Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 02:05:46

Player: Lillith

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (28)      140
Value Destroyed (897)      897
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (142)                142
              TOTAL SCORE: 4799

 Bonus
-------
Registered with UFD        300
Friendly Fire              -158

 Cogmind 
---------
Core Integrity             584/850
Matter                     199/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Waste

 Parts 
-------
>       --- POWER (2+1) ------
            (None)
>       --- PROPULSION (4+1) -
            (None)
>       --- UTILITY (6) ------
        Scrap Suit
        Rainbow Chip
>       --- WEAPON (3+1) -----
            (None)
>       --- INVENTORY (5) ----
        EM Pulse Cannon
  Heavy Ion Cannon
        Gauss Cannon
        Katana
        DRS Beacon (Ready)

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
               F-cell Engine
>              --- PROPULSION -------
      Advanced Treads
      Improved Medium Treads
       Armored Huge Wheel
>              --- UTILITY ----------
               Scrap Suit
      Advanced Heat Sink
         Large Storage Unit
               Gravity Neutralizer
               Deep Structural Scanner
               Rainbow Chip
>              --- WEAPON -----------
  High-powered Shock Rifle
  High-powered Shock Rifle
               Katana
>              --- INVENTORY --------
      Advanced Treads
               Surveybot 17 Chip
      Improved Particle Charger
      Improved Particle Charger
               Kinecellerator
               Riot Gun
               Thermic Laser
               Beamcaster
               EM Pulse Cannon
         Heavy Ion Cannon
               Gauss Cannon
               Gauss Cannon
         Heavy Flak Cannon
               Vortex Trap
               DRS Beacon
[Rating: 81]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Advanced Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Deep Structural Scanner
  Storage                  Large Storage Unit
  Processor                Rainbow Chip
  Hackware                 Improved Hacking Suite
  Protection               Scrap Shield
Weapon                     High-powered Shock Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -8  -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was 
Slots Evolved              8    | .   .   .   .   .   8   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             64   | 6   14  10  .   13  19  2   
  Power                    8    | 1   2   2   .   2   1   .   
    Engine                 7    | 1   2   2   .   1   1   .   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   6   3   .   3   5   1   
    Treads                 6    | 2   .   .   .   2   1   1   
    Leg                    1    | .   .   .   .   .   1   .   
    Wheel                  13   | .   6   3   .   1   3   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | 1   2   1   .   5   7   .   
    Device                 6    | .   1   .   .   1   4   .   
    Storage                5    | 1   1   .   .   2   1   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             3    | .   .   1   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   4   4   .   3   6   1   
    Energy Gun             8    | 1   .   .   .   2   4   1   
    Energy Cannon          1    | .   .   1   .   .   .   .   
    Ballistic Gun          6    | 1   2   2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   2   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
Parts Lost                 20   | .   6   2   .   .   5   7   
  Power                    5    | .   2   1   .   .   1   1   
  Propulsion               5    | .   2   1   .   .   .   2   
  Utility                  3    | .   .   .   .   .   1   2   
  Weapon                   7    | .   2   .   .   .   3   2   
  Highest Loss Streak      7    | .   2   2   .   .   3   7   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     74   | .   91  82  85  70  68  61  
  Engine                   11   | .   13  12  14  12  4   4   
  Core                     1    | .   .   .   .   1   3   .   
  Treads                   3    | .   5   .   .   3   7   8   
  Wheel                    16   | .   22  26  28  14  5   .   
  Device                   2    | .   7   .   .   .   13  13  
  Storage                  9    | .   14  .   .   11  7   4   
  Protection               3    | .   .   13  14  1   2   4   
  Energy Gun               8    | .   4   .   .   11  11  14  
  Energy Cannon            5    | .   .   8   14  6   .   .   
  Ballistic Gun            7    | .   13  13  14  6   .   .   
Peak Build Rating          81   | 6   8   18  18  43  81  73  
  Average Rating           25   | 4   6   13  18  23  72  66  
  On Entrance              23   | .   6   8   18  18  43  73  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             60   | 11  30  39  39  41  60  55  
  Greatest Support         64   | 40  40  30  30  44  64  52  
  Greatest Overweight (x)  12   | 1   2   2   3   12  2   4   
  Average Overweight (x)   1    | .   .   1   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  5   15  15  15  
  Average Capacity         12   | 7   12  5   5   13  15  13  
  Most Carried             15   | 4   11  12  5   15  15  14  
  Average Carried          9    | 2   7   5   5   10  13  12  
  Final Capacity           15   | 8   15  5   5   15  15  5   
  Final Carried            15   | 4   11  5   5   15  14  5   

