Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.07 @ 23:51:14

Player: wchar_t

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (47)      235
Value Destroyed (1396)     1396
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (667)                667
              TOTAL SCORE: 4078

 Bonus
-------
High Alert Combat Kills    30
Follower Combat Kills      37
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     224/300
Energy                     170/170
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (196) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
      Makeshift Power Source
>               --- PROPULSION (3) ---
                Aluminum Leg
       Improved Aluminum Leg
      Makeshift Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Core Shielding
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Plasma Cannon
                CR-A16's Pointy Stick
>               --- INVENTORY (20) ---
       Improved Ion Engine
                VSS Leg
                VSS Leg
                VSS Leg
                VSS Leg
                VTOL Module
                Cesium-ion Thruster
                Cesium-ion Thruster
                Cesium-ion Thruster
                Cesium-ion Thruster
      Makeshift Flight Unit
         Medium Storage Unit
   Experimental Sensor Array
          Light Armor Plating
                Hacking Drone Bay
                Beam Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
          Heavy Missile Launcher
                Rocket Array

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
                Aluminum Leg
       Improved Aluminum Leg
      Makeshift Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Core Shielding
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Plasma Cannon
                Rocket Array
>               --- INVENTORY --------
       Improved Ion Engine
                VSS Leg
                VSS Leg
                VSS Leg
                VSS Leg
                VTOL Module
                Cesium-ion Thruster
                Cesium-ion Thruster
                Cesium-ion Thruster
                Cesium-ion Thruster
      Makeshift Flight Unit
         Medium Storage Unit
   Experimental Sensor Array
          Light Armor Plating
                Hacking Drone Bay
                Beam Rifle
          Heavy Assault Rifle
          Heavy Missile Launcher
                CR-A16's Pointy Stick
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Missile Launcher
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             61   | 7   4   2   32  5   7   4   
  Power                    6    | 1   .   .   4   .   1   .   
    Engine                 6    | 1   .   .   4   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 3   1   .   12  3   1   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    19   | 2   1   .   12  3   1   .   
    Wheel                  1    | 1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 1   1   .   6   2   .   .   
    Device                 1    | .   .   .   1   .   .   .   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   .   4   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 2   2   2   10  .   5   4   
    Energy Gun             3    | .   .   .   2   .   1   .   
    Energy Cannon          2    | .   .   .   .   .   1   1   
    Ballistic Gun          14   | 2   2   2   7   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   2   .   
Parts Lost                 9    | .   .   .   9   .   .   .   
  Power                    2    | .   .   .   2   .   .   .   
  Propulsion               3    | .   .   .   3   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   
  Highest Loss Streak      2    | .   .   .   2   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   84  85  88  100 99  100 
  Engine                   11   | .   14  14  9   11  11  11  
  Leg                      31   | .   28  28  32  33  33  33  
  Device                   2    | .   .   .   6   3   .   .   
  Storage                  11   | .   14  14  11  11  11  11  
  Protection               12   | .   .   .   7   18  22  22  
  Energy Gun               5    | .   .   .   8   11  5   .   
  Energy Cannon            2    | .   .   .   .   .   5   10  
  Ballistic Gun            13   | .   27  28  13  11  10  1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             64   | 12  27  27  57  57  60  64  
  Greatest Support         43   | 20  20  20  30  33  43  43  
  Greatest Overweight (x)  3    | 3   1   1   2   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   1   1   1   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  
  Average Capacity         18   | 7   13  15  18  20  20  20  
  Most Carried             20   | 4   15  15  20  20  20  20  
  Average Carried          17   | 2   9   14  17  20  19  19  
  Final Capacity           20   | 8   15  15  20  20  20  20  
  Final Carried            20   | 4   15  15  20  20  20  20  

