Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.01 @ 22:26:01 Player: Epsilon 11 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (142) 710 Value Destroyed (5779) 5779 Prototype IDs (44) 880 Alien Tech Used (1) 200 Bonus (5225) 5225 TOTAL SCORE: 21894 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 1274 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -305 Cogmind --------- Core Integrity 1515/1600 Matter 225/300 Energy 54/240 System Corruption 1% Temperature Cool (-24) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (9) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY (11) ----- Advanced Cryofiber Web Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Target Analyzer Advanced ECM Suite Experimental Reaction Control System Improved Phase Shifter Advanced Shield Generator > --- WEAPON (3) ------- Compact HERF Cannon Heavy Machine Gun > --- INVENTORY (10) --- Micro Antimatter Reactor Q-thruster Experimental Matter Compressor (500) Improved Transmission Jammer Graphene Brace Advanced Field Recycling Unit (0) Z-Drone Bay (2/2) Dimensional Node Initializer Transdimensional Reconstructor Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Target Analyzer Experimental Reaction Control System Improved Phase Shifter Graphene Brace > --- WEAPON ----------- Heavy Machine Gun Advanced Remote Datajack > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Experimental Matter Compressor Improved Transmission Jammer Improved System Restoration Module Advanced Field Recycling Unit Z-Drone Bay Dimensional Node Initializer Transdimensional Reconstructor Matter Neutralizer [Rating: 158] Favorites ----------- Power Light Antimatter Reactor Engine Makeshift Power Source Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Leg Myomer Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Graphene Brace Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Experimental Hacking Suite Protection Makeshift Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Great Maul Slashing Weapon Vibroblade Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 7 | . . . 1 1 1 . . . . . . . . . . . . . . . . 2 2 Utility 9 | . . . 1 1 1 . . . . 1 . . . . 2 2 . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 387 | 6 1 1 32 8 8 13 8 5 6 10 2 10 . 8 30 64 4 26 7 6 93 16 23 Power 36 | 1 . . 2 1 . . 1 . . 1 . . . . 5 6 . 1 1 1 13 1 2 Engine 7 | 1 . . 2 . . . 1 . . . . . . . 3 . . . . . . . . Core 6 | . . . . 1 . . . . . 1 . . . . 2 1 . . . . 1 . . Reactor 23 | . . . . . . . . . . . . . . . . 5 . 1 1 1 12 1 2 Propulsion 83 | 2 . . 7 1 1 1 1 . 3 2 . 1 . . 6 16 . 3 1 . 27 7 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg 20 | . . . . . . . . . . . . . . . . 9 . 3 . . 8 . . Wheel 10 | 2 . . 2 . 1 . . . 2 . . . . . . 3 . . . . . . . Hover 35 | . . . 5 1 . . 1 . 1 2 . . . . 6 4 . . 1 . 14 . . Flight 18 | . . . . . . 1 . . . . . 1 . . . . . . . . 5 7 4 Utility 173 | 1 1 1 16 3 2 6 2 3 2 4 . 4 . 6 13 35 2 15 5 3 33 4 12 Device 114 | . 1 . 8 2 1 4 1 3 1 3 . 3 . 5 10 22 1 10 3 3 23 2 8 Storage 12 | 1 . 1 1 . . . . . . . . . . . . 1 . 1 1 . 3 . 3 Processor 15 | . . . 1 . 1 . . . . . . . . . 2 6 . . . . 3 1 1 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Protection 31 | . . . 6 1 . 2 1 . 1 1 . 1 . 1 1 6 1 3 1 . 4 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 95 | 2 . . 7 3 5 6 4 2 1 3 2 5 . 2 6 7 2 7 . 2 20 4 5 Energy Gun 37 | 1 . . . . 3 3 2 . 1 1 . 2 . 1 1 3 1 5 . 1 11 1 . Energy Cannon 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 Ballistic Gun 10 | 1 . . 5 . . . . . . . . . . . . . . . . . 2 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . 1 . 2 1 1 . 1 1 2 . 1 2 1 . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Impact Weapon 3 | . . . . . . . . . . . . . . . 1 1 . . . . 1 . . Slashing Weapon 21 | . . . 1 2 1 1 1 1 . 1 1 1 . . 2 2 1 2 . 1 3 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 . Unidentified Prototypes 20 | . . . . . . . . 2 . . . . . . 1 7 . 2 3 . 2 1 2 Parts Lost 104 | . . . 2 . . 1 . . 1 . 1 . . . 10 24 2 4 . . 52 2 5 Power 17 | . . . . . . . . . . . . . . . 4 5 . . . . 8 . . Propulsion 35 | . . . 1 . . 1 . . 1 . 1 . . . 2 9 . 2 . . 14 . 4 Utility 36 | . . . . . . . . . . . . . . . 3 8 1 2 . . 20 1 1 Weapon 16 | . . . 1 . . . . . . . . . . . 1 2 1 . . . 10 1 . Highest Loss Streak 17 | . . . 1 . . 1 . . 1 . 1 . . . 2 11 2 2 . . 17 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 90 100 98 95 92 96 97 99 98 91 83 80 86 85 87 88 99 99 99 99 85 71 80 Engine 3 | . 14 14 11 7 . . 5 7 7 6 6 6 6 6 5 1 . . . . . . . Core 2 | . . . . 1 7 7 2 . . 6 6 6 6 6 3 3 5 5 2 . . . . Reactor 3 | . . . . . . . . . . . . . . . . 3 5 5 7 10 7 8 8 Leg 5 | . . . . . . . . . . . . . . . . 9 5 12 21 21 9 . . Wheel 1 | . 28 28 6 . . 4 . . 8 3 . . . . . 1 . . . . . . . Hover 14 | . . . 25 33 30 27 28 30 25 22 16 13 13 13 17 8 21 12 5 5 10 . . Flight 2 | . . . . . . 