Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.31 @ 19:50:08 Player: KN-OKO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (206) 1030 Value Destroyed (9128) 9128 Prototype IDs (61) 1220 Alien Tech Used (0) 0 Bonus (4904) 4904 TOTAL SCORE: 24382 Bonus ------- High Alert Combat Kills 1256 Follower Combat Kills 48 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Cogmind --------- Core Integrity 1397/1600 Matter 26/300 Energy 349/350 System Corruption 7% Temperature Cool (3) Movement Flying (35) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor > --- PROPULSION (8) --- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Array > --- UTILITY (11) ----- Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Graphene Brace > --- WEAPON (3) ------- Enhanced Hardcell Cannon > --- INVENTORY (5) ---- Matter Compressor (250) Firepult Fusion Bomb Launcher Heavy Pick Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Thunder Leg Thunder Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Improved Cloaking Device Light Regenerative Plating > --- WEAPON ----------- Firepult Gravity Flail > --- INVENTORY -------- Particle Reactor Particle Reactor Myomer Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Matter Compressor Layered Medium Armor Plating Advanced Force Field Advanced Force Field Experimental Hacking Suite Long-range Tractor Beam Compact HERF Cannon Matter Neutralizer Nova Cannon Compact Mass Driver Compact Mass Driver Compact Mass Driver Compact Mass Driver Fusion Bomb Launcher [Rating: 155] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Improved Titanium Leg Treads Advanced Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Compact Mass Driver Launcher Heavy Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 2 2 2 2 Power 2 | . . . . . . . . . 1 . . . . . 1 . . . Propulsion 6 | . . . . . . . 2 1 . . . . . 1 . 1 1 . Utility 9 | . . . 2 . . . . 1 . . . . . 1 1 1 1 2 Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Parts Attached 195 | 7 2 . 14 . 1 5 18 19 8 3 5 . 2 13 24 43 19 12 Power 30 | 1 . . 2 . . 1 . 1 2 1 1 . 1 2 5 8 3 2 Engine 11 | 1 . . 2 . . 1 . 1 1 1 . . 1 1 1 1 . . Core 4 | . . . . . . . . . 1 . 1 . . 1 1 . . . Reactor 15 | . . . . . . . . . . . . . . . 3 7 3 2 Propulsion 59 | 2 . . 2 . . 2 6 5 . . 2 . . 6 9 15 7 3 Treads 3 | 1 . . . . . . . . . . . . . . . . 2 . Leg 50 | . . . 2 . . 2 6 5 . . 2 . . 6 9 15 3 . Wheel 1 | 1 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 Flight 4 | . . . . . . . . . . . . . . . . . 2 2 Utility 54 | 2 1 . 4 . 1 1 6 4 3 2 . . 1 3 5 10 7 4 Device 28 | 1 . . 2 . . . 5 1 2 2 . . 1 1 2 7 3 1 Storage 4 | 1 1 . . . 1 . . . . . . . . . . . 1 . Processor 8 | . . . . . . . . 1 . . . . . 1 . 1 2 3 Hackware 2 | . . . . . . . . . . . . . . 1 . . 1 . Protection 12 | . . . 2 . . 1 1 2 1 . . . . . 3 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 1 . 6 . . 1 6 9 3 . 2 . . 2 5 10 2 3 Energy Gun 10 | 2 . . 2 . . 1 4 . . . . . . . . 1 . . Energy Cannon 16 | . . . . . . . . 6 2 . 1 . . 1 1 3 1 1 Ballistic Gun 9 | . . . 2 . . . 1 3 1 . . . . 1 1 . . . Ballistic Cannon 8 | . . . . . . . . . . . . . . . 1 5 . 2 Launcher 5 | . . . 2 . . . . . . . 1 . . . 1 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 2 | . 1 . . . . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . . . 1 4 . . . . . . 2 3 2 2 Parts Lost 78 | . . . 1 . . 4 4 1 . 1 . . 1 . 11 30 19 6 Power 12 | . . . 1 . . . . . . 1 . . 1 . 2 5 2 . Propulsion 32 | . . . . . . 2 1 . . . . . . . 5 14 9 1 Utility 22 | . . . . . . 1 1 . . . . . . . 2 9 5 4 Weapon 12 | . . . . . . 1 2 1 . . . . . . 2 2 3 1 Highest Loss Streak 16 | . . . 1 . . 2 3 1 . 1 . . 1 . 6 9 16 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . Average Backups 15 | 3 6 9 14 15 14 10 16 18 17 17 17 19 18 18 17 16 12 4 Power . | . 1 1 . 1 1 1 1 1 . . 1 1 . 1 1 1 . . Propulsion 3 | 2 4 4 4 4 4 2 2 2 2 4 4 4 4 5 3 3 1 . Utility 5 | . . 1 2 3 3 2 2 4 10 10 9 10 10 8 6 4 2 1 Weapon 6 | . 1 3 6 7 6 5 10 10 4 3 3 4 3 3 5 7 7 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . . . 8 . 2 1 3 6 6 2 2 . . 2 2 . 