Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.21 @ 20:35:33 Player: Demise Result: Destroyed self with Light Angular Momentum Engine chain reaction Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (206) 1030 Value Destroyed (6642) 6642 Prototype IDs (34) 680 Alien Tech Used (1) 200 Bonus (459) 459 TOTAL SCORE: 14711 Bonus ------- High Alert Combat Kills 292 Follower Combat Kills 250 Met Data Miner 300 Met Imprinter 300 Friendly Fire -683 Cogmind --------- Core Integrity 0/1000 Matter 136/300 Energy 15/100 System Corruption 19% Temperature Cool (12) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- High-capacity Storage Unit Makeshift Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON (2) ------- Proton Missile Launcher > --- INVENTORY (12) --- Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod (0) Weapon Cycler Improved Transmission Jammer Light Regenerative Plating Gauss Rifle Flak Gun Improved Remote Datajack Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Experimental Signal Interpreter Makeshift Armor Plating Reactive Plating Light Regenerative Plating Makeshift Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- High-powered Shock Rifle Proton Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Medium Treads Improved Cooling System Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Makeshift Salvage Targeting Computer Advanced Targeting Computer Weapon Cycler Improved Transmission Jammer Makeshift Armor Plating Insulated Plating Insulated Plating Light Regenerative Plating System Shield Improved System Backup Module Drone Bay Variable Charge Gun Gauss Rifle Flak Gun Mini Grenade Launcher Kinetic Spear Kinetic Spear Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Self-destruct Interrupter Self-destruct Interrupter [Rating: 86] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Advanced System Shield Protection Light Regenerative Plating Weapon Kinetic Spear Energy Gun Beamcaster Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 . 2 . . . . 2 . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 10 | . . . . . 4 . 2 . . . . 2 . . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 297 | 6 23 6 2 . 44 50 19 8 6 2 6 58 13 17 11 26 Power 24 | 1 4 1 . . 3 5 . . . . 1 3 1 3 1 1 Engine 16 | 1 3 . . . 1 5 . . . . 1 . . 3 1 1 Core 6 | . 1 1 . . 2 . . . . . . 1 1 . . . Reactor 2 | . . . . . . . . . . . . 2 . . . . Propulsion 32 | 2 4 1 1 . 11 4 1 . . . . 5 . . 1 2 Treads 28 | . 3 1 1 . 11 4 1 . . . . 5 . . 1 1 Leg . | . . . . . . . . . . . . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . Utility 108 | 1 4 . . . 13 13 13 2 4 . 1 20 12 7 8 10 Device 34 | . . . . . . 6 3 1 1 . 1 7 6 3 4 2 Storage 15 | 1 4 . . . 2 1 3 . . . . . 4 . . . Processor 2 | . . . . . . . . 1 . . . 1 . . . . Hackware 10 | . . . . . 3 . 4 . 1 . . 1 . . . 1 Protection 47 | . . . . . 8 6 3 . 2 . . 11 2 4 4 7 Artifact . | . . . . . . . . . . . . . . . . . Weapon 133 | 2 11 4 1 . 17 28 5 6 2 2 4 30 . 7 1 13 Energy Gun 32 | 1 5 2 . . 4 1 1 . 2 . . 11 . . . 5 Energy Cannon 5 | . 2 . . . . 1 . . . . . 2 . . . . Ballistic Gun 34 | 1 2 1 1 . 9 10 1 3 . 1 . 2 . 2 1 . Ballistic Cannon 17 | . . . . . 2 6 3 . . 1 . 5 . . . . Launcher 17 | . . . . . . 5 . 1 . . 3 . . 3 . 5 Special Weapon 5 | . 2 1 . . 2 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . 5 . 2 . . 1 6 . . . . Piercing Weapon 9 | . . . . . . . . . . . . 4 . 2 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 5 5 1 . . . . 2 1 . . . Parts Lost 39 | . 3 . . . 6 2 2 . . . 1 7 . . 2 16 Power 6 | . . . . . 1 . . . . . 1 . . . 1 3 Propulsion 8 | . . . . . 1 1 1 . . . . 1 . . 1 3 Utility 15 | . . . . . 3 1 1 . . . . 2 . . . 8 Weapon 10 | . 3 . . . 1 . . . . . . 4 . . . 2 Highest Loss Streak 11 | . 2 . . . 2 2 1 . . . 