Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 06:59:49 Player: Fenodyree Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (263) 1315 Value Destroyed (10966) 10966 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3229) 3229 TOTAL SCORE: 21310 Bonus ------- High Alert Combat Kills 2256 Follower Combat Kills 528 Met Imprinter 300 Was Imprinted 300 Friendly Fire -155 Cogmind --------- Core Integrity 0/1150 Matter 137/300 Energy 78/100 System Corruption 29% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Salvage Targeting Computer Advanced Transmission Jammer Graphene Brace Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (500) Experimental Thermal Shield Advanced Shield Generator Compact Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- High-capacity Storage Unit Improved Target Analyzer Improved Armor Integrity Analyzer Improved Medium Armor Plating Graphene Brace Improved Force Field Improved System Shield Component Analysis Suite > --- WEAPON ----------- Cooled Phase Gun Cooled Proton Cannon Force Lance > --- INVENTORY -------- Medium Treads Medium Treads Improved Heavy Treads Advanced Power Amplifier Advanced Energy Well Advanced Actuator Array Zionite Weapon Casing Improved Medium Armor Plating Medium Reflective Plating Experimental Thermal Shield Advanced Shield Generator Hacking Suite Improved Hacking Suite High-powered Shotgun Coil Gun Precision Rocket Launcher Micro-nuke Launcher Advanced Datajack Improved Remote Datajack [Rating: 129] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Ion Engine Power Core Hybrid Fission Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Improved Force Field Device Improved Force Field Storage Large Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Field Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 6 2 . . 2 Power 2 | . . . . . . . 1 1 . . . Propulsion 3 | . . . . . . . 2 . . . 1 Utility 6 | . . . 2 . . . 2 1 . . 1 Weapon 1 | . . . . . . . 1 . . . . Parts Attached 265 | 6 13 2 12 . 8 8 70 8 9 1 128 Power 31 | 1 1 1 . . 1 . 7 2 2 . 16 Engine 6 | 1 1 1 . . 1 . 2 . . . . Core 9 | . . . . . . . . 2 2 . 5 Reactor 16 | . . . . . . . 5 . . . 11 Propulsion 60 | 2 . . 2 . 1 2 16 . 5 . 32 Treads 46 | 2 . . 1 . . 2 12 . 5 . 24 Leg 12 | . . . . . 1 . 4 . . . 7 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight 1 | . . . 1 . . . . . . . . Utility 109 | 1 5 . 6 . 3 5 29 6 2 . 52 Device 52 | . 2 . 1 . 2 4 15 1 . . 27 Storage 7 | 1 1 . 1 . . . 1 . 1 . 2 Processor 5 | . 1 . . . . . 1 . . . 3 Hackware 6 | . . . . . . . 3 1 . . 2 Protection 39 | . 1 . 4 . 1 1 9 4 1 . 18 Artifact . | . . . . . . . . . . . . Weapon 65 | 2 7 1 4 . 3 1 18 . . 1 28 Energy Gun 16 | 2 3 . 2 . . . 1 . . . 8 Energy Cannon 14 | . . . . . . . 11 . . . 3 Ballistic Gun 15 | . 2 . 1 . 1 . 4 . . 1 6 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 14 | . 2 1 1 . . 1 2 . . . 7 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . . . . . . . . 2 Unidentified Prototypes 14 | . . . 2 . 2 1 8 . . . 1 Corrupted Parts 3 | . . . 1 . . . . . . . 2 System Corruption 5 | . . . 1 . . . . . . . 4 Parts Lost 64 | . . 1 5 . . . 2 . . . 56 Power 13 | . . 1 . . . . . . . . 12 Propulsion 14 | . . . 2 . . . . . . . 12 Utility 20 | . . . 2 . . . . . . . 18 Weapon 17 | . . . 1 . . . 2 . . . 14 Highest Loss Streak 12 | . . 1 4 . . . 1 . . . 12 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 94 99 90 100 99 100 96 99 99 100 89 Engine 4 | . 13 13 11 11 11 11 1 . . . . Core 1 | . . . . . . . . 