Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.17 @ 00:27:49 Player: Rumbl3 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (151) 755 Value Destroyed (3564) 3564 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (4532) 4532 TOTAL SCORE: 14011 Bonus ------- High Alert Combat Kills 4 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 2500 Friendly Fire -72 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 136/890 System Corruption 0% Temperature Cool (1136) Movement Treading (190) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Armored Treads Armored Treads > --- UTILITY (7) ------ Medium Storage Unit Medium Storage Unit Improved Energy Well Experimental Signal Interpreter Experimental Terrain Scan Processor > --- WEAPON (3) ------- Firepult Power Maul > --- INVENTORY (12) --- Armored Treads Improved Titanium Leg Advanced Sensor Array Improved Terrain Scanner Compact Ion Cannon Gauss Rifle Greatsword Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Medium Storage Unit Advanced Sensor Array Improved Terrain Scanner Experimental Terrain Scan Processor Experimental Target Analyzer > --- WEAPON ----------- Heavy Plasma Cannon Bore Cannon Rocket Array > --- INVENTORY -------- Light Angular Momentum Engine Improved Titanium Leg Armored Leg Armored Wheel Precision Shock Rifle Compact Ion Cannon Gauss Rifle Gauss Rifle Rocket Array Makeshift Axe Greatsword [Rating: 72] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Rocket Array Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . . . . . Utility 5 | . . 1 2 1 . . . . 1 . . . . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 169 | 3 5 19 28 15 3 10 . 13 27 6 6 13 21 Power 19 | . 2 3 . 3 . . . . 4 1 . 1 5 Engine 18 | . 2 3 . 3 . . . . 4 1 . . 5 Core 1 | . . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 23 | 2 1 3 . 2 . 1 . 2 4 . . 2 6 Treads 3 | . . . . . . . . . . . . . 3 Leg 9 | . . . . . . . . 2 3 . . 2 2 Wheel 11 | 2 1 3 . 2 . 1 . . 1 . . . 1 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 73 | 1 1 5 22 6 1 6 . 5 10 4 2 7 3 Device 46 | 1 . 1 15 6 . 6 . 5 6 4 1 . 1 Storage 7 | . 1 3 . . . . . . 2 . . . 1 Processor 8 | . . 1 1 . . . . . 1 . . 5 . Hackware 1 | . . . . . . . . . . . . 1 . Protection 11 | . . . 6 . 1 . . . 1 . 1 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 54 | . 1 8 6 4 2 3 . 6 9 1 4 3 7 Energy Gun 11 | . 1 2 2 2 1 . . 1 1 . . . 1 Energy Cannon 12 | . . 2 1 . . 1 . 2 2 . 1 1 2 Ballistic Gun 14 | . . 4 2 1 . 1 . 1 4 . . . 1 Ballistic Cannon 6 | . . . 1 1 1 . . . 1 . 1 1 . Launcher 8 | . . . . . . 1 . 2 1 1 1 . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 2 1 3 . . . 1 3 . . 5 2 Parts Lost 38 | . 4 2 . . . 6 . 4 2 . . . 20 Power 7 | . 1 . . . . . . . . . . . 6 Propulsion 10 | . 1 1 . . . 1 . 2 . . . . 5 Utility 10 | . . . . . . 3 . 1 2 . . . 4 Weapon 11 | . 2 1 . . . 2 . 1 . . . . 5 Highest Loss Streak 7 | . 1 2 . . . 6 . 2 1 . . . 7 Average Slot Usage (%) 96 | . 98 97 99 99 99 98 76 93 99 98 100 99 89 Engine 9 | . 14 11 9 6 7 7 7 7 13 13 13 8 4 Leg 12 | . . . . . . . . 5 19 20 20 20 18 Wheel 7 | . 27 21 18 23 23 22 23 15 . . . . . Device 18 | . 10 10 13 15 15 14 15 25 32 24 26 19 10 Storage 15 | . 17 22 18 15 15 15 15 15 13 13 13 13 18 Processor 5 | . . . 9 7 7 6 . . . . . 12 13 Protection 3 | . . . 3 7 7 7 7 2 . 6 6 . 2 Energy Gun 3 | . 7 6 6 6 7 3 . 4 2 . . . 