Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.18 @ 11:53:24 // Winter2019/RPGLIKE Player: Storm Mk9 Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (392) 1960 Value Destroyed (3868) 3868 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 7581 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 233 Cogmind --------- Core Integrity 0/1000 Matter 288/300 Energy 506/510 System Corruption 7% Temperature Cool (2) Movement Walking (150) Ox1 Location -9/Storage Parts ------- > --- POWER (3) -------- Heavy Ion Engine Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Heat Sink Improved Heat Sink Light Armor Plating Light Armor Plating > --- WEAPON (4) ------- Beamcaster Particle Cannon Advanced Beam Cannon Improved Heavy Machine Gun > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Battery Light Armor Plating Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Beamcaster Particle Cannon Advanced Beam Cannon Improved Heavy Machine Gun > --- INVENTORY -------- (None) [Rating: 42] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Light Armor Plating Device Improved Heat Sink Storage Large Battery Processor Targeting Computer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Heavy Machine Gun Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 11 | 6 . 1 2 2 Power 2 | 1 . . 1 . Propulsion 1 | 1 . . . . Utility 5 | 3 . 1 . 1 Weapon 3 | 1 . . 1 1 Parts Attached 45 | 11 4 2 2 26 Power 11 | 2 1 . 1 7 Engine 10 | 2 . . 1 7 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 5 | 2 . . . 3 Treads . | . . . . . Leg 5 | 2 . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 4 2 1 . 6 Device 4 | 1 . 1 . 2 Storage 1 | . 1 . . . Processor 1 | 1 . . . . Hackware . | . . . . . Protection 7 | 2 1 . . 4 Artifact . | . . . . . Weapon 16 | 3 1 1 1 10 Energy Gun 9 | 1 1 1 1 5 Energy Cannon 2 | . . . . 2 Ballistic Gun 3 | 1 . . . 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 1 | 1 . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . . 6 Parts Lost 3 | . . . . 3 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 Average Slot Usage (%) 98 | . 99 97 91 98 Engine 17 | . 16 9 10 18 Core 2 | . 3 9 7 1 Leg 14 | . 20 18 15 13 Device 10 | . 3 7 7 11 Storage 6 | . 2 9 7 6 Processor 2 | . 10 9 7 . Protection 19 | . 23 18 15 19 Energy Gun 14 | . 18 17 18 14 Energy Cannon 8 | . . . . 10 Naked Turns . | . . . . . Heaviest Build 58 | 15 22 24 30 58 Greatest Support 30 | 20 20 20 20 30 Greatest Overweight (x) 3 | 1 1 1 1 3 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity . | . . . . . Average Capacity . | . . . . . Most Carried . | . . . . . Average Carried . | . . . . . Final Capacity . | . . . . . Final Carried . | . . . . . Class Distribution -------------------- 63% | Scavenger-Tank 23% | Hacker-Mutant 7% | Scavenger-Mutant 4% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Tank | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1213 | 340 40 20 20 793 Remotely . | . . . . . Salvage Created 13305 | 303 654 884 268 11196 Parts 586 | 30 36 40 15 465 Haulers Intercepted 8 | . 2 . . 6 Recyclers Shooed 12 | . 4 2 . 6 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 61 | . 8 4 6 43 Guns 53 | . 7 3 5 38 Cannons 5 | . 1 . . 4 Classes Destroyed 13 | 3 4 1 1 4 Worker 148 | 4 4 4 . 136 Builder 69 | . 2 5 1 61 Tunneler 15 | 9 1 5 . . Hauler 8 | . 2 . . 6 Recycler 81 | 1 3 7 1 69 Mechanic 2 | . . . . 2 Operator 2 | . . . . 2 Watcher 6 | . 3 . 1 2 Swarmer 7 | . . 2 2 3 Grunt 37 | . 8 2 2 25 Brawler 2 | . . . . 2 Duelist 2 | . . . . 2 Sentry 13 | . . . 2 11 Best Kill Streak 19 | 6 5 7 3 19 Combat Bots Only 4 | . 4 2 2 4 Max Kills in Single Turn 3 | 2 1 1 2 3 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 3592 | . 