Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.26 @ 10:14:43 Player: garion333 Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2705) 2705 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-172) -172 TOTAL SCORE: 7453 Bonus ------- High Alert Combat Kills 4 Friendly Fire -176 Cogmind --------- Core Integrity 0/1150 Matter 240/300 Energy 65/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Coolant Injector Large Storage Unit Improved Core Analyzer Particle Charger > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Antimatter Reactor Light Antimatter Reactor Large Storage Unit Large Storage Unit Advanced Terrain Scan Processor Improved Core Analyzer Hardlight Generator Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Battery Improved Core Analyzer System Shield > --- WEAPON ----------- Proton Cannon Minigun Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Flexi-carbon Leg Structural Scanner Advanced Terrain Scan Processor Particle Charger Improved ECM Suite Shock Absorption System Hardlight Generator Integration Mediator Precision Shock Rifle Antimatter Cannon Antimatter Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Improved Datajack [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Impulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Core Analyzer Hackware System Shield Protection Improved Propulsion Shielding Weapon Flak Gun Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . . . 1 1 . Propulsion 2 | . . 1 1 . . . . Utility 7 | . . 1 . 2 1 1 2 Weapon 1 | . . . 1 . . . . Parts Attached 125 | 6 9 20 22 14 17 21 16 Power 19 | 1 1 3 1 2 3 4 4 Engine 9 | 1 1 3 . 1 1 2 . Core 7 | . . . 1 1 2 2 1 Reactor 3 | . . . . . . . 3 Propulsion 34 | 2 1 8 10 3 5 4 1 Treads 1 | . . . 1 . . . . Leg 28 | 2 1 4 9 3 5 4 . Wheel 2 | . . 2 . . . . . Hover 2 | . . 2 . . . . . Flight 1 | . . . . . . . 1 Utility 34 | 1 3 3 3 5 5 5 9 Device 20 | . 1 1 2 3 3 4 6 Storage 8 | 1 1 2 1 1 . . 2 Processor 2 | . . . . . . 1 1 Hackware 1 | . . . . . 1 . . Protection 3 | . 1 . . 1 1 . . Artifact . | . . . . . . . . Weapon 38 | 2 4 6 8 4 4 8 2 Energy Gun 13 | . 1 1 5 2 1 3 . Energy Cannon 6 | . . 2 1 . 1 2 . Ballistic Gun 9 | 2 1 . 2 2 2 . . Ballistic Cannon 5 | . . 1 . . . 3 1 Launcher 3 | . 2 1 . . . . . Special Weapon 2 | . . 1 . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 59 | . 1 5 6 5 5 19 18 Power 10 | . . . . 1 . 4 5 Propulsion 12 | . . 2 1 1 . 6 2 Utility 15 | . . . . 2 2 2 9 Weapon 22 | . 1 3 5 1 3 7 2 Highest Loss Streak 10 | . 1 3 4 5 3 9 10 Average Slot Usage (%) 90 | . 96 89 89 94 99 92 61 Engine 6 | . 14 11 3 3 5 9 . Core 3 | . . . 5 3 6 4 5 Leg 22 | . 27 12 27 29 25 19 3 Hover 1 | . . 9 . . . . . Device 11 | . 9 9 8 10 6 14 23 Storage 18 | . 14 21 18 19 20 17 13 Hackware 1 | . . . . . 5 5 4 Protection 1 | . 2 1 . 3 5 . . Energy Gun 7 | . 7 7 17 6 3 1 . Energy Cannon 1 | . . 4 2 . 2 2 . Ballistic Gun 8 | . 17 . 3 15 13 7 . Ballistic Cannon 1 | . . 6 . . . 4 1 Naked Turns . | . . . . . . . . Heaviest Build 91 | 13 27 47 53 65 74 91 84 Greatest Support 80 | 20 20 32 72 66 80 80 15 Greatest Overweight (x) 27 | 2 1 11 17 1 2 4 27 Average Overweight (x) . | . . 1 . . . 1 5 Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 Average Capacity 14 | 5 7 14 16 16 16 16 16 Most Carried 16 | 6 10 16 16 16 16 16 16 Average Carried 13 | 4 6 13 15 15 15 14 12 Final Capacity 16 | 6 10 16 16 16 16 16 10 Final Carried 16 | 6 9 16 16 15 16 8 8 Class Distribution -------------------- 34% | Mutant 14% | Gunner 14% | Tank 9% | Scavenger-Mutant 8% | Scavenger-Gunner 5% | Generator-Mutant 5% | Generator-Gunner 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Generator-Gunner | -5/Factory Generator-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2689 | 274 185 308 417 450 510 545 . Remotely . | . . . . . . . . Salvage Created 3579 | 120 232 200 903 700 740 684 . Parts 187 | 8 22 13 47 40 28 29 . Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 5 | . . . 