Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2022.02.16 @ 23:37:54 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1656) 1656 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 5031 Bonus ------- Follower Combat Kills 110 Friendly Fire -15 Cogmind --------- Core Integrity 579/700 Matter 188/300 Energy 91/100 System Corruption 0% Temperature Hot (244) Movement Rolling (100) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (7) ------ Advanced Visual Processing Unit Target Analyzer Weapon Shielding Dynamic Insulation System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Improved System Backup Module Precision Beam Rifle Precision Assault Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Target Analyzer Weapon Shielding Reflective Plating Dynamic Insulation System > --- WEAPON ----------- Precision Beam Rifle Precision Assault Rifle > --- INVENTORY -------- Deuterium Engine Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Signal Interpreter Transmission Jammer Weapon Shielding Hardened Light Armor Plating Improved System Backup Module Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle EM Pulse Cannon Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Mini Grenade Launcher Remote Datajack Flail [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Weapon Shielding Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Precision Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 5 | . . . . . 4 1 . Weapon . | . . . . . . . . Parts Attached 78 | 6 11 3 . 1 42 11 4 Power 8 | 1 1 . . . 4 2 . Engine 7 | 1 1 . . . 4 1 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 13 | 2 . 1 . . 8 2 . Treads 3 | 2 . . . . 1 . . Leg . | . . . . . . . . Wheel 10 | . . 1 . . 7 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 4 1 . 1 11 5 1 Device 7 | . . . . 1 3 3 . Storage 4 | 1 2 . . . 1 . . Processor 4 | . . . . . 3 . 1 Hackware . | . . . . . . . . Protection 9 | . 2 1 . . 4 2 . Artifact . | . . . . . . . . Weapon 33 | 2 6 1 . . 19 2 3 Energy Gun 15 | . 4 1 . . 7 2 1 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 . . . . 10 . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 4 | . 2 . . . 2 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 . . . 3 . . Corrupted Parts 1 | . . . . 1 . . . System Corruption 4 | . . . . 4 . . . Parts Lost 9 | . . 2 . . 4 . 3 Power 2 | . . . . . 1 . 1 Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . . . . 2 . 1 Weapon 2 | . . 1 . . . . 1 Highest Loss Streak 3 | . . 2 . . 2 . 3 Average Slot Usage (%) 95 | . 94 92 100 100 97 100 94 Engine 12 | . 14 14 14 14 8 11 6 Treads 14 | . 28 19 14 14 2 . . Wheel 7 | . . 2 14 14 14 15 14 Device 4 | . . . . . 9 15 14 Storage 11 | . 14 14 14 14 9 7 7 Processor 6 | . . . . . 18 15 15 Protection 13 | . 9 14 14 14 16 15 14 Energy Gun 17 | . 19 28 28 28 3 14 10 Ballistic Gun 4 | . 6 . . . 13 . 2 Naked Turns . | . . . . . . . . Heaviest Build 109 | 11 54 54 54 54 101 109 107 Greatest Support 40 | 40 40 40 10 10 40 32 32 Greatest Overweight (x) 33 | . 1 5 5 5 33 4 3 Average Overweight (x) 2 | . . 2 5 5 4 3 3 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 Average Capacity 20 | 7 14 20 20 20 23 25 24 Most Carried 25 | 1 19 20 19 19 25 25 25 Average Carried 18 | . 11 18 19 19 22 23 24 Final Capacity 25 | 8 20 20 20 20 25 25 5 Final Carried 25 | 1 19 19 19 19 25 25 5 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Matter Collected 1173 | 99 310 30 . . 558 176 . Remotely . | . . . . . . . . Salvage Created 2423 | . 596 160 . . 1084 292 291 Parts 122 | . 30 11 . . 61 13 7 Haulers Intercepted 3 | . . . . . 3 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 36 | . 10 4 . . 17 4 1 Guns 29 | . 8 3 . . 14 3 1 AOE 5 | . 2 1 . . 