Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 13:28:10 Player: jumpy Result: Destroyed by AP7-3 with Heavy Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (236) 1180 Value Destroyed (9946) 9946 Prototype IDs (58) 1160 Alien Tech Used (3) 600 Bonus (8805) 8805 TOTAL SCORE: 28291 Bonus ------- High Alert Combat Kills 241 Follower Combat Kills 64 Prayed to X0-1V1 5000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 76/300 Energy 29/100 System Corruption 7% Temperature Cool (9) Movement Core (800) Ox15 Location -2/Protoforge Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (11) ----- High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- Heavy Scimitar of Distortion > --- INVENTORY (20) --- Singularity Reactor Biometal Heavy Treads High-density Centrium Wheel Cooled Impulse Thruster System Mapper Transdimensional Reconstructor Transdimensional Reconstructor Linear Accelerator Fusion Bomb Launcher Chaos Jack (35) Gravity Flail Vibroblade Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Compact Particle Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Advanced Transmission Jammer Centrium Heavy Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Scimitar of Distortion Sigix Broadsword > --- INVENTORY -------- Mini Fusion Reactor Singularity Reactor Experimental Biometal Heavy Treads High-density Centrium Wheel High-density Centrium Wheel Active Sensor Suite Advanced Transmission Jammer System Purifier Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Fusion Bomb Launcher Gravity Flail Gravity Flail Heavy Scimitar of Distortion [Rating: 202] Favorites ----------- Power Mini Fusion Reactor Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Improved Carbon-fiber Leg Treads Improved Heavy Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Cooled Impulse Thruster Utility Core Analyzer Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Powered Armor Weapon Precision Assault Rifle Energy Gun Heavy Quantum Rifle Energy Cannon Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Heavy Scimitar of Distortion Special Melee Weapon Chaos Jack Build | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Tes Res Qua Frg Slots Evolved 16 | . . 2 2 2 . . 4 2 2 . 2 . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . 1 . . 1 . 1 . . . . Utility 9 | . . 1 1 1 . . 2 2 . . 2 . . Weapon 2 | . . . 1 . . . 1 . . . . . . Parts Attached 156 | 7 9 5 4 39 5 4 11 4 16 9 9 29 5 Power 21 | 1 2 . . 6 1 . 2 1 3 . 1 4 . Engine 5 | 1 2 . . 2 . . . . . . . . . Core 9 | . . . . 4 1 . 2 . 1 . . 1 . Reactor 7 | . . . . . . . . 1 2 . 1 3 . Propulsion 48 | 2 . 4 . 14 1 4 4 1 3 . 3 11 1 Treads 15 | . . 3 . 2 . . . . 3 . 3 3 1 Leg 28 | 2 . 1 . 8 . 4 4 1 . . . 8 . Wheel 5 | . . . . 4 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 42 | 2 3 1 1 8 1 . 2 2 5 3 3 8 3 Device 25 | 1 1 1 . 5 1 . . 1 2 2 2 6 3 Storage 4 | 1 2 . . 1 . . . . . . . . . Processor 8 | . . . 1 2 . . 1 1 2 . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . . . . 1 . 1 1 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 45 | 2 4 . 3 11 2 . 3 . 5 6 2 6 1 Energy Gun 9 | 1 2 . . . . . . . . 3 1 2 . Energy Cannon 2 | . . . 1 1 . . . . . . . . . Ballistic Gun 18 | 1 . . . 6 2 . 3 . 3 2 1 . . Ballistic Cannon 7 | . 2 . 1 2 . . . . . . . 2 . Launcher 2 | . . . 1 . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 1 1 . 2 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 15 | . 1 . 1 3 . . . 1 1 3 . 4 1 Parts Lost 69 | . 1 2 . 16 5 . 1 . 3 3 3 18 17 Power 10 | . 1 . . 3 1 . . . . . . 