1 2 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 65 | . 10 7 20 12 7 9 . Guns 43 | . 8 2 12 12 6 3 . Cannons 17 | . . 5 8 . . 4 . AOE 4 | . 2 . . . 1 1 . Classes Destroyed 12 | 2 3 2 . 2 2 1 . Worker 8 | 2 . 1 1 4 . . . Builder 4 | . 1 . . . . 3 . Tunneler 2 | . . . . . 2 . . Hauler 2 | . . 1 1 . . . . Recycler 5 | 1 . . 1 . 2 1 . Operator 1 | . . . . . 1 . . Swarmer 18 | . 6 2 7 3 . . . Grunt 26 | . 4 4 8 1 3 6 . Sentry 15 | . . 1 5 4 3 2 . Hunter 1 | . . . . 1 . . . Programmer 4 | . . . . 3 1 . . Behemoth 1 | . . . . . . 1 . Thug 1 | . . . . 1 . . . Best Kill Streak 6 | 3 4 2 6 5 4 5 . Combat Bots Only 5 | . 4 2 5 3 3 3 . Max Kills in Single Turn 2 | 1 2 1 1 2 1 1 . Gunslinging 1 | . 1 . . 1 . . . Exploded 1 | . 1 . . . 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 10120 | . 644 541 1350 1152 1052 2686 2695 Core 2081 | . 117 100 173 124 113 299 1155 Absorbed by Shields 104 | . . . . . . 104 . Core Remaining (%) 76 | 100 53 75 68 82 86 70 . Volleys Fired 273 | 7 32 46 64 40 37 43 4 Largest 3 | 2 2 2 3 3 3 3 1 Hottest 195 | 40 80 110 184 131 138 195 65 Shots Fired 609 | 14 62 69 123 109 102 126 4 Gun 437 | 14 58 22 89 109 86 59 . Cannon 168 | . . 47 34 . 16 67 4 Launcher 4 | . 4 . . . . . . Special . | . . . . . . . . Kinetic 366 | 14 52 38 27 74 75 82 4 Thermal 193 | . 6 31 96 29 16 15 . Explosive 4 | . 4 . . . . . . Electromagnetic 46 | . . . . 6 11 29 . Robot Hit Streak 18 | 13 18 10 12 9 9 8 7 Robot Miss Streak 9 | . 9 5 5 7 7 4 . Penetration Max . | . . . . . . . . Secondary Targets 8 | . 2 . 3 1 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 398 | 13 30 47 77 83 69 75 4 Core Hits 206 | 4 17 11 37 64 37 32 4 Critical Hits 13 | . 1 2 . 1 3 6 . Critical Kills 4 | . . . . . 2 2 . Critical Parts Destroyed 7 | . 1 1 . 1 1 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8380 | 142 484 892 1509 1413 1671 2118 151 Guns 4774 | 142 314 194 834 1344 1287 659 . Cannons 3073 | . . 698 675 . 302 1251 147 Explosions 524 | . 170 . . 69 77 208 . Melee . | . . . . . . . . Ramming 9 | . . . . . 5 . 4 Kinetic 4749 | 142 289 591 185 912 1181 1302 147 Thermal 2740 | . 25 301 1324 424 379 287 . Explosive 170 | . 170 . . . . . . Electromagnetic 712 | . . . . 77 106 529 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 4 2 8 . Average Corruption 2 | . . . . 2 1 3 . Corruption Purged . | . . . . . . . . Effects 13 | . . . . 6 5 2 . Message Errors 4 | . . . . 2 2 . . Matter Fused 4 | . . . . 4 . . . Energy Discharges 1 | . . . . . . 1 . Parts Rejected 1 | . . . . . . 1 . Targeting Errors 2 | . . . . . 2 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 91 | . . 6 37 . 15 33 . Projectiles 91 | . . 6 37 . 15 33 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 16 | . . 5 . . . 11 . Impact . | . . . . . . . . Kinetic 15 | . . 5 . . . 10 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 75 | . 36 . . 36 2 . 1 Shots 2 | . 1 . . 1 . . . Rammed 7 | . . . . . 1 . 6 Targets Rammed 7 | . . . . . 1 . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 672 | . 56 210 672 255 481 81 . Average Temperature 119 | . 17 65 190 55 198 24 . Received Heat Transfer 2091 | . 165 210 513 108 354 693 48 Effects 16 | . . . 3 . 13 . . Shutdowns 7 | . . . 1 . 6 . . Energy Bleed 1 | . . . . . 1 . . Interference 4 | . . . 1 . 3 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 3 | . . . . 1 . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 2 2 1 . . Heat Transferred 4960 | . 74 740 2442 906 550 248 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 420 | 15 275 170 420 287 161 219 15 Initial 109 | . 9 50 62 109 58 78 9 Average 110 | 1 138 76 154 179 57 103 6 Maximum Alert Level 2 | . 1 . 2 1 . 1 . Low Security (%) 81 | 100 63 100 61 64 100 98 100 Level 1 17 | . 36 . 34 35 . 1 . Level 2 . | . . . 4 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 1 1 2 6 3 3 . Investigation . | . . . . . . . . Extermination 4 | . . . . 2 1 1 . Reinforcement 9 | . 1 1 2 1 2 2 . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . 1 2 . 1 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 16 15 27 21 12 19 4 Peak Tracking Total 7 | . 5 5 5 6 4 7 2 Tactical Retreats 11 | . 2 2 1 1 1 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 6 | . . 1 1 3 1 . . Max in Single Turn 1 | . . 1 1 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 22 | . 4 3 5 5 4 1 . Terminals 14 | . 3 2 4 3 2 . . Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . . . 1 . 2 . . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 50 | . 9 7 11 13 9 1 . Successful 37 | . 6 7 7 11 5 1 . Failed 13 | . 3 . 4 2 4 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . 6 5 9 7 3 . . Fabricators 2 | . . . . 2 . . . Repair Stations 8 | . . . 2 . 6 . . Recycling Units 4 | . 3 . . . . 1 . Scanalyzers 6 | . . 2 . 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 4 5 5 6 3 . . Record 10 | . . 2 1 5 2 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . 1 1 . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 5 | . 1 . 2 1 1 . . Assault Status 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 4 | . . . 2 . 2 . . Scan Component 2 | . . . 1 . 1 . . Repair 2 | . . . 1 . 1 . . Recycling Unit Hacks 3 | . 2 . . . . 1 . Recycle Component 1 | . 1 . . . . . . Process 2 | . 1 . . . . 1 . Scanalyzer 6 | . . 2 . 4 . . . Insert Component 3 | . . 1 . 2 . . . Analyze 3 | . . 1 . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 3 . 4 4 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . . Parts Built 2 | . . . . 2 . . . Matter 234 | . . . . 234 . . . Time 58 | . . . . 58 . . . Total Part Build Rating 14 | . . . . 14 . . . Parts Repaired 2 | . . . 1 . 1 . . Time 66 | . . . 44 . 22 . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 30 | . 30 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 1 . 2 . . . Part Schematics Acquired 3 | . . 1 . 2 . . . Parts Damaged 2 | . . . . 2 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5421 | 144 522 748 860 1284 733 591 539 Spaces Moved 2724 | 88 305 325 398 818 388 262 140 Core 28 | 9 . 1 1 . . . 17 Treads 74 | . . . 74 . . . . Legs 2427 | 79 305 129 323 818 388 262 123 Wheels 54 | . . 54 . . . . . Hover 141 | . . 141 . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 110 120 120 120 120 210 Average Speed 146 | 119 127 165 141 128 126 154 323 Slowest Speed 1400 | 150 150 600 900 152 180 240 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 5 59 31 30 23 11 8 3 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 51 | . 22 1 4 . 3 21 . Melee . | . . . . . . . . Projectile 26 | . . 1 4 . . 21 . AOE 25 | . 22 . . . 3 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3614 | 112 376 471 589 964 556 364 182 Wait 309 | . 12 45 75 67 91 19 . Move 2717 | 87 304 324 397 817 387 261 140 Hop . | . . . . . . . . Pick Up 116 | 12 12 23 15 13 14 12 15 Fast Attach 22 | . 1 . 10 6 3 2 . Attach 82 | 6 3 13 8 8 13 17 14 Detach 4 | . . 2 . 1 1 . . Swap 21 | . 5 7 4 . 1 2 2 Drop 63 | . 7 11 16 12 8 8 1 Fire 273 | 7 32 46 64 40 37 43 4 Melee . | . . . . . . . . Ram 6 | . . . . . . . 6 Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 145 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 454 | -10/Materials | Identified exit to Mines 470 | -10/Materials | Discovered new exit (range 15) 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1028 | -9/Materials | Lost 3 parts (2n1w) 1384 | -9/Materials | Discovered new exit (range 16) 1415 | -9/Materials | Entered another Materials area 1415 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1868 | -8/Materials | Lost 4 parts (1n3w) 2043 | -8/Materials | Repaired Imp. Carbon-fiber Leg? 2264 | -8/Materials | Discovered new exit (range 10) 2275 | -8/Materials | Entered Factory 2275 | -7/Factory | Evolved 2 slots: Utility x2 2668 | -7/Factory | Build established: Tank 2785 | -7/Factory | Garrison activated, responded to threat 2892 | -7/Factory | Lost 5 parts (1p1n2u1w) 3169 | -7/Factory | Build established: Scavenger-Mutant 3319 | -7/Factory | Fabricated Impulse Thruster (x2) 3398 | -7/Factory | Discovered new exit (range 11) 3559 | -7/Factory | Entered another Factory area 3559 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3931 | -6/Factory | Lost 3 parts (1u2w) 4090 | -6/Factory | Repaired Imp. Deuterium Engine 4187 | -6/Factory | Discovered new exit (range 8) 4292 | -6/Factory | Entered another Factory area 4292 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4465 | -5/Factory | Spotted B-75 Beast 4557 | -5/Factory | Destroyed B-75 Beast 4711 | -5/Factory | Lost 8 parts (2p3n1u2w) 4802 | -5/Factory | Discovered new exit (range 3) 4883 | -5/Factory | Entered another Factory area 4883 | -4/Factory | Evolved 2 slots: Utility x2 4909 | -4/Factory | Lost 9 parts (2p3n1u3w) 5200 | -4/Factory | Spotted B-86 Titan 5288 | -4/Factory | Lost 8 parts (2p2n2u2w) 5384 | -4/Factory | Core integrity fell below 50% 5406 | -4/Factory | Core integrity fell below 20% 5422 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 05408_ Slug penetrates Wall. 05409_ Penetrated by Slug. 05409_ Slug penetrates H-77 Assassin. 05409_ Slammed into H-77 Assassin. 05409_ Structural Scanner permanently disabled. 05409_ Destabilizing: Short circuit. 05412_ Penetrated by Slug. 05412_ Slug penetrates H-77 Assassin. 05412_ Broken Structural Scanner destroyed. 05415_ Penetrated by Slug. 05415_ Slug penetrates H-77 Assassin. 05415_ Slammed into H-77 Assassin. 05417_ Penetrated by Slug. 05417_ Slug penetrates H-77 Assassin. 05417_ Penetrated by Slug. 05421_ Slug penetrates H-77 Assassin. 05421_ Penetrated by Slug. 05422_ Coolant Injector destroyed. 05422_ Lrg. Storage Unit destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ""??????????????????????? | | ???????????????????????? ""??????????????????????? | | ???????????????????????? ""?????????? ????????? | | ???????????????????????? ?????????# ????????? | | ???????????????????????? ?????????# ???????? | | ??????????????????????###;########### "???????? | | ??????????????????????# % "???????? | | ??????????????????????# ??????? | | ??????????????????????# ?? ??????? | | ??????????????????????# ????? """"??? # | | ??????????????????????? h ???????? """"" # | | ????????????????????????#@#?????????# * # | | ????????????????????????# #?????????# """ # | | ????????????????????????# #?????????# ^ """"" # | | ???????????????????????## #?????????# """"" # | | ?????????????????????###; ######????# # | | ?????????????????????# ; ; #????# # | | ?????????????????????# ";h ###### # | | ?????????????????????# " * # # ##### | | ???????????????????? " # # #???? | | ???????????????????## # ####???? | | ????????????????????# # #??????? | | ????????????????????## # #??????? | | ?????????????????????# + #??????? | | ?????????????????????# #??????? | | ?????????????????????### ######## | | ???????????????????????# u # | | ???????????????????????# # | | ???????????????????????# # # | | ???????????????????????# # # | | ???????????????????????#####""####### + | | ????????????????????????????????????# # ! | | ????????????????????????????????????# # | | ???????????????????????????########## # | | ???????????????????????????# # | | ???????????????????????????# ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 50 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Armor Coverage 600 Resistance: EX 25 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 40 Core Analysis 8 Recoil Reduction 1 Particle Charging 15 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Cld. Ion Engine | -7/Factory | Scanalyzed Imp. EM Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Everything Is Under Control Just What I Needed Librarian Made in Tau Ceti IV Power Corrupts Serviceable Loadout Challenges ------------ None Game ------ Seed CoolingSpikedMace Manual? 0 Play Time 02:01:50 Cumulative 8.1 hours Start 2021.04.23 @ 11:16:17 End 2021.04.26 @ 10:14:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a70ca115-b626-4e45-a0f5-6c6c7aa838cd