2 7 7 3 . . . 6 6 1 . . . . . 1 29 26 Device 17 | . 4 14 6 15 15 13 14 14 13 15 13 8 6 6 11 16 25 30 30 30 20 6 17 Storage 6 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 5 6 5 5 5 5 4 4 4 Processor 14 | . . . 9 9 15 15 15 15 15 13 13 13 13 13 17 19 15 15 15 15 15 16 20 Protection 3 | . . . 4 . . 1 . . 1 1 6 10 13 12 8 5 5 . . . 1 . . Energy Gun 6 | . 14 14 . . 9 14 12 7 12 9 6 5 13 12 2 4 5 5 10 7 5 1 . Ballistic Gun 1 | . 14 14 13 11 . . . . . . . . . . . . . . . . . 2 3 Slashing Weapon 2 | . . . . 4 5 . 2 1 . 2 3 2 . . 2 3 5 4 . 2 3 1 . Peak Build Rating 158 | 6 7 8 15 22 30 37 40 47 39 60 60 59 59 60 75 120 120 119 121 120 146 108 158 Average Rating 78 | 4 6 7 12 18 27 31 34 37 35 47 58 57 59 59 69 87 114 115 117 118 118 94 143 On Entrance 56 | . 6 7 8 14 22 30 31 37 38 34 60 57 59 59 60 73 120 114 116 120 119 77 106 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 14 16 21 30 26 26 33 32 27 28 37 36 37 35 37 42 60 49 67 79 79 104 42 61 Greatest Support 133 | 32 32 32 42 28 28 28 30 30 30 49 49 40 40 40 56 105 54 100 80 80 133 46 64 Greatest Overweight (x) 7 | . . . 4 1 . 1 1 . 1 1 . . . . 1 7 . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 10 10 Average Capacity 10 | 7 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 10 10 Most Carried 15 | 4 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 10 10 Average Carried 9 | 1 5 9 9 10 9 9 9 9 10 9 9 10 10 10 9 9 8 9 9 9 10 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 Class Distribution -------------------- 14% | Mutant 13% | Scavenger-Assassin 10% | Scavenger-Mutant 10% | Derelict-Scout 9% | Scout 6% | Messiah-Assassin 6% | Scavenger-Skirmisher 6% | Scavenger-Sprinter 3% | Messiah-Scout 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Derelict-Scout | -7/Lower Caves Derelict-Scout | -7/Zion Skirmisher | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Scout | -5/Proximity Caves Gladiator | -5/Factory Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Skirmisher | -4/Zhirov Scavenger-Assassin | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 4302 | 266 46 28 346 57 36 158 315 122 83 93 69 175 . 119 285 573 50 250 . 140 715 136 240 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5945 | 91 131 87 532 73 36 139 122 . 57 40 66 198 . 93 551 1515 50 367 . . 1685 112 . Parts 311 | 3 8 6 26 6 1 6 8 . 2 5 6 7 . 7 25 67 3 18 . . 95 12 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . . . . . 1 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . 7 5 . 13 . 10 19 . 5 . . 3 21 . 4 . . . Prevented 11 | . . . . . . . . . . . . 1 . . . . . 10 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 117 | . 4 4 10 5 . 7 4 . 3 3 5 3 . 7 13 16 2 8 . . 21 2 . Melee 38 | . . . . . . . . . . . . 1 . . 8 13 . . . . 16 . . Guns 31 | . 4 2 4 . . 1 . . 1 . 2 2 . . . . 2 8 . . 3 2 . Cannons 6 | . . . 5 . . . . . . . . . . . 1 . . . . . . . . AOE 36 | . . 2 . 5 . 6 4 . 2 3 3 . . 6 3 2 . . . . . . . Classes Destroyed 14 | 1 3 . 3 1 . . . . 1 . . . . . 3 1 . . . . 1 . . Worker 10 | . 1 . . . . . . . . . . . . . 2 4 . . . . 3 . . Builder 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . Recycler 7 | 1 . . . . . . . . . . . . . . . 3 . . . . 3 . . Operator 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . Watcher 4 | . . . 1 . 1 . . . . . . . . . . 1 . . . . . 1 . Swarmer 46 | . 2 3 . 3 . . . . 2 3 5 . . 7 6 . 2 5 . . 6 2 . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Grunt 31 | . 2 1 3 . . 7 4 . . . . 1 . . 2 8 . 2 . . 1 . . Brawler 4 | . . . 1 . . . . . . . . 2 . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Sentry 8 | . . . 6 1 . . . . . . . . . . . 1 . . . . . . . Hunter 7 | . . . . 1 . . . . . . . . . . 2 1 . . . . 3 . . Programmer 16 | . . . . . . . . . . . . . . . 3 4 . . . . 9 . . Mutant 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . Best Kill Streak 5 | 1 3 3 2 5 1 4 4 . 2 3 3 1 . 4 5 5 2 4 . . 4 2 . Combat Bots Only 5 | . 2 3 2 5 . 4 4 . 2 3 3 1 . 4 4 4 2 4 . . 3 2 . Max Kills in Single Turn 3 | 1 1 2 1 2 1 3 2 . 1 3 2 1 . 3 2 3 1 1 . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . 2 . 3 2 . 1 3 2 . . 3 2 2 . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . 1 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 1415 | . 17 10 41 27 . 32 4 . 12 1 5 9 . 17 116 196 12 73 . 15 661 20 147 Missed 635 | . 7 4 8 14 . 12 3 . 1 . 2 2 . 6 47 64 8 32 . 6 302 7 110 Damage Taken 15259 | . 111 60 515 190 . 251 59 . 176 18 49 224 . 189 1623 3228 73 626 . 75 6733 365 694 Core 2801 | . 40 10 53 24 . 46 . . 56 . . 23 . . 398 831 . 72 . 23 1024 116 85 Absorbed by Shields 256 | . . . . . . . . . . . . . . . . . . . . . 157 . 99 Redirected to Shielding 549 | . . . 13 . . . . . . . . 56 . 18 30 233 . . . . 85 114 . Regen/Repaired (Parts) 153 | . . . 131 . . . . . . . . . . . . 22 . . . . . . . Core Remaining (%) 75 | 100 . 80 86 95 . . . . 85 . . . . 97 60 . . . . 