Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 21:02:30 Player: OctagonalPrism Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (85) 425 Value Destroyed (3628) 3628 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1309) 1309 TOTAL SCORE: 9302 Bonus ------- High Alert Combat Kills 109 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 55/100 System Corruption 0% Temperature Cool (18) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (8) ------ Targeting Computer Target Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Advanced EMP Blaster > --- INVENTORY (5) ---- Large Storage Unit High-capacity Matter Pod (200) Tractor Beam Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Targeting Computer Target Analyzer Armor Integrity Analyzer Hardened Light Armor Plating Shield Generator > --- WEAPON ----------- Plasma Cannon Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Heat Sink Small Battery High-capacity Matter Pod Tractor Beam Plasma Cannon Advanced EMP Blaster [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Slots Evolved 6 | . . . . . 4 . . 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . . . 4 . . 2 . Weapon . | . . . . . . . . . . Parts Attached 106 | 6 15 8 2 . 17 20 23 3 12 Power 10 | 1 1 2 . . 1 1 2 . 2 Engine 8 | 1 1 2 . . 1 . 2 . 1 Core 2 | . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 26 | 2 5 1 . . 3 3 7 1 4 Treads 17 | 2 5 1 . . 1 . 4 1 3 Leg 9 | . . . . . 2 3 3 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 3 1 . . 7 5 7 2 3 Device 16 | . 2 1 . . 1 4 5 1 2 Storage 3 | 1 1 . . . . . 1 . . Processor 4 | . . . . . 2 1 1 . . Hackware . | . . . . . . . . . . Protection 6 | . . . . . 4 . . 1 1 Artifact . | . . . . . . . . . . Weapon 41 | 2 6 4 2 . 6 11 7 . 3 Energy Gun 6 | 1 . . . . 2 2 1 . . Energy Cannon 4 | . . . . . . . 3 . 1 Ballistic Gun 21 | 1 6 3 2 . 2 4 2 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . . . . . 2 4 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . 1 . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . Corrupted Parts 3 | . . . . . . . 3 . . System Corruption 14 | . . . . . . . 14 . . Parts Lost 44 | . . 2 . . 7 16 . . 19 Power 6 | . . 1 . . 1 1 . . 3 Propulsion 12 | . . 1 . . 2 4 . . 5 Utility 15 | . . . . . 3 5 . . 7 Weapon 11 | . . . . . 1 6 . . 4 Highest Loss Streak 19 | . . 1 . . 6 5 . . 19 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 86 | . 96 98 57 85 88 73 91 100 69 Engine 9 | . 14 13 14 14 8 1 8 7 3 Core 1 | . . . . . . 6 . . 1 Treads 15 | . 27 26 14 14 10 . 12 15 8 Leg 3 | . . . . . 3 11 3 . 1 Device 13 | . 11 14 14 14 13 6 19 23 11 Storage 11 | . 14 14 14 14 9 9 9 7 6 Processor 9 | . . . . . 11 20 19 23 23 Protection 1 | . . . . . 13 1 . 7 4 Energy Gun 2 | . 3 . . . 5 6 3 . . Energy Cannon 2 | . . . . . . . 8 7 5 Ballistic Gun 13 | . 24 27 . 28 11 6 3 7 2 Peak Build Rating 34 | 6 11 12 11 11 22 26 31 34 34 Average Rating 16 | 4 8 11 8 11 18 18 25 33 25 On Entrance 14 | . 6 11 11 11 11 20 14 31 34 Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 12 32 33 33 33 44 38 41 45 45 Greatest Support 50 | 40 40 40 20 20 43 25 43 43 50 Greatest Overweight (x) 12 | . 10 1 1 1 12 9 3 1 9 Average Overweight (x) . | . . . 1 1 . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 14 Most Carried 13 | 2 9 12 13 12 12 8 10 10 9 Average Carried 8 | . 6 11 12 11 9 6 6 8 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 12 | 2 9 11 11 12 8 4 10 9 3 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Matter Collected 2447 | 272 590 374 44 55 121 425 460 30 76 Remotely 111 | . . . . . . 111 . . . Salvage Created 3331 | 97 691 508 . . 357 641 647 . 