Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.10 @ 23:16:21 Player: Carcosa Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (1989) 1989 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6544 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (12) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Micro Fission Core Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Wave Gun Flak Gun > --- INVENTORY -------- Improved Treads Heavy Treads Heavy Treads Advanced Terrain Scanner Improved Propulsion Shielding Heavy Laser Hypervelocity Gauss Rifle KE Penetrator [Rating: 84] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Flak Gun Energy Gun High-powered Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 . 2 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . 1 1 . Utility 4 | . . . 1 . 1 . 1 1 . Weapon 2 | . . . . . 1 1 . . . Parts Attached 87 | 6 1 . 4 . 10 12 23 27 4 Power 12 | 1 . . . . 1 2 5 2 1 Engine 8 | 1 . . . . 1 1 3 2 . Core 3 | . . . . . . 1 1 . 1 Reactor 1 | . . . . . . . 1 . . Propulsion 31 | 2 . . 1 . 1 6 11 7 3 Treads 8 | . . . . . . . . 5 3 Leg 6 | . . . . . . 3 3 . . Wheel 17 | 2 . . 1 . 1 3 8 2 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 1 . 1 . 2 2 1 8 . Device 5 | . . . . . 1 . 1 3 . Storage 2 | 1 . . 1 . . . . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 8 | . 1 . . . 1 1 . 5 . Artifact . | . . . . . . . . . . Weapon 28 | 2 . . 2 . 6 2 6 10 . Energy Gun 9 | . . . . . 2 . 2 5 . Energy Cannon 2 | . . . . . . 1 . 1 . Ballistic Gun 16 | 2 . . 2 . 4 1 3 4 . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 60 | . . . . . 18 . 14 19 9 Power 8 | . . . . . 2 . 5 1 . Propulsion 14 | . . . . . 4 . 4 2 4 Utility 15 | . . . . . 4 . 1 7 3 Weapon 23 | . . . . . 8 . 4 9 2 Highest Loss Streak 12 | . . . . . 12 . 6 11 5 Average Slot Usage (%) 74 | . 96 100 92 100 80 65 65 87 33 Engine 6 | . 14 14 11 11 5 7 6 3 . Core 1 | . . . . . . 7 2 . 4 Reactor 1 | . . . . . . . 1 4 . Treads 3 | . . . . . . . . 6 11 Leg 3 | . . . . . . 17 4 . . Wheel 16 | . 28 28 33 33 23 5 18 16 . Device 2 | . . . . . 3 . 1 7 4 Storage 8 | . 14 14 14 22 17 7 6 5 2 Processor 2 | . . . . . . 4 6 4 . Protection 6 | . 10 14 11 11 13 . . 13 . Energy Gun 2 | . . . . . 3 . 1 6 1 Energy Cannon 1 | . . . . . . 6 . . . Ballistic Gun 13 | . 28 28 22 22 13 6 11 13 6 Naked Turns 71 | . . . . . . . . . 71 Heaviest Build 70 | 11 12 12 26 26 32 38 49 70 38 Greatest Support 167 | 32 32 32 48 48 48 30 50 167 163 Greatest Overweight (x) 13 | . . . . . 6 3 13 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 12 12 12 10 10 10 10 Average Capacity 9 | 5 6 6 7 12 11 10 10 10 7 Most Carried 12 | 6 6 6 8 12 12 10 10 10 4 Average Carried 6 | 4 5 6 6 11 7 4 8 7 1 Final Capacity 12 | 6 6 6 12 12 10 10 10 10 4 Final Carried 12 | 6 6 6 8 12 5 10 10 6 3 Class Distribution -------------------- 57% | Mutant 19% | Scavenger-Tank 11% | Scavenger-Gunner 3% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Matter Collected 1937 | 216 30 74 98 10 191 62 570 554 132 Remotely . | . . . . . . . . . . Salvage Created 2469 | . 30 50 165 53 558 62 676 875 . Parts 123 | . 4 9 15 1 19 3 32 40 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Combat Hostiles Destroyed 44 | . 1 3 6 1 9 1 11 12 . Guns 40 | . 1 3 6 1 9 . 10 10 . Cannons 4 | . . . . . . 1 1 2 . Classes Destroyed 9 | . 1 1 1 . 2 . 3 1 . Worker 3 | . . . . . . . 2 1 . Builder 2 | . . . . . 1 . 1 . . Recycler 2 | . . . . . 1 . 1 . . Swarmer 11 | . . 3 4 . . . 4 . . Grunt 18 | . 1 . . 1 7 . 4 5 . Brawler 1 | . . . . . . . 1 . . Sentry 10 | . . . 2 . 2 1 1 4 . Hunter 1 | . . . . . . . 1 . . Programmer 3 | . . . . . . . . 3 . Best Kill Streak 10 | . 1 3 5 1 10 1 5 4 . Combat Bots Only 8 | . 1 3 5 1 8 1 4 4 . Max Kills in Single Turn 2 | . 1 1 1 1 2 1 2 2 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Damage Taken 9414 | . 10 131 234 35 1655 221 1736 3145 2247 Core 1706 | . 10 37 18 12 346 65 214 210 794 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 79 | 100 . 81 . 92 37 90 74 . . Volleys Fired 163 | . 4 6 12 3 50 4 44 40 . Largest 4 | . 2 2 2 2 3 2 3 4 . Hottest 243 | . 40 40 40 40 105 88 104 243 . Shots Fired 430 | . 8 12 24 6 113 8 106 153 . Gun 377 | . 8 12 24 6 113 4 74 136 . Cannon 53 | . . . . . . 4 32 17 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 320 | . 