Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.30 @ 22:16:56 Player: zxpr0jk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (112) 560 Value Destroyed (3314) 3314 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6354 Bonus ------- None Cogmind --------- Core Integrity 254/700 Matter 296/300 Energy 100/100 System Corruption 5% Temperature Cool (40) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Target Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Heavy Flail Heavy Flail > --- INVENTORY (15) --- Core Analyzer Transmission Jammer Recalibrator Datajack Improved Datajack Improved Datajack Heavy Flail Heavy Flail Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Flail Heavy Flail > --- INVENTORY -------- Light Treads Transmission Jammer Improved Power Shielding Recalibrator Datajack Improved Datajack Heavy Flail Heavy Flail [Rating: 38] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Flail Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 105 | 7 6 23 39 30 Power 10 | 1 . 2 3 4 Engine 5 | 1 . 2 1 1 Core 5 | . . . 2 3 Reactor . | . . . . . Propulsion 33 | 2 . 7 17 7 Treads 15 | 2 . . 6 7 Leg 17 | . . 7 10 . Wheel . | . . . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 41 | 2 5 7 10 17 Device 4 | . . . 2 2 Storage 13 | 2 5 6 . . Processor 5 | . . 1 2 2 Hackware 1 | . . . 1 . Protection 18 | . . . 5 13 Artifact . | . . . . . Weapon 21 | 2 1 7 9 2 Energy Gun 9 | 1 1 3 4 . Energy Cannon . | . . . . . Ballistic Gun 7 | 1 . 4 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . 1 2 Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 1 4 1 Corrupted Parts 1 | . . . . 1 System Corruption 3 | . . . . 3 Parts Lost 35 | . . 11 7 17 Power 6 | . . 1 1 4 Propulsion 12 | . . 3 3 6 Utility 13 | . . 3 3 7 Weapon 4 | . . 4 . . Highest Loss Streak 8 | . . 8 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 100 95 94 94 Engine 7 | . 14 10 5 6 Core 4 | . . . 3 6 Treads 15 | . 28 4 8 19 Leg 6 | . . 17 13 . Device 4 | . . . 8 3 Storage 17 | . 28 38 21 7 Processor 5 | . . 2 2 8 Hackware 1 | . . . 2 1 Protection 13 | . . . 9 21 Energy Gun 5 | . 23 15 5 . Ballistic Gun 2 | . 4 5 4 . Impact Weapon 7 | . . . . 13 Slashing Weapon 2 | . . . 7 1 Naked Turns . | . . . . . Heaviest Build 65 | 18 48 40 43 65 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 12 | . 1 3 12 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 6 15 12 15 15 Average Carried 10 | 3 13 10 10 9 Final Capacity 15 | 8 15 15 15 15 Final Carried 13 | 6 13 11 10 8 Class Distribution -------------------- 46% | Mutant 34% | Scavenger-Mutant 19% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2399 | 277 54 1117 611 340 Remotely . | . . . . . Salvage Created 4912 | 125 192 1109 1613 1873 Parts 193 | 10 8 49 75 51 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 6 | . 2 2 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 70 | . 3 17 21 29 Melee 22 | . . . 6 16 Guns 34 | . 3 17 14 . AOE 2 | . . . . 2 Classes Destroyed 13 | 2 2 5 3 1 Worker 10 | . . . 4 6 Builder 4 | . . 1 2 1 Tunneler 2 | 2 . . . . Hauler 1 | . . . 1 . Recycler 16 | 1 1 4 5 5 Operator 3 | . . 1 1 1 Watcher 6 | . 1 1 3 1 Swarmer 8 | . . 4 4 . Grunt 37 | . 3 7 9 18 Brawler 4 | . . 1 2 1 Sentry 12 | . . 5 3 4 Hunter 4 | . . . 3 1 Programmer 5 | . . . . 5 Best Kill Streak 14 | 3 2 5 14 7 Combat Bots Only 5 | . 2 5 5 5 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging 1 | . . 1 1 . Exploded 2 | . . . . 2 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5600 | . 26 1351 1407 2816 Core 1058 | . . 305 307 446 Absorbed by Shields 136 | . . . . 136 Redirected to Shielding 101 | . . . 17 84 Core Remaining (%) 66 | 100 100 23 44 . Volleys Fired 157 | 7 12 83 55 . Largest 2 | 2 2 2 2 . Hottest 110 | 70 100 100 110 . Shots Fired 287 | 14 24 139 110 . Gun 287 | 14 24 139 110 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 116 | 7 . 37 72 . Thermal 133 | 7 24 69 33 . Explosive . | . . . . . Electromagnetic 38 | . . 33 5 . Robot Hit Streak 19 | 7 14 19 15 . Robot Miss Streak 4 | 1 1 4 1 . Penetration Max . | . . . . . Secondary Targets 11 | . . 7 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 354 | 11 22 101 118 102 Core Hits 132 | 6 9 40 52 25 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 11 | . . . 