Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 17:50:01 Player: sve9 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (116) 580 Value Destroyed (4202) 4202 Prototype IDs (63) 1260 Alien Tech Used (2) 400 Bonus (3600) 3600 TOTAL SCORE: 17942 Bonus ------- Aligned with FarCom 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1577/1600 Matter 285/300 Energy 348/350 System Corruption 3% Temperature Cool (4) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (7) --- Field Propulsion Array Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY (15) ----- Large Storage Unit Machine Analyzer Experimental Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Target Analyzer Nanoactuators Advanced Transmission Jammer Improved Propulsion Shielding Improved Utility Shielding Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Molecular Scythe Molecular Scythe > --- INVENTORY (15) --- Light Quantum Reactor Light Quantum Reactor Field Propulsion Drive Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Array Advanced Power Amplifier Advanced Melee Analysis Suite Advanced Actuator Array Advanced Transmission Jammer Improved Utility Shielding Rocket Array Fusion Bomb Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Machine Analyzer Experimental Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Target Analyzer Nanoactuators Advanced Transmission Jammer Improved Utility Shielding Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Molecular Scythe Molecular Scythe > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Field Propulsion Drive Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Array Advanced Power Amplifier Advanced Actuator Array Advanced Transmission Jammer Improved Propulsion Shielding Improved Utility Shielding Rocket Array Fusion Bomb Launcher Enhanced Force Lance [Rating: 169] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Advanced Hacking Suite Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Molecular Scythe Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Impact Weapon Power Maul Slashing Weapon Molecular Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 2 2 . . . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . . 1 . 1 . . . . . . . 2 Utility 13 | . . 1 . . . 2 1 2 1 . . . . 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 184 | 7 4 26 5 . 4 14 24 15 14 7 2 8 4 13 14 16 7 Power 19 | 2 1 3 . . . 1 4 . 1 1 . 1 . 1 1 2 1 Engine 8 | 2 1 3 . . . 1 1 . . . . . . . . . . Core 6 | . . . . . . . 3 . 1 1 . . . 1 . . . Reactor 5 | . . . . . . . . . . . . 1 . . 1 2 1 Propulsion 49 | 2 1 9 3 . . 8 8 3 5 1 . 1 . 3 1 3 1 Treads 15 | 1 . 7 1 . . 6 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 6 | 1 1 1 2 . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 28 | . . 1 . . . 1 8 3 5 1 . 1 . 3 1 3 1 Utility 69 | 1 1 4 . . . 3 8 10 5 1 . 5 2 8 8 9 4 Device 23 | . . 1 . . . . 1 . 5 1 . . 1 6 3 3 2 Storage 6 | 1 . 1 . . . . 1 1 . . . 2 . . . . . Processor 13 | . 1 2 . . . 1 2 1 . . . . . 1 1 4 . Hackware 10 | . . . . . . . 2 5 . . . 2 . . 1 . . Protection 17 | . . . . . . 2 2 3 . . . 1 1 1 3 2 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 47 | 2 1 10 2 . 4 2 4 2 3 4 2 1 2 1 4 2 1 Energy Gun 6 | . 1 5 . . . . . . . . . . . . . . . Energy Cannon 2 | . . 1 . . . 1 . . . . . . . . . . . Ballistic Gun 8 | 2 . 1 2 . 2 . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 14 | . . 3 . . 2 1 1 . . 2 1 . 1 . 2 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . Slashing Weapon 12 | . . . . . . . 1 2 1 2 1 . . 1 2 1 1 Piercing Weapon 4 | . . . . . . . . . 2 . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 3 . . . 1 3 2 1 . . 6 1 . 1 1 1 Parts Lost 20 | . 2 2 1 . . . . 1 1 1 1 . . 4 2 5 . Power 3 | . . . . . . . . . . 