Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.20 @ 01:27:42 Player: Red Box Result: Destroyed by 1C-UTU with 1C-UTU's Sword "Choppy" Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (268) 1340 Value Destroyed (9391) 9391 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (964) 964 TOTAL SCORE: 17135 Bonus ------- High Alert Combat Kills 850 Follower Combat Kills 107 Met Data Miner 300 Friendly Fire -293 Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 80/100 System Corruption 4% Temperature Cool (-150) Movement Core (1550) Ox30 Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Improved Cryofiber Web Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Core Analyzer Focal Shield > --- WEAPON (3) ------- Long-range Missile Launcher Power Sword > --- INVENTORY (25) --- Fission Core Cold Fusion Reactor Antimatter Reactor Improved Medium Treads Flexi-carbon Leg Flexi-carbon Leg Biometal Leg Biometal Leg Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well (500) Matter Compressor (250) Improved Target Analyzer Particle Charger Reactive Plating Hardlight Generator Improved Trap Extractor (2/6 Fire) Heavy Laser Plasma Rifle Compact HERF Cannon Gauss Rifle Mini Assault Cannon Advanced EMP Blaster Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Core Analyzer Improved Kinecellerator Improved Medium Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Heavy Machine Gun > --- INVENTORY -------- Cold Fusion Reactor Antimatter Reactor Light Antimatter Reactor Improved Medium Treads Biometal Leg Biometal Leg Compact Wheel Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Matter Compressor Enhanced Optical Array Hardened Heavy Armor Plating Improved Light Armor Plating Reactive Plating Focal Shield Drone Bay Compact HERF Cannon Coil Gun Mini Assault Cannon Advanced EMP Blaster Long-range Missile Launcher Power Sword [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Proton Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 7 | . . . 1 . 2 2 . . . . 2 . . . Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 384 | 7 20 12 47 . 45 49 22 11 3 23 113 7 21 4 Power 26 | 1 2 1 5 . 3 2 1 . . 1 9 . 1 . Engine 16 | 1 2 . 5 . 2 2 1 . . 1 1 . 1 . Core 10 | . . 1 . . 1 . . . . . 8 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 42 | 2 5 4 9 . 4 3 1 1 . . 7 2 1 3 Treads 9 | . . 1 5 . . . . . . . 1 1 1 . Leg 4 | 2 . . . . . . . . . . . . . 2 Wheel 29 | . 5 3 4 . 4 3 1 1 . . 6 1 . 1 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 161 | 2 3 . 20 . 24 27 5 . . 11 56 1 12 . Device 90 | 1 2 . 6 . 13 15 2 . . 2 41 1 7 . Storage 8 | 1 1 . 3 . 1 . 1 . . . 1 . . . Processor 14 | . . . 2 . 1 3 . . . 3 4 . 1 . Hackware 3 | . . . . . . 1 . . . . 2 . . . Protection 46 | . . . 9 . 9 8 2 . . 6 8 . 4 . Artifact . | . . . . . . . . . . . . . . . Weapon 155 | 2 10 7 13 . 14 17 15 10 3 11 41 4 7 1 Energy Gun 48 | 2 6 4 5 . 6 10 3 2 . 2 7 . 1 . Energy Cannon 2 | . . . . . . . . . . . 2 . . . Ballistic Gun 44 | . 2 1 7 . 5 5 1 4 3 . 13 . 3 . Ballistic Cannon 15 | . . . . . . . 4 . . 5 6 . . . Launcher 21 | . 1 1 . . 1 1 4 . . 2 6 2 2 1 Special Weapon 2 | . 1 1 . . . . . . . . . . . . Impact Weapon 17 | . . . 1 . 2 1 3 4 . 2 4 . . . Slashing Weapon 6 | . . . . . . . . . . . 3 2 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . 1 5 . . . . 1 . . . Corrupted Parts 6 | . . . . . . 1 . . . 3 . . . 2 System Corruption 33 | . . . . . . 1 . . . 22 . . . 10 Parts Lost 59 | . 4 5 5 . 6 3 5 . . 8 10 4 2 7 Power 8 | . 2 1 1 . 1 . 1 . . 1 . . . 1 Propulsion 7 | . 1 2 . . 1 . . . . . . 1 . 2 Utility 23 | . . . 1 . 2 1 2 . . 5 7 2 1 2 Weapon 21 | . 1 2 3 . 2 2 2 . . 2 3 1 1 2 Highest Loss Streak 7 | . 2 3 3 . 3 1 2 . . 6 6 2 2 7 To Critical Strikes 2 | . 1 . . . . . . . . . . 1 . . Average Slot Usage (%) 93 | . 97 98 99 100 99 92 91 91 78 89 90 91 92 90 Engine 6 | . 