3 2 Propulsion 22 | . . 1 . 5 1 . . . . . 2 7 6 Utility 17 | . . 1 . 5 1 . . . . 2 . 3 5 Weapon 20 | . . . . 3 2 . 1 . 3 1 1 5 4 Highest Loss Streak 8 | . 1 2 . 4 4 . 1 . 2 1 2 7 8 To Critical Strikes 3 | . . . . . . . . . . . . 2 1 Average Backups 16 | 2 8 12 13 17 19 17 17 17 17 18 18 16 11 Power . | . . . . . . . . . . . . . 1 Propulsion 3 | 1 2 2 2 2 3 1 3 4 6 8 9 4 2 Utility 3 | . 1 2 2 4 4 5 3 2 4 4 2 2 . Weapon 8 | 1 4 8 9 10 11 11 9 8 6 5 6 6 5 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 121 | . 1 . 5 15 9 . 4 3 9 1 10 44 20 Power 1 | . . . . . . . . . . . . . 1 Propulsion 38 | . . . 1 1 3 . . 3 2 . 7 14 7 Utility 34 | . . . . 5 1 . 4 . 2 . 3 17 2 Weapon 43 | . 1 . 4 9 5 . . . 5 . . 12 7 Tool/Special 5 | . . . . . . . . . . 1 . 1 3 Average Slot Usage (%) 89 | . 99 79 90 88 81 99 94 91 89 84 83 92 88 Engine 2 | . 13 11 9 1 6 . . . . . . . . Core 1 | . . . . 3 . 7 5 3 . . . . . Reactor 3 | . . . . . . . . 1 8 9 8 7 7 Treads 7 | . . 14 27 6 . . . . 8 14 12 14 . Leg 13 | . 28 11 . 15 . 28 27 26 10 . . 7 17 Wheel 1 | . . . . 4 13 . . . . . . . . Device 15 | . 14 9 9 10 14 15 11 11 14 17 20 24 26 Storage 6 | . 14 11 9 7 7 7 5 5 4 4 4 4 4 Processor 12 | . . . 9 14 15 15 16 16 18 15 13 13 13 Protection 1 | . . . . . . . 2 5 4 4 7 2 . Energy Gun 2 | . 17 . . . . . . . . 1 4 3 . Ballistic Gun 13 | . 3 . . 16 22 23 22 21 18 16 10 8 . Ballistic Cannon 4 | . 7 22 26 4 . . . . . . . 1 7 Peak Build Rating 202 | 7 23 27 34 68 69 64 94 107 139 158 173 202 191 Average Rating 95 | 5 13 22 31 51 63 62 84 99 129 143 165 183 169 On Entrance 78 | . 7 23 27 33 68 61 63 93 106 137 143 173 162 Avg Prop Armor Cover (%) 4 | . . 12 . 11 . . . . . . . 2 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 132 | 13 39 39 43 70 70 63 83 88 101 101 130 132 111 Greatest Support 220 | 20 20 66 66 86 56 64 99 111 220 220 220 215 160 Greatest Overweight (x) 3 | . 1 3 . 2 2 . 1 . . . . 1 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 15 15 19 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 12 13 15 20 20 20 20 20 20 20 20 20 19 Average Carried 17 | 3 8 12 13 18 19 17 18 19 18 19 19 19 14 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 12 13 13 19 20 17 20 19 20 20 18 17 15 Class Distribution -------------------- 57% | Gunner 25% | Mutant 12% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -7/Recycling Gunner | -5/Factory Gunner | -4/Factory Gunner | -3/Research Tank | -3/Testing Tank | -2/Research Gunner | -2/Quarantine Mutant | -2/Protoforge Resources | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Tes Res Qua Frg Matter Collected 6700 | 271 98 117 224 1925 392 186 520 151 743 427 463 1122 61 Remotely . | . . . . . . . . . . . . . . Salvage Created 12467 | 131 462 122 515 2697 917 432 739 139 1372 1150 595 2936 260 Parts 640 | 10 24 10 35 134 49 13 51 3 69 73 29 132 8 Haulers Intercepted 9 | . 1 . 3 2 3 . . . . . . . . Recyclers Shooed 10 | . 1 . 1 4 . . 1 . 1 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Tes Res Qua Frg Combat Hostiles Destroyed 143 | . 9 4 6 36 11 1 10 . 18 11 6 27 4 Melee 5 | . . . . 2 . . . . . . . 3 . Guns 108 | . 9 . . 24 11 1 10 . 16 11 4 22 . Cannons 21 | . . 4 3 9 . . . . . . . 2 3 AOE 5 | . . . 3 . . . . . 1 . 1 . . Classes Destroyed 17 | 2 3 2 3 2 1 . . . 1 1 . 2 . Worker 17 | . . . 3 9 . . 1 . 1 1 . 2 . Builder 17 | . . . 2 5 1 . . . 2 3 2 2 . Tunneler 8 | 3 1 . . 2 . . 1 . . . 1 . . Hauler 9 | . 1 . 3 2 3 . . . . . . . . Recycler 29 | 1 1 . 2 9 1 5 1 1 2 2 . 4 . Mechanic 1 | . . . . . 