8 12 24 6 98 4 90 78 . Thermal 74 | . . . . . 15 4 16 39 . Explosive . | . . . . . . . . . . Electromagnetic 36 | . . . . . . . . 36 . Robot Hit Streak 45 | . 2 2 9 8 15 10 31 45 . Robot Miss Streak 8 | . 1 2 2 . 3 2 8 5 . Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 2 | . . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . Shots Hit Robots 315 | . 5 6 15 6 78 8 72 125 . Core Hits 168 | . 2 3 9 3 34 8 50 59 . Critical Hits 7 | . . . . . 3 . 1 3 . Critical Kills 2 | . . . . . 1 . . 1 . Critical Parts Destroyed 5 | . . . . . 2 . 1 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5276 | . 39 47 157 45 943 204 1503 2338 . Guns 4552 | . 39 47 157 45 912 111 1109 2132 . Cannons 655 | . . . . . . 93 394 168 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 69 | . . . . . 31 . . 38 . Kinetic 3867 | . 39 47 157 45 809 111 1342 1317 . Thermal 854 | . . . . . 103 93 161 497 . Explosive . | . . . . . . . . . . Electromagnetic 486 | . . . . . . . . 486 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . 2 . 4 4 Average Corruption 3 | . . . . . . 2 . 3 4 Corruption Purged . | . . . . . . . . . . Effects 18 | . . . . . . 2 . 4 12 Message Errors 6 | . . . . . . . . . 6 Matter Fused 3 | . . . . . . . . 1 2 Heat Flow Errors 2 | . . . . . . 1 . . 1 Energy Discharges 2 | . . . . . . 1 . 1 . Parts Rejected 2 | . . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . . 2 Targeting Errors 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 5 | . . . . . . . . 5 . Projectiles 5 | . . . . . . . . 5 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . . . 9 . . Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . 7 . . Secondary 2 | . . . . . . . 2 . . Self-Inflicted Damage 26 | . . . . . 13 . . 13 . Shots . | . . . . . . . . . . Rammed 16 | . . . . . 8 . 1 5 2 Targets Rammed 16 | . . . . . 8 . 1 5 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 385 | . . . . 3 385 246 315 193 251 Average Temperature 107 | . . . . 3 169 95 98 59 149 Received Heat Transfer 1359 | . 6 . 63 18 432 54 174 483 129 Effects 4 | . . . . . 2 . 2 . . Shutdowns 1 | . . . . . . . 1 . . Interference 2 | . . . . . 2 . . . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 1 . Heat Transferred 1507 | . . . . . 259 148 296 804 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Peak Influence 232 | . 75 98 232 120 219 125 206 144 . Average Influence 84 | . 40 53 139 101 146 82 73 69 . Maximum Alert Level 1 | . . . 1 . 1 . 1 . . Low Security (%) 95 | 100 100 100 78 100 82 100 94 100 . Level 1 4 | . . . 21 . 17 . 5 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 2 . . . 3 1 1 2 . Investigation 1 | . 1 . . . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 7 | . 1 . . . 3 1 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Distress Signals 5 | . 1 . . . 4 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | . 5 3 7 3 24 2 11 16 13 Peak Tracking Total 10 | . 2 3 5 3 10 1 4 6 7 Tactical Retreats 4 | . . . . . 2 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Traps Triggered 4 | . 1 . . . . 2 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Machines Disabled 2 | . . . . . . . 1 1 . Max in Single Turn 1 | . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Machines Accessed . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks . | . . . . . . . . . . Successful . | . . . . . . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Turns Passed 3316 | 63 208 98 273 168 282 445 581 745 453 Spaces Moved 2339 | 50 187 81 209 141 107 302 396 492 374 Core 154 | 5 . . . . 3 . 2 . 144 Treads 371 | . . . . . . . . 141 230 Legs 271 | . . . . . . 202 69 . . Wheels 1543 | 45 187 81 209 141 104 100 325 351 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 95 90 80 84 50 Average Speed 107 | 95 100 100 100 100 103 129 94 106 118 Slowest Speed 700 | 100 100 100 100 100 350 150 700 163 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 4 35 27 23 32 19 9 11 15 52 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 6 | . . . . . . . 6 . . Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . 6 . . AOE . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Total 2813 | 62 200 86 251 163 192 347 512 617 383 Wait 119 | . 5 . 