 Class Distribution 
--------------------
 74% | Mutant
 18% | Subdweller-Mutant
  3% | Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
 Subdweller-Mutant | -10/Subcaves
 Subdweller-Mutant | -8/Recycling
            Mutant | -8/Scraptown
            Mutant | -6/Factory
              Tank | -6/Waste

 Resources                      | -11 -10 -10 -8  -8  -6  -6  
-----------                Run  | Yrd Mat Sub Rec Scr Fac Was 
Matter Collected           1020 | 119 309 247 13  122 210 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1058 | .   359 218 48  .   433 .   
  Parts                    60   | .   18  14  4   .   24  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   8   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was 
Combat Hostiles Destroyed  24   | .   8   7   1   .   8   .   
  Melee                    1    | .   1   .   .   .   .   .   
  Guns                     13   | .   4   2   1   .   6   .   
  Cannons                  1    | .   .   1   .   .   .   .   
  AOE                      6    | .   2   4   .   .   .   .   
Classes Destroyed          9    | .   4   2   1   .   2   .   
  Builder                  1    | .   1   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Swarmer                  7    | .   3   1   .   .   3   .   
  Grunt                    7    | .   5   .   .   .   2   .   
  Sentry                   3    | .   .   .   1   .   2   .   
  Programmer               1    | .   .   .   .   .   1   .   
  Subdweller               6    | .   .   6   .   .   .   .   
  Guerrilla                1    | .   .   1   .   .   .   .   
Best Kill Streak           5    | .   3   5   1   .   5   .   
  Combat Bots Only         6    | .   3   5   1   .   6   .   
Max Kills in Single Turn   4    | .   2   4   1   .   2   .   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 3    | .   2   3   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  
Hostile Shots Fired        204  | .    55   16   2    .    122  9    
  Missed                   54   | .    11   8    .    .    35   .    
Damage Taken               2705 | .    608  540  30   .    1107 420  
  Core                     428  | .    127  35   .    .    107  159  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   5    | .    .    .    .    .    5    .    
Core Remaining (%)         67   | 100  .    .    .    35   .    .    
Volleys Fired              77   | .    35   15   1    .    22   4    
  Largest                  3    | .    2    2    2    .    3    3    
  Hottest                  220  | .    60   110  110  .    170  220  
Shots Fired                165  | .    67   31   3    .    52   12   
  Gun                      148  | .    67   15   2    .    52   12   
  Cannon                   8    | .    .    7    1    .    .    .    
  Launcher                 9    | .    .    9    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  78   | .    54   15   2    .    7    .    
  Thermal                  19   | .    .    7    1    .    3    8    
  Explosive                9    | .    .    9    .    .    .    .    
  Electromagnetic          59   | .    13   .    .    .    42   4    
  Robot Hit Streak         9    | .    9    4    2    .    7    6    
  Robot Miss Streak        5    | .    3    1    .    .    5    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           109  | .    50   13   2    .    35   9    
  Core Hits                67   | .    15   27   1    .    23   1    
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         5    | .    2    1    .    .    1    1    
    Burn                   2    | .    .    .    .    .    1    1    
    Destroy                2    | .    1    1    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    
Melee Attacks              12   | .    7    .    .    .    5    .    
  Impact                   7    | .    7    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    5    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2425 | .    741  793  52   .    720  119  
  Guns                     1373 | .    445  65   24   .    720  119  
  Cannons                  88   | .    .    60   28   .    .    .    
  Explosions               836  | .    168  668  .    .    .    .    
  Melee                    128  | .    128  .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  538  | .    301  65   24   .    148  .    
  Thermal                  415  | .    168  60   28   .    44   115  
  Explosive                668  | .    .    668  .    .    .    .    
  Electromagnetic          676  | .    144  .    .    .    528  4    
  Impact                   128  | .    128  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    10   10   .    5    5    
  Average Corruption       7    | .    .    10   10   .    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  46   | .    .    19   20   .    5    2    
    Message Errors         9    | .    .    2    5    .    1    1    
    Matter Fused           6    | .    .    3    3    .    .    .    
    Heat Flow Errors       7    | .    .    4    1    .    1    1    
    Energy Discharges      5    | .    .    2    2    .    1    .    
    Data Loss (minor)      9    | .    .    4    5    .    .    .    
    Data Loss (major)      4    | .    .    2    1    .    1    .    
    Misfires               3    | .    .    1    1    .    1    .    
    Alerts                 2    | .    .    1    1    .    .    .    
    Misdirections          1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            38   | .    38   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               19   | .    19   .    .    .    .    .    
  Melee                    19   | .    19   .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      120  | .    78   42   .    .    .    .    
  Shots                    5    | .    2    3    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        591  | .    106  231  202  .    591  265  
  Average Temperature      139  | .    29   91   82   .    250  132  
  Received Heat Transfer   504  | .    258  51   9    .    186  .    
  Effects                  17   | .    .    .    .    .    16   1    
    Shutdowns              3    | .    .    .    .    .    3    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Interference           5    | .    .    .    .    .    5    .    
    Matter Decay           3    | .    .    .    .    .    3    .    
    Short Circuit          1    | .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    
    Damage (major)         3    | .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           4    | .    2    .    .    .    2    .    
  Combat Hostiles          3    | .    1    .    .    .    2    .    
  Parts Fried              7    | .    2    .    .    .    5    .    
  Impact Corruptions       1    | .    1    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    2    .    .    1    .    
  Heat Transferred         785  | .    100  74   37   .    200  374  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was 
Peak Influence             234  | .   234 .   25  .   203 .   
  Initial                  .    | .   .   .   .   .   .   .   
  Average                  65   | .   112 .   4   .   81  .   
Maximum Alert Level        1    | .   1   .   .   .   1   .   
  Low Security (%)         86   | 100 85  .   100 .   76  100 
  Level 1                  13   | .   14  .   .   .   23  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   .   4   .   
  Investigation            4    | .   1   .   .   .   3   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              54   | .   19  18  1   .   14  2   
  Peak Tracking Total      7    | .   4   6   1   .   7   2   
  Tactical Retreats        7    | .   2   3   .   .   2   .   

