Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 17:31:13 Player: Kukri Man Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1014) 1014 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 2867 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 265/265 System Corruption 2% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Grenade Launcher Mining Claw > --- INVENTORY (8) ---- Improved Ion Engine Nuclear Core Terrain Scan Processor Medium Armor Plating Medium Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Large Matter Pod Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Assault Rifle Shotgun Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Nuclear Core Terrain Scan Processor Medium Armor Plating Medium Laser [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Ballistic Gun Shotgun Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 26 | 6 3 13 4 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 1 3 . Treads . | . . . . Leg 6 | 2 1 3 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 . 3 2 Device 1 | . . 1 . Storage 2 | 1 . 1 . Processor 2 | . . . 2 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 10 | 2 1 5 2 Energy Gun 4 | 2 . 2 . Energy Cannon . | . . . . Ballistic Gun 2 | . . 1 1 Ballistic Cannon . | . . . . Launcher 3 | . 1 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 1 . 3 Power 1 | . 1 . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 3 | . 1 . 3 To Critical Strikes . | . . . . Average Backups 4 | 2 3 4 4 Power 1 | . 1 . 1 Propulsion . | . . . . Utility . | . . . 1 Weapon 2 | 1 1 2 1 Tool/Special . | . . . . Unused Backups 6 | . . 3 3 Power 2 | . . . 2 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Tool/Special 1 | . . 1 . Average Slot Usage (%) 83 | . 85 83 79 Engine 11 | . 14 11 9 Leg 22 | . 28 22 17 Storage 17 | . 14 19 17 Processor 1 | . . . 9 Protection 2 | . . 2 4 Energy Gun 11 | . 15 13 . Ballistic Gun 4 | . . 4 9 Launcher 10 | . 12 11 9 Peak Build Rating 19 | 6 6 15 19 Average Rating 10 | 3 5 11 15 On Entrance 6 | . 6 6 13 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 28 | 12 13 28 28 Greatest Support 26 | 20 20 26 26 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 7 | 5 5 7 6 Average Carried 4 | 2 3 4 4 Final Capacity 8 | 8 8 8 8 Final Carried 5 | 2 4 3 5 Class Distribution -------------------- 61% | Mutant 22% | Bomber 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 853 | 67 120 568 98 Remotely . | . . . . Salvage Created 980 | . 166 746 68 Parts 73 | . 16 51 6 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 30 | . 5 19 6 Guns 8 | . 1 7 . AOE 22 | . 4 12 6 Classes Destroyed 8 | . 4 4 . Worker 7 | . 2 5 . Builder 1 | . . 1 . Recycler 1 | . . 1 . Operator 2 | . . 2 . Watcher 2 | . 1 1 . Swarmer 9 | . 2 3 4 Grunt 18 | . 3 13 2 Sentry 3 | . . 3 . Best Kill Streak 13 | . 5 13 6 Combat Bots Only 7 | . 3 7 6 Max Kills in Single Turn 3 | . 2 3 2 Gunslinging . | . . . . Exploded 2 | . 2 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 120 | . 28 59 33 Missed 53 | . 14 25 14 Hits 67 | . 14 34 19 Melee 3 | . . . 3 Projectile 64 | . 14 34 16 Critical Strikes 3 | . . 2 1 Damage Taken 1089 | . 195 528 366 Core 139 | . 41 98 . Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 83 75 . Volleys Fired 65 | . 10 48 7 Largest 2 | . 2 2 1 Hottest 110 | . 70 110 30 Shots Fired 84 | . 13 64 7 Gun 57 | . 9 47 1 Cannon . | . . . . Launcher 27 | . 4 17 6 Special . | . . . . Kinetic 13 | . . 12 1 Thermal 9 | . . 9 . Explosive 27 | . 4 17 6 Electromagnetic 35 | . 9 26 . Robot Hit Streak 16 | . 3 16 3 Robot Miss Streak 4 | . 1 4 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 40 | . 4 31 5 Core Hits 67 | . 9 51 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks 9 | . . . 9 Impact . | . . . . Slashing 9 | . . . 9 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2355 | . 253 1488 614 Guns 483 | . 42 441 . Cannons . | . . . . Explosions 1836 | . 211 1047 578 Melee 36 | . . . 36 Ramming . | . . . . Kinetic 118 | . . 118 . Thermal 456 | . 56 177 223 Explosive 1460 | . 155 950 355 Electromagnetic 285 | . 42 243 . Impact . | . . . . Slashing 36 | . . . 