Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 02:28:42 Player: Skysub Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1385) 1385 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4740 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 157 Cogmind --------- Core Integrity 684/700 Matter 59/300 Energy 1/100 System Corruption 0% Temperature Cool (0) Movement Flying (117) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (4) ------ Improved Cooling System Advanced Weight Redist. System > --- WEAPON (4) ------- Gauss Cannon EMP Blaster > --- INVENTORY (5) ---- Heavy Armor Plating Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Improved Medium Laser Advanced Beam Rifle Advanced Beam Rifle Plasma Cannon > --- INVENTORY -------- Machine Analyzer EM Pulse Cannon Gauss Cannon Shock Bomb Launcher [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Signal Interpreter Device Terrain Scanner Storage Medium Matter Pod Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 . . 1 Weapon 2 | . . . . . 2 . Parts Attached 99 | 12 18 13 13 8 32 3 Power 9 | 1 2 1 1 1 3 . Engine 8 | 1 2 1 1 1 2 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 23 | 6 3 3 2 3 6 . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel 6 | 4 2 . . . . . Hover 3 | . 1 . . 2 . . Flight 12 | . . 3 2 1 6 . Utility 17 | 3 2 1 2 1 7 1 Device 11 | 2 1 1 1 . 5 1 Storage 1 | 1 . . . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 3 | . . . 1 1 1 . Artifact . | . . . . . . . Weapon 50 | 2 11 8 8 3 16 2 Energy Gun 11 | . 3 . 2 . 6 . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 13 | 2 2 3 4 1 1 . Ballistic Cannon 8 | . . 1 1 2 3 1 Launcher 13 | . 6 3 . . 3 1 Special Weapon 2 | . . 1 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 19 | . 3 1 3 3 8 1 Power 5 | . 1 . . 1 2 1 Propulsion 7 | . 2 1 . 2 2 . Utility 1 | . . . 1 . . . Weapon 6 | . . . 2 . 4 . Highest Loss Streak 3 | . 3 1 3 3 3 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 87 92 73 69 79 53 Engine 9 | . 12 14 10 8 1 7 Core 2 | . . . . . 6 . Wheel 5 | . 17 5 . . . . Hover 4 | . 3 5 . 6 4 . Flight 15 | . . 16 27 22 18 15 Device 8 | . 12 7 . . 11 15 Storage 2 | . 10 . . . . . Processor 10 | . . 14 11 11 11 . Protection 1 | . . . 3 3 2 . Energy Gun 4 | . 7 . 7 . 9 . Energy Cannon 1 | . . . . . 4 . Ballistic Gun 7 | . 12 10 7 8 1 . Ballistic Cannon 2 | . . 1 . 8 4 7 Launcher 7 | . 8 14 1 . 2 7 Special Weapon 1 | . . 1 4 . . . Naked Turns . | . . . . . . . Heaviest Build 24 | 9 11 11 12 9 24 20 Greatest Support 24 | 20 20 10 12 24 24 21 Greatest Overweight (x) 3 | . 3 1 1 . 3 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 3 | 1 4 4 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 4 4 4 3 Class Distribution -------------------- 52% | Mutant 29% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Sprinter 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Sprinter | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1534 | 357 190 228 160 190 409 . Remotely . | . . . . . . . Salvage Created 1500 | 40 320 231 129 77 703 . Parts 113 | 4 21 22 13 11 42 . Haulers Intercepted 2 | . 1 . . . 1 . Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 46 | 1 9 9 5 7 15 . Guns 15 | 1 1 4 3 2 4 . Cannons 12 | . . . . 5 7 . AOE 19 | . 8 5 2 . 4 . Classes Destroyed 13 | 2 3 3 1 2 2 . Worker 4 | 1 . 1 . . 2 . Builder 3 | . 2 1 . . . . Tunneler 2 | . . 1 . 1 . . Hauler 2 | . 1 . . . 1 . Recycler 2 | . . 1 . . 1 . Operator 1 | . . . . . 1 . Watcher 6 | . 2 . 1 . 3 . Swarmer 21 | . . 9 3 3 6 . Grunt 18 | 1 9 . 1 . 7 . Sentry 2 | . . . 1 . 1 . Demolisher 1 | . . . . 1 . . Hunter 1 | . . . . . 1 . Assembled 3 | . . . . 3 . . Best Kill Streak 7 | 1 5 3 5 7 5 . Combat Bots Only 6 | 1 4 3 4 6 4 . Max Kills in Single Turn 4 | 1 4 2 1 1 3 . Gunslinging . | . . . . . . . Exploded 2 | . 2 2 1 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 324 | 9 48 19 29 47 164 8 Missed 123 | 4 12 5 8 19 74 1 Damage Taken 2514 | 55 443 144 308 460 1001 103 Core 524 | 12 72 30 45 170 179 16 Absorbed by Shields . | . . . . . . . Core Remaining (%) 65 | 95 . 54 . 