Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.07 @ 23:51:14 Player: wchar_t Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1396) 1396 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (667) 667 TOTAL SCORE: 4078 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 224/300 Energy 170/170 System Corruption 0% Temperature Cool (12) Movement Walking (196) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Makeshift Leg > --- UTILITY (3) ------ High-capacity Storage Unit Core Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Plasma Cannon CR-A16's Pointy Stick > --- INVENTORY (20) --- Improved Ion Engine VSS Leg VSS Leg VSS Leg VSS Leg VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Makeshift Flight Unit Medium Storage Unit Experimental Sensor Array Light Armor Plating Hacking Drone Bay Beam Rifle Heavy Assault Rifle Improved Assault Rifle Heavy Missile Launcher Rocket Array Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit Core Shielding Hardened Light Armor Plating > --- WEAPON ----------- Plasma Cannon Rocket Array > --- INVENTORY -------- Improved Ion Engine VSS Leg VSS Leg VSS Leg VSS Leg VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Makeshift Flight Unit Medium Storage Unit Experimental Sensor Array Light Armor Plating Hacking Drone Bay Beam Rifle Heavy Assault Rifle Heavy Missile Launcher CR-A16's Pointy Stick [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 61 | 7 4 2 32 5 7 4 Power 6 | 1 . . 4 . 1 . Engine 6 | 1 . . 4 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | 3 1 . 12 3 1 . Treads . | . . . . . . . Leg 19 | 2 1 . 12 3 1 . Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 1 . 6 2 . . Device 1 | . . . 1 . . . Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . . . 4 2 . . Artifact . | . . . . . . . Weapon 25 | 2 2 2 10 . 5 4 Energy Gun 3 | . . . 2 . 1 . Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 14 | 2 2 2 7 . 1 . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 1 . 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . Parts Lost 9 | . . . 9 . . . Power 2 | . . . 2 . . . Propulsion 3 | . . . 3 . . . Utility 2 | . . . 2 . . . Weapon 2 | . . . 2 . . . Highest Loss Streak 2 | . . . 2 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 84 85 88 100 99 100 Engine 11 | . 14 14 9 11 11 11 Leg 31 | . 28 28 32 33 33 33 Device 2 | . . . 6 3 . . Storage 11 | . 14 14 11 11 11 11 Protection 12 | . . . 7 18 22 22 Energy Gun 5 | . . . 8 11 5 . Energy Cannon 2 | . . . . . 5 10 Ballistic Gun 13 | . 27 28 13 11 10 1 Naked Turns . | . . . . . . . Heaviest Build 64 | 12 27 27 57 57 60 64 Greatest Support 43 | 20 20 20 30 33 43 43 Greatest Overweight (x) 3 | 3 1 1 2 1 1 1 Average Overweight (x) . | . . 1 . 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 18 | 7 13 15 18 20 20 20 Most Carried 20 | 4 15 15 20 20 20 20 Average Carried 17 | 2 9 14 17 20 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 4 15 15 20 20 20 20 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1091 | 208 159 37 500 102 70 15 Remotely . | . . . . . . . Salvage Created 1690 | . 176 50 1228 79 . 157 Parts 107 | . 15 3 81 4 . 4 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 3 | . 1 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . 1 2 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 44 | . 8 3 27 2 . 4 Guns 39 | . 8 3 25 2 . 1 AOE 5 | . . . 2 . . 3 Classes Destroyed 8 | . 2 . 4 1 . 1 Hauler 2 | . . . 2 . . . Drone 1 | . . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 11 | . 6 3 2 . . . Grunt 21 | . 2 . 16 1 . 2 Brawler 1 | . . . 1 . . . Duelist 2 | . . . . 1 . 1 Sentry 8 | . . . 8 . . . Best Kill Streak 4 | . 3 3 4 1 . 3 Combat Bots Only 4 | . 3 3 4 1 . 3 Max Kills in Single Turn 3 | . 1 1 2 1 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2414 | . 238 72 1520 204 . 380 Core 469 | . 49 19 245 64 . 92 Absorbed by Shields . | . . . . . . . Redirected to Shielding 21 | . . . . . . 21 Regen/Repaired (Parts) 21 | . . . . . 21 . Core Remaining (%) 86 | 100 . 72 . . . . Volleys Fired 155 | . 30 5 100 7 . 13 Largest 2 | . 2 2 2 2 . 2 Hottest 125 | . 40 40 95 88 . 125 Shots Fired 297 | . 59 10 199 14 . 