Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.26 @ 12:51:08 Player: swetpototo Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (145) 725 Value Destroyed (7958) 7958 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 18743 Bonus ------- Win 3000 Cogmind --------- Core Integrity 1542/1600 Matter 267/300 Energy 259/280 System Corruption 5% Temperature Cool (-191) Movement Treading (150) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (14) ----- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Energy Filter Advanced Particle Charger Advanced Weapon Cycler Layered Medium Armor Plating Advanced Focal Shield Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (4) ------- Compact HERF Cannon Matter Neutralizer Enhanced Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY (20) --- Light Particle Reactor Light Particle Reactor Light Particle Reactor Light Quantum Reactor Enhanced Armored Medium Treads Heavy Siege Treads Advanced Heavy Siege Treads Advanced Phase Shifter Layered Light Armor Plating Graphene Brace Advanced System Restoration Module Advanced System Restoration Module Quantum Rifle Compact HERF Cannon Compact HERF Cannon Enhanced Hardcell Cannon Gamma Bomb Array Great Axe Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Energy Filter Advanced Particle Charger Advanced Weapon Cycler Layered Medium Armor Plating Advanced Focal Shield Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Compact HERF Cannon Matter Neutralizer Enhanced Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Light Particle Reactor Light Quantum Reactor Enhanced Armored Medium Treads Heavy Siege Treads Advanced Heavy Siege Treads Advanced Phase Shifter Layered Light Armor Plating Graphene Brace Advanced System Restoration Module Advanced System Restoration Module Quantum Rifle Compact HERF Cannon Compact HERF Cannon Enhanced Hardcell Cannon Gamma Bomb Array Great Axe [Rating: 198] Favorites ----------- Power Light Quantum Reactor Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Compact HERF Cannon Energy Gun Gatling Laser Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Enhanced Hardcell Cannon Launcher Gamma Bomb Array Build | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Acc Slots Evolved 19 | . 1 . 4 2 2 . . 2 2 2 2 2 Power 1 | . 1 . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . 1 . 1 . . Utility 12 | . . . 2 . 2 . . 1 2 1 2 2 Weapon 2 | . . . . 2 . . . . . . . . Parts Attached 86 | . 1 4 12 7 3 2 . 3 11 26 11 6 Power 13 | . . 1 3 . . 1 . 1 2 3 2 . Engine 5 | . . . 3 . . 1 . 1 . . . . Core 1 | . . 1 . . . . . . . . . . Reactor 7 | . . . . . . . . . 2 3 2 . Propulsion 17 | . . 2 5 . . . . 1 2 4 3 . Treads 14 | . . . 4 . . . . 1 2 4 3 . Leg 3 | . . 2 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 36 | . 1 . 2 4 3 . . 1 4 13 5 3 Device 24 | . 1 . 1 3 3 . . . 4 11 1 . Storage 1 | . . . . 1 . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware 6 | . . . . . . . . . . . 3 3 Protection 5 | . . . 1 . . . . 1 . 2 1 . Artifact . | . . . . . . . . . . . . . Weapon 20 | . . 1 2 3 . 1 . . 3 6 1 3 Energy Gun 6 | . . . . 2 . . . . 1 2 . 1 Energy Cannon 9 | . . . 1 1 . . . . 2 3 1 1 Ballistic Gun 3 | . . 1 1 . . 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 1 | . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . . . . 1 4 1 . Parts Lost 5 | . . . . . . . . . 1 3 . 1 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . Utility 3 | . . . . . . . . . 1 1 . 1 Weapon 1 | . . . . . . . . . . 1 . . Highest Loss Streak 1 | . . . . . . . . . 