1 . . . 1 . 1 . Propulsion 4 | . 1 1 . . . . . . . . . . . 1 . 1 . Utility 8 | . . . . . . . . . . . 1 . . 2 2 3 . Weapon 5 | . 1 1 1 . . . . 1 1 . . . . . . . . Highest Loss Streak 4 | . 2 1 1 . . . . 1 1 1 1 . . 4 1 4 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 100 100 100 99 94 96 86 87 87 86 88 86 88 88 88 Engine 4 | . 14 11 11 11 11 9 . . . . . . . . . . . Core 2 | . . . . . . . 6 6 5 4 5 1 . 2 3 . . Treads 7 | . 14 23 23 22 22 17 . . . . . . . . . . . Wheel 3 | . 14 9 9 11 11 9 . . . . . . . . . . . Flight 12 | . . . . . . . 30 25 18 17 17 17 17 14 14 13 16 Device 9 | . . 10 11 11 11 9 6 6 11 11 11 11 10 14 11 7 8 Storage 7 | . 14 11 11 11 11 9 7 6 5 5 5 5 5 5 4 4 4 Processor 11 | . 13 11 11 11 11 18 10 6 5 5 5 5 5 6 13 20 24 Hackware 14 | . . . . . . . 11 28 29 29 28 26 29 26 23 21 18 Protection 3 | . . . . . . 9 6 3 . . . . . 2 5 7 5 Energy Gun 2 | . 9 14 2 . . . . . . . . . . . . . . Energy Cannon 3 | . . 5 11 11 11 9 . . . . . . . . . . . Ballistic Gun 3 | . 19 1 8 11 9 9 . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 6 4 5 10 8 6 5 10 9 7 8 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 51 | 13 13 35 35 35 38 46 30 30 43 43 45 47 47 46 45 45 51 Greatest Support 60 | 16 20 60 60 10 40 20 30 36 47 47 47 47 47 47 47 46 54 Greatest Overweight (x) 4 | . 1 3 3 3 3 4 . 1 1 . . . . . . . . Average Overweight (x) . | . . 1 1 3 2 3 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 15 15 15 15 10 12 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 15 14 15 15 15 14 15 15 15 15 15 15 Average Carried 12 | 2 6 10 14 14 15 14 9 11 14 14 14 14 14 11 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 10 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 8 15 15 15 15 15 10 15 15 14 14 15 14 15 15 14 15 Class Distribution -------------------- 30% | Scavenger-Mutant 15% | Wizard-Mutant 13% | Wizard-Ninja 11% | Hacker-Sprinter 7% | Mutant 7% | Wizard-Gladiator 5% | Sprinter 5% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Zhirov Wizard-Mutant | -4/Proximity Caves Wizard-Gladiator | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 2847 | 201 236 326 86 . 57 369 177 158 236 106 1 221 11 147 121 324 70 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4532 | 35 329 794 197 . 43 620 177 158 218 120 24 446 66 253 152 637 263 Parts 283 | 3 18 63 15 . 5 37 19 7 15 10 . 5 5 15 9 43 14 Haulers Intercepted 4 | . . 2 . . . 2 . . . . . . . . . . . Recyclers Shooed 6 | 1 . 2 . . . 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . 6 . 5 4 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 72 | . 7 15 3 . 4 11 1 . 3 7 1 . 4 3 . 11 2 Melee 17 | . . . . . . . 1 . 3 . . . . 3 . 8 2 Guns 21 | . 7 10 1 . 1 2 . . . . . . . . . . . Cannons 10 | . . 2 2 . 1 5 . . . . . . . . . . . AOE 24 | . . 3 . . 2 4 . . . 7 1 . 4 . . 3 . Classes Destroyed 11 | 1 2 4 2 . 1 . 1 . . . . . . . . . . Worker 1 | . . . 1 . . . . . . . . . . . . . . Builder 2 | . . . 1 . . 1 . . . . . . . . . . . Tunneler 4 | 2 . 1 1 . . . . . . . . . . . . . . Hauler 4 | . . 2 . . . 2 . . . . . . . . . . . Operator 2 | . . 1 . . . . . 1 . . . . . . . . . Watcher 31 | . 1 3 . . . 4 5 5 2 . . . . 2 4 2 3 Swarmer 26 | . . 4 . . 3 3 . . . 7 1 . 4 . . 4 . Grunt 18 | . 7 5 2 . . 2 . . . . . . . . . 2 . Sentry 11 | . . 6 1 . . 4 . . . . . . . . . . . Hunter 3 | . . . . . 1 2 . . . . . . . . . . . Programmer 14 | . . . . . . . 1 . 3 . . . . 3 . 5 2 Best Kill Streak 5 | 1 3 3 2 . 3 3 2 3 2 5 1 . 4 2 1 4 2 Combat Bots Only 5 | . 2 3 2 . 3 3 1 . 2 5 1 . 4 2 . 4 2 Max Kills in Single Turn 5 | 1 1 2 1 . 1 2 1 1 1 5 1 . 4 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 . . 1 2 . . . 5 1 . 4 . . 2 . Melee 1 | . . . . . . . 1 . 1 . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Hostile Shots Fired 413 | . 50 54 26 . 13 48 18 33 27 9 12 . 12 30 28 47 6 Missed 152 | . 16 18 5 . . 13 12 18 9 5 10 . 6 11 10 16 3 Damage Taken 4729 | . 465 519 301 . 106 402 41 113 405 62 75 . 143 817 483 728 69 Core 731 | . 85 14 44 . 6 33 15 55 40 . . . 30 105 73 208 23 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 57 | . . . . . . . . . . . . . . . . 43 14 Regen/Repaired (Parts) 410 | . . . . . . 47 99 . 44 . . . . 220 . . . Core Remaining (%) 89 | 100 66 . . . 84 94 97 93 . . . . 86 90 94 85 98 Volleys Fired 163 | 8 33 48 15 . 9 40 . . . 3 1 . 1 . 3 2 . Largest 2 | 2 2 2 2 . 2 2 . . . 1 1 . 1 . 1 1 . Hottest 113 | 40 60 113 113 . 104 96 . . . 45 45 . 45 . 52 52 . Shots Fired 300 | 16 66 86 29 . 14 78 . . . 3 2 . 1 . 3 2 . Gun 193 | 16 66 55 14 . 4 38 . . . . . . . . . . . Cannon 84 | . . 25 15 . 6 38 . . . . . . . . . . . Launcher 23 | . . 6 . . 4 2 . . . 3 2 . 1 . 3 2 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 129 | 16 49 10 12 . 4 38 . . . . . . . . . . . Thermal 127 | . 17 51 15 . 6 38 . . . . . . . . . . . Explosive 17 | . . . . . 4 2 . . . 3 2 . 1 . 3 2 . Electromagnetic 27 | . . 25 2 . . . . . . . . . . . . . . Robot Hit Streak 18 | 3 12 16 18 . 9 14 . . . 3 . . . . . 1 . Robot Miss Streak 8 | 3 3 1 1 . 2 3 . . . 4 7 . . . . 8 . Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 318 | 8 52 64 25 . 6 53 9 6 12 3 . 15 1 21 10 24 9 Core Hits 164 | 2 18 38 10 . 7 24 6 2 5 11 2 6 6 5 4 13 5 Critical Kills 3 | . 1 1 . . . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . Critical Strikes 10 | . 1 1 . . . 1 . 1 2 . . . . 2 . 2 . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . Destroy 2 | . 1 . . . . 1 . . . . . . . . . . . Smash 1 | . . . . . . . . 1 . . . . . . . . . Sever 6 | . . . . . . . . . 2 . . . . 2 . 2 . Melee Attacks 425 | . . . . . . . 76 45 93 . 2 16 3 60 42 32 56 Impact 38 | . . . . . . . 4 34 . . . . . . . . . Slashing 380 | . . . . . . . 72 11 89 . 2 14 2 60 42 32 56 Piercing 7 | . . . . . . . . . 4 . . 2 1 . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 12 | . . . . . . . 1 . 1 . . 1 1 2 3 3 . Damage Inflicted 11984 | 96 586 1362 458 . 286 1400 427 358 637 271 101 1526 249 1104 551 1956 616 Guns 2049 | 96 586 657 148 . 39 523 . . . . . . . . . . . Cannons 1272 | . . 326 310 . 82 554 . . . . . . . . . . . Explosions 1960 | . . 379 . . 165 323 . . . 271 101 . 197 . . 524 . Melee 6703 | . . . . . . . 427 358 637 . . 1526 52 1104 551 1432 616 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 1323 | 96 454 91 120 . 39 523 . . . . . . . . . . . Thermal 1812 | . 132 634 310 . 82 654 . . . . . . . . . . . Explosive 1481 | . . . . . 165 223 . . . 271 101 . 197 . . 524 . Electromagnetic 665 | . . 637 28 . . . . . . . . . . . . . . Impact 358 | . . . . . . . . 358 . . . . . . . . . Slashing 6299 | . . . . . . . 427 . 637 . . 1480 52 1104 551 1432 616 Piercing 46 | . . . . . . . . . . . . 46 . . . . . Highest Corruption 8 | . 3 . . . . . . . 7 7 7 7 7 6 . 8 3 Average Corruption 4 | . 2 . . . . . . . 3 7 7 7 7 4 . 4 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 65 | . . . . . . . . . 16 9 5 3 4 11 . 11 6 Message Errors 20 | . . . . . . . . . 2 . 3 1 1 4 . 6 3 Matter Fused 18 | . . . . . . . . . 7 1 1 1 . 3 . 3 2 Heat Flow Errors 12 | . . . . . . . . . 4 3 . 1 2 1 . . 1 Energy Discharges 6 | . . . . . . . . . 1 2 . . . 1 . 2 . Parts Rejected 2 | . . . . . . . . . . 2 . . . . . . . Data Loss (minor) 5 | . . . . . . . . . 2 1 . . . 2 . . . Misfires 1 | . . . . . . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1204 | . . 2 1 . 5 4 57 137 20 10 1 358 7 179 129 206 88 Projectiles 10 | . . . 1 . 5 4 . . . . . . . . . . . Explosions 91 | . . 2 . . . . . . . 10 1 . 5 . 