5 1 Power 2 | . . . . . . . . . . . 1 . . 1 . . . . Propulsion 7 | . . . 4 . . . . . . . . . . . . . 3 . Utility 16 | . . . 2 . . . 1 1 5 2 1 . . 1 1 . 1 1 Weapon 15 | . . . 2 . 2 1 2 5 1 . . . . . 1 . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 93 100 100 100 99 98 99 99 100 82 93 99 94 92 66 53 Engine 6 | . 14 14 11 11 11 11 9 7 10 10 6 6 8 6 7 . . . Core 1 | . . . . . . . . . 2 1 5 6 4 3 6 . . . Reactor 2 | . . . . . . . . . . . . . . . 1 12 4 4 Leg 28 | . . . 15 22 22 22 35 37 33 33 33 32 33 35 30 31 15 . Device 15 | . 14 14 18 22 22 21 18 19 15 17 19 20 20 17 16 8 5 3 Storage 6 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 5 5 4 4 . Processor 6 | . . . . . . . . 2 6 6 6 6 6 6 10 13 11 24 Protection 5 | . . . 8 11 11 11 9 6 3 1 . . . 3 3 7 3 . Energy Gun 4 | . 27 28 19 22 22 21 15 1 . . . . . . . . . . Energy Cannon 7 | . . . . . . . . 11 16 20 19 2 13 15 6 1 . 3 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 6 6 3 Peak Build Rating 155 | 7 7 8 22 22 23 23 37 54 66 67 67 67 68 85 110 155 140 112 Average Rating 71 | 4 7 7 18 22 22 19 30 49 63 64 65 54 64 81 95 132 105 96 On Entrance 45 | . 7 7 8 22 22 23 19 37 53 65 63 67 67 64 85 102 97 62 Avg Prop Armor Cover (%) 9 | 15 14 14 13 . . . . . . . . . . . . 2 11 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 137 | 15 30 30 39 39 59 59 61 75 99 94 98 93 96 108 125 137 93 41 Greatest Support 185 | 20 16 16 30 30 30 25 52 96 96 96 96 90 90 110 130 185 124 61 Greatest Overweight (x) 2 | . 1 1 2 1 1 2 1 . 1 . 1 1 1 1 1 1 1 . Average Overweight (x) . | . . 1 1 1 1 2 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 6 14 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 17 5 Most Carried 20 | 6 9 10 15 15 15 15 20 20 20 20 20 20 20 20 20 20 17 5 Average Carried 16 | 4 6 9 14 15 14 11 17 19 19 19 18 19 19 19 18 17 12 4 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 9 10 15 15 15 12 20 20 20 19 19 19 19 20 12 14 5 5 Class Distribution -------------------- 57% | Mutant 11% | Skirmisher 5% | Gunner 4% | Scientist-Gunner 4% | Scavenger-Skirmisher 4% | Assassin 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Gunner | -6/Lower Caves Scientist-Gunner | -6/Lower Caves Mutant | -6/Data Miner Scientist-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Skirmisher | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Matter Collected 5833 | 260 40 200 245 . 10 68 238 422 466 95 160 . 121 250 793 2067 338 60 Remotely 268 | . . . . . . . . . . . . . . . . 268 . . Salvage Created 9215 | 27 80 149 532 144 . 131 717 454 526 297 215 . 111 271 1778 3218 482 83 Parts 350 | 3 7 9 46 2 . 1 32 26 26 8 9 . 3 14 79 72 8 5 Haulers Intercepted 9 | . . . 4 . . . 2 2 . . . . . 1 . . . . Recyclers Shooed 9 | . . . . . . . 1 . 1 . . . . . 2 4 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . 8 6 . 3 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 156 | . 4 5 12 3 . 4 12 6 7 5 6 . 4 7 28 45 5 3 Melee 3 | . . . . . . 1 . . . . . . . . . 2 . . Guns 32 | . 4 4 7 3 . 1 11 . . . . . . . 2 . . . Cannons 63 | . . . . . . . . 6 7 5 3 . 1 2 24 10 5 . AOE 32 | . . . 5 . . 1 . . . . 3 . 3 5 . 12 . 3 Classes Destroyed 18 | 1 2 . 4 . . . 3 2 1 . . . 1 . 1 2 . 1 Worker 11 | . . . 1 . . . 1 . . . . . . . 4 5 . . Builder 9 | . . . . . . . . . . . . . . . 1 8 . . Tunneler 3 | 1 . 1 . . . . . . . . . . . . . 1 . . Hauler 9 | . . . 4 . . . 2 2 . . . . . 1 . . . . Recycler 12 | . . . . . . . 2 . 1 . . . . . 2 5 2 . Mechanic 2 | . . . . . . . . . . . . . . . . 2 . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . Watcher 3 | . . . 2 . . . . 1 . . . . . . . . . . Swarmer 41 | . 3 3 8 . . 1 . . . . 3 . . 5 11 7 . . Cutter 3 | . . . . . . . . . . . . . . . . . . 3 Grunt 42 | . 1 2 . 3 . 3 8 1 1 4 2 . 3 1 . 10 3 . Brawler 4 | . . . . . . . . . . . . . 1 . . 3 . . Duelist 6 | . . . . . . . 1 . . . 1 . . . 1 3 . . Sentry 13 | . . . 4 . . . 2 1 1 . . . . . 4 1 . . Specialist 2 | . . . . . . . . . 2 . . . . . . . . . Hunter 13 | . . . . . . . 1 . . . . . . 1 6 5 . . Programmer 31 | . . . . . . . . 4 3 1 . . . . 6 15 2 . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 15 | 1 3 4 7 3 . 2 5 2 2 4 3 . 4 5 6 15 3 3 Combat Bots Only 10 | . 3 3 5 3 . 2 3 1 2 4 3 . 4 5 6 10 3 3 Max Kills in Single Turn 6 | 1 1 2 4 2 . 1 2 1 1 1 3 . 2 4 2 6 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . . 1 . . . . 3 . 2 4 . 3 . 3 Melee 1 | . . . . . . 1 . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Hostile Shots Fired 1534 | . 17 18 58 26 . 56 71 60 54 24 19 . 8 14 271 528 259 51 Missed 515 | . 4 3 24 8 . 13 18 18 21 5 5 . 2 3 79 182 106 24 Hits 1019 | . 13 15 34 18 . 43 53 42 33 19 14 . 6 11 192 346 153 27 Melee 30 | . . . . . . . . . . . 5 . . . 11 9 2 3 Projectile 989 | . 13 15 34 18 . 43 53 42 33 19 9 . 6 11 181 337 151 24 AOE 3 | . . . . . . . . . . . . . . . . . . 3 Critical Strikes 55 | . . . 1 . . . 2 2 . . 1 . . . 14 18 13 4 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . 4 Part Disruptions 6 | . . . . . . . . . 2 . . . . . 1 2 1 . Damage Taken 17695 | . 116 155 373 216 . 742 776 581 361 360 337 . 117 225 2918 5782 3770 866 Core 2399 | . 42 17 88 26 . 108 114 91 56 41 47 . . 36 259 394 877 203 Absorbed by Shields 2121 | . . . . . . . . . . . . . . . 443 1678 . . Ignored by Resistances 6 | . . . . . . . . . . . . . . . . 6 . . Regen/Repaired (Parts) 1003 | . . . . . . . . 213 . . . . . . 136 654 . . Core Remaining (%) 76 | 100 . 76 . . . 44 79 87 . . . . 83 96 77 69 39 87 Volleys Fired 463 | 1 9 12 30 8 . 15 46 30 35 11 14 . 8 33 96 69 21 25 Largest 3 | 2 2 2 2 2 . 2 2 2 3 3 3 . 3 3 3 3 2 1 Hottest 251 | 100 100 100 112 112 . 112 130 143 225 210 210 . 240 240 251 250 250 90 Shots Fired 887 | 2 18 24 58 16 . 28 92 58 68 34 39 1 13 48 211 114 38 25 Gun 286 | 2 18 24 56 16 . 26 92 2 . . . . . 4 46 . . . Cannon 582 | . . . . . . . . 56 68 34 38 1 9 42 165 107 38 24 Launcher 19 | . . . 2 . . 2 . . . . 1 . 4 2 . 7 . 1 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 224 | . . . 16 . . . 21 . . . . . . 4 57 85 37 4 Thermal 644 | 2 18 24 40 16 . 26 71 58 68 34 38 1 9 42 154 22 1 20 Explosive 19 | . . . 2 . . 2 . . . . 1 . 4 2 . 7 . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | 1 4 5 10 6 . 16 22 12 16 13 11 . 7 7 17 11 5 . Robot Miss Streak 5 | . 2 2 3 1 . 3 4 4 2 1 2 . 1 1 3 5 3 . Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 . . Secondary Targets 5 | . 2 1 . . . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . . . . . . Shots Hit Robots 559 | 1 9 14 38 12 . 22 75 35 40 25 28 . 4 19 122 88 27 . Core Hits 357 | 1 5 7 26 6 . 12 66 15 12 9 8 . 10 12 51 105 9 3 Critical Kills 13 | . . . . . . . . . . . . . . 1 8 4 . . Critical Parts Destroyed 13 | . . . . . . . . . . . . . . . 4 6 3 . Critical Strikes 41 | 1 . 2 2 1 . 2 2 . . . . . . 1 12 12 6 . Burn 10 | 1 . 2 2 1 . 2 2 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . Destroy 17 | . . . . . . . . . . . . . . 1 11 5 . . Blast 5 | . . . . . . . . . . . . . . . . 2 3 . Smash 8 | . . . . . . . . . . . . . . . . 5 3 . Melee Attacks 143 | . 5 . . . . . 2 9 17 . . . . . 11 61 34 4 Impact 100 | . . . . . . . . . . . . . . . 11 61 28 . Slashing 33 | . 5 . . . . . 2 9 17 . . . . . . . . . Piercing 10 | . . . . . . . . . . . . . . . . . 6 4 Sneak Attacks 12 | . . . . . . . . . 2 . . . . . 1 7 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 23519 | 13 111 175 951 190 . 416 1151 963 1279 701 955 . 582 978 3839 9297 1694 224 Guns 2690 | 13 111 175 548 190 . 334 1144 34 . . . . . 19 122 . . . Cannons 10932 | . . . . . . . . 929 1082 701 745 . 31 595 3517 2437 895 . Explosions 7112 | . . . 401 . . 40 . . . . 210 . 551 364 . 5220 102 224 Melee 2683 | . . . . . . . . . 194 . . . . . 162 1640 687 . Ramming 102 | . . . 2 . . 42 7 . 3 . . . . . 38 . 10 . Kinetic 3337 | . . . 173 . . . 221 . . . . . . 19 280 1777 867 . Thermal 12331 | 13 111 175 375 190 . 334 923 963 1082 701 745 . 31 595 3359 2604 130 . Explosive 5066 | . . . 401 . . 40 . . . . 210 . 551 364 . 3276 . 224 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 2489 | . . . . . . . . . . . . . . . 162 1640 687 . Slashing 194 | . . . . . . . . . 194 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . . . 3 4 4 4 4 4 1 8 14 30 7 Average Corruption 4 | . . . . . . . . 1 3 4 4 4 4 1 4 6 13 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 199 | . . . . . . . . 14 7 16 23 2 10 3 25 71 24 4 Message Errors 45 | . . . . . . . . 4 1 2 8 1 2 1 6 16 2 2 Matter Fused 41 | . . . . . . . . 3 2 3 7 . 2 . 5 13 4 2 Heat Flow Errors 23 | . . . . . . . . 2 . 2 3 . 1 1 1 11 2 . Energy Discharges 25 | . . . . . . . . 3 1 1 2 . 1 . 6 6 5 . Parts Rejected 6 | . . . . . . . . . 1 . . . . . 1 3 1 . Parts Fused 4 | . . . . . . . . . 1 . . . . . . 3 . . Data Loss (minor) 15 | . . . . . . . . 2 . 3 1 . 1 . 1 6 1 . Data Loss (major) 11 | . . . . . . . . . . 2 1 . 1 . 1 4 2 . Misfires 12 | . . . . . . . . . . 1 1 1 2 . 2 5 . . Alerts 4 | . . . . . . . . . 1 2 . . . . . . 1 . Misdirections 9 | . . . . . . . . . . . . . . . . 3 6 . Weapon Failures 4 | . . . . . . . . . . . . . . 1 2 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2403 | . . . 39 . . . . 46 98 24 78 . . 9 229 1412 468 . Projectiles 454 | . . . . . . . . 46 45 24 26 . . 9 75 180 49 . Explosions 555 | . . . 39 . . . . . . . 52 . . . . 464 . . Melee 1394 | . . . . . . . . . 53 . . . . . 154 768 419 . Knockbacks 47 | . . . . . . . . . . . . . . . 1 33 13 . Impact 11 | . . . . . . . . . . . . . . . . 7 4 . Kinetic 30 | . . . . . . . . . . . . . . . 1 22 7 . Secondary 6 | . . . . . . . . . . . . . . . . 4 2 . Self-Inflicted Damage 283 | . . . . . . 46 . . . . . . . . . 209 . 28 Shots 6 | . . . . . . 1 . . . . . . . . . 4 . 1 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 22 | . . . 1 . . 13 2 . 2 . . . . . 3 . 1 . Kicked 22 | . . . 1 . . 13 2 . 2 . . . . . 3 . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 572 | 39 174 322 84 135 . 329 327 253 48 197 78 . 226 154 182 572 183 70 Average Temperature 104 | 24 80 135 28 56 . 128 53 96 13 68 30 . 76 45 46 182 34 20 Received Heat Transfer 2720 | . 18 69 45 111 . 342 405 102 30 162 54 . 54 45 277 745 198 63 Effects 27 | . . 1 . . . . . . . . . . . . . 26 . . Shutdowns 8 | . . . . . . . . . . . . . . . . 8 . . Energy Bleed 3 | . . . . . . . . . . . . . . . . 3 . . Interference 8 | . . 1 . . . . . . . . . . . . . 7 . . Matter Decay 2 | . . . . . . . . . . . . . . . . 2 . . Short Circuit 2 | . . . . . . . . . . . . . . . . 2 . . Damage (minor) 2 | . . . . . . . . . . . . . . . . 2 . . Damage (major) 2 | . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . 1 . . . . . . . . . 7 2 . Combat Hostiles 6 | . . . . . . 1 . . . . . . . . . 5 . . Parts Fried 14 | . . . . . . . . . . . . . . . . 12 2 . Impact Corruptions 34 | . . . . . . 1 . . . . . . . . 4 22 7 . Robots Melted 19 | . . 1 . . . . 1 . . . . . . . 2 15 . . Combat Hostiles 19 | . . 1 . . . . 1 . . . . . . . 2 15 . . Parts Melted 102 | 1 1 2 4 1 . 3 6 5 3 2 . . . 4 4 66 . . Heat Transferred 27824 | 111 333 666 1147 555 . 999 1814 1389 1369 925 1036 . 50 807 3441 12542 640 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Maximum Alert Level 4 | . . . . . . . . . . . . . . 1 3 4 3 2 Low Security (%) 67 | 100 100 100 100 100 . 100 100 100 100 . . . . 92 60 18 . . Level 1 13 | . . . . . . . . . . . . . . 7 18 42 . 41 Level 2 13 | . . . . . . . . . . . . . . . 16 12 97 58 Level 3 4 | . . . . . . . . . . . . . . . 4 18 2 . Level 4 1 | . . . . . . . . . . . . . . . . 7 . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1248 | . 81 84 120 99 . 42 103 176 172 . . . . 269 747 1248 700 601 Initial 700 | . . 19 28 39 . . . 3 73 . . . . . 123 391 700 414 Average 197 | . 28 47 51 67 . 4 36 36 29 . . . . 44 214 481 579 415 Influence Increases 7275 | 5 131 125 409 70 . 112 396 430 397 120 140 . 90 638 1265 1845 561 541 Destroy 0b10 Robot/C 3220 | . 80 100 240 60 . 80 240 120 140 100 120 . 80 240 560 900 100 60 Destroy 0b10 Robot/NC 255 | 5 . 5 35 . . . 25 20 5 . . . . 10 35 105 10 . Destroy Leader 704 | . 20 20 72 10 . 10 54 56 60 20 20 . 10 52 110 160 20 10 Allied During Kill 25 | . . . . . . . . . . . . . . 25 . . . . Successful Hack 331 | . . . 19 . . . . 107 71 . . . . 52 14 . 44 24 Disable Machine 360 | . . . 15 . . . . . 45 . . . . 