Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.11 @ 11:25:32

Player: sentrybuster

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (146)     730
Value Destroyed (4982)     4982
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (390)                390
              TOTAL SCORE: 11022

 Bonus
-------
High Alert Combat Kills    184
Follower Combat Kills      206

 Cogmind 
---------
Core Integrity             504/1150
Matter                     215/300
Energy                     66/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (8) ------
       Advanced Targeting Computer
       Advanced Targeting Computer
                Power Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
        Compact Matter Pod (81)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Antimatter Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Titanium Leg
       Improved Titanium Leg
        Armored Wheel
        Armored Wheel
       Improved Antigrav System
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Weapon Cycler
       Improved Medium Armor Plating
       Improved Remote Shield
>               --- WEAPON -----------
       Improved Lightning Gun
                Tesla Rifle
          Heavy Machine Gun
>               --- INVENTORY --------
        Compact Matter Pod
       Advanced Targeting Computer
                Power Shielding
       Improved Light Armor Plating
                Arc Projector
                Wave Gun
          Heavy Particle Cannon
                Neutron Cannon
          Heavy Machine Gun
          Heavy Machine Gun
                Railgun
     Long-range Missile Launcher
[Rating: 86]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Reactor                  Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
Utility                    Advanced Targeting Computer
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Heavy Machine Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   1   .   .   1   .   1   1   
  Utility                  6    | .   .   1   .   1   .   2   1   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             121  | 6   4   5   11  17  14  27  7   30  
  Power                    10   | 1   .   1   1   1   4   1   .   1   
    Engine                 9    | 1   .   1   1   1   4   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               27   | 2   .   1   4   6   2   6   2   4   
    Treads                 4    | .   .   1   3   .   .   .   .   .   
    Leg                    20   | 2   .   .   1   6   2   6   2   1   
    Wheel                  2    | .   .   .   .   .   .   .   .   2   
    Hover                  1    | .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   2   1   .   4   2   10  3   8   
    Device                 12   | .   .   .   .   1   1   5   .   5   
    Storage                3    | 1   1   .   .   .   .   1   .   .   
    Processor              7    | .   1   1   .   .   1   2   1   1   
    Hackware               2    | .   .   .   .   2   .   .   .   .   
    Protection             7    | .   .   .   .   1   .   2   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   2   2   6   6   6   10  2   17  
    Energy Gun             19   | 2   1   1   2   2   3   1   .   7   
    Energy Cannon          8    | .   .   .   .   .   2   3   1   2   
    Ballistic Gun          17   | .   .   1   .   3   1   5   1   6   
    Ballistic Cannon       6    | .   .   .   4   1   .   1   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   2   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   2   1   3   .   2   
Parts Lost                 56   | .   .   3   5   4   3   4   5   32  
  Power                    6    | .   .   1   1   .   1   .   .   3   
  Propulsion               16   | .   .   .   3   3   .   .   3   7   
  Utility                  11   | .   .   .   .   1   1   2   .   7   
  Weapon                   23   | .   .   2   1   .   1   2   2   15  
  Highest Loss Streak      31   | .   .   3   4   2   2   2   3   31  
Average Slot Usage (%)     94   | .   97  96  97  95  97  95  98  70  
  Engine                   11   | .   14  10  10  9   13  12  11  4   
  Treads                   2    | .   .   11  19  5   .   .   .   .   
  Leg                      23   | .   28  22  11  20  29  25  28  10  
  Device                   7    | .   .   .   .   4   13  10  5   7   
  Storage                  7    | .   14  11  11  9   7   6   5   4   
  Processor                10   | .   11  20  22  3   4   11  17  14  
  Hackware                 3    | .   .   .   .   14  3   .   .   .   
  Protection               4    | .   .   .   .   3   .   7   11  6   
  Energy Gun               5    | .   27  13  4   6   5   .   2   .   
  Energy Cannon            1    | .   .   .   .   .   1   5   1   .   
