Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 18:00:33 Player: mat Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (3013) 3013 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7528 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 142/175 System Corruption 0% Temperature Cool (-150) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Armor Integrity Analyzer Improved Power Shielding Component Analysis Suite Dynamic Insulation System > --- WEAPON (4) ------- Wave Gun Plasma Cannon Hypervelocity Coil Gun Maul > --- INVENTORY (5) ---- Improved Heat Sink Advanced Heat Sink Large Matter Pod (150) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Armor Integrity Analyzer Improved Power Shielding Component Analysis Suite Dynamic Insulation System > --- WEAPON ----------- Wave Gun Plasma Cannon Hypervelocity Coil Gun Maul > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Large Matter Pod [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Heavy Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Improved Plasma Cutter Impact Weapon Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . Utility 5 | . . . 2 2 . . . 1 Weapon 2 | . . 1 . . 1 . . . Parts Attached 78 | 6 1 10 12 11 6 8 . 24 Power 11 | 1 . 1 3 . 1 2 . 3 Engine 9 | 1 . 1 3 . 1 1 . 2 Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 15 | 2 . 2 3 2 1 1 . 4 Treads 11 | 2 . 2 3 2 1 . . 1 Leg 4 | . . . . . . 1 . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 1 2 5 6 2 1 . 8 Device 12 | . 1 2 1 2 1 . . 5 Storage 5 | 1 . . 3 1 . . . . Processor 4 | . . . . 2 1 . . 1 Hackware . | . . . . . . . . . Protection 5 | . . . 1 1 . 1 . 2 Artifact . | . . . . . . . . . Weapon 26 | 2 . 5 1 3 2 4 . 9 Energy Gun 8 | 1 . 2 . . . 2 . 3 Energy Cannon 3 | . . 2 . . . . . 1 Ballistic Gun 9 | 1 . 1 1 3 2 . . 1 Ballistic Cannon 2 | . . . . . . 2 . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . . . . 2 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 32 | . . 2 . . . 11 . 19 Power 6 | . . 1 . . . 2 . 3 Propulsion 6 | . . . . . . 4 . 2 Utility 6 | . . . . . . 1 . 5 Weapon 14 | . . 1 . . . 4 . 9 Highest Loss Streak 14 | . . 1 . . . 6 . 14 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 2 3 5 8 14 14 12 15 7 Power 1 | . 1 . . 2 2 1 1 . Propulsion . | . . . . 1 . . 1 . Utility 6 | . . 3 5 7 7 7 9 5 Weapon 3 | 1 1 2 2 3 4 4 4 1 Tool/Special . | . . . . . . . . . Unused Backups 8 | . . . 1 2 2 1 . 2 Power 2 | . . . . . 1 1 . . Propulsion . | . . . . . . . . . Utility 5 | . . . 1 1 1 . . 2 Weapon 1 | . . . . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 86 87 97 99 99 73 73 72 Engine 7 | . 14 10 9 7 6 5 6 8 Treads 12 | . 28 24 27 23 25 4 . 2 Leg 2 | . . . . . . 2 6 8 Device 11 | . 1 11 14 15 13 9 6 14 Storage 6 | . 14 11 11 7 6 6 6 2 Processor 9 | . . . . 14 13 13 13 8 Protection 4 | . . . 8 7 6 3 6 6 Energy Gun 6 | . 14 20 . . . 7 13 5 Energy Cannon 2 | . . 4 17 5 . . . 1 Ballistic Gun 9 | . 14 4 9 16 25 7 . . Ballistic Cannon 4 | . . . . . . 9 13 3 Peak Build Rating 65 | 6 7 15 24 40 44 49 49 65 Average Rating 35 | 4 6 9 20 33 42 41 49 48 On Entrance 26 | . 6 7 15 24 40 44 49 49 Avg Prop Armor Cover (%) 9 | . . . . . . . . 9 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 14 15 23 49 48 48 67 67 77 Greatest Support 80 | 40 40 60 60 60 80 80 20 45 Greatest Overweight (x) 17 | . . . . . 1 17 3 11 Average Overweight (x) 1 | . . . . . . 3 3 . Largest Inventory Capacity 20 | 8 8 8 15 20 15 15 15 15 Average Capacity 12 | 6 8 8 10 15 15 15 15 9 Most Carried 15 | 5 6 8 15 15 15 15 15 14 Average Carried 11 | 2 3 5 8 14 14 12 15 7 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 Final Carried 15 | 2 5 8 15 15 15 15 15 3 Class Distribution -------------------- 42% | Gunner 33% | Scavenger-Gunner 8% | Mutant 6% | Tank 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2409 | 253 79 261 203 313 398 459 26 417 Remotely . | . . . . . . . . . Salvage Created 3304 | . 