5 5 5 2 Reactor 6 | . . . . . . . 11 11 11 11 11 Treads 19 | . 28 28 12 11 11 21 23 23 23 23 17 Leg 2 | . . . . . 9 . . . . . 2 Device 7 | . 5 . 2 . 4 11 9 6 5 5 10 Storage 7 | . 14 14 11 11 11 11 6 5 4 5 5 Processor 7 | . 6 14 11 11 11 11 6 5 5 5 6 Hackware 6 | . . . . . . . 8 17 17 17 9 Protection 9 | . . . 18 22 17 11 7 3 5 5 6 Energy Gun 2 | . 3 . 4 11 6 . . . . . 4 Energy Cannon 8 | . . . . . . . 18 17 17 11 5 Ballistic Gun 1 | . 6 14 7 . . . . . . 5 2 Launcher 4 | . 13 14 9 11 11 11 . . . . 1 Slashing Weapon 1 | . . . . . 4 11 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 136 | 8 30 30 54 39 42 56 110 116 116 113 136 Greatest Support 173 | 40 40 40 40 20 20 48 114 114 114 114 173 Greatest Overweight (x) 42 | . . . 10 1 2 1 29 1 1 . 42 Average Overweight (x) . | . . . . 1 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 7 14 15 15 15 15 15 17 20 19 20 19 Most Carried 20 | 2 15 14 15 15 15 15 20 20 20 20 20 Average Carried 16 | 1 12 13 14 15 14 14 17 18 19 20 16 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 2 14 14 15 15 15 15 20 19 20 20 4 Class Distribution -------------------- 41% | Mutant 40% | Hacker-Tank 6% | Bomber 5% | Hacker-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -5/Upper Caves Hacker-Tank | -5/Upper Caves Hacker-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Matter Collected 5575 | 260 259 21 577 . 83 189 935 81 200 34 2936 Remotely . | . . . . . . . . . . . . Salvage Created 11356 | . 221 15 674 . . 263 2942 1090 493 168 5490 Parts 593 | . 22 1 60 . . 6 133 48 14 6 303 Haulers Intercepted 9 | . 1 . 2 . . 1 2 1 . . 2 Recyclers Shooed 11 | . . . 1 . . . 3 . . . 7 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 10 . . 14 6 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 187 | . 6 1 25 . . 6 42 14 7 3 83 Melee 1 | . . . . . . 1 . . . . . Guns 45 | . 2 . 6 . . . 1 . . 1 35 Cannons 68 | . . . . . . . 29 12 4 1 22 AOE 57 | . 4 1 18 . . 5 7 . . . 22 Classes Destroyed 23 | . 7 2 4 . . 2 3 . 1 . 4 Worker 22 | . 1 . . . . . 9 . . . 12 Builder 17 | . . 1 4 . . . 1 1 . . 10 Tunneler 2 | . 1 . . . . . . 1 . . . Hauler 9 | . 1 . 2 . . 1 2 1 . . 2 Recycler 7 | . . . 1 . . . 3 . . . 3 Minesweeper 2 | . . . . . . 1 . . 1 . . Mechanic 2 | . 1 . . . . . . 1 . . . Operator 3 | . . . 1 . . . 1 1 . . . Watcher 14 | . 3 . 2 . . . 4 1 . . 4 Swarmer 27 | . 3 . 12 . . 1 4 . . . 7 Saboteur 3 | . . . . . . . . . . . 3 Grunt 67 | . 3 . 7 . . 2 18 7 5 3 22 Brawler 8 | . . . 1 . . . 1 . . . 6 Duelist 9 | . . . . . . . 1 . . . 8 Protector 1 | . . . . . . . . . . . 1 Sentry 17 | . . . 5 . . 1 6 2 . . 3 Demolisher 1 | . . 1 . . . . . . . . . Specialist 2 | . . . . . . . . . . . 2 Hunter 11 | . . . . . . 2 . 1 1 . 7 Programmer 37 | . . . . . . . 11 4 . . 22 Heavy 1 | . . . . . . . 1 . . . . Behemoth 2 | . . . . . . . . . 1 . 1 Striker 1 | . . . . . . . . . . . 1 Best Kill Streak 11 | . 9 1 7 . . 3 8 8 4 3 11 Combat Bots Only 10 | . 6 1 6 . . 3 4 6 4 3 10 Max Kills in Single Turn 4 | . 2 1 4 . . 2 4 2 1 1 3 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 4 | . 1 1 4 . . 2 4 . . . 3 Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Hostile Shots Fired 1387 | . 12 7 101 . . 62 255 62 59 15 814 Missed 447 | . 6 . 35 . . 25 117 27 18 6 213 Damage Taken 11382 | . 100 195 791 . . 391 853 262 208 71 8511 Core 1470 | . 9 29 91 . . 76 71 23 13 . 1158 Absorbed by Shields 3415 | . . . . . . 153 676 276 215 73 2022 Reduced by Siege Mode 165 | . . . . . . . . . . . 