Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 05:23:42 Player: Daffa0360 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (504) 504 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 2771 Bonus ------- Registered with UFD 300 Friendly Fire -153 Cogmind --------- Core Integrity 184/400 Matter 193/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Rolling (95) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Small Storage Unit Advanced Sensor Array Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Wheel Improved Flight Unit Weight Redist. System Sensor Array ECM Suite A0-MCA's Component Scanner Beam Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Wheel > --- UTILITY ---------- Small Storage Unit Structural Scanner Advanced Sensor Array Improved Targeting Computer > --- WEAPON ----------- Improved Assault Rifle > --- INVENTORY -------- Wheel Improved Flight Unit Weight Redist. System Sensor Array ECM Suite A0-MCA's Component Scanner Beam Rifle Improved Assault Rifle [Rating: 19] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Weapon Heavy Assault Cannon Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 25 | . 1 2 7 13 . 2 Power 4 | . . 1 . 3 . . Engine 3 | . . . . 3 . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 5 | . . . 3 2 . . Treads . | . . . . . . . Leg 2 | . . . 2 . . . Wheel 2 | . . . . 2 . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 10 | . . 1 4 4 . 1 Device 7 | . . 1 3 2 . 1 Storage . | . . . . . . . Processor 3 | . . . 1 2 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | . 1 . . 4 . 1 Energy Gun 2 | . 1 . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . . 1 . 1 Ballistic Cannon 2 | . . . . 2 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . Parts Lost 5 | . . . . 3 . 2 Power 2 | . . . . 2 . . Propulsion 2 | . . . . 1 . 1 Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . . . . 1 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 85 97 95 86 88 87 Engine 8 | . 14 10 . 6 11 11 Core 2 | . . 3 11 1 . . Leg 19 | . 28 28 20 19 11 10 Wheel 4 | . . . . 2 11 11 Device 18 | . . 12 18 22 22 21 Storage 11 | . 14 14 11 11 11 11 Processor 8 | . . . 9 11 11 11 Energy Gun 10 | . 28 28 22 4 . . Ballistic Cannon 5 | . . . . 8 11 7 Peak Build Rating 19 | 6 7 10 15 17 17 19 Average Rating 13 | 6 6 8 12 14 17 16 On Entrance 10 | 6 6 7 10 13 17 17 Naked Turns . | . . . . . . . Heaviest Build 27 | 12 13 16 17 27 27 27 Greatest Support 20 | 20 20 20 20 20 10 10 Greatest Overweight (x) 3 | . . . 3 2 2 2 Average Overweight (x) . | . . . . . 2 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 7 | 6 7 7 7 6 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 7 8 8 8 8 8 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 617 | 188 12 30 70 317 . . Remotely . | . . . . . . . Salvage Created 870 | . 172 84 376 238 . . Parts 57 | . 9 5 27 16 . . Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 18 | . 2 3 6 7 . . Guns 15 | . 2 3 6 4 . . Cannons 3 | . . . . 3 . . Classes Destroyed 10 | . 3 1 5 1 . . Worker 2 | . . . 1 1 . . Builder 1 | . . . 1 . . . Hauler 2 | . . . 1 1 . . Recycler 2 | . 1 . 1 . . . Mechanic 1 | . . . . 1 . . Operator 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 10 | . . 3 3 4 . . Grunt 7 | . 2 . 2 3 . . Sentry 1 | . . . 1 . . . Best Kill Streak 5 | . 3 3 3 5 . . Combat Bots Only 4 | . 2 3 3 4 . . Max Kills in Single Turn 2 | . 1 2 2 1 . . Gunslinging 1 | . . 1 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 131 | . 15 13 30 55 . 18 Missed 48 | . 7 4 9 24 . 4 Damage Taken 992 | . 108 72 212 349 . 251 Core 279 | . 47 16 48 70 . 98 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 . 74 . . . . Volleys Fired 84 | . 11 6 27 40 . . Largest 2 | . 2 2 2 2 . . Hottest 121 | . 