Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.09 @ 03:11:57 Player: cptwinky Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (246) 1230 Value Destroyed (12157) 12157 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1302) 1302 TOTAL SCORE: 21689 Bonus ------- High Alert Combat Kills 1325 Friendly Fire -23 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (18) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Heavy Treads Point Defense System Tactical Quantum Warhead Improved Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Experimental Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Improved Transmission Jammer Improved Core Shielding Improved Force Field Hacking Suite Experimental Hacking Suite Advanced System Restoration Module > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Machine Gun Enhanced Hardcell Cannon > --- INVENTORY -------- Micro Antimatter Reactor Medium Treads Medium Treads Enhanced Armored Heavy Treads Biometal Leg Biometal Leg Biometal Leg Advanced Coolant Injector Advanced Sensor Array Kinecellerator Point Defense System Point Defense System Improved Component Analysis Suite Long-range Tractor Beam Advanced Variable Charge Gun Enhanced Quantum Rifle KE Penetrator Hardcell Cannon Linear Accelerator Linear Accelerator Micro-nuke Launcher Micro-nuke Launcher Improved Datajack Enhanced Force Lance [Rating: 196] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Utility Advanced Target Analyzer Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Propulsion Shielding Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Compact HERF Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Impact Weapon Flail Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 . Power 2 | . . . . . . 1 . . 1 . . Propulsion 4 | . . . 1 1 . 1 1 . . . . Utility 10 | . . . 1 1 2 . 1 2 1 2 . Weapon 2 | . . 2 . . . . . . . . . Parts Attached 227 | 6 3 12 10 14 10 13 27 62 11 26 33 Power 34 | 1 1 . 2 2 1 1 4 7 2 6 7 Engine 8 | 1 1 . 2 2 1 1 . . . . . Core 3 | . . . . . . . 3 . . . . Reactor 23 | . . . . . . . 1 7 2 6 7 Propulsion 61 | 2 . 2 3 4 2 4 10 21 1 2 10 Treads 18 | 2 . 2 2 . . . . 4 1 2 5 Leg 40 | . . . 1 3 2 4 10 15 . . 5 Wheel 1 | . . . . 1 . . . . . . . Hover 2 | . . . . . . . . 2 . . . Flight . | . . . . . . . . . . . . Utility 66 | 1 2 1 4 5 4 3 7 16 5 11 7 Device 33 | . . . 2 1 2 1 5 6 2 9 5 Storage 8 | 1 1 . 1 1 . . 1 3 . . . Processor 9 | . . . . 2 1 1 . 4 . 1 . Hackware 5 | . . . . . . . . 3 . 1 1 Protection 11 | . 1 1 1 1 1 1 1 . 3 . 1 Artifact . | . . . . . . . . . . . . Weapon 66 | 2 . 9 1 3 3 5 6 18 3 7 9 Energy Gun 32 | . . 5 1 1 3 4 4 7 2 2 3 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 20 | 2 . 4 . 1 . 1 1 3 1 4 3 Ballistic Cannon 7 | . . . . . . . . 6 . 1 . Launcher 4 | . . . . . . . 1 1 . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 15 | . . 2 1 1 1 1 2 4 2 . 1 Corrupted Parts 3 | . . . . . . . . 3 . . . System Corruption 7 | . . . . . . . . 7 . . . Parts Lost 110 | . 1 . . . . 3 19 28 4 15 40 Power 20 | . 1 . . . . 1 3 5 . 4 6 Propulsion 30 | . . . . . . . 6 11 . 2 11 Utility 27 | . . . . . . . 5 3 3 3 13 Weapon 33 | . . . . . . 2 5 9 1 6 10 Highest Loss Streak 18 | . 1 . . . . 3 7 13 3 11 18 To Critical Strikes 2 | . . . . . . . 1 1 . . . Average Backups 16 | 2 11 14 14 15 18 18 16 8 17 22 22 Power . | . 