Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.06 @ 15:17:05 Player: Shumbok Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (1035) 1035 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2815 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 256/300 Energy 74/100 System Corruption 0% Temperature Warning (360) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Light Armor Plating > --- WEAPON (3) ------- Shotgun > --- INVENTORY (5) ---- High-capacity Matter Pod (0) Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Machine Analyzer Advanced Targeting Computer Melee Analysis Suite > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Scythe > --- INVENTORY -------- High-capacity Matter Pod Weight Redist. System Light Armor Plating Medium Laser Beam Rifle [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Melee Analysis Suite Device Weight Redist. System Storage High-capacity Matter Pod Processor Melee Analysis Suite Protection Light Armor Plating Weapon Scythe Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 59 | 5 10 31 13 Power 10 | 1 4 4 1 Engine 9 | 1 4 3 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 7 | 2 . 5 . Treads . | . . . . Leg 7 | 2 . 5 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 19 | . 2 11 6 Device 2 | . . 1 1 Storage 4 | . 1 2 1 Processor 4 | . . 2 2 Hackware . | . . . . Protection 9 | . 1 6 2 Artifact . | . . . . Weapon 23 | 2 4 11 6 Energy Gun 6 | 1 . 3 2 Energy Cannon . | . . . . Ballistic Gun 8 | 1 1 2 4 Ballistic Cannon 2 | . . 2 . Launcher 1 | . 1 . . Special Weapon 2 | . 2 . . Impact Weapon . | . . . . Slashing Weapon 4 | . . 4 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 24 | . 2 8 14 Power 6 | . 1 2 3 Propulsion 4 | . . 2 2 Utility 5 | . . 2 3 Weapon 9 | . 1 2 6 Highest Loss Streak 9 | . 2 5 9 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 83 | . 91 83 69 Engine 14 | . 12 14 13 Leg 20 | . 28 18 12 Storage 2 | . 8 . 1 Processor 9 | . . 12 14 Protection 7 | . 13 5 4 Energy Gun 9 | . 2 13 6 Ballistic Gun 6 | . 12 3 9 Ballistic Cannon 1 | . . 3 . Launcher 2 | . 9 . . Slashing Weapon 7 | . . 10 6 Naked Turns 1 | . . . 1 Heaviest Build 26 | 7 17 22 26 Greatest Support 36 | 20 20 36 36 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 5 10 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 4 5 5 5 Average Carried 3 | 1 3 3 3 Final Capacity 5 | 5 5 5 5 Final Carried 4 | 2 4 3 2 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 889 | 271 102 458 58 Remotely . | . . . . Salvage Created 1246 | 34 192 861 159 Parts 81 | 1 18 54 8 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 26 | 1 6 16 3 Melee 6 | . . 6 . Guns 14 | 1 2 8 3 Cannons 2 | . . 2 . AOE 4 | . 4 . . Classes Destroyed 10 | 1 3 5 1 Worker 1 | . . 1 . Builder 2 | . 2 . . Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Recycler 2 | . . 2 . Watcher 3 | . 1 2 . Swarmer 5 | . 2 3 . Grunt 16 | 1 4 10 1 Sentry 3 | . . 3 . Specialist 2 | . . . 2 Best Kill Streak 8 | 1 5 8 2 Combat Bots Only 7 | 1 3 7 2 Max Kills in Single Turn 3 | 1 3 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2870 | 77 256 1152 1385 Core 793 | 11 21 202 559 Absorbed by Shields . | . . . . Redirected to Shielding 54 | . . . 54 Core Remaining (%) 77 | 95 87 49 . Volleys Fired 73 | 7 22 20 24 Largest 2 | 2 2 2 2 Hottest 106 | 70 70 106 106 Shots Fired 125 | 14 34 36 41 Gun 109 | 14 23 31 41 Cannon 5 | . . 5 . Launcher 5 | . 5 . . Special 6 | . 6 . . Kinetic 65 | 7 21 18 19 Thermal 55 | 7 8 18 22 Explosive 5 | . 5 . . Electromagnetic . | . . . . Robot Hit Streak 13 | 2 9 13 9 Robot Miss Streak 4 | 1 3 4 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 115 | 9 23 49 34 Core Hits 51 | 2 13 28 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | 1 . 6 . Burn 2 | 1 . 1 . Sever 5 | . . 5 . Melee Attacks 37 | . . 35 2 Impact . | . . . . Slashing 37 | . . 35 2 Piercing . | . . . . Sneak Attacks 8 | . . 8 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2585 | 134 563 1442 446 Guns 1017 | 134 212 288 383 Cannons 72 | . . 