36 Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 93 | . . 15 78 Projectiles . | . . . . Explosions 93 | . . 15 78 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 226 | . 53 75 98 Shots 7 | . 2 3 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 162 | . 18 162 . Average Temperature 36 | . 8 43 . Received Heat Transfer 345 | . 60 240 45 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 596 | . 100 296 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 1 2 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 1 Low Security (%) 66 | 100 100 41 93 Level 1 12 | . . 21 6 Level 2 20 | . . 37 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 441 | . 113 441 258 Initial 162 | . . 42 162 Average 175 | . 25 268 120 Influence Increases 1072 | . 173 693 206 Destroy 0b10 Robot/C 600 | . 100 380 120 Destroy 0b10 Robot/NC 65 | . 15 50 . Destroy Leader 114 | . 22 82 10 Successful Hack 20 | . . 20 . Disable Machine 45 | . . 30 15 Destroy Structure 168 | . 36 86 46 Lose Combat Pursuer 60 | . . 45 15 Influence Decreases 854 | . 70 411 373 Entered New Map 284 | . . 61 223 Time Decay 530 | . 60 350 120 Lost Part 40 | . 10 . 30 Squads Dispatched 3 | . 2 1 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 11 32 9 Peak Tracking Total 8 | . 5 6 8 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 2 | . . 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 6 5 . Terminals 9 | . 4 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 10 10 . Successful 12 | . 5 7 . Failed 8 | . 5 3 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 18 | . 8 10 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 3 7 . Level Access Points 1 | . . 1 . Branch Access Points 2 | . 1 1 . Emergency Access Points 2 | . 1 1 . Alert Level 1 | . . 1 . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . . 1 . Investigation Status 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 6 | . 4 2 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1 | . . 1 . Sensors 1 | . . 1 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1418 | 51 335 788 244 Spaces Moved 888 | 45 249 466 128 Core 22 | 22 . . . Treads . | . . . . Legs 866 | 23 249 466 128 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 129 | 85 120 133 150 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 53 42 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 3 | . . . 3 Terrain Destroyed 179 | . 32 95 52 Melee 3 | . . . 3 Projectile . | . . . . AOE 176 | . 32 95 49 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1052 | 57 271 570 154 Wait 15 | . 5 10 . Move 885 | 44 248 465 128 Hop . | . . . . Pick Up 32 | 7 4 16 5 Fast Attach 1 | 1 . . . Attach 14 | 5 1 5 3 Detach . | . . . . Swap 14 | . 2 11 1 Drop 17 | . 1 15 1 Fire 65 | . 10 48 7 Melee 9 | . . . 9 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Identified exit to Mines 271 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 461 | -9/Materials | Identified exit to Mines 798 | -9/Materials | Destroyed 7 combat bots 857 | -9/Materials | Discovered new exit (range 16) 897 | -9/Materials | Identified exit to Materials 966 | -9/Materials | Build established: Bomber 1175 | -9/Materials | Entered another Materials area 1175 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1306 | -8/Materials | Build established: Mutant 1419 | -8/Materials | Self-destructed Last Messages --------------- 01405_ Destroyed Lgt. Ion Engine. 01405_ S-10 Pest destroyed. 01406_ The unstable cave ceiling collapses. 01408_ K-01 Serf collects debris. 01408_ Imp. Aluminum Leg destroyed. 01408_ R-06 Scavenger collects Lgt. Nuclear Core. 01408_ U-05 Engineer lays Concrete. 01408_ Lrg. Matter Pod destroyed. 01408_ System corrupted by crushing effect (+2). 01410_ U-05 Engineer lays Concrete. 01411_ K-01 Serf collects debris. 01411_ U-05 Engineer builds a Wall. 01414_ Assault Rifle destroyed. 01415_ K-01 Serf collects debris. 01417_ U-05 Engineer lays Concrete. 01417_ R-06 Scavenger collects Lgt. Assault Rifle. 01418_ U-05 Engineer builds a Wall. 01418_ K-01 Serf destroyed. 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