Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.11 @ 11:25:32 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (146) 730 Value Destroyed (4982) 4982 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 11022 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 206 Cogmind --------- Core Integrity 504/1150 Matter 215/300 Energy 66/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer Advanced Targeting Computer Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Compact Matter Pod (81) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Armored Wheel Armored Wheel Improved Antigrav System > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Improved Medium Armor Plating Improved Remote Shield > --- WEAPON ----------- Improved Lightning Gun Tesla Rifle Heavy Machine Gun > --- INVENTORY -------- Compact Matter Pod Advanced Targeting Computer Power Shielding Improved Light Armor Plating Arc Projector Wave Gun Heavy Particle Cannon Neutron Cannon Heavy Machine Gun Heavy Machine Gun Railgun Long-range Missile Launcher [Rating: 86] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility Advanced Targeting Computer Device Shield Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Heavy Machine Gun Energy Gun Heavy Particle Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . 1 . . 1 . 1 1 Utility 6 | . . 1 . 1 . 2 1 1 Weapon 1 | . . . . 1 . . . . Parts Attached 121 | 6 4 5 11 17 14 27 7 30 Power 10 | 1 . 1 1 1 4 1 . 1 Engine 9 | 1 . 1 1 1 4 1 . . Core . | . . . . . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 27 | 2 . 1 4 6 2 6 2 4 Treads 4 | . . 1 3 . . . . . Leg 20 | 2 . . 1 6 2 6 2 1 Wheel 2 | . . . . . . . . 2 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 31 | 1 2 1 . 4 2 10 3 8 Device 12 | . . . . 1 1 5 . 5 Storage 3 | 1 1 . . . . 1 . . Processor 7 | . 1 1 . . 1 2 1 1 Hackware 2 | . . . . 2 . . . . Protection 7 | . . . . 1 . 2 2 2 Artifact . | . . . . . . . . . Weapon 53 | 2 2 2 6 6 6 10 2 17 Energy Gun 19 | 2 1 1 2 2 3 1 . 7 Energy Cannon 8 | . . . . . 2 3 1 2 Ballistic Gun 17 | . . 1 . 3 1 5 1 6 Ballistic Cannon 6 | . . . 4 1 . 1 . . Launcher 2 | . . . . . . . . 2 Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 1 2 1 3 . 2 Parts Lost 56 | . . 3 5 4 3 4 5 32 Power 6 | . . 1 1 . 1 . . 3 Propulsion 16 | . . . 3 3 . . 3 7 Utility 11 | . . . . 1 1 2 . 7 Weapon 23 | . . 2 1 . 1 2 2 15 Highest Loss Streak 31 | . . 3 4 2 2 2 3 31 Average Slot Usage (%) 94 | . 97 96 97 95 97 95 98 70 Engine 11 | . 14 10 10 9 13 12 11 4 Treads 2 | . . 11 19 5 . . . . Leg 23 | . 28 22 11 20 29 25 28 10 Device 7 | . . . . 4 13 10 5 7 Storage 7 | . 14 11 11 9 7 6 5 4 Processor 10 | . 11 20 22 3 4 11 17 14 Hackware 3 | . . . . 14 3 . . . Protection 4 | . . . . 3 . 7 11 6 Energy Gun 5 | . 27 13 4 6 5 . 2 . Energy Cannon 1 | . . . . . 1 5 1 . Ballistic Gun 7 | . . 8 5 6 7 9 11 10 Ballistic Cannon 5 | . . . 11 12 7 1 . . Naked Turns . | . . . . . . . . . Heaviest Build 90 | 10 14 20 22 30 45 75 80 90 Greatest Support 97 | 20 20 20 60 60 68 77 97 52 Greatest Overweight (x) 5 | . . . 1 2 . . 1 5 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 12 | 6 8 8 8 8 8 12 12 12 Average Capacity 9 | 5 6 8 8 8 8 11 12 11 Most Carried 12 | 6 8 8 8 8 8 12 12 12 Average Carried 8 | 3 6 7 7 7 7 11 11 9 Final Capacity 12 | 6 8 8 8 8 8 12 12 4 Final Carried 12 | 6 8 8 8 8 8 12 12 2 Class Distribution -------------------- 35% | Mutant 31% | Gunner 11% | Scavenger-Mutant 9% | Hacker-Mutant 4% | Tank 4% | Scavenger-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Hacker-Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 3440 | 257 43 41 258 738 660 605 389 449 Remotely . | . . . . . . . . . Salvage Created 6305 | 131 178 173 663 827 1300 1699 735 599 Parts 299 | 5 9 14 44 38 63 73 34 19 Haulers Intercepted 6 | . 