46 67 . Volleys Fired 163 | 8 32 40 23 15 43 2 Largest 4 | 2 2 2 2 2 4 1 Hottest 224 | 40 60 100 100 62 224 33 Shots Fired 277 | 15 54 51 35 28 92 2 Gun 182 | 15 39 44 27 13 44 . Cannon 56 | . . . . 15 41 . Launcher 29 | . 15 5 . . 7 2 Special 10 | . . 2 8 . . . Kinetic 163 | 15 28 44 9 28 39 . Thermal 57 | . 11 2 8 . 36 . Explosive 20 | . 15 5 . . . . Electromagnetic 37 | . . . 18 . 17 2 Robot Hit Streak 12 | 1 7 8 5 4 12 1 Robot Miss Streak 4 | 3 4 2 3 4 3 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 155 | 4 26 32 19 16 57 1 Core Hits 96 | 6 24 18 7 8 31 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . . 4 . Burn 1 | . . . . . 1 . Blast 3 | . . . . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3722 | 63 931 488 329 284 1541 86 Guns 1374 | 53 222 257 208 125 509 . Cannons 837 | . . . . 159 678 . Explosions 1486 | . 694 231 121 . 354 86 Melee . | . . . . . . . Ramming 25 | 10 15 . . . . . Kinetic 1452 | 53 179 257 78 284 601 . Thermal 635 | . 43 . 121 . 471 . Explosive 925 | . 694 231 . . . . Electromagnetic 685 | . . . 130 . 469 86 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 1 5 1 . Average Corruption 1 | . . . 1 3 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . 1 1 3 . Message Errors 4 | . . . . 1 3 . Matter Fused 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 65 | . 32 17 . . 16 . Projectiles 12 | . . . . . 12 . Explosions 48 | . 27 17 . . 4 . Melee 5 | . 5 . . . . . Knockbacks 5 | . . . . 1 4 . Impact . | . . . . . . . Kinetic 4 | . . . . 1 3 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 98 | 2 13 38 40 . 5 . Shots 5 | . 1 2 1 . 1 . Rammed 2 | 1 1 . . . . . Targets Rammed 5 | 4 1 . . . . . Kicked 3 | 3 . . . . . . Crushed . | . . . . . . . Highest Temperature 377 | 12 68 46 234 6 377 . Average Temperature 74 | 8 22 10 83 4 111 . Received Heat Transfer 540 | 30 240 . 99 . 171 . Effects 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions 1 | . 1 . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 1140 | . 100 . 100 . 940 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 2 . 3 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 707 | 25 359 312 434 265 707 335 Initial 321 | . 16 139 88 169 91 321 Average 190 | . 190 175 257 229 360 328 Maximum Alert Level 3 | . 1 1 2 1 3 1 Low Security (%) 52 | 100 43 54 42 18 21 . Level 1 37 | . 56 45 54 81 36 100 Level 2 9 | . . . 2 . 41 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . 1 . 2 1 Investigation 4 | . 1 . 1 . 1 1 Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . 2 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | 1 15 9 17 26 44 4 Peak Tracking Total 14 | 1 4 3 11 14 13 4 Tactical Retreats 11 | . . . 1 1 9 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 8 | . 5 1 . . 2 . Max in Single Turn 2 | . 2 1 . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 12 | . 1 . 3 . 7 1 Terminals 9 | . 1 . 2 . 5 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 2 . 12 . 24 3 Successful 25 | . 2 . 8 . 14 1 Failed 16 | . . . 4 . 10 2 Catastrophic 4 | . . . 2 . 2 . Database Lockouts . | . . . . . . . Manual 5 | . . . 2 . 3 . Terminals 30 | . 2 . 6 . 19 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 3 | . . . . . 3 . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 2 . 3 . 12 1 Record 6 | . 2 . 2 . 2 . Prototype ID Bank 2 | . . . 1 . 1 . Scanalyzer Index 1 | . . . . . 1 . Alert Level 2 | . . . . . 2 . Locate Traps 1 | . . . . . 1 . Dispatch Records 1 | . . . . . 1 . Surveillance Status 1 | . . . . . 1 . Assault Status 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . Registered Components 1 | . . . . . 1 . Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 5 | . . . 5 . . . Insert Component 2 | . . . 2 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 11 | . . . 3 . 7 1 Full Trace Events 5 | . . . 2 . 2 1 Feedback Events 2 | . . . 1 . 1 . Corruption 2 | . . . 1 . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 76 | . . 76 76 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 21 | . . . 21 . . . Total Damage 379 | . . . 379 . . . Kills 5 | . . . 