Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 13:26:01

Player: writers.room

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (6)       30
Value Destroyed (164)      164
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (260)                260
              TOTAL SCORE: 3054

 Bonus
-------
Pacifist                   200
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/700
Matter                     205/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (5) ------
            Weight Redist. System
   Advanced Visual Processing Unit
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
   Advanced Heat Sink
            Huge Storage Unit
   Advanced Visual Processing Unit
  Precision Shock Rifle

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
      Micro Nuclear Core
>           --- PROPULSION -------
            Cesium-ion Thruster
            Cesium-ion Thruster
            Cesium-ion Thruster
>           --- UTILITY ----------
            Weight Redist. System
   Advanced Visual Processing Unit
>           --- WEAPON -----------
            Katana
>           --- INVENTORY --------
   Advanced Heat Sink
            Huge Storage Unit
   Advanced Visual Processing Unit
  Precision Shock Rifle
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Processor                Advanced Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Advanced Beam Cannon
  Special Weapon           Welding Torch
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             31   | .   .   .   18  1   12  
  Power                    6    | .   .   .   3   .   3   
    Engine                 3    | .   .   .   3   .   .   
    Core                   3    | .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | .   .   .   5   1   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    3    | .   .   .   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 6    | .   .   .   2   1   3   
  Utility                  8    | .   .   .   5   .   3   
    Device                 6    | .   .   .   5   .   1   
    Storage                .    | .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | .   .   .   5   .   3   
    Energy Gun             3    | .   .   .   1   .   2   
    Energy Cannon          2    | .   .   .   2   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   
  Unidentified Prototypes  5    | .   .   .   4   .   1   
Parts Lost                 12   | .   .   .   3   4   5   
  Power                    3    | .   .   .   1   .   2   
  Propulsion               5    | .   .   .   .   2   3   
  Utility                  3    | .   .   .   1   2   .   
  Weapon                   1    | .   .   .   1   .   .   
  Highest Loss Streak      5    | .   .   .   3   4   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     47   | .   .   .   91  29  12  
  Engine                   3    | .   .   .   8   .   .   
  Leg                      5    | .   .   .   11  .   .   
  Flight                   5    | .   .   .   7   12  5   
  Device                   21   | .   .   .   44  16  .   
  Energy Cannon            6    | .   .   .   15  .   .   
  Special Weapon           1    | .   .   .   2   .   .   
  Special Melee Weapon     1    | .   .   .   2   .   .   
Naked Turns                608  | .   4   317 .   38  249 
Heaviest Build             16   | .   .   .   16  5   13  
  Greatest Support         21   | 3   3   3   20  15  21  
  Greatest Overweight (x)  4    | .   .   .   4   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | .   .   5   5   3   5   
  Average Carried          3    | .   .   3   3   1   3   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | .   .   5   3   .   4   