1 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 15 | . 9 9 9 9 13 18 19 19 19 19 18 17 Power 2 | . 1 1 1 1 1 1 2 2 2 3 4 4 Propulsion 1 | . 2 2 1 . . . . . 1 1 2 3 Utility 7 | . 4 4 3 3 7 8 9 8 9 10 7 5 Weapon 4 | . 1 2 3 3 4 8 8 8 6 3 3 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 47 | . 11 4 3 . . 1 . 2 4 10 . 12 Power 6 | . 1 . 1 . . . . . . 1 . 3 Propulsion 6 | . 2 2 . . . . . . . . . 2 Utility 21 | . 6 1 . . . . . 2 1 6 . 5 Weapon 13 | . 2 1 2 . . . . . 3 3 . 2 Tool/Special 1 | . . . . . . 1 . . . . . . Average Slot Usage (%) 90 | . 87 94 84 95 99 100 100 87 92 87 82 87 Engine 6 | . 12 12 12 14 12 12 12 11 5 . . . Core 1 | . . 6 3 . . . . . . . . . Reactor 3 | . . . . . . . . . 4 8 8 7 Treads 16 | . . . 24 28 25 25 25 21 24 20 11 11 Leg 5 | . 25 25 3 . . . . . . . . . Device 23 | . 11 12 11 14 30 31 31 22 28 30 28 24 Storage 6 | . 12 12 8 7 6 6 6 5 5 4 4 3 Hackware 3 | . . . . . . . . . . . 8 20 Protection 2 | . 1 . 3 6 . . . 4 4 4 4 3 Energy Gun 6 | . 12 4 . 9 12 12 12 11 6 7 2 . Energy Cannon 7 | . . . . 7 6 6 6 5 8 10 12 14 Ballistic Gun 6 | . 12 19 15 7 6 6 6 5 5 . . . Peak Build Rating 198 | . 8 13 31 43 53 58 58 65 102 158 185 198 Average Rating 91 | . 7 10 23 36 50 55 58 62 90 137 176 193 On Entrance 60 | 7 7 8 13 31 42 53 58 58 65 102 158 184 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 138 | 19 19 25 41 83 86 88 88 106 125 138 130 135 Greatest Support 230 | 20 20 20 80 80 80 80 80 90 130 220 230 230 Greatest Overweight (x) 2 | . . 1 2 1 1 1 1 1 1 . . . Average Overweight (x) . | . . . . . 1 1 1 1 . . . . Largest Inventory Capacity 20 | . 10 10 10 20 20 20 20 20 20 20 20 20 Average Capacity 17 | . 10 10 10 10 20 20 20 20 20 20 20 20 Most Carried 20 | . 10 10 10 14 20 20 20 20 20 20 20 20 Average Carried 16 | . 9 9 9 10 14 19 20 19 19 19 19 19 Final Capacity 20 | 10 10 10 10 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 9 10 10 14 20 20 20 20 20 19 20 20 Class Distribution -------------------- 37% | Hacker-Tank 24% | Hacker-Mutant 18% | Hacker-Gunner 18% | Wizard-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Tank | -5/Factory Hacker-Tank | -4/Factory Hacker-Tank | -3/Research Wizard-Tank | -2/Research Wizard-Tank | -1/Access Resources | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Acc Matter Collected 1824 | 169 44 142 90 92 130 51 . 58 218 565 180 85 Remotely . | . . . . . . . . . . . . . Salvage Created 8605 | . 37 406 50 108 385 318 . 206 1523 2859 1496 1217 Parts 370 | . 3 24 5 8 11 7 . 8 48 128 65 63 Haulers Intercepted 6 | . . . . . . . . . 1 3 1 1 Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 127 | . 1 10 3 3 19 6 . 3 18 30 19 15 Guns 54 | . 1 10 3 2 12 2 . 1 10 10 3 . Cannons 48 | . . . . 1 5 2 . 1 6 14 11 8 AOE 11 | . . . . . 2 . . . 1 4 1 3 Classes Destroyed 20 | . 1 3 . 2 3 1 . 2 4 3 1 . Worker 6 | . . . . . . . . . 2 2 1 1 Builder 4 | . . . . . . . . . 1 3 . . Tunneler 2 | . . . . . 2 . . . . . . . Hauler 6 | . . . . . . . . . 1 3 1 1 Recycler 3 | . . . . . . . . . 1 2 . . Operator 6 | . . . . . . . . 1 2 1 2 . Watcher 5 | . . . . 1 . . . . . 2 1 1 Swarmer 17 | . . 1 3 2 2 . . . . 3 3 3 Grunt 24 | . 1 4 . . . . . . 8 9 2 . Duelist 1 | . . . . . . . . . . . 1 . Sentry 17 | . . 1 . . 1 . . 1 2 4 4 4 Demolisher 2 | . . . . . 2 . . . . . . . Specialist 2 | . . . . . . . . . . 2 . . Hunter 11 | . . . . . . . . 2 2 2 3 2 Programmer 27 | . . . . 1 . . . . 6 8 6 6 Heavy 1 | . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . 1 . . Subdweller 4 | . . 