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 2543 | 582 358 695 182 95 598 33 Spaces Moved 2829 | 534 282 842 252 80 777 62 Core 307 | 293 14 . . . . . Treads . | . . . . . . . Legs 123 | 123 . . . . . . Wheels 353 | 118 220 15 . . . . Hover 199 | . 48 . . 25 126 . Flight 1847 | . . 827 252 55 651 62 Fastest Speed 30 | 50 65 37 30 30 34 37 Average Speed 50 | 72 82 38 32 44 45 38 Slowest Speed 280 | 120 200 120 117 77 280 117 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 21 | . . 8 5 . 8 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 7 35 97 20 15 62 2 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 10 | . . 2 8 . . . Terrain Destroyed 124 | . 38 55 14 4 13 . Melee . | . . . . . . . Projectile 19 | . . 2 8 4 5 . AOE 105 | . 38 53 6 . 8 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3633 | 712 352 1155 295 109 941 69 Wait 466 | 143 2 255 . 2 64 . Move 2784 | 533 281 826 242 79 761 62 Hop 18 | . . 7 4 . 7 . Pick Up 38 | 9 8 4 5 1 10 1 Fast Attach 36 | 3 3 6 5 5 14 . Attach 26 | 7 4 . 2 1 9 3 Detach 14 | 3 2 . 1 1 7 . Swap 37 | 2 11 7 6 2 9 . Drop 46 | . 8 10 7 3 17 1 Fire 163 | 8 32 40 23 15 43 2 Melee . | . . . . . . . Ram 2 | 1 1 . . . . . Kick 3 | 3 . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 550 | -11/Scrapyard | Discovered new exit (range 8) 583 | -11/Scrapyard | Entered Materials 602 | -10/Materials | Build established: Mutant 767 | -10/Materials | Lost 3 parts (1p2n) 914 | -10/Materials | Discovered new exit (range 7) 940 | -10/Materials | Identified exit to Mines 941 | -10/Materials | Entered Mines 948 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1247 | -10/Mines | Build established: Scavenger-Mutant 1398 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1446 | -10/Mines | Discovered new exit (range 6) 1478 | -10/Mines | Discovered new exit (range 5) 1491 | -10/Mines | Identified exit to Materials 1534 | -10/Mines | Received a Mining Laser from a helpful Derelict 1636 | -10/Mines | Entered Materials 1636 | -9/Materials | Accompanied by 3 allies 1636 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1641 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1658 | -9/Materials | Discovered new exit (range 16) 1811 | -9/Materials | Discovered new exit (range 12) 1817 | -9/Materials | Identified exit to Mines 1818 | -9/Materials | Entered Mines 1826 | -9/Mines | Assembled infested the area 1835 | -9/Mines | Lost 3 parts (1u2w) 1896 | -9/Mines | Core integrity fell below 50% 1906 | -9/Mines | Discovered new exit (range 7) 1912 | -9/Mines | Identified exit to Materials 1913 | -9/Mines | Entered Materials 1913 | -8/Materials | Evolved 2 slots: Weapon x2 1926 | -8/Materials | Lost 3 parts (1p2n) 2356 | -8/Materials | Lost 3 parts (2n1w) 2453 | -8/Materials | Build established: Mutant 2473 | -8/Materials | Lost 3 parts (1p2w) 2504 | -8/Materials | Discovered new exit (range 16) 2511 | -8/Materials | Entered Factory 2511 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2512 | -7/Factory | Identified exit to Storage 2544 | -7/Factory | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE To delay hiding the inventory window for two more evolutions, your parts list slot type headers have temporarily been removed, with the sidebars doubling as CYCLE buttons. You can block this behavior by deactivating user/advanced.cfg condenseSlotTypeHeaders. Loading 1 Storage entrance... Dropped Hvy. Armor Plating. Acquired Hvy. Armor Plating. Connecting with Terminal... Current location identified: Factory >>Layout(Zone) Retrieving Zone 2V layout... Downloaded map data. ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. ALERT: All DSF locations entering lockdown mode. Door malfunctions. Lgt. Deuterium Engine destroyed. S-27 Virus misfires. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dynamic Key I Survived The Infestation Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Risk Taker Shopping List Uninvited Guest Challenges ------------ None Game ------ Seed ForceModifiedStorage Manual? 0 Play Time 04:25:34 Cumulative 4.4 hours Start 2024.04.01 @ 20:47:15 End 2024.04.02 @ 02:28:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 78bfc219-4002-4f44-a487-d9d9840eea39