Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 15:36:26

Player: puppuppit

Result: Destroyed by as-57439 with Assembled F-torch

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (40)      200
Value Destroyed (511)      511
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1191

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     293/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (22)
Movement                   Hovering (60)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Hover Unit
>          --- UTILITY (2) ------
     Small Storage Unit
           Structural Scanner
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
  Improved Hover Unit
    Medium Matter Pod (0)
           Weapon Shielding
           Hacking Suite
     Light Assault Rifle
     Light Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
           Hover Unit
           Hover Unit
           Hover Unit
    Medium Matter Pod
           Weapon Shielding
           Hacking Suite
     Light Assault Rifle
     Light Cannon
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             34   | 8   22  4   
  Power                    11   | 2   7   2   
    Engine                 11   | 2   7   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               13   | 2   9   2   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  8    | 2   6   .   
    Hover                  5    | .   3   2   
    Flight                 .    | .   .   .   
  Utility                  3    | 2   1   .   
    Device                 2    | 1   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   5   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 1   4   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   2   6   
  Power                    2    | .   1   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  96  
  Engine                   13   | .   13  14  
  Wheel                    24   | .   26  .   
  Hover                    3    | .   1   26  
  Device                   14   | .   14  14  
  Storage                  14   | .   14  14  
  Energy Gun               4    | .   5   .   
  Ballistic Gun            22   | .   22  26  
Peak Build Rating          10   | 9   10  9   
  Average Rating           7    | 5   8   8   
  On Entrance              6    | .   9   9   
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 13  15  13  
  Greatest Support         20   | 20  20  13  
  Greatest Overweight (x)  4    | 1   4   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 1   8   8   
  Average Carried          6    | .   6   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 1   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11  -10  -10  
-----------                Run  | Yrd  Mat  Min  
Matter Collected           1092 | 337  653  102  
  Remotely                 .    | .    .    .    
Salvage Created            1256 | 122  1032 102  
  Parts                    84   | 6    71   7    
Haulers Intercepted        2    | .    2    .    
Recyclers Shooed           .    | .    .    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  15   | .   14  1   
  Melee                    1    | .   .   1   
  Guns                     14   | .   14  .   
Classes Destroyed          9    | 2   6   1   
  Worker                   13   | .   10  3   
  Tunneler                 3    | 2   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 4    | 1   3   .   
  Operator                 2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    8    | .   8   .   
  Assembled                1    | .   .   1   
Best Kill Streak           6    | 1   6   3   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        108  | .    74   34   
  Missed                   32   | .    24   8    
Damage Taken               1015 | .    580  435  
  Core                     259  | .    121  138  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   74   | .    74   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              132  | 19   108  5    
  Largest                  2    | 2    2    2    
  Hottest                  70   | 70   60   40   
Shots Fired                247  | 21   216  10   
  Gun                      247  | 21   216  10   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  203  | 19   174  10   
  Thermal                  2    | 2    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          42   | .    42   .    
  Robot Hit Streak         16   | 5    16   3    
  Robot Miss Streak        4    | 3    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           151  | 13   134  4    
  Core Hits                54   | 3    46   5    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         2    | .    2    .    
    Destroy                1    | .    1    .    
    Corrupt                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2184 | 159  1934 91   
  Guns                     2031 | 159  1817 55   
  Cannons                  .    | .    .    .    
  Explosions               117  | .    117  .    
  Melee                    .    | .    .    .    
  Ramming                  36   | .    .    36   
  Kinetic                  1628 | 147  1426 55   
  Thermal                  129  | 12   117  .    
  Explosive                .    | .    .    .    
  Electromagnetic          391  | .    391  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            14   | .    14   .    
  Projectiles              .    | .    .    .    
  Explosions               14   | .    14   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      39   | .    22   17   
  Shots                    1    | .    1    .    
  Rammed                   5    | .    .    5    
Targets Rammed             5    | .    .    5    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        43   | 18   43   14   
  Average Temperature      13   | 10   14   6    
  Received Heat Transfer   369  | .    249  120  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         187  | 37   150  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | .    3    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             353  | 15  353 119 
  Initial                  99   | .   9   99  
  Average                  187  | 6   208 107 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         48   | 100 41  100 
  Level 1                  51   | .   58  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | .   26  14  
  Peak Tracking Total      17   | .   4   17  
  Tactical Retreats        5    | .   5   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             3    | .   3   .   
  Reused                   1    | .   1   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   1   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          6    | .   6   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                28   | .   28  .   
  Successful               10   | .   10  .   
  Failed                   17   | .   17  .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        1    | .   1   .   
  Manual                   19   | .   19  .   
  Terminals                25   | .   25  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Reprogram Traps          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     2    | .   2   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1249 | 95   1081 73   
Spaces Moved               928  | 53   789  86   
  Core                     31   | 3    28   .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   739  | 50   689  .    
  Hover                    158  | .    72   86   
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   56   56   
  Average Speed            81   | 79   84   56   
  Slowest Speed            250  | 95   250  60   
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       36   | 5    94   11   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          9    | .    9    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      9    | .    9    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1180 | 80  998 102 
  Wait                     46   | .   46  .   
  Move                     926  | 52  788 86  
  Hop                      .    | .   .   .   
  Pick Up                  15   | 1   14  .   
  Fast Attach              10   | 7   3   .   
  Attach                   4    | .   2   2   
  Detach                   1    | .   1   .   
  Swap                     20   | 1   17  2   
  Drop                     21   | .   19  2   
  Fire                     132  | 19  108 5   
  Melee                    .    | .   .   .   
  Ram                      5    | .   .   5   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Central database locked down
  309 | -10/Materials | Build established: Mutant
  446 | -10/Materials | Discovered new exit (range 16)
  595 | -10/Materials | Repaired Assault Rifle
  622 | -10/Materials | Discovered new exit (range 16)
  747 | -10/Materials | Discovered new exit (range 8)
 1063 | -10/Materials | Discovered new exit (range 16)
 1177 | -10/Materials | Entered Mines
 1178 | -10/Mines     | Assembled infested the area
 1183 | -10/Mines     | Learned Materials terminal intel
 1244 | -10/Mines     | Core integrity fell below 50%
 1250 | -10/Mines     | Core integrity fell below 20%
 1250 | -10/Mines     | Destroyed by as-57439 with Assembled F-torch

 Last Messages 
---------------
01205_ K-01 Serf collects debris. <x3>
01213_ K-01 Serf destroyed.
01216_ Acquired 24 matter.
01218_ Dropped Lgt. Ion Engine.
01231_ C-30 ARC bursts open, deploying its payload.
01231_ D-53 Grenadier unfolds itself. <x2>
01236_ Imp. Hover Unit destroyed.
01241_ Slammed into as-57439.
01243_ Assault Rifle destroyed.
01245_ Hover Unit destroyed.
01246_ Slammed into as-49228.
01247_ Slammed into as-86346. <x3>
01249_ as-86346 destroyed.
01249_ Imp. Hover Unit destroyed.
01250_ Acquired 20 matter.
01250_ Assault Rifle destroyed.
01250_ Lgt. Ion Engine destroyed.
01250_ as-51443 destroyed.
01250_ as-07588 destroyed.
01250_ as-49228 destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GlidesysLaserHammer
  Manual?         0
Play Time         00:13:47
  Cumulative      61.7 hours
  Start           2025.01.28 @ 15:23:35
  End             2025.01.28 @ 15:36:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             38
Gallery%          44
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 93c329d7-191f-44de-83f1-0db532ec02d3