 Traps                          | -11 -10 -10 -8  -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was 
Traps Triggered            5    | .   1   1   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   1   1   

 Machines                       | -11 -10 -10 -8  -8  -6  -6  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Was 
Machines Disabled          2    | .   .   2   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was 
Machines Accessed          14   | .   1   2   1   7   3   .   
  Terminals                2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          2    | .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                72   | .   2   5   1   57  7   .   
  Successful               66   | .   1   5   1   57  2   .   
  Failed                   6    | .   1   .   .   .   5   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   4   .   
  Terminals                3    | .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   
  Recycling Units          4    | .   .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             64   | .   1   5   1   57  .   .   
  Record                   60   | .   .   4   .   56  .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   2   .   
  Full Trace Events        2    | .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  -6  
------------               Run  | Yrd Mat Sub Rec Scr Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -6  -6  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   -6   -6   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  
Turns Passed               8164 | 70   681  977  557  4922 850  107  
Spaces Moved               6170 | 42   378  868  477  3884 479  42   
  Core                     15   | 10   .    .    .    1    .    4    
  Treads                   784  | 32   55   .    .    437  222  38   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   5371 | .    323  868  477  3446 257  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   107  100  97   100  
  Average Speed            122  | 138  102  99   113  125  152  214  
  Slowest Speed            650  | 160  160  110  125  650  232  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    
Exploration Rate (%)       44   | 5    50   37   85   92   14   26   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     5    | .    .    1    .    4    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             6    | .    .    3    .    3    .    .    
Spaces Dug                 4    | .    .    .    .    .    4    .    
Terrain Destroyed          50   | .    8    38   .    .    4    .    
  Melee                    4    | .    .    .    .    .    4    .    
  Projectile               1    | .    .    1    .    .    .    .    
  AOE                      45   | .    8    37   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  
Total                      6633 | 51   602  953  488  3942 549  48   
  Wait                     196  | .    149  26   11   1    9    .    
  Move                     6165 | 41   377  867  476  3883 479  42   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  58   | 4    11   12   .    24   7    .    
  Fast Attach              34   | 6    5    2    .    10   9    2    
  Attach                   22   | .    7    3    .    3    9    .    
  Detach                   15   | .    5    1    .    6    3    .    
  Swap                     8    | .    2    5    .    .    1    .    
  Drop                     36   | .    4    14   .    13   5    .    
  Fire                     77   | .    35   15   1    .    22   4    
  Melee                    12   | .    7    .    .    .    5    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    8    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2)
-6/Waste

