46 8 . 16 19 28 26 . 35 31 4 5 . 21 6 3 13 7 . 93 34 64 3 . . 137 92 Largest 2 | 2 2 . 2 2 . 2 2 1 1 . 1 1 1 1 . 1 1 1 1 1 . 1 2 2 1 . . 2 1 Hottest 300 | 40 100 . 120 120 . 120 143 80 80 . 113 113 60 60 . 60 60 60 60 60 . 60 300 80 94 . . 200 200 Shots Fired 877 | 32 8 . 85 16 . 32 23 28 26 . 35 31 4 5 . 21 6 3 13 7 . 93 48 112 3 . . 154 92 Gun 174 | 32 2 . 58 . . . . 6 11 . 23 . . . . . . . . 1 . . . . . . . 41 . Cannon 506 | . . . 22 16 . 32 7 . . . 1 22 4 2 . 19 6 2 10 4 . 93 48 112 3 . . 11 92 Launcher 85 | . 3 . 5 . . . 16 22 15 . 11 9 . . . . . 1 3 . . . . . . . . . . Special 112 | . 3 . . . . . . . . . . . . 3 . 2 . . . 2 . . . . . . . 102 . Kinetic 392 | 32 2 . 58 . . . . . . . . . 4 2 . 19 6 2 10 4 . 93 28 112 . . . 1 19 Thermal 352 | . 3 . 22 16 . 32 7 6 11 . 24 22 . 3 . 2 . . . 2 . . 20 . . . . 112 70 Explosive 85 | . 3 . 5 . . . 16 22 15 . 11 9 . . . . . 1 3 . . . . . . . . . . Electromagnetic 47 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 41 3 Entropic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robot Hit Streak 32 | 7 3 . 9 4 . 7 7 11 14 . 19 11 15 9 . 17 9 11 12 3 . 20 23 16 2 . . 18 32 Robot Miss Streak 7 | 4 . . 3 1 . 4 2 2 4 . 2 2 1 1 . 2 2 1 2 1 . 7 1 2 1 . . 3 7 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 630 | 19 3 . 52 8 . 16 16 15 19 . 28 17 4 2 . 20 5 1 10 3 . 74 64 56 2 2 . 121 73 Core Hits 558 | 6 7 . 31 5 . 12 66 38 38 . 39 54 2 1 . 12 3 3 12 3 . 56 21 29 . 1 . 38 81 Critical Kills 25 | . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . 1 15 Critical Parts Destroyed 31 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . 24 Critical Strikes 85 | . . . . . . . . . . . . . . . . . . . 3 . . 2 21 5 1 . . 8 45 Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Destroy 60 | . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . 1 40 Blast 12 | . . . . . . . . . . . . . . . . . . . 3 . . 2 2 5 . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sever 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Melee Attacks 56 | . . . . . . . . . . . . . . . . . . . . . . 8 39 . . 5 4 . . Kinetic 31 | . . . . . . . . . . . . . . . . . . . . . . . 31 . . . . . . Impact 16 | . . . . . . . . . . . . . . . . . . . . . . 8 8 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 . . Sneak Attacks 7 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . 2 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44838 | 139 290 . 1111 186 . 415 2656 1955 1723 . 1178 2002 291 150 . 895 271 337 740 190 . 4875 6305 3367 86 257 . 2862 12557 Guns 2142 | 139 15 . 290 . . . . 145 321 . 675 . . . . . . . . 51 . . . . . . . 506 . Cannons 24180 | . . . 339 186 . 415 114 . . . 40 484 291 132 . 880 258 50 467 123 . 4675 5017 2518 86 . . 749 7356 Explosions 15315 | . 275 . 450 . . . 2542 1810 1355 . 452 1394 . . . . . 287 273 . . . . 826 . . . 489 5162 Melee 1532 | . . . . . . . . . . . . . . . . . . . . . . . 1275 . . 257 . . . Ramming 502 | . . . 32 . . . . . 47 . 11 124 . . . . 13 . . . . 200 13 23 . . . . 39 Kinetic 12485 | 139 15 . 290 . . . . . . . . . 291 132 . 880 258 50 467 123 . 4675 2292 2518 . . . 12 343 Thermal 21184 | . . . 339 186 . 415 114 145 321 . 715 484 . 18 . 15 . . . 16 . . 4000 . . . . 2344 12072 Explosive 9664 | . 275 . 450 . . . 2542 1810 1355 . 452 1394 . . . . . 287 273 . . . . 826 . . . . . Electromagnetic 695 | . . . . . . . . . . . . . . . . . . . . . . . . . 86 . . 506 103 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 257 | . . . . . . . . . . . . . . . . . . . . . . . . . . 257 . . . Entropic 51 | . . . . . . . . . . . . . . . . . . . . 51 . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . 2 . . . . . . . . 2 2 1 2 . . . . . Average Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . . 2 1 1 2 . . . . . Corruption Purged 6 | . . . . . . . . . . . . 2 . . . . . . . . . 3 1 . . . . . . Effects 14 | . . . . . . . . . . . . 2 . . . . . . . . . 2 5 5 . . . . . Message Errors 6 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 3 . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Discharges 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2092 | . . . 4 3 . . 61 27 11 . . 33 . 21 . 3 . 2 17 . . 89 1218 101 15 . . 5 482 Projectiles 1476 | . . . . 3 . . . . . . . 22 . 21 . 3 . 2 12 . . 55 851 101 15 . . 5 386 Explosions 195 | . . . 4 . . . 61 27 . . . 2 . . . . . . 5 . . . . . . . . . 96 Melee 421 | . . . . . . . . . 11 . . 9 . . . . . . . . . 34 367 . . . . . . Knockbacks 75 | . . . . . . . . . . . . . . . . 5 1 1 3 . . 34 . 26 . . . 1 4 Impact 4 | . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . Kinetic 63 | . . . . . . . . . . . . . . . . 5 . 1 3 . . 27 . 22 . . . 1 4 Secondary 8 | . . . . . . . . . . . . . . . . . . . . . . 4 . 4 . . . . . Self-Inflicted Damage 414 | . 21 . . . . . . . 11 . 39 . . . . . . . 27 . . . . 102 . . . . 214 Shots 9 | . 1 . . . . . . . 1 . 1 . . . . . . . 1 . . . . 1 . . . . 4 Rammed 28 | 1 . . 5 . . . . . 1 . . 10 . . . . 1 . . . . 9 1 . . . . . . Targets Rammed 34 | 1 . . 5 . . . . . 1 . 1 10 . . . . 1 . . . . 11 1 1 . . . . 2 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crushed 4 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . 1 . . . . . Highest Temperature 319 | . 72 1 10 108 319 234 102 201 199 . 254 311 60 60 . 198 188 92 189 50 . 58 216 183 130 153 30 70 . Average Temperature 63 | . 30 1 2 41 165 96 37 65 81 . 127 77 32 36 . 37 76 37 69 22 . 19 58 56 74 85 19 33 . Received Heat Transfer 1334 | . 18 20 135 . . . 72 39 120 . 261 99 . . . 48 . . 18 95 . 120 61 99 . . 33 51 45 Effects 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 38 | . . . . . . . . . . . 1 1 . . . 4 1 1 2 . . 11 10 7 . . . . . Total Turns 546 | . . . . . . . . . . . 56 8 . . . 51 3 5 40 . . 152 133 98 . . . . . Longest Duration 57 | . . . . . . . . . . . 56 8 . . . 33 3 5 37 . . 57 35 32 . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Fried 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 7 4 Impact Corruptions 8 | . . . . . . . . . 1 . . 3 . . . . . . . . . 3 . 1 . . . . . Robots Melted 9 | . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . 1 5 Combat Hostiles 8 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 5 Parts Melted 12 | . . . . . . 1 . . . . 4 1 . . . . . . . . . . . . . . . 1 5 Heat Transferred 12182 | . . . 555 296 . 666 185 325 725 . 1562 407 . 9 . 9 . . . 37 . . . . . . . 3522 3884 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1432 | 15 106 40 348 95 . . 880 . . . . 995 . . . . 206 . . . . 438 794 1038 708 538 1432 1340 . Initial 916 | . 9 40 3 69 . . 147 . . . . 77 . . . . 156 . . . . . 246 314 583 398 322 916 . Average 420 | 8 24 38 162 54 . . 154 . . . . 556 . . . . 171 . . . . 138 608 577 659 452 736 1226 . Maximum Alert Level 5 | . . . 1 . . . 3 . . . . 3 . . . . 1 . . . . 2 3 3 3 2 4 5 . Low Security (%) 26 | 100 100 100 77 100 . . 88 . . . . 12 . . . . 89 . . . . 73 . . . . . . . Level 1 6 | . . . 22 . . . . . . . . 1 . . . . 10 . . . . 21 6 13 . 24 13 . . Level 2 30 | . . . . . . . 2 . . . . 72 . . . . . . . . . 5 79 73 84 76 27 . . Level 3 7 | . . . . . . . 9 . . . . 13 . . . . . . . . . . 13 12 15 . 49 1 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 6 . Level 5 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . 3 . . 1 4 . . . . 3 . . . . . . . . . 6 5 3 2 . 2 4 . Investigation 8 | . 1 . 1 . . . . . . . . 1 . . . . . . . . . . 2 1 1 . . 1 . Extermination 10 | . . . . . . . 1 . . . . 1 . . . . . . . . . 3 2 1 . . 1 1 . Reinforcement 13 | . . . 2 . . . 3 . . . . 1 . . . . . . . . . 3 1 1 1 . . 1 . Assault 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 33 | . . . 2 . . . 1 . . . . . . . . . . . . 1 . . 2 . . 1 . 26 . Communications Jammed 121 | . . . . . . . . . . . . . . . . . . . . . . 55 32 13 3 1 16 1 . Distress Signals 110 | . . . . . . . . . . . . . . . . . . . . . . 44 32 13 3 1 16 1 . Times Spotted 494 | . 3 6 23 . . 17 24 17 12 . 11 18 6 1 . 19 1 2 5 53 . 31 40 45 8 7 84 22 39 Peak Tracking Total 22 | . 2 9 5 . . 4 8 5 5 . 5 5 3 1 . 5 1 2 3 13 . 5 7 12 5 10 22 4 4 Tactical Retreats 30 | . . . . . . 1 . . . . . 1 . . . . . 1 . 2 . 1 4 5 . 1 12 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 21 | . . . . . . . . . . . . 1 . . . . . . . . . 5 1 2 . 1 . 11 . Indirectly 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 36 | . . . . . . . . . . . 1 1 . . . . . . . 34 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 52 | . . . 1 . . 1 . . . . 1 3 . . . 4 . . . . . 2 16 12 . 3 1 3 5 Max in Single Turn 3 | . . . 1 . . . . . . . 1 3 . . . . . . . . . 1 3 1 . 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 28 | . 3 . 6 1 1 . 2 . . 3 1 2 . . 4 . 1 . 1 1 . 1 . . . . 1 . . Terminals 6 | . 2 . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 5 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . Recycling Units 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 102 | . 5 . 17 5 4 . 6 . . 25 4 5 . . 17 . 5 . 5 1 . 2 . . . . 1 . . Successful 84 | . 3 . 10 3 4 . 2 . . 25 4 5 . . 17 . 3 . 5 1 . 2 . . . . . . . Failed 18 | . 2 . 7 2 . . 4 . . . . . . . . . 2 . . . . . . . . . 1 . . Catastrophic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 96 | . 5 . 8 4 . . 12 . . . . 3 . . . . 5 . . 1 . . . 2 10 8 36 2 . Terminals 23 | . 4 . 10 5 . . . . . . 4 . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . 3 . . . . . . . . . 5 . . . . . . . . . . . . Repair Stations 11 | . . . 1 . . . 3 . . . . 4 . . . . . . . . . 2 . . . . 1 . . Recycling Units 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 65 | . 1 . 5 3 4 . . . . 25 4 . . . 17 . . . 5 1 . . . . . . . . . Record 20 | . . . . . . . . . . 6 4 . . . 5 . . . 5 . . . . . . . . . . Part Schematic 17 | . . . . . 4 . . . . 9 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 8 | . . . 1 . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 11 | . . . 2 2 . . . . . 3 . . . . 4 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 8 | . . . 1 . . . 1 . . . . 4 . . . . . . . . . 2 . . . . . . . Scan Component 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Repair 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Refit 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 4 1 . . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . 1 . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 52 | . . . 1 . 4 . . . . 9 . . . . 4 . . . . . . . . . . . 34 . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Matter 384 | . . . . . . . . . . . . . . . . . 384 . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . . . . . . 204 . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Time 170 | . . . . . . . . . . . . 158 . . . . . . . . . 12 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Robots Rewired 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 62 | . . . . . 4 1 7 . . . 1 1 . . . . . . . . . . 9 8 . . 7 24 . Largest Group 17 | . . . . . 4 4 7 . . . 1 1 1 1 1 1 . . . . . . 8 8 . . 3 17 . Highest-Rated Group 1842 | . . . . . 151 151 322 . . . 95 135 135 135 135 135 . . . . . . 145 113 . . 112 1842 . Highest-Rated Ally 269 | . . . . . 39 39 70 . . . 95 135 135 135 135 135 . . . . . . 145 15 . . 39 269 . Zionite Dispatches 6 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 3 . . Light 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Fire 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 . STAY 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 448 | . . . . . . 34 73 . . . 7 23 10 2 . 11 . . . . . . 20 4 . . 1 263 . Total Damage 24716 | . . . . . . 1149 1321 . . . 266 647 1358 508 . 3452 . . . . . . 500 25 . . 10 15480 . Kills 86 | . . . . . . 9 11 . . . 1 5 9 1 . 13 . . . . . . . 1 . . . 36 . Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 8 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . 2 2 . . 1 1 . 1 . . 1 . 2 . 1 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Garrisons 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Patrols 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 2 9 . . Branch Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 28371 | 162 366 41 978 672 1312 460 1552 1093 516 125 559 993 459 535 369 760 339 566 554 1624 398 1489 4854 740 92 100 655 5393 615 Spaces Moved 20907 | 101 374 25 570 598 1134 321 966 650 285 77 296 500 258 323 151 387 147 353 313 901 231 643 1527 737 380 318 2852 5182 307 Core 355 | 54 251 . . . . . . . . . . . . . . . . . . . . . 50 . . . . . . Treads 7702 | 47 95 9 315 . . . 64 650 285 77 296 500 258 323 151 387 147 353 313 901 231 643 1477 180 . . . . . Legs 4188 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3881 307 Wheels 3254 | . 28 16 255 598 1134 321 902 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5408 | . . . . . . . . . . . . . . . . . . . . . . . . 557 380 318 2852 1301 . Fastest Speed 5 | 50 50 90 90 105 105 105 105 160 160 160 160 160 160 160 160 160 156 156 156 156 161 156 153 7 5 5 7 7 100 Average Speed 111 | 101 81 123 133 105 105 105 122 160 160 160 160 160 160 160 160 160 158 156 156 157 161 159 269 57 18 17 16 87 106 Slowest Speed 3950 | 160 260 160 160 105 105 105 165 160 160 160 160 160 160 160 160 160 160 156 156 161 161 165 3950 258 19 19 19 120 114 Overloaded Moves 787 | . . . . . . . . . . . . . . . . . . . . . . . . 108 24 39 466 150 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . . . . . . . . . . . . . . . . . . . . 3 7 4 31 2 . Cave-ins Triggered 6 | . . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . . . . Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . 1 1 Exploration Rate (%) 48 | 4 38 7 40 98 88 54 12 73 44 69 50 15 57 61 60 60 6 51 50 82 36 21 74 63 12 39 79 80 20 Regions Visited 29 Branch Regions 21 Pre-discovered Areas 11 | . 1 . 1 . 1 . . . . 1 . . . . 3 1 . . 1 . . . . . . . 2 . . Known Exits Taken 8 | . . . 1 . . . 1 . . . . 1 . . . 1 1 . . . . 1 . 1 1 . . . . Unknown Exits Taken 21 | 1 1 1 . 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 1 . 1 . . 1 1 1 . Scrap Searched 20 | . . . . 1 1 1 . 3 3 . 2 . 1 3 . . . 2 1 . 2 . . . . . . . . Spaces Dug 194 | . 8 . . . . . . 46 . . 11 8 . . . . 2 10 42 3 . 18 22 10 . . . . 14 Terrain Destroyed 1362 | . 16 . 33 1 . . 87 122 70 . 78 121 . . . 10 3 12 53 3 . 54 140 43 . . . 33 483 Melee 15 | . . . . . . . . . . . . . . . . . . . . . . 7 8 . . . . . . Projectile 234 | . 3 . . 1 . . 1 . . . . 11 . . . 10 3 2 11 3 . 47 96 33 . . . 1 12 AOE 1101 | . 13 . 33 . . . 86 122 70 . 78 110 . . . . . 10 42 . . . 36 10 . . . 31 460 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 24914 | 132 419 34 720 626 1258 409 1318 695 330 78 353 664 302 336 278 517 248 366 369 1098 256 985 2155 944 391 350 2983 5804 496 Wait 2100 | . 2 8 32 19 101 40 252 8 5 . 10 90 41 4 119 70 90 5 27 159 21 147 396 43 5 2 131 260 13 Move 20782 | 100 373 24 569 597 1133 320 965 649 284 76 295 499 257 322 150 386 146 352 312 900 230 638 1526 729 366 309 2792 5177 306 Hop 43 | . . . . . . . . . . . . . . . . . . . . . . . . 3 6 4 28 2 . Pick Up 186 | 7 13 . 19 1 6 3 15 1 4 . 7 7 . 1 2 9 2 . 3 5 . 8 20 15 1 3 . 24 10 Fast Attach 264 | 6 5 . 7 . 5 . 12 1 2 . . 2 . . 2 7 1 1 1 10 1 17 44 22 4 9 13 70 22 Attach 152 | . 1 . 12 . . . 12 3 3 . 3 6 . 2 1 5 1 1 3 3 . 12 18 21 2 3 1 21 18 Detach 95 | . 3 . 3 . 1 . 14 2 2 . . 2 . 2 1 2 . 1 1 . 1 6 7 11 1 2 3 18 12 Swap 125 | . 8 2 6 . 1 8 10 2 1 2 . 7 . . 2 1 . 2 5 4 3 26 8 5 . 2 1 12 7 Drop 336 | 2 7 . 21 1 11 3 19 1 2 . 2 10 . . 1 16 1 1 4 10 . 15 61 29 3 9 10 83 14 Fire 714 | 16 7 . 46 8 . 16 19 28 26 . 35 31 4 5 . 21 6 3 13 7 . 93 34 64 3 . . 137 92 Melee 56 | . . . . . . . . . . . . . . . . . . . . . . 8 39 . . 