1 1 1 1 2 . . . . . . Propulsion 2 | 1 4 5 4 3 3 2 . . 2 4 2 Utility 5 | . 2 3 3 5 6 10 8 2 5 7 7 Weapon 6 | . 2 5 5 3 5 5 5 4 9 8 9 Tool/Special . | . . . . . . . . . . . . Unused Backups 42 | . . 1 8 4 2 1 11 1 . 4 10 Power 1 | . . . . . . . . . . 1 . Propulsion 9 | . . . 4 . 2 . . . . 3 . Utility 18 | . . . 1 2 . . 9 . . . 6 Weapon 12 | . . 1 2 2 . 1 2 1 . . 3 Tool/Special 2 | . . . 1 . . . . . . . 1 Average Slot Usage (%) 86 | . 98 99 99 91 92 93 85 69 79 83 83 Engine 4 | . 14 11 9 7 6 10 6 . . . . Reactor 4 | . . . . . . . . 5 6 11 10 Treads 10 | . 28 22 26 12 . . . 1 15 13 10 Leg 8 | . . . . 4 20 22 25 11 . . 4 Device 9 | . . . 9 7 11 5 12 5 6 14 17 Storage 5 | . 14 11 9 7 6 5 4 3 4 4 3 Processor 9 | . . . . 6 19 17 11 11 14 11 7 Hackware 4 | . . . . . . . . 8 9 9 13 Protection 4 | . 12 11 9 6 1 4 2 . 3 4 . Energy Gun 13 | . . 21 22 22 25 19 14 4 10 8 8 Ballistic Gun 7 | . 28 22 13 7 . 3 3 3 4 6 4 Peak Build Rating 196 | 6 8 18 29 49 67 86 119 142 172 196 195 Average Rating 96 | 4 7 13 26 40 64 80 95 101 154 181 166 On Entrance 63 | . 6 8 18 29 49 66 86 2 142 172 180 Avg Prop Armor Cover (%) 11 | . . . 5 11 . . 14 11 . . . Naked Turns 53 | . . . . . . . 52 . . . 1 Heaviest Build 178 | 14 30 38 47 68 70 88 101 122 160 178 156 Greatest Support 220 | 40 40 40 62 70 70 93 160 190 200 210 220 Greatest Overweight (x) 1 | . . . . 1 . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 25 25 25 25 Average Capacity 18 | 6 13 15 15 15 20 20 19 10 25 25 24 Most Carried 25 | 4 14 15 15 19 20 20 20 11 25 25 25 Average Carried 16 | 2 11 14 14 15 19 19 16 8 18 23 22 Final Capacity 25 | 8 15 15 15 20 20 20 5 25 25 25 5 Final Carried 25 | 4 13 15 15 19 20 20 5 11 25 24 5 Class Distribution -------------------- 27% | Gunner 22% | Scavenger-Tank 17% | Scavenger-Gunner 9% | Mutant 8% | Tank 5% | Hacker-Gunner 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Matter Collected 6615 | 196 235 207 173 271 203 324 546 2034 455 1030 941 Remotely 1703 | . . . . . . . . 866 . 508 329 Salvage Created 12591 | . 388 373 396 691 977 852 1097 2241 994 2139 2443 Parts 535 | . 25 23 27 27 26 24 49 110 38 79 107 Haulers Intercepted 14 | . 2 2 1 1 3 1 1 1 1 1 . Recyclers Shooed 9 | . . 3 1 1 3 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 190 | . 9 4 9 11 11 11 18 35 13 28 41 Guns 133 | . 9 4 9 10 7 8 16 13 8 22 27 Cannons 19 | . . . . . . . . 18 . . 1 AOE 25 | . . . . . . . 1 3 4 4 13 Classes Destroyed 17 | . 4 3 2 3 . 1 2 1 . 1 . Worker 13 | . . 1 . . 2 . 1 . 3 1 5 Builder 6 | . . . . . . . . 5 . 1 . Tunneler 1 | . . . . . . . 1 . . . . Hauler 14 | . 2 2 1 1 3 1 1 1 1 1 . Recycler 8 | . . 1 . . . . . 2 . 2 3 Mechanic 3 | . . . 1 . . . . 1 . . 1 Operator 6 | . 2 . 1 2 . . 1 . . . . Watcher 5 | . . . 1 . 1 . 1 . . 1 1 Swarmer 49 | . 5 . 4 . 1 . 5 3 5 5 21 Grunt 55 | . 4 2 4 5 4 3 3 13 4 4 9 Brawler 1 | . . . . 1 . . . . . . . Sentry 19 | . . 2 1 2 4 3 1 3 2 . 1 Specialist 2 | . . . . . . . . . . 2 . Hunter 17 | . . . . 1 1 2 4 1 . 6 2 Programmer 44 | . . . . 2 1 2 4 15 2 11 7 Heavy 1 | . . . . . . 1 . . . . . Behemoth 2 | . . . . . . . 1 . . . 1 Best Kill Streak 15 | . 5 2 4 3 3 2 8 7 8 10 15 Combat Bots Only 10 | . 4 2 4 3 2 2 7 5 5 9 10 Max Kills in Single Turn 4 | . 1 2 2 1 2 1 2 2 3 3 4 Gunslinging 1 | . . . . . . . 1 . . 1 . Exploded 4 | . . . . . . . 