Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.12 @ 11:34:24 Player: a_ Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (4637) 4637 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 9284 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 946/1000 Matter 143/300 Energy 92/160 System Corruption 2% Temperature Warning (315) Movement Core (1100) Ox21 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Salvage Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Improved Core Shielding Improved Core Shielding Shock Absorption System > --- WEAPON (2) ------- Heavy Plasma Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Fusion Compressor Armored Medium Treads Antigrav System Improved Heat Sink Advanced Heat Sink Kinecellerator Improved Focal Shield System Restoration Module Recalibrator Heavy Plasma Cannon Heavy Plasma Cannon Heavy Shock Bomb Launcher Remote Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Salvage Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Improved Core Shielding Improved Core Shielding Hardened Medium Armor Plating Shock Absorption System > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fusion Compressor Armored Medium Treads Improved Heat Sink Advanced Heat Sink Kinecellerator Improved Focal Shield System Restoration Module Recalibrator Heavy Plasma Cannon Heavy Shock Bomb Launcher Heavy Rocket Launcher Remote Datajack Heavy Flail [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Signal Interpreter Device Trap Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 11 | . 1 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 9 | . 1 2 . . 2 2 2 Weapon . | . . . . . . . . Parts Attached 116 | 7 7 6 8 7 35 37 9 Power 11 | 1 . . 1 . 4 4 1 Engine 6 | 1 . . 1 . 3 1 . Core 5 | . . . . . 1 3 1 Reactor . | . . . . . . . . Propulsion 33 | 2 1 2 4 4 10 10 . Treads 31 | 2 1 . 4 4 10 10 . Leg 2 | . . 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 44 | 2 4 4 3 1 12 13 5 Device 13 | . 1 3 . . 3 4 2 Storage 6 | 1 1 . 2 . 2 . . Processor 6 | . 2 . 1 . . 1 2 Hackware 3 | . . . . . . 3 . Protection 16 | 1 . 1 . 1 7 5 1 Artifact . | . . . . . . . . Weapon 28 | 2 2 . . 2 9 10 3 Energy Gun 4 | 2 . . . . . 2 . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 12 | . 2 . . . 7 3 . Ballistic Cannon 3 | . . . . 2 . 1 . Launcher 4 | . . . . . . 3 1 Special Weapon 2 | . . . . . 2 . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 19 | . . . . . . 15 4 Power 2 | . . . . . . 2 . Propulsion 6 | . . . . . . 4 2 Utility 8 | . . . . . . 7 1 Weapon 3 | . . . . . . 2 1 Highest Loss Streak 5 | . . . . . . 5 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 99 98 100 100 98 85 85 Engine 6 | . 12 10 10 8 5 2 . Core 1 | . . . . . 1 3 4 Treads 21 | . 24 6 20 33 28 17 10 Leg 1 | . . 13 . . . . . Device 10 | . 2 16 20 8 10 7 11 Storage 8 | . 12 10 10 8 8 6 5 Processor 17 | . 22 20 20 16 14 18 25 Hackware 2 | . . . . . . 9 . Protection 8 | . . 1 . 7 14 6 15 Energy Gun 1 | . 11 . . . . 2 . Ballistic Gun 9 | . 13 20 20 4 10 4 . Ballistic Cannon 2 | . . . . 12 3 2 . Naked Turns . | . . . . . . . . Heaviest Build 93 | 18 29 32 56 66 93 84 83 Greatest Support 90 | 40 40 40 40 84 86 90 40 Greatest Overweight (x) 23 | . . 2 1 . 1 23 4 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 10 15 15 20 20 20 20 20 Average Capacity 18 | 9 13 15 15 20 19 20 20 Most Carried 20 | 5 11 10 12 20 20 20 15 Average Carried 15 | 3 6 8 9 17 18 17 11 Final Capacity 20 | 10 15 15 20 20 20 20 20 Final Carried 20 | 5 7 10 12 20 19 14 15 Class Distribution -------------------- 89% | Hacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 3608 | 270 51 241 87 384 1499 816 260 Remotely . | . . . . . . . . Salvage Created 5510 | 147 243 297 145 301 2241 1862 274 Parts 312 | 8 11 25 12 23 133 79 21 Haulers Intercepted 3 | . . . . . 