1 3 . . 1 11 Average Slot Usage (%) 98 | . 99 99 100 100 97 99 97 100 100 100 99 97 99 99 97 89 Engine 4 | . 11 . . . 3 9 7 7 7 7 6 . . 4 6 6 Core 4 | . 2 14 14 14 5 . . . . . . 1 8 7 6 3 Treads 16 | . 22 28 28 28 18 18 15 15 15 15 15 12 12 12 9 4 Device 4 | . . . . . . 2 3 9 6 . 6 5 10 6 5 2 Storage 24 | . 28 28 28 28 26 27 23 23 23 23 23 20 20 25 25 22 Processor 3 | . . . . . . . . 4 7 7 7 6 6 6 6 3 Hackware 15 | . . . . . 12 18 28 23 23 23 23 21 19 18 18 19 Protection 5 | . . . . . 13 6 4 . . 7 . 9 7 5 6 15 Energy Gun 4 | . 14 21 14 14 2 . 4 . 1 13 . 4 . . . 4 Ballistic Gun 7 | . 10 6 14 14 13 14 2 11 13 . . 1 . . 6 . Ballistic Cannon 1 | . . . . . 1 1 6 2 . . 2 1 . . . . Launcher 1 | . . . . . . . . . . . 11 . . . 6 3 Piercing Weapon 2 | . . . . . . . . . . . . 1 12 10 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 178 | 10 75 77 76 76 123 128 123 122 122 122 120 132 149 167 166 178 Greatest Support 70 | 26 40 40 40 40 42 44 44 44 44 44 44 56 56 56 70 70 Greatest Overweight (x) 56 | . 3 1 1 1 6 3 2 38 2 2 2 5 2 48 5 56 Average Overweight (x) 1 | . 1 1 1 1 2 2 2 2 2 2 2 2 1 2 2 3 Largest Inventory Capacity 36 | 6 20 20 20 20 28 28 28 28 28 28 28 28 36 36 36 36 Average Capacity 28 | 5 19 20 20 20 27 28 28 28 28 28 28 28 29 36 36 35 Most Carried 36 | 6 20 20 20 20 28 28 28 28 28 28 28 28 36 36 36 36 Average Carried 27 | 3 18 19 20 19 27 27 26 27 27 28 27 27 29 35 35 34 Final Capacity 36 | 6 20 20 20 20 28 28 28 28 28 28 28 28 36 36 36 12 Final Carried 36 | 6 20 20 20 20 28 26 27 28 28 28 28 28 36 36 36 11 Class Distribution -------------------- 52% | Hauler-Mutant 40% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Matter Collected 6373 | 326 327 229 11 30 1395 1359 157 361 44 . 73 1243 154 86 360 218 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8820 | 165 765 262 88 217 1837 2225 127 200 141 . 46 1786 278 . 180 503 Parts 450 | 9 55 15 4 6 111 116 3 12 3 . 5 76 10 . 7 18 Haulers Intercepted 16 | . 2 . . . 6 5 . . . . . 3 . . . . Recyclers Shooed 5 | . . . . . . 1 . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . 7 5 . 4 . 10 1 5 . Prevented 3 | . . . . . . . . 2 1 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Combat Hostiles Destroyed 133 | . 13 2 . 2 31 33 3 6 3 . 4 18 1 . 11 6 Melee 5 | . . . . . . . . . . . . 2 1 . . 2 Guns 83 | . 11 . . 2 29 19 3 2 2 . . 10 . . 2 3 Cannons 14 | . . . . . 2 7 . . . . . 5 . . . . AOE 27 | . 1 2 . . . 7 . 4 . . 4 . . . 9 . Classes Destroyed 17 | 3 5 1 . . 3 1 2 . . . . . 1 . 1 . Worker 9 | 2 1 . . . 1 2 . . . . . 3 . . . . Builder 4 | . . 1 . . . 1 . . . . . 2 . . . . Tunneler 3 | 2 1 . . . . . . . . . . . . . . . Hauler 16 | . 2 . . . 6 5 . . . . . 3 . . . . Recycler 9 | 1 1 1 . . 2 2 . . . . . 2 . . . . Minesweeper 3 | . . . . . . . . . . . . . 3 . . . Mechanic 4 | . . . . . . 3 . . . . . 1 . . . . Operator 6 | . 1 . . . 2 2 . . . . . . . . . 1 Watcher 16 | . 3 . . . 4 2 . . . . . 4 . . . 3 Swarmer 30 | . 3 2 . 2 6 3 . 4 1 . 4 . . . 5 . Grunt 56 | . 10 . . . 13 16 . 2 2 . . 9 . . 1 3 Brawler 2 | . . . . . . . 1 . . . . 1 . . . . Duelist 6 | . . . . . 2 4 . . . . . . . . . . Sentry 23 | . . . . . 9 9 . . . . . 3 . . 1 1 Hunter 5 | . . . . . 1 1 . . . . . 1 . . 2 . Programmer 10 | . . . . . . . 2 . . . . 4 1 . 1 2 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Thug 3 | . . 3 . . . . . . . . . . . . . . Best Kill Streak 12 | 3 5 2 . 1 4 12 1 4 2 . 4 7 1 . 4 3 Combat Bots Only 9 | . 5 2 . 1 4 9 1 4 2 . 4 3 1 . 4 3 Max Kills in Single Turn 4 | 1 1 2 . 1 1 4 1 2 1 . 2 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . 1 2 . . . 2 . 2 . . 2 . . . 2 . Melee 1 | . . . . . . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Damage Taken 12682 | . 566 33 . 74 1879 2331 229 161 302 . 89 2310 35 22 1291 3360 Core 1941 | . 