Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 06:59:49

Player: Fenodyree

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (263)     1315
Value Destroyed (10966)    10966
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (3229)               3229
              TOTAL SCORE: 21310

 Bonus
-------
High Alert Combat Kills    2256
Follower Combat Kills      528
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -155

 Cogmind 
---------
Core Integrity             0/1150
Matter                     137/300
Energy                     78/100
System Corruption          29%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (8) ------
      Advanced Salvage Targeting Computer
      Advanced Transmission Jammer
               Graphene Brace
               Component Analysis Suite
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Energy Well (500)
  Experimental Thermal Shield
      Advanced Shield Generator
       Compact Tesla Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
                Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
        Zionite Composite Leg II
        Zionite Composite Leg II
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Target Analyzer
       Improved Armor Integrity Analyzer
       Improved Medium Armor Plating
                Graphene Brace
       Improved Force Field
       Improved System Shield
                Component Analysis Suite
>               --- WEAPON -----------
         Cooled Phase Gun
         Cooled Proton Cannon
                Force Lance
>               --- INVENTORY --------
         Medium Treads
         Medium Treads
       Improved Heavy Treads
       Advanced Power Amplifier
       Advanced Energy Well
       Advanced Actuator Array
        Zionite Weapon Casing
       Improved Medium Armor Plating
         Medium Reflective Plating
   Experimental Thermal Shield
       Advanced Shield Generator
                Hacking Suite
       Improved Hacking Suite
   High-powered Shotgun
                Coil Gun
      Precision Rocket Launcher
                Micro-nuke Launcher
       Advanced Datajack
       Improved Remote Datajack
[Rating: 129]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Heavy Ion Engine
  Power Core               Hybrid Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Force Field
  Device                   Improved Force Field
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Cooled Plasma Cannon
  Energy Gun               Field Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   6   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   2   .   .   .   1   
  Utility                  6    | .   .   .   2   .   .   .   2   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             265  | 6   13  2   12  .   8   8   70  8   9   1   128 
  Power                    31   | 1   1   1   .   .   1   .   7   2   2   .   16  
    Engine                 6    | 1   1   1   .   .   1   .   2   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   .   2   2   .   5   
    Reactor                16   | .   .   .   .   .   .   .   5   .   .   .   11  
  Propulsion               60   | 2   .   .   2   .   1   2   16  .   5   .   32  
    Treads                 46   | 2   .   .   1   .   .   2   12  .   5   .   24  
    Leg                    12   | .   .   .   .   .   1   .   4   .   .   .   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  109  | 1   5   .   6   .   3   5   29  6   2   .   52  
    Device                 52   | .   2   .   1   .   2   4   15  1   .   .   27  
    Storage                7    | 1   1   .   1   .   .   .   1   .   1   .   2   
    Processor              5    | .   1   .   .   .   .   .   1   .   .   .   3   
    Hackware               6    | .   .   .   .   .   .   .   3   1   .   .   2   
    Protection             39   | .   1   .   4   .   1   1   9   4   1   .   18  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   7   1   4   .   3   1   18  .   .   1   28  
    Energy Gun             16   | 2   3   .   2   .   .   .   1   .   .   .   8   
    Energy Cannon          14   | .   .   .   .   .   .   .   11  .   .   .   3   
    Ballistic Gun          15   | .   2   .   1   .   1   .   4   .   .   1   6   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               14   | .   2   1   1   .   .   1   2   .   .   .   7   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Unidentified Prototypes  14   | .   .   .   2   .   2   1   8   .   .   .   1   
  Corrupted Parts          3    | .   .   .   1   .   .   .   .   .   .   .   2   
    System Corruption      5    | .   .   .   1   .   .   .   .   .   .   .   4   
Parts Lost                 64   | .   .   1   5   .   .   .   2   .   .   .   56  
  Power                    13   | .   .   1   .   .   .   .   .   .   .   .   12  
  Propulsion               14   | .   .   .   2   .   .   .   .   .   .   .   12  
  Utility                  20   | .   .   .   2   .   .   .   .   .   .   .   18  
  Weapon                   17   | .   .   .   1   .   .   .   2   .   .   .   14  
  Highest Loss Streak      12   | .   .   1   4   .   .   .   1   .   .   .   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   94  99  90  100 99  100 96  99  99  100 89  
  Engine                   4    | .   13  13  11  11  11  11  1   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   5   5   5   2   
  Reactor                  6    | .   .   .   .   .   .   .   11  11  11  11  11  
  Treads                   19   | .   28  28  12  11  11  21  23  23  23  23  17  
  Leg                      2    | .   .   .   .   .   9   .   .   .   .   .   2   
  Device                   7    | .   5   .   2   .   4   11  9   6   5   5   10  
  Storage                  7    | .   14  14  11  11  11  11  6   5   4   5   5   
  Processor                7    | .   6   14  11  11  11  11  6   5   5   5   6   