45 120 60 15 60 Anti-Garrison Action 450 | . . . . . . . . . . . . . . 150 150 150 . . Destroy Structure 775 | . 1 . 13 . . 22 2 7 31 . . . . 64 156 230 102 147 Partial Spotted 45 | . . . . . . . . . . . . . . . . 15 . 30 Lose Combat Pursuer 1110 | . 30 . 15 . . . 75 120 45 . . . . . 120 225 270 210 Influence Decreases 6674 | 5 80 102 383 101 69 112 387 288 394 274 140 . 90 384 772 1346 1116 631 Entered New Map 1660 | . . 32 46 61 69 . . 6 78 58 . . . . 131 356 546 277 Time Decay 4161 | 5 80 70 327 40 . 102 357 259 316 206 140 . 80 284 531 690 380 294 Lost Part 730 | . . . 10 . . 10 30 . . 10 . . 10 . 110 300 190 60 Lost Ally 100 | . . . . . . . . . . . . . . 100 . . . . Purge Threat 23 | . . . . . . . . 23 . . . . . . . . . . Squads Dispatched 71 | . 1 . . . . . 2 5 9 . . . . 9 9 18 9 9 Investigation 9 | . 1 . . . . . . . . . . . . 2 1 . 3 2 Extermination 22 | . . . . . . . . 4 2 . . . . 1 3 6 3 3 Reinforcement 21 | . . . . . . . 2 1 4 . . . . 3 2 4 2 3 Assault 14 | . . . . . . . . . . . . . . 2 2 8 1 1 Garrison 5 | . . . . . . . . . 3 . . . . 1 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 . . . . . . 2 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Distress Signals 19 | . . . 1 . . . 4 3 1 . . . . . 4 4 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 297 | . 5 5 18 6 . 6 18 15 22 5 6 . 4 8 46 79 29 25 Peak Tracking Total 14 | . 3 3 5 3 . 3 3 5 6 4 3 . 4 1 6 13 14 14 Tactical Retreats 34 | . 1 . 1 . . . 4 2 2 . . . . . 3 9 5 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Traps Triggered 13 | . 1 . 1 . . . . 1 . . . . . 2 4 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Disabled 28 | . . . 1 . . . . . 3 . . 1 . 4 9 5 1 4 Max in Single Turn 1 | . . . 1 . . . . . 1 . . 1 . 1 1 1 1 1 Garrison Access 5 | . . . . . . . . 1 . . . . . 2 1 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Accessed 84 | . 1 . 6 . 2 . 1 15 14 . 1 4 . 13 3 9 5 10 Terminals 43 | . 1 . 3 . . . 1 7 9 . . . . 6 1 5 4 6 Fabricators 9 | . . . . . . . . 4 1 . . . . 2 1 . 1 . Repair Stations 2 | . . . . . . . . 2 . . . . . . . . . . Recycling Units 8 | . . . 2 . . . . . 2 . . . . 2 . . . 2 Scanalyzers 8 | . . . 1 . . . . 1 2 . . . . 1 . 2 . 1 Garrison Access 7 | . . . . . . . . 1 . . . . . 2 1 2 . 1 Total Hacks 197 | . 2 . 12 . 2 . 2 40 29 . 1 31 . 26 8 15 14 15 Successful 106 | . 2 . 6 . 2 . . 25 16 . 1 31 . 13 4 1 3 2 Failed 90 | . . . 5 . . . 2 15 13 . . . . 13 4 14 11 13 Catastrophic 21 | . . . . . . . . 2 2 . . . . 4 1 3 2 7 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . Manual 60 | . . . . . 1 . . 19 19 . . . . 12 1 3 4 1 Terminals 102 | . 2 . 8 . . . 2 25 21 . . . . 12 2 8 12 10 Fabricators 18 | . . . . . . . . 6 2 . . . . 4 4 . 2 . Repair Stations 4 | . . . . . . . . 4 . . . . . . . . . . Recycling Units 12 | . . . 2 . . . . . 3 . . . . 4 . . . 3 Scanalyzers 16 | . . . 2 . . . . 3 3 . . . . 2 . 5 . 1 Garrison Access 11 | . . . . . . . . 2 . . . . . 4 2 2 . 1 Terminal Hacks 46 | . 2 . 3 . 2 . . 3 1 . 1 31 . 1 . . 2 . Record 12 | . . . . . 1 . . . . . . 11 . . . . . . Part Schematic 10 | . . . . . . . . . . . . 10 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . Prototype ID Bank 8 | . . . 2 . . . . 2 . . . 3 . 1 . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Alert Level 2 | . 2 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . 5 1 . . . . 2 3 . . . Network Status 5 | . . . . . . . . 4 . . . . . . 1 . . . Load Schematic 2 | . . . . . . . . . . . . . . 1 1 . . . Build 4 | . . . . . . . . 1 1 . . . . 1 1 . . . Repair Station Hacks 4 | . . . . . . . . 4 . . . . . . . . . . Scan Component 2 | . . . . . . . . 2 . . . . . . . . . . Repair 2 | . . . . . . . . 2 . . . . . . . . . . Recycling Unit Hacks 7 | . . . 2 . . . . . 2 . . . . 2 . . . 1 Report Inventory 7 | . . . 2 . . . . . 2 . . . . 2 . . . 1 Scanalyzer 10 | . . . 1 . . . . 2 3 . . . . 2 . 1 . 1 Insert Component 1 | . . . . . . . . . . . . . . 1 . . . . Retrieve Study 9 | . . . 1 . . . . 2 3 . . . . 1 . 1 . 1 Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . 1 . . . . Seal Access 2 | . . . . . . . . 1 . . . . . 1 . . . . Unauthorized Hacks 26 | . . . . . . . . 