165 Redirected to Shielding 309 | . . . . . . . 22 . . . 287 Ignored by Resistances 4312 | . 30 52 229 . . 155 448 144 119 39 3096 Regen/Repaired (Parts) 432 | . 8 . 105 . . . 111 208 . . . Core Remaining (%) 85 | 100 . 84 . . . 58 91 . . 96 . Volleys Fired 548 | . 24 7 68 . . 13 101 35 16 6 278 Largest 3 | . 2 2 2 . . 1 3 3 3 3 3 Hottest 228 | . 60 50 93 . . 33 210 105 105 103 228 Shots Fired 1201 | . 35 10 87 . . 13 291 105 48 18 594 Gun 496 | . 23 7 58 . . . 7 . . 6 395 Cannon 600 | . . . . . . . 271 105 48 12 164 Launcher 105 | . 12 3 29 . . 13 13 . . . 35 Special . | . . . . . . . . . . . . Kinetic 328 | . 12 7 45 . . . 7 . . 6 251 Thermal 747 | . . . 13 . . . 271 105 48 12 298 Explosive 105 | . 12 3 29 . . 13 13 . . . 35 Electromagnetic 21 | . 11 . . . . . . . . . 10 Robot Hit Streak 27 | . 11 7 13 . . 21 27 20 21 5 26 Robot Miss Streak 5 | . 2 1 5 . . . 3 2 2 1 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 862 | . 17 9 58 . . 19 193 77 34 12 443 Core Hits 513 | . 22 6 58 . . 31 94 30 10 5 257 Critical Kills 13 | . . . . . . . 3 1 2 1 6 Critical Parts Destroyed 7 | . . . 1 . . . . . . . 6 Critical Strikes 37 | . . . 1 . . 3 3 1 2 1 26 Burn 10 | . . . . . . . . . . . 10 Meltdown 9 | . . . . . . . 3 1 2 1 2 Destroy 11 | . . . 1 . . . . . . . 10 Blast 4 | . . . . . . . . . . . 4 Sever 3 | . . . . . . 3 . . . . . Melee Attacks 14 | . . . . . . 12 . . . . 2 Impact . | . . . . . . . . . . . . Slashing 12 | . . . . . . 12 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 34772 | . 770 148 2036 . . 1803 7352 2652 1068 345 18598 Guns 9265 | . 166 78 640 . . . 95 . . 92 8194 Cannons 14886 | . . . . . . . 6120 2652 1068 253 4793 Explosions 10054 | . 604 70 1396 . . 1245 1137 . . . 5602 Melee 558 | . . . . . . 558 . . . . . Ramming 9 | . . . . . . . . . . . 9 Kinetic 6450 | . 50 78 454 . . . 95 . . 92 5681 Thermal 17702 | . . . 295 . . . 6298 2652 1068 253 7136 Explosive 9628 | . 604 70 1287 . . 1245 959 . . . 5463 Electromagnetic 425 | . 116 . . . . . . . . . 309 Impact . | . . . . . . . . . . . . Slashing 558 | . . . . . . 558 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 29 | . 1 1 1 1 1 1 2 . . . 29 Average Corruption 6 | . 1 1 1 1 1 1 1 . . . 13 Corruption Purged 10 | . . . . . . 1 5 . . . 4 Corruption Blocked . | . . . . . . . . . . . . Effects 143 | . 2 . 13 . 1 3 7 . . . 117 Message Errors 29 | . 1 . 4 . . . 4 . . . 20 Matter Fused 37 | . . . 2 . . 1 . . . . 34 Heat Flow Errors 12 | . . . . . 1 . 1 . . . 10 Energy Discharges 15 | . . . 2 . . 2 1 . . . 10 Parts Fused 3 | . . . . . . . . . . . 3 Data Loss (minor) 15 | . . . 4 . . . 1 . . . 10 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 5 | . 1 . 1 . . . . . . . 3 Alerts 2 | . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 21 | . . . . . . . . . . . 21 Overload Shots 30 | . . . . . . . 3 . . . 27 Effects 2 | . . . . . . . 1 . . . 1 Energy Bleed 1 | . . . . . . . 1 . . . . Heat Surge 1 | . . . . . . . . . . . 1 Overflow Damage 976 | . . . 74 . . 88 226 142 . . 446 Projectiles 544 | . . . . . . . 153 142 . . 249 Explosions 352 | . . . 74 . . 8 73 . . . 197 Melee 80 | . . . . . . 80 . . . . . Knockbacks 19 | . . . . . . . . . . . 19 Impact . | . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . . 17 Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage 516 | . 16 . 153 . . 56 20 . . . 271 Shots 17 | . 1 . 5 . . 2 1 . . . 8 Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 683 | . 