3 Energy Cannon 4 | . . 3 5 . . 2 . . 3 6 5 5 5 Ballistic Gun 6 | . 19 21 14 7 7 9 7 8 6 6 3 . . Ballistic Cannon 2 | . . . . 7 6 4 . . 3 . 3 5 1 Launcher 3 | . . . . . . . . 5 2 5 5 6 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 68 | 12 17 35 40 47 55 55 41 54 65 65 68 68 66 Greatest Support 68 | 20 20 28 24 36 34 40 40 48 68 68 68 68 68 Greatest Overweight (x) 4 | 1 1 2 1 1 1 1 1 1 4 . . 1 3 Average Overweight (x) . | . . . 1 . 1 1 1 . . . . . . Largest Inventory Capacity 12 | 6 8 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 6 9 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 6 6 12 12 12 12 12 9 9 12 12 12 12 12 Average Carried 10 | 4 5 8 11 11 12 11 9 8 10 11 11 11 7 Final Capacity 12 | 6 8 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 6 6 12 12 12 12 9 9 8 12 11 12 12 8 Class Distribution -------------------- 41% | Scavenger-Mutant 23% | Scavenger-Skirmisher 14% | Skirmisher 12% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Skirmisher | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 3659 | 278 213 311 466 415 20 45 . 462 463 313 166 75 432 Remotely . | . . . . . . . . . . . . . . Salvage Created 5084 | 171 430 594 610 503 . 45 . 286 824 165 194 . 1262 Parts 214 | 16 15 39 35 24 . 2 . 15 37 8 9 . 14 Haulers Intercepted 7 | . 1 2 . 3 . . . . 1 . . . . Recyclers Shooed 2 | . . 1 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 2 . 10 . 5 7 2 . Prevented 2 | . . . . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 112 | . 7 10 11 2 . 1 . 10 9 7 5 . 50 Guns 34 | . 7 10 8 1 . 1 . 2 5 . . . . Cannons 15 | . . . 3 1 . . . 1 1 2 1 . 6 AOE 55 | . . . . . . . . 7 3 5 4 . 36 Classes Destroyed 17 | 2 3 3 1 . . 1 . 1 1 . 1 . 4 Worker 5 | . . 2 2 1 . . . . . . . . . Tunneler 6 | 5 . . . . . . . . 1 . . . . Hauler 7 | . 1 2 . 3 . . . . 1 . . . . Recycler 6 | 1 2 1 . 1 . . . . 1 . . . . Carrier 1 | . . . . . . . . . . . 1 . . Operator 3 | . . . 1 . . . . . 2 . . . . Watcher 5 | . . 2 . 3 . . . . . . . . . Swarmer 21 | . 3 6 . . . . . 4 . 4 4 . . Grunt 22 | . 4 . 8 1 . . . 2 6 1 . . . Brawler 1 | . . . . . . . . . 1 . . . . Sentry 10 | . . 4 3 1 . . . . 1 1 . . . Hunter 3 | . . . . . . . . 3 . . . . . Programmer 5 | . . . . . . 1 . 1 1 1 1 . . Z-Technician 4 | . . . . . . . . . . . . . 4 Z-Light 5 | . . . . . . . . . . . . . 5 Assembler 2 | . . . . . . . . . . . . . 2 Assembled 43 | . . . . . . . . . . . . . 43 Golem 1 | . . . . . . . . . . . . . 1 Best Kill Streak 37 | 4 6 3 5 2 . 1 . 4 4 4 4 . 37 Combat Bots Only 35 | . 5 3 5 1 . 1 . 4 3 4 4 . 35 Max Kills in Single Turn 16 | 1 1 1 1 2 . 1 . 4 4 3 4 . 16 Gunslinging . | . . . . . . . . . . . . . . Exploded 16 | . . . . . . . . 4 3 3 4 . 16 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 6974 | . 490 397 533 78 . 649 . 748 443 377 78 . 3181 Core 1303 | . 131 46 46 7 . 50 . 98 25 41 . . 859 Absorbed by Shields 408 | . . . . 8 . 40 . 16 166 150 28 . . Core Remaining (%) 80 | 100 47 88 91 . . . . 77 . . . . . Volleys Fired 253 | 8 36 43 30 27 . 11 . 19 31 10 4 . 34 Largest 3 | 2 2 3 3 3 . 3 . 3 3 3 2 . 3 Hottest 250 | 40 60 114 155 145 . 121 . 127 192 175 118 . 250 Shots Fired 593 | 16 72 123 82 79 . 21 . 39 77 21 8 . 55 Gun 435 | 16 72 119 66 52 . 12 . 25 56 8 3 . 6 Cannon 128 | . . 4 16 27 . 5 . 5 19 9 4 . 39 Launcher 30 | . . . . . . 4 . 9 2 4 1 . 