Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.11 @ 16:00:30 Player: Ragnakor Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (1704) 1704 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4499 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 16/450 Energy 100/100 System Corruption 39% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Compact Matter Pod Core Analyzer Weapon Cycler Improved Light Armor Plating > --- WEAPON (2) ------- Precision Assault Rifle Gauss Cannon > --- INVENTORY (5) ---- Light Nuclear Core Relay Coupler [Duelist] (22) Datajack Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Sensor Array EM Disruption Field Hacking Suite Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Improved Cesium-ion Thruster Core Analyzer Improved Light Cannon Datajack Datajack [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Reflective Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 67 | 7 2 12 12 34 Power 8 | 1 . 1 2 4 Engine 7 | 1 . 1 2 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 24 | 2 1 5 5 11 Treads . | . . . . . Leg 10 | 2 1 3 . 4 Wheel 1 | . . . . 1 Hover 4 | . . . 4 . Flight 9 | . . 2 1 6 Utility 20 | 2 . 2 4 12 Device 7 | 1 . 1 1 4 Storage 2 | 1 . . . 1 Processor 3 | . . 1 . 2 Hackware 2 | . . . 1 1 Protection 6 | . . . 2 4 Artifact . | . . . . . Weapon 15 | 2 1 4 1 7 Energy Gun 4 | 2 . 1 . 1 Energy Cannon . | . . . . . Ballistic Gun 5 | . . 1 . 4 Ballistic Cannon 5 | . . 2 1 2 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 2 1 Parts Lost 37 | . . 7 . 30 Power 4 | . . 1 . 3 Propulsion 16 | . . 3 . 13 Utility 10 | . . 1 . 9 Weapon 7 | . . 2 . 5 Highest Loss Streak 16 | . . 7 . 16 To Critical Strikes 2 | . . . . 2 Average Backups 6 | 2 5 7 7 5 Power 1 | . 1 . 1 1 Propulsion . | . . . . . Utility 1 | . 1 1 . . Weapon 1 | 1 2 3 2 . Tool/Special . | . . . . . Unused Backups 8 | 1 . . 2 5 Power 2 | . . . 1 1 Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 2 | 1 . . 1 . Tool/Special 2 | . . . . 2 Average Slot Usage (%) 87 | . 100 93 96 77 Engine 8 | . 14 11 9 6 Leg 13 | . 28 27 4 3 Wheel 1 | . . . . 2 Hover 7 | . . . 29 6 Flight 6 | . . 11 1 6 Device 9 | . 14 6 2 11 Storage 8 | . 14 11 9 5 Processor 5 | . . 3 9 7 Hackware 3 | . . . 8 4 Protection 3 | . . . 4 7 Energy Gun 5 | . 24 3 . 3 Ballistic Gun 6 | . . 10 8 5 Ballistic Cannon 4 | . . 6 8 2 Peak Build Rating 47 | 9 9 16 35 47 Average Rating 23 | 5 9 12 29 35 On Entrance 13 | . 9 9 16 35 Avg Prop Armor Cover (%) 2 | . . 1 1 2 Naked Turns . | . . . . . Heaviest Build 34 | 14 16 15 31 34 Greatest Support 36 | 20 20 36 36 32 Greatest Overweight (x) 7 | 4 . 4 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 5 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 2 5 7 7 5 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 8 7 8 4 Class Distribution -------------------- 80% | Mutant 12% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1319 | 270 50 243 175 581 Remotely . | . . . . . Salvage Created 1918 | 108 150 709 246 705 Parts 133 | 8 12 52 18 43 Haulers Intercepted 4 | . . 1 2 1 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 5 13 9 18 Melee 2 | . . 1 . 1 Guns 19 | . 2 5 . 12 Cannons 10 | . . 4 2 4 AOE 14 | . 3 3 7 1 Classes Destroyed 14 | 2 3 5 . 4 Worker 1 | . . . . 1 Builder 2 | . . 1 1 . Tunneler 2 | 2 . . . . Hauler 4 | . . 1 2 1 Recycler 3 | 1 . 1 . 1 Mechanic 1 | . . . . 1 Operator 2 | . . 1 1 . Watcher 7 | . 2 4 1 . Swarmer 22 | . 3 2 7 10 Grunt 10 | . 2 4 . 4 Brawler 2 | . . 1 . 1 Duelist 1 | . . . . 1 Sentry 8 | . . 6 2 . Programmer 2 | . . . . 2 Best Kill Streak 7 | 3 3 7 5 4 Combat Bots Only 5 | . 3 5 4 4 Max Kills in Single Turn 3 | 1 3 2 2 1 Gunslinging . | . . . . . Exploded 3 | . 3 2 2 1 Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 389 | . 11 117 22 239 Missed 109 | . 4 46 8 51 Hits 280 | . 7 71 14 188 Melee 28 | . . 1 . 27 Projectile 252 | . 7 70 14 161 Critical Strikes 14 | . . 1 . 13 Damage Taken 4792 | . 63 912 173 3644 Core 858 | . . 143 1 714 Absorbed by Shields . | . . . . . Ignored by Resistances 10 | . . . . 