88 562 518 387 567 398 78 706 Parts 154 | . 6 35 31 21 30 10 3 18 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 4 | . . . 1 . 2 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 10 3 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 70 | . 2 14 11 8 11 8 3 13 Melee 4 | . . . . . . . . 4 Guns 42 | . 2 13 2 5 11 5 1 3 Cannons 21 | . . 1 9 3 . 2 2 4 AOE 1 | . . . . . . 1 . . Classes Destroyed 15 | . 2 5 3 4 . 1 . . Builder 3 | . . . . 1 1 . . 1 Tunneler 1 | . . . . 1 . . . . Hauler 2 | . . . 2 . . . . . Recycler 2 | . . . 1 . 1 . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . 1 . . . . . . . Watcher 3 | . . 2 . 1 . . . . Swarmer 19 | . . 3 7 . 6 . 3 . Grunt 29 | . 2 5 2 3 1 4 . 12 Brawler 1 | . . 1 . . . . . . Duelist 2 | . . 1 . 1 . . . . Sentry 12 | . . 4 2 2 3 . . 1 Hunter 4 | . . . . 1 . 3 . . Programmer 2 | . . . . 1 1 . . . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 7 | . 2 7 6 6 3 4 3 6 Combat Bots Only 7 | . 2 7 4 5 3 4 3 5 Max Kills in Single Turn 3 | . 2 1 2 2 3 1 1 2 Gunslinging 1 | . 1 . . . 1 . . . Exploded 1 | . . . . . . 1 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 668 | . 20 73 62 135 76 107 13 182 Missed 192 | . 3 16 18 50 28 38 4 35 Hits 476 | . 17 57 44 85 48 69 9 147 Melee 1 | . . 1 . . . . . . Projectile 475 | . 17 56 44 85 48 69 9 147 AOE 1 | . . . . . . . . 1 Critical Strikes 15 | . . 3 1 1 . 1 . 9 Damage Taken 7107 | . 188 677 452 811 470 1170 127 3212 Core 1464 | . 46 161 28 102 24 75 . 1028 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 99 | . . . . . . . . 99 Core Remaining (%) 84 | 100 81 59 94 85 . . 88 . Volleys Fired 211 | . 11 44 34 25 21 27 3 46 Largest 4 | . 2 3 3 3 4 4 4 4 Hottest 212 | . 70 150 146 113 104 212 212 212 Shots Fired 605 | . 22 121 92 72 84 100 12 102 Gun 420 | . 22 107 34 49 84 77 6 41 Cannon 175 | . . 14 58 23 . 23 6 51 Launcher . | . . . . . . . . . Special 10 | . . . . . . . . 10 Kinetic 326 | . 11 16 34 49 84 91 6 35 Thermal 237 | . 11 100 34 23 . 5 3 61 Explosive . | . . . . . . . . . Electromagnetic 42 | . . 5 24 . . 4 3 6 Robot Hit Streak 20 | . 6 14 9 9 20 13 4 11 Robot Miss Streak 9 | . 5 3 5 7 4 5 2 9 Penetration Max 1 | . . . . . 1 1 . 1 Secondary Targets 5 | . 1 1 . . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . Shots Hit Robots 419 | . 13 78 44 56 63 72 8 85 Core Hits 220 | . 4 29 21 34 41 44 7 40 Critical Kills 2 | . . . 1 . 1 . . . Critical Parts Destroyed 4 | . . . . 1 2 1 . . Critical Strikes 18 | . 2 3 2 1 3 2 . 5 Burn 6 | . 2 2 . . . . . 2 Destroy 6 | . . . 1 1 3 1 . . Blast 2 | . . . . . . 1 . 1 Corrupt 2 | . . 1 1 . . . . . Impale 2 | . . . . . . . . 2 Melee Attacks 15 | . . . . . . . . 15 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 15 | . . . . . . . . 15 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7969 | . 172 1011 976 1054 1243 1461 115 1937 Guns 5040 | . 172 835 255 712 1243 1055 84 684 Cannons 2377 | . . 176 721 342 . 308 31 799 Explosions 98 | . . . . . . 98 . . Melee 371 | . . . . . . . . 371 Ramming . | . . . . . . . . . Kinetic 4213 | . 97 115 255 712 1243 1246 31 514 Thermal 2853 | . 75 808 344 342 . 187 57 1040 Explosive . | . . . . . . . . . Electromagnetic 532 | . . 88 377 . . 28 27 12 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 371 | . . . . . . . . 371 Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 43 | . . 16 6 . . . . 21 Projectiles 22 | . . 16 6 . . . . . Explosions . | . . . . . . . . . Melee 21 | . . . . . . . . 21 Knockbacks 18 | . . . . . . 