2 . . Classes Destroyed 12 | . 3 3 . . 4 1 1 Worker 3 | . . 1 . . 2 . . Builder 2 | . 2 . . . . . . Tunneler 1 | . . 1 . . . . . Hauler 3 | . . . . . 3 . . Recycler 2 | . . . . . 1 1 . Watcher 5 | . 3 . . . 2 . . Swarmer 5 | . . 2 . . 3 . . Grunt 20 | . 10 2 . . 8 . . Sentry 5 | . . . . . 4 1 . Hunter 4 | . . . . . 2 2 . Programmer 1 | . . . . . . 1 . Compactor 1 | . . . . . . . 1 Best Kill Streak 4 | . 4 2 . . 4 3 1 Combat Bots Only 4 | . 4 2 . . 4 1 1 Max Kills in Single Turn 2 | . 2 2 . . 2 1 1 Gunslinging 1 | . . 1 . . 1 . . Exploded 2 | . 1 1 . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Damage Taken 1993 | . 395 211 . . 988 277 122 Core 387 | . 71 14 . . 181 29 92 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 . . . 66 67 . . Volleys Fired 124 | . 29 9 . . 49 18 19 Largest 2 | . 2 2 . . 2 2 2 Hottest 141 | . 90 90 . . 141 122 122 Shots Fired 244 | . 58 17 . . 97 36 36 Gun 243 | . 58 17 . . 97 36 35 Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 82 | . 13 . . . 61 . 8 Thermal 87 | . . . . . 24 36 27 Explosive 1 | . . . . . . . 1 Electromagnetic 74 | . 45 17 . . 12 . . Robot Hit Streak 17 | . 17 7 . . 14 15 11 Robot Miss Streak 6 | . 5 6 . . 2 2 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 . . 3 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 195 | . 45 12 . . 79 30 29 Core Hits 92 | . 29 10 . . 37 10 6 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . . . . . 3 4 3 Burn 10 | . . . . . 3 4 3 Melee Attacks 5 | . 3 . . . 2 . . Impact 5 | . 3 . . . 2 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4188 | . 1050 250 . . 1830 522 536 Guns 3580 | . 748 179 . . 1595 522 536 Cannons . | . . . . . . . . Explosions 576 | . 283 58 . . 235 . . Melee 19 | . 19 . . . . . . Ramming 13 | . . 13 . . . . . Kinetic 1267 | . 90 . . . 1017 . 160 Thermal 1739 | . 283 58 . . 500 522 376 Explosive 112 | . . . . . 112 . . Electromagnetic 1038 | . 658 179 . . 201 . . Impact 19 | . 19 . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 4 . . . Average Corruption 4 | . . . . 4 . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 47 | . 39 . . . 8 . . Projectiles . | . . . . . . . . Explosions 47 | . 39 . . . 8 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 290 | . 88 27 . . 175 . . Shots 7 | . 3 1 . . 3 . . Rammed 2 | . . 2 . . . . . Targets Rammed 3 | . . 3 . . . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 274 | . 189 242 . . 274 234 248 Average Temperature 97 | . 77 110 . . 117 106 123 Received Heat Transfer 591 | . 189 87 . . 261 54 . Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 3 | . 1 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 8 | . . . . . 5 3 . Heat Transferred 4030 | . 350 50 . . 1188 1406 1036 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 5 1 . . 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Peak Influence 303 | . 231 95 . . 303 252 31 Initial 35 | . . 31 . . . 35 22 Average 89 | . 85 30 . . 185 91 25 Maximum Alert Level 1 | . 1 . . . 1 1 . Low Security (%) 82 | 100 85 100 . 100 50 92 100 Level 1 17 | . 14 . . . 49 7 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 3 1 . . 1 2 . Investigation 2 | . 1 . . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . 2 . . . . 1 . Assault 1 | . . 1 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Distress Signals 3 | . . . . . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 19 5 . . 23 8 4 Peak Tracking Total 6 | . 6 3 . . 4 2 3 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Traps Triggered 5 | . . . . . 4 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Disabled 8 | . 2 2 . . 4 . . Max in Single Turn 1 | . 1 1 . . 1 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Accessed 24 | . 