3 70 . Melee 1103 | . . . . . . . 57 137 20 . . 358 2 179 126 136 88 Knockbacks 3 | . . . . . . . . 3 . . . . . . . . . Impact 3 | . . . . . . . . 3 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 232 | . . 70 . . . . . . . . 25 . 44 . 93 . . Shots 11 | . . 3 . . . . . . . . 1 . 2 . 5 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 277 | . 70 39 24 . . 17 1 . 232 277 . 154 106 190 . . 216 Average Temperature 50 | . 32 11 6 . . 8 1 . 90 126 . 91 65 86 . . 124 Received Heat Transfer 759 | . 276 186 114 . . 63 12 30 9 . 9 . . 12 39 9 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . 3 . . . . . 6 . . . . . . . . . Impact Corruptions 8 | . . . . . . . . 8 . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 2 . . . 1 . . . . . . . . . 1 . Heat Transferred 3328 | . 300 1276 555 . 148 1049 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 4 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 375 | 10 257 375 103 . 97 242 197 171 162 . . . . 302 168 233 305 Initial 97 | . 6 . 58 . . 37 58 30 11 . . . . 56 28 45 97 Average 86 | 2 147 101 73 . 28 140 68 61 39 . . . . 125 42 85 181 Maximum Alert Level 1 | . 1 1 . . . 1 . . . . . . . 1 . 1 1 Low Security (%) 90 | 100 69 87 100 . 100 73 100 100 100 . . . . 83 100 94 55 Level 1 9 | . 30 12 . . . 26 . . . . . . . 16 . 5 44 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 4 . . . 1 10 5 5 . . . . 2 4 4 2 Investigation 27 | . 1 3 . . . . 8 5 4 . . . . 1 3 2 . Extermination 8 | . . . . . . . 2 . 1 . . . . 1 1 2 1 Reinforcement 3 | . . 1 . . . 1 . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 10 | . 2 2 . . . 1 2 . 1 . . . . 1 1 . . Communications Jammed 39 | . . . . . . . . . . . . . . . 15 4 20 Distress Signals 39 | . . . . . . . . . . . . . . . 15 4 20 Times Spotted 192 | . 11 26 4 . 6 21 19 16 16 8 4 . 7 16 16 13 9 Peak Tracking Total 6 | . 4 4 2 . 2 4 5 3 6 5 4 . 5 6 3 3 3 Tactical Retreats 15 | . . 1 . . . . 4 2 1 . 1 . . 2 4 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 17 | . 3 3 . . . . . 2 2 . . . . 2 2 2 1 Indirectly 1 | . . 1 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . 6 . . . Reprogrammed 6 | . . . . . . . . . . . . . . . 6 . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 9 | . . 3 . . 1 2 1 1 . . . . . 1 . . . Max in Single Turn 1 | . . 1 . . 1 1 1 1 . . . . . 1 . . . Garrison Access 11 | . . . . . . . 1 3 1 . . . . 2 1 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 121 | . 4 7 1 2 . 10 24 19 14 . . 4 . 11 10 7 8 Terminals 75 | . 4 6 1 . . 7 16 10 8 . . . . 6 7 4 6 Fabricators 17 | . . . . . . . 5 6 3 . . . . . 2 1 . Repair Stations 6 | . . . . . . 1 1 . 1 . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . . . 1 . . 1 . . . . . . 1 . Garrison Access 13 | . . . . . . 1 2 3 1 . . . . 2 1 1 2 Total Hacks 444 | . 15 29 5 24 . 31 68 68 54 . . 17 . 43 53 21 16 Successful 278 | . 6 13 1 24 . 17 37 40 41 . . 17 . 24 39 12 7 Failed 163 | . 9 16 4 . . 14 31 27 13 . . . . 19 12 9 9 Catastrophic 18 | . 1 2 . . . 3 4 2 . . . . . 3 1 1 1 Database Lockouts 3 | . . . . . . . . 1 . . . . . . 2 . . Manual 201 | . 9 13 5 1 . 14 38 38 26 . . . . 16 26 9 6 Terminals 293 | . 15 25 5 . . 18 49 44 34 . . . . 33 46 12 12 Fabricators 54 | . . . . . . . 14 20 10 . . . . . 6 4 . Repair Stations 20 | . . . . . . 9 2 . 2 . . . . 7 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . 4 . . . 2 . . 6 . . . . . . 3 . Garrison Access 21 | . . . . . . 2 3 4 2 . . . . 3 1 2 4 Terminal Hacks 168 | . 4 8 . 24 . 6 16 19 23 . . 17 . 13 29 5 4 Record 51 | . 1 . . 23 . . 3 5 1 . . 5 . 2 11 . . Part Schematic 19 | . . 1 . . . 1 2 2 5 . . 4 . 1 3 . . Robot Schematic 2 | . . . . . . . . 1 1 . . . . . . . . Robot Analysis 7 | . 1 1 . . . . . 1 . . . 4 . . . . . Prototype ID Bank 8 | . . . . . . . . . 