Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.04 @ 09:28:21 // Winter2019/RPGLIKE

Player: FontPeg

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (7)       35
Value Destroyed (349)      349
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3184

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             542/1000
Matter                     202/400
Energy                     260/260
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
           Flight Unit
           Flight Unit
>          --- UTILITY (3) ------
           Melee Analysis Suite
           Hardlight Generator
>          --- WEAPON (2) -------
           Datajack
     Heavy Flail
>          --- INVENTORY (3) ----
  Improved Heat Sink
           Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
  Improved Heat Sink
           Melee Analysis Suite
           Hardlight Generator
>          --- WEAPON -----------
           Plasma Cannon
           Plasma Cannon
>          --- INVENTORY --------
           Relay Coupler [NC]
           Relay Coupler [Grunt]
     Heavy Flail
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Processor                Melee Analysis Suite
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Slots Evolved              5    | 3   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   .   .   1   
  Utility                  2    | 1   .   .   .   .   1   
  Weapon                   1    | 1   .   .   .   .   .   
Parts Attached             24   | 5   5   .   5   2   7   
  Power                    2    | 1   .   .   .   1   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   3   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   3   .   .   .   .   
  Utility                  6    | .   2   .   1   1   2   
    Device                 5    | .   2   .   1   1   1   
    Storage                .    | .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   .   .   4   .   5   
    Energy Gun             6    | 1   .   .   4   .   1   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  100 100 100 80  
  Engine                   8    | .   14  14  14  11  .   
  Core                     4    | .   .   .   .   2   11  
  Treads                   4    | .   17  .   .   .   .   
  Flight                   21   | .   10  28  28  28  22  
  Device                   24   | .   24  28  28  28  21  
  Processor                1    | .   .   .   .   .   3   
  Energy Gun               17   | .   14  14  22  28  11  
  Energy Cannon            2    | .   .   .   .   .   6   
  Ballistic Gun            5    | .   14  14  5   .   .   
  Impact Weapon            1    | .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             25   | 6   9   9   12  17  25  
  Greatest Support         50   | 50  18  18  18  18  28  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 3    | .   .   3   3   3   3   
  Average Capacity         2    | .   .   2   3   3   3   
  Most Carried             3    | .   .   .   3   3   3   
  Average Carried          1    | .   .   .   2   2   2   
  Final Capacity           3    | .   .   3   3   3   3   
  Final Carried            3    | .   .   .   3   3   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -8  -7  
-----------                Run  | Scr Mat Mat Mat Gar Fac 
Matter Collected           401  | 235 166 .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            180  | .   71  .   .   .   109 
  Parts                    10   | .   3   .   .   .   7   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Combat Hostiles Destroyed  5    | .   3   .   .   .   2   
  Guns                     4    | .   3   .   .   .   1   
  Cannons                  1    | .   .   .   .   .   1   
Classes Destroyed          5    | .   2   .   .   .   3   
  Worker                   1    | .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           2    | .   2   .   .   .   1   
  Combat Bots Only         2    | .   2   .   .   .   1   
Max Kills in Single Turn   1    | .   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -8  -7  
--------                   Run  | Scr Mat Mat Mat Gar Fac 
Damage Taken               795  | .   126 63  93  16  497 
  Core                     650  | .   98  50  76  12  414 
  Absorbed by Shields      151  | .   53  23  35  .   40  
  Redirected to Core       455  | .   75  40  57  12  271 
Core Remaining (%)         89   | 100 92  87  .   77  .   
Volleys Fired              26   | .   13  .   2   1   10  
  Largest                  2    | .   2   .   2   2   2   
  Hottest                  126  | .   60  .   126 126 118 
Shots Fired                46   | .   26  .   4   2   14  
  Gun                      40   | .   26  .   4   2   8   
  Cannon                   6    | .   .   .   .   .   6   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  13   | .   13  .   .   .   .   
  Thermal                  29   | .   13  .   4   2   10  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          4    | .   .   .   .   .   4   
  Robot Hit Streak         8    | .   5   .   3   .   8   
  Robot Miss Streak        3    | .   3   .   2   .   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           26   | .   11  .   3   .   12  
  Core Hits                10   | .   5   .   1   .   4   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              3    | .   .   .   .   .   3   
  Impact                   2    | .   .   .   .   .   2   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   .   2   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           503  | .   126 .   52  .   325 
  Guns                     272  | .   126 .   52  .   94  
  Cannons                  99   | .   .   .   .   .   99  
  Explosions               .    | .   .   .   .   .   .   
  Melee                    132  | .   .   .   .   .   132 
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  38   | .   38  .   .   .   .   
  Thermal                  272  | .   88  .   52  .   132 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          61   | .   .   .   .   .   61  
  Impact                   132  | .   .   .   .   .   132 
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         2    | .   2   .   .   .   .   
  Average Corruption       2    | .   2   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            74   | .   .   .   .   .   74  