5 4 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crush 31 | 1 . . 5 . . . . . 1 . 1 10 . . . . 1 . . . . 10 1 1 . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . . 5 . 1 . 2 . . . Rewire 20 | . . . . . . 19 . . . . . . . . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Qua) -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 391 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 10) 529 | -10/Materials | Entered Mines 529 | -10/Mines | Discovered new exit (range 9) 532 | -10/Mines | Assembled infested the area 570 | -10/Mines | Entered Materials 570 | -9/Materials | Evolved 2 slots: Utility x2 601 | -9/Materials | Lost 3 parts (1p1u1w) 808 | -9/Materials | Discovered new exit (range 12) 1110 | -9/Materials | Discovered new exit (range 9) 1306 | -9/Materials | Identified exit to Mines 1548 | -9/Materials | Entered Mines 1635 | -9/Mines | Identified exit to Materials 1737 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1757 | -9/Mines | Discovered exit to Materials (range 12) 1917 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1970 | -9/Mines | Learned 4 Materials zone layouts 2220 | -9/Mines | Entered Zion 2237 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2299 | -7/Zion | Discovered new exit (range 16) 2512 | -7/Zion | Learned 12 Factory zone layouts 2646 | -7/Zion | Learned Factory terminal intel 2796 | -7/Zion | Learned location of Recycling (-7) 2901 | -7/Zion | Found Prototype Launcher 2901 | -7/Zion | Identified Gui. Missile Launcher 2904 | -7/Zion | Found Prototype Launcher 2904 | -7/Zion | Identified Rocket Array 3095 | -7/Zion | Found GAL Module 3260 | -7/Zion | Imprinted 3262 | -7/Zion | Declared Zion's savior 3532 | -7/Zion | Entered Proximity Caves 3532 | -6/Proximity Caves | Accompanied by 4 allies 3576 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3682 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3985 | -6/Proximity Caves | Discovered new exit (range 7) 3992 | -6/Proximity Caves | Entered Factory 3992 | -6/Factory | Evolved 6 slots: Propulsion x4, Utility x2 3994 | -6/Factory | Loaded intel: 20 terminal locations 4062 | -6/Factory | Retrieved Zion intel report: Branch Access 4062 | -6/Factory | Identified exit to Lower Caves 4063 | -6/Factory | Zion Light squad teleported in 4224 | -6/Factory | Discovered new exit (range 5) 4621 | -6/Factory | Zion Fire squad teleported in 4655 | -6/Factory | Found Launcher Loader 5362 | -6/Factory | Cargo convoy interrupted 5403 | -6/Factory | Found Prototype Device 5403 | -6/Factory | Identified Exp. Shield Generator 5408 | -6/Factory | Terminal network hard line cut 5427 | -6/Factory | Found Prototype Protection 5427 | -6/Factory | Identified Active Cooling Armor 5442 | -6/Factory | Found Prototype Protection 5544 | -6/Factory | Entered Lower Caves 5589 | -6/Lower Caves | Encountered a Warlord checkpoint 5766 | -6/Lower Caves | Learned location of 1 exit from Factory 5772 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6423 | -6/Lower Caves | Found Alien Artifact 6423 | -6/Lower Caves | Identified Core Expander 6423 | -6/Lower Caves | Installed Core Expander, added new Utility slot 6624 | -6/Lower Caves | Discovered new exit (range 3) 6637 | -6/Lower Caves | Entered another Lower Caves area 6893 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7066 | -6/Lower Caves | Discovered new exit (range 6) 7129 | -6/Lower Caves | Found Imp. Powered Armor 7153 | -6/Lower Caves | Entered Data Miner 7153 | -6/Data Miner | Discovered new exit (range 6) 7184 | -6/Data Miner | Met Data Miner 7214 | -6/Data Miner | Learned location of Section 7 (-3) 7214 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7237 | -6/Data Miner | Received God Mode back door access code from Data Miner 7275 | -6/Data Miner | Identified Zio. Weapon Casing 7278 | -6/Data Miner | Entered Proximity Caves 7288 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7359 | -5/Proximity Caves | Learned Extension security intel 7359 | -5/Proximity Caves | Learned Factory emergency access door positions 7368 | -5/Proximity Caves | Destroyed 7 combat bots 7464 | -5/Proximity Caves | Learned 12 Factory zone layouts 7777 | -5/Proximity Caves | Escorted by Enhanced Grunt 7825 | -5/Proximity Caves | Discovered new exit (range 8) 7837 | -5/Proximity Caves | Entered Factory 7837 | -5/Factory | Accompanied by 1 ally 7837 | -5/Factory | Evolved 2 slots: Utility x2 7838 | -5/Factory | Identified exit to Upper Caves 7839 | -5/Factory | Identified exit to Factory 8009 | -5/Factory | Destroyed 9 combat bots 8655 | -5/Factory | Repaired Centrium Heavy Treads 8713 | -5/Factory | Repaired Launcher Loader 8738 | -5/Factory | Cargo convoy interrupted 8762 | -5/Factory | Zion hero teleported in (99-TNT) 8830 | -5/Factory | Entered Upper Caves 8830 | -5/Upper Caves | Accompanied by 1 ally (99-TNT) 8844 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8974 | -5/Upper Caves | Spotted B-75 Beast 8977 | -5/Upper Caves | Allies destroyed B-75 Beast 9030 | -5/Upper Caves | Encountered a Warlord checkpoint 9064 | -5/Upper Caves | Ambushed by wild Derelicts 9273 | -5/Upper Caves | Discovered new exit (range 9) 9289 | -5/Upper Caves | Entered another Upper Caves