 Class Distribution 
--------------------
 53% | Mutant
 37% | Scavenger-Mutant
  9% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
         Sprinter | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           370  | 49  .   151 170 .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            238  | .   .   .   238 .   .   
  Parts                    16   | .   .   .   16  .   .   
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  4    | .   .   .   4   .   .   
  Cannons                  4    | .   .   .   4   .   .   
Classes Destroyed          4    | .   .   .   4   .   .   
  Builder                  1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Grunt                    3    | .   .   .   3   .   .   
  Sentry                   1    | .   .   .   1   .   .   
Best Kill Streak           2    | .   .   .   2   .   .   
  Combat Bots Only         2    | .   .   .   2   .   .   
Max Kills in Single Turn   1    | .   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        323  | .    .    40   41   25   217  
  Missed                   142  | .    .    16   20   12   94   
Damage Taken               2039 | .    .    200  237  410  1192 
  Core                     1298 | .    .    200  74   323  701  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         60   | 100  .    20   81   41   .    
Volleys Fired              18   | .    .    .    8    .    10   
  Largest                  2    | .    .    .    2    .    1    
  Hottest                  136  | .    .    .    136  .    55   
Shots Fired                26   | .    .    .    16   .    10   
  Gun                      10   | .    .    .    .    .    10   
  Cannon                   16   | .    .    .    16   .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  16   | .    .    .    16   .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          10   | .    .    .    .    .    10   
  Robot Hit Streak         5    | .    .    .    5    .    .    
  Robot Miss Streak        3    | .    .    .    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           14   | .    .    .    10   .    4    
  Core Hits                9    | .    .    2    6    .    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    2    
    Sever                  2    | .    .    .    .    .    2    
Melee Attacks              7    | .    .    .    1    .    6    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           328  | .    .    9    186  .    133  
  Guns                     .    | .    .    .    .    .    .    
  Cannons                  186  | .    .    .    186  .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    133  | .    .    .    .    .    133  
  Ramming                  9    | .    .    9    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  186  | .    .    .    186  .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 133  | .    .    .    .    .    133  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    3    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   4    | .    .    4    .    .    .    
Targets Rammed             4    | .    .    4    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        210  | .    .    .    210  .    167  
  Average Temperature      82   | .    .    .    88   .    74   
  Received Heat Transfer   558  | .    .    .    105  36   417  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         333  | .    .    .    333  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             373  | .   .   83  124 140 373 
  Initial                  70   | .   .   .   31  24  70  
  Average                  98   | .   .   37  72  62  202 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         88   | 100 100 100 100 100 56  
  Level 1                  11   | .   .   .   .   .   43  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   2   4   3   
  Investigation            6    | .   .   1   1   2   2   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            3    | .   .   .   1   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           5    | .   .   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | .   .   8   18  18  16  
  Peak Tracking Total      19   | .   .   3   15  19  7   
  Tactical Retreats        10   | .   .   2   1   2   5   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            2    | .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          11   | .   .   1   3   3   4   
  Terminals                7    | .   .   .   2   3   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                26   | .   .   1   7   6   12  
  Successful               11   | .   .   1   5   1   4   
  Failed                   15   | .   .   .   2   5   8   
    Catastrophic           3    | .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   .   .   2   6   5   
  Terminals                14   | .   .   .   3   6   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   7   
  Scanalyzers              4    | .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   .   1   1   1   2   
  Open Door                1    | .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   1   
Scanalyzer                 3    | .   .   .   3   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   1   .   1   
  Terminals                1    | .   .   .   1   .   .   
    Track                  1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
    Tunnel                 1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   2   3   3   
  Full Trace Events        3    | .   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               11   | .   .   11  .   .   .   
  Total Damage             145  | .   .   145 .   .   .   
  Kills                    3    | .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac 
Turns Passed               1487 | 9   4   317 681 83  393 
Spaces Moved               1848 | 18  8   447 483 199 693 
  Core                     1029 | 18  8   447 43  75  438 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     181  | .   .   .   181 .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   638  | .   .   .   259 124 255 
  Fastest Speed            29   | 50  50  50  37  32  29  
  Average Speed            55   | 50  50  50  85  39  42  
  Slowest Speed            250  | 50  50  50  250 50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            15   | .   .   .   12  3   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       28   | 3   3   83  33  30  18  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   1   .   .   1   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 2    | .   .   .   .   .   2   
Terrain Destroyed          2    | .   .   .   .   .   2   
  Melee                    2    | .   .   .   .   .   2   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      2262 | 17  7   541 725 201 771 
  Wait                     330  | .   .   78  212 .   40  
  Move                     1818 | 17  7   446 463 192 693 
  Hop                      10   | .   .   .   7   3   .   
  Pick Up                  23   | .   .   9   7   .   7   
  Fast Attach              17   | .   .   .   8   1   8   
  Attach                   14   | .   .   .   10  .   4   
  Detach                   2    | .   .   .   1   .   1   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     19   | .   .   4   8   5   2   
  Fire                     18   | .   .   .   8   .   10  
  Melee                    7    | .   .   .   1   .   6   
  Ram                      4    | .   .   4   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 12)
   10 | -11/Scrapyard | Entered Materials
   10 | -10/Materials | Discovered new exit (range 7)
   14 | -10/Materials | Entered Mines
   17 | -10/Mines     | Received a Mining Laser from a helpful Derelict
   51 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   61 | -10/Mines     | Learned location of Zion (-6)
  181 | -10/Mines     | Met a Derelict shopkeep closing up shop
  302 | -10/Mines     | Build established: Mutant
  314 | -10/Mines     | Core integrity fell below 50%
  324 | -10/Mines     | Discovered new exit (range 10)
  331 | -10/Mines     | Entered Materials
  331 | -9/Materials  | Evolved 2 slots: Utility x2
  748 | -9/Materials  | Build established: Scavenger-Mutant
 1006 | -9/Materials  | Discovered new exit (range 12)
 1012 | -9/Materials  | Entered another Materials area
 1012 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1029 | -8/Materials  | Lost 3 parts (1p1u1w)
 1051 | -8/Materials  | Discovered new exit (range 6)
 1066 | -8/Materials  | Core integrity fell below 50%
 1088 | -8/Materials  | Lost 4 parts (2n2u)
 1088 | -8/Materials  | Discovered new exit (range 14)
 1094 | -8/Materials  | Discovered new exit (range 14)
 1095 | -8/Materials  | Entered Factory
 1095 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1288 | -7/Factory    | Released all parts (2)
 1318 | -7/Factory    | Core integrity fell below 50%
 1331 | -7/Factory    | Identified exit to Lower Caves
 1349 | -7/Factory    | Build established: Mutant
 1464 | -7/Factory    | Core integrity fell below 20%
 1488 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
01349_ K-01 Serf cleans the Terminal.
01351_ W-25 Informer sends out distress signal.
01363_ Slug penetrates Wall.
01369_ Acquired Cesium-ion Thruster. <x3>
01391_ Connecting with Terminal...
01397_ Acquired Adv. Visual Processing Unit. <x2>
01419_ Acquired Lgt. Nuclear Core.
01434_ Acquired Katana.
01439_ Acquired Mic. Nuclear Core.
01442_ Connecting with Terminal...
01445_ Acquired Weight Redist. System.
01462_ Y-54 Guardian Lgt. Treads severed.
01463_ Cesium-ion Thruster destroyed.
01467_ Y-54 Guardian Imp. Deuterium Engine severed.
01469_ Cesium-ion Thruster destroyed.
01472_ Dropped Katana.
01472_ Cesium-ion Thruster destroyed.
01472_ Lgt. Nuclear Core destroyed.
01476_ Penetrated by Slug.
01487_ Mic. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          24
Energy Capacity            210
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                64

 Item Schematics 
-----------------
 Welding Torch | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!

 Challenges 
------------
None

 Game 
------
Seed              DecoyProtonCutter
  Manual?         0
Play Time         00:22:22
  Cumulative      29.4 hours
  Start           2024.04.03 @ 13:04:48
  End             2024.04.03 @ 13:26:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           28
  Adventurer      14
  Explorer        26
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5649534-a195-49b1-927f-8813f0879d1d