10 9 . . . . 5 1 . 1 . Terminals 25 | . . . . . . . . 10 9 . . . . 4 1 . 1 . Assimilate 2 | . . . . . . . . . 1 . . . . 1 . . . . Botnet 15 | . . . . . . . . 5 6 . . . . 2 1 . 1 . Skim 8 | . . . . . . . . 5 2 . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 1 . 3 . . . 1 13 14 . . . . 10 3 9 4 10 Full Trace Events 7 | . . . . . . . 1 . . . . . . 1 1 . 2 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . Robots Built 2 | . . . . . . . . . . . . . . 2 . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . Time 56 | . . . . . . . . . . . . . . 56 . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . 12 . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . 10 . . . . . . Parts Built 5 | . . . . . . . . 2 2 . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 247 | . . . . . . . . 42 53 . . . . . 152 . . . Total Part Build Rating 25 | . . . . . . . . 8 12 . . . . . 5 . . . Part Studies Acquired 7 | . . . . . . . . 2 2 . . . . 1 . 1 . 1 Parts Repaired 2 | . . . . . . . . 2 . . . . . . . . . . Time 57 | . . . . . . . . 57 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . 1 1 3 . . Machine Destruction 5 | . . . . . . . . . . . . . . 1 1 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Total Allies 5 | . . . . . . . . . . . . . . 5 . . . . Largest Group 3 | . . . . . . . . . . . . . . 3 . . . . Highest-Rated Group 98 | . . . . . . . . . . . . . . 98 . . . . Highest-Rated Ally 49 | . . . . . . . . . . . . . . 49 . . . . Total Orders 4 | . . . . . . . . . . 2 2 . . . . . . . EXPLORE 2 | . . . . . . . . . . 1 1 . . . . . . . RETURN 2 | . . . . . . . . . . 1 1 . . . . . . . Ally Attacks 39 | . . . . . . . . . . . . . . 39 . . . . Total Damage 746 | . . . . . . . . . . . . . . 746 . . . . Kills 6 | . . . . . . . . . . . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Active Infowar (turns) 11844 | 7 278 156 820 97 488 681 125 . 650 312 567 113 478 908 1887 2784 883 610 Optics 6381 | . . . . . . . . . . . . . . 217 1887 2784 883 610 Terrain 5157 | . . . . . . . . . 650 312 567 113 478 906 991 1140 . . Seismic 2652 | 7 278 156 820 97 488 681 125 . . . . . . . . . . . Cloaking 718 | . . . . . . . . . . . . . . . . 718 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 1 3 . 1 . . . . . Drone Launches 2 | . . . . . . . . . . 1 1 . . . . . . . Drone Recoveries 2 | . . . . . . . . . . 1 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Turns Passed 17062 | 72 278 156 820 97 488 713 1032 2309 1586 776 1007 113 481 923 1887 2784 883 657 Spaces Moved 10696 | 52 187 101 398 37 256 239 362 1366 879 485 528 91 393 678 978 1797 701 1168 Core 46 | 4 . . . . . . . . . . . . . . . . 42 . Treads 2 | 2 . . . . . . . . . . . . . . . . . . Legs 8802 | . . . 274 37 256 239 362 1366 879 485 528 91 393 678 978 1797 439 . Wheels 458 | 46 187 101 124 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1388 | . . . . . . . . . . . . . . . . . 220 1168 Fastest Speed 32 | 50 100 115 115 190 190 260 187 112 111 111 111 114 114 105 105 102 37 32 Average Speed 117 | 98 112 115 167 190 190 260 189 119 122 111 175 117 114 109 127 106 90 33 Slowest Speed 260 | 160 115 115 260 190 190 260 190 124 190 111 186 186 184 183 184 174 190 37 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . . . . . . 8 15 Potential Cave-ins 3 | . . . . . . . . . 3 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 28 28 38 5 61 50 26 44 28 92 98 68 54 26 20 50 25 33 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 1 . . 1 . 1 1 1 . . . . . . Known Exits Taken 7 | . . . . . . . 1 1 1 . . . 1 1 . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . . 1 1 1 . . 1 . . . Scrap Searched 14 | . . 1 . . . 2 . . . 5 4 . 2 . . . . . Spaces Dug 212 | . 1 . . . . 23 2 7 26 . 1 . 4 18 29 43 22 36 Terrain Destroyed 498 | . 1 . 11 . . 23 2 7 34 5 14 . 33 37 99 148 35 49 Melee 83 | . 1 . . . . . 2 7 13 . . . . . 10 27 21 2 Projectile 174 | . . . . . . . . . 21 5 4 . 7 19 45 39 14 20 AOE 241 | . . . 11 . . 23 . . . . 10 . 26 18 44 82 . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Total 14146 | 67 226 117 503 48 260 281 627 1979 1307 696 578 98 414 827 1421 2469 854 1374 Wait 2193 | 2 19 4 23 4 . 3 153 497 328 189 16 . 5 69 247 407 56 171 Move 10632 | 51 186 100 397 36 255 238 361 1365 878 484 527 90 392 677 977 1796 685 1137 Hop 22 | . . . . . . . . . . . . . . . . . 7 15 Pick Up 153 | 6 3 1 19 . 1 2 23 16 13 1 4 . . 12 12 34 5 1 Fast Attach 83 | 7 . . 4 . . . . 5 1 3 1 2 2 2 14 15 16 11 Attach 101 | . . . 1 . . 4 7 11 3 . . 2 2 7 23 31 7 3 Detach 37 | . . . . . . . 1 3 . 1 . 2 2 1 10 9 6 2 Swap 139 | . 3 . 11 . 1 5 14 20 16 4 10 . 1 11 17 26 . . Drop 158 | . 1 . 17 . 3 1 18 23 14 3 6 2 2 15 11 21 16 5 Fire 463 | 1 9 12 30 8 . 15 46 30 35 11 14 . 8 33 96 69 21 25 Melee 143 | . 5 . . . . . 2 9 17 . . . . . 11 61 34 4 Ram . | . . . . . . . . . . . . . . . . . . . Kick 22 | . . . 1 . . 13 2 . 2 . . . . . 3 . 1 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 8) 351 | -10/Materials | Entered Mines 498 | -10/Mines | Discovered new exit (range 6) 507 | -10/Mines | Entered Materials 507 | -9/Materials | Evolved 2 slots: Utility x2 1102 | -9/Materials | Discovered new exit (range 8) 1150 | -9/Materials | Central database locked down 1277 | -9/Materials | Discovered new exit (range 9) 1327 | -9/Materials | Entered Mines 1399 | -9/Mines | Learned 2 Materials zone layouts 1405 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1405 | -9/Mines | Discovered new exit (range 5) 1424 | -9/Mines | Entered Exiles 1453 | -9/Exiles | Discovered new exit (range 15) 1476 | -9/Exiles | Met 8R-AWN 1506 | -9/Exiles | Met EX-HEX 1559 | -9/Exiles | Met EX-BIN 1586 | -9/Exiles | Aligned with FarCom system 1588 | -9/Exiles | Given EX-Vault access code 1635 | -9/Exiles | Opened EX-Vault 1648 | -9/Exiles | Found Firepult 1685 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1742 | -9/Exiles | Met EX-DEC 1751 | -9/Exiles | Learned location of Zion (-7) 1886 | -9/Exiles | Discovered new exit (range 15) 1912 | -9/Exiles | Left Exiles lab with Firepult 1912 | -9/Exiles | Entered Mines 2459 | -8/Mines | Core integrity fell below 50% 2511 | -8/Mines | Discovered new exit (range 7) 2625 | -8/Mines | Entered Materials 2625 | -8/Materials | Evolved 2 slots: Propulsion x2 2626 | -8/Materials | Identified exit to Storage 2627 | -8/Materials | Identified exit to Factory 2939 | -8/Materials | Lost 3 parts (1n1u1w) 3580 | -8/Materials | Discovered exit to Factory (range 11) 3657 | -8/Materials | Entered Factory 3657 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4709 | -7/Factory | Repaired Imp. Light Armor Plating 4764 | -7/Factory | Discovered new exit (range 5) 4866 | -7/Factory | Fabricated Component Analysis Suite? 5031 | -7/Factory | Repaired Carbon-fiber Leg 5333 | -7/Factory | Learned 4 Hub_04(d) zone layouts 5401 | -7/Factory | Learned location of Warlord (-5) 5402 | -7/Factory | Discovered new exit (range 14) 5460 | -7/Factory | Learned location of 2 exits from Upper Caves 5508 | -7/Factory | Identified exit to Factory 5508 | -7/Factory | Identified exit to Lower Caves 5545 | -7/Factory | Learned location of 2 exits from Factory 5572 | -7/Factory | Learned Hub_04(d) emergency access door positions 5655 | -7/Factory | Loaded intel: 6 recycling unit locations 5712 | -7/Factory | Learned Extension trap positions 5966 | -7/Factory | Entered another Factory area 5966 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5967 | -6/Factory | Identified exit to Lower Caves 5967 | -6/Factory | Identified exit to Factory 6219 | -6/Factory | Fabricated Hvy. Phase Cannon (x2) 6970 | -6/Factory | Build established: Skirmisher 7236 | -6/Factory | Discovered exit to Lower Caves (range 11) 7297 | -6/Factory | Garrison activated, responded to threat 7552 | -6/Factory | Entered Lower Caves 7553 | -6/Lower Caves | Encountered a Warlord checkpoint 7853 | -6/Lower Caves | Build established: Gunner 8100 | -6/Lower Caves | Discovered new exit (range 16) 8328 | -6/Lower Caves | Entered another Lower Caves area 8332 | -6/Lower Caves | Discovered exit to Factory (range 9) 8429 | -6/Lower Caves | Learned 12 Factory zone layouts 8759 | -6/Lower