4 . . . . . . . . . . Assembled 14 | . . . . . 14 . . . . . . . Thug 5 | . . . . . . 5 . . . . . . Mutant 1 | . . . . . . 1 . . . . . . Best Kill Streak 14 | . 1 4 3 2 14 3 . 1 8 6 4 4 Combat Bots Only 14 | . 1 4 3 2 14 3 . 1 7 5 3 3 Max Kills in Single Turn 4 | . 1 1 1 1 3 1 . 1 3 3 4 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . . 1 2 1 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Acc Hostile Shots Fired 634 | . 4 45 9 6 42 23 . 10 109 162 117 107 Missed 207 | . 2 12 2 3 16 3 . 2 36 56 35 40 Hits 427 | . 2 33 7 3 26 20 . 8 73 106 82 67 Melee 2 | . . . . . 2 . . . . . . . Projectile 425 | . 2 33 7 3 24 20 . 8 73 106 82 67 AOE 3 | . . . . . 2 . . . . . . 1 Critical Strikes 16 | . . 1 . . . 1 . 1 4 4 5 . Part Disruptions 3 | . . . . . . 1 . . . . 1 1 Damage Taken 4836 | . 19 384 33 26 240 219 . 102 934 1426 864 589 Core 289 | . . 86 . . . 28 . . 36 72 9 58 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 4216 | . 12 229 24 16 150 130 . 61 557 1235 1072 730 Regen/Repaired (Parts) 250 | . . . . . . . . . . 33 217 . Core Remaining (%) 94 | 100 . 65 100 100 . . 96 100 96 94 99 96 Volleys Fired 262 | . 3 34 4 4 20 11 . 7 41 65 45 28 Largest 4 | . 2 2 2 4 4 4 . 4 4 4 4 4 Hottest 413 | . 70 70 48 251 248 255 . 255 255 319 387 413 Shots Fired 789 | . 6 65 8 14 78 43 . 28 160 219 109 59 Gun 418 | . 6 65 8 10 58 32 . 21 93 97 28 . Cannon 367 | . . . . 4 20 11 . 7 67 120 81 57 Launcher 4 | . . . . . . . . . . 2 . 2 Special . | . . . . . . . . . . . . . Kinetic 144 | . 3 51 8 4 20 10 . 7 41 . . . Thermal 498 | . 3 14 . 10 58 33 . 21 93 160 73 33 Explosive . | . . . . . . . . . . . . . Electromagnetic 147 | . . . . . . . . . 26 59 36 26 Robot Hit Streak 53 | . 6 53 3 18 27 28 . 33 32 45 38 9 Robot Miss Streak 4 | . . 1 1 3 4 2 . 1 1 1 3 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 607 | . 6 59 5 8 46 37 . 21 129 168 86 42 Core Hits 328 | . 4 26 3 9 48 21 . 13 69 77 31 27 Critical Kills 5 | . . . . . . . . 1 . 1 1 2 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 16 | . . 2 . . . . . 1 1 9 1 2 Burn 11 | . . 2 . . . . . . 1 8 . . Meltdown 5 | . . . . . . . . 1 . 1 1 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21522 | . 60 639 53 200 1273 978 . 549 3913 7704 3826 2327 Guns 8748 | . 60 639 53 159 947 762 . 413 2147 2807 761 . Cannons 10565 | . . . . 41 216 216 . 136 1493 3782 2696 1985 Explosions 2124 | . . . . . 110 . . . 267 1053 369 325 Melee . | . . . . . . . . . . . . . Ramming 85 | . . . . . . . . . 6 62 . 17 Kinetic 1509 | . 22 463 53 17 85 143 . 60 666 . . . Thermal 14991 | . 38 176 . 183 1078 835 . 489 2708 5570 2786 1128 Explosive 447 | . . . . . . . . . . 315 . 132 Electromagnetic 4490 | . . . . . 110 . . . 533 1757 1040 1050 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . 3 8 1 5 Average Corruption 3 | . . . . . . . . . 2 6 1 3 Corruption Purged 5 | . . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 72 | . . . . . . . . . 10 43 4 15 Message Errors 20 | . . . . . . . . . 4 11 2 3 Matter Fused 16 | . . . . . . . . . 2 10 1 3 Heat Flow Errors 7 | . . . . . . . . . 1 4 . 2 Energy Discharges 4 | . . . . . . . . . 1 1 1 1 Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 11 | . . . . . . . . . . 8 . 3 Data Loss (major) 2 | . . . . . . . . . 1 1 . . Misfires 3 | . . . . . . . . . . 2 . 1 Alerts 6 | . . . . . . . . . 1 3 . 2 Weapon Failures 2 | . . . . . . . . . . 2 . . Overload Shots 1 | . . . . . . . . . . 1 . . Effects 1 | . . . . . . . . . . 1 . . Heat Surge 1 | . . . . . . . . . . 1 . . Overflow Damage 750 | . . . . . 8 . . . 