3 . . 4 . . 1 . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 Level Access Points 10 | . . 1 . . . 1 1 2 1 . . . . 1 1 1 1 Branch Access Points 4 | . . . . . . . 1 1 1 . . . . . 1 . . Machine Index 4 | . . . . . . . . 1 . . . . . 1 . 1 1 Terminal Index 7 | . . 2 . . . . 1 1 1 . . . . 1 . 1 . Fabricator Index 3 | . . . . . . . 1 . 1 . . . . 1 . . . Unreport Threat 20 | . 2 3 . . . . 2 4 2 . . . . 1 5 1 . Locate Traps 7 | . . . . . . 1 1 . 2 . . . . 2 1 . . Disarm Traps 1 | . . . . . . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . 1 . . Patrol Status 1 | . . . . . . . . . . . . . . . 1 . . Transport Status 1 | . . . . . . . . . 1 . . . . . . . . Recall Investigation 6 | . . . . . . 1 . 1 2 . . . . . 1 1 . Recall Extermination 1 | . . . . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . Registered Components 5 | . . . . . . . 2 . 1 . . . . 1 1 . . Registered Prototypes 2 | . . . . . . . . . 1 . . . . 1 . . . Zone Layout 4 | . . . . . . . 1 . . . . . . . 2 . 1 Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 29 | . . . . . . . 7 10 6 . . . . . 4 2 . Load Schematic 14 | . . . . . . . 3 5 3 . . . . . 2 1 . Build 15 | . . . . . . . 4 5 3 . . . . . 2 1 . Repair Station Hacks 16 | . . . . . . 6 2 . 2 . . . . 6 . . . Scan Component 9 | . . . . . . 3 1 . 1 . . . . 4 . . . Repair 7 | . . . . . . 3 1 . 1 . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . 2 . . . 2 . . 6 . . . . . . 2 . Insert Component 6 | . . 1 . . . 1 . . 3 . . . . . . 1 . Analyze 6 | . . 1 . . . 1 . . 3 . . . . . . 1 . Garrison Access Hacks 11 | . . . . . . . 1 3 1 . . . . 2 1 1 2 Seal Access 11 | . . . . . . . 1 3 1 . . . . 2 1 1 2 Unauthorized Hacks 42 | . 2 3 1 . . 3 11 8 3 . . . . 3 5 2 1 Terminals 28 | . 2 3 1 . . 3 7 3 1 . . . . 3 3 1 1 Assimilate 5 | . . . . . . . 3 1 . . . . . . 1 . . Botnet 21 | . 2 3 1 . . 3 2 2 1 . . . . 3 2 1 1 Operators 2 | . . . . . . . 2 . . . . . . . . . . Fabricators 14 | . . . . . . . 4 5 2 . . . . . 2 1 . Prioritize 14 | . . . . . . . 4 5 2 . . . . . 2 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 102 | . 4 7 1 . . 9 23 16 13 . . . . 8 9 6 6 Full Trace Events 23 | . 1 . . . . . 8 5 4 . . . . 1 2 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . 1 . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 1 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . 2 . . . 2 2 2 7 . . 4 . 1 3 . . Parts Built 18 | . . . . . . . 5 5 4 . . . . . 3 1 . Authchips . | . . . . . . . . . . . . . . . . . . Time 561 | . . . . . . . 98 193 117 . . . . . 60 93 . Total Part Build Rating 105 | . . . . . . . 21 33 29 . . . . . 15 7 . Parts Repaired 7 | . . . . . . 3 1 . 1 . . . . 2 . . . Time 327 | . . . . . . 153 38 . 68 . . . . 68 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 1 . . . 1 . . 3 . . . . . . 1 . Part Schematics Acquired 4 | . . 1 . . . 1 . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 4 | . . . . . . . 3 . . . . . . . 1 . . Largest Group 3 | . . . . . . . 3 . . . . . . . 1 . . Highest-Rated Group 76 | . . . . . . . 76 . . . . . . . 26 . . Highest-Rated Ally 26 | . . . . . . . 26 . . . . . . . 26 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 7 | . 1 1 . . . . . 1 . . . 4 . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 12498 | 94 417 1404 588 451 628 1248 1461 1076 1408 356 136 123 95 727 829 792 665 Spaces Moved 17315 | 57 248 867 363 357 408 691 3339 2146 2365 834 353 188 220 1177 1622 728 1352 Core 2 | 2 . . . . . . . . . . . . . . . . . Treads 533 | . 32 274 159 . 54 14 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 2456 | 55 216 593 204 357 354 677 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 14324 | . . . . . . . 