10 Regen/Repaired (Parts) 219 | . . . 61 158 Core Remaining (%) 90 | 100 100 64 99 . Volleys Fired 170 | 8 10 43 36 73 Largest 2 | 2 2 2 2 2 Hottest 120 | 80 80 65 53 120 Shots Fired 323 | 16 18 85 72 132 Gun 220 | 16 16 62 36 90 Cannon 94 | . . 23 30 41 Launcher 9 | . 2 . 6 1 Special . | . . . . . Kinetic 219 | . . 66 66 87 Thermal 58 | 8 6 . . 44 Explosive 9 | . 2 . 6 1 Electromagnetic 37 | 8 10 19 . . Robot Hit Streak 9 | 3 6 7 7 9 Robot Miss Streak 8 | 2 5 3 4 8 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 193 | 7 9 52 41 84 Core Hits 129 | 4 8 40 18 59 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . . 3 . 1 Destroy 2 | . . 1 . 1 Blast 1 | . . 1 . . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4251 | 98 298 704 1060 2091 Guns 1932 | 95 122 311 146 1258 Cannons 1331 | . . 288 411 632 Explosions 863 | . 176 100 503 84 Melee . | . . . . . Ramming 125 | 3 . 5 . 117 Kinetic 2152 | . . 490 557 1105 Thermal 964 | 44 35 100 . 785 Explosive 763 | . 176 . 503 84 Electromagnetic 247 | 51 87 109 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 39 | . . . . 39 Average Corruption 30 | . . . . 30 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 52 | . . . . 52 Message Errors 5 | . . . . 5 Matter Fused 6 | . . . . 6 Heat Flow Errors 2 | . . . . 2 Energy Discharges 7 | . . . . 7 Parts Rejected 1 | . . . . 1 Data Loss (minor) 11 | . . . . 11 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Misdirections 8 | . . . . 8 Weapon Failures 7 | . . . . 7 Overload Shots . | . . . . . Overflow Damage 83 | . 14 12 30 27 Projectiles 26 | . . . . 26 Explosions 56 | . 14 12 30 . Melee 1 | . . . . 1 Knockbacks 7 | . . . . 7 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary . | . . . . . Self-Inflicted Damage 188 | . . 63 25 100 Shots 6 | . . 2 2 2 Rammed 29 | . . . . 29 Targets Rammed 36 | 2 . 2 . 32 Kicked 7 | 2 . 2 . 3 Crushed . | . . . . . Highest Temperature 259 | 36 84 46 32 259 Average Temperature 60 | 16 27 9 11 107 Received Heat Transfer 888 | . 18 231 27 612 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 1772 | 100 75 100 . 1497 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 191 | 10 93 174 132 191 Initial 55 | . . 7 53 55 Average 71 | 1 42 108 56 68 Influence Increases 1496 | 15 155 450 314 562 Destroy 0b10 Robot/C 900 | . 100 260 180 360 Destroy 0b10 Robot/NC 110 | 15 10 40 25 20 Destroy Leader 232 | . 24 100 46 62 Successful Hack 65 | . 9 13 . 43 Disable Machine 60 | . . . 45 15 Destroy Structure 54 | . 12 7 18 17 Lose Combat Pursuer 75 | . . 30 . 45 Influence Decreases 1374 | 15 137 341 319 562 Entered New Map 152 | . . 11 74 67 Time Decay 897 | 15 137 260 157 328 Lost Part 225 | . . 70 . 155 Purge Threat 100 | . . . 88 12 Squads Dispatched 10 | . 1 . 1 8 Investigation 2 | . 1 . . 1 Extermination 1 | . . . . 1 Reinforcement 3 | . . . 1 2 Assault 2 | . . . . 2 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 8 29 18 34 Peak Tracking Total 10 | . 3 10 5 6 Tactical Retreats 5 | . . 2 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 3 1 Max in Single Turn 2 | . . . 2 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 4 6 4 6 Terminals 14 | . 4 5 3 2 Fabricators . | . . . . . Repair Stations 4 | . . . 1 3 Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 49 | . 8 16 9 16 Successful 25 | . 3 5 5 12 Failed 24 | . 5 11 4 4 Catastrophic 4 | . 2 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 33 | . 8 14 7 4 Fabricators . | . . . . . Repair Stations 11 | . . . 2 9 Recycling Units 5 | . . 2 . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 3 5 3 2 Prototype ID Bank 2 | . . 2 . . Emergency Access Points 3 | . . 2 1 . Unreport Threat 2 | . . . 1 1 Locate Traps 2 | . 2 . . . Hauler Manifests 2 | . 1 . 1 . Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . . . 2 8 Scan Component 5 | . . . 1 4 Repair 5 | . . . 1 4 Recycling Unit Hacks 2 | . . . . 2 Process 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 1 . Used 1 | . . . 