1 . . . . . . . . Operator 2 | . 1 1 . . . . . . . . . . . Watcher 3 | . . . 1 1 . . . . . . . 1 . Swarmer 9 | . . . . . . . . . 7 . . 2 . Grunt 61 | . 9 2 4 22 6 . 3 . 3 5 . 4 3 Brawler 2 | . . 1 . . . . . . 1 . . . . Researcher 7 | . . . . . . . . . . 2 . 5 . Sentry 19 | . . 1 2 6 5 1 1 . 2 . 1 . . Specialist 4 | . . . . . . . . . . . . 4 . Hunter 18 | . . . . 1 . . 4 . . 2 4 7 . Programmer 27 | . . . . 7 . . 2 . 5 4 1 7 1 Q-Series 3 | . . . . . . . . . . . . 3 . Best Kill Streak 11 | 2 3 3 11 7 7 5 4 1 7 9 4 5 2 Combat Bots Only 6 | . 3 3 3 4 4 1 4 . 6 5 2 4 2 Max Kills in Single Turn 4 | 1 1 1 4 3 1 2 1 1 2 2 2 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . 1 . 1 . . Melee 1 | . . . . 1 . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Tes Res Qua Frg Hostile Shots Fired 1713 | . 34 32 24 300 182 45 62 . 115 83 41 597 198 Missed 533 | . 8 11 6 91 76 19 24 . 28 19 8 206 37 Hits 1180 | . 26 21 18 209 106 26 38 . 87 64 33 391 161 Melee 6 | . . 4 . . . . . . 2 . . . . Projectile 1174 | . 26 17 18 209 106 26 38 . 85 64 33 391 161 AOE 2 | . . . . . . . . . . . . 2 . Critical Strikes 38 | . 2 1 . 9 . . 1 . 3 1 1 8 12 Part Disruptions 7 | . . . . 1 . . 1 . 1 1 1 . 2 Damage Taken 20602 | . 303 281 324 2867 857 201 692 . 2027 1216 784 6783 4267 Core 2240 | . 69 52 20 315 187 17 47 . 114 117 28 383 891 Absorbed by Shields 727 | . . . . . . . . . . . . 453 274 Regen/Repaired (Parts) 2 | . . . . . . . . . . . . 2 . Core Remaining (%) 87 | 100 72 87 96 . . 70 95 100 . 82 . . . Volleys Fired 431 | 6 32 17 19 117 31 10 27 2 41 30 14 76 9 Largest 4 | 2 2 2 3 3 3 3 4 4 4 4 4 4 2 Hottest 235 | 70 130 66 99 153 88 84 112 112 127 187 235 213 116 Shots Fired 1279 | 12 61 34 43 326 89 30 106 8 135 115 43 259 18 Gun 1050 | 12 55 . . 228 89 30 106 8 129 115 39 239 . Cannon 212 | . 6 34 36 98 . . . . . . . 20 18 Launcher 17 | . . . 7 . . . . . 6 . 4 . . Special . | . . . . . . . . . . . . . . Kinetic 1071 | 6 15 34 36 308 89 30 106 8 129 105 23 164 18 Thermal 185 | 6 46 . . 18 . . . . . 10 10 95 . Explosive 7 | . . . 7 . . . . . . . . . . Electromagnetic 16 | . . . . . . . . . 6 . 10 . . Robot Hit Streak 24 | 4 14 11 6 19 20 24 18 15 21 12 7 19 3 Robot Miss Streak 5 | 1 5 2 4 3 2 1 2 . 3 2 3 5 2 Penetration Max 2 | . . . . 1 1 . . . 1 1 1 2 . Secondary Targets 23 | . 1 . . 4 1 . 4 . 4 . 2 7 . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . 1 . 1 1 . Shots Hit Robots 902 | 8 51 18 19 214 63 22 85 6 97 69 23 207 20 Core Hits 509 | 5 54 6 24 94 33 8 42 3 56 47 22 109 6 Critical Kills 8 | . . . . 6 . . . . . . . 2 . Critical Parts Destroyed 12 | . . . . 6 1 . 1 . . 1 . 3 . Critical Strikes 31 | . 1 1 2 17 1 . 1 . . 2 . 6 . Burn 2 | . 1 . . . . . . . . 1 . . . Destroy 15 | . . . . 7 1 . 1 . . 1 . 5 . Blast 9 | . . 1 2 5 . . . . . . . 1 . Smash 5 | . . . . 5 . . . . . . . . . Melee Attacks 88 | . . . . 21 . . . . 2 1 . 41 23 Impact 21 | . . . . 21 . . . . . . . . . Slashing 67 | . . . . . . . . . 2 1 . 41 23 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . 6 . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . 5 1 Damage Inflicted 26209 | 101 695 374 1049 5831 1287 444 1655 124 2900 2238 1086 7428 997 Guns 18442 | 101 627 . . 3303 1287 444 1655 124 2375 2214 846 5466 . Cannons 3476 | . 68 374 455 1483 . . . . . . . 539 557 Explosions 1474 | . . . 586 85 . . . . 512 . 226 65 . Melee 2709 | . . . . 926 . . . . . . . 1343 440 Ramming 108 | . . . 8 34 . . . . 13 24 14 15 . Kinetic 18190 | 51 158 374 455 4510 1287 444 1655 124 2375 1941 554 3705 557 Thermal 3884 | 50 537 . . 