Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 22:15:16 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (63) 63 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (414) 414 TOTAL SCORE: 2112 Bonus ------- Follower Combat Kills 114 Met Imprinter 300 Cogmind --------- Core Integrity 356/400 Matter 300/300 Energy 62/125 System Corruption 0% Temperature Cool (0) Movement Hovering (120) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Improved Hover Unit > --- UTILITY (4) ------ Small Storage Unit 0b10 Decoder Chip [Scout] ECM Suite > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (8) ---- Improved Deuterium Engine Improved Hover Unit Improved Hover Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Makeshift ECM Suite CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System 0b10 Decoder Chip [Scout] Hacking Drone Bay > --- WEAPON ----------- Arc Projector Makeshift Spear > --- INVENTORY -------- Improved Hover Unit Improved Hover Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Makeshift ECM Suite Precision Beam Rifle CR-A16's Pointy Stick [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 33 | 7 5 9 . 12 . Power 3 | 1 . 2 . . . Engine 3 | 1 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 3 . . 1 . Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover 4 | . 3 . . 1 . Flight . | . . . . . . Utility 14 | 1 2 4 . 7 . Device 9 | . 1 2 . 6 . Storage 1 | 1 . . . . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 10 | 3 . 3 . 4 . Energy Gun 6 | 1 . 3 . 2 . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . 2 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 3 | . . . . . 3 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . . . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 94 94 100 100 98 Engine 11 | . 14 11 11 11 11 Hover 22 | . 23 22 22 22 21 Device 16 | . 6 17 22 17 21 Storage 11 | . 14 11 11 11 11 Processor 6 | . 3 3 . 8 11 Protection 5 | . . 6 11 7 . Energy Gun 11 | . . 9 22 14 10 Ballistic Gun 6 | . 28 12 . . . Piercing Weapon 5 | . . . . 7 11 Naked Turns . | . . . . . . Heaviest Build 22 | 11 13 18 16 22 16 Greatest Support 20 | 20 20 19 19 20 20 Greatest Overweight (x) 4 | . 3 4 . 4 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 1 8 8 8 8 8 Average Carried 7 | . 6 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 1 8 8 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 609 | 179 19 291 . 93 27 Remotely . | . . . . . . Salvage Created 474 | . 19 243 . . 212 Parts 21 | . 3 16 . . 2 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 3 | . . 3 . . . Guns 3 | . . 3 . . . Classes Destroyed 6 | . 1 5 . . . Worker 4 | . 1 3 . . . Builder 1 | . . 1 . . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 3 | . . 3 . . . Best Kill Streak 4 | . 1 4 . . . Combat Bots Only 3 | . . 3 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 306 | . 19 66 . . 221 Core 53 | . 9 8 . . 36 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 37 | . 2 27 . 2 6 Largest 2 | . 2 2 . 2 1 Hottest 122 | . 40 122 . 122 55 Shots Fired 67 | . 4 53 . 4 6 Gun 67 | . 4 53 . 4 6 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 35 | . 4 31 . . . Thermal 26 | . . 22 . 4 . Explosive . | . . . . . . Electromagnetic 6 | . . . . . 6 Robot Hit Streak 6 | . 1 6 . . 4 Robot Miss Streak 7 | . 1 7 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 50 | . 2 36 . . 12 Core Hits 21 | . 1 17 . . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 2 . . 2 Burn 2 | . . 2 . . . Impale 2 | . . . . . 2 Melee Attacks 16 | . . . . 2 14 Impact . | . . . . . . Slashing . | . . . . . . Piercing 16 | . . . . 2 14 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 949 | . 26 418 . . 505 Guns 482 | . 26 418 . . 38 Cannons . | . . . . . . Explosions . | . . . . . . Melee 467 | . . . . . 467 Ramming . | . . . . . . Kinetic 234 | . 26 208 . . . Thermal 210 | . . 210 . . . Explosive . | . . . . . . Electromagnetic 38 | . . . . . 38 Impact . | . . . . . . Slashing . | . . . . . . Piercing 467 | . . . . . 467 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 4 | . . . . . 4 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 4 | . . . . . 4 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 216 | . 6 216 . 132 60 Average Temperature 62 | . 4 70 . 66 27 Received Heat Transfer 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 561 | . . 561 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 264 | . 121 264 102 . . Initial 102 | . . 50 102 . . Average 97 | . 13 153 102 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 79 | 100 100 66 100 . . Level 1 20 | . . 33 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 16 | . 4 8 . . 4 Peak Tracking Total 7 | . 7 5 . . 2 Tactical Retreats 5 | . 2 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 17 | . 11 6 . . . Successful 10 | . 6 4 . . . Failed 7 | . 5 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 18 | . 11 4 . 3 . Terminals 14 | . 11 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Robot Analysis 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 4 2 . . . Terminals 5 | . 4 1 . . . Track 1 | . 1 . . . . Botnet 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Researchers 1 | . . 1 . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 192 | . . . . 192 192 Highest-Rated Ally 96 | . . . . 96 96 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 417 | . . . . . 417 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1329 | 42 157 315 16 578 221 Spaces Moved 1790 | 40 217 300 28 921 284 Core 7 | 1 3 2 . 