10 Special . | . . . . . . . . . . . . . . Kinetic 357 | 16 59 82 39 54 . 12 . 22 49 9 4 . 11 Thermal 139 | . . 41 34 12 . 5 . . 8 8 3 . 28 Explosive 30 | . . . . . . 4 . 9 2 4 1 . 10 Electromagnetic 67 | . 13 . 9 13 . . . 8 18 . . . 6 Robot Hit Streak 15 | 10 11 9 15 6 . 7 . 6 5 8 3 . 6 Robot Miss Streak 11 | 1 2 3 4 8 . 5 . 5 3 3 5 . 11 Penetration Max 1 | . . . . . . . . . 1 . . . 1 Secondary Targets 3 | . 1 . 1 . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . . . . Shots Hit Robots 348 | 11 49 67 59 37 . 11 . 24 40 15 6 . 29 Core Hits 298 | 7 15 24 26 18 . 4 . 17 35 22 9 . 121 Critical Hits 13 | 1 1 1 1 2 . . . 3 2 . . . 2 Critical Kills 3 | . . . . 1 . . . 1 1 . . . . Critical Parts Destroyed 9 | 1 1 1 1 1 . . . 2 1 . . . 1 Melee Attacks 15 | . . . . . . . . . . . 5 5 5 Impact 5 | . . . . . . . . . . . . . 5 Slashing 10 | . . . . . . . . . . . 5 5 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13220 | 146 679 687 1192 796 . 236 . 1174 1697 717 470 . 5426 Guns 4528 | 146 596 626 855 640 . 204 . 331 879 128 83 . 40 Cannons 1886 | . . 61 337 156 . 32 . 91 260 230 66 . 653 Explosions 6273 | . 83 . . . . . . 752 558 359 222 . 4299 Melee 533 | . . . . . . . . . . . 99 . 434 Ramming . | . . . . . . . . . . . . . . Kinetic 3276 | 146 489 291 468 375 . 204 . 331 566 128 111 . 167 Thermal 5272 | . 83 396 514 148 . 32 . . 366 230 38 . 3465 Explosive 3054 | . . . . . . . . 752 401 359 222 . 1320 Electromagnetic 1085 | . 107 . 210 273 . . . 91 364 . . . 40 Impact 434 | . . . . . . . . . . . . . 434 Slashing 99 | . . . . . . . . . . . 99 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . 26 26 30 3 3 5 9 . Average Corruption 8 | . . . . . . 6 26 29 2 3 4 6 . Corruption Purged . | . . . . . . . . . . . . . . Effects 82 | . . . . . . 5 8 35 4 12 17 1 . Message Errors 11 | . . . . . . . 2 3 . 4 2 . . Matter Fused 21 | . . . . . . 2 . 5 3 4 7 . . Heat Flow Errors 8 | . . . . . . . 1 4 . 1 2 . . Energy Discharges 7 | . . . . . . . 1 1 1 1 3 . . Data Loss (minor) 10 | . . . . . . . 1 5 . 1 2 1 . Data Loss (major) 4 | . . . . . . 1 . 3 . . . . . Misfires 2 | . . . . . . . . 1 . . 1 . . Misdirections 6 | . . . . . . . 3 3 . . . . . Targeting Errors 9 | . . . . . . . . 8 . 1 . . . Weapon Failures 4 | . . . . . . 2 . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1297 | . 18 . 8 1 . 8 . 34 43 3 8 . 1174 Projectiles 89 | . . . 8 1 . 8 . . . . 8 . 64 Explosions 930 | . 18 . . . . . . 34 43 3 . . 832 Melee 278 | . . . . . . . . . . . . . 278 Knockbacks 4 | . . . . 1 . . . . . . . . 3 Impact 3 | . . . . . . . . . . . . . 3 Kinetic 1 | . . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 691 | . 39 . . . . 23 . 79 26 83 . . 441 Shots 12 | . 1 . . . . 1 . 2 1 4 . . 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1664 | . 18 363 385 209 . 48 112 245 66 330 239 . 1664 Average Temperature 136 | . 8 99 164 69 . 21 57 80 16 75 117 . 380 Received Heat Transfer 1156 | . 189 39 252 44 . . . 57 52 96 . . 427 Effects 32 | . . . 1 . . . . 3 . . . . 28 Shutdowns 3 | . . . 1 . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 9 | . . . . . . . . 3 . . . . 6 Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 4 | . . . . . . . . . . . . . 4 Damage (minor) 3 | . . . . . . . . . . . . . 3 Damage (major) 7 | . . . . . . . . . . . . . 7 Damage (core) 4 | . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 6 | . . . 