1 . 1 1 1 1 . 1 Recyclers Shooed 8 | . . . . 4 1 1 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 100 | . 2 3 16 12 18 24 13 12 Guns 62 | . 2 3 8 1 11 19 11 7 Cannons 33 | . . . 8 11 7 4 1 2 AOE 4 | . . . . . . 1 . 3 Classes Destroyed 13 | 3 4 1 2 1 2 . . . Worker 4 | 1 . . . . 2 . . 1 Builder 3 | . 1 . . . . . . 2 Tunneler 3 | 2 . . . 1 . . . . Hauler 6 | . 1 . 1 1 1 1 . 1 Recycler 17 | 1 . . . 7 5 2 2 . Operator 5 | . . . 2 1 1 1 . . Watcher 8 | . 2 . . 3 2 . . 1 Swarmer 26 | . . . 4 6 3 4 5 4 Grunt 37 | . 2 . 6 3 8 15 2 1 Duelist 1 | . . . . . 1 . . . Sentry 23 | . . 3 6 2 3 3 3 3 Hunter 3 | . . . . 1 . . . 2 Programmer 10 | . . . . . 3 2 3 2 Best Kill Streak 9 | 2 2 2 8 6 6 5 5 9 Combat Bots Only 8 | . 1 2 8 5 5 4 5 6 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Damage Taken 8356 | 6 55 341 1000 866 664 1055 831 3538 Core 1302 | . 20 46 227 57 75 144 87 646 Absorbed by Shields 622 | . . . . . 260 127 . 235 Core Remaining (%) 82 | 100 92 . 31 89 89 83 91 . Volleys Fired 440 | 7 21 16 42 120 54 89 36 55 Largest 3 | 2 2 2 2 3 3 3 3 3 Hottest 155 | 90 100 90 99 133 142 150 150 155 Shots Fired 869 | 14 39 24 79 177 156 182 100 98 Gun 572 | 14 36 24 43 80 93 109 91 82 Cannon 287 | . . . 36 97 63 73 9 9 Launcher 7 | . . . . . . . . 7 Special 3 | . 3 . . . . . . . Kinetic 526 | . . 3 63 116 103 96 73 72 Thermal 266 | 14 39 12 . 61 14 86 27 13 Explosive 7 | . . . . . . . . 7 Electromagnetic 70 | . . 9 16 . 39 . . 6 Robot Hit Streak 26 | 4 10 8 11 9 10 12 26 17 Robot Miss Streak 10 | 2 2 1 2 7 10 3 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 1 . . 2 . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 Shots Hit Robots 591 | 8 27 19 52 93 112 116 84 80 Core Hits 321 | 5 10 6 22 36 77 81 38 46 Critical Hits 8 | . . . 1 . 3 2 1 1 Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed 4 | . . . 1 . 1 1 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13062 | 109 283 216 943 1821 2091 2903 2081 2615 Guns 8253 | 97 283 216 380 774 1055 2023 1915 1510 Cannons 3744 | . . . 559 1044 1036 668 166 271 Explosions 1038 | . . . . . . 212 . 826 Melee . | . . . . . . . . . Ramming 27 | 12 . . 4 3 . . . 8 Kinetic 8115 | . . 27 768 1152 1613 1770 1463 1322 Thermal 3276 | 97 283 116 . 666 253 921 618 322 Explosive 826 | . . . . . . . . 826 Electromagnetic 818 | . . 73 171 . 225 212 . 137 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 3 1 3 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Effects 6 | . . . . . . 5 . 1 Message Errors 1 | . . . . . . 1 . . Matter Fused 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . Targeting Errors 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 89 | . . . 24 38 17 . . 10 Projectiles 89 | . . . 24 38 17 . . 10 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 25 | . . . 3 11 9 2 . . Impact . | . . . . . . . . . Kinetic 22 | . . . 3 10 7 2 . . Secondary 3 | . . . . 1 2 . . . Self-Inflicted Damage 72 | 6 . . . 1 . . . 65 Shots 2 | . . . . . . . . 2 Rammed 7 | 1 . . 1 1 . . . 4 Targets Rammed 7 | 1 . . 1 1 . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 375 | 120 160 156 76 375 197 231 15 104 Average Temperature 58 | 55 49 102 27 132 32 32 7 42 Received Heat Transfer 1922 | . 