361 . . . . 156 273 207 2300 . Explosive 651 | . . . 586 . . . . . . . . 65 . Electromagnetic 667 | . . . . . . . . . 356 . 311 . . Impact 926 | . . . . 926 . . . . . . . . . Slashing 1783 | . . . . . . . . . . . . 1343 440 Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . 2 . 8 8 8 2 . 7 12 1 7 7 Average Corruption 6 | . . 2 . 7 8 8 1 . 4 9 1 3 4 Corruption Purged 8 | . . . . . . . . . . . . . 8 Corruption Blocked . | . . . . . . . . . . . . . . Effects 198 | . . 5 . 81 18 7 1 . 9 30 . 37 10 Message Errors 44 | . . 1 . 23 3 1 . . . 7 . 6 3 Matter Fused 44 | . . . . 18 2 2 . . 1 8 . 11 2 Heat Flow Errors 30 | . . . . 14 3 2 . . 2 3 . 5 1 Energy Discharges 22 | . . 1 . 7 2 . . . 2 4 . 5 1 Parts Rejected 3 | . . . . . 1 1 . . . . . 1 . Parts Fused 2 | . . . . 1 . . . . 1 . . . . Data Loss (minor) 22 | . . 2 . 9 1 1 1 . 1 2 . 4 1 Data Loss (major) 12 | . . . . 3 3 . . . . 2 . 2 2 Misfires 6 | . . . . 3 1 . . . . . . 2 . Alerts 4 | . . 1 . 3 . . . . . . . . . Weapon Failures 9 | . . . . . 2 . . . 2 4 . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 509 | . . . 55 353 . . . . . . . 69 32 Projectiles 107 | . . . 13 74 . . . . . . . . 20 Explosions 42 | . . . 42 . . . . . . . . . . Melee 360 | . . . . 279 . . . . . . . 69 12 Knockbacks 33 | . 2 4 3 16 . . . . . . . 4 4 Impact 5 | . . . . 5 . . . . . . . . . Kinetic 28 | . 2 4 3 11 . . . . . . . 4 4 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 333 | . . . 37 242 . . . . . . . 54 . Shots 5 | . . . 1 3 . . . . . . . 1 . Rammed 12 | . . . 1 5 . . . . 1 1 2 2 . Targets Rammed 15 | . . . 2 6 . . . . 2 1 2 2 . Kicked . | . . . . . . . . . . . . . . Crushed 3 | . . . 1 1 . . . . 1 . . . . Highest Temperature 417 | 27 356 189 137 332 256 251 54 24 384 203 417 229 84 Average Temperature 80 | 10 125 68 45 64 42 88 21 14 117 68 181 87 43 Received Heat Transfer 3035 | . 204 96 135 1176 294 60 63 . 180 108 18 225 476 Effects 19 | . 5 . . 4 1 . . . 7 . 2 . . Shutdowns 4 | . 1 . . . . . . . 2 . 1 . . Energy Bleed 4 | . . . . 2 . . . . 2 . . . . Interference 9 | . 3 . . 2 1 . . . 3 . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 3 . . . . 1 . 1 . . Combat Hostiles 3 | . . . . 1 . . . . 1 . 1 . . Parts Fried 10 | . . . . 6 . . . . 1 . 3 . . Impact Corruptions 12 | . . . . 12 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 7 | . 1 . . . . . . . . 4 . 2 . Heat Transferred 5013 | 148 903 . . 574 . . . . 100 550 185 2553 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped 17 | . . . . . . . . . . . . 10 7 Power Chain Reactions 1 | . . . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Tes Res Qua Frg Maximum Alert Level 2 | . . . . 2 1 . . . 1 . . 2 1 Low Security (%) 67 | 100 100 100 100 45 . 100 100 100 77 100 100 54 14 Level 1 22 | . . . . 29 100 . . . 22 . . 22 85 Level 2 10 | . . . . 24 . . . . . . . 23 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 636 | 10 119 72 177 636 394 150 84 11 267 193 94 541 293 Initial 287 | . 3 9 . 60 287 150 35 11 . 143 84 32 276 Average 162 | 1 38 23 62 267 295 109 28 1 98 101 50 214 238 Influence Increases 5168 | 20 272 119 254 1314 363 46 279 7 524 355 210 1170 235 Destroy 0b10 Robot/C 3040 | . 180 80 120 720 220 20 200 . 360 260 120 680 80 Destroy 0b10 Robot/NC 435 | 20 20 5 55 140 30 25 15 5 25 30 15 50 . Destroy Leader 744 | . 42 20 38 226 66 . 60 . 70 40 40 122 20 Allied During Kill 16 | . . . . . . . . . . . . 16 . Successful Hack 45 | . . 10 . 14 11 . . . . . 5 5 . Disable Machine 390 | . . . . 135 15 . . . 