Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 11:57:43 Player: Necoji Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (1358) 1358 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5263 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 68/100 System Corruption 6% Temperature Cool (18) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Great Axe > --- INVENTORY (15) --- Improved Cooling System Improved Sensor Array Energy Filter Particle Charger Reflective Plating Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Compact Battery Advanced Visual Processing Unit Hardened Medium Armor Plating Hacking Suite Component Analysis Suite > --- WEAPON ----------- Ion Cannon Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Xenon Bombardment Thruster Improved Sensor Array Energy Filter Particle Charger Reflective Plating Component Analysis Suite Improved EM Shotgun Heavy Particle Cannon Heavy Ion Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Power Maul Great Axe [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . . . 2 1 2 Weapon 1 | . . . . . . 1 . Parts Attached 75 | 6 3 4 . 4 24 19 15 Power 12 | 1 . . . 1 3 3 4 Engine 8 | 1 . . . 1 3 . 3 Core 4 | . . . . . . 3 1 Reactor . | . . . . . . . . Propulsion 19 | 2 2 2 . . 8 3 2 Treads 2 | . . . . . 2 . . Leg 7 | . . . . . 3 3 1 Wheel 2 | 2 . . . . . . . Hover 7 | . 2 2 . . 3 . . Flight 1 | . . . . . . . 1 Utility 18 | 1 1 . . 2 6 6 2 Device 10 | . . . . 2 4 3 1 Storage 5 | 1 1 . . . 1 2 . Processor 1 | . . . . . 1 . . Hackware 1 | . . . . . . . 1 Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 26 | 2 . 2 . 1 7 7 7 Energy Gun 5 | 2 . . . . 2 . 1 Energy Cannon 5 | . . . . . . 3 2 Ballistic Gun 6 | . . 2 . . 3 1 . Ballistic Cannon 4 | . . . . . . 2 2 Launcher . | . . . . . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 4 | . . . . . 2 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 47 | . . 6 . 1 8 10 22 Power 12 | . . 1 . . 3 4 4 Propulsion 9 | . . 2 . . 1 2 4 Utility 10 | . . . . . 2 3 5 Weapon 16 | . . 3 . 1 2 1 9 Highest Loss Streak 22 | . . 6 . 1 4 3 22 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 74 | . 87 65 57 59 70 86 72 Engine 5 | . 14 6 . 13 13 . 4 Core 2 | . . . . . . 5 3 Leg 11 | . . . . . 13 20 12 Hover 8 | . 21 21 28 28 . . . Device 11 | . . . . 10 10 19 9 Storage 11 | . 21 28 28 6 8 7 10 Processor 4 | . . . . . 5 7 6 Energy Gun 1 | . 23 6 . . 1 . . Energy Cannon 5 | . . . . . . 12 8 Ballistic Gun 3 | . . 1 . . 8 3 . Ballistic Cannon 2 | . . . . . . 5 4 Slashing Weapon 1 | . . . . . 4 . . Naked Turns . | . . . . . . . . Heaviest Build 66 | 14 16 14 7 17 24 54 66 Greatest Support 51 | 20 20 14 14 14 51 51 47 Greatest Overweight (x) 12 | . 1 2 . 2 7 1 12 Average Overweight (x) . | . . . . 1 . . 1 Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 Average Capacity 10 | 7 8 8 8 5 7 12 15 Most Carried 15 | 4 8 8 8 8 8 15 15 Average Carried 7 | 1 6 7 6 3 5 10 12 Final Capacity 15 | 8 8 8 8 5 8 15 15 Final Carried 15 | 4 8 6 8 3 7 15 6 Class Distribution -------------------- 45% | Mutant 40% | Skirmisher 5% | Scavenger-Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1179 | 194 . 103 . 151 306 388 37 Remotely . | . . . . . . . . Salvage Created 1277 | . . . . 42 397 597 241 Parts 72 | . . . . 9 19 27 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 28 | . . . . 3 7 14 4 Melee 6 | . . . . 1 5 . . Guns 4 | . . . . . 2 2 . Cannons 14 | . . . . 2 . 9 3 AOE 4 | . . . . . . 3 1 Classes Destroyed 10 | . . . . 1 4 3 2 Worker 2 | . . . . . 2 . . Builder 1 | . . . . . . 1 . Recycler 1 | . . . . . . 1 . Watcher 1 | . . . . . . . 1 Swarmer 7 | . . . . 3 . 4 . Grunt 10 | . . . . . 3 6 1 Sentry 3 | . . . . . 