Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 20:19:33 Player: Sunrosa Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (103) 515 Value Destroyed (4011) 4011 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 11866 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 5/300 Energy 98/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Advanced Gravity Neutralizer Experimental Sensor Array Faulty Precision Phase Gun Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Improved Heat Sink Improved Coolant Injector Large Storage Unit Advanced Weight Redist. System Experimental Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Recoil Nullifier > --- WEAPON ----------- Tesla Rifle Phase Gun Minigun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Micro Fission Core Gravmag Array Gyrokinetic Inverter Advanced Gravity Neutralizer Experimental Sensor Array 0b10 Decoder Chip [Looter] Improved Weapon Cycler Improved Medium Armor Plating Layered Medium Armor Plating Tesla Rifle Flak Gun Heavy Rocket Launcher Long-range Missile Launcher Heavy Flail [Rating: 124] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Fusion Bomb Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Arm Slots Evolved 14 | . . . 2 . . . 2 2 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 2 . . . . 1 . . . . . 1 . Utility 6 | . . . . . . . . 1 2 2 . . . 1 . Weapon 3 | . . . . . . . 1 . . . 2 . . . . Parts Attached 164 | 1 9 3 18 . 3 . 22 9 24 15 34 5 . 21 . Power 27 | . 2 1 3 . . . 5 1 5 4 3 . . 3 . Engine 19 | . 2 1 3 . . . 5 1 5 2 . . . . . Core 7 | . . . . . . . . . . 2 3 . . 2 . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 35 | . 4 . 4 . . . 4 2 6 3 7 . . 5 . Treads 2 | . 2 . . . . . . . . . . . . . . Leg 17 | . 2 . 4 . . . 4 2 4 1 . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . 2 2 7 . . 5 . Flight . | . . . . . . . . . . . . . . . . Utility 62 | 1 2 2 7 . 3 . 9 4 8 5 14 2 . 5 . Device 31 | 1 . 2 3 . 1 . 5 . 4 2 10 2 . 1 . Storage 4 | . 1 . 1 . 2 . . . . . . . . . . Processor 5 | . . . . . . . . . 1 . 1 . . 3 . Hackware 1 | . . . . . . . . 1 . . . . . . . Protection 21 | . 1 . 3 . . . 4 3 3 3 3 . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 40 | . 1 . 4 . . . 4 2 5 3 10 3 . 8 . Energy Gun 5 | . . . 1 . . . . . . . . 1 . 3 . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 23 | . 1 . 2 . . . 2 2 3 2 7 2 . 2 . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . Launcher 3 | . . . . . . . . . . 1 . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . 1 . 2 . 3 . . 1 . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . . . . . . . 1 . Parts Lost 36 | . 3 . 3 . . . . . 9 2 . . . 18 1 Power 7 | . 1 . . . . . . . 3 . . . . 3 . Propulsion 10 | . 1 . . . . . . . 4 1 . . . 4 . Utility 8 | . 1 . 1 . . . . . 1 1 . . . 3 1 Weapon 11 | . . . 2 . . . . . 1 . . . . 8 . Highest Loss Streak 15 | . 3 . 2 . . . . . 8 2 . . . 15 1 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 100 100 92 100 99 100 98 100 89 76 90 99 100 81 7 Engine 10 | . 14 14 10 11 11 11 18 15 12 5 3 . . . . Core 1 | . . . . . . . . . . 2 6 10 10 6 . Treads 1 | . 26 . . . . . . . . . . . . . . Leg 21 | . 1 28 39 44 44 44 36 38 23 10 1 . . . . Hover 7 | . . . . . . . . . 5 10 20 26 26 23 . Device 10 | . 13 9 7 11 11 11 7 5 9 7 16 25 26 18 . Storage 8 | . 14 14 11 11 10 11 9 7 6 5 5 5 5 3 . Processor 2 | . . . . . . . . . 5 5 4 5 5 5 5 Hackware 1 | . . . . . . . . 