area 9289 | -5/Upper Caves | Accompanied by 1 ally (99-TNT) 9292 | -5/Upper Caves | Discovered exit to Factory (range 11) 9748 | -5/Upper Caves | Spotted B-75 Beast 9751 | -5/Upper Caves | Allies destroyed B-75 Beast 9806 | -5/Upper Caves | Discovered new exit (range 9) 9824 | -5/Upper Caves | Entered Zhirov 9824 | -5/Zhirov | Accompanied by 1 ally (99-TNT) 9824 | -5/Zhirov | Discovered new exit (range 3) 9853 | -5/Zhirov | Met Zhirov 9899 | -5/Zhirov | Found Alien Artifact 9899 | -5/Zhirov | Identified Integrated Reactor 9899 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9944 | -5/Zhirov | Found Alien Artifact 9977 | -5/Zhirov | Learned location of Quarantine (-3) 9977 | -5/Zhirov | Learned location of Testing (-2) 9977 | -5/Zhirov | Learned location of Command (-1) 9991 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10193 | -5/Zhirov | Entered Proximity Caves 10193 | -4/Proximity Caves | Accompanied by 1 ally (99-TNT) 10326 | -4/Proximity Caves | Spotted B-86 Titan 10337 | -4/Proximity Caves | Destroyed B-86 Titan 10403 | -4/Proximity Caves | Attracted the attention of an 0b10 base 10666 | -4/Proximity Caves | Found Prototype Device 10666 | -4/Proximity Caves | Identified Exp. Shock Absorption System 10686 | -4/Proximity Caves | Found Hvy. Reactive Plating 10691 | -4/Proximity Caves | Found Prototype Launcher 10691 | -4/Proximity Caves | Identified 99-TNT's Nukerbomber 10884 | -4/Proximity Caves | Discovered exit to Factory (range 7) 10953 | -4/Proximity Caves | Entered Factory 10953 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10954 | -4/Factory | Identified exit to Upper Caves 10954 | -4/Factory | Identified exit to Extension 11147 | -4/Factory | Fabricated Exp. Transmission Jammer (x1) 11292 | -4/Factory | Entered Upper Caves 11453 | -4/Upper Caves | Learned 4 Research zone layouts 11844 | -4/Upper Caves | Discovered new exit (range 9) 11858 | -4/Upper Caves | Entered another Upper Caves area 11955 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12099 | -4/Upper Caves | Destroyed 7 combat bots 12141 | -4/Upper Caves | Learned location of 1 exit from Research 12207 | -4/Upper Caves | Learned Factory garrison access intel 12207 | -4/Upper Caves | Learned Research stockpile data 12207 | -4/Upper Caves | Learned Armory emergency access door positions 12207 | -4/Upper Caves | Learned Armory trap positions 12207 | -4/Upper Caves | Learned Factory trap positions 12366 | -4/Upper Caves | Discovered new exit (range 11) 12412 | -4/Upper Caves | Entered Warlord 13009 | -4/Warlord | Rebuked by Warlord 13024 | -4/Warlord | Opened Warlord's prototype stash 13034 | -4/Warlord | Warlord's base attacked by MAIN.C 13034 | -4/Warlord | Found Prototype Device 13034 | -4/Warlord | Identified Exp. Cloaking Device 13042 | -4/Warlord | Found Prototype Processor 13042 | -4/Warlord | Identified Exp. Core Analyzer 13054 | -4/Warlord | Found Prototype Reactor 13384 | -4/Warlord | Warlord forces counterattacked 13393 | -4/Warlord | Spotted Striker 13423 | -4/Warlord | Spotted Executioner 13474 | -4/Warlord | Spotted Striker 13494 | -4/Warlord | Spotted Executioner 13709 | -4/Warlord | Warlord base infiltrated, sounded retreat 13743 | -4/Warlord | Build established: Scavenger-Mutant 13772 | -4/Warlord | Found Prototype Energy Gun 13772 | -4/Warlord | Identified Vortex Rail 13780 | -4/Warlord | Found Prototype Energy Gun 13780 | -4/Warlord | Identified Vortex Rifle 13923 | -4/Warlord | Spotted Striker 13958 | -4/Warlord | Spotted Striker 13961 | -4/Warlord | Spotted Striker 13962 | -4/Warlord | P-70 Sage assimilated allied BD-K3M(l) 13979 | -4/Warlord | Discovered new exit (range 10) 14009 | -4/Warlord | P-80 Master assimilated allied T4-ZHQ(c) 14036 | -4/Warlord | Entered Proximity Caves 14387 | -3/Proximity Caves | Discovered new exit (range 15) 14400 | -3/Proximity Caves | Spotted B-86 Titan 14434 | -3/Proximity Caves | Entered Research 14434 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 14435 | -3/Research | Identified exit to Armory 14435 | -3/Research | Identified Vortex Chain Reactor 14436 | -3/Research | Identified exit to Research 14436 | -3/Research | Identified exit to Quarantine 14554 | -3/Research | Repaired Imp. Utility Shielding 14828 | -3/Research | Spotted B-86 Titan 14843 | -3/Research | Destroyed B-86 Titan 14966 | -3/Research | Crushed by falling debris 14969 | -3/Research | Crushed by falling debris 14985 | -3/Research | Crushed by falling debris 15009 | -3/Research | Crushed by falling debris 15022 | -3/Research | Crushed by falling debris 15055 | -3/Research | Found Quantum Capacitor 15064 | -3/Research | Found Prototype Device 15064 | -3/Research | Identified Exp. Thermal Shield 15664 | -3/Research | Terminal network hard line cut 15868 | -3/Research | Build established: Mutant 15923 | -3/Research | Entered Quarantine 15967 | -3/Quarantine | Found Alien Energy Cannon 15984 | -3/Quarantine | Found Alien Artifact 15984 | -3/Quarantine | Identified Core Reset Matrix 15984 | -3/Quarantine | Identified Transdimensional Reconstructor 15984 | -3/Quarantine | Identified Core Cannon 15984 | -3/Quarantine | Used Core Reset Matrix 15988 | -3/Quarantine | Detected hypermatrix surge 15988 | -3/Quarantine | Sensed 13 artifacts in vicinity 16000 | -3/Quarantine | Cryocooling Duct disabled 16015 | -3/Quarantine | Ambient heat levels rising (+20) 16015 | -3/Quarantine | Non-combat units ordered to evacuate 16055 | -3/Quarantine | Found Core Stripper 16057 | -3/Quarantine | Incoming investigation squad redirected 16249 | -3/Quarantine | Build established: Alien-Mutant 16317 | -3/Quarantine | Core integrity fell below 50% 16417 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 16424 | -3/Quarantine | Found Transdimensional Reconstructor 16463 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 16466 | -3/Quarantine | Warped through subspace 16467 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 16547 | -3/Quarantine | Cryocooling Duct disabled 16562 | -3/Quarantine | Ambient heat levels rising (+20) 16562 | -3/Quarantine | Combat units ordered to evacuate 16662 | -3/Quarantine | Quarantine Guard activated 16689 | -3/Quarantine | Spotted Quarantine Guard 16689 | -3/Quarantine | Spotted Quarantine Guard 16692 | -3/Quarantine | Rewired Quarantine Guard 16702 | -3/Quarantine | Spotted Quarantine Guard 16708 | -3/Quarantine | Spotted Quarantine Guard 16728 | -3/Quarantine | Destroyed Quarantine Guard 16731 | -3/Quarantine | Warped through subspace 16731 | -3/Quarantine | Spotted Quarantine Guard 16735 | -3/Quarantine | Emitted hypermatrix ping 16740 | -3/Quarantine | Assembled emerged from beneath the floor 16745 | -3/Quarantine | Destroyed Quarantine Guard 16907 | -3/Quarantine | Warped through subspace 16907 | -3/Quarantine | Spotted Quarantine Guard 16926 | -3/Quarantine | Destroyed Quarantine Guard 17243 | -3/Quarantine | Terminal network hard line cut 17510 | -3/Quarantine | Found Matter Drive 17573 | -3/Quarantine | Spotted Quarantine Guard 17602 | -3/Quarantine | Destroyed Quarantine Guard 17603 | -3/Quarantine | Core integrity fell below 20% 17651 | -3/Quarantine | Spotted Quarantine Guard 17696 | -3/Quarantine | Destroyed Quarantine Guard 17905 | -3/Quarantine | Found Phase Armor 17932 | -3/Quarantine | Spotted Quarantine Guard 17943 | -3/Quarantine | Destroyed Quarantine Guard 18045 | -3/Quarantine | Spotted Fortress 18060 | -3/Quarantine | Destroyed Fortress 18088 | -3/Quarantine | Found Vortex Chain Reactor 18094 | -3/Quarantine | Found Vortex Chain Reactor 18120 | -3/Quarantine | Found Prototype Device 18120 | -3/Quarantine | Identified Exp. Force Field 18123 | -3/Quarantine | Found Prototype Device 18123 | -3/Quarantine | Identified Thermal Barrier 18127 | -3/Quarantine | Found Unknown Device 18127 | -3/Quarantine | Identified Antimissile System 18130 | -3/Quarantine | Found Prototype Device 18130 | -3/Quarantine | Identified EM Dispersion Field 18332 | -3/Quarantine | Found Prototype Protection 18332 | -3/Quarantine | Identified Centrium Heavy Armor Plating 18433 | -3/Quarantine | Discovered new exit (range 6) 18433 | -3/Quarantine | Spotted Quarantine Guard 18455 | -3/Quarantine | Destroyed Quarantine Guard 19019 | -3/Quarantine | Spotted Quarantine Guard 19280 | -3/Quarantine | Found Dimensional Node Initializer 20777 | -3/Quarantine | Entered Section 7 20778 | -3/Section 7 | Emitted hypermatrix ping 20778 | -3/Section 7 | Sensed 25 artifacts in vicinity 20783 | -3/Section 7 | Assembled emerged from beneath the floor 20921 | -3/Section 7 | Found Integrity Redistributor 20966 | -3/Section 7 | Found Integrated Dissipator 20966 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21029 | -3/Section 7 | Crushed by falling debris 21035 | -3/Section 7 | Spotted S7 Guard 21046 | -3/Section 7 | Found Core Membrane 21046 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 21082 | -3/Section 7 | Warped through subspace 21082 | -3/Section 7 | Spotted S7 Guard 21084 | -3/Section 7 | Warped through subspace 21397 | -3/Section 7 | Spotted S7 Guard 21400 | -3/Section 7 | Found Integrated Singularity Reactor 21400 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 21408 | -3/Section 7 | Spotted S7 Guard 21412 | -3/Section 7 | Found Integrated Heat Negator 21412 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 21426 | -3/Section 7 | Spotted Alpha 7 21426 | -3/Section 7 | Spotted Alpha 7 21449 | -3/Section 7 | Found Transdimensional Reconstructor 21453 | -3/Section 7 | Found Matter Drive 21468 | -3/Section 7 | Spotted B-99 Colossus 21487 | -3/Section 7 | Found LRC Boosters 21487 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 21489 | -3/Section 7 | Found LRC Insulator 21489 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 21491 | -3/Section 7 | Found LRC Armor 21491 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 21516 | -3/Section 7 | Discovered exit to Research (range 16) 21517 | -3/Section 7 | Entered Research 21517 | -2/Research | Evolved 2 slots: Utility x2 21523 | -2/Research | Retrieved Zion intel report: Branch Access 21523 | -2/Research | Identified exit to Testing 21544 | -2/Research | Found Antimissile System 21545 | -2/Research | Found Antimissile System 21559 | -2/Research | Retrieved Zion intel report: Guard Positions 21609 | -2/Research | Entered Testing 21637 | -2/Testing | Retrieved Zion