  Hackware                 6    | .   .   .   .   .   .   .   8   17  17  17  9   
  Protection               9    | .   .   .   18  22  17  11  7   3   5   5   6   
  Energy Gun               2    | .   3   .   4   11  6   .   .   .   .   .   4   
  Energy Cannon            8    | .   .   .   .   .   .   .   18  17  17  11  5   
  Ballistic Gun            1    | .   6   14  7   .   .   .   .   .   .   5   2   
  Launcher                 4    | .   13  14  9   11  11  11  .   .   .   .   1   
  Slashing Weapon          1    | .   .   .   .   .   4   11  .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             136  | 8   30  30  54  39  42  56  110 116 116 113 136 
  Greatest Support         173  | 40  40  40  40  20  20  48  114 114 114 114 173 
  Greatest Overweight (x)  42   | .   .   .   10  1   2   1   29  1   1   .   42  
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  20  20  20  20  20  
  Average Capacity         17   | 7   14  15  15  15  15  15  17  20  19  20  19  
  Most Carried             20   | 2   15  14  15  15  15  15  20  20  20  20  20  
  Average Carried          16   | 1   12  13  14  15  14  14  17  18  19  20  16  
  Final Capacity           20   | 8   15  15  15  15  15  15  20  20  20  20  5   
  Final Carried            20   | 2   14  14  15  15  15  15  20  19  20  20  4   

 Class Distribution 
--------------------
 41% | Mutant
 40% | Hacker-Tank
  6% | Bomber
  5% | Hacker-Bomber

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -10/Mines
      Mutant | -9/Materials
      Mutant | -9/Mines
      Mutant | -7/Zion
      Mutant | -6/Proximity Caves
 Hacker-Tank | -6/Factory
 Hacker-Tank | -5/Factory
 Hacker-Tank | -5/Upper Caves
 Hacker-Tank | -5/Upper Caves
 Hacker-Tank | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Fac  
Matter Collected           5575  | 260  259  21   577  .    83   189  935  81   200  34   2936 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11356 | .    221  15   674  .    .    263  2942 1090 493  168  5490 
  Parts                    593   | .    22   1    60   .    .    6    133  48   14   6    303  
Haulers Intercepted        9     | .    1    .    2    .    .    1    2    1    .    .    2    
Recyclers Shooed           11    | .    .    .    1    .    .    .    3    .    .    .    7    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30    | .    .    .    .    .    .    10   .    .    14   6    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  187  | .   6   1   25  .   .   6   42  14  7   3   83  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     45   | .   2   .   6   .   .   .   1   .   .   1   35  
  Cannons                  68   | .   .   .   .   .   .   .   29  12  4   1   22  
  AOE                      57   | .   4   1   18  .   .   5   7   .   .   .   22  
Classes Destroyed          23   | .   7   2   4   .   .   2   3   .   1   .   4   
  Worker                   22   | .   1   .   .   .   .   .   9   .   .   .   12  
  Builder                  17   | .   .   1   4   .   .   .   1   1   .   .   10  
  Tunneler                 2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Hauler                   9    | .   1   .   2   .   .   1   2   1   .   .   2   
  Recycler                 7    | .   .   .   1   .   .   .   3   .   .   .   3   
  Minesweeper              2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Mechanic                 2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Operator                 3    | .   .   .   1   .   .   .   1   1   .   .   .   
  Watcher                  14   | .   3   .   2   .   .   .   4   1   .   .   4   
  Swarmer                  27   | .   3   .   12  .   .   1   4   .   .   .   7   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    67   | .   3   .   7   .   .   2   18  7   5   3   22  
  Brawler                  8    | .   .   .   1   .   .   .   1   .   .   .   6   
  Duelist                  9    | .   .   .   .   .   .   .   1   .   .   .   8   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   17   | .   .   .   5   .   .   1   6   2   .   .   3   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   11   | .   .   .   .   .   .   2   .   1   1   .   7   
  Programmer               37   | .   .   .   .   .   .   .   11  4   .   .   22  
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   9   1   7   .   .   3   8   8   4   3   11  
  Combat Bots Only         10   | .   6   1   6   .   .   3   4   6   4   3   10  
Max Kills in Single Turn   4    | .   2   1   4   .   .   2   4   2   1   1   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 4    | .   1   1   4   .   .   2   4   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -7    -6    -6    -5    -5    -5    -4    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Zio   Pro   Fac   Fac   Upp   Upp   Fac   
Hostile Shots Fired        1387  | .     12    7     101   .     .     62    255   62    59    15    814   
  Missed                   447   | .     6     .     35    .     .     25    117   27    18    6     213   
Damage Taken               11382 | .     100   195   791   .     .     391   853   262   208   71    8511  
  Core                     1470  | .     9     29    91    .     .     76    71    23    13    .     1158  
  Absorbed by Shields      3415  | .     .     .     .     .     .     153   676   276   215   73    2022  
  Reduced by Siege Mode    165   | .     .     .     .     .     .     .     .     .     .     .     165   
  Redirected to Shielding  309   | .     .     .     .     .     .     .     22    .     .     .     287   
  Ignored by Resistances   4312  | .     30    52    229   .     .     155   448   144   119   39    3096  
  Regen/Repaired (Parts)   432   | .     8     .     105   .     .     .     111   208   .     .     .     