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Discovered new exit (range 8)
  345 | -10/Materials | Build established: Mutant
  412 | -10/Materials | Discovered new exit (range 6)
  478 | -10/Materials | Core integrity fell below 50%
  748 | -10/Materials | Discovered new exit (range 3)
  752 | -10/Materials | Entered Subcaves
  867 | -10/Subcaves  | Discovered new exit (range 15)
  911 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1037 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1041 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Spear
 1043 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1096 | -10/Subcaves  | Crushed by falling debris
 1096 | -10/Subcaves  | System corruption reached 10%
 1295 | -10/Subcaves  | Visited Clippyterm
 1298 | -10/Subcaves  | Learned Research security intel
 1298 | -10/Subcaves  | Learned location of Section 7 (-2)
 1399 | -10/Subcaves  | Learned Materials trap positions
 1441 | -10/Subcaves  | Visited 4L-MR0's lab
 1459 | -10/Subcaves  | Found Rainbow Chip
 1518 | -10/Subcaves  | Build established: Subdweller-Mutant
 1729 | -10/Subcaves  | Entered Recycling
 2142 | -8/Recycling  | Discovered new exit (range 14)
 2166 | -8/Recycling  | Scanned before Scraplab entrance
 2271 | -8/Recycling  | Entered Scraplab
 2281 | -8/Recycling  | Discovered new exit (range 4)
 2286 | -8/Recycling  | Entered Scraptown
 2286 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 2591 | -8/Scraptown  | Visited UFD Registry
 2591 | -8/Scraptown  | Registered with UFD as "Deathbox"
 2633 | -8/Scraptown  | Visited Scrap Suit Storage
 2660 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
 2683 | -8/Scraptown  | Visited Science Testing Area
 2725 | -8/Scraptown  | Delivered Scrap Shield to a Scientist
 2856 | -8/Scraptown  | Visited Observation Area
 2879 | -8/Scraptown  | Visited Supply Room
 2910 | -8/Scraptown  | Visited Chapter 10
 2932 | -8/Scraptown  | Visited Supply Room
 3030 | -8/Scraptown  | Build established: Mutant
 3041 | -8/Scraptown  | Visited Science Guys
 3141 | -8/Scraptown  | Visited Cartography Club
 3201 | -8/Scraptown  | Found Surveybot 17 Chip
 3393 | -8/Scraptown  | Discovered new exit (range 5)
 3574 | -8/Scraptown  | Visited The Evicted
 3596 | -8/Scraptown  | Visited IN-MT5's Study
 3607 | -8/Scraptown  | Visited Cyclists
 3635 | -8/Scraptown  | Entered Cyclist Reading Room
 3742 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
 3746 | -8/Scraptown  | Learned Factory emergency access door positions
 3747 | -8/Scraptown  | Learned 8 Research zone layouts
 3749 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 3749 | -8/Scraptown  | Learned 12 Factory zone layouts
 3770 | -8/Scraptown  | Discovered new exit (range 11)
 3827 | -8/Scraptown  | Guru changed UFD alias to "Wavelever"
 4547 | -8/Scraptown  | Learned location of Recycling (-8)
 4547 | -8/Scraptown  | Learned location of Upper Caves (-5)
 4547 | -8/Scraptown  | Learned location of Extension (-6)
 4547 | -8/Scraptown  | Learned 8 Factory zone layouts
 4547 | -8/Scraptown  | Learned 16 Factory zone layouts
 4547 | -8/Scraptown  | Learned 4 Storage zone layouts
 4547 | -8/Scraptown  | Learned 4 Recycling zone layouts
 4547 | -8/Scraptown  | Learned 8 Lower Caves zone layouts
 4547 | -8/Scraptown  | Learned 12 Lower Caves zone layouts
 4547 | -8/Scraptown  | Learned 8 Upper Caves zone layouts
 4547 | -8/Scraptown  | Learned 4 Hub_04(d) zone layouts
 4547 | -8/Scraptown  | Learned location of 3 exits from Factory
 4547 | -8/Scraptown  | Learned location of 3 exits from Lower Caves
 4547 | -8/Scraptown  | Learned location of 1 exit from Upper Caves
 4577 | -8/Scraptown  | Found Deep Structural Scanner
 4702 | -8/Scraptown  | Visited Derelict Rescue Squad
 4918 | -8/Scraptown  | Found DCF Scrap (31 items)
 5029 | -8/Scraptown  | Found Scrap Suit
 5288 | -8/Scraptown  | Found DRS Beacon
 5959 | -8/Scraptown  | Visited Symbiants
 5991 | -8/Scraptown  | Visited SPCMW
 6012 | -8/Scraptown  | Visited Fellowship of the Rings
 6027 | -8/Scraptown  | Visited CPS Storage
 6966 | -8/Scraptown  | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
 7208 | -8/Scraptown  | Entered Factory
 7208 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1
 7209 | -6/Factory    | Identified exit to Factory
 7210 | -6/Factory    | Identified exit to Extension
 7210 | -6/Factory    | Identified exit to Lower Caves
 7382 | -6/Factory    | Lost 3 parts (1u2w)
 8058 | -6/Factory    | Sucked down chute
 8058 | -6/Factory    | Entered Waste
 8124 | -6/Waste      | Spotted C-40 Crusher
 8141 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8147 | -6/Waste      | Spotted C-40 Crusher
 8147 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8150 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 8157 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8158 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 8161 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8165 | -6/Waste      | Self-destructed