30 126 339 225 202 307 126 567 Effects 4 | . . . . 4 . . . . Interference 3 | . . . . 3 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 9 | 1 3 . . 2 . 3 . . Heat Transferred 5939 | 272 768 298 . 1332 370 1427 1125 347 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Peak Influence 844 | 15 133 174 844 541 445 432 408 390 Initial 273 | . 13 55 73 273 133 217 211 138 Average 243 | 7 68 134 467 361 224 190 260 195 Maximum Alert Level 3 | . . . 3 2 2 2 2 1 Low Security (%) 39 | 100 100 100 16 . 48 42 15 69 Level 1 49 | . . . 21 78 43 56 74 30 Level 2 9 | . . . 38 21 7 1 9 . Level 3 1 | . . . 22 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 1 1 4 2 9 7 1 4 Investigation 3 | . 1 . . 1 . 1 . . Extermination 7 | . . . . . 2 3 1 1 Reinforcement 13 | . . 1 2 1 3 3 . 3 Assault 2 | . . . 2 . . . . . Garrison 4 | . . . . . 4 . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . 1 . 1 . 2 Haulers Reinforced 3 | . . . . . 1 1 . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 8 | . 1 . 2 2 . 2 . 1 Communications Jammed 1 | . . . . . . 1 . . Distress Signals 1 | . . . . . . 1 . . Times Spotted 150 | . 6 4 26 24 26 28 15 21 Peak Tracking Total 8 | . 2 3 8 5 5 5 5 7 Tactical Retreats 11 | . . . 2 2 2 4 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 3 | . 1 . . 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 10 | . . . 2 . 2 4 2 . Max in Single Turn 3 | . . . 1 . 1 3 1 . Garrison Access 2 | . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 40 | . 2 2 5 9 4 12 5 1 Terminals 24 | . 2 2 5 5 2 5 2 1 Fabricators 1 | . . . . . . 1 . . Repair Stations 5 | . . . . 2 1 2 . . Recycling Units 6 | . . . . 1 1 2 2 . Scanalyzers 2 | . . . . 1 . 1 . . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 128 | . 7 7 16 25 11 46 14 2 Successful 75 | . 5 5 11 18 5 23 8 . Failed 53 | . 2 2 5 7 6 23 6 2 Catastrophic 5 | . . . 1 . 1 1 2 . Database Lockouts . | . . . . . . . . . Manual 68 | . 4 3 11 16 7 18 7 2 Terminals 82 | . 7 7 16 16 7 19 8 2 Fabricators 4 | . . . . . . 4 . . Repair Stations 16 | . . . . 4 2 10 . . Recycling Units 15 | . . . . 3 2 5 5 . Scanalyzers 4 | . . . . 2 . 2 . . Garrison Access 7 | . . . . . . 6 1 . Terminal Hacks 30 | . 3 4 7 8 1 4 3 . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 3 | . . . 2 1 . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . Open Door 2 | . . . 2 . . . . . Level Access Points 2 | . . . 1 . . 1 . . Branch Access Points 2 | . . 1 . . . . 1 . Terminal Index 5 | . . 1 . 1 1 1 1 . Alert Level 1 | . . . . . . 1 . . Unreport Threat 2 | . . . . . . 1 1 . Locate Traps 1 | . . 1 . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . Zone Layout 6 | . 2 . 1 3 . . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 13 | . . . . 4 1 8 . . Scan Component 7 | . . . . 2 1 4 . . Repair 6 | . . . . 2 . 4 . . Recycling Unit Hacks 2 | . . . . 1 . . 1 . Retrieve Components 2 | . . . . 1 . . 1 . Scanalyzer 3 | . . . . 2 . 1 . . Insert Component 2 | . . . . 1 . 1 . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . Seal Access 2 | . . . . . . 1 1 . Unauthorized Hacks 23 | . 2 1 4 3 3 7 3 . Terminals 19 | . 2 1 4 2 3 6 1 . Track 14 | . 1 1 3 2 2 4 1 . Botnet 5 | . 1 . 1 . 1 2 . . Fabricators 1 | . . . . . . 1 . . Prioritize 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . 1 . . 2 . Monitor 1 | . . . . . . . 1 . Recyclers 2 | . . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 36 | . 2 2 4 8 4 12 3 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built 1 | . . . . . . 