26 . 414 . 233 56 99 146 387 70 683 Average Temperature 107 | . 10 . 128 . 119 16 18 38 139 45 139 Received Heat Transfer 1871 | . 24 . 204 . . 155 328 117 66 38 939 Effects 45 | . . . 1 . . . . . 1 . 43 Shutdowns 17 | . . . . . . . . . 1 . 16 Energy Bleed 11 | . . . 1 . . . . . . . 10 Interference 4 | . . . . . . . . . . . 4 Matter Decay 4 | . . . . . . . . . . . 4 Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 58 | . . . . . . . . . . . 58 Longest Duration 58 | . . . . . . . . . . . 58 Robots Corrupted 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 17 | . . . 1 . . . 5 2 3 1 5 Combat Hostiles 16 | . . . 1 . . . 5 2 3 1 4 Parts Melted 84 | . . . 1 . . . 34 10 10 4 25 Heat Transferred 26269 | . . . 507 . . . 9430 3950 1650 400 10332 Parts Sabotaged 6 | . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Peak Influence 1271 | . 207 35 658 19 . . 300 264 . . 1271 Initial 40 | . . 6 11 19 . . . 14 . . 40 Average 231 | . 56 29 176 19 . . 61 98 . . 600 Maximum Alert Level 4 | . 1 . 2 . . . 1 1 . . 4 Low Security (%) 67 | 100 76 100 67 100 . . 94 80 . . 22 Level 1 7 | . 23 . 10 . . . 5 19 . . 3 Level 2 10 | . . . 22 . . . . . . . 24 Level 3 12 | . . . . . . . . . . . 43 Level 4 1 | . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 41 | . 1 . 4 . . . 12 3 . . 21 Investigation 6 | . 1 . 2 . . . 1 1 . . 1 Extermination 21 | . . . . . . . 10 1 . . 10 Reinforcement 8 | . . . 2 . . . 1 1 . . 4 Assault 6 | . . . . . . . . . . . 6 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . 2 . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Distress Signals 6 | . 3 . 1 . . . . . . . 2 Communications Jammed 7 | . . . . . . . . . . . 7 Distress Signals 7 | . . . . . . . . . . . 7 Times Spotted 251 | . 13 2 28 . . 10 50 14 7 3 124 Peak Tracking Total 9 | . 5 2 5 . . 5 6 5 4 3 9 Tactical Retreats 5 | . . . . . . . . . . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Traps Triggered 9 | . 3 . 1 . . . 1 . . . 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Disabled 32 | . 4 . 5 . . . 11 . . . 12 Max in Single Turn 6 | . 2 . 1 . . . 6 . . . 3 Garrison Access 2 | . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Accessed 26 | . 6 . 5 . . . 9 1 . . 5 Terminals 7 | . 3 . 2 . . . 1 . . . 1 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 6 | . 1 . 1 . . . 2 1 . . 1 Recycling Units 6 | . 2 . 1 . . . 1 . . . 2 Scanalyzers 4 | . . . 1 . . . 2 . . . 1 Garrison Access 2 | . . . . . . . 2 . . . . Total Hacks 52 | . 15 . 11 . . . 17 2 . . 7 Successful 43 | . 14 . 10 . . . 12 2 . . 5 Failed 9 | . 1 . 1 . . . 5 . . . 2 Catastrophic 2 | . . . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 39 | . . . 4 . . . 12 5 . . 18 Terminals 15 | . 7 . 5 . . . 2 . . . 1 Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 16 | . 6 . 2 . . . 5 2 . . 1 Recycling Units 7 | . 2 . 2 . . . 1 . . . 2 Scanalyzers 7 | . . . 2 . . . 2 . . . 3 Garrison Access 5 | . . . . . . . 5 . . . . Terminal Hacks 13 | . 7 . 4 . . . 1 . . . 1 Record 2 | . 1 . 1 . . . . . . . . Open DSF 2 | . . . . . . . 1 . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 4 | . 3 . 1 . . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 14 | . 5 . 2 . . . 5 2 . . . Scan Component 8 | . 3 . 1 . . . 3 1 . . . Repair 6 | . 2 . 1 . . . 2 1 . . . Recycling Unit Hacks 7 | . 2 . 2 . . . 1 . . . 2 Report Inventory 4 | . 1 . 1 . . . . . . . 2 Retrieve Components 3 | . 1 . 1 . . . 1 . . . . Scanalyzer 5 | . . . 2 . . . 1 . . . 