12 5 10 11 8 6 6 7 7 6 2 . 3 5 Core 1 | . . 7 . . . . . . . . 3 6 2 . Treads 3 | . . 1 19 . . . . . . . . 4 5 4 Wheel 8 | . 18 26 2 22 17 7 6 7 7 7 7 6 6 4 Device 13 | . 13 14 4 . 14 15 14 15 15 8 18 12 12 13 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 Processor 13 | . . . 6 11 4 15 15 15 15 20 20 20 20 20 Protection 11 | . . . 10 11 16 13 14 15 15 13 8 12 12 11 Energy Gun 7 | . 24 24 8 33 18 5 6 3 . . 2 . 1 . Ballistic Gun 12 | . 3 1 24 . 7 13 11 10 2 4 11 13 13 12 Ballistic Cannon 2 | . . . . . . . 1 7 . 16 3 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 150 | 15 20 22 41 39 116 121 122 122 116 127 150 133 134 127 Greatest Support 40 | 20 20 20 40 26 32 32 28 28 28 28 28 28 16 30 Greatest Overweight (x) 9 | 2 1 2 2 1 8 4 4 4 4 4 9 8 8 7 Average Overweight (x) 3 | . . . . 1 2 3 3 3 3 3 4 6 7 6 Largest Inventory Capacity 25 | 8 10 10 25 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 9 10 14 15 24 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 10 10 15 15 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | 5 8 9 13 15 23 24 24 24 25 24 24 23 24 24 Final Capacity 25 | 8 10 10 15 15 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 10 10 15 15 25 25 25 25 25 25 25 23 25 24 Class Distribution -------------------- 34% | Mutant 28% | Tank 17% | Gunner 6% | Scavenger-Tank 5% | Assassin 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Matter Collected 8568 | 270 205 207 1770 . 515 1080 453 284 . 524 2572 116 555 17 Remotely . | . . . . . . . . . . . . . . . Salvage Created 11070 | 94 350 158 2017 49 1490 1464 658 100 . 742 3308 87 553 . Parts 547 | 6 27 7 112 8 79 72 22 1 . 29 152 9 23 . Haulers Intercepted 7 | . 1 . 3 . 1 1 . . . . 1 . . . Recyclers Shooed 6 | . 1 . . . 3 . . . . . 2 . . . Parts Field Recycled 7 | . . . . . 6 . . . . . 1 . . . Retrieved Matter 209 | . . . . . 200 . . . . . 9 . . . Parts Self-Destructed 45 | . . . . . . . 9 5 . 18 . 7 6 . Prevented 30 | . . . . . . . 12 . . 3 . . 15 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Combat Hostiles Destroyed 223 | . 11 7 38 3 31 18 15 2 . 23 56 8 11 . Melee 12 | . . . . . . . 1 . . . 11 . . . Guns 132 | . 7 4 37 3 27 14 7 . . 4 23 2 4 . Cannons 11 | . . . . . . . 2 . . 1 8 . . . AOE 43 | . 3 3 . . 2 1 4 . . 12 8 6 4 . Classes Destroyed 19 | 2 4 1 3 . 2 3 . 1 . 1 2 . . . Worker 1 | . . . . . . . . . . . 1 . . . Builder 2 | . . . . . 1 . . . . . 1 . . . Tunneler 3 | 2 . . 1 . . . . . . . . . . . Hauler 7 | . 1 . 3 . 1 1 . . . . 1 . . . Recycler 10 | 1 . . . . 3 3 . . . . 3 . . . Operator 2 | . . . . . 1 1 . . . . . . . . Watcher 24 | . 3 . 5 . 4 7 . . . . 5 . . . Swarmer 66 | . 6 3 . 3 14 . 5 . . 13 11 8 3 . Saboteur 1 | . . . . . . . . . . . 1 . . . Grunt 93 | . 5 3 26 . 8 6 9 1 . 8 22 . 5 . Brawler 7 | . . . 1 . . 1 . . . . 5 . . . Duelist 6 | . . . 1 . 1 1 . . . 1 1 . 1 . Protector 1 | . . . . . . . . . . 1 . . . . Sentry 27 | . . . 10 . 8 2 1 . . 1 5 . . . Demolisher 1 | . . . . . . 1 . . . . . . . . Hunter 7 | . . . . . . 1 . . . . 4 . 2 . Programmer 13 | . . . . . . 6 . . . . 7 . . . Assembled 1 | . . 1 . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 8 | 1 4 3 7 3 5 4 4 1 . 8 8 4 3 . Combat Bots Only 8 | . 3 3 6 3 4 2 4 1 . 8 8 4 3 . Max Kills in Single Turn 5 | 1 2 2 2 2 2 1 3 1 . 5 4 3 2 . Gunslinging 1 | . . . 1 . 1 . 1 . . . . . . . Exploded 4 | . 2 2 . . 1 1 3 . . 4 4 3 2 . Melee 1 | . . . . . . . 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Damage Taken 13926 | . 505 372 1303 43 968 757 1106 206 . 1627 4040 596 1197 1206 Core 1692 | . 60 42 170 . 116 84 78 . . 252 413 16 132 329 Absorbed by Shields 1266 | . . . . . 23 227 87 . . . 929 . . . Redirected to Shielding 33 | . . . . . . . . . . . 33 . . . Regen/Repaired (Parts) 234 | . 40 . . . 64 73 . . . . 57 . . . Core Remaining (%) 66 | 100 . 59 . 57 78 . . . . 