  Ballistic Gun            7    | .   .   8   5   6   7   9   11  10  
  Ballistic Cannon         5    | .   .   .   11  12  7   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 10  14  20  22  30  45  75  80  90  
  Greatest Support         97   | 20  20  20  60  60  68  77  97  52  
  Greatest Overweight (x)  5    | .   .   .   1   2   .   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 12   | 6   8   8   8   8   8   12  12  12  
  Average Capacity         9    | 5   6   8   8   8   8   11  12  11  
  Most Carried             12   | 6   8   8   8   8   8   12  12  12  
  Average Carried          8    | 3   6   7   7   7   7   11  11  9   
  Final Capacity           12   | 6   8   8   8   8   8   12  12  4   
  Final Carried            12   | 6   8   8   8   8   8   12  12  2   

 Class Distribution 
--------------------
 35% | Mutant
 31% | Gunner
 11% | Scavenger-Mutant
  9% | Hacker-Mutant
  4% | Tank
  4% | Scavenger-Gunner
  3% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
    Hacker-Mutant | -8/Materials
           Gunner | -7/Factory
           Mutant | -6/Factory
           Gunner | -5/Factory
           Gunner | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Matter Collected           3440 | 257  43   41   258  738  660  605  389  449  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6305 | 131  178  173  663  827  1300 1699 735  599  
  Parts                    299  | 5    9    14   44   38   63   73   34   19   
Haulers Intercepted        6    | .    1    .    1    1    1    1    .    1    
Recyclers Shooed           8    | .    .    .    .    4    1    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  100  | .   2   3   16  12  18  24  13  12  
  Guns                     62   | .   2   3   8   1   11  19  11  7   
  Cannons                  33   | .   .   .   8   11  7   4   1   2   
  AOE                      4    | .   .   .   .   .   .   1   .   3   
Classes Destroyed          13   | 3   4   1   2   1   2   .   .   .   
  Worker                   4    | 1   .   .   .   .   2   .   .   1   
  Builder                  3    | .   1   .   .   .   .   .   .   2   
  Tunneler                 3    | 2   .   .   .   1   .   .   .   .   
  Hauler                   6    | .   1   .   1   1   1   1   .   1   
  Recycler                 17   | 1   .   .   .   7   5   2   2   .   
  Operator                 5    | .   .   .   2   1   1   1   .   .   
  Watcher                  8    | .   2   .   .   3   2   .   .   1   
  Swarmer                  26   | .   .   .   4   6   3   4   5   4   
  Grunt                    37   | .   2   .   6   3   8   15  2   1   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   23   | .   .   3   6   2   3   3   3   3   
  Hunter                   3    | .   .   .   .   1   .   .   .   2   
  Programmer               10   | .   .   .   .   .   3   2   3   2   
Best Kill Streak           9    | 2   2   2   8   6   6   5   5   9   
  Combat Bots Only         8    | .   1   2   8   5   5   4   5   6   
Max Kills in Single Turn   2    | 1   1   1   1   2   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Damage Taken               8356  | 6    55   341  1000 866  664  1055 831  3538 
  Core                     1302  | .    20   46   227  57   75   144  87   646  
  Absorbed by Shields      622   | .    .    .    .    .    260  127  .    235  
Core Remaining (%)         82    | 100  92   .    31   89   89   83   91   .    
Volleys Fired              440   | 7    21   16   42   120  54   89   36   55   
  Largest                  3     | 2    2    2    2    3    3    3    3    3    
  Hottest                  155   | 90   100  90   99   133  142  150  150  155  
Shots Fired                869   | 14   39   24   79   177  156  182  100  98   
  Gun                      572   | 14   36   24   43   80   93   109  91   82   
  Cannon                   287   | .    .    .    36   97   63   73   9    9    
  Launcher                 7     | .    .    .    .    .    .    .    .    7    
  Special                  3     | .    3    .    .    .    .    .    .    .    
  Kinetic                  526   | .    .    3    63   116  103  96   73   72   
  Thermal                  266   | 14   39   12   .    61   14   86   27   13   
  Explosive                7     | .    .    .    .    .    .    .    .    7    
  Electromagnetic          70    | .    .    9    16   .    39   .    .    6    
  Robot Hit Streak         26    | 4    10   8    11   9    10   12   26   17   
  Robot Miss Streak        10    | 2    2    1    2    7    10   3    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    1    .    .    2    .    2    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    .    1    
Shots Hit Robots           591   | 8    27   19   52   93   112  116  84   80   
  Core Hits                321   | 5    10   6    22   36   77   81   38   46   
  Critical Hits            8     | .    .    .    1    .    3    2    1    1    
  Critical Kills           2     | .    .    .    .    .    1    1    .    .    