74 . . 8 175 208 23 14 36 . . 187 12 . 180 1024 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 . . . 67 . 30 . . . . 89 . . . 55 . Volleys Fired 634 | 20 85 22 10 17 163 134 10 10 8 . 2 91 . 1 28 33 Largest 2 | 2 2 2 2 2 2 2 2 2 2 . 2 2 . 2 2 2 Hottest 120 | 60 100 120 95 99 100 105 94 48 120 . 78 105 . 67 58 120 Shots Fired 1120 | 40 153 43 11 21 292 247 20 15 16 . 4 167 . 2 46 43 Gun 888 | 40 134 42 11 21 242 203 10 11 16 . . 98 . 1 20 39 Cannon 159 | . 5 . . . 35 38 10 . . . 2 69 . . . . Launcher 43 | . . . . . . 6 . 4 . . 2 . . 1 26 4 Special 30 | . 14 1 . . 15 . . . . . . . . . . . Kinetic 752 | 20 59 12 1 4 251 235 18 11 8 . 2 110 . 1 20 . Thermal 158 | . 48 14 10 17 41 . . . . . . 24 . . . 4 Explosive 30 | . . . . . . 2 . . . . 2 . . . 26 . Electromagnetic 180 | 20 46 17 . . . 10 2 4 8 . . 33 . 1 . 39 Robot Hit Streak 32 | 4 8 9 7 9 19 21 5 8 5 . 1 32 . . 6 8 Robot Miss Streak 14 | 2 3 4 2 3 14 4 4 2 2 . 1 10 . . 1 3 Penetration Max 1 | . . . . . . 1 . . . . . 1 . . . . Secondary Targets 5 | . . . . . 2 . . 1 1 . . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . 1 1 . . . . . . 1 Shots Hit Robots 769 | 24 83 25 8 17 207 178 16 10 11 . 2 134 8 . 14 32 Core Hits 437 | 9 34 17 2 5 96 87 11 10 8 . 5 102 6 . 26 19 Critical Hits 13 | . . . . . 1 4 . . 1 . . 6 1 . . . Critical Kills 7 | . . . . . . 2 . . 1 . . 3 1 . . . Critical Parts Destroyed 6 | . . . . . 1 2 . . . . . 3 . . . . Melee Attacks 69 | . . . . . . 12 . 5 . . 1 17 24 3 . 7 Impact . | . . . . . . . . . . . . . . . . . Slashing 28 | . . . . . . 12 . 5 . . 1 10 . . . . Piercing 41 | . . . . . . . . . . . . 7 24 3 . 7 Sneak Attacks 8 | . . . . . . 2 . . . . . 2 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . . Damage Inflicted 18375 | 305 1127 579 207 397 3299 4515 343 296 283 . 311 3320 814 . 1496 1083 Guns 10971 | 276 948 492 207 362 2973 2516 208 138 166 . . 1874 . . 278 533 Cannons 2143 | . 37 . . . 326 680 135 . . . . 965 . . . . Explosions 3504 | 29 118 85 . . . 1061 . 158 117 . 311 96 . . 1218 311 Melee 1622 | . . . . . . 258 . . . . . 385 814 . . 165 Ramming 111 | . . 2 . 35 . . . . . . . . . . . 74 Kinetic 8929 | 76 214 52 9 21 2884 3102 297 138 59 . . 1799 . . 278 . Thermal 2780 | 29 403 335 198 341 415 116 . . 117 . . 550 . . . 276 Explosive 1808 | . . . . . . 279 . . . . 311 . . . 1218 . Electromagnetic 3125 | 200 510 190 . . . 760 46 158 107 . . 586 . . . 568 Impact . | . . . . . . . . . . . . . . . . . Slashing 527 | . . . . . . 258 . . . . . 269 . . . . Piercing 1095 | . . . . . . . . . . . . 116 814 . . 165 Highest Corruption 18 | . . . . . . 1 3 3 . . . 7 7 1 2 18 Average Corruption 3 | . . . . . . 1 3 2 . . . 6 3 1 1 3 Corruption Purged 12 | . . . . . . 1 . 3 . . . . 7 1 . . Effects 73 | . . . . . . 3 4 5 . . . 34 17 1 2 7 Message Errors 17 | . . . . . . 1 . 1 . . . 9 3 . 1 2 Matter Fused 8 | . . . . . . . 2 1 . . . 3 1 . . 1 Heat Flow Errors 13 | . . . . . . . 1 . . . . 7 5 . . . Energy Discharges 7 | . . . . . . . . 2 . . . 1 4 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 17 | . . . . . . 1 1 1 . . . 6 4 1 1 2 Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . Misfires 2 | . . . . . . . . . . . . 2 . . . . Targeting Errors 6 | . . . . . . 1 . . . . . 4 . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 450 | 4 . 3 . . . 187 . . 7 . 36 1 155 . 38 19 Projectiles 7 | . . . . . . 7 . . . . . . . . . . Explosions 111 | 4 . 3 . . . 5 . . 7 . 36 1 . . 38 17 Melee 332 | . . . . . . 175 . . . . . . 155 . . 2 Knockbacks 48 | . . . . . 15 11 2 . . . . 20 . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 41 | . . . . . 12 10 2 . . . . 17 . . . . Secondary 7 | . . . . . 3 1 . . . . . 3 . . . . Self-Inflicted Damage 416 | . 27 14 . . . 86 . 11 . . . 49 . 22 . 207 Shots 12 | . 