1 2 15 Impact . | . . . . . . . . . Kinetic 17 | . . . . . . 1 2 14 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 533 | . 168 109 195 180 . 315 240 533 Average Temperature 98 | . 71 39 82 56 . 101 128 215 Received Heat Transfer 2762 | . 102 258 90 264 105 590 . 1353 Effects 7 | . . . . . . . . 7 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Matter Decay 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . 1 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 11 | . 3 3 1 1 . 1 . 2 Heat Transferred 6883 | . 370 2219 740 703 . 300 125 2426 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 98 | 100 100 92 100 100 100 . . 100 Level 1 1 | . . 7 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 209 | . 50 209 186 117 115 . . 77 Initial 80 | . . 16 78 80 43 . . 25 Average 51 | . 8 80 102 38 62 . . 19 Influence Increases 1916 | . 55 405 314 228 297 215 70 332 Destroy 0b10 Robot/C 1400 | . 40 280 220 160 220 160 60 260 Destroy 0b10 Robot/NC 65 | . 5 10 20 15 10 . . 5 Destroy Leader 330 | . 10 84 44 52 50 40 10 40 Destroy Structure 16 | . . 1 . 1 2 . . 12 Lose Combat Pursuer 105 | . . 30 30 . 15 15 . 15 Influence Decreases 1905 | . 15 260 321 317 325 276 30 361 Entered New Map 314 | . . 24 107 98 46 24 . 15 Time Decay 1413 | . 15 216 214 219 279 222 30 218 Lost Part 178 | . . 20 . . . 30 . 128 Squads Dispatched 12 | . 1 1 . 2 3 . . 5 Investigation 1 | . . . . . . . . 1 Extermination 3 | . . . . 1 1 . . 1 Reinforcement 8 | . 1 1 . 1 2 . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 2 Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 7 | . 1 3 2 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 4 21 17 9 12 9 3 16 Peak Tracking Total 9 | . 2 9 5 5 4 4 3 5 Tactical Retreats 5 | . . 1 1 . 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 3 | . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 3 | . . . . 1 1 . . 1 Terminals 3 | . . . . 1 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 3 | . . . . 1 1 . . 1 Successful 1 | . . . . . 1 . . . Failed 2 | . . . . 1 . . . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 3 | . . . . 1 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 4203 | . . . 294 663 623 2287 101 235 Traps 957 | . . . 294 663 . . . . Machine Analysis 3905 | . . . . 659 623 2287 101 235 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 5625 | 55 197 484 453 663 623 2287 101 762 Spaces Moved 2170 | 36 100 201 198 343 328 645 28 291 Core 109 | 13 . . . . . 89 . 7 Treads 1402 | 23 100 201 198 343 328 207 . 2 Legs 659 | . . . . . . 349 28 282 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 330 120 Average Speed 216 | 120 160 160 160 161 162 338 330 173 Slowest Speed 900 | 160 160 160 160 163 240 900 330 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 3 22 30 23 10 10 75 7 7 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 6 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 25 | . . . . . . 17 3 5 Melee . | . . . . . . . . . Projectile 17 | . . . . . . 9 3 5 AOE 8 | . . . . . . 8 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 2609 | 47 115 264 262 405 371 691 30 424 Wait 41 | . . 3 . . 1 . . 37 Move 2162 | 35 99 200 197 342 327 644 27 291 Hop . | . . . . . . . . . Pick Up 61 | 6 4 7 12 9 6 9 . 8 Fast Attach 13 | 2 . . . . 3 . . 8 Attach 40 | 4 1 4 3 2 2 8 . 16 Detach 1 | . . . . . . 1 . . Swap 33 | . . 6 9 12 5 . . 1 Drop 31 | . . . 7 15 6 2 . 1 Fire 211 | . 11 44 34 25 21 27 3 46 Melee 15 | . . . . . . . . 