15 Gun 282 | . 59 10 198 14 . 1 Cannon 11 | . . . . . . 11 Launcher 4 | . . . 1 . . 3 Special . | . . . . . . . Kinetic 221 | . 59 10 144 7 . 1 Thermal 72 | . . . 54 7 . 11 Explosive 4 | . . . 1 . . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 7 7 19 5 . 7 Robot Miss Streak 5 | . 5 1 4 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 198 | . 31 7 147 9 . 4 Core Hits 94 | . 12 5 61 3 . 13 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 7 | . . . 6 1 . . Burn 5 | . . . 4 1 . . Destroy 2 | . . . 2 . . . Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 3 | . . . . . . 3 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2607 | . 260 58 1876 154 . 259 Guns 2186 | . 250 58 1716 146 . 16 Cannons 52 | . . . . . . 52 Explosions 326 | . . . 135 . . 191 Melee . | . . . . . . . Ramming 43 | . 10 . 25 8 . . Kinetic 1448 | . 250 58 1058 66 . 16 Thermal 790 | . . . 658 80 . 52 Explosive 326 | . . . 135 . . 191 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 2 | . 2 2 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . 8 3 . . . . Message Errors 3 | . 1 2 . . . . Matter Fused 2 | . 2 . . . . . Heat Flow Errors 3 | . 3 . . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . 1 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 1 | . . . 1 . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 39 | . . . . . . 39 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 8 | . 3 . 4 1 . . Kicked 8 | . 3 . 4 1 . . Crushed . | . . . . . . . Highest Temperature 330 | . 269 . 70 33 . 330 Average Temperature 57 | . 104 . 14 7 . 102 Received Heat Transfer 666 | . 36 . 564 6 . 60 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . 6 1 . . Heat Transferred 2283 | . . . 1924 259 . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 444 | . 165 134 444 234 . . Initial 169 | . . 64 52 169 . . Average 174 | . 46 115 261 117 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 55 | 100 100 100 21 80 . . Level 1 40 | . . . 70 19 . . Level 2 4 | . . . 7 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . 4 . . . Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 13 3 45 2 . 8 Peak Tracking Total 7 | . 3 3 7 2 . 5 Tactical Retreats 7 | . 1 . 4 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 . 2 . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 2 . 4 . . . Successful 2 | . . . 2 . . . Failed 4 | . 2 . 2 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 2 . 1 . . . Terminals 6 | . 2 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 155 | . . . . . 155 155 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . . 12 Total Damage 215 | . . . . . . 215 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 5887 | 73 688 313 1886 751 1817 359 Spaces Moved 2627 | 51 355 155 800 266 930 70 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 2607 | 31 355 155 800 266 930 70 Wheels 12 | 12 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 190 190 196 Average Speed 181 | 117 160 190 175 190 193 196 Slowest Speed 260 | 200 190 190 260 190 196 196 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 66 31 75 44 88 9 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug 39 | . . . . . . 39 Terrain Destroyed 68 | . . . 9 . . 59 Melee 3 | . . . . . . 3 Projectile 6 | . . . . . . 6 AOE 59 | . . . 9 . . 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 3484 | 61 422 168 1114 497 954 268 Wait 541 | . 19 1 128 216 . 177 Move 2621 | 50 354 154 799 265 929 70 Hop . | . . . . . . . Pick Up 41 | 3 10 2 20 . 5 1 Fast Attach 30 | 7 3 . 11 3 6 . Attach 6 | . . . 5 . . 1 Detach 4 | 1 1 . 1 . 1 . Swap 26 | . 1 2 17 2 1 3 Drop 49 | . 1 4 29 3 12 . Fire 155 | . 30 5 100 7 . 13 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick 8 | . 3 . 