1 1 . . . 3 . 1 . . . 1 . 1 . 4 Rammed 8 | . . 1 . 2 . . . . . . . . . . . 5 Targets Rammed 8 | . . 1 . 2 . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 782 | 40 264 288 192 270 532 222 229 10 223 . . 494 171 12 210 782 Average Temperature 92 | 26 62 82 80 93 103 45 46 5 88 . . 125 80 8 68 184 Received Heat Transfer 2688 | . 237 . . 12 693 621 54 45 135 . . 615 . . 141 135 Effects 43 | . . . . 1 8 . . . . . . 4 . . . 30 Shutdowns 8 | . . . . . 2 . . . . . . . . . . 6 Energy Bleed 7 | . . . . . 1 . . . . . . 1 . . . 5 Interference 2 | . . . . 1 . . . . . . . . . . . 1 Matter Decay 3 | . . . . . 1 . . . . . . . . . . 2 Short Circuit 3 | . . . . . 1 . . . . . . . . . . 2 Damage (minor) 6 | . . . . . . . . . . . . 3 . . . 3 Damage (major) 10 | . . . . . 3 . . . . . . . . . . 7 Damage (core) 4 | . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . 1 . . . . . . . 1 . . 1 . . . 1 Combat Hostiles 3 | . 1 . . . . . . . 1 . . . . . . 1 Parts Fried 16 | . 3 . . . . 1 . 3 . . . 5 . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . Parts Melted 3 | . . . . 1 . . . . . . . 2 . . . . Heat Transferred 4787 | 50 953 644 333 592 703 150 . . 150 . . 988 . . . 224 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | 1 2 2 . . . 2 . 1 1 . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Peak Influence 804 | 25 301 139 . 162 555 804 402 . . . . 698 . . . 216 Initial 365 | . 16 16 . . 29 152 365 . . . . . . . . . Average 172 | 9 134 23 . 38 228 272 293 . . . . 167 . . . 67 Maximum Alert Level 3 | . 1 . . . 2 3 2 . . . . 2 . . . 1 Low Security (%) 64 | 100 87 100 . 100 44 35 16 . . . . 75 . . . 91 Level 1 23 | . 12 . . . 37 44 65 . . . . 9 . . . 8 Level 2 11 | . . . . . 18 16 18 . . . . 15 . . . . Level 3 . | . . . . . . 3 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 4 . . . 5 6 2 . . . . 9 . . . 2 Investigation 7 | . 3 . . . 2 1 . . . . . 1 . . . . Extermination 7 | . . . . . . . 2 . . . . 4 . . . 1 Reinforcement 9 | . 1 . . . 2 2 . . . . . 3 . . . 1 Assault 4 | . . . . . 1 3 . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Distress Signals 12 | . 3 1 . . 4 4 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 238 | . 30 5 . 10 61 57 7 6 7 . 4 26 1 . 9 15 Peak Tracking Total 8 | . 6 3 . 4 5 8 3 4 4 . 4 4 1 . 4 3 Tactical Retreats 22 | . 3 . . 2 8 7 1 . . . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Traps Triggered 17 | . 2 . . . 2 3 1 . . . . 1 . . . 8 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . . 7 Triggered 1 | . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Machines Disabled 15 | . . . . 1 3 6 . . . . . 1 . . . 4 Max in Single Turn 4 | . . . . . 1 1 . . . . . 1 . . . 4 Garrison Access 3 | . . . . . 1 . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Machines Accessed 62 | . 10 . . . 15 8 7 . 1 4 . 14 . 1 . 2 Terminals 33 | . 7 . . . 9 6 3 . . . . 8 . . . . Fabricators 4 | . . . . . . . 2 . . . . 1 . . . 1 Repair Stations 6 | . 1 . . . 1 2 1 . . . . 1 . . . . Recycling Units 8 | . 2 . . . 2 . 1 . . . . 3 . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . 1 . . . 1 Total Hacks 258 | . 35 . . . 69 23 31 . 1 26 . 67 . 3 . 3 Successful 167 | . 24 . . . 47 15 19 . 1 26 . 31 . 3 . 1 Failed 90 | . 11 . . . 21 8 12 . . . . 36 . . . 2 Catastrophic 15 | . 1 . . . 4 1 1 . . . . 7 . . . 1 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . Manual 112 | . 22 . . . 39 14 10 . . . . 27 . . . . Terminals 136 | . 25 . . . 43 16 17 . . . . 35 . . . . Fabricators 20 | . . . . . . . 7 . . . . 11 . . . 2 Repair Stations 35 | . 7 . . . 2 7 4 . . . . 15 . . . . Recycling Units 17 | . 3 . . . 7 . 3 . . . . 4 . . . . Scanalyzers 16 | . . . . . 16 . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . 2 . . . 1 Terminal Hacks 74 | . 10 . . . 16 4 8 . 