19 21 92 94 Volleys Fired 187 | 2 12 6 31 3 1 8 4 . 9 1 8 8 . 6 3 2 11 23 . 8 27 4 10 Largest 3 | 2 2 2 2 1 2 2 1 . 2 1 1 2 . 1 1 1 1 2 . 2 3 1 1 Hottest 276 | 60 60 60 83 30 160 160 43 . 160 36 80 160 . 80 36 73 73 188 . 188 276 30 105 Shots Fired 300 | 4 24 12 63 3 2 10 4 . 12 1 8 10 . 6 3 2 11 35 . 11 65 4 10 Gun 236 | 4 24 12 35 . 2 4 . . 10 . 5 5 . 3 . 1 11 35 . 11 65 4 5 Cannon 31 | . . . 28 . . . . . . . . . . . . . . . . . . . 3 Launcher 31 | . . . . 3 . 6 4 . 2 1 3 5 . 3 3 1 . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 63 | 2 12 6 34 . . . . . . . . . . . . . . . . . . 4 5 Thermal 149 | . . . 28 . 2 4 . . 10 . 5 5 . 3 . 1 11 35 . 11 32 . 2 Explosive 31 | . . . . 3 . 6 4 . 2 1 3 5 . 3 3 1 . . . . . . . Electromagnetic 55 | 2 12 6 1 . . . . . . . . . . . . . . . . . 33 . 1 Robot Hit Streak 14 | 2 6 7 14 1 4 9 2 . 10 11 13 6 . 3 1 2 3 8 . 1 9 4 5 Robot Miss Streak 13 | 1 5 1 2 2 . 1 1 . 13 . 2 3 . 3 4 . 1 6 . 1 3 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Shots Hit Robots 368 | 3 12 9 45 2 1 8 3 . 6 1 8 10 . 4 28 64 3 19 . 3 127 7 5 Core Hits 203 | 2 6 6 16 7 2 17 6 . 6 3 7 7 . 8 16 28 2 12 . . 46 6 . Critical Kills 4 | . . . 2 . . . . . . . . . . . . 1 . . . . . 1 . Critical Parts Destroyed 7 | . . . . . . . . . . . . . . . 2 1 . . . . 4 . . Critical Strikes 32 | . 1 1 2 . . . . . . . . . . . 7 8 . . . . 12 1 . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . Corrupt 3 | . 1 1 . . . . . . . . . . . . . . . . . . 1 . . Smash 8 | . . . . . . . . . . . . . . . 2 2 . . . . 4 . . Sever 18 | . . . . . . . . . . . . . . . 5 6 . . . . 7 . . Melee Attacks 338 | . . . 3 5 . 1 6 1 . 3 1 6 . . 42 99 . 12 . 4 145 10 . Impact 41 | . . . . . . . . . . . . . . . 16 9 . . . . 16 . . Slashing 277 | . . . 3 5 . 1 6 1 . 3 1 6 . . 26 90 . 12 . 4 112 7 . Piercing 20 | . . . . . . . . . . . . . . . . . . . . . 17 3 . Sneak Attacks 21 | . . . . . . . . . . . . 1 . . 2 8 . . . . 10 . . Combat Hostiles 5 | . . . . . . . . . . . . 1 . . . . . . . . 4 . . Follow-up Attacks 14 | . . . . . . . . . . . . . . . 4 7 . . . . 3 . . Damage Inflicted 17302 | 35 220 170 722 322 35 977 451 . 446 408 486 487 . 599 1694 4248 104 609 . 128 4932 163 66 Guns 3194 | 35 159 95 302 . 35 90 . . 131 . 101 73 . 21 . . 104 609 . 128 1177 68 66 Cannons 420 | . . . 420 . . . . . . . . . . . . . . . . . . . . Explosions 4416 | . 61 75 . 272 . 887 451 . 315 408 385 123 . 578 354 507 . . . . . . . Melee 9272 | . . . . 50 . . . . . . . 291 . . 1340 3741 . . . . 3755 95 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 583 | 23 86 38 302 . . . . . . . . . . . . . . . . . . 68 66 Thermal 3222 | . 61 75 420 . 35 90 . . 131 178 101 73 . 21 . 302 104 609 . 128 894 . . Explosive 3800 | . . . . 272 . 887 451 . 315 230 385 123 . 578 354 205 . . . . . . . Electromagnetic 425 | 12 73 57 . . . . . . . . . . . . . . . . . . 283 . . Impact 1438 | . . . . . . . . . . . . . . . 596 332 . . . . 510 . . Slashing 7805 | . . . . 50 . . . . . . . 291 . . 744 3409 . . . . 3225 86 . Piercing 29 | . . . . . . . . . . . . . . . . . . . . . 20 9 . Highest Corruption 5 | . . . 3 . . . . . . . . . . . 5 5 . . . . 2 2 1 Average Corruption 2 | . . . 3 . . . . . . . . . . . 3 4 . . . . 1 2 1 Corruption Purged 10 | . . . . . . . . . . . . . . . . 5 . . . . 5 . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . 15 . . . . . . . Effects 49 | . . . 20 . . . . . . . . . . . 12 5 . . . . 11 1 . Message Errors 12 | . . . 6 . . . . . . . . . . . 3 1 . . . . 2 . . Matter Fused 11 | . . . 3 . . . . . . . . . . . 3 1 . . . . 4 . . Heat Flow Errors 9 | . . . 5 . . . . . . . . . . . 2 . . . . . 2 . . Energy Discharges 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 10 | . . . 4 . . . . . . . . . . . 4 2 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1646 | . . . . . . 2 4 . 6 14 7 . . 3 290 671 . . . . 649 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 196 | . . . . . . 2 4 . 6 14 7 . . 3 59 101 . . . . . . . Melee 1450 | . . . . . . . . . . . . . . . 231 570 . . . . 649 . . Knockbacks 12 | . . . . . . . . . . . . . . . 6 2 . . . . 4 . . Impact 11 | . . . . . . . . . . . . . . . 5 2 . . . . 4 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 232 | . 20 . . . . . 44 . . . . . . . . 168 . . . . . . . Shots 4 | . 1 . . . . . 1 . . . . . . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 346 | . 20 9 346 5 90 231 42 . 289 16 188 236 . 119 344 20 56 270 . 315 306 . 14 Average Temperature 80 | . 12 9 86 3 48 72 24 . 89 7 69 79 . 45 70 11 25 131 . 188 97 . 6 Received Heat Transfer 1252 | . 12 9 168 90 . 138 9 . 98 . . 21 . . 219 345 9 104 . . 21 . 9 Effects 6 | . . . 1 . . . . . . . . . . . 1 . . 2 . 1 1 . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . 2 1 . . . . 1 . . Combat Hostiles 3 | . . . . . . . . . . . . . . . 1 1 . . . . 1 . . Parts Fried 6 | . . . . . . . . . . . . . . . 3 1 . . . . 