Core Remaining (%)         85    | 100   .     84    .     .     .     58    91    .     .     96    .     
Volleys Fired              548   | .     24    7     68    .     .     13    101   35    16    6     278   
  Largest                  3     | .     2     2     2     .     .     1     3     3     3     3     3     
  Hottest                  228   | .     60    50    93    .     .     33    210   105   105   103   228   
Shots Fired                1201  | .     35    10    87    .     .     13    291   105   48    18    594   
  Gun                      496   | .     23    7     58    .     .     .     7     .     .     6     395   
  Cannon                   600   | .     .     .     .     .     .     .     271   105   48    12    164   
  Launcher                 105   | .     12    3     29    .     .     13    13    .     .     .     35    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  328   | .     12    7     45    .     .     .     7     .     .     6     251   
  Thermal                  747   | .     .     .     13    .     .     .     271   105   48    12    298   
  Explosive                105   | .     12    3     29    .     .     13    13    .     .     .     35    
  Electromagnetic          21    | .     11    .     .     .     .     .     .     .     .     .     10    
  Robot Hit Streak         27    | .     11    7     13    .     .     21    27    20    21    5     26    
  Robot Miss Streak        5     | .     2     1     5     .     .     .     3     2     2     1     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        2     | .     .     .     .     .     .     .     .     .     .     .     2     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           862   | .     17    9     58    .     .     19    193   77    34    12    443   
  Core Hits                513   | .     22    6     58    .     .     31    94    30    10    5     257   
  Critical Kills           13    | .     .     .     .     .     .     .     3     1     2     1     6     
  Critical Parts Destroyed 7     | .     .     .     1     .     .     .     .     .     .     .     6     
  Critical Strikes         37    | .     .     .     1     .     .     3     3     1     2     1     26    
    Burn                   10    | .     .     .     .     .     .     .     .     .     .     .     10    
    Meltdown               9     | .     .     .     .     .     .     .     3     1     2     1     2     
    Destroy                11    | .     .     .     1     .     .     .     .     .     .     .     10    
    Blast                  4     | .     .     .     .     .     .     .     .     .     .     .     4     
    Sever                  3     | .     .     .     .     .     .     3     .     .     .     .     .     
Melee Attacks              14    | .     .     .     .     .     .     12    .     .     .     .     2     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 12    | .     .     .     .     .     .     12    .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            3     | .     .     .     .     .     .     3     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           34772 | .     770   148   2036  .     .     1803  7352  2652  1068  345   18598 
  Guns                     9265  | .     166   78    640   .     .     .     95    .     .     92    8194  
  Cannons                  14886 | .     .     .     .     .     .     .     6120  2652  1068  253   4793  
  Explosions               10054 | .     604   70    1396  .     .     1245  1137  .     .     .     5602  
  Melee                    558   | .     .     .     .     .     .     558   .     .     .     .     .     
  Ramming                  9     | .     .     .     .     .     .     .     .     .     .     .     9     
  Kinetic                  6450  | .     50    78    454   .     .     .     95    .     .     92    5681  
  Thermal                  17702 | .     .     .     295   .     .     .     6298  2652  1068  253   7136  
  Explosive                9628  | .     604   70    1287  .     .     1245  959   .     .     .     5463  
  Electromagnetic          425   | .     116   .     .     .     .     .     .     .     .     .     309   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 558   | .     .     .     .     .     .     558   .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         29    | .     1     1     1     1     1     1     2     .     .     .     29    
  Average Corruption       6     | .     1     1     1     1     1     1     1     .     .     .     13    
  Corruption Purged        10    | .     .     .     .     .     .     1     5     .     .     .     4     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  143   | .     2     .     13    .     1     3     7     .     .     .     117   
    Message Errors         29    | .     1     .     4     .     .     .     4     .     .     .     20    
    Matter Fused           37    | .     .     .     2     .     .     1     .     .     .     .     34    
    Heat Flow Errors       12    | .     .     .     .     .     1     .     1     .     .     .     10    
    Energy Discharges      15    | .     .     .     2     .     .     2     1     .     .     .     10    
    Parts Fused            3     | .     .     .     .     .     .     .     .     .     .     .     3     
    Data Loss (minor)      15    | .     .     .     4     .     .     .     1     .     .     .     10    
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     2     
    Misfires               5     | .     1     .     1     .     .     .     .     .     .     .     3     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     2     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     2     
    Weapon Failures        21    | .     .     .     .     .     .     .     .     .     .     .     21    
Overload Shots             30    | .     .     .     .     .     .     .     3     .     .     .     27    
  Effects                  2     | .     .     .     .     .     .     .     1     .     .     .     1     
    Energy Bleed           1     | .     .     .     .     .     .     .     1     .     .     .     .     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     .     1     
Overflow Damage            976   | .     .     .     74    .     .     88    226   142   .     .     446   
  Projectiles              544   | .     .     .     .     .     .     .     153   142   .     .     249   
  Explosions               352   | .     .     .     74    .     .     8     73    .     .     .     197   
  Melee                    80    | .     .     .     .     .     .     80    .     .     .     .     .     