390 Parts 187 | 4 44 35 . . 16 42 28 . 18 Haulers Intercepted 3 | . 1 . . . . . 2 . . Recyclers Shooed 3 | . 1 . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Combat Hostiles Destroyed 79 | . 15 12 . . 9 25 9 . 9 Melee 1 | . . . . . 1 . . . . Guns 50 | . 14 12 . . 3 16 3 . 2 Cannons 10 | . . . . . . . 5 . 5 AOE 14 | . 1 . . . 4 8 1 . . Classes Destroyed 11 | 1 4 3 . . . 2 . . 1 Tunneler 1 | . . 1 . . . . . . . Hauler 3 | . 1 . . . . . 2 . . Recycler 2 | 1 . . . . . . 1 . . Watcher 2 | . 2 . . . . . . . . Swarmer 16 | . 2 . . . . 11 . . 3 Grunt 50 | . 13 8 . . 8 12 6 . 3 Sentry 5 | . . 2 . . 1 . 1 . 1 Hunter 4 | . . . . . . 1 2 . 1 Programmer 1 | . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . 1 Assembled 2 | . . 2 . . . . . . . Best Kill Streak 9 | 1 5 5 . . 5 9 2 . 5 Combat Bots Only 9 | . 5 4 . . 5 9 2 . 5 Max Kills in Single Turn 3 | 1 1 1 . . 3 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 . . . 3 2 1 . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Hostile Shots Fired 694 | . 70 46 . . 79 129 40 . 330 Missed 196 | . 18 13 . . 23 32 8 . 102 Damage Taken 6572 | . 626 457 . . 903 1339 548 . 2699 Core 1398 | . 132 27 . . 63 344 119 . 713 Absorbed by Shields 51 | . . . . . 8 . . . 43 Ignored by Resistances 60 | . . . . . . . . . 60 Regen/Repaired (Parts) 192 | . 147 . . . . . 45 . . Core Remaining (%) 46 | 100 . . . 36 . . 4 . . Volleys Fired 257 | 4 61 35 . . 25 65 33 . 34 Largest 2 | 2 2 2 . . 2 2 2 . 2 Hottest 124 | 60 60 43 . . 86 86 124 . 108 Shots Fired 473 | 8 122 69 . . 42 113 71 . 48 Gun 383 | 8 122 69 . . 38 100 32 . 14 Cannon 71 | . . . . . . . 39 . 32 Launcher 19 | . . . . . 4 13 . . 2 Special . | . . . . . . . . . . Kinetic 275 | 4 99 69 . . 17 59 13 . 14 Thermal 128 | . . . . . 21 41 34 . 32 Explosive 17 | . . . . . 4 13 . . . Electromagnetic 53 | 4 23 . . . . . 24 . 2 Robot Hit Streak 29 | 2 29 9 . . 10 17 14 . 18 Robot Miss Streak 9 | 2 9 3 . . 2 3 1 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . Shots Hit Robots 333 | 3 77 42 . . 36 81 54 . 40 Core Hits 156 | 2 33 20 . . 18 47 19 . 17 Critical Kills 2 | . . . . . . . 1 . 1 Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 11 | . . . . . 1 3 6 . 1 Burn 6 | . . . . . 1 2 3 . . Meltdown 2 | . . . . . . . 1 . 1 Corrupt 2 | . . . . . . . 2 . . Smash 1 | . . . . . . 1 . . . Melee Attacks 14 | . . 7 . . . 7 . . . Impact 14 | . . 7 . . . 7 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7224 | 35 1129 595 . . 815 2167 1313 . 1170 Guns 4049 | 35 1099 595 . . 580 1064 490 . 186 Cannons 1550 | . . . . . . . 778 . 772 Explosions 1471 | . 30 . . . 225 960 45 . 211 Melee 143 | . . . . . . 143 . . . Ramming 11 | . . . . . 10 . . . 1 Kinetic 2552 | 23 910 595 . . 196 440 202 . 186 Thermal 2469 | . 30 . . . 384 624 659 . 772 Explosive 1185 | . . . . . 225 960 . . . Electromagnetic 864 | 12 189 . . . . . 452 . 211 Impact 143 | . . . . . . 143 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . 5 6 6 6 1 3 14 . . Average Corruption 5 | . 4 5 6 6 1 2 11 . . Corruption Purged 5 | . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . Effects 123 | . 8 26 13 11 . 17 48 . . Message Errors 31 | . 4 4 4 1 . 5 13 . . Matter Fused 32 | . . 7 6 4 . 4 11 . . Heat Flow Errors 17 | . . 3 1 4 . 1 8 . . Energy Discharges 11 | . 2 5 1 . . 2 1 . . Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 2 | . . 1 . . . 1 . . . Data Loss (minor) 10 | . 2 2 . 2 . . 4 . . Data Loss (major) 4 | . . . . . . 3 1 . . Misfires 8 | . . 1 . . . 1 6 . . Alerts 4 | . . 1 1 . . . 2 . . Weapon Failures 3 | . . 2 . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 71 | . . . . . . 65 2 . 4 Projectiles 6 | . . . . . . . 