40 . . . . Volleys Fired 519 | 9 49 23 96 2 80 56 31 1 . 15 120 6 30 1 Largest 3 | 2 2 2 3 3 3 3 3 1 . 3 3 3 3 1 Hottest 189 | 100 130 130 175 175 189 117 131 33 . 144 154 103 90 43 Shots Fired 1262 | 18 91 40 287 6 230 146 54 3 1 48 266 14 56 2 Gun 1098 | 18 87 33 287 6 228 146 38 2 1 32 168 12 39 1 Cannon 112 | . . . . . . . 7 1 . 13 91 . . . Launcher 47 | . 2 4 . . 2 . 9 . . 3 7 2 17 1 Special 5 | . 2 3 . . . . . . . . . . . . Kinetic 714 | . 10 3 231 . 13 107 26 3 1 41 227 12 39 1 Thermal 416 | 18 79 33 56 6 210 10 . . . 4 . . . . Explosive 20 | . 2 4 . . 2 . 1 . . 3 3 2 2 1 Electromagnetic 112 | . . . . . 5 29 27 . . . 36 . 15 . Robot Hit Streak 44 | 2 7 8 44 2 13 20 7 3 . 6 14 1 6 1 Robot Miss Streak 7 | 5 4 5 4 2 4 2 2 . . 7 5 4 3 1 Penetration Max 2 | . . . . . . . . . . . 2 . . . Secondary Targets 21 | . 2 . 4 . 4 . 2 . . 1 6 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . 1 . . 1 1 . 1 . Shots Hit Robots 846 | 8 54 21 184 2 144 117 33 11 . 42 196 3 30 1 Core Hits 419 | 3 20 12 70 3 58 44 29 1 . 44 105 6 23 1 Critical Kills 4 | . . . 2 . . 1 . . . . 1 . . . Critical Parts Destroyed 12 | . . . 1 . . 5 . . . 4 1 . 1 . Critical Strikes 48 | 3 2 . 4 1 11 9 1 . . 6 10 . 1 . Burn 20 | 3 2 . 1 1 11 1 . . . 1 . . . . Destroy 8 | . . . 3 . . 3 . . . . 1 . 1 . Blast 8 | . . . . . . . 1 . . 1 6 . . . Corrupt 2 | . . . . . . 2 . . . . . . . . Smash 8 | . . . . . . 3 . . . 4 1 . . . Sever 2 | . . . . . . . . . . . 2 . . . Melee Attacks 151 | . . . 1 . 5 17 14 11 . 27 69 4 3 . Impact 98 | . . . 1 . 5 17 14 11 . 27 23 . . . Slashing 53 | . . . . . . . . . . . 46 4 3 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 1 . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 24080 | 114 893 502 2983 53 3177 3018 1339 492 . 2410 7075 683 1227 114 Guns 13587 | 114 695 293 2983 53 2807 2253 425 . . 453 2867 58 586 . Cannons 1747 | . . . . . . . 67 32 . 58 1590 . . . Explosions 4649 | . 198 209 . . 279 40 631 . . 1094 818 625 641 114 Melee 4097 | . . . . . 91 725 216 460 . 805 1800 . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 9674 | . 95 31 2300 . 206 1744 301 32 . 478 3843 58 586 . Thermal 4497 | 114 600 262 683 53 2537 145 . . . 33 70 . . . Explosive 3556 | . 198 209 . . 279 . 254 . . 1094 566 625 217 114 Electromagnetic 2256 | . . . . . 64 404 568 . . . 796 . 424 . Impact 3169 | . . . . . 91 725 216 460 . 805 872 . . . Slashing 928 | . . . . . . . . . . . 928 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 31 | . . 8 6 6 . 9 9 9 9 31 13 13 14 14 Average Corruption 7 | . . 7 5 6 . 4 9 9 9 17 1 13 13 9 Corruption Purged 2 | . . . . . . 1 . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 511 | . . 5 103 . . 73 54 38 7 75 38 34 74 10 Message Errors 115 | . . 2 23 . . 14 11 10 1 14 13 6 17 4 Matter Fused 127 | . . . 28 . . 17 15 11 1 21 7 7 18 2 Heat Flow Errors 65 | . . 1 10 . . 13 6 6 1 8 1 6 11 2 Energy Discharges 67 | . . . 14 . . 9 7 3 2 9 7 7 8 1 Parts Rejected 3 | . . . . . . 2 1 . . . . . . . Data Loss (minor) 59 | . . . 12 . . 11 6 3 1 10 3 2 11 . Data Loss (major) 22 | . . 2 4 . . 3 2 1 . 3 1 3 3 . Misfires 26 | . . . 5 . . 1 3 2 1 7 2 1 3 1 Alerts 19 | . . . 3 . . 2 2 2 . 3 3 2 2 . Weapon Failures 8 | . . . 4 . . 1 1 . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1136 | . 10 8 . . 92 356 31 69 . 227 194 114 35 . Projectiles 31 | . . . . . . . . . . 1 30 . . . Explosions 196 | . 10 8 . . 21 . . . . 2 6 114 35 . Melee 909 | . . . . . 71 356 31 69 . 224 158 . . . Knockbacks 30 | . . . . . . 1 2 . . 2 25 . . . Impact 8 | . . . . . . 1 2 . . 1 4 . . . Kinetic 16 | . . . . . . . . . . 1 15 . . . Secondary 6 | . . . . . . . . . . . 6 . . . Self-Inflicted Damage 490 | . . 29 . . . . 60 . . 68 100 . 162 71 Shots 18 | . . 2 . . . . 3 . . 3 2 . 7 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 598 | 138 330 258 496 208 493 302 279 272 124 272 598 116 94 64 Average Temperature 92 | 53 85 75 83 106 127 87 78 108 62 82 93 53 31 30 Received Heat Transfer 3421 | . 