1 3 . . . . 1 . . . 1 Impact Corruptions 16 | . . . . . . . . . . . . . 16 Robots Melted 10 | . . . . . . . . . . . . . 10 Combat Hostiles 8 | . . . . . . . . . . . . . 8 Parts Melted 27 | . . 3 3 . . . . . . 1 . . 20 Heat Transferred 15396 | . 50 962 999 296 . 37 . . 374 350 50 . 12278 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 431 | 30 217 431 368 280 . . . . 298 . . . . Average Influence 150 | 15 109 221 185 172 . . . . 100 . . . . Maximum Alert Level 2 | . 1 2 1 1 . . . . 1 . . . . Low Security (%) 63 | 100 93 42 53 55 . . . . 74 . . . . Level 1 35 | . 6 54 46 44 . . . . 25 . . . . Level 2 . | . . 2 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 . 3 5 . . . . 4 . . . . Investigation 4 | . . . 3 1 . . . . . . . . . Extermination 2 | . . . . 1 . . . . 1 . . . . Reinforcement 7 | . 2 . . 2 . . . . 3 . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 5 | . 2 2 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 145 | . 13 18 13 6 . 1 . 11 14 18 3 . 48 Peak Tracking Total 37 | . 4 4 5 2 . 1 . 9 4 4 4 . 37 Tactical Retreats 15 | . 2 1 . . . . . 1 2 7 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 2 | . . . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 22 | . 1 1 1 2 . . . . 13 . . . 4 Max in Single Turn 13 | . 1 1 1 1 . . . . 13 . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 22 | . 2 3 4 3 2 . 4 . 4 . . . . Terminals 10 | . 2 3 2 2 . . . . 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 2 | . . . 1 . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . Total Hacks 70 | . 5 10 9 5 7 . 25 . 9 . . . . Successful 53 | . 3 7 6 1 7 . 25 . 4 . . . . Failed 16 | . 2 3 2 4 . . . . 5 . . . . Catastrophic 5 | . . . 2 2 . . . . 1 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 16 | . 5 6 3 1 . . . . . . . 1 . Terminals 25 | . 5 10 5 3 . . . . 2 . . . . Fabricators 3 | . . . . . . . . . 3 . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . Recycling Units 4 | . . . 2 . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . 2 2 . . . . . . . . . Terminal Hacks 40 | . . 3 3 1 7 . 25 . 1 . . . . Record 17 | . . . . . 6 . 11 . . . . . . Part Schematic 5 | . . . . . . . 5 . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . Prototype ID Bank 4 | . . . 1 . . . 3 . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Alert Level 3 | . . 1 1 . . . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . 2 . . . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks 19 | . 8 10 . 1 . . . . . . . . . Terminals 7 | . 3 4 . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . Botnet 3 | . 1 2 . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 13 | . 2 2 2 3 . . . . 4 . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 14 | . . . 6 . . . . . 8 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 2 | . . . . . . . . 1 . . . 1 . Largest Group 1 | . . . . . . . . 1 . . . 1 1 Highest-Rated Group 94 | . . . . . . . . 94 . . . 94 94 Highest-Rated Ally 94 | . . . . . . . . 94 . . . 94 94 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . 6 . . . . 14 Total Damage 462 | . . . . . . . . 184 . . . . 278 Kills 2 | . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 3 . . 1 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 9091 | 84 266 640 449 557 440 377 89 455 1048 887 663 1357 1779 Spaces Moved 6228 | 41 158 450 235 433 447 326 87 344 676 604 510 1055 862 Core . | . . . . . . . . . . . . . . Treads 1 | . . . . . . . . . . . . . 