6 6 5 . . . . . Protection 2 | . . 4 1 . . . 1 2 2 9 4 . . . . Energy Gun 2 | . 16 14 6 . . . . . . . . 2 5 3 1 Ballistic Gun 11 | . 11 14 11 11 11 11 9 12 9 4 21 17 15 10 . Ballistic Cannon 1 | . . . . . . . 7 2 . . . . . . . Impact Weapon 3 | . . . . . . . 5 7 4 5 4 5 5 2 . Slashing Weapon 1 | . . . 4 11 11 11 3 . . . . . . . . Peak Build Rating 124 | 9 10 16 16 15 15 15 38 47 54 69 98 104 104 124 20 Average Rating 46 | 6 9 12 12 15 14 15 34 44 51 57 89 101 104 95 10 On Entrance 38 | 6 9 7 16 15 15 15 15 38 42 46 69 97 104 104 20 Naked Turns 73 | . . . . . . . . . . . . . . 64 9 Heaviest Build 85 | 14 32 32 33 31 31 31 51 59 55 61 85 65 65 78 6 Greatest Support 80 | 20 40 20 40 40 40 40 64 79 62 42 62 67 67 80 3 Greatest Overweight (x) 2 | . 1 1 1 . . . . . 1 2 1 . . 1 1 Average Overweight (x) . | . . 1 . . . . . . . 1 1 . . . . Largest Inventory Capacity 35 | 8 15 15 15 15 35 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 8 14 15 15 15 14 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 8 12 14 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 13 | 7 9 12 13 15 14 15 14 14 13 14 14 14 15 13 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 8 9 13 15 15 15 15 15 15 14 15 15 15 15 5 5 Class Distribution -------------------- 47% | Mutant 25% | Assassin 13% | Scavenger-Mutant 4% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Skirmisher | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Arm Matter Collected 3658 | 200 168 94 219 . 30 . 269 490 491 29 1128 348 . 192 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5124 | 195 341 62 566 27 . . 536 664 869 29 1202 188 . 445 . Parts 215 | 11 20 3 33 5 . . 19 27 13 . 45 13 . 26 . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . Recyclers Shooed 11 | . 3 1 . . . . . 1 . . 6 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . 11 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Arm Combat Hostiles Destroyed 67 | . 8 1 9 . . . 9 9 9 2 10 3 . 7 . Melee 12 | . . . 4 . . . 6 . 2 . . . . . . Guns 47 | . 8 1 5 . . . 1 8 5 1 10 3 . 5 . Cannons 3 | . . . . . . . 2 1 . . . . . . . AOE 3 | . . . . . . . . . . 1 . . . 2 . Classes Destroyed 15 | 2 3 . 4 1 . . 1 2 . . 1 1 . . . Worker 1 | . . . . . . . . . . . 1 . . . . Builder 2 | . . . . 1 . . . . 1 . . . . . . Tunneler 8 | 6 . 1 . . . . . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . Recycler 14 | 1 1 . 1 . . . . 2 3 . 5 . . 1 . Mechanic 1 | . . . . . . . . 1 . . . . . . . Operator 3 | . 1 . . . . . 1 1 . . . . . . . Watcher 6 | . . . 1 . . . 3 1 . . 1 . . . . Swarmer 3 | . 3 . . . . . . . . . . . . . . Grunt 27 | . 5 1 5 . . . 4 6 6 . . . . . . Duelist 2 | . . . 1 . . . . 1 . . . . . . . Sentry 9 | . . . 3 . . . 4 . 2 . . . . . . Hunter 4 | . . . . . . . 1 . . 2 . . . 1 . Programmer 21 | . . . . . . . . 2 1 . 10 2 . 6 . Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 8 | 3 3 1 2 1 . . 2 8 4 1 3 2 . 3 . Combat Bots Only 4 | . 3 1 2 . . . 2 4 4 1 2 2 . 3 . Max Kills in Single Turn 1 | 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . 1 . Melee 1 | . . . 1 . . . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Arm Hostile Shots Fired 689 | . 83 4 39 5 . . 37 56 130 28 43 39 4 154 67 Missed 204 | . 21 2 10 2 . . 9 10 28 10 13 7 3 55 34 Damage Taken 8222 | . 739 21 528 31 . . 433 792 1329 398 605 406 16 2166 758 Core 1869 | . 108 . 55 . . . 31 122 145 . 79 11 . 