  Critical Parts Destroyed 4     | .    .    .    1    .    1    1    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13062 | 109  283  216  943  1821 2091 2903 2081 2615 
  Guns                     8253  | 97   283  216  380  774  1055 2023 1915 1510 
  Cannons                  3744  | .    .    .    559  1044 1036 668  166  271  
  Explosions               1038  | .    .    .    .    .    .    212  .    826  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  27    | 12   .    .    4    3    .    .    .    8    
  Kinetic                  8115  | .    .    27   768  1152 1613 1770 1463 1322 
  Thermal                  3276  | 97   283  116  .    666  253  921  618  322  
  Explosive                826   | .    .    .    .    .    .    .    .    826  
  Electromagnetic          818   | .    .    73   171  .    225  212  .    137  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    3    1    3    
  Average Corruption       1     | .    .    .    .    .    .    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  6     | .    .    .    .    .    .    5    .    1    
    Message Errors         1     | .    .    .    .    .    .    1    .    .    
    Matter Fused           1     | .    .    .    .    .    .    1    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    1    .    .    
    Targeting Errors       1     | .    .    .    .    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            89    | .    .    .    24   38   17   .    .    10   
  Projectiles              89    | .    .    .    24   38   17   .    .    10   
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 25    | .    .    .    3    11   9    2    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    .    3    10   7    2    .    .    
  Secondary                3     | .    .    .    .    1    2    .    .    .    
Self-Inflicted Damage      72    | 6    .    .    .    1    .    .    .    65   
  Shots                    2     | .    .    .    .    .    .    .    .    2    
  Rammed                   7     | 1    .    .    1    1    .    .    .    4    
Targets Rammed             7     | 1    .    .    1    1    .    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        375   | 120  160  156  76   375  197  231  15   104  
  Average Temperature      58    | 55   49   102  27   132  32   32   7    42   
  Received Heat Transfer   1922  | .    30   126  339  225  202  307  126  567  
  Effects                  4     | .    .    .    .    4    .    .    .    .    
    Interference           3     | .    .    .    .    3    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    
  Parts Melted             9     | 1    3    .    .    2    .    3    .    .    
  Heat Transferred         5939  | 272  768  298  .    1332 370  1427 1125 347  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac 
Peak Influence             844  | 15  133 174 844 541 445 432 408 390 
  Initial                  273  | .   13  55  73  273 133 217 211 138 
  Average                  243  | 7   68  134 467 361 224 190 260 195 
Maximum Alert Level        3    | .   .   .   3   2   2   2   2   1   
  Low Security (%)         39   | 100 100 100 16  .   48  42  15  69  
  Level 1                  49   | .   .   .   21  78  43  56  74  30  
  Level 2                  9    | .   .   .   38  21  7   1   9   .   
  Level 3                  1    | .   .   .   22  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   1   4   2   9   7   1   4   
  Investigation            3    | .   1   .   .   1   .   1   .   .   
  Extermination            7    | .   .   .   .   .   2   3   1   1   
  Reinforcement            13   | .   .   1   2   1   3   3   .   3   
  Assault                  2    | .   .   .   2   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   4   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   1   .   1   .   2   
Haulers Reinforced         3    | .   .   .   .   .   1   1   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac 
Distress Signals           8    | .   1   .   2   2   .   2   .   1   
Communications Jammed      1    | .   .   .   .   .   .   1   .   .   
  Distress Signals         1    | .   .   .   .   .   .   1   .   .   
Times Spotted              150  | .   6   4   26  24  26  28  15  21  
  Peak Tracking Total      8    | .   2   3   8   5   5   5   5   7   
  Tactical Retreats        11   | .   .   .   2   2   2   4   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac 
Traps Triggered            3    | .   1   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac 
Machines Disabled          10   | .   .   .   2   .   2   4   2   .   
  Max in Single Turn       3    | .   .   .   1   .   1   3   1   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac 
Machines Accessed          40   | .   2   2   5   9   4   12  5   1   
  Terminals                24   | .   2   2   5   5   2   5   2   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          5    | .   .   .   .   2   1   2   .   .   
  Recycling Units          6    | .   .   .   .   1   1   2   2   .   
  Scanalyzers              2    | .   .   .   .   1   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   
Total Hacks                128  | .   7   7   16  25  11  46  14  2   
  Successful               75   | .   5   5   11  18  5   23  8   .   
  Failed                   53   | .   2   2   5   7   6   23  6   2   
    Catastrophic           5    | .   .   .   1   .   1   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   4   3   11  16  7   18  7   2   
  Terminals                82   | .   7   7   16  16  7   19  8   2   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   
  Repair Stations          16   | .   .   .   .   4   2   10  .   .   