1 . Treads . | . . . . . . Legs . | . . . . . . Wheels 61 | 39 22 . . . . Hover 1722 | . 192 298 28 920 284 Flight . | . . . . . . Fastest Speed 50 | 50 56 56 56 56 56 Average Speed 57 | 79 60 57 56 56 56 Slowest Speed 250 | 80 200 250 56 250 56 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 43 28 9 86 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 3 | . . . . . 3 Melee 3 | . . . . . 3 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2006 | 47 239 392 27 977 324 Wait 79 | . . 45 . 17 17 Move 1785 | 39 216 299 27 920 284 Hop . | . . . . . . Pick Up 17 | . 8 2 . 6 1 Fast Attach 30 | 7 5 8 . 10 . Attach . | . . . . . . Detach 9 | 1 4 2 . 2 . Swap 3 | . . 1 . 2 . Drop 29 | . 4 8 . 16 1 Fire 37 | . 2 27 . 2 6 Melee 16 | . . . . 2 14 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 13) 200 | -10/Materials | Entered another Materials area 200 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 460 | -9/Materials | Discovered new exit (range 9) 515 | -9/Materials | Entered Mines 525 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 531 | -9/Mines | Entered Zion 583 | -7/Zion | Discovered new exit (range 11) 594 | -7/Zion | Given A8's code to call for help 596 | -7/Zion | Learned Factory security intel 617 | -7/Zion | Learned location of Warlord (-5) 623 | -7/Zion | Received a visual enhancement algorithm 631 | -7/Zion | Enhanced Grunt warped into view, answering call for help 639 | -7/Zion | Enhanced Grunt warped into view, answering call for help 734 | -7/Zion | Found CR-A16's Pointy Stick 887 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 904 | -7/Zion | Learned location of Data Miner (-6) 958 | -7/Zion | Found Prototype Device 958 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 982 | -7/Zion | Given the Hacking Drone Bay 984 | -7/Zion | Found Prototype Device 984 | -7/Zion | Identified Hacking Drone Bay 1109 | -7/Zion | Entered Proximity Caves 1109 | -6/Proximity Caves | Accompanied by 2 allies 1115 | -6/Proximity Caves | Learned Factory stockpile data 1241 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1330 | -6/Proximity Caves | Self-destructed Last Messages --------------- 01156_ Destroyed Lgt. Treads. 01158_ Sneak attack on B-48 Gladiator. 01158_ B-48 Gladiator suffers critical hit (Impale). 01158_ Destroyed Imp. Light Armor Plating. 01161_ Sneak attack on B-48 Gladiator. 01163_ B-48 Gladiator suffers critical hit (Impale). 01163_ B-48 Gladiator destroyed. 01168_ Sneak attack on B-48 Gladiator. 01170_ B-48 Gladiator destroyed. 01174_ Mace fries itself beyond repair. 01241_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 01256_ G-50 Soldier destroyed. 01304_ Penetrated by Slug. 01304_ Slug penetrates Wall. 01305_ Penetrated by Slug. 01326_ Imp. Hover Unit destroyed. 01326_ Penetrated by Slug. 01326_ Arc Projector destroyed. 01329_ Penetrated by Slug. 01329_ Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | #???# ##????????????????????????????????? | | #???# ##?????????????????????????????????? | | #??## ###??????????????????????????????????? | | # #### #????????????????????????????????????? | | ## #????????????????????????????????????? | | ### #????????????????????????????????????? | | ## #????????????????????????????????????? | | ?### #????????????????????????????????????? | | ???# ##???????????????????????????????????? | | #### #???????????????????????????????????? | | ##??????????????????????????????????? | | ##?????????????????????????????????? | | #?????????????????????????????????? | | ##?????????????????????????????????? | | #??###???###???????????????????????? | | ## ## #### ##### ######??????????????????? | | # #?## ?## #??????????????????? | | ####???# ??## #??????????????????? | | ??????? ???## ##??????????????????? | | ??????? ?????## ##???????????????????? | | ?????? ??????### ### ##????????????????????? | | ?????? ????????## ##?## ##?????????????????????? | | ?????????????????# #?## ##??????????????????????? | | ?????????????????## h #;##???????????????????????? | | ??????????????????# h#####???????????????????? | | ??????????????????# @ ##??????????????????? | | ??????????????????## #??????????????????? | | ???????????????????# ## ##??????????????????? | | ??????????????????# ######???????????????????? | | ?????????????????# #????????????????????????? | | ????????????????# ##????????????????????????? | | ??????????????? ??????????????????????????? | | ????????????? ??????????????????????????? | | ???????????? ??????????????????????????? | | ?????????????### ??????????????????????????? | | ???????????????## ??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# ###???????????????????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 53 Targeting Accuracy 5 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Imp. Target Analyzer | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Power Sword | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Microactuators | -7/Zion | Archive Mak. Kinetic Plating | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyLightpackPrototype Manual? 0 Play Time 00:24:32 Cumulative 221.8 hours Start 2022.12.27 @ 21:11:37 End 2022.12.27 @ 22:15:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 208 Adventurer 1 Explorer 12 Win Type - Total 13 Types 11/1/0/1/0/0/0/0/0 Lore% 71 Gallery% 76 Achievement% 65 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3067e97c-8079-44aa-9d27-de8abe12119c