1 2 3 1 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Hostile Shots Fired 1930 | . 43 15 35 79 55 43 378 371 79 357 475 Missed 570 | . 10 7 10 30 19 16 143 113 23 69 130 Hits 1360 | . 33 8 25 49 36 27 235 258 56 288 345 Melee 22 | . . . . . . . 17 . . . 5 Projectile 1338 | . 33 8 25 49 36 27 218 258 56 288 340 AOE 1 | . . . . . . . 1 . . . . Critical Strikes 84 | . . . 3 1 . 1 22 24 5 16 12 Actively Blocked 2 | . . . . . . . . . . 1 1 Part Disruptions 8 | . . . . . . . 1 6 1 . . Damage Taken 28018 | . 349 98 319 557 533 771 5094 5267 1312 5719 7999 Core 3257 | . 52 11 17 79 92 45 798 523 24 236 1380 Absorbed by Shields 867 | . . . . . . . . 24 . 843 . Reduced by Siege Mode 911 | . . . . . . . . . . 528 383 Redirected to Shielding 217 | . 40 3 . . . . . . . 90 84 Regen/Repaired (Parts) 342 | . 42 . . . 66 . . . . 234 . Core Remaining (%) 83 | 100 79 97 96 88 89 95 30 59 98 . . Volleys Fired 562 | . 30 12 16 34 30 28 47 142 29 103 91 Largest 4 | . 2 4 4 4 4 4 4 4 4 4 4 Hottest 355 | . 40 136 191 196 281 306 316 355 225 193 283 Shots Fired 1674 | . 60 48 64 133 120 109 167 307 100 265 301 Gun 1485 | . 60 48 64 133 120 109 162 154 98 253 284 Cannon 162 | . . . . . . . . 149 . 7 6 Launcher 27 | . . . . . . . 5 4 2 5 11 Special . | . . . . . . . . . . . . Kinetic 671 | . 60 24 21 34 . 20 38 210 41 106 117 Thermal 911 | . . 24 43 99 120 89 124 52 39 154 167 Explosive 27 | . . . . . . . 5 4 2 5 11 Electromagnetic 65 | . . . . . . . . 41 18 . 6 Robot Hit Streak 30 | . 14 13 11 24 19 9 19 15 11 26 30 Robot Miss Streak 9 | . 3 2 2 4 3 9 3 6 4 4 3 Penetration Max 1 | . . . . . . 1 1 1 1 1 1 Secondary Targets 21 | . 1 1 . 1 . . 4 1 2 7 4 Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 1 1 1 1 Shots Hit Robots 1083 | . 42 35 43 88 78 70 115 172 69 161 210 Core Hits 507 | . 16 16 19 33 29 32 54 91 35 71 111 Critical Kills 20 | . . . . . . . 3 3 4 6 4 Critical Parts Destroyed 41 | . . . . . . 1 3 6 6 20 5 Critical Strikes 144 | . . 1 5 8 4 4 10 33 15 47 17 Burn 53 | . . 1 5 8 4 3 3 2 3 18 6 Destroy 64 | . . . . . . 1 7 9 10 26 11 Blast 22 | . . . . . . . . 19 . 3 . Corrupt 5 | . . . . . . . . 3 2 . . Melee Attacks 9 | . . . . 1 1 . 7 . . . . Impact 9 | . . . . 1 1 . 7 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 34111 | . 576 542 745 1517 1920 1638 3668 7135 2067 5388 8915 Guns 22797 | . 562 526 735 1501 1874 1638 2815 2155 1671 3751 5569 Cannons 4415 | . . . . . . . . 4100 . 104 211 Explosions 6489 | . . . . . . . 659 862 333 1533 3102 Melee 109 | . . . . . . . 109 . . . . Ramming 301 | . 14 16 10 16 46 . 85 18 63 . 33 Kinetic 10912 | . 562 332 258 387 . 335 668 4562 550 1282 1976 Thermal 14968 | . . 194 477 1114 1874 1303 2147 987 706 2573 3593 Explosive 6489 | . . . . . . . 659 862 333 1533 3102 Electromagnetic 1332 | . . . . . . . . 706 415 . 211 Impact 109 | . . . . . . . 109 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 34 | . . . . 3 1 . 5 34 . 6 20 Average Corruption 9 | . . . . 2 1 . 2 16 . 3 5 Corruption Purged 14 | . . . . 4 . . . . . 10 . Corruption Blocked 20 | . . . . . . . . . 6 14 . Effects 118 | . . . . 6 2 . 3 72 . 18 17 Message Errors 19 | . . . . 1 . . . 15 . 1 2 Matter Fused 28 | . . . . 1 2 . 1 17 . 5 2 Heat Flow Errors 9 | . . . . 1 . . . 4 . 2 2 Energy Discharges 6 | . . . . . . . . 1 . 2 3 Parts Rejected 2 | . . . . . . . . 1 . . 