177 110 567 20 338 139 424 45 . 402 866 63 198 72 Effects 24 | . 1 . 2 . 3 4 2 . . 2 10 . . . Shutdowns 4 | . . . 1 . 2 . . . . . 1 . . . Energy Bleed 5 | . . . . . . 2 . . . . 3 . . . Interference 11 | . 1 . . . . 2 2 . . 2 4 . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 1 . . . 3 . 3 . Combat Hostiles 7 | . . . . . . . 1 . . . 3 . 3 . Parts Fried 28 | . . . . . 3 2 4 . . 4 12 . 3 . Impact Corruptions 39 | . . . . . 2 14 2 4 . 10 7 . . . Robots Melted 5 | 1 1 . 1 . 2 . . . . . . . . . Combat Hostiles 4 | . 1 . 1 . 2 . . . . . . . . . Parts Melted 25 | 2 5 2 . . 15 . . . . 1 . . . . Heat Transferred 11052 | 555 1924 592 1554 185 5735 259 . . . 148 100 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Peak Influence 1298 | 15 264 379 469 213 423 589 . . . . 1298 . . . Initial 143 | . 9 69 67 143 82 119 . . . . . . . . Average 312 | 6 126 215 340 210 274 267 . . . . 403 . . . Maximum Alert Level 4 | . 1 1 2 1 2 2 . . . . 4 . . . Low Security (%) 33 | 100 89 59 3 11 25 52 . . . . 31 . . . Level 1 37 | . 10 40 74 88 64 . . . . . 30 . . . Level 2 22 | . . . 22 . 9 47 . . . . 17 . . . Level 3 4 | . . . . . . . . . . . 15 . . . Level 4 1 | . . . . . . . . . . . 5 . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 46 | . 2 1 6 . 1 11 . . . 1 24 . . . Investigation 14 | . 1 . 5 . 1 1 . . . . 6 . . . Extermination 14 | . . . . . . 7 . . . . 7 . . . Reinforcement 8 | . 1 . 1 . . . . . . . 6 . . . Assault 7 | . . 1 . . . . . . . 1 5 . . . Garrison 3 | . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . 6 . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . . . . . . 3 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Distress Signals 9 | . . . 3 . 5 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 344 | . 19 18 43 8 54 31 24 4 . 22 88 17 11 5 Peak Tracking Total 16 | . 3 8 6 16 5 4 4 3 . 7 12 9 3 5 Tactical Retreats 20 | . . 4 . . 2 2 4 1 . . 7 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Traps Triggered 4 | . . . 2 . . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . . . Reprogrammed 10 | . 4 . 6 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . 1 . . . . . 1 . 1 1 . . . Most Traps Carried 2 | . . . . . . . . . . . . . 2 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Disabled 7 | . 1 . 2 . . 1 . 1 . . 2 . . . Max in Single Turn 1 | . 1 . 1 . . 1 . 1 . . 1 . . . Garrison Access 4 | . . . . . 1 2 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Accessed 84 | . 10 . 17 . 13 16 1 . 4 . 23 . . . Terminals 42 | . 7 . 11 . 9 7 . . . . 8 . . . Fabricators 5 | . . . . . . 1 . . . . 4 . . . Repair Stations 11 | . 1 . 2 . 2 2 . . . . 4 . . . Recycling Units 9 | . 2 . 2 . . 1 . . . . 4 . . . Scanalyzers 8 | . . . 2 . 1 3 . . . . 2 . . . Garrison Access 4 | . . . . . 1 2 . . . . 1 . . . Total Hacks 252 | . 37 . 55 . 38 38 1 . 31 . 52 . . . Successful 138 | . 22 . 28 . 20 16 1 . 31 . 20 . . . Failed 113 | . 15 . 27 . 17 22 . . . . 32 . . . Catastrophic 13 | . . . 2 . 1 2 . . . . 8 . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . Manual 78 | . 20 . 24 . 21 11 . . . . 2 . . . Terminals 116 | . 24 . 31 . 30 17 . . . . 14 . . . Fabricators 11 | . . . . . . 2 . . . . 9 . . . Repair Stations 32 | . 4 . 8 . 5 4 . . . . 11 . . . Recycling Units 32 | . 9 . 9 . . 5 . . . . 9 . . . Scanalyzers 22 | . . . 7 . 2 6 . . . . 7 . . . Garrison Access 7 | . . . . . 1 4 . . . . 2 . . . Terminal Hacks 75 | . 10 . 14 . 9 5 1 . 31 . 5 . . . Record 11 | . . . . . . . . . 11 . . . . . Part Schematic 13 | . . . . . . . . . 12 . 1 . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . Robot Analysis 14 | . 4 . 4 . 2 2 . . . . 2 . . . Prototype ID Bank 11 | . 3 . 2 . 2 1 . . 3 . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . Terminal Index 4 | . . . 