15 15 15 135 60 Destroy Structure 288 | . . 4 41 34 6 1 4 2 24 10 15 132 15 Partial Spotted 15 | . . . . . . . . . . . . . 15 Lose Combat Pursuer 195 | . 30 . . 45 15 . . . 30 . . 30 45 Influence Decreases 5057 | 15 253 143 120 815 610 346 340 32 269 460 302 735 617 Entered New Map 1159 | . 2 15 . 74 346 236 51 14 . 112 66 26 217 Time Decay 3204 | 15 241 127 120 591 214 110 279 18 239 318 206 496 230 Lost Part 654 | . 10 1 . 150 50 . 10 . 30 30 30 173 170 Lost Ally 40 | . . . . . . . . . . . . 40 . Squads Dispatched 52 | . 2 . 1 13 3 . 5 . 2 6 3 15 2 Investigation 3 | . 1 . . . . . 1 . . . 1 . . Extermination 19 | . . . . 6 . . 1 . 2 2 1 6 1 Reinforcement 25 | . 1 . 1 6 3 . 3 . . 4 1 5 1 Assault 1 | . . . . . . . . . . . . 1 . Garrison 4 | . . . . 1 . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . . . Haulers Reinforced 3 | . . . . 1 1 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Tes Res Qua Frg Distress Signals 11 | . 4 1 2 . . . . . . 2 . 1 1 Communications Jammed 118 | . . . . 34 14 . 27 . . 14 1 21 7 Distress Signals 112 | . . . . 33 14 . 24 . . 14 1 19 7 Times Spotted 258 | . 16 7 12 56 15 1 22 . 20 26 6 51 26 Peak Tracking Total 11 | . 6 3 4 4 3 1 7 . 4 6 2 6 11 Tactical Retreats 12 | . 2 . . 3 1 . . . 2 . . 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Tes Res Qua Frg Traps Triggered 4 | . 1 . . . . . . . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Tes Res Qua Frg Machines Disabled 26 | . . . . 9 1 . . . 1 1 1 9 4 Max in Single Turn 4 | . . . . 4 1 . . . 1 1 1 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Tes Res Qua Frg Machines Accessed 20 | . 2 3 1 2 2 . 3 . . 2 3 2 . Terminals 14 | . 2 3 1 2 2 . . . . . 2 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 2 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . Total Hacks 46 | . 5 12 1 5 3 . 7 . . 4 5 4 . Successful 25 | . 4 7 1 1 2 . 6 . . . 1 3 . Failed 21 | . 1 5 . 4 1 . 1 . . 4 4 1 . Catastrophic 3 | . . . . 1 . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 31 | . 5 12 1 5 1 . . . . 4 2 1 . Terminals 33 | . 5 12 1 5 3 . . . . . 3 4 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . 4 2 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 5 . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . Terminal Hacks 10 | . 1 3 . . 2 . . . . . 1 3 . Record 2 | . . . . . . . . . . . . 2 . Robot Schematic 1 | . . 1 . . . . . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . . . 1 . . Open Door 2 | . . . . . 2 . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 5 . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . Retrieve Study 2 | . . . . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 9 | . 3 4 1 1 . . . . . . . . . Terminals 9 | . 3 4 1 1 . . . . . . . . . Botnet 4 | . 1 2 . 1 . . . . . . . . . Skim 5 | . 2 2 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . Hacking Detections 16 | . 2 2 1 2 1 . 2 . . 2 2 2 . Full Trace Events 2 | . . . . . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . 1 . . . . . . . 1 . 2 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 1 . . . . 6 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Tes Res Qua Frg Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Tes Res Qua Frg Total Allies 2 | . . . . . . . . . . . . 2 . Largest Group 1 | . . . . . . . . . . . . 1 . Highest-Rated Group 82 | . . . . . . . . . . . . 82 . Highest-Rated Ally 82 | . . . . . . . . . . . . 82 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . . 12 . Total Damage 361 | . . . . . . . . . . . . 