1 Data Loss (minor) 19 | . . . . 2 . . . 9 . 5 3 Data Loss (major) 9 | . . . . . . . 1 4 . . 4 Misfires 3 | . . . . . . . . 3 . . . Alerts 1 | . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . 2 . . . Weapon Failures 20 | . . . . 1 . . . 16 . 3 . Overload Shots 11 | . . . . . . . . 1 . 10 . Effects 1 | . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . 1 . Overflow Damage 598 | . . . . . . . 32 201 75 155 135 Projectiles 182 | . . . . . . . . 182 . . . Explosions 404 | . . . . . . . 20 19 75 155 135 Melee 12 | . . . . . . . 12 . . . . Knockbacks 41 | . . . . . 2 . 2 34 . 3 . Impact 3 | . . . . . 2 . 1 . . . . Kinetic 36 | . . . . . . . . 33 . 3 . Secondary 2 | . . . . . . . 1 1 . . . Self-Inflicted Damage 274 | . . . . . . . 1 18 . 39 216 Shots 9 | . . . . . . . . 2 . 2 5 Rammed 15 | . 2 3 1 . . . 1 . 2 . 6 Targets Rammed 32 | . 2 3 3 1 6 . 4 4 3 . 6 Kicked 14 | . . . . 1 6 . 3 4 . . . Crushed 3 | . . . 2 . . . . . 1 . . Highest Temperature 569 | . 5 193 327 261 401 310 569 399 433 137 194 Average Temperature 99 | . 5 68 117 71 119 99 152 95 109 40 60 Received Heat Transfer 4191 | . 84 45 198 99 69 45 2544 496 153 179 279 Effects 12 | . . . 3 . . 1 8 . . . . Shutdowns 2 | . . . . . . . 2 . . . . Interference 7 | . . . 3 . . 1 3 . . . . Short Circuit 3 | . . . . . . . 3 . . . . Siege Activations 5 | . . . . . . . . . . 2 3 Total Turns 242 | . . . . . . . . . . 104 138 Longest Duration 84 | . . . . . . . . . . 84 76 Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . 1 1 . . Parts Fried 9 | . . . . . . . . 5 2 . 2 Impact Corruptions 2 | . . . . . . . 2 . . . . Robots Melted 13 | . . . . 1 6 3 1 . . 2 . Combat Hostiles 11 | . . . . 1 4 3 1 . . 2 . Parts Melted 92 | . . . 3 10 15 19 3 4 5 27 6 Heat Transferred 30754 | . . 570 1443 3071 4494 3135 3889 1549 1700 6487 4416 Parts Sabotaged 2 | . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Maximum Alert Level 4 | . . . . . . . 1 2 2 2 4 Low Security (%) 62 | 100 100 100 100 100 100 100 65 56 . 31 . Level 1 15 | . . . . . . . 34 18 80 24 3 Level 2 15 | . . . . . . . . 25 19 44 39 Level 3 5 | . . . . . . . . . . . 54 Level 4 . | . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1119 | . 107 75 141 125 89 81 323 546 435 635 1119 Initial 364 | . . 24 7 . 20 20 30 165 300 180 364 Average 214 | . 34 23 29 38 45 37 124 248 339 364 716 Influence Increases 6575 | . 286 145 269 338 412 308 764 1167 392 1071 1423 Destroy 0b10 Robot/C 3800 | . 180 80 180 220 220 220 360 700 260 560 820 Destroy 0b10 Robot/NC 280 | . 20 20 20 15 30 5 25 45 20 30 50 Destroy Leader 878 | . 34 24 34 72 88 62 84 162 52 124 142 Successful Hack 215 | . 6 6 18 . 56 . 24 51 . 36 18 Disable Machine 180 | . . . . 15 . . 30 30 15 45 45 Destroy Structure 682 | . 1 . 2 1 3 6 46 134 30 171 288 Partial Spotted 15 | . . . . . . . 15 . . . . Lose Combat Pursuer 525 | . 45 15 15 15 15 15 180 45 15 105 60 Influence Decreases 5622 | . 229 185 286 296 412 286 511 950 624 802 1041 Entered New Map 836 | . . 33 10 . 22 22 34 152 234 122 207 Time Decay 3564 | . 161 152 158 296 370 264 327 518 350 534 434 Lost Part 1026 | . 10 . . . . . 150 280 40 146 400 Lost Ally 20 | . . . . . 20 . . . . . . Purge Threat 176 | . 58 . 118 . . . . . . . . Squads Dispatched 51 | . 2 . 2 4 7 2 9 11 1 8 5 Investigation 5 | . . . 1 . 1 . 2 . . 1 . Extermination 18 | . . . . 