3 . . Recyclers Shooed 9 | 1 1 2 . . 3 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 88 | . 4 6 5 7 29 29 8 Melee 2 | . . . . . . 1 1 Guns 57 | . 4 6 5 . 22 20 . Cannons 18 | . . . . 7 7 3 1 AOE 10 | . . . . . . 5 5 Classes Destroyed 15 | 3 3 2 . 1 4 2 . Worker 15 | 2 1 1 . . 7 3 1 Builder 13 | . . 2 . 1 6 3 1 Tunneler 2 | 1 . . . 1 . . . Hauler 3 | . . . . . 3 . . Recycler 14 | 1 1 1 . . 7 4 . Mechanic 1 | . . . . 1 . . . Operator 2 | . . . . . 2 . . Watcher 8 | . 2 1 . 1 3 . 1 Swarmer 21 | . 2 4 3 . 4 4 4 Grunt 39 | . 2 . . 5 14 16 2 Brawler 1 | . . . . . . 1 . Sentry 13 | . . 2 2 2 5 2 . Hunter 4 | . . . . . 3 1 . Programmer 9 | . . . . . 3 4 2 Behemoth 1 | . . . . . . 1 . Best Kill Streak 7 | 3 5 2 3 3 7 6 7 Combat Bots Only 5 | . 2 2 3 2 3 5 4 Max Kills in Single Turn 5 | 1 1 1 1 1 2 5 5 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 2 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 1035 | . 14 40 38 23 333 517 70 Missed 337 | . 3 12 12 8 103 168 31 Damage Taken 5458 | . 67 198 205 139 1481 2889 479 Core 567 | . 26 32 28 12 93 322 54 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 74 | . . 7 . . . 48 19 Ignored by Resistances 3448 | . 45 130 127 85 975 1807 279 Regen/Repaired (Parts) 391 | . 32 . . . 257 102 . Core Remaining (%) 86 | 100 89 . 85 97 86 62 . Volleys Fired 317 | 8 13 29 13 22 111 112 9 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 180 | 100 100 46 46 96 96 138 180 Shots Fired 602 | 16 26 58 26 44 221 198 13 Gun 435 | 16 26 58 26 . 164 145 . Cannon 150 | . . . . 44 56 43 7 Launcher 16 | . . . . . . 10 6 Special 1 | . . . . . 1 . . Kinetic 475 | . . 58 26 44 220 127 . Thermal 110 | 16 26 . . . . 61 7 Explosive 16 | . . . . . . 10 6 Electromagnetic . | . . . . . . . . Robot Hit Streak 58 | 12 7 17 29 33 44 58 12 Robot Miss Streak 3 | 1 1 3 . 2 3 1 1 Penetration Max 1 | . . . . 1 1 1 . Secondary Targets 7 | . 1 . 2 . 4 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . Shots Hit Robots 500 | 13 19 43 25 31 186 170 13 Core Hits 248 | 5 12 15 7 14 93 87 15 Critical Kills 5 | . . . . . 3 2 . Critical Parts Destroyed 9 | . . 1 . . 3 2 3 Critical Strikes 35 | 1 2 1 . 5 13 10 3 Burn 5 | 1 2 . . . . 2 . Destroy 10 | . . 1 . . 6 3 . Blast 16 | . . . . 5 7 4 . Smash 4 | . . . . . . 1 3 Melee Attacks 6 | . . . . . . 2 4 Impact 6 | . . . . . . 2 4 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13962 | 164 251 676 367 927 4673 5554 1350 Guns 7145 | 164 251 676 367 . 3108 2579 . Cannons 3588 | . . . . 927 1239 1199 223 Explosions 2924 | . . . . . 316 1681 927 Melee 295 | . . . . . . 95 200 Ramming 10 | . . . . . 10 . . Kinetic 9074 | . . 676 367 927 4347 2757 . Thermal 2063 | 164 251 . . . 193 1021 434 Explosive 2397 | . . . . . . 1681 716 Electromagnetic 123 | . . . . . 123 . . Impact 295 | . . . . . . 95 200 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 1 1 . 3 1 2 Average Corruption 1 | . . 1 1 . 2 1 1 Corruption Purged 5 | . . . . . 4 1 . Corruption Blocked . | . . . . . . . . Effects 32 | . . 6 3 . 14 9 . Message Errors 8 | . . 3 1 . 2 2 . Matter Fused 11 | . . 2 1 . 4 4 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 5 | . . . 1 . 4 . . Parts Rejected 2 | . . 1 . . . 1 . Data Loss (minor) 4 | . . . . . 4 . . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 313 | . . . . 17 42 57 197 Projectiles 59 | . . . . 17 42 . . Explosions 105 | . . . . . . 57 48 Melee 149 | . . . . . . . 149 Knockbacks 20 | . . . . 2 10 8 . Impact 1 | . . . . . . 1 . Kinetic 18 | . . . . 2 10 6 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 41 | . . . . . . 41 . Shots 3 | . . . . . . 3 . Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 459 | 156 264 . 