112 325 204 101 Projectiles 459 | . . . . . 8 . . . 39 187 166 59 Explosions 291 | . . . . . . . . . 73 138 38 42 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 33 | . . . . . . . . . 20 . . 13 Shots 4 | . . . . . . . . . 1 . . 3 Rammed 5 | . . . . . . . . . 1 2 . 2 Targets Rammed 6 | . . . . . . . . . 1 3 . 2 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . . Highest Temperature 411 | . 88 1 20 156 132 260 . 274 303 365 411 245 Average Temperature 102 | . 51 1 9 85 34 101 . 128 106 180 153 87 Received Heat Transfer 828 | . 18 75 . . 24 186 . 18 201 141 135 30 Effects 4 | . . . . . . 1 . 1 . . 2 . Energy Bleed 2 | . . . . . . 1 . 1 . . . . Interference 2 | . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Robots Corrupted 5 | . . . . . . . . . . 2 1 2 Combat Hostiles 4 | . . . . . . . . . . 1 1 2 Parts Fried 24 | . . . . . . . . . 2 7 9 6 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 10 | . . . . . . 2 . 1 1 1 3 2 Combat Hostiles 10 | . . . . . . 2 . 1 1 1 3 2 Parts Melted 51 | . . 1 . . 3 6 . 7 7 14 7 6 Heat Transferred 18986 | . 111 666 . 374 2221 1696 . 985 4034 5826 2259 814 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 1 . . . 1 2 1 2 Alert | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | . 100 . 100 100 100 . . 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 168 | . 20 . 55 50 127 . . 32 129 168 100 148 Initial 34 | . . . . . . . . . . . 34 . Average 25 | . . . 8 4 32 . . 2 32 49 18 20 Influence Increases 3348 | . 20 140 77 87 215 . . 107 578 977 580 567 Destroy 0b10 Robot/C 2060 | . 20 120 60 60 100 . . 60 360 600 380 300 Destroy 0b10 Robot/NC 160 | . . . . 5 10 . . 5 35 65 25 15 Destroy Leader 532 | . . 20 10 22 30 . . 30 82 140 94 104 Successful Hack 106 | . . . 7 . . . . 6 . 54 . 39 Disable Machine 128 | . . . . . 72 . . 4 24 12 12 4 Destroy Structure 302 | . . . . . 3 . . 2 62 76 69 90 Partial Spotted 15 | . . . . . . . . . . 15 . . Lose Combat Pursuer 45 | . . . . . . . . . 15 15 . 15 Influence Decreases 3230 | . 20 140 77 87 215 . . 107 578 895 662 449 Entered New Map 48 | . . . . . . . . . . . 48 . Time Decay 3142 | . 20 140 77 87 215 . . 107 568 875 614 439 Lost Part 40 | . . . . . . . . . 10 20 . 10 Squads Dispatched 27 | . . . . . 1 . . 1 4 10 5 6 Investigation 2 | . . . . . . . . . 1 1 . . Extermination 13 | . . . . . 1 . . . 3 4 3 2 Reinforcement 11 | . . . . . . . . 1 . 5 2 3 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Acc Distress Signals 6 | . 1 . 1 . . . . . 2 2 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 165 | . 3 13 5 4 18 6 . 4 23 38 24 27 Peak Tracking Total 6 | . 3 2 4 2 6 3 . 1 6 5 3 6 Tactical Retreats 4 | . . 1 . . . . . . 1 1 . 1 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Acc Traps Triggered 6 | . . . . . 1 . . . 1 4 . . Indirectly 1 | . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Acc Machines Disabled 32 | . . . . . 18 . . 1 6 3 3 1 Max in Single Turn 14 | . . . . . 14 . . 1 4 1 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Acc Machines Accessed 26 | . 2 1 2 . . 2 . 2 3 6 5 3 Terminals 14 | . 1 . 1 . . . . 2 3 2 3 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 2 1 . Recycling Units 2 | . 1 . . . . . . . . . 1 . Scanalyzers 2 | . . . 1 . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . . 1 . 1 Total Hacks 64 | . 3 4 7 . . 7 . 5 3 13 17 5 Successful 43 | . 1 4 5 . . 7 . 3 1 5 13 4 Failed 21 | . 2 . 2 . . . . 2 2 8 4 1 Catastrophic 7 | . . . 1 . . . . . 2 3 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . . . 3 . . . . . 