15 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Fac] / Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Met a group of wandering Federalists 243 | -10/Materials | Discovered new exit (range 7) 253 | -10/Materials | Entered another Materials area 253 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 314 | -9/Materials | Build established: Mutant 642 | -9/Materials | Destroyed 7 combat bots 673 | -9/Materials | Build established: Gunner 716 | -9/Materials | Discovered new exit (range 14) 737 | -9/Materials | Entered another Materials area 737 | -8/Materials | Evolved 2 slots: Utility x2 1130 | -8/Materials | Discovered new exit (range 9) 1190 | -8/Materials | Entered Factory 1190 | -7/Factory | Evolved 2 slots: Utility x2 1473 | -7/Factory | Build established: Scavenger-Gunner 1836 | -7/Factory | Discovered new exit (range 6) 1853 | -7/Factory | Entered another Factory area 1853 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2460 | -6/Factory | Discovered new exit (range 10) 2476 | -6/Factory | Entered Lower Caves 2733 | -6/Lower Caves | Lost 3 parts (1p1n1w) 2757 | -6/Lower Caves | Spotted B-75 Beast 2880 | -6/Lower Caves | Destroyed B-75 Beast 2909 | -6/Lower Caves | Lost 6 parts (1p3n1u1w) 3172 | -6/Lower Caves | Build established: Gunner 4730 | -6/Lower Caves | Discovered new exit (range 10) 4763 | -6/Lower Caves | Entered another Lower Caves area 4847 | -6/Lower Caves | Discovered new exit (range 5) 4864 | -6/Lower Caves | Entered Factory 4864 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4865 | -5/Factory | Identified exit to Upper Caves 5143 | -5/Factory | Core integrity fell below 50% 5172 | -5/Factory | Core integrity fell below 20% 5175 | -5/Factory | Lost 14 parts (3p1n3u7w) 5238 | -5/Factory | Discovered new exit (range 9) 5626 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9Y. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. Penetrated by Slug. HV Slug penetrates H-71 Marshal. H-71 Marshal calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Penetrated by Slug. Knocked back. HV Slug penetrates H-71 Marshal. ALERT: Construction progress impeded, dispatching reinforcements to local area. [Achievement: Construction Begets Destruction] Penetrated by Slug. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? #???????????????? | | ??? ??????????????????????????? #???????????????? | | ??? ??????????????????????????? #???????????????? | | ??? ?????????????????????????? #???????????????? | | ??? #????????????????????????? +???????????????? | | ??? #???????????????????????? #???????????????? | | ### #???????????????????????? #???????????????? | | #??????????????????????? #????#??????????? | | #???#################### ### ?????????? | | #???# ?????????? | | #???# % ! ????????? | | #???# ????????? | | #???# @ H ????????? | | #???# % ????????? | | ##### ????????? | | u % ????????? | | "" ########+######;#########;###### ?????????? | | "" # #???????##??????????????????? | | "" # """"""""" #???????????????????????????? | | "" # #???????????????????????????? | | # !! = #???????????????????????????? | | # !! #???????????????????????????? | | ##### #???????????????????????????? | | ????# #???????????????????????????? | | ????# """"""""" #???????????????????????????? | | ????# #???????????????????????????? | | ????################?????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 25 Energy Capacity 465 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 EM Shielding 2 Armor Coverage 600 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction DIY Cooler For Emergencies Only Hydra We Love MA Well Done Challenges ------------ None Game ------ Seed MetafieldLightConstruct Manual? 0 Play Time 00:57:57 Cumulative 137.9 hours Start 2025.10.22 @ 17:00:58 End 2025.10.22 @ 18:00:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 213 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 43 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c3be7d2d-788a-4503-b8b6-a2dfa0dbf577