2 . . Impact Corruptions 20 | . . . . . . . . . . . . . . . 8 3 . . . . 9 . . Robots Melted 3 | . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . Combat Hostiles 3 | . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . Parts Melted 12 | . 1 . 2 . . . . . . . . . . . . 1 . 3 . . 5 . . Heat Transferred 4300 | . 100 100 888 . 75 200 . . 300 150 225 175 . 50 . 150 111 740 . 111 925 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 877 | 5 170 170 281 409 221 . . . . 877 . . . . 267 416 . . . . 188 536 711 Initial 714 | . 3 66 66 118 185 . . . . 714 . . . . 46 44 . . . . . 97 318 Average 197 | 1 78 119 179 200 210 . . . . 737 . . . . 117 254 . . . . 68 290 475 Maximum Alert Level 3 | . . . 1 2 1 . . . . 3 . . . . 1 2 . . . . . 2 3 Low Security (%) 65 | 100 100 100 55 78 36 . . . . . . . . . 83 33 . . . . 100 32 . Level 1 23 | . . . 44 16 63 . . . . . . . . . 16 56 . . . . . 47 47 Level 2 5 | . . . . 4 . . . . . 1 . . . . . 9 . . . . . 20 50 Level 3 5 | . . . . . . . . . . 98 . . . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . 1 2 . . . . . 1 . . . . 3 6 . . . . 9 . 2 Investigation 3 | . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 Extermination 11 | . . . . . . . . . . 1 . . . . 2 3 . . . . 4 . 1 Reinforcement 10 | . . . 1 1 . . . . . . . . . . . 3 . . . . 5 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 10 | . . . 1 . . . . . 1 . . . . . 2 1 . . . . 3 . 2 Communications Jammed 27 | . . . . . . . . . . . . . . . . . . . . . 27 . . Distress Signals 27 | . . . . . . . . . . . . . . . . . . . . . 27 . . Times Spotted 327 | . 7 11 19 15 1 8 3 . 9 7 7 9 . 11 40 40 3 12 . 2 68 15 40 Peak Tracking Total 16 | . 4 3 5 8 1 4 4 . 4 4 4 3 . 5 7 6 3 4 . 1 8 4 16 Tactical Retreats 60 | . 4 4 5 . . . . . 1 2 . . . . 9 7 1 . . 1 16 3 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 10 | . . . 1 . . . . . . . . . . . 1 4 . . . . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . 4 . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 11 | . . . . 1 . . . . . 3 1 . . . 2 2 . . . . 1 . 1 Max in Single Turn 3 | . . . . 1 . . . . . 3 1 . . . 2 2 . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 50 | . 3 . 8 3 3 1 1 . 1 . 2 . 4 . 5 5 . 2 5 . 5 1 1 Terminals 12 | . 3 . 5 1 1 . . . 1 . . . . . . . . . . . . . 1 Fabricators 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . . . Repair Stations 6 | . . . 2 . . . . . . . . . . . 1 2 . . . . 1 . . Recycling Units 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . Scanalyzers 7 | . . . 1 1 1 . . . . . . . . . 1 1 . . . . 2 . . Garrison Access 5 | . . . . . . . . . . . . . . . 1 1 . . . . 2 1 . Total Hacks 149 | . 13 . 29 6 12 1 1 . 1 . 2 . 26 . 14 11 . 2 17 . 9 2 3 Successful 100 | . 6 . 16 4 9 1 1 . 1 . 2 . 26 . 8 3 . 2 17 . 4 . . Failed 49 | . 7 . 13 2 3 . . . . . . . . . 6 8 . . . . 5 2 3 Catastrophic 10 | . 1 . 1 1 . . . . . . . . . . 2 1 . . . . 2 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 110 | . 5 . 12 4 3 . . . . 3 . . . . 17 25 . . . . 18 10 13 Terminals 41 | . 13 . 19 3 2 . . . 1 . . . . . . . . . . . . . 3 Fabricators 8 | . . . . . 3 . . . . . . . . . 5 . . . . . . . . Repair Stations 17 | . . . 8 . . . . . . . . . . . 1 4 . . . . 4 . . Recycling Units 3 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . Scanalyzers 21 | . . . 2 2 7 . . . . . . . . . 4 3 . . . . 3 . . Garrison Access 10 | . . . . . . . . . . . . . . . 4 2 . . . . 2 2 . Terminal Hacks 58 | . 6 . 2 . . 1 1 . 1 . 2 . 26 . . . . 2 17 . . . . Record 15 | . . . . . . . . . 1 . 1 . 8 . . . . . 5 . . . . Part Schematic 14 | . . . . . . . . . . . . . 10 . . . . . 4 . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . . . . 3 . . . . . 4 . . . . Open Door 5 | . . . . . . 1 1 . . . 1 . . . . . . 2 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Build 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 9 | . . . 7 . . . . . . . . . . . . . . . . . 2 . . Scan Component 5 | . . . 4 . . . . . . . . . . . . . . . . . 1 . . Repair 4 | . . . 3 . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . 2 2 7 . . . . . . . . . 4 1 . . . . 2 . . Insert Component 11 | . . . 1 1 4 . . . . . . . . . 3 1 . . . . 1 . . Analyze 7 | . . . 1 1 3 . . . . . . . . . 1 . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . . . 5 2 1 . . . . . . . . . 2 2 . . . . . . . Terminals 7 | . . . 5 1 1 . . . . . . . . . . . . . . . . . . Botnet 6 | . . . 4 1 1 . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 2 1 . . . . . . . Decoy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Watchers 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 3 . 8 2 3 . . . 1 . . . . . 4 5 . . . . 5 1 1 Full Trace Events 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 4 . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . 1 1 3 . . 14 . . . . 10 . 1 . . . 4 . 1 . . Parts Built 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 199 | . . . . . 47 . . . . . . . . . 