3339 2146 2365 834 353 188 220 1177 1622 728 1352 Fastest Speed 26 | 50 95 95 125 125 125 140 26 26 28 35 35 35 35 34 29 34 32 Average Speed 48 | 98 104 126 140 125 129 143 26 26 33 35 35 35 35 34 34 34 32 Slowest Speed 320 | 100 160 240 160 125 160 320 27 97 117 35 35 35 35 35 39 35 32 Overloaded Moves 27 | . . . . . . . . . . . . . . . 27 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . 4 3 19 2 . . . 6 2 6 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 51 | 3 59 64 51 71 65 54 66 57 50 87 62 61 41 33 50 21 32 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . 1 . . . . . . . 3 . . . . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . 1 1 1 . . . . . Scrap Searched 3 | . . . . . . . . . . 3 . . . . . . . Spaces Dug 333 | . . . . . 11 . 47 29 63 . 2 . . 28 110 8 35 Terrain Destroyed 588 | . . 9 . . 49 26 47 29 63 52 55 . 38 28 110 47 35 Melee 234 | . . . . . . . 47 29 63 . 2 . . 28 22 8 35 Projectile 3 | . . . . . 1 2 . . . . . . . . . . . AOE 351 | . . 9 . . 48 24 . . . 52 53 . 38 . 88 39 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 20658 | 77 341 1095 418 362 491 873 3839 2579 2855 886 358 221 231 1434 1838 1218 1542 Wait 2415 | 2 53 103 23 4 69 100 375 340 384 45 1 . 1 188 150 440 137 Move 17209 | 56 247 866 362 356 407 690 3330 2139 2326 829 352 187 219 1166 1617 715 1345 Hop 43 | . . . . . . . 4 3 19 2 . . . 4 2 6 3 Pick Up 113 | 4 4 26 5 1 1 13 9 12 10 . . 4 1 8 7 5 3 Fast Attach 60 | 6 1 5 1 . . 2 10 9 5 2 . 7 . 2 6 3 1 Attach 44 | . 2 4 1 . . 2 8 1 4 1 . . 2 8 2 6 3 Detach 14 | . . . . . . 1 3 3 3 . . . 1 2 . 1 . Swap 85 | 1 1 17 3 . 4 10 6 6 6 4 2 2 3 3 7 7 3 Drop 119 | . . 26 8 1 1 15 22 11 12 . . 7 1 . 10 4 1 Fire 163 | 8 33 48 15 . 9 40 . . . 3 1 . 1 . 3 2 . Melee 378 | . . . . . . . 72 40 86 . 2 14 2 53 34 29 46 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / Arm) -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -2/Research (discovered 4 exits: *Acc x3 / [*Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 9) 505 | -10/Materials | Discovered new exit (range 8) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1090 | -9/Materials | Discovered new exit (range 5) 1306 | -9/Materials | Build established: Scavenger-Mutant 1456 | -9/Materials | Discovered new exit (range 4) 1728 | -9/Materials | Identified exit to Materials 1866 | -9/Materials | Discovered new exit (range 6) 1916 | -9/Materials | Entered Mines 1923 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2010 | -9/Mines | Discovered exit to Materials (range 13) 2174 | -9/Mines | Discovered exit to Materials (range 9) 2197 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2198 | -9/Mines | Discovered new exit (range 5) 2290 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2504 | -9/Mines | Entered Exiles 2534 | -9/Exiles | Met 8R-AWN 2553 | -9/Exiles | Met EX-HEX 2616 | -9/Exiles | Met EX-DEC 2644 | -9/Exiles | Learned location of Zion (-6) 2686 | -9/Exiles | Met EX-BIN 2706 | -9/Exiles | Aligned with FarCom system 2707 | -9/Exiles | Given EX-Vault access code 2737 | -9/Exiles | Opened EX-Vault 2749 | -9/Exiles | Found Cloak of Protection 2777 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2789 | -9/Exiles | Exiles lab attacked by MAIN.C 2902 | -9/Exiles | Discovered new exit (range 14) 2955 | -9/Exiles | Left Exiles lab with Cloak of Protection 2955 | -9/Exiles | Entered Mines 3572 | -8/Mines | Discovered exit to Materials (range 10) 3583 | -8/Mines | Entered Materials 3583 | -8/Materials | Evolved 2 slots: Utility x2 3868 | -8/Materials | Discovered new exit (range 10) 3973 | -8/Materials | Repaired Imp. Flight Unit? 4039 | -8/Materials | Repaired Imp. Flight Unit 4095 | -8/Materials | Repaired Imp. Flight Unit? 4186 | -8/Materials | Identified exit to Factory 4831 | -8/Materials | Entered