90 115 115 121 . . Shots Fired 140 | . 22 12 54 51 . 1 Gun 107 | . 22 12 54 18 . 1 Cannon 33 | . . . . 33 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 34 | . . . . 33 . 1 Thermal 95 | . 11 12 54 18 . . Explosive . | . . . . . . . Electromagnetic 11 | . 11 . . . . . Robot Hit Streak 8 | . 8 2 5 7 . 6 Robot Miss Streak 4 | . 3 3 4 4 . . Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 72 | . 13 5 28 25 . 1 Core Hits 40 | . 7 4 17 12 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 3 . 2 2 . . Burn 6 | . 3 . 2 1 . . Blast 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1682 | . 196 68 433 985 . . Guns 870 | . 196 68 433 173 . . Cannons 812 | . . . . 812 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 812 | . . . . 812 . . Thermal 775 | . 101 68 433 173 . . Explosive . | . . . . . . . Electromagnetic 95 | . 95 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 2 Average Corruption 2 | . . . . 2 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . 10 3 9 Message Errors 7 | . . . . 3 1 3 Matter Fused 4 | . . . . . 1 3 Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 5 | . . . . 3 . 2 Data Loss (minor) 1 | . . . . . 1 . Misfires 3 | . . . . 2 . 1 Overload Shots . | . . . . . . . Overflow Damage 88 | . . . . 88 . . Projectiles 88 | . . . . 88 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 8 | . . . . 8 . . Impact . | . . . . . . . Kinetic 7 | . . . . 7 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 255 | . 225 162 255 247 . . Average Temperature 70 | . 101 59 72 59 . . Received Heat Transfer 252 | . 60 . 54 54 . 84 Effects 2 | . . . 1 1 . . Energy Bleed 2 | . . . 1 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . 1 1 . . Heat Transferred 2516 | . 518 185 1295 518 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Peak Influence 256 | . 84 107 212 256 20 . Initial 89 | . . 32 . 89 20 . Average 81 | . 32 79 87 104 20 . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 94 | 100 100 100 93 89 100 . Level 1 5 | . . . 6 10 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . . 2 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 3 | . . . 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 3 4 13 18 . 4 Peak Tracking Total 9 | . 2 3 4 4 . 9 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . 4 . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 4 | . . . . 4 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 10 | . 2 . . 6 . 2 Terminals 8 | . 2 . . 6 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 8 . . 13 . 11 Successful 23 | . 5 . . 7 . 11 Failed 9 | . 3 . . 6 . . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 6 | . 4 . . 2 . . Terminals 21 | . 8 . . 13 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 5 . . 7 . 11 Record 14 | . 3 . . . . 11 Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Locate Traps 3 | . . . . 3 . . Reprogram Traps 2 | . . . . 2 . . Surveillance Status 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . . 5 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 2965 | 5 225 508 350 989 179 709 Spaces Moved 2153 | 5 155 386 188 606 141 672 Core . | . . . . . . . Treads . | . . . . . . . Legs 1124 | 5 155 386 178 400 . . Wheels 1019 | . . . . 206 141 672 Hover . | . . . . . . . Flight 10 | . . . 10 . . . Fastest Speed 95 | 120 120 120 120 95 110 95 Average Speed 117 | 120 120 120 127 127 110 104 Slowest Speed 260 | 120 120 120 260 190 110 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 2 28 55 16 84 39 52 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 3 | . . . . 3 . . Terrain Destroyed 12 | . . . . 12 . . Melee . | . . . . . . . Projectile 12 | . . . . 12 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 2444 | 4 173 419 245 758 165 680 Wait 144 | . 