152 . . . . . . . . Total Part Build Rating 10 | . . . . . 5 . . . . . . . . . 5 . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Time 158 | . . . 90 . . . . . . . . . . . . . . . . . 68 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 1 1 3 . . . . . . . . . 1 1 . . . . 1 . . Part Schematics Acquired 7 | . . . 1 1 3 . . . . . . . . . 1 . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Non-combat 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . 2 . . . . . . . . 4 . . 1 . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 35 | . . . . . . . . 12 2 . . . . . . 5 . 5 . . 7 3 1 Largest Group 12 | . . . . . . . . 12 12 11 9 8 4 4 3 3 . 4 3 2 2 3 1 Highest-Rated Group 363 | . . . . . . . . 363 363 328 265 239 134 134 97 288 . 160 118 84 192 345 33 Highest-Rated Ally 146 | . . . . . . . . 40 40 40 40 40 39 39 39 96 . 146 46 46 96 115 33 Zionite Dispatches 8 | . . . . . . . . . . 1 . . . . . 3 . . . . 1 1 2 Light 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . Recon 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 33 | . . . . . . . . . . 3 . . . . 7 6 . 2 . 2 9 . 4 STAY 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . ROAM 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . DROP 3 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 PICKUP 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . COLLECT 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 8 | . . . . . . . . . . 1 . . . . 2 . . . . . 4 . 1 RETURN 12 | . . . . . . . . . . 2 . . . . 3 . . . . . 5 . 2 Ally Attacks 240 | . . . . . . . . . 54 4 20 44 . 12 3 22 . 29 . 8 30 14 . Total Damage 5582 | . . . . . . . . . 669 34 144 987 . 114 104 854 . 888 . 287 875 626 . Kills 37 | . . . . . . . . . 7 . 2 7 . 3 . 3 . 5 . 2 4 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 12 | . . 2 . . . . 1 1 2 . 2 1 . 1 . . 1 1 . . . . . Drone Launches 13 | . . . . . . . . . . 2 . . . . 4 . . . . . 5 . 2 Drone Recoveries 10 | . . . . . . . . . . . . . . . 3 . . . . . 5 . 2 Zionite Intel Received 9 | . . . . . . . . . . . . . . . 2 2 . . . . 3 1 1 Main Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 12915 | 55 179 232 787 170 201 345 284 662 382 406 416 469 57 512 910 1170 279 1913 198 596 2108 240 344 Spaces Moved 13951 | 37 119 161 442 226 324 408 409 1071 386 427 637 659 80 708 1032 897 318 1399 162 421 1811 729 1088 Core 5 | 2 . . . . . . . . . . . . . . . 3 . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 2799 | . . . . . . . . . . . . . . . . 239 . 1378 162 421 599 . . Wheels 750 | 35 119 161 74 . . . . . 171 108 . . . . . 82 . . . . . . . Hover 8242 | . . . 368 226 324 408 409 1071 215 319 637 659 80 708 1032 573 318 21 . . 874 . . Flight 2155 | . . . . . . . . . . . . . . . . . . . . . 338 729 1088 Fastest Speed 19 | 50 100 100 52 48 48 48 48 48 48 48 52 56 56 56 52 55 58 58 110 113 28 22 19 Average Speed 67 | 97 100 100 109 56 48 67 59 48 80 63 53 56 56 56 57 81 58 111 111 113 76 22 24 Slowest Speed 400 | 100 100 100 300 112 53 113 112 48 122 105 56 56 56 56 118 400 58 125 113 113 185 25 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . . . . . . . 2 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 31 41 46 24 10 53 70 91 58 9 76 54 73 83 28 24 61 93 62 75 48 19 40 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 14 | . . 1 . 1 . . . 1 1 . 1 . 1 . 5 . . . 3 . . . . Known Exits Taken 21 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . . . 2 3 4 1 . 2 3 . 2 . . 1 3 . 2 . . . Spaces Dug 156 | . . . 3 2 . 1 6 . . 3 . 55 . . 9 21 7 12 . 7 28 1 1 Terrain Destroyed 493 | . 3 4 3 29 . 85 40 . 22 13 27 63 . 28 44 56 8 23 . 10 33 1 1 Melee 89 | . . . 3 2 . 1 6 . . 3 . . . . 9 20 . 12 . 4 28 1 . Projectile 32 | . . . . . . . . . . . . . . . . 1 8 11 . 6 5 . 1 AOE 372 | . 3 4 . 27 . 84 34 . 22 10 27 63 . 28 35 35 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total 16631 | 49 154 221 675 253 364 464 433 1218 440 555 702 731 91 812 1261 1187 400 1698 179 527 2275 792 1150 Wait 1370 | 1 21 47 138 11 20 17 . 128 31 103 51 48 12 90 140 87 67 158 . 76 95 20 9 Move 13906 | 36 118 160 441 225 323 407 408 1070 385 426 636 658 79 707 1031 896 317 1398 161 420 1810 724 1070 Hop 10 | . . . . . . . . . . . . . . . . . . . . . . 2 8 Pick Up 150 | 4 2 5 13 . 6 7 3 5 1 2 2 . . . 12 19 1 10 3 5 33 5 12 Fast Attach 144 | 6 1 . 10 3 2 3 2 4 3 4 . 2 . 1 7 30 . 9 5 2 36 6 8 Attach 89 | . . . 7 . 2 1 1 . . 3 . . . . 7 12 2 6 1 2 33 6 6 Detach 27 | . . . 2 . . 1 . . . 3 . . . . . 7 . . . 1 9 3 1 Swap 155 | . . 1 15 5 4 9 5 1 3 3 2 8 . 7 16 22 2 11 2 2 24 4 9 Drop 162 | . . 2 15 1 6 10 4 9 3 6 2 1 . 1 8 22 . 16 7 7 23 8 11 Fire 187 | 2 12 6 31 3 1 8 4 . 9 1 8 8 . 6 3 2 11 23 . 8 27 4 10 Melee 320 | . . . 3 5 . 1 6 1 . 3 1 6 . . 37 90 . 12 . 4 141 10 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . . . . . . . . . . . 31 . 6 Rewire 74 | . . . . . . . . . 5 1 . . . . . . . 55 . . 