Knockbacks                 19    | .     .     .     .     .     .     .     .     .     .     .     19    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  17    | .     .     .     .     .     .     .     .     .     .     .     17    
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     2     
Self-Inflicted Damage      516   | .     16    .     153   .     .     56    20    .     .     .     271   
  Shots                    17    | .     1     .     5     .     .     2     1     .     .     .     8     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     .     .     .     .     1     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     1     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        683   | .     26    .     414   .     233   56    99    146   387   70    683   
  Average Temperature      107   | .     10    .     128   .     119   16    18    38    139   45    139   
  Received Heat Transfer   1871  | .     24    .     204   .     .     155   328   117   66    38    939   
  Effects                  45    | .     .     .     1     .     .     .     .     .     1     .     43    
    Shutdowns              17    | .     .     .     .     .     .     .     .     .     1     .     16    
    Energy Bleed           11    | .     .     .     1     .     .     .     .     .     .     .     10    
    Interference           4     | .     .     .     .     .     .     .     .     .     .     .     4     
    Matter Decay           4     | .     .     .     .     .     .     .     .     .     .     .     4     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     2     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     2     
    Damage (major)         4     | .     .     .     .     .     .     .     .     .     .     .     4     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     1     
  Total Turns              58    | .     .     .     .     .     .     .     .     .     .     .     58    
  Longest Duration         58    | .     .     .     .     .     .     .     .     .     .     .     58    
Robots Corrupted           1     | .     1     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              4     | .     .     .     .     .     .     .     .     .     .     .     4     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              17    | .     .     .     1     .     .     .     5     2     3     1     5     
  Combat Hostiles          16    | .     .     .     1     .     .     .     5     2     3     1     4     
  Parts Melted             84    | .     .     .     1     .     .     .     34    10    10    4     25    
  Heat Transferred         26269 | .     .     .     507   .     .     .     9430  3950  1650  400   10332 
Parts Sabotaged            6     | .     .     .     .     .     .     .     .     .     .     .     6     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     1     

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Fac  
Peak Influence             1271 | .    207  35   658  19   .    .    300  264  .    .    1271 
  Initial                  40   | .    .    6    11   19   .    .    .    14   .    .    40   
  Average                  231  | .    56   29   176  19   .    .    61   98   .    .    600  
Maximum Alert Level        4    | .    1    .    2    .    .    .    1    1    .    .    4    
  Low Security (%)         67   | 100  76   100  67   100  .    .    94   80   .    .    22   
  Level 1                  7    | .    23   .    10   .    .    .    5    19   .    .    3    
  Level 2                  10   | .    .    .    22   .    .    .    .    .    .    .    24   
  Level 3                  12   | .    .    .    .    .    .    .    .    .    .    .    43   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    5    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    1    .    4    .    .    .    12   3    .    .    21   
  Investigation            6    | .    1    .    2    .    .    .    1    1    .    .    1    
  Extermination            21   | .    .    .    .    .    .    .    10   1    .    .    10   
  Reinforcement            8    | .    .    .    2    .    .    .    1    1    .    .    4    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    6    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    2    .    .    .    .    .    .    .    3    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac 
Distress Signals           6    | .   3   .   1   .   .   .   .   .   .   .   2   
Communications Jammed      7    | .   .   .   .   .   .   .   .   .   .   .   7   
  Distress Signals         7    | .   .   .   .   .   .   .   .   .   .   .   7   
Times Spotted              251  | .   13  2   28  .   .   10  50  14  7   3   124 
  Peak Tracking Total      9    | .   5   2   5   .   .   5   6   5   4   3   9   
  Tactical Retreats        5    | .   .   .   .   .   .   .   .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac 
Traps Triggered            9    | .   3   .   1   .   .   .   1   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac 
Machines Disabled          32   | .   4   .   5   .   .   .   11  .   .   .   12  
  Max in Single Turn       6    | .   2   .   1   .   .   .   6   .   .   .   3   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac 
Machines Accessed          26   | .   6   .   5   .   .   .   9   1   .   .   5   
  Terminals                7    | .   3   .   2   .   .   .   1   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          6    | .   1   .   1   .   .   .   2   1   .   .   1   
  Recycling Units          6    | .   2   .   1   .   .   .   1   .   .   .   2   
  Scanalyzers              4    | .   .   .   1   .   .   .   2   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Total Hacks                52   | .   15  .   11  .   .   .   17  2   .   .   7   
  Successful               43   | .   14  .   10  .   .   .   12  2   .   .   5   
  Failed                   9    | .   1   .   1   .   .   .   5   .   .   .   2   
    Catastrophic           2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   .   .   4   .   .   .   12  5   .   .   18  
  Terminals                15   | .   7   .   5   .   .   .   2   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          16   | .   6   .   2   .   .   .   5   2   .   .   1   
  Recycling Units          7    | .   2   .   2   .   .   .   1   .   .   .   2   
  Scanalyzers              7    | .   .   .   2   .   .   .   2   .   .   .   3   
  Garrison Access          5    | .   .   .   .   .   .   .   5   .   .   .   .   