230 125 274 2963 Core 2422 | . 148 75 164 2035 Absorbed by Shields . | . . . . . Redirected to Core 2020 | . 131 69 135 1685 Core Remaining (%) 95 | 100 . 90 . . Volleys Fired 725 | 28 62 46 21 568 Largest 4 | 2 2 2 3 4 Hottest 267 | 150 150 130 195 267 Shots Fired 2103 | 41 114 92 47 1809 Gun 1350 | 38 111 92 47 1062 Cannon 738 | . . . . 738 Launcher 9 | . . . . 9 Special 6 | 3 3 . . . Kinetic 63 | 10 . . . 53 Thermal 2031 | 31 114 92 47 1747 Explosive 9 | . . . . 9 Electromagnetic . | . . . . . Robot Hit Streak 77 | 30 30 42 55 77 Robot Miss Streak 2 | 1 1 1 1 2 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 971 | 34 99 65 36 737 Core Hits 430 | 15 34 28 11 342 Critical Hits 3 | . . . . 3 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 16615 | 448 1296 943 514 13414 Guns 13381 | 424 1224 943 514 10276 Cannons 3097 | . . . . 3097 Explosions 41 | . . . . 41 Melee . | . . . . . Ramming . | . . . . . Kinetic 105 | 87 . . . 18 Thermal 16469 | 361 1296 943 514 13355 Explosive 41 | . . . . 41 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 1 1 . 7 Average Corruption 3 | . 1 1 . 3 Corruption Purged . | . . . . . Effects 181 | . . 4 . 177 Message Errors 36 | . . 4 . 32 Matter Fused 35 | . . . . 35 Heat Flow Errors 21 | . . . . 21 Energy Discharges 17 | . . . . 17 Data Loss (minor) 17 | . . . . 17 Data Loss (major) 1 | . . . . 1 Targeting Errors 47 | . . . . 47 Weapon Failures 7 | . . . . 7 Overload Shots . | . . . . . Overflow Damage 189 | 9 . . . 180 Projectiles 189 | 9 . . . 180 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 58 | . . . . 58 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 359 | . . . . 359 Average Temperature 62 | . . . . 62 Received Heat Transfer 846 | . 207 102 138 399 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . 1 1 1 1 Combat Hostiles 3 | . . 1 1 1 Parts Melted 72 | 1 8 3 2 58 Heat Transferred 35038 | 1049 3480 2368 1221 26920 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 576 | 70 293 156 186 576 Initial 56 | . . 6 . 56 Average 104 | 27 96 40 101 121 Maximum Alert Level 2 | . 1 . . 2 Low Security (%) 82 | 100 75 100 100 78 Level 1 10 | . 24 . . 12 Level 2 6 | . . . . 8 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . . . . 15 Investigation 4 | . . . . 4 Extermination . | . . . . . Reinforcement 7 | . . . . 7 Assault 3 | . . . . 3 Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 6 | . . . . 6 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 14 5 9 58 Peak Tracking Total 8 | . 3 2 4 8 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . . 1 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 38 | . . 4 1 33 Max in Single Turn 1 | . . 1 1 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 13 | . 3 . . 10 Terminals 8 | . 1 . . 7 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 28 | . 3 . . 25 Successful 24 | . 3 . . 21 Failed 4 | . . . . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 12 | . . . . 12 Terminals 18 | . 1 . . 17 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 7 | . 2 . . 5 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 13 | . 1 . . 12 Record 3 | . . . . 3 Prototype ID Bank 1 | . . . . 1 Open Door 2 | . . . . 2 Branch Access Points 2 | . 1 . . 1 Alert Level 2 | . . . . 2 Locate Traps 1 | . . . . 1 Disarm Traps 1 | . . . . 1 Assault Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 7 | . 2 . . 5 Process 1 | . . . . 1 Report Inventory 5 | . 2 . . 3 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks 1 | . . . . 1 Terminals 1 | . . . . 1 Search 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 . . 