13 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 3 exits: *Res x2 / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Identified exit to Mines 235 | -10/Materials | Entered Mines 235 | -10/Mines | Found DCF Scrap (15 items) 235 | -10/Mines | Discovered new exit (range 6) 309 | -10/Mines | Build established: Mutant 367 | -10/Mines | Learned location of Zion (-7) 406 | -10/Mines | Learned location of 1 exit from Materials 454 | -10/Mines | Discovered new exit (range 12) 467 | -10/Mines | Entered Materials 467 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 468 | -9/Materials | Identified exit to Materials 685 | -9/Materials | Repaired Utility Shielding 1194 | -9/Materials | Repaired Hrd. Light Armor Plating 1228 | -9/Materials | Repaired Imp. Hover Unit 1254 | -9/Materials | Entered another Materials area 1254 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1415 | -8/Materials | Discovered new exit (range 6) 1418 | -8/Materials | Identified exit to Factory 1424 | -8/Materials | Entered Factory 1424 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1443 | -7/Factory | Discovered new exit (range 14) 1460 | -7/Factory | Identified exit to Storage 1543 | -7/Factory | Fabricated Lrn. Missile Launcher (x1) 1562 | -7/Factory | Discovered new exit (range 12) 1581 | -7/Factory | Identified exit to Lower Caves 1625 | -7/Factory | Entered Lower Caves 1954 | -7/Lower Caves | Discovered new exit (range 15) 1966 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1969 | -7/Lower Caves | Identified exit to Lower Caves 1970 | -7/Lower Caves | Entered another Lower Caves area 2048 | -7/Lower Caves | Found DCF Scrap (13 items) 2059 | -7/Lower Caves | Discovered new exit (range 5) 2061 | -7/Lower Caves | Learned Factory garrison access intel 2062 | -7/Lower Caves | Identified exit to Factory 2112 | -7/Lower Caves | Spotted B-75 Beast 2252 | -7/Lower Caves | Discovered new exit (range 5) 2254 | -7/Lower Caves | Identified exit to Zion 2254 | -7/Lower Caves | Entered Zion 2321 | -7/Zion | Discovered new exit (range 12) 2381 | -7/Zion | Learned location of Quarantine (-2) 2408 | -7/Zion | Identified exit to Deep Caves 2454 | -7/Zion | Given A8's code to call for help 2511 | -7/Zion | Received a hallucinogenic algorithm 2524 | -7/Zion | Given the Hacking Drone Bay 2537 | -7/Zion | Found Prototype Device 2537 | -7/Zion | Identified Bomb Factory No. 2 2585 | -7/Zion | Found Prototype Device 2622 | -7/Zion | Gained Derelict followers 2654 | -7/Zion | Met Imprinter 2663 | -7/Zion | Imprinted 2665 | -7/Zion | Declared Zion's savior 2700 | -7/Zion | Build established: Derelict-Scout 2747 | -7/Zion | Gained Derelict followers 2797 | -7/Zion | Identified exit to Proximity Caves 2916 | -7/Zion | Entered Proximity Caves 2916 | -6/Proximity Caves | Accompanied by 12 allies 2919 | -6/Proximity Caves | Spotter reported a threat 2919 | -6/Proximity Caves | Spotter reported a threat 2926 | -6/Proximity Caves | Learned location of 2 exits from Factory 2972 | -6/Proximity Caves | Spotter reported a threat 3059 | -6/Proximity Caves | Attacked by a faux Warlord 3094 | -6/Proximity Caves | Spotter reported a threat 3270 | -6/Proximity Caves | Discovered exit to Factory (range 8) 3298 | -6/Proximity Caves | Entered Factory 3298 | -6/Factory | Accompanied by 11 allies 3298 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3299 | -6/Factory | Identified exit to Factory 3299 | -6/Factory | Identified exit to Lower Caves 3300 | -6/Factory | Loaded intel: 4 garrison access locations 3572 | -6/Factory | Zion Recon squad teleported in 3648 | -6/Factory | Search patrols dispatched 3704 | -6/Factory | Entered Lower Caves 3704 | -6/Lower Caves | Accompanied by 9 allies 3765 | -6/Lower Caves | Encountered a Warlord checkpoint 3955 | -6/Lower Caves | Build established: Scout 3960 | -6/Lower Caves | Learned 4 Factory zone layouts 4077 | -6/Lower Caves | Discovered new exit (range 8) 4081 | -6/Lower Caves | Identified exit to Lower Caves 4117 | -6/Lower Caves | Found Alien Artifact 4120 | -6/Lower Caves | Entered another Lower Caves area 4120 | -6/Lower Caves | Accompanied by 8 allies 4290 | -6/Lower Caves | Discovered exit to Factory (range 8) 4404 | -6/Lower Caves | Spotted B-75 Beast 4494 | -6/Lower Caves | Allies destroyed B-75 Beast 4494 | -6/Lower Caves | Learned Factory security intel 4525 | -6/Lower Caves | Lost 4 allies 4565 | -6/Lower Caves | Discovered new exit (range 11) 4580 | -6/Lower Caves | Identified exit to Data Miner 4589 | -6/Lower Caves | Entered Data Miner 4589 | -6/Data Miner | Accompanied by 4 allies 4589 | -6/Data Miner | Discovered new exit (range 6) 4598 | -6/Data Miner | Met Data Miner 4610 | -6/Data Miner | Learned location of Section 7 (-2) 4610 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4619 | -6/Data Miner | Received God Mode back door access code from Data Miner 4645 | -6/Data Miner | Identified exit to Proximity Caves 4646 | -6/Data Miner | Entered Proximity Caves 4646 | -5/Proximity Caves | Accompanied by 4 allies 5116 | -5/Proximity Caves | Discovered exit to Factory (range 9) 5158 | -5/Proximity Caves | Entered Factory 5158 | -5/Factory | Accompanied by 3 allies 5158 | -5/Factory | Evolved 2 slots: Utility x2 5167 | -5/Factory | Identified Hacking Drone Bay 5370 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 5381 | -5/Factory | Identified Dimensional Node Initializer 5522 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5826 | -5/Factory | Incoming investigation squad redirected 5957 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 6014 | -5/Factory | Discovered new exit (range 6) 6065 | -5/Factory | Identified exit to Factory 6068 | -5/Factory | Entered another Factory area 6068 | -4/Factory | Evolved 2 slots: Utility x2 6173 | -4/Factory | Retrieved Zion intel report: Main Access 6173 | -4/Factory | Identified exit to Research 6174 | -4/Factory | Zion Melee Resupply teleported in 6435 | -4/Factory | Lost 4 parts (2p1n1u) 6511 | -4/Factory | Lost 9 parts (1p3n3u2w) 6563 | -4/Factory | Zion Light squad teleported in 6603 | -4/Factory | Core integrity fell below 50% 6676 | -4/Factory | Lost 3 allies 6683 | -4/Factory | Found Prototype Protection 6683 | -4/Factory | Identified Zio. Weapon Casing 6769 | -4/Factory | Lost 11 parts (2p5n4u) 7101 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 7102 | -4/Factory | Zion Hacking Resupply teleported in 7113 | -4/Factory | Found Prototype Hackware 7197 | -4/Factory | Discovered new exit (range 15) 7238 | -4/Factory | Identified exit to Upper Caves 7238 | -4/Factory | Entered Upper Caves 7240 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7269 | -4/Upper Caves | Spotted B-86 Titan 7336 | -4/Upper Caves | Build established: Messiah-Scout 7512 | -4/Upper Caves | Learned Research emergency access door positions 7512 | -4/Upper Caves | Discovered new exit (range 7) 7515 | -4/Upper Caves | Identified exit to Upper Caves 7517 | -4/Upper Caves | Entered another Upper Caves area 7536 | -4/Upper Caves | NK-0LA showed up to help 7544 | -4/Upper Caves | NK-0LA revealed a hidden path 7749 | -4/Upper Caves | Discovered exit to Research (range 10) 7814 | -4/Upper Caves | Build established: Messiah-Assassin 8148 | -4/Upper Caves | Encountered a Warlord checkpoint 8234 | -4/Upper Caves | Learned 8 Research zone layouts 8453 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 8598 | -4/Upper Caves | Build established: Scavenger-Assassin 8610 | -4/Upper Caves | Identified Exp. Hacking Suite 9304 | -4/Upper Caves | Discovered new exit (range 9) 9421 | -4/Upper Caves | Identified exit to Zhirov 9430 | -4/Upper Caves | Entered Zhirov 9430 | -4/Zhirov | Accompanied by 3 allies 9430 | -4/Zhirov | Discovered new exit (range 3) 9450 | -4/Zhirov | Met Zhirov 9471 | -4/Zhirov | Learned location of Command (-1) 9471 | -4/Zhirov | Learned location of Testing (-3) 9491 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9555 | -4/Zhirov | Found Alien Artifact 9555 | -4/Zhirov | Identified Integrated Dissipator 9555 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9574 | -4/Zhirov | Found Alien Artifact 9594 | -4/Zhirov | Build established: Scavenger-Skirmisher 9619 | -4/Zhirov | Identified exit to Proximity Caves 9628 | -4/Zhirov | Entered Proximity Caves 9628 | -3/Proximity Caves | Accompanied by 3 allies 9629 | -3/Proximity Caves | P-80 Master assimilated allied DO-H4D(l) 9634 | -3/Proximity Caves | Core integrity fell below 20% 9689 | -3/Proximity Caves | Spotted B-86 Titan 10215 | -3/Proximity Caves | Discovered exit to Research (range 8) 10224 | -3/Proximity Caves | Entered Research 10224 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10260 | -3/Research | Build established: Scavenger-Assassin 10345 | -3/Research | Retrieved Zion intel report: Active Terminals 10401 | -3/Research | Retrieved Zion intel report: Guard Positions 10402 | -3/Research | Zion Recon squad teleported in 10919 | -3/Research | Retrieved Zion intel report: Component Stockpiles 11035 | -3/Research | Lost 3 parts (1n1u1w) 11246 | -3/Research | Lost 6 parts (1p1n3u1w) 11416 | -3/Research | Enhanced Grunt warped into view, answering call for help 11417 | -3/Research | Enhanced Grunt warped into view, answering call for help 11484 | -3/Research | Build established: Scavenger-Mutant 11519 | -3/Research | Lost 8 parts (1p1n4u2w) 11683 | -3/Research | Lost 7 parts (2p3n2u) 11706 | -3/Research | Terminal network hard line cut 11826 | -3/Research | Lost 3 parts (1n1u1w) 12083 | -3/Research | Core integrity fell below 50% 12164 | -3/Research | Lost 17 parts (3p5n4u5w) 12303 | -3/Research | Discovered new exit (range 13) 12332 | -3/Research | Identified exit to Research 12332 | -3/Research | Entered another Research area 