Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 22:16:59 Player: User15V Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (8) 40 Value Destroyed (229) 229 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1229 Bonus ------- None Cogmind --------- Core Integrity 267/400 Matter 293/300 Energy 100/100 System Corruption 1% Temperature Cool (14) Movement Rolling (100) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Compact Wheel Compact Wheel > --- UTILITY (3) ------ Large Storage Unit Salvage Targeting Computer > --- WEAPON (2) ------- Shotgun > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Wheel Compact Wheel Large Storage Unit Salvage Targeting Computer Beam Rifle Beam Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Salvage Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Wheel Compact Wheel Salvage Targeting Computer Beam Rifle Beam Rifle Shotgun [Rating: 18] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Shotgun Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 11 | . 8 3 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 3 | . 2 1 Treads . | . . . Leg . | . . . Wheel 3 | . 2 1 Hover . | . . . Flight . | . . . Utility 3 | . 2 1 Device 1 | . . 1 Storage 1 | . 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | . 3 1 Energy Gun 2 | . 2 . Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 5 | . . 5 To Critical Strikes . | . . . Average Backups 8 | . 7 11 Power 1 | . . 3 Propulsion 3 | . 3 4 Utility 1 | . 1 1 Weapon 2 | . 1 2 Tool/Special . | . . . Unused Backups 11 | . . 11 Power 3 | . . 3 Propulsion 4 | . . 4 Utility 2 | . . 2 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 68 | . 60 89 Engine 3 | . 1 8 Wheel 24 | . 21 31 Device 1 | . . 6 Storage 11 | . 11 11 Processor 9 | . 8 11 Energy Gun 12 | . 9 18 Special Weapon 4 | . 6 . Peak Build Rating 18 | . 14 18 Average Rating 8 | . 6 15 On Entrance 4 | . . 14 Naked Turns 49 | . 49 . Heaviest Build 35 | . 34 35 Greatest Support 48 | 3 32 48 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 5 15 15 Average Capacity 13 | 5 13 15 Most Carried 13 | . 13 12 Average Carried 8 | . 7 11 Final Capacity 15 | 5 15 15 Final Carried 13 | . 13 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 315 | 200 . 115 Remotely . | . . . Salvage Created 264 | . 30 234 Parts 16 | . 1 15 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 7 | . . 7 Guns 7 | . . 7 Classes Destroyed 3 | . 1 2 Watcher 1 | . 1 . Swarmer 2 | . . 2 Grunt 5 | . . 5 Best Kill Streak 5 | . 1 5 Combat Bots Only 5 | . . 5 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 51 | . . 51 Missed 5 | . . 5 Hits 46 | . . 46 Projectile 46 | . . 46 Damage Taken 582 | . . 582 Core 133 | . . 133 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 28 | . 6 22 Largest 2 | . 1 2 Hottest 112 | . 56 112 Shots Fired 41 | . 6 35 Gun 41 | . 6 35 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 8 | . . 8 Thermal 33 | . 6 27 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 7 | . 3 7 Robot Miss Streak 4 | . 1 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 27 | . 4 23 Core Hits 15 | . 2 13 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 2 1 Burn 3 | . 2 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 427 | . 58 369 Guns 427 | . 58 369 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 96 | . . 96 Thermal 331 | . 58 273 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 402 | . 18 402 Average Temperature 143 | . 10 172 Received Heat Transfer 273 | . . 273 Effects 4 | . . 4 Shutdowns 1 | . . 1 Energy Bleed 1 | . . 1 Interference 1 | . . 1 Damage (minor) 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . 1 3 Heat Transferred 1073 | . 296 777 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 95 | . 13 95 Initial . | . . . Average 10 | . . 35 Influence Increases 202 | . 21 181 Destroy 0b10 Robot/C 140 | . . 140 Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 22 | . 2 20 Successful Hack 19 | . 13 6 Disable Machine 15 | . . 15 Destroy Structure 1 | . 1 . Influence Decreases 117 | . 21 96 Time Decay 67 | . 21 46 Lost Part 50 | . . 50 Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | . 5 11 Peak Tracking Total 4 | . 3 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 3 1 Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 10 3 Successful 9 | . 6 3 Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual 7 | . 5 2 Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . . 3 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Prototype ID Bank 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . . 1 Report Inventory 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 6 | . 4 2 Terminals 4 | . 4 . Botnet 2 | . 2 . Skim 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . . 2 Monitor 1 | . . 1 Mask 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 408 | 14 281 113 Spaces Moved 345 | 27 266 52 Core 103 | 27 76 . Treads . | . . . Legs . | . . . Wheels 242 | . 190 52 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 100 Average Speed 86 | 50 87 100 Slowest Speed 115 | 50 115 100 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 3 40 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 412 | 26 308 78 Wait 7 | . 7 . Move 343 | 26 265 52 Hop . | . . . Pick Up 22 | . 21 1 Fast Attach . | . . . Attach 10 | . 7 3 Detach . | . . . Swap 1 | . 1 . Drop 1 | . 1 . Fire 28 | . 6 22 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Met a group of wandering Federalists 205 | -10/Materials | Discovered new exit (range 15) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 409 | -9/Materials | Self-destructed Last Messages --------------- 00396_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 00397_ C-30 ARC bursts open, deploying its payload. 00397_ S-10 Pest unfolds itself. 00397_ S-10 Pest destroyed. 00398_ >> MONITOR: Recycling Unit M002 accepting Ion Engine (96%). 00400_ S-10 Pest destroyed. 00401_ >> MONITOR: Recycling Unit M002 accepting Aluminum Leg (80%). 00402_ U-05 Engineer lays Concrete. 00404_ >> MONITOR: Recycling Unit M002 accepting Aluminum Leg (92%). 00405_ U-05 Engineer lays Concrete. 00405_ K-01 Serf collects debris. 00406_ R-06 Scavenger collects Aluminum Leg. 00406_ U-05 Engineer repairs door. 00408_ K-01 Serf collects debris. 00408_ Beam Rifle destroyed. 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