607 711 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 56 . . . 86 94 82 82 100 . . 92 . . Volleys Fired 275 | 12 51 9 29 . . . 7 47 27 15 40 11 . 27 . Largest 5 | 2 2 2 2 . . . 2 2 3 1 5 4 . 5 . Hottest 241 | 90 90 70 70 . . . 64 64 80 39 133 105 . 241 . Shots Fired 686 | 24 98 18 55 . . . 14 94 74 15 162 45 . 87 . Gun 662 | 24 98 18 55 . . . 7 90 74 11 162 45 . 78 . Cannon 11 | . . . . . . . 7 4 . . . . . . . Launcher 13 | . . . . . . . . . . 4 . . . 9 . Special . | . . . . . . . . . . . . . . . . Kinetic 535 | . 47 9 29 . . . 14 94 74 11 162 45 . 50 . Thermal 127 | 24 51 9 26 . . . . . . . . . . 17 . Explosive 13 | . . . . . . . . . . 4 . . . 9 . Electromagnetic 11 | . . . . . . . . . . . . . . 11 . Robot Hit Streak 15 | 14 13 6 15 . . . 12 11 6 3 11 9 . 5 . Robot Miss Streak 8 | 1 3 1 3 . . . 2 4 2 2 8 3 . 8 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 12 | . . . 1 . . . . 3 3 . 1 1 . 3 . Max Gunslinging Chain 1 | . . . 1 . . . . 1 1 . 1 1 . 1 . Shots Hit Robots 498 | 19 59 15 57 1 . . 28 63 71 11 95 32 . 47 . Core Hits 181 | 8 19 3 19 1 . . 15 21 18 7 37 9 . 24 . Critical Kills 3 | . . . 1 . . . 2 . . . . . . . . Critical Parts Destroyed 13 | . 1 . . . . . 1 1 8 . 1 . . 1 . Critical Strikes 27 | 1 5 2 4 . . . 4 1 8 . 1 . . 1 . Burn 7 | 1 4 2 . . . . . . . . . . . . . Destroy 4 | . 1 . 1 . . . . . 1 . . . . 1 . Smash 12 | . . . . . . . 3 1 7 . 1 . . . . Sever 4 | . . . 3 . . . 1 . . . . . . . . Melee Attacks 127 | . . . 16 1 . . 35 7 28 13 15 2 . 10 . Impact 99 | . . . . . . . 24 7 28 13 15 2 . 10 . Slashing 28 | . . . 16 1 . . 11 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . 3 1 . . 2 3 4 1 2 . . 1 . Combat Hostiles 2 | . . . 1 . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11785 | 223 738 187 917 72 . . 972 1494 1954 834 2362 617 . 1415 . Guns 7188 | 223 738 187 430 . . . 67 947 972 85 2041 617 . 881 . Cannons 243 | . . . . . . . 124 119 . . . . . . . Explosions 1100 | . . . . . . . . . . 647 . . . 453 . Melee 3233 | . . . 487 72 . . 773 428 982 102 321 . . 68 . Ramming 21 | . . . . . . . 8 . . . . . . 13 . Kinetic 6200 | . 377 88 199 . . . 191 1066 972 85 2041 617 . 564 . Thermal 1438 | 223 361 99 231 . . . . . . 227 . . . 297 . Explosive 873 | . . . . . . . . . . 420 . . . 453 . Electromagnetic 20 | . . . . . . . . . . . . . . 20 . Impact 2454 | . . . . . . . 553 428 982 102 321 . . 68 . Slashing 779 | . . . 487 72 . . 220 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 2 1 . 7 8 8 5 5 Average Corruption 3 | . . . . . . . . 1 1 . 4 7 8 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 52 | . . . . . . . . 6 2 . 26 12 1 3 2 Message Errors 14 | . . . . . . . . 1 1 . 9 2 1 . . Matter Fused 10 | . . . . . . . . 3 . . 3 3 . 1 . Heat Flow Errors 9 | . . . . . . . . . . . 4 3 . 2 . Energy Discharges 7 | . . . . . . . . 2 1 . 2 1 . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . . . . . . . 4 1 . . . Misfires 2 | . . . . . . . . . . . 1 1 . . . Alerts 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1248 | . . . 24 . . . 146 226 451 68 267 . . 66 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 34 | . . . . . . . . . . 6 . . . 28 . Melee 1214 | . . . 24 . . . 146 226 451 62 267 . . 38 . Knockbacks 19 | . . . . . . . 4 2 8 1 3 . . 1 . Impact 15 | . . . . . . . 3 . 7 1 3 . . 1 . Kinetic 3 | . . . . . . . 1 2 . . . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 166 | . . . . . . . . . . 39 . . . 