13 225 317 459 306 Average Temperature 80 | 65 112 . 13 69 62 86 181 Received Heat Transfer 2658 | . 36 54 108 135 699 1458 168 Effects 3 | . . . . . . 2 1 Shutdowns 1 | . . . . . . 1 . Energy Bleed 2 | . . . . . . 1 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | 1 2 . . . . 9 . Heat Transferred 4078 | 555 888 . . . 150 2035 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 433 | 20 163 157 141 201 226 328 433 Initial 66 | . 9 . 31 38 66 18 20 Average 84 | 7 66 65 96 80 79 98 156 Maximum Alert Level 2 | . . . . 1 1 1 2 Low Security (%) 93 | 100 100 100 100 98 97 88 61 Level 1 6 | . . . . 1 2 11 37 Level 2 . | . . . . . . . 1 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . . . . 1 9 9 3 Investigation 4 | . . . . 1 2 1 . Extermination 8 | . . . . . 3 4 1 Reinforcement 5 | . . . . . 4 1 . Assault 1 | . . . . . . . 1 Garrison 4 | . . . . . . 3 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 3 | . 1 . . . 1 1 . Communications Jammed 21 | . . . . . . 21 . Distress Signals 20 | . . . . . . 20 . Times Spotted 129 | . 7 12 5 11 37 42 15 Peak Tracking Total 6 | . 4 4 3 4 6 6 6 Tactical Retreats 5 | . . 2 . 1 . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 6 | . . 1 . . 1 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 5 | . 5 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 25 | . . 3 . 4 8 2 8 Max in Single Turn 5 | . . 1 . 2 4 2 5 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 17 | . 5 2 . 1 7 2 . Terminals 10 | . 3 2 . . 4 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 5 | . 1 . . 1 2 1 . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 54 | . 20 5 . 3 15 11 . Successful 35 | . 15 3 . 1 9 7 . Failed 19 | . 5 2 . 2 6 4 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . 13 5 . . 8 4 . Fabricators 1 | . . . . . 1 . . Repair Stations 18 | . 2 . . 3 6 7 . Recycling Units 5 | . 5 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 10 3 . . 4 2 . Record 6 | . 5 . . . 1 . . Robot Analysis 1 | . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . Unreport Threat 2 | . . . . . . 2 . Locate Traps 1 | . 1 . . . . . . Disarm Traps 2 | . 2 . . . . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . . 1 . . . . . Assault Status 1 | . . . . . 1 . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 2 | . . 1 . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 12 | . 2 . . 1 4 5 . Scan Component 7 | . 1 . . 1 2 3 . Repair 5 | . 1 . . . 2 2 . Recycling Unit Hacks 3 | . 3 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 10 | . 2 1 . 1 4 2 . Full Trace Events 5 | . 1 . . 1 2 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 . . . 2 2 . Time 115 | . 26 . . . 48 41 . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 233 | . 233 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . parse_system 1 | . . . . . 1 . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 8090 | 194 665 793 287 582 3034 2139 396 Spaces Moved 3715 | 109 360 390 137 310 1429 849 131 Core 22 | 19 . . . . . 3 . Treads 3433 | 90 360 130 137 310 1429 846 131 Legs 260 | . . 260 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 148 156 240 Average Speed 181 | 140 160 180 171 155 177 201 255 Slowest Speed 1200 | 160 160 260 240 160 236 1200 480 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 5 44 35 25 22 37 22 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 162 | . . . . 12 16 105 29 Melee . | . . . . . . . . Projectile 23 | . . . . 12 8 3 . AOE 139 | . . . . . 8 102 29 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 4493 | 134 424 433 167 369 1714 1081 171 Wait 153 | . 31 . . 1 63 47 11 Move 3708 | 108 359 389 136 309 1428 848 131 Hop . | . . . . . . . . Pick Up 118 | 10 10 7 7 20 37 20 7 Fast Attach 20 | 1 . . . . 