2 2 1 2 5 1 3 2 Reinforcement 20 | . 2 . 1 2 3 1 3 6 . 2 . Assault 7 | . . . . . . . 2 . . 2 3 Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 . . . Haulers Reinforced 3 | . . . . . 1 . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Distress Signals 19 | . 1 1 2 3 2 3 2 1 2 2 . Communications Jammed 47 | . . . . . . . 20 . . . 27 Distress Signals 46 | . . . . . . . 19 . . . 27 Times Spotted 344 | . 21 10 17 17 21 14 63 47 14 40 80 Peak Tracking Total 21 | . 6 6 8 4 3 3 21 5 4 8 19 Tactical Retreats 20 | . 2 1 1 1 1 1 3 2 1 5 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Traps Triggered 11 | . 1 . . 2 2 . 4 1 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Disabled 12 | . . . . 1 . . 2 2 1 3 3 Max in Single Turn 2 | . . . . 1 . . 1 1 1 2 1 Garrison Access 2 | . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Accessed 40 | . 5 1 5 3 7 2 3 2 2 6 4 Terminals 27 | . 3 1 5 2 2 1 2 . 2 5 4 Fabricators 2 | . . . . 1 1 . . . . . . Repair Stations 3 | . 1 . . . 1 . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 4 | . . . . . 1 . 1 2 . . . Garrison Access 3 | . . . . . 2 1 . . . . . Total Hacks 88 | . 13 3 15 5 16 5 5 4 3 12 7 Successful 35 | . 5 1 3 3 9 2 1 3 . 6 2 Failed 52 | . 7 2 12 2 7 3 4 1 3 6 5 Catastrophic 12 | . 1 . 6 1 2 . 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 31 | . 6 3 10 2 6 . . . 1 2 1 Terminals 56 | . 8 3 15 2 2 3 3 . 3 10 7 Fabricators 7 | . . . . 3 4 . . . . . . Repair Stations 9 | . 2 . . . 5 . . . . 2 . Recycling Units 3 | . 3 . . . . . . . . . . Scanalyzers 9 | . . . . . 3 . 2 4 . . . Garrison Access 4 | . . . . . 2 2 . . . . . Terminal Hacks 14 | . 3 1 2 1 . 1 . . . 5 1 Robot Analysis 3 | . 2 1 . . . . . . . . . Open Door 3 | . . . . . . . . . . 3 . Branch Access Points 1 | . . . . . . . . . . 1 . Unreport Threat 2 | . 1 . 1 . . . . . . . . Locate Traps 4 | . . . . 1 . 1 . . . 1 1 Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . 1 1 . . . . . . Network Status 2 | . . . . 1 1 . . . . . . Repair Station Hacks 5 | . 2 . . . 3 . . . . . . Scan Component 3 | . 1 . . . 2 . . . . . . Repair 2 | . 1 . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . 1 . 1 3 . . . Retrieve Study 5 | . . . . . 1 . 1 3 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 8 | . . . 1 1 4 . . . . 1 1 Terminals 2 | . . . 1 . . . . . . . 1 Botnet 2 | . . . 1 . . . . . . . 1 Fabricators 3 | . . . . 1 2 . . . . . . Liberate 1 | . . . . . 1 . . . . . . Haulers 2 | . . . . 1 1 . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Decoy 1 | . . . . . 1 . . . . . . Reprogram 1 | . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 35 | . 5 1 5 3 6 1 3 2 2 3 4 Full Trace Events 4 | . . 1 1 . . . 2 . . . . Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . 1 . 1 3 . . . Parts Repaired 2 | . 1 . . . 1 . . . . . . Time 70 | . 26 . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total Allies 1 | . . . . . 1 . . . . . . Largest Group 1 | . . . . . 1 . . . . . . Highest-Rated Group 32 | . . . . . 32 . . . . . . Highest-Rated Ally 32 | . . . . . 32 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . . . . Total Damage 134 | . . . . . 134 . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Active Infowar (turns) 3851 | . . . . . 726 81 426 773 171 1199 475 Sensors 2586 | . . . . . 726 81 84 721 171 803 . Terrain 52 | . . . . . . . . 