127 . Shots 4 | . . . . . . . . . . 1 . . . 3 . Rammed 2 | . . . . . . . . . . . . . . 2 . Targets Rammed 4 | . . . . . . . 2 . . . . . . 2 . Kicked 2 | . . . . . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 516 | 140 266 84 118 . . . 75 258 334 11 317 209 . 516 . Average Temperature 103 | 39 103 37 36 . . . 31 96 160 8 110 97 . 115 . Received Heat Transfer 1820 | . 375 12 105 18 . . 162 270 591 . . 158 . 39 90 Effects 11 | . 3 . . . . . . . 2 . . . . 6 . Shutdowns 4 | . . . . . . . . . . . . . . 4 . Energy Bleed 3 | . 1 . . . . . . . 1 . . . . 1 . Interference 3 | . 2 . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . 1 1 5 1 3 . . 1 . Combat Hostiles 2 | . . . . . . . . . 2 . . . . . . Parts Fried 25 | . . . . . . . . 3 11 1 7 . . 3 . Impact Corruptions 35 | . . . . . . . 5 4 15 2 7 . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | 3 1 1 . . . . . . . . . . . . . Heat Transferred 3561 | 657 1345 444 595 . . . . . . 150 . . . 370 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Arm Peak Influence 361 | 35 140 70 147 74 . . 189 318 198 182 153 . . 361 294 Initial 189 | . 22 . . 54 . . . 85 102 20 7 . . . 189 Average 66 | 20 84 19 77 55 . . 81 152 73 21 46 . . 43 221 Maximum Alert Level 1 | . . . . . . . . 1 . . . . . 1 1 Low Security (%) 96 | 100 100 100 100 100 . 100 100 83 100 100 100 . . 89 50 Level 1 3 | . . . . . . . . 16 . . . . . 10 49 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 3 . 3 . . . 3 5 6 4 5 . . 6 1 Investigation 14 | . . . 2 . . . 1 2 2 1 2 . . 3 1 Extermination 9 | . . . . . . . . 2 1 1 3 . . 2 . Reinforcement 10 | . 3 . 1 . . . 2 1 . 2 . . . 1 . Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Arm Distress Signals 7 | . 2 . 1 . . . 3 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 153 | . 20 3 10 1 . . 29 11 10 2 14 4 5 23 21 Peak Tracking Total 18 | . 5 2 3 1 . . 6 4 3 2 3 2 5 8 18 Tactical Retreats 13 | . . 2 . 1 . . 2 . 1 . . . . 5 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Arm Traps Triggered 5 | . . . 1 . . . . 3 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Arm Machines Disabled 4 | . . . . . . . . . . 2 1 . . 1 . Max in Single Turn 2 | . . . . . . . . . . 2 1 . . 1 . Garrison Access 4 | . . . . . . . . 1 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Arm Machines Accessed 33 | . . . 3 . 1 . 5 4 3 4 9 . . 3 1 Terminals 19 | . . . 2 . . . 4 3 . 2 6 . . 1 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . 1 . . . 1 . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . 1 . . . . Garrison Access 7 | . . . . . . . . 1 2 2 1 . . 1 . Total Hacks 115 | . . . 12 . 1 . 16 16 14 15 30 . . 9 2 Successful 45 | . . . 9 . 1 . 6 8 4 2 13 . . 2 . Failed 70 | . . . 3 . . . 10 8 10 13 17 . . 7 2 Catastrophic 15 | . . . 1 . . . 1 3 . 4 4 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 69 | . . . 8 . 2 . 10 13 8 7 15 . . 4 2 Terminals 69 | . . . 8 . . . 13 12 . 10 20 . . 4 2 Fabricators 3 | . . . . . . . . . . . . . . 3 . Repair Stations 5 | . . . . . . . 3 . . . 2 . . . . Recycling Units 8 | . . . . . . . . . 8 . . . . . . Scanalyzers 8 | . . . 4 . . . . . . . 4 . . . . Garrison Access 21 | . . . . . . . . 4 6 5 4 . . 2 . Terminal Hacks 13 | . . . 1 . 1 . 3 4 . 1 3 . . . . Record 1 | . . . . . . . 1 . . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . . . . 1 . . 1 . . . . Locate Traps 3 | . . . . . . . 1 . . . 2 . . . . Recall Investigation 3 | . . . . . . . 1 2 . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . 1 . . . 1 . . . . Scan Component 2 | . . . . . . . 1 . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 7 | . . . 4 . . . . . . . 3 . . . . Insert Component 4 | . . . 2 . . . . . . . 2 . . . . Analyze 3 | . . . 2 . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 1 1 . . . . Seal Access 3 | . . . . . . . . . 1 1 1 . . . . Unauthorized Hacks 17 | . . . 4 . . . 2 4 2 . 5 . . . . Terminals 14 | . . . 4 . . . 2 3 . . 5 . . . . Track 8 | . . . 2 . . . 1 2 . . 3 . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . Botnet 5 | . . . 2 . . . . 1 . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . Reject 1 | . . . . . . . . . 1 . . . . . . Mask 1 | . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . . . 3 . . . 4 2 2 3 9 . . 3 1 Full Trace Events 11 | . . . 1 . . . 2 . 2 1 2 . . 2 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . . . . . 1 . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . . 102 . Total Part Build Rating 8 | . . . . . . . . . . . . . . 8 . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . 1 . . . . Part Schematics Acquired 3 | . . . 2 . . . . . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Arm Total Allies 1 | . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . . Highest-Rated Group 10 | . . . . . . . 10 . . . . . . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . . . . . . Total Orders 1 | . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . . 2 1 . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Arm Turns Passed 13208 | 215 811 1078 668 172 734 149 2638 1183 965 1125 1764 459 23 1115 109 Spaces Moved 9158 | 83 399 530 295 141 597 125 1376 748 500 675 1425 832 45 1208 179 Core 360 | . . . . . . . . . . . . . . 181 179 Treads 366 | . 366 . . . . . . . . . . . . . . Legs 4270 | 83 33 530 295 141 597 125 1376 748 342 . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 4162 | . . . . . . . . . 158 675 1425 832 45 1027 . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 45 | 120 120 190 120 120 120 120 120 122 66 115 97 50 50 45 50 Average Speed 107 | 120 157 190 127 120 120 120 124 122 122 134 102 50 50 47 59 Slowest Speed 190 | 120 190 190 190 120 120 120 125 124 131 180 115 50 50 104 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 49 92 30 28 93 31 58 15 11 24 22 89 6 22 21 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . . . . . . 3 . . . Spaces Dug 50 | . . . 2 . . . 4 3 7 12 11 2 . 9 . Terrain Destroyed 219 | . . . 2 . . . 5 3 7 71 12 2 . 117 . Melee 50 | . . . 2 . . . 4 3 7 12 11 2 . 9 . Projectile 2 | . . . . . . . 1 . . . 1 . . . . AOE 167 | . . . . . . . . . . 59 . . . 108 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Arm Total 11847 | 175 485 584 512 143 615 124 2239 933 762 857 1647 861 44 1683 183 Wait 1924 | 74 17 37 136 . . . 763 109 164 128 91 . . 405 . Move 9143 | 82 398 529 294 140 596 124 1375 747 499 674 1424 831 44 1207 179 Hop . | . . . . . . . . . . . . . . . . Pick Up 88 | 4 6 3 9 1 11 . 15 6 9 4 12 6 . 2 . Fast Attach 36 | 1 . 1 4 . 3 . 2 2 3 6 9 . . 5 . Attach 35 | . 3 1 3 . . . 1 2 7 4 6 1 . 7 . Detach 17 | . . 2 . . . . . . 2 2 6 . . 3 2 Swap 93 | . 6 1 11 . . . 19 5 14 5 19 4 . 9 . Drop 103 | 2 4 1 10 1 4 . 20 8 9 6 25 6 . 6 1 Fire 275 | 12 51 9 29 . . . 7 47 27 15 40 11 . 27 . Melee 127 | . . . 16 1 . . 35 7 28 13 15 2 . 10 . Ram 2 | . . . . . . . . . . . . . . 2 . Kick 2 | . . . . . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . 1 . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 216 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 10) 1027 | -10/Materials | Entered Mines 1049 | -10/Mines | Lost 3 parts (1p1n1u) 1477 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1481 | -10/Mines | Found Prototype Device 1483 | -10/Mines | Identified Exp. Sensor Array 1499 | -10/Mines | Discovered new exit (range 10) 1607 | -10/Mines | Identified exit to Subcaves 2084 | -10/Mines | Discovered new exit (range 13) 2105 | -10/Mines | Entered Materials 2105 | -9/Materials | Evolved 2 slots: Propulsion x2 2105 | -9/Materials | Discovered new exit (range 14) 2311 | -9/Materials | Discovered new exit (range 12) 2497 | -9/Materials | Build established: Scavenger-Mutant 2580 | -9/Materials | Discovered new exit (range 4) 2751 | -9/Materials | Discovered new exit (range 10) 2773 | -9/Materials | Entered Mines 2824 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2825 | -9/Mines | Discovered new exit (range 5) 2878 | -9/Mines | Discovered new exit (range 6) 2945 | -9/Mines | Entered Exiles 2965 | -9/Exiles | Discovered new exit (range 14) 2996 | -9/Exiles | Met 8R-AWN 3016 | -9/Exiles | Met EX-HEX 3055 | -9/Exiles | Met EX-BIN 3071 | -9/Exiles | Aligned with FarCom system 3073 | -9/Exiles | Given EX-Vault access code 3121 | -9/Exiles | Opened EX-Vault 3130 | -9/Exiles | Found Cloak of Protection 3156 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3192 | -9/Exiles | Met EX-DEC 3316 | -9/Exiles | Discovered new exit (range 12) 3406 | -9/Exiles | Visited The Gauntlet 3679 | -9/Exiles | Left Exiles lab with Cloak of Protection 3679 | -9/Exiles | Entered Mines 3737 | -8/Mines | Discovered new exit (range 10) 3828 | -8/Mines | Entered Materials 3828 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4199 | -8/Materials | Build established: Mutant 6407 | -8/Materials | Discovered new exit (range 16) 6466 | -8/Materials | Entered Factory 6466 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6481 | -7/Factory | Discovered new exit (range 10) 6969 | -7/Factory | Identified exit to Factory 7649 | -7/Factory | Entered another Factory area 7649 | -6/Factory | Evolved 2 slots: Utility x2 7794 | -6/Factory | Discovered new exit (range 11) 8192 | -6/Factory | Garrison activated, responded to threat 8244 | -6/Factory | Lost 8 parts (2p4n1u1w) 8491 | -6/Factory | Build established: Assassin 8614 | -6/Factory | Entered another Factory area 8614 | -5/Factory | Evolved 2 slots: Utility x2 9073 | -5/Factory | Identified exit to Upper Caves 9170 | -5/Factory | Spotted B-75 Beast 9726 | -5/Factory | Discovered new exit (range 12) 9739 | -5/Factory | Entered another Factory area 9739 | -4/Factory | Evolved 2 slots: Weapon x2 11451 | -4/Factory | Discovered new exit (range 14) 11503 | -4/Factory | Entered Upper Caves 11520 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11523 | -4/Upper Caves | Learned location of Testing (-2) 11573 | -4/Upper Caves | Encountered a Warlord checkpoint 11685 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 11822 | -4/Upper Caves | Build established: Scavenger-Gunner 11866 | -4/Upper Caves | Learned Research emergency access door positions 11883 | -4/Upper Caves | Discovered new exit (range 13) 11962 | -4/Upper Caves | Entered another Upper Caves area 11975 | -4/Upper Caves | Discovered new exit (range 12) 11979 | -4/Upper Caves | Learned Research terminal intel 11983 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11985 | -4/Upper Caves | Entered Research 11985 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11987 | -3/Research | Loaded intel: 21 terminal locations 12193 | -3/Research | Fabricated Exp. Sensor Array? 