1 . . Matter 124 | . . . . . . 124 . . Time 62 | . . . . . . 62 . . Total Part Build Rating 2 | . . . . . . 2 . . Parts Repaired 6 | . . . . 2 . 4 . . Time 263 | . . . . 70 . 193 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 1 . . . . Highest-Rated Group 62 | . . . 62 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 53 | . . . 44 9 . . . . Total Damage 740 | . . . 610 130 . . . . Kills 10 | . . . 9 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total 3 | . . . 2 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 6653 | 100 361 260 469 1267 1189 1976 556 475 Spaces Moved 3499 | 55 235 142 213 486 747 1073 321 227 Core 45 | 3 . . . . . . . 42 Treads 265 | . . . 149 116 . . . . Legs 3098 | 52 235 142 64 370 747 1073 321 94 Wheels 91 | . . . . . . . . 91 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 128 50 Average Speed 127 | 116 120 120 149 130 124 126 130 126 Slowest Speed 180 | 120 120 120 180 180 125 127 160 156 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 30 11 46 35 22 27 8 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . . Unknown Exits Taken 5 | 1 1 . . 1 1 . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 31 | . 2 . 2 1 . 26 . . Terrain Destroyed 129 | . 3 . 5 6 . 42 3 70 Melee . | . . . . . . . . . Projectile 65 | . 3 . 5 6 . 42 3 6 AOE 64 | . . . . . . . . 64 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total 4938 | 74 268 207 282 959 888 1535 381 344 Wait 766 | . 4 38 12 310 57 313 13 19 Move 3492 | 55 234 141 212 485 746 1072 320 227 Hop . | . . . . . . . . . Pick Up 53 | 6 3 5 2 10 6 13 4 4 Fast Attach 64 | 6 1 2 4 13 8 17 1 12 Attach 33 | . . 3 3 3 3 3 4 14 Detach 13 | . . . 1 2 3 6 . 1 Swap 24 | . 3 . 4 1 3 7 2 4 Drop 47 | . 2 2 1 14 8 15 1 4 Fire 440 | 7 21 16 42 120 54 89 36 55 Melee . | . . . . . . . . . Ram 4 | . . . . . . . . 4 Kick 1 | . . . . 1 . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 489 | -9/Materials | Discovered new exit (range 9) 559 | -9/Materials | Lost 3 parts (1p2w) 647 | -9/Materials | Identified exit to Mines 647 | -9/Materials | Identified exit to Storage 722 | -9/Materials | Entered Storage 800 | -9/Storage | Discovered new exit (range 12) 902 | -9/Storage | Destroyed 8 combat bots 911 | -9/Storage | Lost 4 parts (3n1w) 927 | -9/Storage | Met a pair of Derelict thieves 976 | -9/Storage | Core integrity fell below 50% 1018 | -9/Storage | Identified exit to Materials 1153 | -9/Storage | Build established: Scavenger-Mutant 1191 | -9/Storage | Entered Materials 1191 | -8/Materials | Accompanied by 1 ally 1191 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1390 | -8/Materials | Repaired Imp. Light Cannon 1928 | -8/Materials | Discovered new exit (range 16) 2003 | -8/Materials | Repaired Carbon-fiber Leg 2406 | -8/Materials | Build established: Hacker-Mutant 2458 | -8/Materials | Entered Factory 2458 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3144 | -7/Factory | Garrison activated, responded to threat 3189 | -7/Factory | Build established: Gunner 3635 | -7/Factory | Discovered new exit (range 2) 3636 | -7/Factory | Garrison activated, responded to threat 3647 | -7/Factory | Entered another Factory area 3647 | -6/Factory | Evolved 2 slots: Utility x2 3717 | -6/Factory | Repaired Imp. Titanium Leg 3756 | -6/Factory | Repaired Carbon-fiber Leg 4081 | -6/Factory | Fabricated Imp. Targeting Computer (x1) 4454 | -6/Factory | Build established: Mutant 5013 | -6/Factory | Repaired Broken Imp. Titanium Leg 5064 | -6/Factory | Repaired Lgt. Angular Momentum Engine 5185 | -6/Factory | Identified exit to Factory 5481 | -6/Factory | Discovered new exit (range 16) 5623 | -6/Factory | Entered another Factory area 5623 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5647 | -5/Factory | Build established: Gunner 5964 | -5/Factory | Discovered new exit (range 15) 6040 | -5/Factory | Identified exit to Upper Caves 6173 | -5/Factory | Lost 3 parts (2n1w) 6179 | -5/Factory | Entered another Factory area 6179 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6645 | -4/Factory | Core integrity fell below 50% 6654 | -4/Factory | Self-destructed Last Messages --------------- local area. 06615_ U-05 Engineer lays Concrete. 06616_ Slammed into K-01 Serf. 06616_ U-05 Engineer lays Concrete. 06619_ Acquired KE Penetrator. 06620_ U-05 Engineer lays Concrete. 06623_ Acquired 26 matter. 06626_ U-05 Engineer lays Concrete. 06629_ U-05 Engineer builds a Wall. 06633_ R-10 Processor collects Imp. Remote Datajack. 06633_ U-05 Engineer builds a Wall. 06636_ Fabricator disabled. 06638_ KE Penetrator destroyed. 06639_ Acquired Prototype Energy Gun. 06639_ Identified Hvy. Tesla Rifle. 06639_ Flexi-carbon Leg destroyed. 06642_ Hvy. Tesla Rifle destroyed. 06643_ Adv. Targeting Computer destroyed. 06644_ Acquired Hvy. Tesla Rifle. 06648_ Hvy. Tesla Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????" ""?????????????????? | | ????????????????????????? ?????????????? | | ????????????????????????? ???????????? | | ????????????????????????# ??????????? | | ???????????????????????? ????????? | | ???????????????????????? ????????? | | ??????????????########### #???????? | | ??????????????# ! # #???????? | | ??????????????# # #???????? | | ??????????????# # ^ #???????? | | ??????????????# @ # #???????? | | ??????????????#########/# #???????? | | ??????????????????????#g g #????????????? | | ??????????????????????# #????????????? | | ??????????????????????# ! #????????????? | | ??????????????????????#[*! "" #????????????? | | ??????????????????????#[! """" #????????????? | | ??????????????????????# #????????????? | | ??????????????????????# #????????????? | | ??????????????????????# #####+##+#????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### ###???????????????????? | | ??????????### ??????# #? ???????????????? | | ????????? ### # * ?????????????? | | ?????????? # = ??????????????? | | ????????? ### # ??????????????? | | ??????????### ??? # # # ??????????????? | | ??????????# #????# ## ## ???????????????? | | ??????????# #????? # ## ????????????????? | | ??????????# #?????# ## # ##?????????????????? | | ??????????# #?###?# # % # #?????????????????? | | ??????????# ### ### ## # #?????????????????? | | ??????????# ! # ##?????????????????? | | ??????????# # #?????????????????? | | ??????????# " "" # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Power Shielding 33 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 24 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Adv. Terrain Scanner | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Targeting Computer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftMicroShielding Manual? 0 Play Time 00:59:52 Cumulative 267.8 hours Start 2021.06.11 @ 10:18:43 End 2021.06.11 @ 11:25:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 357 Rogue 353 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 89 Achievement% 62 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9085fe0a-a93c-4a80-b615-31a55d3034e6