1 . 1 1 . . . . 1 . . . Alert Level 4 | . . . 2 . 2 . . . . . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . . . . . Locate Traps 5 | . 2 . 2 . . . . . . . 1 . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . Reprogram Traps 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . 3 . . . Network Status 2 | . . . . . . 1 . . . . 1 . . . Build 2 | . . . . . . . . . . . 2 . . . Repair Station Hacks 18 | . 4 . 2 . 4 3 . . . . 5 . . . Scan Component 12 | . 2 . 2 . 2 2 . . . . 4 . . . Repair 6 | . 2 . . . 2 1 . . . . 1 . . . Recycling Unit Hacks 8 | . 2 . 1 . . 1 . . . . 4 . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . Retrieve Components 7 | . 2 . 1 . . 1 . . . . 3 . . . Scanalyzer 8 | . . . 3 . 1 2 . . . . 2 . . . Insert Component 6 | . . . 2 . 1 1 . . . . 2 . . . Analyze 2 | . . . 1 . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . 1 . . . Seal Access 3 | . . . . . 1 1 . . . . 1 . . . Unauthorized Hacks 22 | . 6 . 8 . 5 3 . . . . . . . . Terminals 13 | . 3 . 4 . 5 1 . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . Assimilate 3 | . . . 1 . 2 . . . . . . . . . Botnet 5 | . 1 . 2 . 1 1 . . . . . . . . Operators 4 | . 2 . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 8 | . 3 . 4 . . 1 . . . . . . . . Reject 5 | . 2 . 2 . . 1 . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 76 | . 10 . 17 . 12 15 . . . . 22 . . . Full Trace Events 11 | . . . 5 . 1 . . . . . 5 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 1 . . 12 . 1 . . . Parts Built 3 | . . . . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . 106 . . . Total Part Build Rating 24 | . . . . . . . . . . . 24 . . . Parts Repaired 6 | . 2 . . . 2 1 . . . . 1 . . . Time 308 | . 58 . . . 152 70 . . . . 28 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 30 | . 11 . . . . 9 . . . . 10 . . . Parts Scanalyzed 4 | . . . 1 . . 1 . . . . 2 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total Allies 7 | . . 1 1 . 2 . . . . 3 . . . . Largest Group 2 | . . 1 1 . 2 2 . . . 2 1 . . . Highest-Rated Group 96 | . . 31 10 . 20 20 . . . 96 30 . . . Highest-Rated Ally 96 | . . 31 10 . 10 10 . . . 96 30 . . . Total Orders 39 | . . . 10 . 8 10 . . . . 11 . . . STAY 16 | . . . 5 . 4 5 . . . . 2 . . . ROAM 1 | . . . . . . . . . . . 1 . . . FOLLOW 15 | . . . 5 . 4 5 . . . . 1 . . . EXPLORE 5 | . . . . . . . . . . . 5 . . . RETURN 2 | . . . . . . . . . . . 2 . . . Ally Attacks 17 | . . 8 . . . . . . . 4 5 . . . Total Damage 366 | . . 169 . . . . . . . 136 61 . . . Kills 4 | . . 2 . . . . . . . 1 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Robot Analysis Total 14 | . 4 . 4 . 2 2 . . . . 2 . . . Derelict Logs Recovered 8 | . . 2 . . . . 3 1 . 1 . 1 . . Drone Launches 6 | . . . . . . . . . . . 6 . . . Drone Recoveries 4 | . . . . . . . . . . . 4 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Turns Passed 28490 | 129 1121 506 3974 36 3944 4848 1701 1372 148 1675 6116 806 1793 321 Spaces Moved 14956 | 73 917 431 2170 29 2160 2350 936 816 98 926 2764 386 787 113 Core 9 | 9 . . . . . . . . . . . . . . Treads 1774 | . . . 1759 . . . . . . . . . . 15 Legs 329 | 64 265 . . . . . . . . . . . . . Wheels 12844 | . 652 431 411 29 2160 2350 936 816 98 926 2764 386 787 98 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 105 100 140 145 145 145 130 145 160 190 205 Average Speed 154 | 115 91 89 152 105 139 159 158 159 146 159 163 199 210 241 Slowest Speed 480 | 150 190 110 240 105 210 160 160 160 160 160 225 220 220 480 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 68 | 4 100 87 99 11 92 52 85 92 73 96 64 73 90 12 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 5 | . 1 . . . . . 2 . 1 . . 1 . . Known Exits Taken 11 | . . 1 1 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . . . . . Scrap Searched 13 | . . 1 . . . . 2 2 . 4 . 