12363 | -3/Research | Build established: Skirmisher 12937 | -3/Research | Lost 15 parts (2p4n3u6w) 12956 | -3/Research | Found Fusion Bomb Launcher 13004 | -3/Research | Released all parts (6) 13090 | -3/Research | Discovered new exit (range 15) 13100 | -3/Research | Entered Armory 13155 | -3/Armory | Core integrity fell below 50% 13183 | -3/Armory | Spotted B-86 Titan 13194 | -3/Armory | Core integrity fell below 20% 13209 | -3/Armory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 13141_ Attempting to rewire G-67 Veteran. 13141_ G-67 Veteran is dormant, system inaccessible. 13143_ System corrupted: IFF burst signal emitted. 13143_ G-67 Veteran springs to life. 13156_ Penetrated by Slug. 13159_ Slug penetrates Wall. 13161_ Penetrated by Slug. 13161_ Slug penetrates Wall. 13179_ Penetrated by Slug. 13181_ C-30 ARC bursts open, deploying its payload. 13181_ S-43 Plague unfolds itself. 13181_ Transfer Shaft disabled. 13189_ Connecting with Terminal... 13189_ Current location identified: Armory 13189_ ALERT: Suspicious activity at Terminal A013. Dispatching Investigation squad. 13191_ Transfer Shaft disabled. 13195_ Slug penetrates Wall. 13197_ Transfer Shaft disabled. 13200_ Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????# # "##########"####### | | ?????????????????????# ^ [=* | | ?????????????????????# ==*^ | | ?????????????????????# "" "" " """ ==* | | ?????????????????????# ""F"" "" "" | | ????????????????????## """ """ "" | | ????????????????????# | | ????????????????????# | | ????????????????????# " | | ????????????????????# "%" ###### | | ???????????????????Y# [=#############??? | | ????????????????????# !x#????? #?????==== | | ????????????????????# """ #???"" #???# ==== | | ????????????????????# """g % #?? ?????# | | ????????????????????# """ x#?? ??????###### | | ????????????????????# ## ????????????? | | ???????????????? Y g # """ #????????? | | ???????????????? g g s + #????????? | | ??????????Y??????!###Y ###+####+## #????????? | | ????????????????????# ?#s # #????????? | | ????????????????????# ??# #? #????????? | | ????????????????????# ?# s" #? #????????? | | ???????????????????## ## s"" #?? #????????? | | ???????????????????# # "" #?? #????????? | | ???????????????????# Y / "" #???####????????? | | ???????????????????# /@ "" #???????????????? | | ?????????????h?????# # "" #???????????????? | | ???????????????????## ??# "" #???????????????? | | ????????????????????????# " #???????????????? | | ????????????h???????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 80 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 56 Core Analysis 9 Recoil Reduction 6 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Hvy. Missile Launcher | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed HardlightEtherialField Manual? 0 Play Time 03:05:30 Cumulative 64.8 hours Start 2024.08.06 @ 08:37:45 End 2024.08.06 @ 20:19:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 20 Gallery% 36 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 2a94e365-c7e6-4b12-8328-c761c3548f3c