1 26 . 6 . 3 . . Record 12 | . . . . . . . . . . 11 . 1 . . . . Part Schematic 16 | . . . . . 4 . 1 . . 8 . . . 3 . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . Robot Analysis 7 | . 5 . . . 1 1 . . . . . . . . . . Prototype ID Bank 6 | . . . . . 2 . 1 . . 3 . . . . . . Open Door 3 | . . . . . . 2 . . 1 . . . . . . . Branch Access Points 3 | . 1 . . . . . 1 . . . . 1 . . . . Terminal Index 3 | . . . . . 1 . 1 . . . . 1 . . . . Fabricator Index 2 | . . . . . . . 1 . . . . 1 . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . Locate Traps 5 | . 2 . . . 2 . . . . . . 1 . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 9 | . 2 . . . 4 1 1 . . . . 1 . . . . Fabricator Hacks 11 | . . . . . . . 5 . . . . 6 . . . . Load Schematic 4 | . . . . . . . 2 . . . . 2 . . . . Build 7 | . . . . . . . 3 . . . . 4 . . . . Repair Station Hacks 26 | . 6 . . . 2 6 2 . . . . 10 . . . . Scan Component 13 | . 3 . . . 1 3 1 . . . . 5 . . . . Repair 13 | . 3 . . . 1 3 1 . . . . 5 . . . . Recycling Unit Hacks 7 | . 1 . . . 2 . 1 . . . . 3 . . . . Report Inventory 7 | . 1 . . . 2 . 1 . . . . 3 . . . . Scanalyzer 16 | . . . . . 16 . . . . . . . . . . . Insert Component 7 | . . . . . 7 . . . . . . . . . . . Analyze 9 | . . . . . 9 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . 1 . . . 1 Seal Access 3 | . . . . . 1 . . . . . . 1 . . . 1 Unauthorized Hacks 30 | . 7 . . . 10 5 3 . . . . 5 . . . . Terminals 23 | . 5 . . . 9 5 1 . . . . 3 . . . . Track 4 | . 1 . . . 2 1 . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . Botnet 14 | . 3 . . . 5 3 1 . . . . 2 . . . . Operators 4 | . 1 . . . 1 1 . . . . . 1 . . . . Fabricators 3 | . . . . . . . 2 . . . . 1 . . . . Siphon 3 | . . . . . . . 2 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . 1 . . . . . . 1 . . . . Mask 2 | . . . . . 1 . . . . . . 1 . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 9 . . . 9 6 6 . . . . 10 . . . 1 Full Trace Events 5 | . 1 . . . 2 1 . . . . . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . 11 . 1 . . 8 . . . 3 . . Parts Built 7 | . . . . . . . 3 . . . . 4 . . . . Matter 1329 | . . . . . . . 427 . . . . 902 . . . . Time 821 | . . . . . . . 179 . . . . 642 . . . . Total Part Build Rating 37 | . . . . . . . 15 . . . . 22 . . . . Parts Repaired 12 | . 3 . . . 1 3 1 . . . . 4 . . . . Time 368 | . 78 . . . 38 108 19 . . . . 125 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 7 . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . . 4 . . . . Robots Rewired 5 | . . . 5 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Total Allies 11 | . . 3 5 . 1 2 . . . . . . . . . . Largest Group 7 | . . 3 7 7 4 2 . . . . . . . . . . Highest-Rated Group 98 | . . 40 98 98 58 62 . . . . . . . . . . Highest-Rated Ally 31 | . . 16 21 21 26 31 . . . . . . . . . . Total Orders 11 | . . . . 2 3 4 . . . . . 2 . . . . STAY 3 | . . . . 1 2 . . . . . . . . . . . FOLLOW 2 | . . . . 1 1 . . . . . . . . . . . EXPLORE 6 | . . . . . . 4 . . . . . 2 . . . . Ally Attacks 56 | . . 17 . 19 13 7 . . . . . . . . . . Total Damage 771 | . . 226 . 335 128 82 . . . . . . . . . . Kills 13 | . . 3 . 8 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Robot Analysis Total 7 | . 5 . . . 1 1 . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . . 2 . 1 . 2 . Drone Launches 7 | . . . . . . 4 . . . . . 3 . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Turns Passed 26364 | 121 1611 1257 763 1097 3524 2500 960 2442 1184 140 1170 2721 1754 2238 1603 1279 Spaces Moved 11378 | 56 738 637 371 575 1376 853 457 960 623 75 538 1102 822 1084 695 416 Core 17 | 1 . . . . . . . 6 . . . . . 1 . 9 Treads 11131 | . 566 637 371 575 1376 853 457 954 623 75 538 1102 822 1083 695 404 Legs . | . . . . . . . . . . . . . . . . . Wheels 227 | 55 172 . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 180 180 180 197 185 185 185 185 185 185 180 180 200 200 200 Average Speed 195 | 89 163 180 180 180 207 196 193 196 185 185 185 194 199 202 211 268 Slowest Speed 2850 | 90 220 180 180 180 280 217 197 1950 185 185 185 245 200 2450 260 2850 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 68 | 4 98 99 85 97 92 94 10 97 66 68 80 28 72 85 73 14 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 10 | . 2 1 . 1 . . . . . 1 . . . 3 2 . Known Exits Taken 11 | . 1 . . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . . . . . . . . Scrap Searched 14 | . . 1 . 2 . . . 1 1 . 2 . 1 4 2 . Spaces Dug 62 | . 5 1 . . 6 5 . 5 . . 1 11 12 1 13 2 Terrain Destroyed 309 | 2 13 11 . . 12 40 . 10 7 . 7 28 12 1 115 51 Melee 37 | . . . . . . 5 . 5 . . 1 11 12 1 . 2 Projectile 48 | . 5 1 . . 12 10 . . . . 1 14 . . 5 . AOE 224 | 2 8 10 . . . 25 . 5 7 . 5 3 . . 110 49 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Total 14282 | 87 978 711 460 616 1737 1447 513 1498 639 76 705 1494 903 1121 779 518 Wait 1513 | . 86 25 1 17 84 360 14 509 . . 158 181 21 8 40 9 Move 11362 | 55 737 636 370 574 1375 852 456 959 622 74 537 1101 821 1083 694 416 Hop . | . . . . . . . . . . . . . . . . . Pick Up 152 | 6 30 9 3 3 32 10 6 4 . . 1 20 16 4 3 5 Fast Attach 62 | 6 4 1 . . 8 11 3 . 1 . . 12 6 1 1 8 Attach 47 | . 7 1 . . 12 2 4 . 1 . 1 9 1 . 1 8 Detach 11 | . . . . . 2 . 2 . 1 . . 5 . . . 1 Swap 189 | . 12 4 2 . 24 37 12 8 4 2 5 37 7 16 9 10 Drop 159 | . 17 12 5 3 37 25 6 3 1 . . 21 12 5 3 9 Fire 634 | 20 85 22 10 17 163 134 10 10 8 . 2 91 . 1 28 33 Melee 64 | . . . . . . 12 . 5 . . 1 17 19 3 . 7 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 8 | . . 1 . 2 . . . . . . . . . . . 5 Escape Stasis 4 | . . . . . . 4 . . . . . . . . . . Rewire 70 | . . . 69 . . . . . 1 . . . . . . . Trap 7 | . . . . . . . . . . . . . . . . 7 Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 444 | -10/Materials | Build established: Hauler-Mutant 494 | -10/Materials | Discovered new exit (range 16) 632 | -10/Materials | Identified exit to Mines 821 | -10/Materials | Discovered new exit (range 4) 1513 | -10/Materials | Discovered new exit (range 16) 1526 | -10/Materials | Repaired Lgt. Assault Rifle? 1588 | -10/Materials | Repaired Hcp. Storage Unit 1615 | -10/Materials | Repaired Lgt. Treads 1733 | -10/Materials | Entered Mines 1739 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1752 | -10/Mines | Met a Derelict bent on vengeance 2118 | -10/Mines | Learned location of Storage (-8) 2386 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2594 | -10/Mines | Discovered new exit (range 7) 2653 | -10/Mines | Build established: Scavenger-Mutant 2873 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2873 | -10/Mines | Discovered new exit (range 5) 2907 | -10/Mines | Discovered new exit (range 8) 2990 | -10/Mines | Entered Exiles 2990 | -10/Exiles | Found Exiles lab destroyed 2990 | -10/Exiles | Accompanied by 2 allies 3732 | -10/Exiles | Discovered new exit (range 12) 3753 | -10/Exiles | Entered Mines 3753 | -9/Mines | Accompanied by 7 allies 3802 | -9/Mines | Build established: Commander-Mutant 3946 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4071 | -9/Mines | Discovered new exit (range 8) 4269 | -9/Mines | Discovered new exit (range 12) 4578 | -9/Mines | Build established: Hauler-Mutant 4606 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4610 | -9/Mines | Found Prototype Device 4850 | -9/Mines | Entered Materials 4850 | -8/Materials | Accompanied by 4 allies 4850 | -8/Materials | Evolved 4 slots: Utility x4 4851 | -8/Materials | Identified exit to Storage 6192 | -8/Materials | Discovered new exit (range 15) 6578 | -8/Materials | Repaired Reactive Plating? 