52 . . . Jamming 1462 | . . . . . . . 426 . . 561 475 Robot Analysis Total 3 | . 2 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Turns Passed 10349 | 91 711 500 714 938 1003 652 940 1430 796 1506 1068 Spaces Moved 5044 | 51 307 252 361 579 576 372 602 647 395 518 384 Core 153 | 2 . . . . . . 115 29 . . 7 Treads 2237 | 49 307 252 361 29 . . . 42 395 518 284 Legs 2246 | . . . . 142 576 372 487 576 . . 93 Wheels 408 | . . . . 408 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 115 116 113 50 50 157 155 50 Average Speed 136 | 155 160 160 155 121 125 114 106 116 161 161 168 Slowest Speed 232 | 160 160 160 160 155 133 117 190 190 166 166 232 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 20 | 3 54 27 35 16 26 12 19 21 9 12 16 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 24 | . . . . . 1 . 1 1 . 3 18 Terrain Destroyed 288 | . . . . . 1 2 16 60 8 92 109 Melee 2 | . . . . . 1 . 1 . . . . Projectile 65 | . . . . . . 2 1 47 . 15 . AOE 219 | . . . . . . . 14 13 7 76 109 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total 7275 | 60 465 321 486 728 772 529 778 1048 481 993 614 Wait 1035 | . 112 25 71 68 117 89 46 146 17 296 48 Move 5033 | 50 306 251 360 578 575 371 601 646 394 517 384 Hop . | . . . . . . . . . . . . Pick Up 130 | 4 11 7 10 11 6 9 10 15 14 18 15 Fast Attach 137 | 6 1 2 5 7 8 5 21 48 9 9 16 Attach 82 | . 1 2 2 1 3 5 11 16 3 18 20 Detach 45 | . . . . 1 1 2 9 12 5 7 8 Swap 88 | . 1 8 3 8 15 9 9 7 6 13 9 Drop 118 | . 1 11 16 14 10 11 13 12 1 12 17 Fire 562 | . 30 12 16 34 30 28 47 142 29 103 91 Melee 9 | . . . . 1 1 . 7 . . . . Ram 6 | . . . . . . . 1 . . . 5 Kick 14 | . . . . 1 6 . 3 4 . . . Crush 12 | . 2 3 3 . . . . . 3 . 1 Escape Stasis 4 | . . . . 4 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Central database locked down 306 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 15) 751 | -10/Materials | Repaired Aluminum Leg 771 | -10/Materials | Discovered new exit (range 12) 803 | -10/Materials | Entered another Materials area 803 | -9/Materials | Evolved 2 slots: Weapon x2 1081 | -9/Materials | Build established: Tank 1279 | -9/Materials | Discovered new exit (range 16) 1303 | -9/Materials | Entered another Materials area 1303 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1544 | -8/Materials | Discovered new exit (range 15) 1650 | -8/Materials | Discovered new exit (range 10) 1934 | -8/Materials | Build established: Scavenger-Tank 2017 | -8/Materials | Entered Factory 2017 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2398 | -7/Factory | Build established: Gunner 2776 | -7/Factory | Discovered new exit (range 15) 2954 | -7/Factory | Identified exit to Factory 2955 | -7/Factory | Entered another Factory area 2955 | -6/Factory | Evolved 2 slots: Utility x2 3038 | -6/Factory | Allied Derelicts emerged from ambush trap array 3513 | -6/Factory | Garrison activated, responded to threat 3621 | -6/Factory | Noticed a derelict Sapper rigging charges 3908 | -6/Factory | Repaired Imp. Cooling System 3930 | -6/Factory | Discovered new exit (range 15) 3957 | -6/Factory | Identified exit to Factory 3958 | -6/Factory | Entered another Factory area 3958 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4074 | -5/Factory | Lost 3 parts (1p2w) 4130 | -5/Factory | Discovered new exit (range 4) 4133 | -5/Factory | Identified exit to Upper Caves 4350 | -5/Factory | Discovered new exit (range 6) 4356 | -5/Factory | Identified exit to Factory 4610 | -5/Factory | Entered another Factory area 4610 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4844 | -4/Factory | Spotted B-86 Titan 4928 | -4/Factory | Destroyed B-86 Titan 4951 | -4/Factory | Lost 4 parts (1n2u1w) 5220 | -4/Factory | Destroyed 7 combat bots 5260 | -4/Factory | Lost 4 parts (1p2n1u) 5284 | -4/Factory | Build established: Scavenger-Gunner 5394 | -4/Factory | Found Prototype Device 5394 | -4/Factory | Identified Adv. EM Shield 5400 | -4/Factory | Found Adv. EM Shield 5471 | -4/Factory | Spotted Executioner 5472 | -4/Factory | Cargo convoy interrupted 5491 | -4/Factory | Released all parts (9) 5511 | -4/Factory | Spotted B-86 Titan 5521 | -4/Factory | Lost 7 parts (1p3n2u1w) 5545 | -4/Factory | Core integrity fell below 50% 5545 | -4/Factory | Discovered new exit (range 11) 5550 | -4/Factory | Entered Research 5550 | -3/Research | Evolved 2 slots: Utility x2 5786 | -3/Research | Found Prototype Processor 5786 | -3/Research | Identified Exp. Signal Interpreter 5898 | -3/Research | Found Prototype Hackware 5898 | -3/Research | Identified Exp. Hacking Suite 6347 | -3/Research | System corruption reached 10% 6469 | -3/Research | Lost 13 parts (1p6n2u4w) 6611 | -3/Research | System corruption reached 30% 6652 | -3/Research | Lost 6 parts (2p2n1u1w) 6824 | -3/Research | Lost 4 parts (3n1w) 6922 | -3/Research | Discovered new exit (range 15) 6951 | -3/Research | Identified exit to Research 6980 | -3/Research | Entered another Research area 6980 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7087 | -2/Research | Discovered new exit (range 5) 7110 | -2/Research | Identified exit to Access 7172 | -2/Research | Build established: Hacker-Gunner 7474 | -2/Research | Lost 3 parts (2u1w) 7523 | -2/Research | Build established: Scavenger-Tank 7776 | -2/Research | Entered Access 7776 | -1/Access | Evolved 2 slots: Utility x2 8327 | -1/Access | Destroyed 9 combat bots 8628 | -1/Access | Destroyed 7 combat bots 8657 | -1/Access | Lost 11 parts (2p2n2u5w) 8672 | -1/Access | Identified exit to Command 8776 | -1/Access | First assault squad dispatched 9282 | -1/Access | Entered Command 9461 | -1/Command | Found Prototype Launcher 9461 | -1/Command | Identified Tactical Quantum Warhead 9762 | -1/Command | Destroyed 10 combat bots 9784 | -1/Command | Build established: Scavenger-Gunner 9788 | -1/Command | Lost 3 parts (1u2w) 9975 | -1/Command | Spotted B-99 Colossus 10032 | -1/Command | First assault squad dispatched 10057 | -1/Command | Destroyed B-99 Colossus 10083 | -1/Command | Lost 11 parts (2p3n2u4w) 10154 | -1/Command | Lost 3 parts (1p1n1w) 10332 | -1/Command | Spotted Alpha 7 10332 | -1/Command | Spotted Alpha 7 10332 | -1/Command | Spotted Striker 10332 | -1/Command | Spotted Striker 10332 | -1/Command | Spotted Executioner 10332 | -1/Command | Spotted Executioner 10332 | -1/Command | Spotted Executioner 10332 | -1/Command | Spotted Executioner 10332 | -1/Command | Spotted B-99 Colossus 10338 | -1/Command | Core integrity fell below 50% 10339 | -1/Command | Spotted B-99 Colossus 10347 | -1/Command | System corruption reached 10% 10348 | -1/Command | Core integrity fell below 20% 10350 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 10346_ Adv. Target Analyzer destroyed. 