3 8 Critical Strikes 32 | . 3 8 8 13 Burn 9 | . 3 6 . . Destroy 4 | . . . 4 . Corrupt 2 | . . 2 . . Smash 11 | . . . . 11 Sever 6 | . . . 4 2 Melee Attacks 157 | . . . 33 124 Impact 113 | . . . 4 109 Slashing 44 | . . . 29 15 Piercing . | . . . . . Sneak Attacks 16 | . . . 3 13 Combat Hostiles . | . . . . . Follow-up Attacks 15 | . . . 2 13 Damage Inflicted 9390 | 120 301 1361 2361 5247 Guns 3097 | 120 279 1318 1380 . Cannons . | . . . . . Explosions 214 | . . 27 . 187 Melee 6033 | . . . 973 5060 Ramming 46 | . 22 16 8 . Kinetic 1046 | 32 . 252 762 . Thermal 1667 | 88 279 737 563 . Explosive 85 | . . . . 85 Electromagnetic 513 | . . 356 55 102 Impact 4692 | . . . 100 4592 Slashing 1341 | . . . 873 468 Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 3 | . . . . 3 Corruption Purged 2 | . . . . 2 Corruption Blocked . | . . . . . Effects 28 | . . . . 28 Message Errors 8 | . . . . 8 Matter Fused 11 | . . . . 11 Heat Flow Errors 2 | . . . . 2 Energy Discharges 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 1314 | . . . 75 1239 Projectiles . | . . . . . Explosions 3 | . . . . 3 Melee 1311 | . . . 75 1236 Knockbacks 18 | . . . 1 17 Impact 18 | . . . 1 17 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 121 | . . 31 . 90 Shots 3 | . . 1 . 2 Rammed 15 | . 5 10 . . Targets Rammed 19 | . 5 10 4 . Kicked 4 | . . . 4 . Crushed . | . . . . . Highest Temperature 693 | 60 201 500 693 222 Average Temperature 139 | 26 69 177 148 62 Received Heat Transfer 2362 | . 18 744 549 1051 Effects 26 | . . 9 17 . Shutdowns 7 | . . 4 3 . Energy Bleed 2 | . . 1 1 . Interference 6 | . . 3 3 . Matter Decay 1 | . . . 1 . Short Circuit 4 | . . 1 3 . Damage (minor) 1 | . . . 1 . Damage (major) 3 | . . . 3 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 25 | . . 1 . 24 Impact Corruptions 49 | . . . 2 47 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 18 | 1 4 9 3 1 Heat Transferred 4749 | 259 1036 2344 1110 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 361 | 15 130 257 361 313 Initial 56 | . 8 46 56 54 Average 121 | 5 57 168 171 95 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 76 | 100 100 55 64 84 Level 1 23 | . . 44 35 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 20 | . 2 1 3 14 Investigation 12 | . 2 . 2 8 Extermination 5 | . . . . 5 Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . 1 4 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 5 25 30 46 Peak Tracking Total 8 | . 3 8 4 7 Tactical Retreats 6 | . . 2 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . 1 . 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . 3 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . . 1 3 Max in Single Turn 2 | . . . 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 17 | . 3 3 2 9 Terminals 10 | . 2 2 1 5 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 2 | . 1 1 . . Scanalyzers 2 | . . . . 2 Garrison Access 1 | . . . . 1 Total Hacks 53 | . 8 7 7 31 Successful 37 | . 7 7 5 18 Failed 16 | . 1 . 2 13 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 28 | . 4 4 3 17 Fabricators . | . . . . . Repair Stations 6 | . . . 4 2 Recycling Units 7 | . 4 3 . . Scanalyzers 9 | . . . . 9 Garrison Access 3 | . . . . 3 Terminal Hacks 19 | . 3 4 2 10 Record 5 | . . 1 . 4 Part Schematic 1 | . . . . 1 Prototype ID Bank 2 | . . . 1 1 Emergency Access Points 1 | . . 1 . . Alert Level 2 | . . . . 2 Unreport Threat 2 | . . 1 . 1 Locate Traps 2 | . 2 . . . Disarm Traps 1 | . 1 . . . Maintenance Status 1 | . . 1 . . Recall Investigation 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 7 | . 4 3 . . Recycle Component 3 | . 3 . . . Process 1 | . . 1 . . Report Inventory 2 | . 1 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer 7 | . . . . 7 Insert Component 4 | . . . . 4 Analyze 3 | . . . . 3 Garrison Access Hacks 1 | . . . . 1 Coupler Status 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 3 2 2 9 Full Trace Events 11 | . 1 . 2 8 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . . 4 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 36 | . . . 36 . Parts Recycled 3 | . 3 . . . Recycled Matter 335 | . . 