361 . Kills 3 | . . . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . X0-1V1 Amusement Gains 269 | . 19 10 5 30 10 . 10 . . 90 . 36 59 Good Acts 56 | . 1 1 2 10 . . 1 1 5 3 5 19 8 Bad Acts 48 | . 2 . 1 11 2 1 3 2 4 . 1 18 3 Intel | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Tes Res Qua Frg Active Infowar (turns) 9313 | 74 513 . 208 2294 452 230 791 308 932 717 427 1907 460 Optics 651 | . . . 208 443 . . . . . . . . . Sensors 4295 | . . . . . . . . . 843 717 427 1903 405 Seismic 773 | 74 513 . . 186 . . . . . . . . . Jamming 7889 | . . . . 1665 452 230 791 308 932 717 427 1907 460 Robot Analysis Total 2 | . . 2 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Tes Res Qua Frg Turns Passed 11035 | 116 828 372 348 3118 459 230 791 308 932 717 427 1907 482 Spaces Moved 5803 | 74 426 172 157 1485 274 157 548 260 510 323 221 982 214 Core 14 | 14 . . . . . . . . . . . . . Treads 2084 | . . 105 157 368 . . . . 251 323 221 649 10 Legs 3053 | 60 426 67 . 739 . 157 548 260 259 . . 333 204 Wheels 652 | . . . . 378 274 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 100 115 120 105 108 110 160 160 102 102 Average Speed 142 | 106 152 179 160 161 116 120 121 110 134 160 160 136 110 Slowest Speed 330 | 120 190 330 160 260 130 120 190 111 160 160 160 235 175 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . 1 1 Exploration Rate (%) 31 | 4 70 20 26 51 53 48 20 5 8 52 6 70 12 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 23 | . . . 15 . . . . . . . . 4 4 Terrain Destroyed 213 | . . 4 56 72 7 . . . 12 1 8 47 6 Melee 7 | . . . . . . . . . . . . 3 4 Projectile 70 | . . 4 1 17 7 . . . 3 1 8 27 2 AOE 134 | . . . 55 55 . . . . 9 . . 15 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Tes Res Qua Frg Total 7518 | 95 545 199 219 1924 346 177 611 278 664 442 269 1332 417 Wait 647 | 3 66 4 27 169 20 . 7 . 50 67 . 88 146 Move 5790 | 73 425 171 156 1484 273 156 547 259 509 322 220 981 214 Hop . | . . . . . . . . . . . . . . Pick Up 124 | 6 7 . 5 23 9 2 7 7 13 3 9 28 5 Fast Attach 65 | 7 . 5 . 13 4 1 1 1 5 2 3 19 4 Attach 59 | . 2 . 2 13 2 4 4 1 7 2 7 11 4 Detach 4 | . . . . 2 . . . . . . 2 . . Swap 70 | . 7 . 4 19 . . 7 2 10 11 2 8 . Drop 192 | . 6 2 4 38 7 4 11 6 25 3 10 60 16 Fire 431 | 6 32 17 19 117 31 10 27 2 41 30 14 76 9 Melee 78 | . . . . 21 . . . . 2 1 . 35 19 Ram 3 | . . . . 3 . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 12 | . . . 2 3 . . . . 2 1 2 2 . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 43 | . . . . 19 . . . . . . . 24 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Protoforge History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 5) 514 | -10/Materials | Prayed at D.C.S.S. Altar Unit 912 | -10/Materials | Discovered new exit (range 15) 945 | -10/Materials | Entered another Materials area 945 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1306 | -9/Materials | Discovered new exit (range 8) 1317 | -9/Materials | Entered another Materials area 1317 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1659 | -8/Materials | Discovered new exit (range 4) 1665 | -8/Materials | Entered Factory 1665 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1819 | -7/Factory | Build established: Gunner 2187 | -7/Factory | Garrison activated, responded to threat 2339 | -7/Factory | Lost 3 parts (1n1u1w) 2413 | -7/Factory | Lost 4 parts (2n1u1w) 2607 | -7/Factory | Build established: Mutant 3094 | -7/Factory | Build established: Gunner 4407 | -7/Factory | Build established: Scavenger-Gunner 4690 | -7/Factory | Discovered new exit (range 9) 4783 | -7/Factory | Entered Storage 4941 | -7/Storage | Build established: Gunner 5049 | -7/Storage | Lost 4 parts (1n1u2w) 5238 | -7/Storage | Used back door to open Recycling access 5238 | -7/Storage | Discovered new exit (range 5) 5242 | -7/Storage | Entered Recycling 5459 | -7/Recycling | Discovered new exit (range 10) 5472 | -7/Recycling | Entered Factory 5472 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6259 | -5/Factory | Discovered new exit (range 4) 6263 | -5/Factory | Entered another Factory area 6263 | -4/Factory | Evolved 2 slots: Utility x2 6279 | -4/Factory | Discovered new exit (range 12) 6571 | -4/Factory | Entered Research 6571 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7475 | -3/Research | Found Hvy. Scimitar of Distortion 7490 | -3/Research | Discovered new exit (range 8) 7501 | -3/Research | Identified exit to Testing 7503 | -3/Research | Entered Testing 7766 | -3/Testing | System corruption reached 10% 7769 | -3/Testing | Found Imp. Powered Armor 7903 | -3/Testing | Scanned by Researcher 7918 | -3/Testing | Found Multirail 7952 | -3/Testing | Found Imp. Powered Armor 8053 | -3/Testing | Discovered new exit (range 16) 8080 | -3/Testing | Build established: Tank 8218 | -3/Testing | Identified exit to Research 8220 | -3/Testing | Entered Research 8220 | -2/Research | Evolved 2 slots: Utility x2 8620 | -2/Research | Discovered new exit (range 11) 8646 | -2/Research | Identified exit to Quarantine 8647 | -2/Research | Entered Quarantine 8803 | -2/Quarantine | Found Alien Slashing Weapon 8808 | -2/Quarantine | Found YOLO Cannon 9231 | -2/Quarantine | Build established: Gunner 9247 | -2/Quarantine | Found Alien Artifact 9251 | -2/Quarantine | Found Alien Artifact 9354 | -2/Quarantine | Found Alien Artifact 9354 | -2/Quarantine | Identified Core Reset Matrix 9354 | -2/Quarantine | Identified Transdimensional Reconstructor (x2) 9354 | -2/Quarantine | Identified Sigix Broadsword 9354 | -2/Quarantine | Used Core Reset Matrix 9358 | -2/Quarantine | Detected hypermatrix surge 9358 | -2/Quarantine | Sensed 8 artifacts in vicinity 9445 | -2/Quarantine | Botcube activated 9457 | -2/Quarantine | Botcube completed mutation into legged form (unarmed). 9458 | -2/Quarantine | Warped through subspace 9551 | -2/Quarantine | Found Centrium Heavy Armor Plating 9559 | -2/Quarantine | Found Transdimensional Reconstructor 9647 | -2/Quarantine | Garrison activated, responded to threat 9720 | -2/Quarantine | Lost 3 parts (1p1n1w) 9728 | -2/Quarantine | Botcube activated 9746 | -2/Quarantine | Botcube completed mutation into legged form, armed with 1 gun, 1 special weapon. 9852 | -2/Quarantine | Found Exp. Shield Generator 9856 | -2/Quarantine | Found Centrium Heavy Armor Plating 9970 | -2/Quarantine | Found Transdimensional Reconstructor 10069 | -2/Quarantine | Lost 7 parts (1p4n2w) 10117 | -2/Quarantine | Found Hvy. Scimitar of Distortion 10310 | -2/Quarantine | Build established: Mutant 10397 | -2/Quarantine | First assault squad dispatched 10425 | -2/Quarantine | Spotted Fortress 10494 | -2/Quarantine | Lost 3 parts (1p1n1u) 10525 | -2/Quarantine | Discovered new exit (range 6) 10525 | -2/Quarantine | Discovered new exit (range 6) 10530 | -2/Quarantine | Identified exit to Protoforge 10533 | -2/Quarantine | Identified exit to Section 7 10554 | -2/Quarantine | Entered Protoforge 10555 | -2/Protoforge | Sensed 2 artifacts in vicinity 10611 | -2/Protoforge | Found System Purifier 10655 | -2/Protoforge | Forcibly received Sfc. Transmogifier from X0-1V1 10863 | -2/Protoforge | Superfortress began startup sequence 10868 | -2/Protoforge | Spotted Hotshot 10868 | -2/Protoforge | Spotted Hotshot 10870 | -2/Protoforge | Spotted Hotshot 10889 | -2/Protoforge | Spotted Hotshot 10892 | -2/Protoforge | Spotted Hotshot 10959 | -2/Protoforge | Spotted Overlord 10963 | -2/Protoforge | Warped through subspace 10973 | -2/Protoforge | Core integrity fell below 50% 10997 | -2/Protoforge | Spotted AP7-3 10999 | -2/Protoforge | Spotted AP7-3 11000 | -2/Protoforge | Lost 8 parts (1p4n2u1w) 11033 | -2/Protoforge | Core integrity fell below 20% 11036 | -2/Protoforge | Destroyed by AP7-3 with Heavy Quantum Rifle Last Messages --------------- 11024_ Discarded System Purifier. 11024_ Dropped Gamma Rifle. 11026_ Exp. Power Amplifier destroyed. 11026_ Gamma Rifle destroyed. 11026_ Penetrated by Slug. 11026_ Hvy. Scimitar of Distortion destroyed. 11029_ X0-1V1's Piety Tracker destroyed. 11029_ X0-1V1 is mildly amused. 11030_ X0-1V1 is amused. 11030_ Dropped Biometal Heavy Treads. 11032_ Slug penetrates Positron Recycler. 11032_ Penetrated by Slug. 11032_ Exp. Actuator Array destroyed. 11032_ Penetrated by Slug. 11035_ Slug penetrates Positron Recycler. 11036_ Penetrated by Slug. 11036_ Slug penetrates Wall. 11036_ W-44 Eye suffers critical hit (Destroy). 11036_ W-44 Eye destroyed. 11036_ X0-1V1 howls with laughter! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????# # ?????????????????? | | ???????????????????###"# ?????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# # """" +????????????????? | | ???????????????????# " # """" #????????????????? | | ???????????????????# " #7=" " # +????????????? | | ???###?????????????# "]#7@[ ; ;%= ????????? | | #### ###???????????# # YY # #????????????? | | #????###+######/######+###????????????????? | | # ????????????? | | # ????????????? | | " + ????????????? | | " # ## ####################?????????????? | | " " " #????# ???????????????? ???????????????? | | "S"" #????#???????????????????" "??????????????? | | """ #H???????????????????????? ""?????????????? | | ########??????????????????????????""?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | %* ???????????????????????????????????????????? | | [%% %???????????????????????????????????????????? | | ! % ???????????????????????????????????????????? | | ""##?####+#####??????????????????????????????????? | | ?????# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 55 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Armor Coverage 800 Evasion (%) 82 Targeting Accuracy 10 Melee Accuracy 6 Core Analysis 9 Recoil Reduction 6 Kinecelleration 50 Item Schematics ----------------- Quantum Shading Machine | -2/Quarantine | Archive Exp. Focal Shield | -2/Quarantine | Archive Imp. Diametric Drive | -2/Quarantine | Archive Robot Schematics ------------------ A-27 Freighter | -2/Quarantine | Archive R-06 Scavenger | -2/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Transdimensional Reconstructor Sigix Broadsword Achievements -------------- Frankenstein Challenges ------------ None Game ------ Seed ThermalAntisysJets Manual? 0 Play Time 01:24:24 Cumulative 336.3 hours Start 2026.06.26 @ 11:59:07 End 2026.06.26 @ 13:28:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 696 Rogue 696 Adventurer 0 Explorer 0 Win Type - Total 22 Types 15/0/4/2/1/0/0/0/0/0 Lore% 81 Gallery% 70 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: ac9c4712-560f-4d88-8669-c1f4a3520c00