2 Insert Component 3 | . . . 1 . . . 1 . . . 1 Analyze 2 | . . . 1 . . . . . . . 1 Garrison Access Hacks 2 | . . . . . . . 2 . . . . Seal Access 2 | . . . . . . . 2 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 4 . 3 . . . 6 1 . . 2 Full Trace Events 2 | . . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 44 | . . . 1 . 15 . 14 14 . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 84 | . . . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . Parts Repaired 6 | . 2 . 1 . . . 2 1 . . . Time 280 | . 62 . 51 . . . 142 25 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 29 | . 9 . 10 . . . 10 . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . 1 Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Total Allies 9 | . . . . . 4 . . . . . 5 Largest Group 4 | . . . . . 4 3 . . . . 2 Highest-Rated Group 206 | . . . . . 152 116 . . . . 206 Highest-Rated Ally 103 | . . . . . 39 39 . . . . 103 Zionite Dispatches 2 | . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 53 | . . . . . . 19 . . . . 34 Total Damage 2529 | . . . . . . 956 . . . . 1573 Kills 14 | . . . . . . 6 . . . . 8 Allies Corrupted 2 | . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . . 2 . . Drone Launches 1 | . . . . . 1 . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . 3 1 . . 3 Branch Access 1 | . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 Component Schematics 2 | . . . . . . . 1 1 . . . Trap Installations 1 | . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Turns Passed 20259 | 119 1134 156 1828 10 3494 1328 5245 742 2353 173 3677 Spaces Moved 8813 | 74 632 79 703 5 1540 446 2395 284 975 96 1584 Core 54 | 12 . . 14 . . . 5 . . . 23 Treads 7034 | 62 632 79 689 5 137 429 2370 284 975 96 1276 Legs 1647 | . . . . . 1403 17 20 . . . 207 Wheels . | . . . . . . . . . . . . Hover 78 | . . . . . . . . . . . 78 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 190 160 160 160 160 160 50 Average Speed 196 | 142 160 160 226 240 224 230 184 204 233 160 161 Slowest Speed 2150 | 160 160 160 550 240 320 240 1500 240 240 160 2150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 5 94 13 53 5 90 75 47 8 92 21 35 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 8 | . . . . . 3 1 . . . . 4 Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 7 | . . . . . 4 . . . 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 765 | . 16 21 132 . . 74 110 15 14 3 380 Melee . | . . . . . . . . . . . . Projectile 128 | . . . . . . . 49 15 14 3 47 AOE 637 | . 16 21 132 . . 74 61 . . . 333 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Total 10720 | 88 725 98 854 4 1590 715 2997 370 1019 102 2158 Wait 709 | 1 21 10 53 . 4 224 331 26 1 . 38 Move 8802 | 73 631 78 702 4 1539 445 2394 283 974 95 1584 Hop . | . . . . . . . . . . . . Pick Up 194 | 4 24 1 13 . 16 5 46 9 14 . 62 Fast Attach 71 | 4 2 . 2 . 1 2 18 2 2 . 38 Attach 71 | 2 6 1 5 . 2 . 10 2 1 . 42 Detach 17 | 2 3 . . . 3 . 3 1 1 . 4 Swap 125 | . 5 1 5 . 5 6 44 4 6 1 48 Drop 166 | 2 9 . 6 . 18 8 50 8 4 . 61 Fire 548 | . 24 7 68 . . 13 101 35 16 6 278 Melee 14 | . . . . . . 12 . . . . 