2 . 4 Explosions 16 | . . . . . . 16 . . . Melee 49 | . . . . . . 49 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 211 | . 42 . . . . 94 44 . 31 Shots 5 | . 1 . . . . 1 1 . 2 Rammed 7 | . . . . . 4 . . . 3 Targets Rammed 9 | . . . . . 5 . . . 4 Kicked 1 | . . . . . . . . . 1 Crushed 1 | . . . . . 1 . . . . Highest Temperature 255 | . 30 255 210 243 63 218 246 . 152 Average Temperature 49 | . 16 108 112 113 20 35 85 . 45 Received Heat Transfer 2488 | . 282 171 . . 528 459 234 . 814 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions 2 | . . . . . . 2 . . . Robots Melted 4 | . . . . . 1 . 1 . 2 Combat Hostiles 3 | . . . . . 1 . . . 2 Parts Melted 11 | . . . . . 1 2 3 . 5 Heat Transferred 4468 | . 50 . . . 740 1184 1271 . 1223 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Peak Influence 743 | 5 265 135 . . 192 743 401 109 201 Initial 362 | . 3 59 . . . 124 362 109 76 Average 204 | 1 103 69 . . 73 511 310 109 123 Maximum Alert Level 3 | . 1 . . . . 3 2 . 1 Low Security (%) 59 | 100 85 100 . 100 100 12 . 100 97 Level 1 25 | . 14 . . . . 5 96 . 2 Level 2 12 | . . . . . . 67 3 . . Level 3 2 | . . . . . . 13 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 4 . . . 2 . 9 . . Investigation 10 | . 2 . . . 2 . 6 . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 2 . . . . . 3 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Distress Signals 5 | . 3 . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 30 12 . . 15 26 10 . 19 Peak Tracking Total 9 | . 5 2 . . 6 6 2 . 9 Tactical Retreats 8 | . 2 . . . 2 1 . . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Traps Triggered 9 | . 3 . . . . 4 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Machines Disabled 6 | . . . . . 1 4 1 . . Max in Single Turn 2 | . . . . . 1 2 1 . . Garrison Access 1 | . . . . . . . 1 . . Garrison Relay 2 | . . . . . . 2 . . . Phase Generator 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Machines Accessed 24 | . 8 . 1 . 5 1 7 2 . Terminals 12 | . 5 . . . 2 1 4 . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . . . 1 . 1 1 . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . Garrison Access 3 | . . . . . 1 . 1 1 . Total Hacks 64 | . 28 . 1 . 12 1 20 2 . Successful 36 | . 19 . 1 . 5 1 9 1 . Failed 28 | . 9 . . . 7 . 11 1 . Catastrophic 5 | . 2 . . . 1 . 2 . . Database Lockouts . | . . . . . . . . . . Manual 23 | . 10 . 1 . 4 . 8 . . Terminals 39 | . 19 . . . 5 1 14 . . Fabricators . | . . . . . . . . . . Repair Stations 10 | . 5 . . . 1 . 3 1 . Recycling Units 4 | . 4 . . . . . . . . Scanalyzers 6 | . . . . . 4 . 2 . . Garrison Access 4 | . . . . . 2 . 1 1 . Terminal Hacks 16 | . 9 . 1 . 1 1 4 . . Robot Analysis 4 | . 4 . . . . . . . . Prototype ID Bank 4 | . 2 . . . 1 . 1 . . Branch Access Points 2 | . 1 . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . Terminal Index 1 | . . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 4 . . . . . 2 . . Scan Component 3 | . 2 . . . . . 1 . . Repair 3 | . 2 . . . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . Scanalyzer 5 | . . . . . 3 . 2 . . Insert Component 2 | . . . . . 1 . 1 . . Analyze 3 | . . . . . 2 . 1 . . Garrison Access Hacks 3 | . . . . . 1 . 1 1 . Unlock Access 2 | . . . . . 1 . . 1 . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 4 | . 4 . . . . . . . . Terminals 2 | . 2 . . . . . . . . Botnet 2 | . 2 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Tunnel 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 6 . . . 4 . 4 1 . Full Trace Events 6 | . 1 . . . 2 . 3 . . Feedback Events 2 | . 1 . . . 1 . . . . Corruption 2 | . 1 . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . 1 . . Time 113 | . 52 . . . . . 61 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . 1 . . Part Schematics Acquired 2 | . . . . . 1 . 1 . . Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 12 | . . . . . . 12 . . . Machine Destruction 8 | . . . . . . 8 . . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Robot Analysis Total 4 | . 4 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Turns Passed 7212 | 116 1293 1153 531 448 572 1165 1503 219 212 Spaces Moved 3121 | 62 619 586 220 187 208 427 672 91 49 Core 19 | 5 1 . . . 4 6 . . 3 Treads 2514 | 57 618 586 220 187 167 . 553 91 35 Legs 588 | . . . . . 37 421 119 . 11 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 160 190 160 160 120 Average Speed 188 | 151 160 167 240 240 192 214 179 239 204 Slowest Speed 650 | 160 550 240 240 240 650 500 330 240 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 6 83 98 60 62 23 70 63 3 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . 2 . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 111 | . 2 . . . 29 68 11 . 1 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . 3 . 1 AOE 107 | . 2 . . . 29 68 8 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Total 3938 | 73 794 675 225 187 327 561 897 93 106 Wait 350 | . 79 31 . . 70 22 145 . 3 Move 3111 | 61 618 585 219 186 207 425 671 90 49 Hop . | . . . . . . . . . . Pick Up 30 | 2 9 4 1 1 2 1 9 . 1 Fast Attach 44 | 6 8 . . . 5 8 11 . 6 Attach 25 | . 1 1 2 . 6 6 1 2 6 Detach 12 | . 3 . 2 . . 1 5 . 1 Swap 37 | . 6 7 . . 6 6 11 1 . Drop 29 | . 9 5 1 . 1 . 11 . 2 Fire 257 | 4 61 35 . . 25 65 33 . 34 Melee 14 | . . 7 . . . 7 . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush 8 | . . . . . 5 . . . 3 Escape Stasis 20 | . . . . . . 20 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 1235 | -10/Materials | Core integrity fell below 50% 1308 | -10/Materials | Repaired Assault Rifle 1335 | -10/Materials | Repaired Assault Rifle 1410 | -10/Materials | Entered Mines 1463 | -10/Mines | Learned Materials terminal intel 1715 | -10/Mines | Discovered new exit (range 6) 1832 | -10/Mines | Build established: Scavenger-Mutant 1906 | -10/Mines | Excavation squad dispatched 1906 | -10/Mines | A large section of the Mines collapsed 2052 | -10/Mines | Discovered new exit (range 9) 2200 | -10/Mines | Discovered new exit (range 8) 2335 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2512 | -10/Mines | Build established: Mutant 2553 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2553 | -10/Mines | Discovered new exit (range 5) 2563 | -10/Mines | Entered Exiles 2624 | -10/Exiles | Met 8R-AWN 2665 | -10/Exiles | Met EX-HEX 2728 | -10/Exiles | Met EX-BIN 2756 | -10/Exiles | Aligned with FarCom system 2759 | -10/Exiles | Given EX-Vault access code 2814 | -10/Exiles | Opened EX-Vault 2872 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2941 | -10/Exiles | Met EX-DEC 3070 | -10/Exiles | Discovered new exit (range 10) 3094 | -10/Exiles | Entered Mines 3104 | -9/Mines | Met a Derelict bent on vengeance 3524 | -9/Mines | Discovered new exit (range 7) 3542 | -9/Mines | Entered Materials 3542 | -8/Materials | Evolved 4 slots: Utility x4 3543 | -8/Materials | Loaded intel: 10 terminal locations 3954 | -8/Materials | Lost 6 parts (1p1n3u1w) 4099 | -8/Materials | Identified exit to Garrison 4114 | -8/Materials | Entered Garrison 4142 | -8/Garrison | Triggered checkpoint 4160 | -8/Garrison | Garrison Relay disabled 4255 | -8/Garrison | Triggered checkpoint 4318 | -8/Garrison | Triggered checkpoint 4360 | -8/Garrison | Destroyed 9 combat bots 4365 | -8/Garrison | Lost 5 parts (1p1n1u2w) 4546 | -8/Garrison | Discovered new exit (range 8) 4685 | -8/Garrison | Phase Generator disabled 4728 | -8/Garrison | Build established: Scavenger-Mutant 4752 | -8/Garrison | Triggered checkpoint 4768 | -8/Garrison | Lost 3 parts (1n2u) 4918 | -8/Garrison | Triggered checkpoint 4982 | -8/Garrison | Discovered new exit (range 12) 5010 | -8/Garrison | Core integrity fell below 50% 5073 | -8/Garrison | Lost 5 parts (1n1u3w) 5094 | -8/Garrison | Triggered checkpoint 5117 | -8/Garrison | Garrison Relay disabled 5227 | -8/Garrison | Installed Relay Interface Framework 5274 | -8/Garrison | Triggered checkpoint 5279 | -8/Garrison | Entered Materials 5528 | -8/Materials | Core integrity fell below 20% 5566 | -8/Materials | System corruption reached 10% 5687 | -8/Materials | Repaired Corrupted Gauss Rifle 5973 | -8/Materials | Discovered new exit (range 3) 6024 | -8/Materials | Build established: Mutant 6361 | -8/Materials | Met 7R-MNS 6495 | -8/Materials | Build established: Scavenger-Mutant 6782 | -8/Materials | Entered Factory 6782 | -7/Factory | Evolved 2 slots: Utility x2 6783 | -7/Factory | Caught up to 7R-MNS 6889 | -7/Factory | Identified exit to Garrison 7001 | -7/Factory | Entered Garrison 7034 | -7/Garrison | Spotted B-75 Beast 7070 | -7/Garrison | Destroyed B-75 Beast 7166 | -7/Garrison | Core integrity fell below 50% 7189 | -7/Garrison | Core integrity fell below 20% 7210 | -7/Garrison | Lost 19 parts (3p5n7u4w) 7210 | -7/Garrison | Triggered checkpoint 7213 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Extracted 100 energy. Imp. Heat Sink destroyed. Assault Rifle destroyed. G-50 Soldier heat damages Hvy. Laser. G-50 Soldier heat short circuits Carbon-fiber Leg. Imp. Ion Engine destroyed. G-50 Soldier overheating. Plasma Cannon destroyed. G-50 Soldier overheating. G-50 Soldier heat spikes uncontrollably. Acquired Sml. Battery. G-50 Soldier overheating. G-50 Soldier heat damages core (-10). Carbon-fiber Leg melted. Acquired Aluminum Leg. Kicked G-47 Trooper out of the way. Acquired 7 matter. Dropped Sml. Battery. Extracted 57 energy. G-47 Trooper IFF system glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###???####??????????????????????? | | ????????????????? ??? #??????????????????????? | | ????????????????? ??? #??????????????????????? | | ?????????????????#+#???# #??????????????????????? | | ?????????????????#*#???# ##?????????????????????? | | ?????????????????#%#???# T#?????????????????????? | | ?????????????????#[#???# #??????????????????????? | | ?????????### #####=##### ######?????????????????? | | ???????# =%%[%% !"% !=%% #?????????????????? | | ?????????### ######!"!"" ###[ #?????????????????? | | ?????????????????#[# ###^ #?##%#?????????????????? | | ?????????????????####### #??# #??#####??????????? | | ??????????????????# ^ ####+#### ##?????????? | | ??????????????????# #### #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# ####g#### ##?????????? | | ?????????????????????###% #???????#####??????????? | | ?????????????????????? Ygg#### ####??????????????? | | ??????????????????????# ???????? | | ??????????????????????## #########??????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????Y?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Evasion (%) 50 Targeting Accuracy 10 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Hammer | -8/Materials | Scanalyzed Hvy. Mace | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingWeightScythe Manual? 0 Play Time 00:54:47 Cumulative 92.9 hours Start 2024.08.30 @ 20:07:03 End 2024.08.30 @ 21:02:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 713e7931-3333-4b2a-b0d1-727b65c01cf5