72 . Explosions 359 | . 342 17 . Melee 1128 | . . 1065 63 Ramming . | . . . . Kinetic 673 | 72 200 209 192 Thermal 442 | 62 21 168 191 Explosive 342 | . 342 . . Electromagnetic . | . . . . Impact . | . . . . Slashing 1128 | . . 1065 63 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 191 | . 27 164 . Projectiles . | . . . . Explosions 73 | . 27 46 . Melee 118 | . . 118 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 225 | . 41 184 . Shots 4 | . 2 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 483 | 99 18 114 483 Average Temperature 97 | 49 7 33 224 Received Heat Transfer 1005 | 42 108 360 495 Effects 3 | . . . 3 Shutdowns 1 | . . . 1 Damage (major) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1457 | 259 112 568 518 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 321 | 20 147 321 150 Initial 115 | . 13 61 115 Average 145 | 1 95 186 111 Maximum Alert Level 1 | . . 1 . Low Security (%) 69 | 100 100 47 100 Level 1 30 | . . 52 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 7 | . 2 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | 1 12 25 9 Peak Tracking Total 7 | 1 5 7 7 Tactical Retreats 9 | . . 8 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 6 | . 3 2 1 Max in Single Turn 2 | . 2 2 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 1 1 4 Successful 5 | . 1 1 3 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 1 1 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 1 3 Record 4 | . 1 1 2 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1992 | 104 467 1150 271 Spaces Moved 1250 | 71 325 689 165 Core 54 | 19 . 1 34 Treads . | . . . . Legs 1196 | 52 325 688 131 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 100 50 Average Speed 123 | 101 120 131 106 Slowest Speed 200 | 120 120 190 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 7 49 35 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 4 | . . 4 . Terrain Destroyed 87 | . 30 57 . Melee 4 | . . 4 . Projectile . | . . . . AOE 83 | . 30 53 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1522 | 89 364 853 216 Wait 39 | . . 36 3 Move 1247 | 70 324 688 165 Hop . | . . . . Pick Up 47 | 7 7 26 7 Fast Attach . | . . . . Attach 38 | 5 4 21 8 Detach . | . . . . Swap 21 | . 6 10 5 Drop 20 | . 1 17 2 Fire 73 | 7 22 20 24 Melee 37 | . . 35 2 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 72 | -11/Junkyard | Discovered new exit (range 8) 105 | -11/Junkyard | Entered Materials 326 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 7) 538 | -10/Materials | Discovered new exit (range 5) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1042 | -9/Materials | Destroyed 7 combat bots 1048 | -9/Materials | Lost 5 parts (2p1n1u1w) 1383 | -9/Materials | Core integrity fell below 50% 1406 | -9/Materials | Discovered new exit (range 4) 1722 | -9/Materials | Entered another Materials area 1722 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1817 | -8/Materials | Build established: Scavenger-Mutant 1892 | -8/Materials | Garrison activated, responded to threat 1932 | -8/Materials | Core integrity fell below 50% 1960 | -8/Materials | Lost 9 parts (2p2n2u3w) 1980 | -8/Materials | Core integrity fell below 20% 1993 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01973_ Critical hit (Burn: +37). 01978_ Power failure, Deuterium Engine shutdown. 01978_ K-01 Serf collects debris. 01979_ Deuterium Engine destroyed. 01979_ Critical hit (Burn: +37). 01982_ K-01 Serf collects debris. 01983_ Beam Rifle destroyed. 01984_ Acquired Hpw. Shotgun. 01984_ K-01 Serf collects debris. 01985_ Critical hit (Burn: +37). 01988_ Overheating: Adv. Targeting Computer damaged (-1). 01988_ Overheating: Hpw. Shotgun damaged (-21). 01988_ K-01 Serf collects debris. 01989_ Acquired Shotgun. 01989_ Hpw. Shotgun destroyed. 01989_ Adv. Targeting Computer destroyed. 01990_ Y-45 Defender destroyed. 01991_ Acquired 55 matter. 01991_ K-01 Serf collects debris. 01992_ Acquired 3 matter. 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