6590 | -8/Materials | Discovered exit to Storage (range 6) 6636 | -8/Materials | Identified Exp. Sensor Array 6831 | -8/Materials | Central database locked down 7307 | -8/Materials | Discovered new exit (range 8) 7758 | -8/Materials | Discovered new exit (range 10) 8050 | -8/Materials | First assault squad dispatched 8374 | -8/Materials | Entered Storage 9987 | -8/Storage | Repaired Arm. Treads 10344 | -8/Storage | Discovered new exit (range 15) 10473 | -8/Storage | Repaired Adv. Treads? 10600 | -8/Storage | Repaired Hvy. Ion Engine 10682 | -8/Storage | Met a pair of Derelict thieves 10721 | -8/Storage | Core integrity fell below 50% 10774 | -8/Storage | First assault squad dispatched 10814 | -8/Storage | Destroyed 9 combat bots 10874 | -8/Storage | Entered Factory 10874 | -7/Factory | Evolved 2 slots: Utility x2 11008 | -7/Factory | Fabricated System Shield? 11229 | -7/Factory | Build established: Hacker-Mutant 11384 | -7/Factory | Identified exit to Lower Caves 11643 | -7/Factory | Fabricated Adv. System Shield (x1) 11699 | -7/Factory | Repaired Flak Cannon? 11710 | -7/Factory | Fabricated Adv. System Shield (x1) 11834 | -7/Factory | Entered Lower Caves 14265 | -7/Lower Caves | Discovered new exit (range 7) 14272 | -7/Lower Caves | Identified exit to Lower Caves 14272 | -7/Lower Caves | Spotted B-75 Beast 14276 | -7/Lower Caves | Entered another Lower Caves area 14461 | -7/Lower Caves | Discovered new exit (range 6) 14469 | -7/Lower Caves | Identified exit to Factory 15217 | -7/Lower Caves | Discovered new exit (range 8) 15226 | -7/Lower Caves | Identified exit to Data Miner 15460 | -7/Lower Caves | Entered Data Miner 15460 | -7/Data Miner | Discovered new exit (range 6) 15496 | -7/Data Miner | Met Data Miner 15527 | -7/Data Miner | Learned location of Section 7 (-2) 15527 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15555 | -7/Data Miner | Received God Mode back door access code from Data Miner 15596 | -7/Data Miner | Identified exit to Proximity Caves 15600 | -7/Data Miner | Entered Proximity Caves 16313 | -6/Proximity Caves | Learned Factory non-interactive machine intel 16330 | -6/Proximity Caves | Learned Factory stockpile data 16485 | -6/Proximity Caves | Discovered exit to Factory (range 9) 16770 | -6/Proximity Caves | Entered Factory 16770 | -6/Factory | Evolved 2 slots: Utility x2 16772 | -6/Factory | Loaded intel: 169 non-interactive machine locations 17546 | -6/Factory | Garrison activated, responded to threat 17755 | -6/Factory | Identified exit to Lower Caves 18422 | -6/Factory | Found Prototype Processor 18489 | -6/Factory | Fabricated Lgt. Regenerative Plating? 18624 | -6/Factory | Identified Exp. Signal Interpreter 18662 | -6/Factory | Lost 3 parts (1u2w) 18692 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 18818 | -6/Factory | Repaired Med. Treads 18862 | -6/Factory | Repaired Exp. Sensor Array 18873 | -6/Factory | Fabricated Kinetic Spear? 18885 | -6/Factory | Repaired Lyr. Light Armor Plating? 18969 | -6/Factory | Repaired Insulated Plating 19064 | -6/Factory | Local fabrication network quarantined 19078 | -6/Factory | Fabricated Kinetic Spear (x1) 19491 | -6/Factory | Entered Lower Caves 19558 | -6/Lower Caves | Learned Factory terminal intel 20214 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 20231 | -6/Lower Caves | Identified exit to Zion 20577 | -6/Lower Caves | Found Alien Artifact 20577 | -6/Lower Caves | Identified Core Expander 20577 | -6/Lower Caves | Installed Core Expander, added new Power slot 21148 | -6/Lower Caves | Build established: Hauler-Mutant 21245 | -6/Lower Caves | Entered Zion 21373 | -6/Zion | Discovered new exit (range 13) 21477 | -6/Zion | Learned location of Quarantine (-2) 21501 | -6/Zion | Visited the