1 . Hacking Detections 18 | . 3 6 4 5 Full Trace Events 2 | . 1 . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 5 | . . . 1 4 Time 125 | . . . 26 99 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1711 | 34 334 609 358 376 Optics 940 | . . 206 358 376 Sensors 457 | . . . 104 353 Terrain 593 | 34 334 225 . . Seismic 178 | . . 178 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2504 | 103 334 660 358 1049 Spaces Moved 1814 | 45 231 419 445 674 Core 45 | 13 . 4 . 28 Treads . | . . . . . Legs 778 | 32 231 415 25 75 Wheels 203 | . . . . 203 Hover 687 | . . . 420 267 Flight 101 | . . . . 101 Fastest Speed 29 | 50 120 120 38 29 Average Speed 92 | 135 120 121 42 95 Slowest Speed 400 | 250 120 250 130 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . . . 2 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 45 39 36 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . 12 6 20 12 Melee . | . . . . . Projectile 8 | . . . . 8 AOE 42 | . 12 6 20 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2303 | 67 268 491 541 936 Wait 158 | . 22 6 36 94 Move 1806 | 44 230 418 444 670 Hop 2 | . . . . 2 Pick Up 29 | 5 3 5 5 11 Fast Attach 38 | 7 . 4 1 26 Attach 16 | . . 5 2 9 Detach 1 | . . . . 1 Swap 31 | . 3 5 14 9 Drop 15 | 1 . 3 3 8 Fire 170 | 8 10 43 36 73 Melee . | . . . . . Ram 30 | . . . . 30 Kick 7 | 2 . 2 . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Met a group of wandering Federalists 229 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Propulsion x2 694 | -9/Materials | Lost 7 parts (1p3n1u2w) 825 | -9/Materials | Discovered new exit (range 16) 1098 | -9/Materials | Entered another Materials area 1098 | -8/Materials | Evolved 2 slots: Utility x2 1212 | -8/Materials | Repaired Lgt. Assault Rifle 1415 | -8/Materials | Discovered new exit (range 5) 1456 | -8/Materials | Entered Factory 1456 | -7/Factory | Evolved 2 slots: Utility x2 1563 | -7/Factory | Repaired Aerolev Unit 1712 | -7/Factory | Repaired Sml. Storage Unit 1742 | -7/Factory | Repaired Aerolev Unit 1778 | -7/Factory | Build established: Hacker-Mutant 1811 | -7/Factory | System corruption reached 10% 1833 | -7/Factory | System corruption reached 30% 1871 | -7/Factory | Lost 16 parts (1p6n6u3w) 2048 | -7/Factory | Core integrity fell below 50% 2163 | -7/Factory | Repaired Lgt. Ion Engine 2195 | -7/Factory | Build established: Mutant 2211 | -7/Factory | Garrison activated, responded to threat 2446 | -7/Factory | Core integrity fell below 20% 2491 | -7/Factory | Lost 6 parts (1p2n2u1w) 2505 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 02444_ U-05 Engineer builds a Wall. 02445_ Acquired Imp. Light Armor Plating. 02451_ R-06 Scavenger collects Axe. 02455_ K-01 Serf cleans the Neutrino Reactor. 02460_ Gatling Laser destroyed. 02461_ K-01 Serf cleans the Neutrino Reactor. 02462_ System corrupted: Matter fused (-10). 02462_ Critical hit (Burn: +37). 02481_ System corrupted: Energy discharge (-28). 02485_ Acquired Prototype Ballistic Gun. 02485_ Identified Prc. Assault Rifle. 02490_ Acquired Gauss Cannon. 02492_ Slug penetrates Wall. 02494_ Critical hit (Burn: +37). 02497_ System corrupted: Energy discharge (-46). 02501_ Slammed into G-50 Soldier. 02501_ Destabilizing: System interference. 02501_ Core Analyzer temporarily disabled. 02502_ Lgt. Ion Engine destroyed. 02503_ U-05 Engineer builds a Wall. 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"" "" ????????????# """ | | ??????????????????????????"? ?"???" ????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 64 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 23% | -8/Materials Aerolev Unit | 7% | -7/Factory Aerolev Unit | 43% | -7/Factory Lgt. Ion Engine | 2% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Dynamic Key Fist Fight Challenges ------------ None Game ------ Seed ShadeRocketArticulator Manual? 0 Play Time 00:41:01 Cumulative 20.3 hours Start 2026.03.11 @ 15:00:17 End 2026.03.11 @ 16:00:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca18906c-6d58-443a-8e3b-b0050c11ef6c