Terminal Hacks             13   | .   7   .   4   .   .   .   1   .   .   .   1   
  Record                   2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   3   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       14   | .   5   .   2   .   .   .   5   2   .   .   .   
  Scan Component           8    | .   3   .   1   .   .   .   3   1   .   .   .   
  Repair                   6    | .   2   .   1   .   .   .   2   1   .   .   .   
Recycling Unit Hacks       7    | .   2   .   2   .   .   .   1   .   .   .   2   
  Report Inventory         4    | .   1   .   1   .   .   .   .   .   .   .   2   
  Retrieve Components      3    | .   1   .   1   .   .   .   1   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   .   .   1   .   .   .   2   
  Insert Component         3    | .   .   .   1   .   .   .   1   .   .   .   1   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   2   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   4   .   3   .   .   .   6   1   .   .   2   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   44   | .   .   .   1   .   15  .   14  14  .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   84  .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   8   .   .   .   .   
Parts Repaired             6    | .   2   .   1   .   .   .   2   1   .   .   .   
  Time                     280  | .   62  .   51  .   .   .   142 25  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     29   | .   9   .   10  .   .   .   10  .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Fac  
Total Allies               9    | .    .    .    .    .    4    .    .    .    .    .    5    
  Largest Group            4    | .    .    .    .    .    4    3    .    .    .    .    2    
  Highest-Rated Group      206  | .    .    .    .    .    152  116  .    .    .    .    206  
  Highest-Rated Ally       103  | .    .    .    .    .    39   39   .    .    .    .    103  
Zionite Dispatches         2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Hacking Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               53   | .    .    .    .    .    .    19   .    .    .    .    34   
  Total Damage             2529 | .    .    .    .    .    .    956  .    .    .    .    1573 
  Kills                    14   | .    .    .    .    .    .    6    .    .    .    .    8    
Allies Corrupted           2    | .    .    .    .    .    .    2    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   1   1   .   .   2   .   .   
Drone Launches             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     7    | .   .   .   .   .   .   .   3   1   .   .   3   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Component Schematics     2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Fac  
Turns Passed               20259 | 119  1134 156  1828 10   3494 1328 5245 742  2353 173  3677 
Spaces Moved               8813  | 74   632  79   703  5    1540 446  2395 284  975  96   1584 
  Core                     54    | 12   .    .    14   .    .    .    5    .    .    .    23   
  Treads                   7034  | 62   632  79   689  5    137  429  2370 284  975  96   1276 
  Legs                     1647  | .    .    .    .    .    1403 17   20   .    .    .    207  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    78    | .    .    .    .    .    .    .    .    .    .    .    78   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  190  160  160  160  160  160  50   
  Average Speed            196   | 142  160  160  226  240  224  230  184  204  233  160  161  
  Slowest Speed            2150  | 160  160  160  550  240  320  240  1500 240  240  160  2150 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 5    94   13   53   5    90   75   47   8    92   21   35   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     8     | .    .    .    .    .    3    1    .    .    .    .    4    
  Known Exits Taken        10    | .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    .    .    .    4    .    .    .    3    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          765   | .    16   21   132  .    .    74   110  15   14   3    380  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               128   | .    .    .    .    .    .    .    49   15   14   3    47   
  AOE                      637   | .    16   21   132  .    .    74   61   .    .    .    333  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Fac  
Total                      10720 | 88   725  98   854  4    1590 715  2997 370  1019 102  2158 
  Wait                     709   | 1    21   10   53   .    4    224  331  26   1    .    38   
  Move                     8802  | 73   631  78   702  4    1539 445  2394 283  974  95   1584 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  194   | 4    24   1    13   .    16   5    46   9    14   .    62   
  Fast Attach              71    | 4    2    .    2    .    1    2    18   2    2    .    38   