12332 | -2/Research | Evolved 2 slots: Propulsion x2 12443 | -2/Research | Build established: Scavenger-Sprinter 12465 | -2/Research | Retrieved Zion intel report: Guard Positions 12466 | -2/Research | Zion Light squad teleported in 12526 | -2/Research | P-80 Master assimilated allied KW-D7O(z) 12565 | -2/Research | Discovered new exit (range 11) 12572 | -2/Research | Identified exit to Access 12572 | -2/Research | Entered Access 12572 | -1/Access | Evolved 2 slots: Propulsion x2 12604 | -1/Access | Zion Recon squad teleported in 12652 | -1/Access | Spotted B-99 Colossus 12652 | -1/Access | Spotted B-99 Colossus 12704 | -1/Access | Lost 4 parts (4n) 12767 | -1/Access | Retrieved Zion intel report: Emergency Access 12768 | -1/Access | Zion Resource Resupply teleported in 12835 | -1/Access | Spotted B-99 Colossus 12869 | -1/Access | Search patrols dispatched 12891 | -1/Access | Spotted B-99 Colossus 12912 | -1/Access | Door terminal overloaded 12915 | -1/Access | Discovered new exit (range 6) 12916 | -1/Access | Identified exit to Surface 12916 | *** | Escaped! Last Messages --------------- 12845_ Dropped Lgt. Antimatter Reactor. 12846_ Acquired Q-thruster. 12847_ Dropped Matter Neutralizer. 12848_ Acquired Com. HERF Cannon. 12869_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 12897_ K-01 Serf cleans the Sealed Freight Elevator. 12899_ Slug penetrates Y-72 Warden. 12901_ Slug penetrates Wall. 12908_ Connecting with Terminal... Feedback: System corruption (+1%). 12908_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 12912_ System overload, Sealed Barrier opened. [Achievement: Just Shoot The Terminal] 12912_ Terminal disabled. 12915_ The Access Shell folds into the floor. 12915_ EXIT=FOUND 12916_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ?????????? | | ?????????????????????????????????????# +????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ???????????????????????????+?????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ??########???????????????????????????# ########## | | ? #???????????????????????????# | | ???????????????????????????# | | """" !! #???????????????????????????# | | "S"" / #???????????????????????????# | | " "" #???????????????????????????+ | | ^ #???????????????????????????# ########## | | #???????????????????????????# #????????? | | #???????????????????????????# #????????? | | #???????????????????###?????# #????????? | | #??????????########## #######gR#????????? | | #????? "??" #????????? | | #?? "??" #????????? | | ##"###"### "??" #????????? | | "??" #????????? | | "??" "@ #????????? | | "??" "" #????????? | | "??" #????????? | | #"#######" "??" #????????? | | #??# "??" """ """ k#????????? | | #??? "??" """ """ #????????? | | #????#######??########## ####### #????????? | | #??????????????????????###?????? #????????? | | #??????????????????????????????? #????????? | | #??????????????????????????????? #????????? | | #??????????????????????????????? ########## | | #??????????????????????????????? ## | | +??????????????????????????????? ## | | #??????????????????????????????? ## " | | #??????????????????????????????? ##= """ | | #??????????????????????????????#? ?# """ | | " #??????????????????????????????# ??# " | | """ #??????????????????????????????# ??# ?? | | """ #??????????????????????????????# ?# ???? | | " #??????????????????????????????# ###+###### | | #??????????????????????????????# | | #??????????????????????????????# | | #######??????????????????????????????# ########## | | ?????????????????????????????????????# #! | | ?????????????????????????????????????# # ]] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 51 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 4 Corruption Block 15 Armor Coverage 600 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 90 Melee Accuracy 8 Target Analysis 12 Armor Integrity Analysis 30 Particle Charging 25 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Utility Shielding | -7/Factory | Scanalyzed Hrd. Light Armor Plating | -7/Factory | Scanalyzed Coil Gun | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Mass Driver | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Imp. Actuator Array | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Xenon Bombardment Thruster | -3/Research | Scanalyzed Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Lrn. Missile Launcher | x1 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Derelict Escape Just Shoot The Terminal Challenges ------------ None Game ------ Seed CargoSurgeReconfigurator Manual? 0 Play Time 06:35:14 Cumulative 178.1 hours Start 2025.04.30 @ 22:36:44 End 2025.05.01 @ 22:26:01 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 37 Adventurer 43 Explorer 0 Win Type 0 Total 5 Types 3/0/1/0/0/0/0/1/0 Lore% 61 Gallery% 68 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b1f1d1f-7a06-46f4-8313-bf8ebbaeb798