2 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res / Upp x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 120 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 5) 519 | -10/Materials | Discovered new exit (range 9) 670 | -10/Materials | Discovered new exit (range 13) 1107 | -10/Materials | Repaired Corrupted Transport Network Coupler 1133 | -10/Materials | Repaired Lgt. Ion Engine 1254 | -10/Materials | Entered Mines 1255 | -10/Mines | Assembled infested the area 1292 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1314 | -10/Mines | Discovered new exit (range 15) 1402 | -10/Mines | Identified exit to Materials 1410 | -10/Mines | Entered Materials 1410 | -9/Materials | Evolved 2 slots: Utility x2 1841 | -9/Materials | Lost 4 parts (2n1u1w) 2727 | -9/Materials | Discovered new exit (range 8) 2810 | -9/Materials | Repaired Imp. Assault Rifle 2830 | -9/Materials | Identified exit to Materials 3211 | -9/Materials | Discovered new exit (range 11) 3235 | -9/Materials | Identified exit to Mines 3238 | -9/Materials | Entered Mines 3239 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3239 | -9/Mines | Met a Derelict bent on vengeance 3246 | -9/Mines | Identified exit to Zion 3248 | -9/Mines | Entered Zion 3306 | -7/Zion | Given A8's code to call for help 3354 | -7/Zion | System corruption cleaned by Quarantine Array 4028 | -7/Zion | Learned Factory emergency access door positions 4710 | -7/Zion | Imprinted 4713 | -7/Zion | Declared Zion's savior 4879 | -7/Zion | Found Prototype Device 5233 | -7/Zion | Learned location of Quarantine (-3) 5915 | -7/Zion | Learned location of Warlord (-5) 6479 | -7/Zion | Given the Hacking Drone Bay 6484 | -7/Zion | Found Prototype Device 6485 | -7/Zion | Identified Hacking Drone Bay 6503 | -7/Zion | Discovered new exit (range 11) 6522 | -7/Zion | Identified exit to Proximity Caves 6606 | -7/Zion | Found GAL Module 6742 | -7/Zion | Entered Proximity Caves 6742 | -6/Proximity Caves | Accompanied by 4 allies 7401 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7840 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8053 | -6/Proximity Caves | Discovered new exit (range 7) 8065 | -6/Proximity Caves | Identified exit to Factory 8070 | -6/Proximity Caves | Entered Factory 8070 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 8070 | -6/Factory | Identified Bomb Factory No. 2 8511 | -6/Factory | Build established: Bomber 8892 | -6/Factory | Retrieved Zion intel report: Emergency Access 9032 | -6/Factory | Retrieved Zion intel report: Trap Installations 9530 | -6/Factory | Retrieved Zion intel report: Component Schematics 9797 | -6/Factory | Build established: Hacker-Bomber 9960 | -6/Factory | Terminal network hard line cut 10585 | -6/Factory | Fabricated Med. Treads (x2) 10673 | -6/Factory | Found Prototype Launcher 10676 | -6/Factory | Identified Scatter Rocket Array 10743 | -6/Factory | Repaired Imp. Force Field 10826 | -6/Factory | Repaired Cld. Plasma Cannon 11132 | -6/Factory | Build established: Hacker-Tank 11802 | -6/Factory | Discovered new exit (range 8) 11827 | -6/Factory | Identified exit to Factory 12375 | -6/Factory | Spotted B-75 Beast 13228 | -6/Factory | Discovered exit to Factory (range 6) 13315 | -6/Factory | Entered another Factory area 13315 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13316 | -5/Factory | Identified exit to Upper Caves 13455 | -5/Factory | Found Prototype Processor 13463 | -5/Factory | Identified Exp. Targeting Computer 13814 | -5/Factory | Retrieved Zion intel report: Component Schematics 13929 | -5/Factory | Repaired Lyr. Medium Armor Plating 14057 | -5/Factory | Entered Upper Caves 14906 | -5/Upper Caves | Spotted B-75 Beast 14935 | -5/Upper Caves | Destroyed B-75 Beast 16347 | -5/Upper Caves | Discovered new exit (range 15) 16407 | -5/Upper Caves | Identified