10 . 1 . 8 5 . Terminals 17 | . 8 . . . 5 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 62 | . 28 . 1 . 21 12 . Successful 32 | . 14 . 1 . 9 8 . Failed 29 | . 13 . . . 12 4 . Catastrophic 3 | . 2 . . . . 1 . Database Lockouts 1 | . 1 . . . . . . Manual 34 | . 14 . . . 12 8 . Terminals 48 | . 24 . . . 15 9 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 4 . . . . 3 . Scanalyzers 5 | . . . . . 5 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 19 | . 10 . 1 . 4 4 . Record 4 | . 3 . 1 . . . . Robot Analysis 3 | . 2 . . . 1 . . Prototype ID Bank 2 | . 2 . . . . . . Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . Terminal Index 3 | . 1 . . . 1 1 . Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . . . . 1 . . Locate Traps 3 | . 2 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . Retrieve Components 2 | . 1 . . . . 1 . Scanalyzer 3 | . . . . . 3 . . Insert Component 1 | . . . . . 1 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 7 | . 3 . . . 1 3 . Terminals 5 | . 2 . . . 1 2 . Assimilate 1 | . 1 . . . . . . Botnet 1 | . . . . . . 1 . Operators 3 | . 1 . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . Recyclers 2 | . 1 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 7 . . . 6 5 . Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . 1 . . . . 10 . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Total Allies 3 | . 1 1 . . . . 1 Largest Group 2 | . 1 2 2 2 2 . 1 Highest-Rated Group 41 | . 10 41 41 41 41 . 31 Highest-Rated Ally 31 | . 10 31 31 31 31 . 31 Total Orders 9 | . . 9 . . . . . STAY 7 | . . 7 . . . . . FOLLOW 2 | . . 2 . . . . . Ally Attacks 26 | . . 6 . . 3 . 17 Total Damage 440 | . . 126 . . 20 . 294 Kills 4 | . . 4 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Robot Analysis Total 3 | . 2 . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Turns Passed 4421 | 71 1037 1300 248 90 1038 555 82 Spaces Moved 2051 | 45 526 467 158 49 492 300 14 Core 10 | 9 . . . . 1 . . Treads 957 | 36 526 381 . . 14 . . Legs . | . . . . . . . . Wheels 1084 | . . 86 158 49 477 300 14 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 155 155 155 110 140 145 Average Speed 180 | 138 171 256 155 155 153 148 145 Slowest Speed 1700 | 160 240 320 155 155 1700 150 145 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 97 92 55 23 50 12 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 17 | . 2 . . . 2 . 13 Terrain Destroyed 78 | . 19 4 . . 42 . 13 Melee 4 | . 2 . . . 2 . . Projectile . | . . . . . . . . AOE 74 | . 17 4 . . 40 . 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Total 2510 | 51 600 547 161 63 674 376 38 Wait 148 | . 1 62 4 14 33 34 . Move 2045 | 44 525 466 157 48 491 300 14 Hop . | . . . . . . . . Pick Up 61 | 1 23 3 . . 28 6 . Fast Attach 29 | 6 3 . . . 17 3 . Attach 20 | . 2 3 . . 9 5 1 Detach 2 | . . . . . 1 . 1 Swap 29 | . 6 . . 1 16 3 3 Drop 44 | . 8 1 . . 28 7 . Fire 124 | . 29 9 . . 49 18 19 Melee 5 | . 3 . . . 2 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . 3 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 6 exits: Fac x4 / Low x2) -7/Waste History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 13) 72 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 11) 600 | -10/Materials | Discovered new exit (range 15) 710 | -10/Materials | Central database locked down 745 | -10/Materials | Discovered new exit (range 7) 840 | -10/Materials | Discovered new exit (range 11) 1109 | -10/Materials | Entered Mines 1109 | -10/Mines | Accompanied by 1 ally 1119 | -10/Mines | Learned location of Zion (-6) 1150 | -10/Mines | Discovered new exit (range 6) 1196 | -10/Mines | Discovered new exit (range 13) 1372 | -10/Mines | Learned 2 Materials zone layouts 2193 | -10/Mines | Met a Derelict testing a Signal Generator 2228 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2230 | -10/Mines | Discovered new exit (range 5) 2409 | -10/Mines | Entered Exiles 2409 | -10/Exiles | Accompanied by 2 allies 2447 | -10/Exiles | Met 8R-AWN 2475 | -10/Exiles | Met EX-HEX 2551 | -10/Exiles | Met EX-DEC 2639 | -10/Exiles | Discovered new exit (range 11) 2657 | -10/Exiles | Entered Mines 2657 | -9/Mines | Accompanied by 2 allies 2713 | -9/Mines | Discovered new exit (range 12) 2747 | -9/Mines | Entered Materials 2747 | -8/Materials | Accompanied by 2 allies 2747 | -8/Materials | Evolved 4 slots: Utility x4 2748 | -8/Materials | Discovered new exit (range 15) 3252 | -8/Materials | Discovered new exit (range 17) 3757 | -8/Materials | Discovered new exit (range 5) 3785 | -8/Materials | Entered Factory 3785 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3935 | -7/Factory | Identified exit to Factory 4338 | -7/Factory | Identified exit to Lower Caves 4340 | -7/Factory | Sucked down chute 4340 | -7/Factory | Entered Waste 4341 | -7/Waste | Met a frightened Derelict 4355 | -7/Waste | EMP discharged 4366 | -7/Waste | Spotted C-40 Crusher 4385 | -7/Waste | Destroyed C-40 Crusher 4390 | -7/Waste | Spotted C-40 Crusher 4415 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4418 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4421 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4422 | -7/Waste | Self-destructed Last Messages --------------- 04405_ C-40 Crusher suffers critical hit (Burn). 04409_ Beamcaster crushed. 04413_ 09-A5P(g) Carbon-fiber Leg crushed. 04413_ 09-A5P(g) Imp. Heat Sink crushed. 04413_ 09-A5P(g) suffers critical hit (Destroy). 04413_ 09-A5P(g) destroyed. 04414_ C-40 Crusher suffers critical hit (Burn). 04414_ Carbon-fiber Leg crushed. 04415_ Corrupted Energy Well crushed. 04415_ Reflective Plating crushed. 04415_ Imp. Heat Sink crushed. 04415_ Mic. Nuclear Core crushed. 04416_ 55 Matter crushed. 04416_ Imp. Heat Sink crushed. 04418_ Overheating: Energy bleed (-61). 04418_ Imp. Ion Engine crushed. 04418_ Prc. Beam Rifle crushed. 04418_ Com. Wheel crushed. 04421_ Prc. Beam Rifle crushed. 04421_ Huge Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ????????????????????????## #####??????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? C ????????????????? | | ????????????????????????? C ?????????????????? | | ????????????????????????? ??????????????????? | | ?????????????????????????# #??????????????????? | | ???????????############??# #??????????????????? | | ???????????# #??# CC #??????????????????? | | ???????????# #??#[CC #??????????????????? | | ???????????# ####CC/ #??????????????????? | | ???????????# ]![!CC[ #??????????????????? | | ???????????# !!*@!!][#??????????????????? | | ???????????# [!=*%=[ #??????????????????? | | ???????????# /[!!! #??????????????????? | | ???????????# ####[ #??????????????????? | | ???????????# | #??# #??????????????????? | | ???????????# #?? #?????????????????? | | ???????????############?? ##?????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# # #??????????????????? | | ????????????????????????#######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 22 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 150 Resistance: TH 10 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingTransmissionBoregun Manual? 0 Play Time 00:25:26 Cumulative 156.7 hours Start 2022.02.15 @ 20:36:18 End 2022.02.16 @ 23:37:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 261 Rogue 244 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 65 Gallery% 83 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0f14318-9017-4527-8006-2e7a273309a5