1 Legs 3675 | 11 . . . . . . . 60 587 604 510 1055 848 Wheels 2552 | 30 158 450 235 433 447 326 87 284 89 . . . 13 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 80 | 80 80 80 100 86 96 96 103 103 123 123 123 123 120 Average Speed 113 | 90 80 93 100 97 96 96 103 106 123 123 123 123 132 Slowest Speed 190 | 120 90 100 100 100 96 103 103 120 130 123 123 156 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . . . . . . . Exploration Rate (%) 48 | 4 45 39 18 16 71 46 63 53 18 70 64 87 81 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . 1 . . . . 2 . Known Exits Taken 7 | . . 1 1 1 1 . . 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 . . . . 1 1 . . 1 1 . . Scrap Searched 6 | . . . . . 1 . . . . 1 2 2 . Spaces Dug 134 | . . . . . . 53 . . 34 . 4 3 40 Terrain Destroyed 434 | . 3 . . 13 . 56 . 79 54 58 31 3 137 Melee 7 | . . . . . . . . . . . 4 3 . Projectile 42 | . . . . 13 . 3 . 7 8 3 2 . 6 AOE 385 | . 3 . . . . 53 . 72 46 55 25 . 131 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 7697 | 72 226 587 382 515 459 366 86 391 828 726 530 1101 1428 Wait 863 | 14 22 41 68 13 5 20 . 11 58 103 3 6 499 Move 6213 | 40 157 449 234 432 446 323 86 343 675 603 509 1054 862 Hop . | . . . . . . . . . . . . . . Pick Up 73 | 3 4 14 9 11 1 . . 4 13 . 1 7 6 Fast Attach 46 | 2 . 8 2 6 2 . . 1 8 1 2 8 6 Attach 44 | 1 3 2 4 3 . 3 . 6 6 3 . 2 11 Detach 19 | . . 3 1 1 . . . 1 5 2 . 5 1 Swap 79 | . 2 9 22 6 1 7 . 6 13 2 4 3 4 Drop 90 | 4 2 18 12 16 4 . . . 19 2 2 11 . Fire 253 | 8 36 43 30 27 . 11 . 19 31 10 4 . 34 Melee 15 | . . . . . . . . . . . 5 5 5 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 85 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 326 | -10/Materials | Core integrity fell below 50% 346 | -10/Materials | Discovered new exit (range 8) 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 704 | -9/Materials | Build established: Scavenger-Skirmisher 972 | -9/Materials | Discovered new exit (range 16) 987 | -9/Materials | Identified exit to Materials 991 | -9/Materials | Entered another Materials area 991 | -8/Materials | Evolved 2 slots: Utility x2 1374 | -8/Materials | Discovered new exit (range 7) 1379 | -8/Materials | Identified exit to Factory 1405 | -8/Materials | Central database locked down 1440 | -8/Materials | Entered Factory 1440 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1464 | -7/Factory | Identified exit to Factory 1906 | -7/Factory | Build established: Skirmisher 1932 | -7/Factory | Discovered new exit (range 15) 1964 | -7/Factory | Garrison activated, responded to threat 1981 | -7/Factory | Identified exit to Lower Caves 1997 | -7/Factory | Entered Lower Caves 2224 | -7/Lower Caves | Learned Factory trap positions 2224 | -7/Lower Caves | Learned Research emergency access door positions 2224 | -7/Lower Caves | Learned Armory emergency access door positions 2224 | -7/Lower Caves | Learned Research terminal intel 2264 | -7/Lower Caves | Learned Factory security intel 2265 | -7/Lower Caves | Learned location of 1 exit from Factory 2325 | -7/Lower Caves | Encountered a Warlord checkpoint 2336 | -7/Lower Caves | Discovered new exit (range 14) 2352 | -7/Lower Caves | Identified exit to Lower Caves 2358 | -7/Lower Caves | Learned Factory trap positions 