1 22 16 78 25 2 Move 2147 | 4 154 385 187 605 140 672 Hop . | . . . . . . . Pick Up 22 | . 3 3 3 12 . 1 Fast Attach 3 | . 1 . 2 . . . Attach 12 | . . 1 3 7 . 1 Detach 2 | . . . 1 1 . . Swap 10 | . . 1 2 6 . 1 Drop 20 | . 3 1 4 9 . 3 Fire 84 | . 11 6 27 40 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -9/Scraptown History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Entered Mines 232 | -10/Mines | Learned location of Storage (-9) 259 | -10/Mines | Met a Derelict bent on vengeance 281 | -10/Mines | Discovered new exit (range 13) 301 | -10/Mines | Build established: Mutant 447 | -10/Mines | Learned Materials trap positions 490 | -10/Mines | Learned location of Recycling (-9) 739 | -10/Mines | Entered Materials 739 | -9/Materials | Evolved 2 slots: Utility x2 740 | -9/Materials | Loaded intel: 11 trap records 1040 | -9/Materials | Discovered new exit (range 15) 1089 | -9/Materials | Entered Storage 1234 | -9/Storage | Met 01-MTF 1400 | -9/Storage | Garrison activated, responded to threat 1987 | -9/Storage | Discovered new exit (range 6) 2078 | -9/Storage | Entered Recycling 2078 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2210 | -9/Recycling | Scanned before Scraplab entrance 2241 | -9/Recycling | Discovered new exit (range 13) 2246 | -9/Recycling | Entered Scraplab 2257 | -9/Recycling | Entered Scraptown 2361 | -9/Scraptown | Visited UFD Registry 2361 | -9/Scraptown | Registered with UFD as "Ionsink" 2444 | -9/Scraptown | Visited Science Guys 2602 | -9/Scraptown | Visited Cyclists 2623 | -9/Scraptown | Visited SPCMW 2633 | -9/Scraptown | Visited Science Testing Area 2653 | -9/Scraptown | Visited Cave Peace 2683 | -9/Scraptown | Visited CPS Storage 2725 | -9/Scraptown | Visited A0-MCA Data Center 2732 | -9/Scraptown | Given a C+ rating by A0-MCA 2737 | -9/Scraptown | Found A0-MCA's Component Scanner 2757 | -9/Scraptown | Visited Curators Association 2802 | -9/Scraptown | Visited Research Penetration Think Tank 2831 | -9/Scraptown | Visited Scrap Suit Storage 2863 | -9/Scraptown | Visited Infowarlord's Domain 2887 | -9/Scraptown | Visited Supply Room 2951 | -9/Scraptown | Attacked by Scraptown defenders 2966 | -9/Scraptown | Core integrity fell below 50% 2966 | -9/Scraptown | Self-destructed Last Messages --------------- project. I know, I know, it's a little buggy, but that's why it's still 0.10! VE-W2Q(h): Forget Overtuned Pulse Rifles, give everyone Overtuned Nova Cannons! Then we can all yell "I'm not overheating, you're overheating!" 02951_ System corrupted: FCS attempts to trigger Imp. Assault Rifle. 02951_ System corrupted: Imp. Assault Rifle misfires. 02951_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 02953_ Dropped Imp. Assault Rifle. 02957_ Machine disabled. 02958_ Bolt penetrates Machine. 02958_ Aluminum Leg destroyed. 02958_ Bolt penetrates Machine. 02958_ Structural Scanner destroyed. 02961_ Bolt penetrates Machine. 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"## ##??????????? | | ??????####### #"" "## ##??????????? | | ??????#########"" "## !!!!! ##??????????? | | " ""??????????####"" "############??????????? | | ????????????##"" "############??????????? | | ###########"" "##############????????? | | # ################"" "##############????????? | | """"""""""""""""""""" "## #"""""#""##????????? | | """"""""""""""""""""" ! !! !##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialDefenseMask Manual? 0 Play Time 00:40:10 Cumulative 90.0 hours Start 2024.09.12 @ 20:28:51 End 2024.09.13 @ 05:23:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 139 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 52 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6aff34bb-4f2f-448c-8cfd-d0ddad476adf