Megawrench Repair Shop 22077 | -6/Zion | Learned location of Armory (-4) 22325 | -6/Zion | Received a visual enhancement algorithm 22872 | -6/Zion | Megawrench repaired 11 parts 23434 | -6/Zion | Identified exit to Proximity Caves 23483 | -6/Zion | Entered Proximity Caves 23865 | -5/Proximity Caves | Spotted B-75 Beast 23931 | -5/Proximity Caves | Destroyed B-75 Beast 24470 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24641 | -5/Proximity Caves | Discovered new exit (range 15) 24913 | -5/Proximity Caves | Identified exit to Factory 25086 | -5/Proximity Caves | Entered Factory 25086 | -5/Factory | Evolved 2 slots: Utility x2 25087 | -5/Factory | Loaded intel: 22 terminal locations 25544 | -5/Factory | Spotted B-75 Beast 25991 | -5/Factory | Build established: Hacker-Mutant 26039 | -5/Factory | Core integrity fell below 50% 26335 | -5/Factory | System corruption reached 10% 26356 | -5/Factory | Core integrity fell below 20% 26365 | -5/Factory | Destroyed self with Light Angular Momentum Engine chain reaction Last Messages --------------- 26359_ Dropped Dirty Bomb Trap. 26360_ Installed Dirty Bomb Trap. 26361_ Triggered Dirty Bomb Trap. 26361_ An explosion rips through the floor. 26361_ Hcp. Storage Unit destroyed. 26361_ Mak. Armor Plating destroyed. 26361_ Dropped Dirty Bomb Trap. 26361_ Installed Dirty Bomb Trap. 26362_ Triggered Dirty Bomb Trap. 26362_ An explosion rips through the floor. 26362_ Dropped Dirty Bomb Trap. 26363_ Installed Dirty Bomb Trap. 26363_ Hcp. Storage Unit destroyed. 26364_ Triggered Dirty Bomb Trap. 26364_ An explosion rips through the floor. 26364_ Hcp. Storage Unit destroyed. 26364_ P-70 Sage resets P-70 Sage, system corruption cleaned. 26365_ Chain reaction triggered in Lgt. Angular Momentum Engine. 26365_ Destroyed Hpw. Shock Rifle. 26365_ Destroyed Imp. Target Analyzer. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????#########????????????????????? | | ?????????# """ ###??????????????????? | | ?????????# ! #??????????????????? | | ????????## #??????????????????? | | ????????# ##?????????????????? | | ????????# # #?????????????????? | | ????????# #?????????????????? | | ????????# #?????????????????? | | ########## #?????????? ?????? | | # ## #???????? ?????? | | # " ##! !!p ##?????? ????? | | # " ## *@p! #???? ????? | | # " ### ! ! #### ???? | | # " "" # /! % ???? | | # " "" + % ???? | | # " S" # !! ???? | | # " """ ### !! ]!! ???? | | # " #?# ]!! ????? | | # " ### %"" ]! ????? | | # !# # """ #####?????? | | #####""!""# """ #?????????? | | # " """ #?????????? | | # " " " #?????????? | | # " "Y" #?????????? | | # " """ #?????????? | | # # ] ############## #?????????? | | # !#^ ^^ #?### ## # " ##????????? | | # # #?#"""" """"#????????? | | # # ###" ##???????? | | # ?# ##"" "#???????? | | ####?# " "#???????? | | ?????# ######### "######??? | | ?????# #??????## " ?? | | ?????# #??????# ?? | | ?????# #??????# " ?? | | ?????# #??????# " ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 500 Resistance: KI 20 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 42 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 38 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Adv. System Shield | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Riot Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ System Shield | x1 | -7/Factory Adv. System Shield | x1 | -7/Factory Adv. System Shield | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory Kinetic Spear | x1 | -6/Factory Kinetic Spear | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularLightAutohacker Manual? 0 Play Time 02:53:10 Cumulative 151.6 hours Start 2020.12.21 @ 15:47:15 End 2020.12.21 @ 20:35:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cf862df-0caa-4f95-9353-95477cde7475