2 1 . Hunter 4 | . . . . . 2 2 . Programmer 2 | . . . . . . 1 1 Heavy 2 | . . . . . . . 2 Best Kill Streak 3 | . . . . 3 2 3 1 Combat Bots Only 3 | . . . . 3 2 3 1 Max Kills in Single Turn 3 | . . . . 1 1 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 1 Melee 1 | . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 447 | . . 15 . 17 142 143 130 Missed 127 | . . 2 . 4 36 52 33 Damage Taken 6439 | . . 678 . 101 1475 1375 2810 Core 1634 | . . 224 . 23 361 168 858 Absorbed by Shields 25 | . . . . . . 25 . Core Remaining (%) 52 | 100 . . . 1 34 76 . Volleys Fired 99 | . . 5 . 4 36 39 15 Largest 3 | . . 2 . 1 2 3 3 Hottest 185 | . . 50 . 20 68 185 173 Shots Fired 189 | . . 7 . 4 45 111 22 Gun 74 | . . 7 . . 45 20 2 Cannon 111 | . . . . . . 91 20 Launcher . | . . . . . . . . Special 4 | . . . . 4 . . . Kinetic 103 | . . 6 . . 41 50 6 Thermal 80 | . . 1 . 4 . 61 14 Explosive . | . . . . . . . . Electromagnetic 6 | . . . . . 4 . 2 Robot Hit Streak 9 | . . 6 . 9 5 9 9 Robot Miss Streak 4 | . . 1 . 1 3 4 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 135 | . . 6 . 3 42 66 18 Core Hits 59 | . . 2 . 5 16 28 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 4 | . . . . . 3 1 . Destroy 1 | . . . . . 1 . . Blast 1 | . . . . . . 1 . Sever 2 | . . . . . 2 . . Melee Attacks 20 | . . . . . 16 . 4 Impact 4 | . . . . . . . 4 Slashing 16 | . . . . . 16 . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3680 | . . 97 . 41 857 2033 652 Guns 754 | . . 97 . . 417 195 45 Cannons 1677 | . . . . . . 1320 357 Explosions 522 | . . . . . . 411 111 Melee 573 | . . . . . 434 . 139 Ramming 122 | . . . . 9 6 107 . Kinetic 1227 | . . 97 . . 360 687 83 Thermal 1656 | . . . . 32 . 1239 385 Explosive . | . . . . . . . . Electromagnetic 102 | . . . . . 57 . 45 Impact 139 | . . . . . . . 139 Slashing 434 | . . . . . 434 . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 2 . 6 Average Corruption 2 | . . . . . 2 . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . 3 . 1 Message Errors 1 | . . . . . 1 . . Matter Fused 2 | . . . . . 2 . . Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 132 | . . . . . . 111 21 Projectiles 6 | . . . . . . 6 . Explosions 121 | . . . . . . 100 21 Melee 5 | . . . . . . 5 . Knockbacks 8 | . . . . . . 6 2 Impact 3 | . . . . . . 1 2 Kinetic 5 | . . . . . . 5 . Secondary . | . . . . . . . . Self-Inflicted Damage 333 | . . . . 3 2 57 271 Shots 4 | . . . . . . 1 3 Rammed 5 | . . . . 4 1 . . Targets Rammed 22 | . . . . 4 2 16 . Kicked 17 | . . . . . 1 16 . Crushed . | . . . . . . . . Highest Temperature 324 | . . 10 . . 2 233 324 Average Temperature 73 | . . 9 . . 2 57 124 Received Heat Transfer 1231 | . . . . . 549 298 384 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 1989 | . . . . 111 . 1458 420 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 200 | . 20 7 . 75 125 200 161 Initial 98 | . . 7 . . . 9 98 Average 58 | . 15 3 . 64 39 66 104 Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 95 | 100 100 100 . 100 100 90 100 Level 1 4 | . . . . . . 9 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 3 . . . 1 4 2 Investigation 3 | . 1 . . . 1 1 . Extermination 2 | . . . . . . 1 1 Reinforcement 5 | . 2 . . . . 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . 1 . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 1 2 . 3 17 26 10 Peak Tracking Total 6 | . 1 2 . 3 6 5 5 Tactical Retreats 3 | . . . . . 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . . . . . 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 10 | . . . . . . 6 4 Max in Single Turn 4 | . . . . . . 4 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 10 | . 1 . 2 1 2 3 1 Terminals 4 | . 1 . . . 