Factory 4831 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5060 | -7/Factory | Found Prototype Launcher 5060 | -7/Factory | Identified Rocket Array 5140 | -7/Factory | Build established: Sprinter 5291 | -7/Factory | Identified exit to Storage 5291 | -7/Factory | Identified exit to Lower Caves 5322 | -7/Factory | Discovered new exit (range 8) 5529 | -7/Factory | Fabricated Hacking Suite (x1) 5541 | -7/Factory | Repaired Hrd. Medium Armor Plating 5720 | -7/Factory | Fabricated Hacking Suite (x1) 5820 | -7/Factory | Build established: Hacker-Sprinter 5825 | -7/Factory | Identified exit to Factory 5876 | -7/Factory | Fabricated Imp. Plasma Cutter? 5883 | -7/Factory | Fabricated Hacking Suite? 6292 | -7/Factory | Entered another Factory area 6292 | -6/Factory | Evolved 2 slots: Utility x2 6323 | -6/Factory | Identified exit to Factory 6434 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 6653 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 6850 | -6/Factory | Discovered new exit (range 13) 6865 | -6/Factory | Central database locked down 7009 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7029 | -6/Factory | Discovered new exit (range 6) 7034 | -6/Factory | Identified exit to Lower Caves 7167 | -6/Factory | Fabricated Molecular Scythe? 7263 | -6/Factory | Fabricated Impulse Thruster Array? 7323 | -6/Factory | Build established: Wizard-Sprinter 7368 | -6/Factory | Entered another Factory area 7368 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7474 | -5/Factory | Identified exit to Factory 7474 | -5/Factory | Identified exit to Upper Caves 7474 | -5/Factory | Identified exit to Extension 7629 | -5/Factory | Fabricated Nanoactuators? 7723 | -5/Factory | Fabricated Impulse Thruster Array? 7984 | -5/Factory | Build established: Wizard-Mutant 8146 | -5/Factory | Repaired Impulse Thruster Array 8352 | -5/Factory | Fabricated Molecular Scythe? 8776 | -5/Factory | Entered Upper Caves 8807 | -5/Upper Caves | Learned 8 Factory zone layouts 9107 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9129 | -5/Upper Caves | Discovered new exit (range 11) 9132 | -5/Upper Caves | Entered another Upper Caves area 9197 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9232 | -5/Upper Caves | Discovered new exit (range 6) 9268 | -5/Upper Caves | Entered Zhirov 9268 | -5/Zhirov | Discovered new exit (range 3) 9275 | -5/Zhirov | Met Zhirov 9283 | -5/Zhirov | Found Alien Artifact 9283 | -5/Zhirov | Identified Integrated Dissipator 9283 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9288 | -5/Zhirov | Found Alien Artifact 9379 | -5/Zhirov | Learned location of Quarantine (-2) 9379 | -5/Zhirov | Learned location of Testing (-3) 9379 | -5/Zhirov | Learned location of Command (-1) 9381 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9391 | -5/Zhirov | Entered Proximity Caves 9402 | -4/Proximity Caves | Identified Transdimensional Reconstructor 9402 | -4/Proximity Caves | Warped through subspace 9479 | -4/Proximity Caves | Discovered exit to Factory (range 20) 9486 | -4/Proximity Caves | Entered Factory 9486 | -4/Factory | Evolved 2 slots: Utility x2 9487 | -4/Factory | Identified exit to Research 9487 | -4/Factory | Identified exit to Armory 9603 | -4/Factory | Spotted B-86 Titan 9670 | -4/Factory | Repaired Impulse Thruster Array 9786 | -4/Factory | Build established: Wizard-Gladiator 9910 | -4/Factory | Lost 4 parts (1p1n2u) 10001 | -4/Factory | Repaired Impulse Thruster Array 10213 | -4/Factory | Entered Research 10213 | -3/Research | Evolved 2 slots: Utility x2 10240 | -3/Research | Spotted B-86 Titan 10249 | -3/Research | Identified exit to Research 10408 | -3/Research | Spotted B-86 Titan 10498 | -3/Research | Fabricated Lyr. Light