 Last Messages 
---------------
08147_ Imp. Light Armor Plating crushed.
08150_ BY9ANZ:FM3 XRLCGOXI 4/OXZLEJ&GALR8F
08150_ Acquired Adv. Treads.
08150_ Lrg. Storage Unit crushed.
08150_ Critical hit (Destroy).
08150_ Adv. Treads destroyed.
08153_ Hvy. Flak Cannon crushed.
08153_ Vortex Trap crushed.
08153_ Imp. Particle Charger crushed.
08155_ Surveybot 17 Chip crushed.
08155_ Lrg. Storage Unit crushed.
08157_ Kinecellerator crushed.
08157_ Gauss Cannon crushed.
08157_ Imp. Light Armor Plating crushed.
08157_ Deep Structural Scanner crushed.
08157_ Flexi-carbon Leg crushed.
08158_ Temporary Utility slot lost.
08158_ Imp. Medium Treads crushed.
08161_ Thermic Laser crushed.
08161_ Beamcaster crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????############?????????????????? |
| ????????????????????############?????????????????? |
| ????????????????????############?????????????????? |
| ????????????????????############?????????????????? |
| ????????????????????####    ####?????????????????? |
| ??????????????????######    #######??????????????? |
| ??????????????????######    #######??????????????? |
| ??????????????????######    #######??????????????? |
| ??????????????????######    #######??????????????? |
| ??????????????????####             ??????????????? |
| ??????????????????####             ??????????????? |
| ??????????????????####             ??????????????? |
| ??????????????????####          ?????????????????? |
| ????????????????????####    ####?????????????????? |
| ??????????????????######    ####?????????????????? |
| ??????????????????###### CC ####?????????????????? |
| ??????????????????###### CC ####?????????????????? |
| ??????????????????######=@= ####?????????????????? |
| ??????????????????#### [CC[ ####?????????????????? |
| ??????????????????####  CC  ####?????????????????? |
| ??????################   !  ####?????????????????? |
| ??????################      ####?????????????????? |
| ??????##################    ####?????????????????? |
| ??????##################    ####?????????????????? |
| ??????####          ####    ####?????????????????? |
| ??????####          ####    ####?????????????????? |
| ??????####          ####    ####?????????????????? |
| ??????####                  ####?????????????????? |
| ??????####                  ####?????????????????? |
| ??????####                  ####?????????????????? |
| ??????####                  ####?????????????????? |
| ??????####          ####    ####?????????????????? |
| ??????####          ####    ####?????????????????? |
| ??????####          ####    ######???????????????? |
| ??????##################    ######???????????????? |
| ??????##################    ######???????????????? |
| ??????################        ####???????????????? |
| ??????################        ####???????????????? |
| ??????????????????####        ####???????????????? |
| ??????????????????####        ####???????????????? |
| ??????????????????####        ####???????????????? |
| ??????????????????####        ####???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          28
Energy Capacity            840
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             800
Evasion (%)                44
Recoil Reduction           2
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Brute Force
Party Time

 Challenges 
------------
None

 Game 
------
Seed              GunThermalShovel
  Manual?         0
Play Time         01:10:20
  Cumulative      14.0 hours
  Start           2024.08.13 @ 00:21:58
  End             2024.08.13 @ 02:05:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4a713e8-e2ee-4ef4-8760-af1cf9b56eb3