2437 | -7/Lower Caves | Entered another Lower Caves area 2481 | -7/Lower Caves | Discovered exit to Factory (range 16) 2487 | -7/Lower Caves | Spotted B-75 Beast 2797 | -7/Lower Caves | Crushed by falling debris 2798 | -7/Lower Caves | System corruption reached 10% 2798 | -7/Lower Caves | Crushed by falling debris 2804 | -7/Lower Caves | Discovered new exit (range 11) 2814 | -7/Lower Caves | Entered Data Miner 2814 | -7/Data Miner | Discovered new exit (range 6) 2829 | -7/Data Miner | Lost 6 parts (1n3u2w) 2838 | -7/Data Miner | Met Data Miner 2860 | -7/Data Miner | Learned location of Section 7 (-2) 2860 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2877 | -7/Data Miner | Received God Mode back door access code from Data Miner 2903 | -7/Data Miner | Entered Proximity Caves 2948 | -6/Proximity Caves | Escorted by Enhanced Grunt 2984 | -6/Proximity Caves | System corruption reached 30% 3130 | -6/Proximity Caves | Learned Factory garrison access intel 3353 | -6/Proximity Caves | Discovered exit to Factory (range 5) 3354 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3358 | -6/Proximity Caves | Entered Factory 3358 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3359 | -6/Factory | Identified exit to Lower Caves 3360 | -6/Factory | Loaded intel: 89 trap records 3362 | -6/Factory | Loaded intel: 4 garrison access locations 3812 | -6/Factory | Build established: Scavenger-Skirmisher 4012 | -6/Factory | Found Rocket Array 4017 | -6/Factory | Found Rocket Array 4406 | -6/Factory | Entered Lower Caves 4432 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4605 | -6/Lower Caves | Encountered a Warlord checkpoint 4610 | -6/Lower Caves | Learned Factory stockpile data 5122 | -6/Lower Caves | Build established: Scavenger-Mutant 5265 | -6/Lower Caves | Discovered new exit (range 15) 5293 | -6/Lower Caves | Entered another Lower Caves area 5313 | -6/Lower Caves | Discovered new exit (range 10) 5679 | -6/Lower Caves | Learned location of 1 exit from Factory 5869 | -6/Lower Caves | Encountered a Warlord checkpoint 5926 | -6/Lower Caves | Discovered new exit (range 6) 5956 | -6/Lower Caves | Entered Zion 5989 | -6/Zion | Found Prototype Processor 5989 | -6/Zion | Identified Exp. Terrain Scan Processor 5992 | -6/Zion | Found Prototype Hackware 5992 | -6/Zion | Identified Exp. Hacking Suite 5995 | -6/Zion | Found Prototype Processor 5995 | -6/Zion | Identified Exp. Target Analyzer 6002 | -6/Zion | Found Prototype Processor 6002 | -6/Zion | Identified Exp. Melee Analysis Suite 6006 | -6/Zion | Found Prototype Processor 6006 | -6/Zion | Identified Exp. Signal Interpreter 6031 | -6/Zion | System corruption cleaned by Quarantine Array 6057 | -6/Zion | Discovered new exit (range 15) 6076 | -6/Zion | Identified exit to Proximity Caves 6255 | -6/Zion | Given A8's code to call for help 6457 | -6/Zion | Learned location of Warlord (-5) 7030 | -6/Zion | Discovered new exit (range 14) 7270 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7272 | -6/Zion | Identified exit to Deep Caves 7308 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7313 | -6/Zion | Entered Deep Caves 7313 | -6/Deep Caves | Accompanied by 1 ally 7534 | -6/Deep Caves | Attacked by Z-Imprinter 7546 | -6/Deep Caves | Destroyed Z-Imprinter 7587 | -6/Deep Caves | Z-Facility disabled 7734 | -6/Deep Caves | Lost 