1 3 . Spaces Dug 73 | . 1 . 1 . 4 1 10 . . . 36 17 3 . Terrain Destroyed 407 | . 19 19 1 . 21 29 39 1 . 88 96 26 48 20 Melee 32 | . . . 1 . 4 1 4 . . . 19 . 3 . Projectile 76 | . 1 . . . . . 8 1 . 8 50 2 6 . AOE 299 | . 18 19 . . 17 28 27 . . 80 27 24 39 20 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total 19214 | 96 1100 502 2672 30 2914 3327 1079 860 102 1049 4051 403 870 159 Wait 2690 | . 96 27 270 . 524 792 60 15 . 21 839 . 5 41 Move 14942 | 72 916 430 2169 28 2159 2349 935 815 97 925 2763 385 786 113 Hop . | . . . . . . . . . . . . . . . Pick Up 245 | 8 11 7 43 . 52 22 10 2 . 13 62 1 14 . Fast Attach 102 | 7 4 1 10 . 10 24 1 4 2 7 27 . 5 . Attach 102 | . 5 4 14 . 12 14 7 1 . 8 28 3 5 1 Detach 8 | . . . . . 1 3 . . . . 4 . . . Swap 182 | . 11 7 23 . 23 13 14 6 1 8 58 4 11 3 Drop 256 | . 8 3 46 . 48 37 5 5 2 10 81 . 11 . Fire 519 | 9 49 23 96 2 80 56 31 1 . 15 120 6 30 1 Melee 151 | . . . 1 . 5 17 14 11 . 27 69 4 3 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 17 | . . . . . . . 2 . . 15 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 15) 748 | -10/Materials | Discovered new exit (range 16) 802 | -10/Materials | Discovered new exit (range 11) 903 | -10/Materials | Discovered new exit (range 3) 1019 | -10/Materials | Build established: Scavenger-Mutant 1125 | -10/Materials | Repaired Wheel 1158 | -10/Materials | Repaired Autogun 1251 | -10/Materials | Entered Mines 1302 | -10/Mines | Excavation squad dispatched 1302 | -10/Mines | A large section of the Mines collapsed 1319 | -10/Mines | Identified exit to Materials 1357 | -10/Mines | Learned 4 Materials zone layouts 1364 | -10/Mines | Build established: Mutant 1372 | -10/Mines | Met a Derelict testing a Signal Generator 1500 | -10/Mines | Lost 3 parts (1p1n1w) 1552 | -10/Mines | Excavation squad dispatched 1617 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1619 | -10/Mines | Found Prototype Device 1757 | -10/Mines | Entered Materials 1757 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1758 | -9/Materials | Identified exit to Mines 1758 | -9/Materials | Identified exit to Materials 1787 | -9/Materials | Identified Exp. Sensor Array 1849 | -9/Materials | Lost 3 parts (1p1u1w) 2085 | -9/Materials | Build established: Scavenger-Tank 3180 | -9/Materials | Discovered exit to Materials (range 16) 3579 | -9/Materials | Build established: Gunner 5012 | -9/Materials | Discovered exit to Materials (range 16) 5731 | -9/Materials | Entered Mines 5753 | -9/Mines | Discovered exit to Materials (range 13) 5757 | -9/Mines | Assembled infested the area 5767 | -9/Mines | Entered Materials 5767 | -8/Materials | Evolved 2 slots: Utility x2 6453 | -8/Materials | Discovered new exit (range 13) 6531 | -8/Materials | Lost 3 parts (1p1n1u) 6853 | -8/Materials | Build established: Tank 7303 | -8/Materials | Discovered new exit (range 15) 8063 | -8/Materials | Repaired Broken Exp. Sensor Array 8318 | -8/Materials | Central database locked down 8570 | -8/Materials | Repaired Arm. Wheel 9711 | -8/Materials | Entered Factory 9711 | -7/Factory | Accompanied by 2 allies 9711 | -7/Factory | Evolved 2 slots: Utility x2 10429 | -7/Factory | Discovered new exit (range 13) 10543 | -7/Factory | Identified exit to Lower Caves 11226 | -7/Factory | Repaired Prc. Assault Rifle 11856 | -7/Factory | Build established: Mutant 12008 | -7/Factory | Garrison activated, responded to threat 12202 | -7/Factory | Identified exit to Storage 12523 | -7/Factory | Build established: Skirmisher 12834 | -7/Factory | Build established: Tank 13063 | -7/Factory | Discovered new exit (range 9) 13076 | -7/Factory | Identified exit to Factory 13422 | -7/Factory | Build established: Assassin 14019 | -7/Factory | Discovered exit to Factory (range 20) 14418 | -7/Factory | Found Prototype Launcher 14418 | -7/Factory | Identified Rocket Array 