exit to Upper Caves 16410 | -5/Upper Caves | Entered another Upper Caves area 16567 | -5/Upper Caves | Discovered new exit (range 8) 16577 | -5/Upper Caves | Identified exit to Factory 16583 | -5/Upper Caves | Entered Factory 16583 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16646 | -4/Factory | Discovered new exit (range 3) 16649 | -4/Factory | Identified exit to Research 17252 | -4/Factory | Enhanced Grunt warped into view, answering call for help 17253 | -4/Factory | Enhanced Grunt warped into view, answering call for help 17311 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17568 | -4/Factory | Found Prototype Device 17580 | -4/Factory | Identified Exp. Thermal Shield 17597 | -4/Factory | Cargo convoy interrupted 17597 | -4/Factory | Spotted Striker 17631 | -4/Factory | Destroyed Striker 17710 | -4/Factory | Destroyed 9 combat bots 17713 | -4/Factory | Lost 12 parts (2p4n2u4w) 17776 | -4/Factory | Zion Hacking Resupply teleported in 17915 | -4/Factory | Zion Heavy squad teleported in 18140 | -4/Factory | Retrieved Zion intel report: Branch Access 18140 | -4/Factory | Identified exit to Upper Caves 18302 | -4/Factory | Found Prototype Protection 18304 | -4/Factory | Identified Zio. Weapon Casing 18368 | -4/Factory | First assault squad dispatched 18445 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 18485 | -4/Factory | System corruption reached 10% 18501 | -4/Factory | Terminal network hard line cut 19092 | -4/Factory | Found Prototype Launcher 19365 | -4/Factory | Destroyed 10 combat bots 19489 | -4/Factory | Lost 3 parts (2u1w) 19502 | -4/Factory | Identified Com. Tesla Bomb Launcher 19552 | -4/Factory | Spotted B-86 Titan 19581 | -4/Factory | Destroyed B-86 Titan 19743 | -4/Factory | Core integrity fell below 50% 19835 | -4/Factory | Destroyed 8 combat bots 19843 | -4/Factory | Lost 10 parts (3p2n4u1w) 19954 | -4/Factory | Lost 5 parts (1n3u1w) 20151 | -4/Factory | Core integrity fell below 20% 20184 | -4/Factory | Lost 11 parts (3p1n3u4w) 20260 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 20243_ Jacked Y-64 Sentinel... 20243_ Command string: \\E4FG 20243_ No effect. 20245_ Penetrated by Slug. 20245_ Antigrav System destroyed. 20249_ Slug penetrates Wall. 20249_ Penetrated by Slug. 20256_ W-44 Eye distress signal jammed. 20257_ Penetrated by Slug. 20257_ Adv. Datajack destroyed. 20257_ W-44 Eye distress signal jammed. 20257_ Mic. Fission Core destroyed. 20257_ Penetrated by Slug. 20257_ W-44 Eye distress signal jammed. 20259_ Slug penetrates Wall. 20259_ Adv. Heat Sink destroyed. 20260_ W-44 Eye distress signal jammed. [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ???????"""" # % """""" """""" [[ | | ??????? # %"""""" """""" ! =%* | | ????? ?# """"" """ != !% =* | | ????######??# % % =!![% =!% | | ????????????# =!![=% = | | ????????????# ! # ########+#################### | | ????????????# % # # ???? ?????????????# | | ????????????# = #### ?? ?????????????# " " | | ???????????##% #???? """" ????????????# " " | | ???????????## % [#???? """" ????????????# " " | | ????????????#% !*!#???= """" "???????????# " " | | ????????????#% % *#??# ? """" "???????????# " " | | ???????###??# %%==#??# ? ?""" ""??????????# " " | | ????###T ### =[!#??# ?? ????? ""??????????# " " | | ""??# %![ #?????????????"???????????# " " | | ?# [! #?????????????????????????# " " | | # *! #???????#+#+#?????????????# | | ! #???????# #?????????????# | | # | #???????# #?????????????