20 16 16 6 25 31 . Move 2330 | 49 186 80 208 140 106 301 395 491 374 Hop . | . . . . . . . . . . Pick Up 57 | 7 2 . 4 4 2 9 13 14 2 Fast Attach 34 | 5 1 . 3 . 1 7 9 8 . Attach 53 | 1 . . 1 . 9 5 14 19 4 Detach 10 | . . . . . . 4 4 1 1 Swap . | . . . . . . . . . . Drop 23 | . 2 . 3 . . 3 7 8 . Fire 163 | . 4 6 12 3 50 4 44 40 . Melee . | . . . . . . . . . . Ram 11 | . . . . . 8 . 1 2 . Kick . | . . . . . . . . . . Crush 5 | . . . . . . . . 3 2 Escape Stasis 8 | . . . . . . 8 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 12) 272 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 363 | -10/Mines | Discovered new exit (range 5) 370 | -10/Mines | Entered Materials 370 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 442 | -9/Materials | Discovered new exit (range 5) 633 | -9/Materials | Discovered new exit (range 8) 643 | -9/Materials | Entered Mines 651 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 778 | -9/Mines | Discovered new exit (range 6) 811 | -9/Mines | Entered Materials 811 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 946 | -8/Materials | Lost 6 parts (1p1n4w) 1008 | -8/Materials | Destroyed 8 combat bots 1073 | -8/Materials | Discovered new exit (range 16) 1083 | -8/Materials | Core integrity fell below 50% 1093 | -8/Materials | Entered Factory 1093 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1118 | -7/Factory | Lost 12 parts (1p3n4u4w) 1504 | -7/Factory | Discovered new exit (range 5) 1508 | -7/Factory | Discovered new exit (range 15) 1538 | -7/Factory | Entered another Factory area 1538 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1732 | -6/Factory | Lost 6 parts (2p1n1u2w) 2048 | -6/Factory | Build established: Scavenger-Gunner 2093 | -6/Factory | Discovered new exit (range 12) 2119 | -6/Factory | Entered another Factory area 2119 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2411 | -5/Factory | Build established: Scavenger-Tank 2783 | -5/Factory | Discovered new exit (range 16) 2864 | -5/Factory | Entered Upper Caves 2892 | -5/Upper Caves | Lost 11 parts (1p1n5u4w) 2984 | -5/Upper Caves | Spotted B-75 Beast 3165 | -5/Upper Caves | Lost 5 parts (2n2u1w) 3205 | -5/Upper Caves | Core integrity fell below 50% 3286 | -5/Upper Caves | Build established: Mutant 3310 | -5/Upper Caves | Core integrity fell below 20% 3317 | -5/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- System corrupted: Component data lost. Slammed into S-27 Virus. System corrupted: Component data lost. System corrupted: Matter fused (-9). Critical hit. Hvy. Treads destroyed. S-27 Virus destroyed. X%H QIG216W, WQQZD<2GZXH%=|NUQK7NWATNCS=QFC Acquired 22 matter. Penetrated by Slug. Acquired Lgt. Angular Momentum Engine. Acquired Carbon-fiber Leg. Acquired 76 matter. Penetrated by Slug. Slug penetrates Wall. Acquired 34 matter. Penetrated by Slug. System corrupted: Heat flow error (+282). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ????????????????????## ###????????????????????? | | ????????????????????# ##???????????????????? | | ????????????????????## @ #???????????????????? | | ?????????????????????#### #???????????????????? | | ?????????????????????#### #???????????????????? | | ????????????????????## ##???????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# g #????????????????????? | | ????????????????????# g g #????????????????????? | | ????????????########## g##???????????????????? | | ???????????## #### #####???????????????? | | ??????????## #?### ##??????????????? | | ??????????# #?### #??????????????? | | ?????????## ####?# #?????????????? | | ????????## #######??## ##### #?????????????? | | ????????# $ ##?# ##????# # ?????? ???? | | ???????## ##### ####### ? ???????? | | ??# #### ### $ #???????????? | | ??# % #???????????? | | ??# ## ##### #???????????? | | ??# #?# ## ##?????? #???????????? | | ??## #??# ## ### #???????????????????? | | ???####???## ###### #?## #???????????????????? | | ???????????# #????# #??# ##???????????????????? | | ???????????# #???? #??# #?????????????#??????? | | ??????#??? ???? #??# #??###???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterThrusterStorage Manual? 0 Play Time 00:45:43 Cumulative 51.9 hours Start 2020.09.10 @ 21:13:46 End 2020.09.10 @ 23:16:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a0229e0e-ffe0-484c-a29e-43a8944f9beb