335 . . Retrieved Matter 412 | . . 412 . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . . 4 Part Schematics Acquired 3 | . . . . 3 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5140 | 135 394 765 1365 2481 Spaces Moved 2105 | 66 209 257 516 1057 Core 6 | 5 . . 1 . Treads 1617 | 61 209 49 241 1057 Legs 481 | . . 208 273 . Wheels . | . . . . . Hover 1 | . . . 1 . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 188 | 151 160 184 190 196 Slowest Speed 650 | 160 240 330 650 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 44 25 34 30 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 48 | . . 3 . 45 Melee . | . . . . . Projectile . | . . . . . AOE 48 | . . 3 . 45 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2771 | 85 237 397 760 1292 Wait 157 | . . 6 79 72 Move 2101 | 65 208 256 515 1057 Hop . | . . . . . Pick Up 54 | 6 6 10 16 16 Fast Attach 36 | 7 . 6 12 11 Attach 19 | . . 8 5 6 Detach 4 | . . . 3 1 Swap 51 | . 6 9 22 14 Drop 40 | . . 8 21 11 Fire 157 | 7 12 83 55 . Melee 132 | . . . 28 104 Ram 2 | . . 2 . . Kick 4 | . . . 4 . Crush 13 | . 5 8 . . Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 8) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Utility x2 706 | -9/Materials | Core integrity fell below 50% 743 | -9/Materials | Lost 8 parts (1p2n3u2w) 1150 | -9/Materials | Discovered new exit (range 8) 1295 | -9/Materials | Entered another Materials area 1295 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1715 | -8/Materials | Build established: Scavenger-Mutant 2287 | -8/Materials | Repaired Broken Lgt. Treads 2300 | -8/Materials | Core integrity fell below 50% 2609 | -8/Materials | Build established: Hacker-Mutant 2654 | -8/Materials | Discovered new exit (range 5) 2659 | -8/Materials | Identified exit to Factory 2660 | -8/Materials | Entered Factory 2660 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3600 | -7/Factory | Build established: Mutant 4693 | -7/Factory | Build established: Scavenger-Mutant 4819 | -7/Factory | Core integrity fell below 50% 5141 | -7/Factory | Self-destructed Last Messages --------------- 04993_ T1C YB1F/TMJNYB3XDSLSOMF=Y 05014_ K-01 Serf cleans the Nuclear Reactor. 05016_ System corrupted: Matter fused (-6). 05017_ K-01 Serf cleans the Nuclear Reactor. 05052_ System corrupted: Matter fused (-6). 05052_ Acquired Armor Integrity Analyzer. 05052_ K-01 Serf cleans the Nuclear Reactor. 05067_ K-01 Serf cleans the Power Conduit. 05071_ System corrupted: Matter fused (-7). 05071_ K-01 Serf cleans the Power Conduit. 05091_ System corrupted: Heat flow error (+163). 05094_ K-01 Serf cleans the Power Conduit. 05120_ System corrupted: Matter fused (-5). 05134_ Imp. Light Armor Plating destroyed. 05139_ Imp. Power Shielding destroyed. 05139_ G-47 Trooper knocked back. 05140_ Mic. Nuclear Core destroyed. 05140_ Critical hit (Burn: +37). 05140_ Lgt. Deuterium Engine destroyed. 05141_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????? #???????##?????????????????????????? | | ?????? ?????? ????????????????????????? | | ???? ????? ?????????#######????????? | | ?? ????? ????? #????????? | | ????? ??? #????????? | | ?? #????????? | | """"""" """"""""" """"""""" #????????? | | #????????? | | """"""" """"""""" """"""""" #????????? | | g ##???????? | | """"""""" """""""""g ????????? | | g g" " ????????? | | """"""""" g @ ""G"" #????? | | g g #????? | | #????? | | ############# #????? | | ##################????????????? #????? | | ????????????????????????????????? #????? | | ?????????????????????????????????? #????? | | ???????????????????????????????????? #????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 250 Matter Stores 750 Matter Capacity 750 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Adv. Shield Generator | -7/Factory | Hacked Imp. Datajack | -7/Factory | Scanalyzed Datajack | -7/Factory | Scanalyzed Lgt. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed AssaultAutogunCompactor Manual? 0 Play Time 00:56:52 Cumulative 18.7 hours Start 2022.09.30 @ 21:20:21 End 2022.09.30 @ 22:16:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 13 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e302a90-bcf9-4423-b5fd-b740071985af