8 Full Trace Events 6 | . . . . 6 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter 215 | . . . . 215 Retrieved Matter . | . . . . . Retrieved Components 10 | . . . . 10 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 49 | . . . . 49 Total Damage 678 | . . . . 678 Kills 8 | . . . . 8 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 10572 | 629 490 1269 166 8018 Spaces Moved 4640 | 143 216 736 51 3494 Core 5 | 5 . . . . Treads . | . . . . . Legs 4635 | 138 216 736 51 3494 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 150 150 Average Speed 155 | 118 127 149 150 160 Slowest Speed 210 | 120 150 150 150 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 9 | . . . . 9 Exploration Rate (%) 52 | 4 56 99 8 97 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 72 | . . . . 72 Terrain Destroyed 208 | . . . . 208 Melee . | . . . . . Projectile 57 | . . . . 57 AOE 151 | . . . . 151 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 6480 | 551 311 809 96 4713 Wait 936 | 369 12 25 9 521 Move 4630 | 142 215 735 50 3488 Hop . | . . . . . Pick Up . | . . . . . Fast Attach 44 | 11 4 2 2 25 Attach . | . . . . . Detach . | . . . . . Swap 1 | . . . . 1 Drop 28 | 1 4 1 . 22 Fire 725 | 28 62 46 21 568 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous 110 | . 14 . 14 82 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) History --------- Turn | Location | Event 7 | -11/Scrapyard | Upgraded with Power slot (x1) 7 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 7 | -11/Scrapyard | Upgraded with Utility slot (x3) 7 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 630 | -11/Scrapyard | Entered Materials 631 | -10/Materials | Build established: Hacker-Mutant 978 | -10/Materials | Identified exit to Mines 978 | -10/Materials | Discovered exit to Mines (range 14) 1063 | -10/Materials | Identified exit to Materials 1063 | -10/Materials | Discovered exit to Materials (range 9) 1120 | -10/Materials | Entered Mines 1122 | -10/Mines | Reached level 2 1129 | -10/Mines | Upgraded with Utility slot (x1) 1231 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1336 | -10/Mines | Discovered exit to Materials (range 7) 1569 | -10/Mines | Discovered exit to Materials (range 6) 1890 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1995 | -10/Mines | Learned location of Zion (-6) 2389 | -10/Mines | Entered Materials 2391 | -9/Materials | Reached level 3 2391 | -9/Materials | Reached level 4 2395 | -9/Materials | Upgraded with Power slot (x1) 2395 | -9/Materials | Upgraded with Weapon slot (x1) 2428 | -9/Materials | Identified exit to Storage 2428 | -9/Materials | Discovered exit to Storage (range 16) 2555 | -9/Materials | Entered Storage 2557 | -9/Storage | Reached level 5 2813 | -9/Storage | Repaired Lgt. Armor Plating 2853 | -9/Storage | Build established: Scavenger-Tank 3030 | -9/Storage | Reached level 6 3045 | -9/Storage | Upgraded with Weapon slot (x1) 3268 | -9/Storage | Identified exit to Garrison 3274 | -9/Storage | Identified exit to Recycling 3277 | -9/Storage | Reached level 7 3410 | -9/Storage | Garrison activated, responded to threat 3458 | -9/Storage | Reached level 8 3607 | -9/Storage | Crushed by falling debris 3615 | -9/Storage | Crushed by falling debris 3640 | -9/Storage | Crushed by falling debris 3641 | -9/Storage | Core integrity fell below 50% 3858 | -9/Storage | Identified exit to Materials 3858 | -9/Storage | Discovered exit to Materials (range 15) 3883 | -9/Storage | Met a pair of Derelict thieves 4379 | -9/Storage | Upgraded with Utility slot (x1) 4783 | -9/Storage | Reached level 9 10342 | -9/Storage | Crushed by falling debris 10356 | -9/Storage | Crushed by falling debris 10363 | -9/Storage | Crushed by falling debris 10386 | -9/Storage | Crushed by falling debris 10504 | -9/Storage | Crushed by falling debris 10505 | -9/Storage | Core integrity fell below 20% 10573 | -9/Storage | Crushed by falling debris 10573 | -9/Storage | Smashed by cave-in Last Messages --------------- 10456_ U-05 Engineer builds a Wall. 10461_ System corrupted: Substantial component data lost. 10488_ Acquired 4 matter. 