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 1 1 . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 23 | . 2 . 6 1 7 6 1 Successful 16 | . 1 . 6 1 5 2 1 Failed 7 | . 1 . . . 2 4 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 6 | . 2 . . . 2 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . . . . . 5 3 . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 1 . 6 1 . 1 1 Record 6 | . . . 6 . . . . Open Door 1 | . . . . 1 . . . Open DSF 2 | . . . . . . 1 1 Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . . . . . 5 1 . Recycle Component 2 | . . . . . 2 . . Process 1 | . . . . . 1 . . Report Inventory 2 | . . . . . 1 1 . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . . . 2 2 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . . . . . 2 . . Recycled Matter 164 | . . . . . 164 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 16 | . . . . 16 . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 4111 | 58 114 151 484 453 892 1550 409 Spaces Moved 2787 | 57 126 140 838 209 416 850 151 Core 46 | 4 . 15 . . 22 . 5 Treads 132 | . . . . . 132 . . Legs 1228 | . . . . . 233 850 145 Wheels 82 | 53 29 . . . . . . Hover 1298 | . 97 125 838 209 29 . . Flight 1 | . . . . . . . 1 Fastest Speed 50 | 50 56 56 56 56 130 123 125 Average Speed 117 | 77 71 66 56 160 162 145 213 Slowest Speed 760 | 80 116 150 56 180 400 200 760 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 14 21 92 32 31 17 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 56 | . . . . . . 28 28 Melee . | . . . . . . . . Projectile 2 | . . . . . . 1 1 AOE 54 | . . . . . . 27 27 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 3444 | 68 154 191 854 321 568 1079 209 Wait 296 | . 10 32 9 93 28 105 19 Move 2780 | 56 125 139 837 208 415 849 151 Hop . | . . . . . . . . Pick Up 86 | 6 10 2 2 3 30 28 5 Fast Attach 14 | 4 . . . . 2 7 1 Attach 57 | 2 3 4 . 4 22 8 14 Detach 8 | . . . . 3 5 . . Swap 4 | . . . . . . 4 . Drop 40 | . 6 . 5 2 12 15 . Fire 99 | . . 5 . 4 36 39 15 Melee 20 | . . . . . 16 . 4 Ram 5 | . . . . 4 1 . . Kick 17 | . . . . . 1 16 . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . 8 . Rewire 10 | . . 9 1 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 14) 149 | -10/Materials | Met 8R-AWN 173 | -10/Materials | Entered Mines 174 | -10/Mines | Followed 8R-AWN into the Mines 200 | -10/Mines | Assembled infested the area 249 | -10/Mines | Core integrity fell below 50% 257 | -10/Mines | Core integrity fell below 20% 287 | -10/Mines | Lost 6 parts (1p2n3w) 293 | -10/Mines | Discovered new exit (range 5) 304 | -10/Mines | Build established: Mutant 324 | -10/Mines | Entered Exiles 342 | -10/Exiles | Welcomed by 8R-AWN 359 | -10/Exiles | Met EX-HEX 382 | -10/Exiles | Met EX-DEC 386 | -10/Exiles | Learned location of Zion (-7) 412 | -10/Exiles | Discovered new exit (range 10) 468 | -10/Exiles | Visited The Gauntlet 594 | -10/Exiles | Met EX-BIN 618 | -10/Exiles | Aligned with FarCom system 619 | -10/Exiles | Given EX-Vault access code 669 | -10/Exiles | Opened EX-Vault 685 | -10/Exiles | Found Prototype Device 697 | -10/Exiles | Warned to stay clear of 0b10 Research branches 721 | -10/Exiles | Learned about 8R-AWN's background 735 | -10/Exiles | Discovered new exit (range 14) 808 | -10/Exiles | Left Exiles lab with Army-in-a-Box 808 | -10/Exiles | Entered Mines 813 | -9/Mines | Met a Derelict bent on vengeance 879 | -9/Mines | Found the Drone Emporium 893 | -9/Mines | Found Prototype Device 902 | -9/Mines | Identified Decoy Drone Bay 975 | -9/Mines | Lost 16 allies 1233 | -9/Mines | Discovered new exit (range 5) 1261 | -9/Mines | Entered Materials 1261 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1434 | -8/Materials | Lost 3 parts (1p1n1u) 1947 | -8/Materials | Discovered new exit (range 20) 2030 | -8/Materials | Core integrity fell below 50% 2093 | -8/Materials | Lost 4 parts (2p1u1w) 2153 | -8/Materials | Entered Factory 2153 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2408 | -7/Factory | Build established: Skirmisher 2936 | -7/Factory | Discovered new exit (range 8) 3161 | -7/Factory | Discovered new exit (range 9) 3428 | -7/Factory | Lost 3 parts (1p2u) 3703 | -7/Factory | Entered another Factory area 3703 | -6/Factory | Evolved 2 slots: Utility x2 4057 | -6/Factory | Core integrity fell below 50% 4096 | -6/Factory | Core integrity fell below 20% 4112 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04084_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 04085_ Imp. EM Shotgun destroyed. 04085_ U-05 Engineer builds a Wall. 04089_ U-05 Engineer lays Concrete. 04089_ G-50 Soldier destroyed. 04090_ U-05 Engineer lays Concrete. 04091_ U-05 Engineer builds a Wall. 04092_ U-05 Engineer lays Concrete. 04098_ U-05 Engineer builds a Wall. 04100_ U-05 Engineer lays Concrete. 04103_ System corrupted: Energy discharge (-19). 04103_ U-05 Engineer lays Concrete. 04105_ U-05 Engineer builds a Wall. 04105_ U-05 Engineer lays Concrete. 04110_ P-60 Hacker destroyed. 04110_ U-05 Engineer lays Concrete. 04110_ Hvy. Particle Cannon destroyed. 04110_ U-05 Engineer lays Concrete. 04111_ U-05 Engineer builds a Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????# # #????????????? | | ???????# # """ #????????????? | | ???????# ######## T##### """ #????????????? | | ???????# #??????####???# """ #????????????? | | ???????# #?????????????# #????????????? | | ???????# #############?##########????????????? | | ???????# %% ## # ##??????????????????????? | | ???????# % ;; ???????????????????????? | | ???????# ; ##??????????????????????? | | ???????# % # ; #??????????????????????? | | ######## # ; #??????????????????????? | | # ; #??????????????????????? | | + ###?????????????????????? | | # %##????????????????????? | | # ##???????????????????? | | #???????????????????? | | ####+### ;;###### ##??????????????????? | | ???? ??# ; #??????????????????? | | ???????# # #??????????????????? | | ???????# + = = ###????????????????? | | ???????# #=%! *%*! % ; #????????????????? | | ???????# # [| ]%! % ;##????????????????? | | ???????# # = % % ;#?????????????????? | | ???????# # % ##?????????????????? | | ???????# # % #??????????????????? | | ???????#w # @ #??????????????????? | | ???????# ######; ##????????Y?????????? | | ???????# ?????###;; ; m ?????????????????? | | ???????# ?????? ; !! ??????????????? | | ???????? ???? # !! ""????????????? | | ?????????? ?? #* !! ""T???????????? | | ?????????????# # g * ""???????????? | | ?????????????# # g ??????????? | | ?????????????# ######+#+#####?????????? | | ???????????? + +????? #?????????????? | | ??????????? # ! #???w?? #?????????????? | | ??????????? ?# ???????? #?????????????? | | ?????????????# ???????? #?????????????? | | ?????????????# ?????????#?????????????? | | ?????????????# ???????????????????????? | | ?????????????#############???????????????????????? | | ????????????????????????????????o????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 25 Energy Capacity 550 Matter Stores 311 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Made in Tau Ceti IV Release The Drones! Serviceable Loadout Universal Adapter Challenges ------------ None Game ------ Seed ScatterHackingHumpback Manual? 0 Play Time 00:55:54 Cumulative 4.4 hours Start 2024.07.25 @ 01:27:28 End 2024.07.25 @ 11:57:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 271c0d47-5623-40ad-a701-aa5a1d63cc45