Caves | Learned location of 2 exits from Factory 8789 | -6/Lower Caves | Build established: Scientist-Gunner 9111 | -6/Lower Caves | Discovered new exit (range 14) 9114 | -6/Lower Caves | Encountered a Warlord checkpoint 9335 | -6/Lower Caves | Entered Data Miner 9337 | -6/Data Miner | Discovered new exit (range 6) 9359 | -6/Data Miner | Met Data Miner 9384 | -6/Data Miner | Learned location of Section 7 (-2) 9384 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9401 | -6/Data Miner | Received God Mode back door access code from Data Miner 9440 | -6/Data Miner | Data Conduit disabled 9448 | -6/Data Miner | Entered Proximity Caves 9458 | -5/Proximity Caves | Learned 12 Factory zone layouts 9733 | -5/Proximity Caves | Build established: Scientist-Mutant 9920 | -5/Proximity Caves | Discovered exit to Factory (range 8) 9929 | -5/Proximity Caves | Entered Factory 9929 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9930 | -5/Factory | Identified exit to Upper Caves 9930 | -5/Factory | Identified exit to Factory 10004 | -5/Factory | Garrison activated, responded to threat 10304 | -5/Factory | Build established: Scavenger-Skirmisher 10602 | -5/Factory | Found Prototype Launcher 10770 | -5/Factory | Fabricated Y-64 Sentinel? 10852 | -5/Factory | Entered another Factory area 10852 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11068 | -4/Factory | Discovered new exit (range 3) 11166 | -4/Factory | Build established: Mutant 11581 | -4/Factory | Fabricated Lgt. Regenerative Plating? 11863 | -4/Factory | Identified Mni. Smartbomb Launcher 12297 | -4/Factory | Build established: Skirmisher 12540 | -4/Factory | Garrison activated, responded to threat 12579 | -4/Factory | Lost 5 parts (1p1n1u2w) 12706 | -4/Factory | Lost 6 parts (1p4n1u) 12739 | -4/Factory | Entered Research 12739 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13044 | -3/Research | Build established: Scavenger-Assassin 13640 | -3/Research | Spotted B-86 Titan 13680 | -3/Research | Destroyed B-86 Titan 13950 | -3/Research | Lost 4 parts (3n1u) 13959 | -3/Research | Destroyed 10 combat bots 14191 | -3/Research | Build established: Mutant 14446 | -3/Research | Found Fusion Bomb Launcher 14489 | -3/Research | First assault squad dispatched 14500 | -3/Research | Found Prototype Hackware 14885 | -3/Research | Lost 4 parts (1p2n1u) 15158 | -3/Research | System corruption reached 10% 15212 | -3/Research | Discovered new exit (range 18) 15276 | -3/Research | Lost 9 parts (2p4n2u1w) 15282 | -3/Research | Identified exit to Testing 15337 | -3/Research | Destroyed 8 combat bots 15366 | -3/Research | Lost 8 parts (1p4n3u) 15486 | -3/Research | Discovered new exit (range 14) 15522 | -3/Research | Identified exit to Research 15523 | -3/Research | Entered another Research area 15523 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15690 | -2/Research | Identified Exp. Hacking Suite 15719 | -2/Research | Spotted B-90 Cyclops 15773 | -2/Research | First assault squad dispatched 15949 | -2/Research | Lost 3 parts (2n1u) 16214 | -2/Research | System corruption reached 10% 16295 | -2/Research | Identified exit to Quarantine 16301 | -2/Research | Lost 16 parts (2p7n4u3w) 16320 | -2/Research | Core integrity fell below 50% 16344 | -2/Research | Identified exit to Access 16344 | -2/Research | Watched by a mysterious "MATRIX" hacker. 16385 | -2/Research | System corruption reached 30% 16406 | -2/Research | Entered Access 16406 | -1/Access | Evolved 2 slots: Utility x2 16409 | -1/Access | Energy Cycler disabled 16656 | -1/Access | First assault squad dispatched 17047 | -1/Access | Lost 6 parts (1n4u1w) 17061 | -1/Access | Discovered new exit (range 5) 17063 | *** | Escaped! Last Messages --------------- Investigation squad. 16999_ Nuclear Pulse Array+ destroyed. 17001_ Imp. Targeting Computer destroyed. 17004_ Neutron Cannon destroyed. 17008_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 17012_ C-57 Dissector destroyed. 17016_ Enh. Optical Array destroyed. 17016_ Knocked back. 17019_ PBO9OFDX|ITV3BI2O&EDM 17036_ VCVCTX0BF9DCB9C6CZJ8A2I|