10497_ System corrupted: Adv. Beam Cannon targeting data glitched. 10498_ Acquired 4 matter. 10504_ The unstable cave ceiling collapses. 10504_ Crushed by falling debris. 10504_ Hrd. Light Armor Plating destroyed. 10504_ System corrupted by crushing effect (+2). 10506_ System corrupted: Imp. Heavy Machine Gun targeting data glitched. 10514_ Acquired 4 matter. 10530_ E5MECGS6 R%KI>N PUZDJKO 10532_ System corrupted: Beamcaster targeting data glitched. 10533_ Acquired 4 matter. 10535_ System corrupted: Imp. Heavy Machine Gun targeting data glitched. 10536_ Acquired 4 matter. 10546_ System corrupted: Heat flow error (+280). 10546_ Acquired 4 matter. 10569_ The unstable cave ceiling collapses. 10573_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????# #????????????????????????? | | ??????# #????????????????????????? | | ??????# #????????????????????????? | | ??????# ####?????????????????????? | | #######"##!###########???????????? | | %=%%%%%%%%%%!==%!|%#???????????? | | %%%%%%%%%%|*%%%%=<*#???????????? | | %!%!%%*%|!!%==%%%%%=!#???????????? | | ###############+######???????????? | | ##### #??????##%%=*###########???? | | #??????#!%%%="" #???? | | #?????###"="### # ###?????? | | ! #?????# %%%!##### ##??????? | | #?????#!!% #???## ##?????? | | !! #?????# ! %!!#????# #?????? | | !! % #?????# %!%!#????#@# #????? | | !! #?????########????# ###????? | | ^ #?????????????????# #??????? | | #"#####?????????????????###??????? | | ###############???????????????? | | % + ##??????????????? | | %# """ !! #??????????????? | | = # T """ !! #???????????????? | | %%%+ "" !% #???????????????? | | # % %% #???????????????? | | # ! #???????????????? | | #####+#########???????????????? | | # #???????????????????? | | # "" #???????????????????? | | % # "" *" #???????????????????? | | % # " "*" #???????????????????? | | # "="" " #???????????????????? | | # "="""" #???????????????????? | | + #????????????####???? | | # #????????????"""#???? | | ###########???#########"R"#???? | | # #???# ##" ###?? | | # """"" #???# !# #?? | | # "!|%" #???# [ # "" #?? | | # """" ##### ! # " #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 36 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Levels Raised 8 | . . 1 2 5 XP Earned 18811 | 6000 1260 1000 3318 7233 XP Spent 17930 | 5995 . 1480 3020 7435 Upgrades 47 | 18 . 3 6 20 Power Slot 2 | 1 . . 1 . Propulsion Slot 1 | 1 . . . . Utility Slot 5 | 3 . 1 . 1 Weapon Slot 3 | 1 . . 1 1 Core Integrity 8 | 1 . 2 2 3 Heat Dissipation 15 | 9 . . . 6 Ranged Accuracy 4 | 2 . . 2 . KI Resistance % 3 | . . . . 3 TH Resistance % 3 | . . . . 3 EX Resistance % 3 | . . . . 3 Protomatter Created 958 | . 220 . 89 649 Integrity Restored 2147 | . 265 . 265 1617 Core 1408 | . 148 . 239 1021 Parts 739 | . 117 . 26 596 Protomatter Decayed 421 | . 99 . . 322 Game ------ Seed GodGravmagConverter Manual? 0 Play Time 01:58:30 Cumulative 104.7 hours Start 2021.11.17 @ 22:00:45 End 2021.11.18 @ 11:53:24 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 30 Rogue 0 Adventurer 0 Explorer 30 Win Type - Total 4 Types 0/1/0/2/0/0/0/0/1 Lore% 51 Gallery% 44 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4098b52-ab15-4fc2-9b85-b4af352746e0