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    74   | .   .   .   .   .   74  
Knockbacks                 1    | .   .   .   .   .   1   
  Impact                   1    | .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        36   | .   .   .   34  16  36  
  Average Temperature      15   | .   .   .   16  12  16  
  Received Heat Transfer   202  | .   20  26  12  9   135 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   .   1   
  Impact Corruptions       2    | .   .   .   .   .   2   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         585  | .   200 .   111 .   274 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Peak Influence             257  | .   257 168 135 127 149 
  Average Influence        92   | .   83  125 99  88  105 
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         97   | 100 88  100 100 100 100 
  Level 1                  2    | .   11  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   2   .   1   
  Investigation            3    | .   2   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              28   | .   7   6   4   3   8   
  Peak Tracking Total      6    | .   5   6   2   3   4   
  Tactical Retreats        3    | .   1   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Traps Triggered            5    | .   1   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  
----------                 Run  | Scr Mat Mat Mat Gar Fac 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac 
Machines Accessed          12   | .   3   2   4   .   3   
  Terminals                10   | .   3   2   3   .   2   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                36   | .   9   5   13  .   9   
  Successful               21   | .   6   1   9   .   5   
  Failed                   15   | .   3   4   4   .   4   
    Catastrophic           3    | .   1   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   32   | .   9   5   12  .   6   
  Terminals                32   | .   9   5   12  .   6   
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             4    | .   1   .   2   .   1   
  Part Schematic           1    | .   .   .   .   .   1   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   
  Load Schematic           1    | .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         35   | .   11  4   15  .   5   
  Terminals                13   | .   5   1   6   .   1   
    Track                  3    | .   2   .   1   .   .   
    Assimilate             2    | .   .   .   2   .   .   
    Botnet                 8    | .   3   1   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   3   2   2   .   3   
  Full Trace Events        4    | .   2   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              3    | .   .   .   .   .   3   
    Matter                 270  | .   .   .   .   .   270 
    Time                   135  | .   .   .   .   .   135 
  Total Part Build Rating  9    | .   .   .   .   .   9   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  
------------               Run  | Scr Mat Mat Mat Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   1   
Relay Couplers Released    2    | .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  
--------                   Run  | Scr Mat Mat Mat Gar Fac 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   1   .   
  Highest-Rated Group      10   | .   .   .   10  10  .   
  Highest-Rated Ally       10   | .   .   .   10  10  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  
-------------              Run  | Scr Mat Mat Mat Gar Fac 
Turns Passed               676  | 32  152 36  99  127 230 
Spaces Moved               1030 | 38  211 96  198 139 348 
  Core                     220  | 33  136 .   .   .   51  
  Treads                   5    | 5   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   805  | .   75  96  198 139 297 
  Fastest Speed            37   | 50  37  37  37  37  37  
  Average Speed            42   | 64  45  37  37  37  46  
  Slowest Speed            160  | 160 60  37  37  37  117 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            5    | .   2   .   2   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       19   | 2   37  13  17  41  7   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac 
Total                      1199 | 42  237 95  218 212 395 
  Wait                     35   | .   6   .   5   12  12  
  Move                     1016 | 37  206 95  194 138 346 
  Hop                      4    | .   2   .   1   .   1   
  Pick Up                  8    | .   .   .   6   2   .   
  Fast Attach              15   | 5   4   .   1   1   4   
  Attach                   4    | .   .   .   2   .   2   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     7    | .   1   .   2   1   3   
  Drop                     15   | .   3   .   5   3   4   
  Fire                     26   | .   13  .   2   1   10  
  Melee                    3    | .   .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            56   | .   .   .   .   54  2   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            9    | .   2   .   .   .   7   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   21 | -11/Scrapyard | Discovered new exit (range 15)
   33 | -11/Scrapyard | Entered Materials
  145 | -10/Materials | Discovered new exit (range 8)
  159 | -10/Materials | Discovered new exit (range 16)
  185 | -10/Materials | Entered another Materials area
  187 | -9/Materials  | Reached level 2
  215 | -9/Materials  | Discovered new exit (range 14)
  221 | -9/Materials  | Entered another Materials area
  223 | -8/Materials  | Reached level 3
  281 | -8/Materials  | Identified exit to Garrison
  311 | -8/Materials  | Garrison activated, responded to threat
  313 | -8/Materials  | Build established: Mutant
  320 | -8/Materials  | Entered Garrison
  320 | -8/Garrison   | Accompanied by 1 ally
  344 | -8/Garrison   | Triggered checkpoint
  426 | -8/Garrison   | Garrison Relay disabled
  441 | -8/Garrison   | Discovered new exit (range 16)
  447 | -8/Garrison   | Entered Factory
  449 | -7/Factory    | Reached level 4
  456 | -7/Factory    | Upgraded with Propulsion slot (x1)
  456 | -7/Factory    | Upgraded with Utility slot (x1)
  549 | -7/Factory    | Fabricated Plasma Cannon?
  620 | -7/Factory    | Fabricated Datajack?
  650 | -7/Factory    | Reached level 5
  677 | -7/Factory    | Self-destructed