  Attach                   71    | 2    6    1    5    .    2    .    10   2    1    .    42   
  Detach                   17    | 2    3    .    .    .    3    .    3    1    1    .    4    
  Swap                     125   | .    5    1    5    .    5    6    44   4    6    1    48   
  Drop                     166   | 2    9    .    6    .    18   8    50   8    4    .    61   
  Fire                     548   | .    24   7    68   .    .    13   101  35   16   6    278  
  Melee                    14    | .    .    .    .    .    .    12   .    .    .    .    2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    2    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 3 exits: *Res / Upp x2)

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 14)
   120 | -11/Scrapyard      | Entered Materials
   228 | -10/Materials      | Identified exit to Mines
   300 | -10/Materials      | Build established: Mutant
   313 | -10/Materials      | Discovered new exit (range 5)
   519 | -10/Materials      | Discovered new exit (range 9)
   670 | -10/Materials      | Discovered new exit (range 13)
  1107 | -10/Materials      | Repaired Corrupted Transport Network Coupler
  1133 | -10/Materials      | Repaired Lgt. Ion Engine
  1254 | -10/Materials      | Entered Mines
  1255 | -10/Mines          | Assembled infested the area
  1292 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1314 | -10/Mines          | Discovered new exit (range 15)
  1402 | -10/Mines          | Identified exit to Materials
  1410 | -10/Mines          | Entered Materials
  1410 | -9/Materials       | Evolved 2 slots: Utility x2
  1841 | -9/Materials       | Lost 4 parts (2n1u1w)
  2727 | -9/Materials       | Discovered new exit (range 8)
  2810 | -9/Materials       | Repaired Imp. Assault Rifle
  2830 | -9/Materials       | Identified exit to Materials
  3211 | -9/Materials       | Discovered new exit (range 11)
  3235 | -9/Materials       | Identified exit to Mines
  3238 | -9/Materials       | Entered Mines
  3239 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3239 | -9/Mines           | Met a Derelict bent on vengeance
  3246 | -9/Mines           | Identified exit to Zion
  3248 | -9/Mines           | Entered Zion
  3306 | -7/Zion            | Given A8's code to call for help
  3354 | -7/Zion            | System corruption cleaned by Quarantine Array
  4028 | -7/Zion            | Learned Factory emergency access door positions
  4710 | -7/Zion            | Imprinted
  4713 | -7/Zion            | Declared Zion's savior
  4879 | -7/Zion            | Found Prototype Device
  5233 | -7/Zion            | Learned location of Quarantine (-3)
  5915 | -7/Zion            | Learned location of Warlord (-5)
  6479 | -7/Zion            | Given the Hacking Drone Bay
  6484 | -7/Zion            | Found Prototype Device
  6485 | -7/Zion            | Identified Hacking Drone Bay
  6503 | -7/Zion            | Discovered new exit (range 11)
  6522 | -7/Zion            | Identified exit to Proximity Caves
  6606 | -7/Zion            | Found GAL Module
  6742 | -7/Zion            | Entered Proximity Caves
  6742 | -6/Proximity Caves | Accompanied by 4 allies
  7401 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  7840 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8053 | -6/Proximity Caves | Discovered new exit (range 7)
  8065 | -6/Proximity Caves | Identified exit to Factory
  8070 | -6/Proximity Caves | Entered Factory
  8070 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
  8070 | -6/Factory         | Identified Bomb Factory No. 2
  8511 | -6/Factory         | Build established: Bomber
  8892 | -6/Factory         | Retrieved Zion intel report: Emergency Access
  9032 | -6/Factory         | Retrieved Zion intel report: Trap Installations
  9530 | -6/Factory         | Retrieved Zion intel report: Component Schematics
  9797 | -6/Factory         | Build established: Hacker-Bomber
  9960 | -6/Factory         | Terminal network hard line cut
 10585 | -6/Factory         | Fabricated Med. Treads (x2)
 10673 | -6/Factory         | Found Prototype Launcher
 10676 | -6/Factory         | Identified Scatter Rocket Array
 10743 | -6/Factory         | Repaired Imp. Force Field
 10826 | -6/Factory         | Repaired Cld. Plasma Cannon
 11132 | -6/Factory         | Build established: Hacker-Tank
 11802 | -6/Factory         | Discovered new exit (range 8)
 11827 | -6/Factory         | Identified exit to Factory
 12375 | -6/Factory         | Spotted B-75 Beast
 13228 | -6/Factory         | Discovered exit to Factory (range 6)
 13315 | -6/Factory         | Entered another Factory area
 13315 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 13316 | -5/Factory         | Identified exit to Upper Caves
 13455 | -5/Factory         | Found Prototype Processor
 13463 | -5/Factory         | Identified Exp. Targeting Computer
 13814 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 13929 | -5/Factory         | Repaired Lyr. Medium Armor Plating