  Recycling Units          15   | .   .   .   .   3   2   5   5   .   
  Scanalyzers              4    | .   .   .   .   2   .   2   .   .   
  Garrison Access          7    | .   .   .   .   .   .   6   1   .   
Terminal Hacks             30   | .   3   4   7   8   1   4   3   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   
  Robot Analysis           3    | .   .   .   2   1   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   1   1   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   
  Level Access Points      2    | .   .   .   1   .   .   1   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   1   .   
  Terminal Index           5    | .   .   1   .   1   1   1   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   1   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   .   1   .   .   .   .   
  Zone Layout              6    | .   2   .   1   3   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       13   | .   .   .   .   4   1   8   .   .   
  Scan Component           7    | .   .   .   .   2   1   4   .   .   
  Repair                   6    | .   .   .   .   2   .   4   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   .   .   1   .   
  Retrieve Components      2    | .   .   .   .   1   .   .   1   .   
Scanalyzer                 3    | .   .   .   .   2   .   1   .   .   
  Insert Component         2    | .   .   .   .   1   .   1   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   1   .   
  Seal Access              2    | .   .   .   .   .   .   1   1   .   
Unauthorized Hacks         23   | .   2   1   4   3   3   7   3   .   
  Terminals                19   | .   2   1   4   2   3   6   1   .   
    Track                  14   | .   1   1   3   2   2   4   1   .   
    Botnet                 5    | .   1   .   1   .   1   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   1   .   .   2   .   
    Monitor                1    | .   .   .   .   .   .   .   1   .   
    Recyclers              2    | .   .   .   .   1   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   2   2   4   8   4   12  3   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   
    Matter                 124  | .   .   .   .   .   .   124 .   .   
    Time                   62   | .   .   .   .   .   .   62  .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   2   .   .   
Parts Repaired             6    | .   .   .   .   2   .   4   .   .   
  Time                     263  | .   .   .   .   70  .   193 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac 
Total Allies               2    | .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   1   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   62  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               53   | .   .   .   44  9   .   .   .   .   
  Total Damage             740  | .   .   .   610 130 .   .   .   .   
  Kills                    10   | .   .   .   9   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac 
Robot Analysis Total       3    | .   .   .   2   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Turns Passed               6653 | 100  361  260  469  1267 1189 1976 556  475  
Spaces Moved               3499 | 55   235  142  213  486  747  1073 321  227  
  Core                     45   | 3    .    .    .    .    .    .    .    42   
  Treads                   265  | .    .    .    149  116  .    .    .    .    
  Legs                     3098 | 52   235  142  64   370  747  1073 321  94   
  Wheels                   91   | .    .    .    .    .    .    .    .    91   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  125  128  50   
  Average Speed            127  | 116  120  120  149  130  124  126  130  126  
  Slowest Speed            180  | 120  120  120  180  180  125  127  160  156  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 4    30   11   46   35   22   27   8    6    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    .    .    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 31   | .    2    .    2    1    .    26   .    .    
Terrain Destroyed          129  | .    3    .    5    6    .    42   3    70   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               65   | .    3    .    5    6    .    42   3    6    
  AOE                      64   | .    .    .    .    .    .    .    .    64   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Total                      4938 | 74   268  207  282  959  888  1535 381  344  
  Wait                     766  | .    4    38   12   310  57   313  13   19   
  Move                     3492 | 55   234  141  212  485  746  1072 320  227  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  53   | 6    3    5    2    10   6    13   4    4    
  Fast Attach              64   | 6    1    2    4    13   8    17   1    12   
  Attach                   33   | .    .    3    3    3    3    3    4    14   
  Detach                   13   | .    .    .    1    2    3    6    .    1    
  Swap                     24   | .    3    .    4    1    3    7    2    4    
  Drop                     47   | .    2    2    1    14   8    15   1    4    