2 1 1 3 Terminals 27 | . 2 . 5 . . . . 5 3 2 6 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 16 | . . . . . . . . . . 6 10 . Recycling Units 2 | . 1 . . . . . . . . . 1 . Scanalyzers 5 | . . . 2 . . . . . . 3 . . Garrison Access 3 | . . . . . . . . . . 2 . 1 Terminal Hacks 24 | . . 4 3 . . 7 . 3 1 1 2 3 Record 10 | . . 4 . . . 6 . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . Open Door 2 | . . . . . . 1 . . . . . 1 Open DSF 3 | . . . . . . . . 1 1 . 1 . Level Access Points 2 | . . . 1 . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . . . . . 1 1 . Patrol Status 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . . . . . . . 3 10 . Scan Component 7 | . . . . . . . . . . 2 5 . Repair 6 | . . . . . . . . . . 1 5 . Recycling Unit Hacks 2 | . 1 . . . . . . . . . 1 . Retrieve Components 2 | . 1 . . . . . . . . . 1 . Scanalyzer 3 | . . . 2 . . . . . . 1 . . Insert Component 2 | . . . 1 . . . . . . 1 . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 2 . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 . 2 . . . . 1 2 6 2 1 Full Trace Events 1 | . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . . . . . 1 4 . Time 355 | . . . . . . . . . . 20 335 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . 3 . . . . . . . . . 1 . Parts Scanalyzed 2 | . . . 1 . . . . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Acc Active Infowar (turns) 3126 | . 220 1909 353 547 . . . . . 97 . . Terrain 97 | . . . . . . . . . . 97 . . Seismic 3029 | . 220 1909 353 547 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Acc Turns Passed 10714 | . 237 1909 353 570 527 1000 76 652 1161 1708 1463 1058 Spaces Moved 5421 | 1 180 1155 192 324 179 387 32 253 578 840 651 649 Core . | . . . . . . . . . . . . . Treads 4062 | . . . 169 324 179 387 32 253 578 840 651 649 Legs 1359 | 1 180 1155 23 . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 163 165 245 245 245 242 159 155 145 150 Average Speed 169 | 120 120 152 167 167 245 245 245 242 168 157 150 150 Slowest Speed 260 | 120 120 190 260 245 245 245 245 245 242 160 155 152 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 21 | 1 29 57 21 10 6 54 7 9 19 25 18 23 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 4 | . . 2 . . . 2 . . . . . . Spaces Dug 1 | . . . . . . . . . . . . 1 Terrain Destroyed 117 | . . . . . 2 . . 1 27 34 21 32 Melee . | . . . . . . . . . . . . . Projectile 32 | . . . . . 2 . . 1 1 14 7 7 AOE 85 | . . . . . . . . . 26 20 14 25 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Res Res Acc Total 6464 | . 197 1245 221 341 211 410 31 278 664 1088 1077 701 Wait 501 | . 4 44 . 1 . . . 2 10 83 349 8 Move 5408 | . 179 1154 191 323 178 386 31 252 577 839 650 648 Hop . | . . . . . . . . . . . . . Pick Up 67 | . 5 4 3 2 8 5 . 6 7 18 5 4 Fast Attach 48 | . 1 1 5 4 . 1 . 1 3 21 10 1 Attach 21 | . . . 4 . 2 . . 1 3 5 3 3 Detach 13 | . 1 . 3 2 . . . 1 1 3 1 1 Swap 40 | . . 3 3 3 1 1 . 1 8 12 4 4 Drop 96 | . 4 5 8 2 . 6 . 7 13 39 10 2 Fire 262 | . 3 34 4 4 20 11 . 7 41 65 45 28 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 6 | . . . . . . . . . 1 3 . 2 Escape Stasis 2 | . . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Power x1 215 | -10/Materials | Identified exit to Subcaves 215 | -10/Materials | Discovered exit to Subcaves (range 12) 238 | -10/Materials | Entered Subcaves 305 | -10/Subcaves | Build established: Hacker-Mutant 340 | -10/Subcaves | Visited Clippyterm 344 | -10/Subcaves | Learned Factory trap positions 344 | -10/Subcaves | Learned Research security intel 441 | -10/Subcaves | Disturbed a concealed Subdweller 805 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 807 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1116 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2069 | -10/Subcaves | Identified exit to Materials 2069 | -10/Subcaves | Discovered exit to Materials (range 8) 2147 | -10/Subcaves | Entered Materials 2147 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2386 | -8/Materials | Identified exit to Factory 2500 | -8/Materials | Entered Factory 2500 | -7/Factory | Evolved 2 slots: Weapon x2 2501 | -7/Factory | Loaded intel: 91 trap records 2890 | -7/Factory | Build established: Hacker-Tank 3053 | -7/Factory | Identified exit to Factory 3053 | -7/Factory | Discovered exit to Factory (range 11) 3070 | -7/Factory | Entered another Factory area 3070 | -6/Factory | Evolved 2 slots: Utility x2 3153 | -6/Factory | Destroyed 14 combat bots 3300 | -6/Factory | Identified exit to Lower Caves 3300 | -6/Factory | Discovered exit to Lower Caves (range 8) 3347 | -6/Factory | Build established: Hacker-Gunner 3597 | -6/Factory | Entered Lower Caves 3895 | -6/Lower Caves | Attacked by a faux Warlord 3990 | -6/Lower Caves | Learned Factory stockpile data 4125 | -6/Lower Caves | Learned Factory stockpile data 4153 | -6/Lower Caves | Entered an active Warlord outpost 4203 | -6/Lower Caves | Learned Armory trap positions 4203 | -6/Lower Caves | Learned Factory emergency access door positions 4203 | -6/Lower Caves | Learned Research emergency access door positions 4203 | -6/Lower Caves | Learned Armory emergency access door positions 4483 | -6/Lower Caves | Encountered a Warlord checkpoint 4560 | -6/Lower Caves | Identified exit to Lower Caves 4560 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 4597 | -6/Lower Caves | Entered another Lower Caves area 4642 | -6/Lower Caves | Identified exit to Factory 4642 | -6/Lower Caves | Discovered exit to Factory (range 6) 4673 | -6/Lower Caves | Entered Factory 4673 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4822 | -5/Factory | Identified exit to DSF 4976 | -5/Factory | Build established: Hacker-Tank 5286 | -5/Factory | Identified exit to Factory 5286 | -5/Factory | Discovered exit to Factory (range 13) 5325 | -5/Factory | Entered another Factory area 5325 | -4/Factory | Evolved 2 slots: Utility x2 5330 | -4/Factory | Identified exit to DSF 5614 | -4/Factory | Destroyed 7 combat bots 6464 | -4/Factory | Identified exit to Research 6464 | -4/Factory | Discovered exit to Research (range 12) 6486 | -4/Factory | Entered Research 6486 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6611 | -3/Research | Build established: Hacker-Gunner 7078 | -3/Research | Build established: Hacker-Tank 7081 | -3/Research | Spotted B-86 Titan 7107 | -3/Research | Destroyed B-86 Titan 7120 | -3/Research | Found Hvy. Reflective Plating 7200 | -3/Research | Found Powered Armor 7682 | -3/Research | Found Gamma Bomb Array 7802 | -3/Research | Repaired Broken Energy Filter? 8149 | -3/Research | Identified exit to Research 8149 | -3/Research | Discovered exit to Research (range 12) 8194 | -3/Research | Entered another Research area 8194 | -2/Research | Evolved 2 slots: Utility x2 8913 | -2/Research | Repaired Matter Neutralizer 8959 | -2/Research | Repaired Energy Filter 9028 | -2/Research | Repaired Com. HERF Cannon 9087 | -2/Research | Build established: Wizard-Tank 9092 | -2/Research | Repaired Adv. Particle Charger 9239 | -2/Research | Identified exit to Testing 9239 | -2/Research | Discovered exit to Testing (range 15) 9634 | -2/Research | Identified exit to Access 9634 | -2/Research | Discovered exit to Access (range 16) 9657 | -2/Research | Entered Access 9657 | -1/Access | Evolved 2 slots: Utility x2 9744 | -1/Access | Identified exit to Surface 10625 | -1/Access | Spotted B-99 Colossus 10643 | -1/Access | Garrison activated, responded to threat 10715 | *** | Escaped! Last Messages --------------- reinforcements to Terminal A014. 