4 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 15) 74 | -11/Junkyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 4) 762 | -10/Materials | Entered Mines 785 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 790 | -10/Mines | Found Prototype Device 990 | -10/Mines | Found a hidden stash of uninstalled traps 1029 | -10/Mines | Discovered new exit (range 6) 1056 | -10/Mines | Learned Materials garrison access intel 1075 | -10/Mines | Entered Materials 1075 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1249 | -9/Materials | Discovered new exit (range 16) 1588 | -9/Materials | Build established: Scavenger-Mutant 2156 | -9/Materials | Discovered new exit (range 12) 2565 | -9/Materials | Core integrity fell below 50% 2593 | -9/Materials | Discovered new exit (range 6) 2935 | -9/Materials | Discovered new exit (range 14) 2961 | -9/Materials | Entered Mines 3005 | -9/Mines | Met a Derelict bent on vengeance 3260 | -9/Mines | Assembled infested the area 3505 | -9/Mines | Discovered new exit (range 14) 3669 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3712 | -9/Mines | Entered Zion 3991 | -7/Zion | Found Prototype Launcher 3991 | -7/Zion | Identified Gui. Missile Launcher 4000 | -7/Zion | Found Prototype Launcher 4000 | -7/Zion | Identified Rocket Array 4115 | -7/Zion | Learned location of 2 exits from Factory 4286 | -7/Zion | Found CR-A16's Pointy Stick 4336 | -7/Zion | Learned location of Armory (-3) 4336 | -7/Zion | Learned location of Warlord (-4) 4467 | -7/Zion | Given the Hacking Drone Bay 4468 | -7/Zion | Found Prototype Device 4818 | -7/Zion | Build established: Mutant 4965 | -7/Zion | Imprinted 4967 | -7/Zion | Declared Zion's savior 5415 | -7/Zion | Discovered new exit (range 16) 5529 | -7/Zion | Entered Proximity Caves 5529 | -6/Proximity Caves | Accompanied by 4 allies 5570 | -6/Proximity Caves | Spotted B-75 Beast 5581 | -6/Proximity Caves | Core integrity fell below 20% 5888 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- GOAL=ESCAPE 05530_ N-01 Spotter is scanning... 05531_ N-01 Spotter destroyed. 05538_ Hover Unit self-destruct mechanism malfunctions. 05570_ XO-Z6G(M) suffers critical hit (Burn). 05575_ XO-Z6G(M) destroyed. 05580_ Imp. Assault Rifle blasted off. 05582_ G-50 Soldier destroyed. 05584_ IV-M6K(M) destroyed. 05584_ L-41 Fighter destroyed. 05584_ G-50 Soldier destroyed. 05587_ Knocked back. 05588_ Acquired 4 matter. 05589_ Carbon-fiber Leg fries itself beyond repair. 05590_ Carbon-fiber Leg self-destruct mechanism malfunctions. 05592_ Acquired 5 matter. 05747_ Acquired 4 matter. 05751_ Acquired Imp. Assault Rifle. 05754_ Acquired 2 matter. 05852_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ??????????? | | ????????????????????????????####???##? ?????????? | | ???????????????????????????## #??? ? ?????????? | | ??????????????????????###??# ??? ?????????? | | ??????????????????? ## ### #??# ?????????? | | ?????????????????? # ### ?????????? | | ??????????????????# # ??????????? | | ??????????????????# # #??????????? | | ?????????????? #### # ??????????? | | ?????????????? # ???????????? | | ????????????? ? 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BB # #???????????? | | ?????????????? # ? ; # #????????????? | | ?????????####? % # ## ### #????????????? | | ?????????#% ?! *% # @ ;;# #????????????? | | ?????????# % =% = # #;;# #????????????? | | ?????????#!%#???# % = ## ##???????????? | | ????????## %####### = #???????????? | | ???????## % %*[ #???????????? | | ???????# % =%* # # ###???????????? | | ???????#=% ####### ! ######?????????????? | | ???????# #?????### #??????????????????? | | ??????# #???????## #??????????????????? | | ??????#### #????????# #??????????????????? | | ?????????####????????## #;# #??????????????????? | | ??????????????????????### ## #??????????????????? | | ????????????????????????#### #??????????????????? | | ?????????????????????????# # #??????????????????? | | ?????????????????????????## ##??????????????????? | | ??????????????????????????# ##???????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- Fission Core | -7/Zion | Archive Energy Filter | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyWeaponTreads Manual? 0 Play Time 00:27:12 Cumulative 306.1 hours Start 2023.05.07 @ 23:24:39 End 2023.05.07 @ 23:51:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 109 Adventurer 8 Explorer 8 Win Type - Total 23 Types 12/1/7/1/1/1/0/0/0 Lore% 88 Gallery% 86 Achievement% 75 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bc21256c-7cb4-48fd-b5c0-dfe31eaae3b2