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 45% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   
-----------                Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Matter Collected           1091 | 208  159  37   500  102  70   15   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1690 | .    176  50   1228 79   .    157  
  Parts                    107  | .    15   3    81   4    .    4    
Haulers Intercepted        2    | .    .    .    2    .    .    .    
Recyclers Shooed           3    | .    1    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    1    2    
  Prevented                3    | .    .    .    .    .    .    3    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  44   | .   8   3   27  2   .   4   
  Guns                     39   | .   8   3   25  2   .   1   
  AOE                      5    | .   .   .   2   .   .   3   
Classes Destroyed          8    | .   2   .   4   1   .   1   
  Hauler                   2    | .   .   .   2   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  11   | .   6   3   2   .   .   .   
  Grunt                    21   | .   2   .   16  1   .   2   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   1   
  Sentry                   8    | .   .   .   8   .   .   .   
Best Kill Streak           4    | .   3   3   4   1   .   3   
  Combat Bots Only         4    | .   3   3   4   1   .   3   
Max Kills in Single Turn   3    | .   1   1   2   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               2414 | .    238  72   1520 204  .    380  
  Core                     469  | .    49   19   245  64   .    92   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  21   | .    .    .    .    .    .    21   
  Regen/Repaired (Parts)   21   | .    .    .    .    .    21   .    
Core Remaining (%)         86   | 100  .    72   .    .    .    .    
Volleys Fired              155  | .    30   5    100  7    .    13   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  125  | .    40   40   95   88   .    125  
Shots Fired                297  | .    59   10   199  14   .    15   
  Gun                      282  | .    59   10   198  14   .    1    
  Cannon                   11   | .    .    .    .    .    .    11   
  Launcher                 4    | .    .    .    1    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  221  | .    59   10   144  7    .    1    
  Thermal                  72   | .    .    .    54   7    .    11   
  Explosive                4    | .    .    .    1    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    7    7    19   5    .    7    
  Robot Miss Streak        5    | .    5    1    4    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           198  | .    31   7    147  9    .    4    
  Core Hits                94   | .    12   5    61   3    .    13   
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
  Critical Strikes         7    | .    .    .    6    1    .    .    
    Burn                   5    | .    .    .    4    1    .    .    
    Destroy                2    | .    .    .    2    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    .    3    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2607 | .    260  58   1876 154  .    259  
  Guns                     2186 | .    250  58   1716 146  .    16   
  Cannons                  52   | .    .    .    .    .    .    52   
  Explosions               326  | .    .    .    135  .    .    191  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  43   | .    10   .    25   8    .    .    
  Kinetic                  1448 | .    250  58   1058 66   .    16   
  Thermal                  790  | .    .    .    658  80   .    52   
  Explosive                326  | .    .    .    135  .    .    191  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    .    .    
  Average Corruption       2    | .    2    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    8    3    .    .    .    .    
    Message Errors         3    | .    1    2    .    .    .    .    
    Matter Fused           2    | .    2    .    .    .    .    .    
    Heat Flow Errors       3    | .    3    .    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1    | .    .    .    1    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    1    | .    .    .    1    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      39   | .    .    .    .    .    .    39   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             8    | .    3    .    4    1    .    .    
  Kicked                   8    | .    3    .    4    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        330  | .    269  .    70   33   .    330  
  Average Temperature      57   | .    104  .    14   7    .    102  
  Received Heat Transfer   666  | .    36   .    564  6    .    60   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    6    1    .    .    
  Heat Transferred         2283 | .    .    .    1924 259  .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Peak Influence             444  | .   165 134 444 234 .   .   
  Initial                  169  | .   .   64  52  169 .   .   
  Average                  174  | .   46  115 261 117 .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   
  Low Security (%)         55   | 100 100 100 21  80  .   .   
  Level 1                  40   | .   .   .   70  19  .   .   
  Level 2                  4    | .   .   .   7   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   4   .   .   .   
  Investigation            3    | .   1   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              71   | .   13  3   45  2   .   8   
  Peak Tracking Total      7    | .   3   3   7   2   .   5   
  Tactical Retreats        7    | .   1   .   4   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Traps Triggered            3    | .   2   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Machines Accessed          3    | .   1   .   2   .   .   .   
  Terminals                3    | .   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                6    | .   2   .   4   .   .   .   
  Successful               2    | .   .   .   2   .   .   .   
  Failed                   4    | .   2   .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   .   .   
  Terminals                6    | .   2   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   4   
  Highest-Rated Group      155  | .   .   .   .   .   155 155 
  Highest-Rated Ally       41   | .   .   .   .   .   41  41  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   12  
  Total Damage             215  | .   .   .   .   .   .   215 
  Kills                    2    | .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               5887 | 73   688  313  1886 751  1817 359  
Spaces Moved               2627 | 51   355  155  800  266  930  70   
  Core                     8    | 8    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2607 | 31   355  155  800  266  930  70   
  Wheels                   12   | 12   .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  190  190  196  
  Average Speed            181  | 117  160  190  175  190  193  196  
  Slowest Speed            260  | 200  190  190  260  190  196  196  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    66   31   75   44   88   9    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    2    .    
Spaces Dug                 39   | .    .    .    .    .    .    39   
Terrain Destroyed          68   | .    .    .    9    .    .    59   
  Melee                    3    | .    .    .    .    .    .    3    
  Projectile               6    | .    .    .    .    .    .    6    
  AOE                      59   | .    .    .    9    .    .    50   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Total                      3484 | 61   422  168  1114 497  954  268  
  Wait                     541  | .    19   1    128  216  .    177  
  Move                     2621 | 50   354  154  799  265  929  70   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  41   | 3    10   2    20   .    5    1    
  Fast Attach              30   | 7    3    .    11   3    6    .    
  Attach                   6    | .    .    .    5    .    .    1    
  Detach                   4    | 1    1    .    1    .    1    .    
  Swap                     26   | .    1    2    17   2    1    3    
  Drop                     49   | .    1    4    29   3    12   .    
  Fire                     155  | .    30   5    100  7    .    13   
  Melee                    3    | .    .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     8    | .    3    .    4    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto])
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   21 | -11/Junkyard       | Discovered new exit (range 15)
   74 | -11/Junkyard       | Entered Materials
  306 | -10/Materials      | Discovered new exit (range 16)
  316 | -10/Materials      | Build established: Mutant
  476 | -10/Materials      | Discovered new exit (range 4)
  762 | -10/Materials      | Entered Mines
  785 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  790 | -10/Mines          | Found Prototype Device
  990 | -10/Mines          | Found a hidden stash of uninstalled traps
 1029 | -10/Mines          | Discovered new exit (range 6)
 1056 | -10/Mines          | Learned Materials garrison access intel
 1075 | -10/Mines          | Entered Materials
 1075 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1249 | -9/Materials       | Discovered new exit (range 16)
 1588 | -9/Materials       | Build established: Scavenger-Mutant
 2156 | -9/Materials       | Discovered new exit (range 12)
 2565 | -9/Materials       | Core integrity fell below 50%
 2593 | -9/Materials       | Discovered new exit (range 6)
 2935 | -9/Materials       | Discovered new exit (range 14)
 2961 | -9/Materials       | Entered Mines
 3005 | -9/Mines           | Met a Derelict bent on vengeance
 3260 | -9/Mines           | Assembled infested the area
 3505 | -9/Mines           | Discovered new exit (range 14)
 3669 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3712 | -9/Mines           | Entered Zion
 3991 | -7/Zion            | Found Prototype Launcher
 3991 | -7/Zion            | Identified Gui. Missile Launcher
 4000 | -7/Zion            | Found Prototype Launcher
 4000 | -7/Zion            | Identified Rocket Array
 4115 | -7/Zion            | Learned location of 2 exits from Factory
 4286 | -7/Zion            | Found CR-A16's Pointy Stick
 4336 | -7/Zion            | Learned location of Armory (-3)
 4336 | -7/Zion            | Learned location of Warlord (-4)
 4467 | -7/Zion            | Given the Hacking Drone Bay
 4468 | -7/Zion            | Found Prototype Device
 4818 | -7/Zion            | Build established: Mutant
 4965 | -7/Zion            | Imprinted
 4967 | -7/Zion            | Declared Zion's savior
 5415 | -7/Zion            | Discovered new exit (range 16)
 5529 | -7/Zion            | Entered Proximity Caves
 5529 | -6/Proximity Caves | Accompanied by 4 allies
 5570 | -6/Proximity Caves | Spotted B-75 Beast
 5581 | -6/Proximity Caves | Core integrity fell below 20%
 5888 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
GOAL=ESCAPE
05530_ N-01 Spotter is scanning... <x2>
05531_ N-01 Spotter destroyed. <x2>
05538_ Hover Unit self-destruct mechanism malfunctions.
05570_ XO-Z6G(M) suffers critical hit (Burn).
05575_ XO-Z6G(M) destroyed.
05580_ Imp. Assault Rifle blasted off.
05582_ G-50 Soldier destroyed.
05584_ IV-M6K(M) destroyed.
05584_ L-41 Fighter destroyed.
05584_ G-50 Soldier destroyed. <x2>
05587_ Knocked back.
05588_ Acquired 4 matter.
05589_ Carbon-fiber Leg fries itself beyond repair.
05590_ Carbon-fiber Leg self-destruct mechanism malfunctions.
05592_ Acquired 5 matter.
05747_ Acquired 4 matter.
05751_ Acquired Imp. Assault Rifle.
05754_ Acquired 2 matter.
05852_ The unstable cave ceiling collapses. <x4>