Armor Plating (x2) 10517 | -3/Research | Found Prototype Device 10517 | -3/Research | Identified Exp. EM Disruption Field 10540 | -3/Research | Build established: Wizard-Ninja 10663 | -3/Research | Found Enh. Force Lance 10790 | -3/Research | Fabricated Exp. Melee Analysis Suite (x1) 10815 | -3/Research | Found Fusion Bomb Launcher 10853 | -3/Research | Identified exit to Testing 11019 | -3/Research | Central database locked down 11019 | -3/Research | Central database locked down 11042 | -3/Research | Entered another Research area 11042 | -2/Research | Evolved 2 slots: Utility x2 11199 | -2/Research | Fabricated Exp. Optical Array (x1) 11218 | -2/Research | Found Prototype Device 11218 | -2/Research | Identified Exp. Thermal Shield 11586 | -2/Research | Discovered new exit (range 8) 11640 | -2/Research | Identified exit to Access 11782 | -2/Research | Lost 4 parts (1p1n2u) 11834 | -2/Research | Entered Access 11834 | -1/Access | Evolved 2 slots: Propulsion x2 12170 | -1/Access | Identified exit to Surface 12466 | -1/Access | Build established: Hacker-Ninja 12475 | -1/Access | Spotted B-99 Colossus 12499 | *** | Escaped! Last Messages --------------- 12416_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 12446_ System corrupted: Heat flow error (+258). 12450_ U-05 Engineer builds a Wall. 12464_ System corrupted: Matter fused (-7). 12465_ U-05 Engineer builds a Wall. 12474_ >> Machine Analyzer network decryption results: 12474_ Fabricator x2 12485_ Connecting with Garrison Access... >>Seal Access door sealed. 12496_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 12497_ The Access Shell folds into the floor. 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"""T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 600 Sight Range 23 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 30 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 28 Target Analysis 8 Recoil Reduction 3 Offensive Hacking 62 Defensive Hacking 14 Item Schematics ----------------- Flail | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Hacked Great Axe | -7/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Molecular Scythe | -6/Factory | Hacked Adv. Melee Analysis Suite | -5/Factory | Scanalyzed Lyr. Light Armor Plating | -5/Factory | Scanalyzed Nanoactuators | -5/Factory | Hacked Impulse Thruster Array | -5/Factory | Hacked Exp. Propulsion Shielding | -5/Factory | Hacked Field Propulsion Array | -5/Factory | Hacked Exp. Utility Shielding | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Lgt. Quantum Reactor | -4/Factory | Hacked Adv. Transmission Jammer | -3/Research | Hacked Exp. Melee Analysis Suite | -3/Research | Hacked Ionic Axe | -3/Research | Hacked Robot Schematics ------------------ A-02 Transporter | -6/Factory | Hacked R-10 Processor | -5/Factory | Hacked Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Imp. Plasma Cutter | x2 | -7/Factory | Preloaded Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Molecular Scythe | x1 | -6/Factory Impulse Thruster Array | x1 | -6/Factory | Preloaded Nanoactuators | x2 | -5/Factory Impulse Thruster Array | x1 | -5/Factory Molecular Scythe | x1 | -5/Factory Lyr. Light Armor Plating | x2 | -3/Research Exp. Melee Analysis Suite | x1 | -3/Research Exp. Optical Array | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Dramatic Entrance No Signal Challenges ------------ None Game ------ Seed WeaponChipRifle Manual? 0 Play Time 04:41:38 Cumulative 45.2 hours Start 2024.05.04 @ 01:54:53 End 2024.05.04 @ 17:50:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type 0 Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 40 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6da0ea55-707d-428a-92bc-f30e9edf7928