10660_ &URYJ<#/013LGUWJN0= VDJTO 10677_ O|2XL>>NJQYTUTUGHAID,UB0PGRVH C6DM 10678_ Penetrated by Slug. 10678_ Slug penetrates Wall. 10680_ K-01 Serf collects debris. 10680_ R-10 Processor collects Hvy. Machine Gun. 10681_ Slug penetrates Wall. 10683_ K-01 Serf collects debris. 10685_ Penetrated by Slug. 10685_ K-01 Serf destroyed. 10685_ Acquired 15 matter. 10687_ Penetrated by Slug. 10695_ R-10 Processor collects Med. Matter Pod. 10703_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10708_ The Access Shell folds into the floor. 10715_ Slug penetrates Terminal. 10715_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ?????????#################+### | | ???????????????????????? # | | ?????????????????????? =##################### | | ???????????????????? #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????##### | | ???????????????????# #?????????????### | | ???????????????????# #?????????????# ] | | ???????????????????###########?????????##### % | | ??????????????########################## | | ????????????? = " | | ????????????? k h = | | ????????????????????# ""######### | | ????????????????????# hg""#?######## # | | ????????????????????# ""#?# # # | | ????????????????????# T#?# # # | | ????????????????????# ""#?# + ### | | ????????????????????# ""#?# # #?#### | | ???????????????????## ""### ""# #????## | | ???????????????????# ## "?# #?????? | | ???????????????????## ### "?# #?????? | | ????????????????????# #?# ??# #?????? | | ????????????????????# #?# ???# #?????? | | ????????????????????# #?# ????# +?????? | | ????????????????????# @" #?#??????# #?????? | | ????????????????????# "" #????????# #?????? | | ????????????????????# #????????? #?????? | | ????????????????????# #????????? #?????? | | ????????????????????# #????????? #?????? | | ????????????????????#""""""""""#????????? #?????? | | ????????????????????????????????????????? ??????? | | ????????????????????????????????????????? ??????? | | ????????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 178 Energy Generation 45 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1000 Resistance: KI 65 Resistance: TH 60 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 55 Recoil Reduction 6 Energy Filtering 45 Particle Charging 25 Offensive Hacking 70 Defensive Hacking 26 Item Schematics ----------------- Imp. Datajack | -8/Materials | Scanalyzed Antimatter Reactor | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Energy Filter | 17% | -3/Research | Broken Matter Neutralizer | 1% | -2/Research Energy Filter | 37% | -2/Research Com. HERF Cannon | 74% | -2/Research Adv. Particle Charger | 44% | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveHeatMachine Manual? 0 Play Time 01:32:47 Cumulative 104.0 hours Start 2025.07.26 @ 03:36:42 End 2025.07.26 @ 12:51:08 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 135 Rogue 49 Adventurer 59 Explorer 27 Win Type 0 Total 14 Types 12/0/2/0/0/0/0/0/0/0 Lore% 31 Gallery% 58 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 319b7eb0-52b8-4dfc-9f5b-75f17a41b69e