 Last Messages 
---------------
00624_ Sml. Matter Pod fried.
00625_ Knocked back.
00625_ Penetrated by Slug.
00628_ K-01 Serf collects debris. <x2>
00634_ Field strength at 12.
00635_ Stasis field depleted.
00637_ K-01 Serf collects debris.
00638_ Penetrated by Slug.
00648_ Slug penetrates Door.
00650_ Reached level 5.
00650_ H-55 Commando destroyed.
00652_ Upgraded: Mass Support (+10)
00659_ Dropped Plasma Cannon.
00660_ Acquired Datajack.
00661_ Relay Coupler [Grunt] fries itself.
00667_ Sneak attack on K-01 Serf.
00667_ Jacked K-01 Serf...
>>find_chute
Pinpointed chute assignment: (92,182).
00670_ Relay Coupler [NC] fries itself.

 Map 
-----
+----------------------------------------------------+
| " """ """ """  #        ??? #??????????#       #?? |
|                # " " " " "? #??????????# !!    #?? |
| " """ """ """  # " " " " " !#??????????# !     #?? |
| " """ """ """  # " " " " "  #??????????# !!    #?? |
| " """ """ """  # " " " " "  #? ????????#       #?  |
|                # " " " " "  #  "????#######+####?  |
|                / " " " " "  #  ""???#        #??   |
|                # " " " " "  #?    ??#        #??   |
| ##########     # " " " " "  #? """ ?#        ###   |
| ###??????#     # " " " " "  #  """  #              |
|      ????#     #            #  """  #              |
| """""""??#     #            #       +        %     |
|          #     #####+########       #              |
| ??"""""" +     #???# #??????#     ??## ####        |
|          #     #???# #??????##########+####        |
|        ??#     #???# #########            #        |
| ##########     #?###         /            #        |
|                #?#""     u ###            #        |
|                #?#""   r ""#?#            #[[      |
|                #?#"T    ]""#?#            #%=      |
|                #?#""     F"#?#  !         +*=      |
|                #?#""     ""###            #        |
| ?#########     #####         #            #        |
| ##########                   #            +        |
|  """"""" #                   #            ##     # |
|  """"""" #               @   #            #?     # |
|  """"""" #                   #            #?     # |
|  """"""" +     ########### ########+#######?     # |
|          #     #?#      ## #??????# ########     # |
|          #     #?#  !   ## ##?????# ##     #     # |
| [        #     #?#    = #   #####?# ##     #     # |
|          #######?#      " T     #?# ##     #     # |
| ##########???????#      #   ### ### ##     #     # |
| ?????????????????# |    ## ##?# ##   #     #?    # |
| ?????????????????######### #??#      +     #?      |
| ?????????????????????????  #??####   #     #?   ?? |
| ????????????????????????   #?????## ##     #? ???? |
| ???????????????????????    #??????# ##     #?????? |
| ??????????????????????"    #??????# ########?????? |
| ????????????????????? "    #??????   ????????????? |
| ????????????????????? ?    ???????   ????????????? |
| ????????????????????"?"    ??????     ???????????? |
| ??????????????????????"    ??????     ???????????? |
| ????????????????????? "    ??????     ???????????? |
| ??????????????????????" """?????       ??????????? |
| ??????????????????????" ????????       ??????????? |
| ??????????????????????" ????????###+###??????????? |
| ??????????????????????? ?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          14
Energy Capacity            260
Matter Stores              366
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Resistance: KI             10
Resistance: TH             5
Resistance: EX             5
Evasion (%)                62
Melee Accuracy             5
Recoil Reduction           2

 Item Schematics 
-----------------
 Datajack | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Plasma Cannon | x2 | -7/Factory | Preloaded
      Datajack | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Fac  
Levels Raised              4    | .    .    1    1    .    2    
  XP Earned                9140 | 3000 475  1500 1530 850  1785 
  XP Spent                 8180 | 3000 .    1500 1200 .    2480 
Upgrades                   31   | 16   .    3    6    .    6    
  Propulsion Slot          2    | 1    .    .    .    .    1    
  Utility Slot             2    | 1    .    .    .    .    1    
  Weapon Slot              1    | 1    .    .    .    .    .    
  Core Integrity           8    | 6    .    .    .    .    2    
  Heat Dissipation         1    | 1    .    .    .    .    .    
  Energy Storage           2    | 2    .    .    .    .    .    
  Matter Storage           2    | 2    .    .    .    .    .    
  Mass Support             4    | 2    .    .    .    .    2    
  Inventory Capacity       3    | .    .    3    .    .    .    
  Sight Range              2    | .    .    .    2    .    .    
  KI Resistance %          2    | .    .    .    2    .    .    
  TH Resistance %          1    | .    .    .    1    .    .    
  EX Resistance %          1    | .    .    .    1    .    .    
Protomatter Created        64   | .    11   .    .    .    53   
  Integrity Restored       192  | .    33   .    .    .    159  
    Core                   192  | .    33   .    .    .    159  
Protomatter Decayed        .    | .    .    .    .    .    .    

 Game 
------
Seed              PulseGhostWheel
  Manual?         0
Play Time         00:22:10
  Cumulative      39.2 hours
  Start           2020.01.04 @ 09:02:09
  End             2020.01.04 @ 09:28:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             25
Gallery%          37
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec7b18c4-1124-4edc-b90e-c22c10beac93