###### | | # ###?????# #??????????????????? | | ##;###### ###???"????????????? | | ^ ^ #? ""????????????? | | # "" "????????## | | % ^ """"" ; ???????????# | | """"" #???????????????# | | % """ ^ @ #???????????????# | | # # !!* % !! #???????????????# | | !!k % ! !w #???????????????# | | !** ! !! #???????????????# | | " % #???????????????# | | " # Y #??????????######! | | " !## ###### ############ #% | | ?# h#????#h## = # #+ | | ? ??#########+#######Y#/###### ## = ! # # | | ?????????????? ?# ## ## # + | | ????????????????# [ # # """ ""??# ## | | ????????????????# " / """ ""??# ## | | ????????????????# # # """ ""??# !## | | ????????????????# """ ##### #= ## | | ????????????????# """ #???# # ## | | ????????????????# """ #???################# | | ????????????????# """ #???????????????????# | | ????????????????# "R """ #???????????????????# | | ????????????????# """ """ #???????????????##### | | ????????????????# """ """ #???????????????# | | ????????????????# #???????????????# | | ????????????????##############???????????????#! | | ?????????????????????????????????????????????# / | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 70 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Power Amplification 30 Armor Coverage 610 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 55 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 5 Matter Filtering 50 Salvage Targeting 3 Offensive Hacking 36 Defensive Hacking 12 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Recalibrator | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Flak Gun | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Hvy. Missile Launcher | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Cryofiber Web | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Hvy. Mace | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Gauss Cannon | -6/Factory | Z-intel Nuclear Pulse Thruster | -6/Factory | Z-intel Imp. Terrain Scan Processor | -6/Factory | Z-intel Lrn. Missile Launcher | -6/Factory | Z-intel Hrd. Heavy Armor Plating | -6/Factory | Z-intel Imp. Hacking Suite | -6/Factory | Z-intel Linear Gravjet | -5/Factory | Z-intel Hvy. Flak Cannon | -5/Factory | Z-intel Lyr. Light Armor Plating | -5/Factory | Z-intel Variable Charge Gun | -5/Factory | Z-intel Phase Shifter | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel ECM Suite | -5/Factory | Z-intel Hvy. Shock Bomb Launcher | -5/Factory | Z-intel Imp. Medium Treads | -5/Factory | Z-intel Sml. Matter Pod | -5/Factory | Z-intel Launcher Loader | -5/Factory | Z-intel Powered Armor | -5/Factory | Z-intel Armor Integrity Analyzer | -5/Factory | Z-intel Hvy. Phase Cannon | -5/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Med. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 5k Club Can't Touch This Everything Is Under Control Help From High Places I'm Back, Baby! It's Just You Knowing Is Half The Battle Let's See Who's Tougher Oh No You Don't! Overkill Power Corrupts Remodeling Robot Respite System Compromised The One Challenges ------------ None Game ------ Seed BiometalScatterNetwork Manual? 0 Play Time 03:32:30 Cumulative 25.7 hours Start 2024.03.31 @ 03:18:34 End 2024.03.31 @ 06:59:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 16 Adventurer 1 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 37 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 14% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec2e4e74-87fc-495a-8690-fbd100f6ba89