 14057 | -5/Factory         | Entered Upper Caves
 14906 | -5/Upper Caves     | Spotted B-75 Beast
 14935 | -5/Upper Caves     | Destroyed B-75 Beast
 16347 | -5/Upper Caves     | Discovered new exit (range 15)
 16407 | -5/Upper Caves     | Identified exit to Upper Caves
 16410 | -5/Upper Caves     | Entered another Upper Caves area
 16567 | -5/Upper Caves     | Discovered new exit (range 8)
 16577 | -5/Upper Caves     | Identified exit to Factory
 16583 | -5/Upper Caves     | Entered Factory
 16583 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16646 | -4/Factory         | Discovered new exit (range 3)
 16649 | -4/Factory         | Identified exit to Research
 17252 | -4/Factory         | Enhanced Grunt warped into view, answering call for help
 17253 | -4/Factory         | Enhanced Grunt warped into view, answering call for help
 17311 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 17568 | -4/Factory         | Found Prototype Device
 17580 | -4/Factory         | Identified Exp. Thermal Shield
 17597 | -4/Factory         | Cargo convoy interrupted
 17597 | -4/Factory         | Spotted Striker
 17631 | -4/Factory         | Destroyed Striker
 17710 | -4/Factory         | Destroyed 9 combat bots
 17713 | -4/Factory         | Lost 12 parts (2p4n2u4w)
 17776 | -4/Factory         | Zion Hacking Resupply teleported in
 17915 | -4/Factory         | Zion Heavy squad teleported in
 18140 | -4/Factory         | Retrieved Zion intel report: Branch Access
 18140 | -4/Factory         | Identified exit to Upper Caves
 18302 | -4/Factory         | Found Prototype Protection
 18304 | -4/Factory         | Identified Zio. Weapon Casing
 18368 | -4/Factory         | First assault squad dispatched
 18445 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 18485 | -4/Factory         | System corruption reached 10%
 18501 | -4/Factory         | Terminal network hard line cut
 19092 | -4/Factory         | Found Prototype Launcher
 19365 | -4/Factory         | Destroyed 10 combat bots
 19489 | -4/Factory         | Lost 3 parts (2u1w)
 19502 | -4/Factory         | Identified Com. Tesla Bomb Launcher
 19552 | -4/Factory         | Spotted B-86 Titan
 19581 | -4/Factory         | Destroyed B-86 Titan
 19743 | -4/Factory         | Core integrity fell below 50%
 19835 | -4/Factory         | Destroyed 8 combat bots
 19843 | -4/Factory         | Lost 10 parts (3p2n4u1w)
 19954 | -4/Factory         | Lost 5 parts (1n3u1w)
 20151 | -4/Factory         | Core integrity fell below 20%
 20184 | -4/Factory         | Lost 11 parts (3p1n3u4w)
 20260 | -4/Factory         | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
20243_ Jacked Y-64 Sentinel...
20243_ Command string: \\E4FG
20243_ No effect.
20245_ Penetrated by Slug.
20245_ Antigrav System destroyed.
20249_ Slug penetrates Wall. <x2>
20249_ Penetrated by Slug.
20256_ W-44 Eye distress signal jammed.
20257_ Penetrated by Slug.
20257_ Adv. Datajack destroyed.
20257_ W-44 Eye distress signal jammed.
20257_ Mic. Fission Core destroyed.
20257_ Penetrated by Slug.
20257_ W-44 Eye distress signal jammed. <x4>
20259_ Slug penetrates Wall.
20259_ Adv. Heat Sink destroyed.
20260_ W-44 Eye distress signal jammed.
[Achievement: 5k Club]
[Achievement: 10k Club]
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
| ???????"""" #  % """""" """"""                  [[ |
| ???????     #   %"""""" """"""   !             =%* |
| ?????      ?#     """"" """    != !%            =* |
| ????######??#           % %    =!![%          =!%  |
| ????????????#                  =!![=%           =  |
| ????????????#   ! #  ########+#################### |
| ????????????#   % #  # ????    ?????????????#      |
| ????????????#   = ####  ??     ?????????????# " "  |
| ???????????##%    #????    """" ????????????# " "  |
| ???????????##  % [#????    """" ????????????# " "  |
| ????????????#% !*!#???=    """" "???????????# " "  |
| ????????????#% % *#??#   ? """" "???????????# " "  |
| ???????###??# %%==#??#  ?  ?""" ""??????????# " "  |
|  ????###T ###  =[!#??# ?? ????? ""??????????# " "  |
|  ""??#        %![ #?????????????"???????????# " "  |
|     ?#         [! #?????????????????????????# " "  |
|      #     *!     #???????#+#+#?????????????#      |
|             !     #???????#   #?????????????#      |
|      #      |     #???????#   #?????????????###### |
|      #            ###?????#   #??????????????????? |
|                   ##;######   ###???"????????????? |
|                    ^   ^        #? ""????????????? |
|                                 #  ""  "????????## |
|    %         ^   """""          ;    ???????????#  |
|                  """""          #???????????????#  |
|     %            """ ^   @      #???????????????#  |
|  #   #  !!*   %             !!  #???????????????#  |
|         !!k      %         ! !w #???????????????#  |
|         !**      !         !!   #???????????????#  |
| "             %                 #???????????????#  |
| "    #                        Y #??????????######! |