  Fire                     440  | 7    21   16   42   120  54   89   36   55   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    .    .    4    
  Kick                     1    | .    .    .    .    1    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [Rec])
-8/Materials
-7/Factory
-6/Factory (discovered 5 exits: *Fac x4 / [*Low])
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  101 | -11/Scrapyard | Entered Materials
  223 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Entered another Materials area
  462 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  489 | -9/Materials  | Discovered new exit (range 9)
  559 | -9/Materials  | Lost 3 parts (1p2w)
  647 | -9/Materials  | Identified exit to Mines
  647 | -9/Materials  | Identified exit to Storage
  722 | -9/Materials  | Entered Storage
  800 | -9/Storage    | Discovered new exit (range 12)
  902 | -9/Storage    | Destroyed 8 combat bots
  911 | -9/Storage    | Lost 4 parts (3n1w)
  927 | -9/Storage    | Met a pair of Derelict thieves
  976 | -9/Storage    | Core integrity fell below 50%
 1018 | -9/Storage    | Identified exit to Materials
 1153 | -9/Storage    | Build established: Scavenger-Mutant
 1191 | -9/Storage    | Entered Materials
 1191 | -8/Materials  | Accompanied by 1 ally
 1191 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1390 | -8/Materials  | Repaired Imp. Light Cannon
 1928 | -8/Materials  | Discovered new exit (range 16)
 2003 | -8/Materials  | Repaired Carbon-fiber Leg
 2406 | -8/Materials  | Build established: Hacker-Mutant
 2458 | -8/Materials  | Entered Factory
 2458 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3144 | -7/Factory    | Garrison activated, responded to threat
 3189 | -7/Factory    | Build established: Gunner
 3635 | -7/Factory    | Discovered new exit (range 2)
 3636 | -7/Factory    | Garrison activated, responded to threat
 3647 | -7/Factory    | Entered another Factory area
 3647 | -6/Factory    | Evolved 2 slots: Utility x2
 3717 | -6/Factory    | Repaired Imp. Titanium Leg
 3756 | -6/Factory    | Repaired Carbon-fiber Leg
 4081 | -6/Factory    | Fabricated Imp. Targeting Computer (x1)
 4454 | -6/Factory    | Build established: Mutant
 5013 | -6/Factory    | Repaired Broken Imp. Titanium Leg
 5064 | -6/Factory    | Repaired Lgt. Angular Momentum Engine
 5185 | -6/Factory    | Identified exit to Factory
 5481 | -6/Factory    | Discovered new exit (range 16)
 5623 | -6/Factory    | Entered another Factory area
 5623 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5647 | -5/Factory    | Build established: Gunner
 5964 | -5/Factory    | Discovered new exit (range 15)
 6040 | -5/Factory    | Identified exit to Upper Caves
 6173 | -5/Factory    | Lost 3 parts (2n1w)
 6179 | -5/Factory    | Entered another Factory area
 6179 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6645 | -4/Factory    | Core integrity fell below 50%
 6654 | -4/Factory    | Self-destructed

 Last Messages 
---------------
  local area.
06615_ U-05 Engineer lays Concrete.
06616_ Slammed into K-01 Serf.
06616_ U-05 Engineer lays Concrete. <x3>
06619_ Acquired KE Penetrator.
06620_ U-05 Engineer lays Concrete. <x2>
06623_ Acquired 26 matter.
06626_ U-05 Engineer lays Concrete. <x3>
06629_ U-05 Engineer builds a Wall.
06633_ R-10 Processor collects Imp. Remote Datajack.
06633_ U-05 Engineer builds a Wall.
06636_ Fabricator disabled.
06638_ KE Penetrator destroyed.
06639_ Acquired Prototype Energy Gun.
06639_ Identified Hvy. Tesla Rifle.
06639_ Flexi-carbon Leg destroyed.
06642_ Hvy. Tesla Rifle destroyed.
06643_ Adv. Targeting Computer destroyed.
06644_ Acquired Hvy. Tesla Rifle.
06648_ Hvy. Tesla Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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|    ?????????????????????????        ?????????????? |
|    ?????????????????????????          ???????????? |
|    ????????????????????????#           ??????????? |
|    ????????????????????????              ????????? |
|    ????????????????????????              ????????? |
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|    ??????????????????????#          #????????????? |
|    ??????????????????????#  !       #????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          34
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Power Shielding            33
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         24
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
    Adv. Terrain Scanner | -8/Materials | Scanalyzed
 Imp. Targeting Computer | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Targeting Computer | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftMicroShielding
  Manual?         0
Play Time         00:59:52
  Cumulative      267.8 hours
  Start           2021.06.11 @ 10:18:43
  End             2021.06.11 @ 11:25:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          357
  Rogue           353
  Adventurer      0
  Explorer        4
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             80
Gallery%          89
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 9085fe0a-a93c-4a80-b615-31a55d3034e6