intel report: Trap Installations 21648 | -2/Testing | Found Prototype Ballistic Cannon 21660 | -2/Testing | Found Prototype Energy Cannon 21679 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 21690 | -2/Testing | Used Integrity Redistributor, redistributed integrity from core (-111) 21705 | -2/Testing | Discovered new exit (range 12) 21709 | -2/Testing | Entered Access 21709 | -1/Access | Evolved 2 slots: Utility x2 21735 | -1/Access | Zion Zionite Resupply teleported in 21742 | -1/Access | Found Prototype Protection 21742 | -1/Access | Identified Zio. Shade Armor 21767 | -1/Access | Build established: Alien-Sprinter 21792 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 21808 | -1/Access | Spotted B-99 Colossus 21811 | -1/Access | Spotted B-99 Colossus 21859 | -1/Access | Found Antimissile System 21902 | -1/Access | Retrieved Zion intel report: Prototype Schematics 21919 | -1/Access | Retrieved Zion intel report: Component Stockpiles 21936 | -1/Access | Retrieved Zion intel report: Trap Installations 21946 | -1/Access | Spotted B-99 Colossus 22203 | -1/Access | Retrieved Zion intel report: Active Garrisons 22256 | -1/Access | First assault squad dispatched 22260 | -1/Access | Retrieved Zion intel report: Guard Positions 22261 | -1/Access | Zion Fire squad teleported in 22274 | -1/Access | Spotted B-99 Colossus 22276 | -1/Access | Spotted B-99 Colossus 22309 | -1/Access | Retrieved Zion intel report: Unaware Analyses 22312 | -1/Access | Retrieved Zion intel report: Component Schematics 22360 | -1/Access | Discovered new exit (range 7) 22360 | -1/Access | Retrieved Zion intel report: Prototype Schematics 22361 | -1/Access | Zion Light squad teleported in 22364 | -1/Access | Entered Command 22364 | -1/Command | Accompanied by 3 allies 22374 | -1/Command | Disengaged cave seal 22374 | -1/Command | Zionites emerged from the dark tunnel 22399 | -1/Command | Spotted B-99 Colossus 22423 | -1/Command | Spotted M Guard 22423 | -1/Command | Spotted M Guard 22423 | -1/Command | Spotted Combat Programmer 22433 | -1/Command | Found Antimissile System 22436 | -1/Command | Spotted Combat Programmer 22445 | -1/Command | Allies destroyed Combat Programmer 22445 | -1/Command | Allies destroyed Combat Programmer 22475 | -1/Command | Allies destroyed M Guard 22484 | -1/Command | Allies destroyed M Guard 22484 | -1/Command | All MAIN.C guards destroyed 22546 | -1/Command | Found Prototype Protection 22546 | -1/Command | Identified Zio. Weapon Casing 22587 | -1/Command | Found Prototype Processor 22587 | -1/Command | Identified Exp. Targeting Computer 22615 | -1/Command | Zionites emerged from the dark tunnel 22631 | -1/Command | Identified Potential Cannon 22649 | -1/Command | First assault squad dispatched 22656 | -1/Command | Met MAIN.C 22656 | -1/Command | 0b10 Conduit disabled 22667 | -1/Command | Incoming assault squad redirected 22671 | -1/Command | Allies destroyed MAIN.C Shell 22671 | -1/Command | MAIN.C activated Command garrisons 22685 | -1/Command | Allies destroyed MAIN.C 22726 | -1/Command | Found Zio. Weapon Casing 22742 | -1/Command | Identified Perforator 22777 | -1/Command | Found Zio. Shade Armor 23238 | -1/Command | Found Prototype Reactor 23238 | -1/Command | Identified Zero-point Reactor 23240 | -1/Command | Found Zero-point Reactor 23273 | -1/Command | Found Zio. Weapon Casing 23375 | -1/Command | Found Prototype Protection 23375 | -1/Command | Identified Zio. Heavy Carapace 23510 | -1/Command | Build established: Alien-Mutant 23710 | -1/Command | Discovered new exit (range 12) 24051 | -1/Command | Spotted Alpha 7 24080 | -1/Command | Destroyed Alpha 7 24251 | -1/Command | Found Prototype Device 24251 | -1/Command | Identified Beam Splitter 24255 | -1/Command | Found Prototype Device 24255 | -1/Command | Identified Exp. Weapon Cycler 24490 | -1/Command | Found Zio. Weapon Casing 24499 | -1/Command | Found Zio. Heavy Carapace 24547 | -1/Command | Build established: Scavenger-Mutant 25058 | -1/Command | Found Zio. Heavy Carapace 25525 | -1/Command | Destroyed B-99 Colossus 25533 | -1/Command | Found Unknown Protection 25533 | -1/Command | Identified Hvy. Reflective Plating 25535 | -1/Command | Found Unknown Protection 25535 | -1/Command | Identified Hvy. Insulated Plating 25550 | -1/Command | Found Corrupted Prototype Ballistic Gun 25550 | -1/Command | Identified Multirail 25557 | -1/Command | Found Corrupted Multirail 25733 | -1/Command | Discovered new exit (range 8) 25796 | -1/Command | Found Exp. Targeting Computer 26106 | -1/Command | Found Prototype Processor 26106 | -1/Command | Identified Exp. Melee Analysis Suite 26747 | -1/Command | Found Zio. Weapon Casing 26750 | -1/Command | Found Zio. Weapon Casing 26753 | -1/Command | Found Zio. Shade Armor 26755 | -1/Command | Found Zio. Shade Armor 26767 | -1/Command | Found Zio. Shade Armor 27220 | -1/Command | Build established: Alien-Mutant 27709 | -1/Command | Found Gamma Refractor 27748 | -1/Command | Warped through subspace to slip node 27748 | -1/Command | Discovered new exit (range 5) 27750 | -1/Command | Found Zio. Weapon Casing 27757 | -1/Command | Entered Access_0 27758 | -1/Access_0 | Sensed 2 artifacts