10346_ System corrupted by crushing effect (+5). 10347_ M-36 Artificer repairs G-73 Enforcer. 10347_ Slammed into B-74 Champion. 10347_ Adv. System Shield destroyed. 10347_ K-01 Serf collects debris. 10347_ Hacking Suite destroyed. 10347_ System corrupted by crushing effect (+4). 10348_ Penetrated by Slug. 10348_ Slug penetrates Striker. 10348_ Slammed into B-74 Champion. 10348_ M-36 Artificer repairs Striker. 10349_ Slammed into B-74 Champion. 10349_ Adv. Target Analyzer broken. 10349_ Destabilizing: Short circuit. 10349_ Broken Adv. Target Analyzer severed. 10350_ The unstable cave ceiling collapses. 10350_ Slammed into B-74 Champion. 10350_ Slug penetrates Striker. 10350_ B-74 Champion suffers critical hit (Destroy). Map ----- +----------------------------------------------------+ | ??????????????????+ % | | ??????????????????? % | | ???????????????????? ! +% | | ???????????????????? # | | ???????????????????? # | | ???????????????????###### #######+######## | | ????????????????????????# # ## | | ????????????????????????# # ## | | ????????????????????????# # """" ###### | | ????????????????????????# + """" #????? | | ????????????????????????# # """" #????? | | ????????????????????????# # """" #????? | | ????????????????????????# # #????? | | ????????????????????????# # #????? | | ????????????????#######?# # #????? | | ????????????????#! #?# ###############????? | | ?????????????#### ### #??????????????????? | | ?????????????# + #??????????????????? | | ???????????? # # #?###?######???????? | | ????????????? ## ##% ####????? | | ?????????????? [= !]# # # # ? | | ???????????????## ]!!;; ! "? | | ???????????????# = ]l%!]7 /E ^ "? | | ??????????????# # # i lKm/ !E! "? | | ??????????????# ggb !] 7 +!% ^ "? | | ??????????????##k %g @%Kg % ^ ?? | | ??????????????# # b#####;## E ^ ^?? | | ??????????????### #### ? ## # # # ??? | | ????????????????## #??# #?######?#??????? | | ????????????????? ??# #???????????????? | | ????????????????# " ??# #???????????????? | | ????????????????# ??# #???????????????? | | ????????????????# ??# "" "" #???????????????? | | ????????????????## #??" ""R"" #???????????????? | | ?????????????????# ??## """" #???????????????? | | ?????????????????# ???#?####??###???????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 100 Energy Generation 72 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Corruption Block 20 Armor Coverage 600 Core Shielding 30 Propulsion Shielding 33 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 36 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 53% | -10/Materials Imp. Cooling System | 5% | -6/Factory Studied --------- Flexi-carbon Leg | -6/Factory | Hacked Myomer Leg | -4/Factory | Hacked Hardcell Cannon | -3/Research | Hacked Micro-nuke Launcher | -3/Research | Hacked Gamma Rifle | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearNodeRipteeth Manual? 0 Play Time 01:17:02 Cumulative 2185.1 hours Start 2026.03.09 @ 01:55:37 End 2026.03.09 @ 03:11:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1383 Rogue 1379 Adventurer 4 Explorer 0 Win Type - Total 308 Types 230/14/25/11/3/1/5/10/5/4 Lore% 98 Gallery% 96 Achievement% 91 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 571184e3-7517-47b3-8b03-92648e03bfdb