7 parts (2p1n2u2w) 8062 | -6/Deep Caves | Build established: Scavenger-Skirmisher 8075 | -6/Deep Caves | Spotted as-64672 8759 | -6/Deep Caves | Found Prototype Energy Cannon 8762 | -6/Deep Caves | Spotted as-79912 8794 | -6/Deep Caves | Identified Firepult 8800 | -6/Deep Caves | Destroyed as-64672 8828 | -6/Deep Caves | Lost 7 parts (2p2n1u2w) 9060 | -6/Deep Caves | Triggered Deep Caves wall 9060 | -6/Deep Caves | Spotted AS-15001 9064 | -6/Deep Caves | Destroyed AS-43147 9065 | -6/Deep Caves | Destroyed AS-15001 9070 | -6/Deep Caves | Exposed GOLEM chamber 9071 | -6/Deep Caves | Core integrity fell below 50% 9083 | -6/Deep Caves | Core integrity fell below 20% 9093 | -6/Deep Caves | Core destroyed Last Messages --------------- 09076_ as-43617 critical meltdown. [Achievement: Boltbath] 09077_ Overheating: Core damaged (-136). 09080_ Overheating: Med. Storage Unit damaged (-120). 09081_ GOLEM Unit springs to life. 09082_ as-40043 GOLEM Unit beginning Prototype Leg integration. 09082_ as-59768 GOLEM Unit beginning Prototype Leg integration. 09083_ Overheating: Core damaged (-119). 09084_ Acquired Imp. Deuterium Engine. 09085_ Overheating: Med. Storage Unit damaged (-22). 09085_ Overheating: Exp. Terrain Scan Processor damaged (-9). 09086_ Power failure, Imp. Deuterium Engine shutdown. 09087_ Overheating: Short circuit. 09087_ Broken Imp. Titanium Leg permanently disabled. 09087_ Acquired Unknown Treads. 09087_ Identified Lgt. Treads. 09088_ Overheating: Short circuit. 09088_ Broken Lgt. Treads permanently disabled. 09092_ Power failure, Imp. Deuterium Engine shutdown. 09093_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | ???????????????????? ???????????????## | | ????????????????? ? ??????????????## | | ?????????????? # ???#??????????# | | ???????????? ?? #??????????# | | ??????????" ?? #?????????## | | ????????? ## #?????##### | | ????????? # #?????# | | ????????" ??????## | | ????????# ???????#### | | ?????????" ?????????## # | | ?????????" ?????????## | | ?????????" ?????????# ## | | ?????????" #?###?????# | | ????????"" #?# #?????## | | ??????### ### ####???### | | ??""""" g # #?????## | | ??" ##????????## | | ??" % * * ###??????## | | ??" * #?????## | | ??" ** ! ###?????# | | ??" ##??????# | | ??" = ! #??????# | | ??? % #?????## | | ??????" % ! #????## | | ??????### %% #????# | | ??????#!G! @ #????# | | ??????#"!G ##???# | | ???????""" ;#??## | | ?????????" * "#### | | ?????????" "## | | ????????# ### | | ????????" = #?# # | | ????????" ### #### | | ????????" #??# | | ????????""" #??# | | ????????? = ##?# | | ????????"" #####??# | | ????????? #??????# | | ?????????" ##??????# | | ????????? # # #???????## | | ??????????? #### ## ## ##????????? | | ??????????? ##???# ?# ####?????????? | | ???????????? ??????##?# ?????????????? | | ???????????????????????#?????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 31 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1210 Armor Coverage 225 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Boltbath Challenges ------------ None Game ------ Seed BiocellBombardmentSource Manual? 0 Play Time 02:13:30 Cumulative 279.1 hours Start 2019.12.16 @ 19:35:13 End 2019.12.17 @ 00:27:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0 Lore% 77 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aacfa4a6-1ce2-4c02-9b37-b497d2f305d5