in vicinity 27760 | -1/Access_0 | Met Architect 27773 | -1/Access_0 | Architect warped through subspace 27782 | -1/Access_0 | Destroyed A8 27810 | -1/Access_0 | Architect warped through subspace 27838 | -1/Access_0 | Subspace Access Node disabled 27843 | -1/Access_0 | Architect warped through subspace 27877 | -1/Access_0 | Architect warped through subspace 27898 | -1/Access_0 | Architect warped through subspace 27919 | -1/Access_0 | Architect warped through subspace 27958 | -1/Access_0 | Architect warped through subspace 27962 | -1/Access_0 | Destroyed 9 combat bots 27979 | -1/Access_0 | Architect warped through subspace 27997 | -1/Access_0 | Architect warped through subspace 28003 | -1/Access_0 | Architect warped through subspace 28015 | -1/Access_0 | Architect warped through subspace 28034 | -1/Access_0 | Architect warped through subspace 28054 | -1/Access_0 | Architect warped through subspace 28069 | -1/Access_0 | Subspace Access Node disabled 28081 | -1/Access_0 | Architect warped through subspace 28097 | -1/Access_0 | Architect warped through subspace 28138 | -1/Access_0 | A6 warped into view 28145 | -1/Access_0 | Destroyed A6 28189 | -1/Access_0 | Subspace Access Node disabled 28192 | -1/Access_0 | Architect warped through subspace 28205 | -1/Access_0 | Subspace Access Node disabled 28353 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 28363 | -1/Access_0 | Destroyed Architect 28364 | -1/Access_0 | Architect triggered a singularity event 28365 | -1/Access_0 | Warped through subspace to slip node 28365 | -1/Access_0 | Discovered new exit (range 8) 28372 | *** | Escaped singularity! Last Messages --------------- 28345_ Acquired Hdn. Centrium Leg. 28345_ Penetrated by Quantum Shear. 28353_ Acquired Hpw. Transdimensional Reconstructor. 28356_ Penetrated by Quantum Shear. 28361_ Quantum Shear penetrates Wall. 28361_ Destroyed Prototype Hover Unit. 28361_ Destroyed Prototype Protection. 28363_ Architect: "If I can't win, no one wins!" 28363_ Architect destroyed. 28364_ A0_COM: Initiating irreversible singularity event. Goodbye. 28365_ A0_COM: 10. 28365_ Warped through subspace, drawn to slip node. 28365_ EXIT=FOUND 28366_ A0_COM: 9. 28367_ A0_COM: 8. 28368_ A0_COM: 7. 28369_ A0_COM: 6. 28370_ A0_COM: 5. 28371_ A0_COM: 4. 28372_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 272 Coolant Potential 220 Energy Generation 91 Energy Capacity 1730 Matter Stores 800 Matter Capacity 1200 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 60 Jamming Range 22 Power Amplification 30 Additional Mass Support 20 Armor Coverage 3000 Resistance: KI 40 Resistance: TH 30 Resistance: EX 30 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 720 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 32 Melee Accuracy 6 Launcher Accuracy 40 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 40 Recoil Reduction 8 Matter Filtering 50 Energy Filtering 50 Particle Charging 30 Offensive Hacking 11 Defensive Hacking 14 Item Schematics ----------------- Proton Burst Cannon | -1/Access | Z-intel Exp. Field Recycling Unit | -1/Access | Z-intel Exp. Hacking Suite | -1/Access | Z-intel Cld. Plasma Rifle | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Cld. Gravmag System | -1/Access | Z-intel Neutron Missile Launcher | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Energy Mantle | -1/Access | Z-intel Adv. Weapon Cycler | -1/Access | Z-intel Adv. Coolant Injector | -1/Access | Z-intel Imp. System Restoration Module | -1/Access | Z-intel Adv. Force Field | -1/Access | Z-intel Huge Storage Unit | -1/Access | Z-intel Lrn. Sensor Array | -1/Access | Z-intel Matter Compressor | -1/Access | Z-intel Quantum Reactor | -1/Access | Z-intel Imp. Recalibrator | -1/Access | Z-intel Stasis Beam | -1/Access | Z-intel Lyr. Heavy Armor Plating | -1/Access | Z-intel Imp. Melee Analysis Suite | -1/Access | Z-intel Tesla Rifle | -1/Access | Z-intel Energy Well | -1/Access | Z-intel Hvy. Proton Cannon | -1/Access | Z-intel Exp. Optical Array | -1/Access | Z-intel Prc. Energy Filter | -1/Access | Z-intel EM Disruption Field | -1/Access | Z-intel Imp. Matter Neutralizer | -1/Access | Z-intel Enh. Biometal Leg | -1/Access | Z-intel Adv. Kinecellerator | -1/Access | Z-intel Exp. Focal Shield | -1/Access | Z-intel Gravity Neutralizing Apparatus | -1/Access | Z-intel Spectral Analyzer | -1/Access | Z-intel Hvy. Tesla Rifle | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Transmission Jammer | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Core Cannon Core Stripper High-powered Transdimensional Reconstructor Transdimensional Reconstructor Matter Drive Phase Armor Integrated Dissipator Core Membrane Integrated Singularity Reactor Integrated Heat Negator LRC Boosters LRC Insulator LRC Armor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumZioniteBroadsword Manual? 0 Play Time 03:37:36 Cumulative 2167.9 hours Start 2021.08.27 @ 08:37:28 End 2021.08.27 @ 12:43:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2665 Rogue 2657 Adventurer 0 Explorer 8 Win Type 6 Total 247 Types 46/32/91/3/3/5/64/2/1 Lore% 99 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c1eba1a-626a-4748-8a29-c38c5f1db31d