14559 | -7/Factory | Entered Lower Caves 15111 | -7/Lower Caves | Build established: Tank 15576 | -7/Lower Caves | Build established: Mutant 15791 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15989 | -7/Lower Caves | Encountered a Warlord checkpoint 16005 | -7/Lower Caves | Identified exit to Lower Caves 16260 | -7/Lower Caves | Entered another Lower Caves area 16349 | -7/Lower Caves | Discovered exit to Factory (range 3) 16663 | -7/Lower Caves | Encountered a Warlord checkpoint 16950 | -7/Lower Caves | Learned 4 Factory zone layouts 17170 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 17613 | -7/Lower Caves | Discovered new exit (range 13) 17630 | -7/Lower Caves | Identified exit to Data Miner 17632 | -7/Lower Caves | Entered Data Miner 17633 | -7/Data Miner | Discovered new exit (range 6) 17655 | -7/Data Miner | Met Data Miner 17689 | -7/Data Miner | Learned location of Section 7 (-2) 17689 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 17715 | -7/Data Miner | Received God Mode back door access code from Data Miner 17777 | -7/Data Miner | Identified exit to Proximity Caves 17780 | -7/Data Miner | Entered Proximity Caves 17804 | -6/Proximity Caves | Escorted by Enhanced Grunt 18043 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 18067 | -6/Proximity Caves | Destroyed 8 combat bots 18185 | -6/Proximity Caves | Core integrity fell below 50% 18189 | -6/Proximity Caves | Destroyed 7 combat bots 18191 | -6/Proximity Caves | Lost 6 parts (1p3u2w) 18223 | -6/Proximity Caves | System corruption reached 10% 18501 | -6/Proximity Caves | Build established: Tank 19101 | -6/Proximity Caves | Build established: Mutant 19155 | -6/Proximity Caves | Learned Factory stockpile data 19187 | -6/Proximity Caves | Discovered exit to Factory (range 14) 19453 | -6/Proximity Caves | System corruption reached 30% 19455 | -6/Proximity Caves | Entered Factory 19455 | -6/Factory | Accompanied by 1 ally 19455 | -6/Factory | Evolved 2 slots: Utility x2 19744 | -6/Factory | Build established: Scavenger-Gunner 19839 | -6/Factory | Fabricated Biometal Leg? 20436 | -6/Factory | Repaired Imp. Kinecellerator 20667 | -6/Factory | Incoming investigation squad redirected 21258 | -6/Factory | Fabricated Com. HERF Cannon (x1) 21685 | -6/Factory | Build established: Mutant 21835 | -6/Factory | Incoming investigation squad redirected 22168 | -6/Factory | Incoming investigation squad redirected 23019 | -6/Factory | Build established: Gunner 23825 | -6/Factory | Incoming investigation squad redirected 24611 | -6/Factory | Discovered new exit (range 57) 24626 | -6/Factory | Build established: Mutant 24792 | -6/Factory | Identified exit to Factory 25055 | -6/Factory | First assault squad dispatched 25338 | -6/Factory | System corruption reached 10% 25371 | -6/Factory | Destroyed 8 combat bots 25394 | -6/Factory | Lost 6 parts (5u1w) 25421 | -6/Factory | Incoming assault squad redirected 25429 | -6/Factory | Discovered new exit (range 27) 25432 | -6/Factory | Incoming assault squad redirected 25442 | -6/Factory | Discovered exit to Factory (range 23) 25534 | -6/Factory | Identified exit to Lower Caves 25571 | -6/Factory | Entered Lower Caves 25666 | -6/Lower Caves | Build established: Gunner 25805 | -6/Lower Caves | Encountered a Warlord checkpoint 25971 | -6/Lower Caves | Build established: Mutant 26263 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 26266 | -6/Lower Caves | Identified exit to Zion 26346 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 26346 | -6/Lower Caves | Discovered new exit (range 15) 26369 | -6/Lower Caves | Core integrity fell below 50% 26375 | -6/Lower Caves | Identified exit to Lower Caves 26377 | -6/Lower Caves | Entered another Lower Caves area 26400 | -6/Lower Caves | Discovered exit to Factory (range 21) 26718 | -6/Lower Caves | Encountered