10 9 . Attach 45 | 6 5 2 1 2 3 20 6 Detach 2 | 1 . . . . . 1 . Swap 51 | . 2 4 7 5 22 8 3 Drop 70 | . 4 2 3 10 37 14 . Fire 317 | 8 13 29 13 22 111 112 9 Melee 6 | . . . . . . 2 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis 2 | . . . . . 2 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 195 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Build established: Hacker-Mutant 450 | -10/Materials | Identified exit to Materials 450 | -10/Materials | Discovered exit to Materials (range 16) 690 | -10/Materials | Repaired Lgt. Treads 860 | -10/Materials | Entered another Materials area 860 | -9/Materials | Evolved 2 slots: Utility x2 1060 | -9/Materials | Identified exit to Materials 1060 | -9/Materials | Discovered exit to Materials (range 12) 1073 | -9/Materials | Identified exit to Mines 1073 | -9/Materials | Discovered exit to Mines (range 16) 1595 | -9/Materials | Discovered exit to Mines (range 16) 1653 | -9/Materials | Entered Mines 1750 | -9/Mines | Discovered exit to Materials (range 13) 1940 | -9/Mines | Entered Materials 1940 | -8/Materials | Evolved 2 slots: Propulsion x2 2349 | -8/Materials | Identified exit to Storage 2349 | -8/Materials | Discovered exit to Storage (range 5) 2367 | -8/Materials | Identified exit to Factory 2367 | -8/Materials | Discovered exit to Factory (range 11) 2522 | -8/Materials | Entered Factory 2522 | -7/Factory | Evolved 2 slots: Utility x2 3124 | -7/Factory | Repaired Hcp. Storage Unit 5107 | -7/Factory | Build established: Scavenger-Mutant 5217 | -7/Factory | Repaired System Restoration Module 5506 | -7/Factory | Identified exit to Factory 5506 | -7/Factory | Discovered exit to Factory (range 8) 5556 | -7/Factory | Entered another Factory area 5556 | -6/Factory | Evolved 2 slots: Utility x2 5578 | -6/Factory | Build established: Hacker-Mutant 5866 | -6/Factory | Repaired System Restoration Module 5892 | -6/Factory | Repaired Adv. Treads 6267 | -6/Factory | Garrison activated, responded to threat 6776 | -6/Factory | Spotted B-75 Beast 7009 | -6/Factory | Destroyed B-75 Beast 7612 | -6/Factory | Identified exit to Factory 7612 | -6/Factory | Discovered exit to Factory (range 15) 7695 | -6/Factory | Entered another Factory area 7695 | -5/Factory | Evolved 2 slots: Utility x2 7698 | -5/Factory | Lost 5 parts (1p1n2u1w) 7888 | -5/Factory | Garrison activated, responded to threat 8091 | -5/Factory | Self-destructed Last Messages --------------- Lgt. Treads destroyed. U-05 Engineer lays Concrete. U-05 Engineer suffers critical hit (Burn). U-05 Engineer lays Concrete. P-70 Sage destroyed. U-05 Engineer destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. P-70 Sage destroyed. R-10 Processor collects Lgt. Ion Engine. Overheating: Energy bleed (-20). U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Hvy. Rocket Launcher destroyed. 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"""""" m # """"?????????? | | ?#?? ?? # """""" ###### ? ????????? | | #?#?# ###### """""" #######+##?#????????? | | #?#?# ##?### ###????????? | | #?##??###### ""T"" ???????? | | #?#?# ##??## """"" ##?#???????? | | ?####?#?#### ### ###????????? | | ?####+###### ### #?#?#??????? | | ## # ### ### #??#???????? | | ?# """ """ # ### ### ###????????? | | ?# """ """ # ###+###+##### ##?##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 600 Resistance: KI 65 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed RainbowCompactCannon Manual? 0 Play Time 01:04:26 Cumulative 11.2 hours Start 2024.04.11 @ 13:38:37 End 2024.04.12 @ 11:34:24 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 8 Adventurer 2 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d94583ab-fb21-4f07-ab0b-0fc771ca3c5a