 Map 
-----
+----------------------------------------------------+
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| ???????# %            =%*      # # ###???????????? |
| ???????#=%  #######    !      ######?????????????? |
| ???????#    #?????###         #??????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
                 Fission Core | -7/Zion | Archive
                Energy Filter | -7/Zion | Archive
           Lrn. Proton Cannon | -7/Zion | Archive
                  Tesla Rifle | -7/Zion | Archive
    Imp. Medium Armor Plating | -7/Zion | Archive
 Imp. Reaction Control System | -7/Zion | Archive
  Mak. Terrain Scan Processor | -7/Zion | Archive
         Adv. Terrain Scanner | -7/Zion | Archive
                Gatling Laser | -7/Zion | Archive
           Enh. Optical Array | -7/Zion | Archive
    Imp. Field Recycling Unit | -7/Zion | Archive
                Proton Cannon | -7/Zion | Archive
            Imp. Titanium Leg | -7/Zion | Archive
              Cloaking Device | -7/Zion | Archive

 Robot Schematics 
------------------
   B-36 Bruiser | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
      K-01 Serf | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyWeaponTreads
  Manual?         0
Play Time         00:27:12
  Cumulative      306.1 hours
  Start           2023.05.07 @ 23:24:39
  End             2023.05.07 @ 23:51:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           109
  Adventurer      8
  Explorer        8
Win Type          -
  Total           23
  Types           12/1/7/1/1/1/0/0/0
Lore%             88
Gallery%          86
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: bc21256c-7cb4-48fd-b5c0-dfe31eaae3b2