| "  !##                   ###### ############    #% |
|     ?#                  h#????#h## =       #    #+ |
| ?  ??#########+#######Y#/###### ##   =   ! #    #  |
| ?????????????? ?#            ## ##         #    +  |
| ????????????????#    [       #   # """ ""??#    ## |
| ????????????????#            "   / """ ""??#    ## |
| ????????????????#            #   # """ ""??#   !## |
| ????????????????#        """ #####         #=   ## |
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| ????????????????# """        #???????????????????# |
| ????????????????# "R     """ #???????????????????# |
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| ????????????????# """    """ #???????????????#     |
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| ?????????????????????????????????????????????#   / |
| ?????????????????????????????????????????????##### |
| ?????????????????????????????????????????????#  #  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          70
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Power Amplification        30
Armor Coverage             610
Resistance: KI             20
Resistance: TH             35
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Propulsion Shielding       90
Utility Shielding          66
Weapon Shielding           100
Evasion (%)                55
Target Analysis            6
Armor Integrity Analysis   40
Recoil Reduction           5
Matter Filtering           50
Salvage Targeting          3
Offensive Hacking          36
Defensive Hacking          12

 Item Schematics 
-----------------
          Imp. Assault Rifle | -9/Materials | Scanalyzed
                Recalibrator | -7/Zion      | Archive
          Hvy. Plasma Cannon | -7/Zion      | Archive
 Mak. Terrain Scan Processor | -7/Zion      | Archive
   Adv. Melee Analysis Suite | -7/Zion      | Archive
                 Med. Treads | -7/Zion      | Archive
           Lgt. Fission Core | -7/Zion      | Archive
             Remote Datajack | -7/Zion      | Archive
               Neutrino Core | -7/Zion      | Archive
      Imp. Corruption Screen | -7/Zion      | Archive
                    Flak Gun | -7/Zion      | Archive
 0b10 Decoder Chip [Generic] | -7/Zion      | Archive
            Hvy. Machine Gun | -7/Zion      | Archive
    Mak. Light Armor Plating | -7/Zion      | Archive
                  Mak. Laser | -7/Zion      | Archive
    Imp. Hardlight Generator | -7/Zion      | Archive
       Hvy. Missile Launcher | -6/Factory   | Z-intel
               Plasma Cannon | -6/Factory   | Z-intel
               Cryofiber Web | -6/Factory   | Z-intel
               Matter Filter | -6/Factory   | Z-intel
           Huge Storage Unit | -6/Factory   | Z-intel
             Arm. Huge Wheel | -6/Factory   | Z-intel
                   Hvy. Mace | -6/Factory   | Z-intel
               System Shield | -6/Factory   | Z-intel
                Gauss Cannon | -6/Factory   | Z-intel
      Nuclear Pulse Thruster | -6/Factory   | Z-intel
 Imp. Terrain Scan Processor | -6/Factory   | Z-intel
       Lrn. Missile Launcher | -6/Factory   | Z-intel
    Hrd. Heavy Armor Plating | -6/Factory   | Z-intel
          Imp. Hacking Suite | -6/Factory   | Z-intel
              Linear Gravjet | -5/Factory   | Z-intel
            Hvy. Flak Cannon | -5/Factory   | Z-intel
    Lyr. Light Armor Plating | -5/Factory   | Z-intel
         Variable Charge Gun | -5/Factory   | Z-intel
               Phase Shifter | -5/Factory   | Z-intel
                Phase Cannon | -5/Factory   | Z-intel
                   ECM Suite | -5/Factory   | Z-intel
    Hvy. Shock Bomb Launcher | -5/Factory   | Z-intel
          Imp. Medium Treads | -5/Factory   | Z-intel
             Sml. Matter Pod | -5/Factory   | Z-intel
             Launcher Loader | -5/Factory   | Z-intel
               Powered Armor | -5/Factory   | Z-intel
    Armor Integrity Analyzer | -5/Factory   | Z-intel
           Hvy. Phase Cannon | -5/Factory   | Z-intel

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
    Y-54 Guardian | -7/Zion | Archive

 Fabricated
------------
 Med. Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
20k Club
5k Club
Can't Touch This
Everything Is Under Control
Help From High Places
I'm Back, Baby!
It's Just You
Knowing Is Half The Battle
Let's See Who's Tougher
Oh No You Don't!
Overkill
Power Corrupts
Remodeling
Robot Respite
System Compromised
The One

 Challenges 
------------
None

 Game 
------
Seed              BiometalScatterNetwork
  Manual?         0
Play Time         03:32:30
  Cumulative      25.7 hours
  Start           2024.03.31 @ 03:18:34
  End             2024.03.31 @ 06:59:49
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          23
  Rogue           16
  Adventurer      1
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          37
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          41x27
Zoom Use          14%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec2e4e74-87fc-495a-8690-fbd100f6ba89