a Warlord checkpoint 27925 | -6/Lower Caves | Build established: Tank 28087 | -6/Lower Caves | Discovered exit to Zion (range 6) 28170 | -6/Lower Caves | Entered Zion 28246 | -6/Zion | Discovered new exit (range 21) 28326 | -6/Zion | System corruption cleaned by Quarantine Array 28393 | -6/Zion | System corruption cleaned by Quarantine Array 28404 | -6/Zion | Attacked by Zionites 28406 | -6/Zion | Spotted 2I-1SR(B) 28406 | -6/Zion | Spotted 0R-KCV(B) 28444 | -6/Zion | Build established: Mutant 28484 | -6/Zion | 1C-UTU came to Zion's defense 28486 | -6/Zion | Core integrity fell below 20% 28491 | -6/Zion | Destroyed by 1C-UTU with 1C-UTU's Sword "Choppy" Last Messages --------------- 28469_ Imp. Light Armor Plating destroyed. 28470_ 1X-TVB(z) overheating. 28471_ 1X-TVB(z) heat damages Mak. Leg. 28471_ 1X-TVB(z) overheating. 28472_ Coil Gun destroyed. 28472_ Knocked back. 28473_ 1X-TVB(z) overheating. 28480_ 1X-TVB(z) heat damages Mak. Leg. 28480_ 1X-TVB(z) overheating. 28480_ Com. Wheel destroyed. 28481_ 1X-TVB(z) overheating. 28483_ Acquired 5 matter. 28483_ 1X-TVB(z) overheating. 28484_ 1C-UTU: "How about picking on someone your own size!" 28486_ 1X-TVB(z) overheating. 28488_ 1X-TVB(z) heat damages Mak. Hacking Suite. 28489_ Flexi-carbon Leg destroyed. 28489_ 1X-TVB(z) overheating. 28491_ 1X-TVB(z) heat damages Mak. Hacking Suite. 28491_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????###???? | | ??????????????????????????????????????????? ##??? | | ??????????????????????????????????????????? ???? | | ???????????????????????????????????????????< #??? | | ?????????????????????????????????????????? ???? | | ?????????????????????????????????????????? ???? | | ?????????????????????????????????????????? ???? | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????? #????? | | ?????????????????????????????????????????? #????? | | ?????????????????????????????????????????? #????# | | ???????????????????????????###???????????? #???"# | | ???????????????????????#### #???????????? #?##& | | ??????????????????????## #????????#### ## " | | ??????????????????????# ##??????## # | | ??????????????????????# @== #??????# | | ??????????????????????# l % !#??????## | | ??????????????????????# /% !#???????## ## | | ??????????????????????# /z ##????????## ##???? | | ??????####????????????## ##?????????# ###??? | | ??????# "############?##= = #####?????# #??? | | ??????# """"""""""""###;BB #?????# #??? | | ????### """""""## BBBB ####### #??? | | ""# ### BB ## ##??? | | % ## ##???? | | % % ####### #????? | | "# % ### ###?????# #????? | | ????### """"""""""""#?# ##??????## #????? | | ??????# """"""""""""#?####???????# #???? | | ??????# "############????????????##### ### | | ??????###????????????????????????????## | | ????????????????????????????????###### | | ????????????????????????????????# ## | | ???????????????????????????????## | | ???????????????????????????????# ## | | ???????????????????????????????# ## ## #?? | | ???????????????????????????????# ## #?# | | ???????????????????????????????# ## #??# | | ???????????????????????????????# ### ##???# | | ???????????????????????????????# #?####?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 1425 Resistance: KI 20 Resistance: TH 10 Resistance: EM 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Phase Shifter | -6/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Biometal Leg | x2 | -6/Factory | Preloaded Com. HERF Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed FlightLobotomyDrive Manual? 0 Play Time 05:02:46 Cumulative 354.8 hours Start 2023.01.18 @ 23:25:45 End 2023.01.20 @ 01:27:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 286 Rogue 286 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 62 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1da4769a-6577-493a-a4d7-b41be8c45eb7