Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 14:11:16 Player: fkp Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (216) 1080 Value Destroyed (5999) 5999 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1432) 1432 TOTAL SCORE: 10951 Bonus ------- High Alert Combat Kills 1432 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- Gauss Rifle Precision Assault Rifle > --- INVENTORY (15) --- Cooling System Compact Battery (200) Energy Filter Improved Medium Armor Plating Heavy Laser Precision Assault Rifle Precision Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Triangulator Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Improved EM Pulse Cannon Precision Assault Rifle Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Improved Heat Sink Compact Battery Energy Filter Heavy Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Heavy Laser Heavy Ion Cannon Precision Assault Rifle Precision Assault Rifle Assault Cannon Assault Cannon [Rating: 51] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 2 | . . 2 . . Parts Attached 158 | 6 6 29 43 74 Power 23 | 1 . 5 5 12 Engine 11 | 1 . 3 1 6 Core 12 | . . 2 4 6 Reactor . | . . . . . Propulsion 22 | 2 . 6 5 9 Treads 19 | 2 . 6 4 7 Leg . | . . . . . Wheel 2 | . . . 1 1 Hover 1 | . . . . 1 Flight . | . . . . . Utility 45 | 1 3 4 19 18 Device 25 | . 1 2 11 11 Storage 5 | 1 1 2 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 14 | . . . 7 7 Artifact . | . . . . . Weapon 68 | 2 3 14 14 35 Energy Gun 18 | 1 1 3 4 9 Energy Cannon 12 | . . 1 4 7 Ballistic Gun 16 | 1 . 4 . 11 Ballistic Cannon 19 | . 2 4 6 7 Launcher 3 | . . 2 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 . 2 Parts Lost 38 | . 1 3 15 19 Power 9 | . . . 3 6 Propulsion 7 | . . 1 3 3 Utility 7 | . . . 4 3 Weapon 15 | . 1 2 5 7 Highest Loss Streak 15 | . 1 2 10 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 95 98 98 Engine 4 | . 14 4 1 4 Core 6 | . . 6 6 9 Treads 20 | . 28 18 17 22 Device 11 | . 1 6 18 14 Storage 9 | . 14 10 9 7 Processor 2 | . 10 4 . . Protection 4 | . . . 7 6 Energy Gun 11 | . 19 13 4 12 Energy Cannon 8 | . . 8 13 6 Ballistic Gun 4 | . 3 8 . 4 Ballistic Cannon 10 | . 5 11 17 5 Naked Turns . | . . . . . Heaviest Build 73 | 14 31 41 67 73 Greatest Support 64 | 40 40 46 40 64 Greatest Overweight (x) 20 | . . 1 20 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 10 14 15 15 Most Carried 15 | 5 14 15 15 15 Average Carried 12 | 2 8 14 11 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 13 14 15 7 Class Distribution -------------------- 39% | Gunner 26% | Scavenger-Tank 20% | Tank 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3606 | 246 138 1211 842 1169 Remotely . | . . . . . Salvage Created 8294 | . 861 1827 2060 3546 Parts 429 | . 55 123 107 144 Haulers Intercepted 4 | . . 2 . 2 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 138 | . 19 42 37 40 Guns 65 | . 15 17 10 23 Cannons 63 | . 3 22 25 13 AOE 7 | . . 3 . 4 Classes Destroyed 17 | . 4 7 4 2 Worker 26 | . 2 3 7 14 Builder 10 | . . 3 4 3 Tunneler 3 | . . . 1 2 Hauler 4 | . . 2 . 2 Recycler 19 | . . 2 2 15 Mechanic 2 | . . . 1 1 Operator 2 | . . 2 . . Watcher 18 | . 3 5 5 5 Swarmer 21 | . 3 9 5 4 Grunt 85 | . 16 25 24 20 Brawler 5 | . . 1 . 4 Duelist 4 | . . 1 . 3 Sentry 14 | . . 6 5 3 Specialist 2 | . . . 2 . Hunter 1 | . . . . 1 Programmer 5 | . . . . 5 Heavy 1 | . . . 1 . Best Kill Streak 9 | . 6 8 7 9 Combat Bots Only 6 | . 4 5 6 6 Max Kills in Single Turn 3 | . 1 2 2 3 Gunslinging . | . . . . . Exploded 2 | . . 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 665 | . 57 109 205 294 Missed 184 | . 16 23 48 97 Damage Taken 8006 | . 503 1018 2595 3890 Core 1346 | . 67 151 416 712 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 209 | . . 209 . . Core Remaining (%) 64 | 100 73 62 24 . Volleys Fired 363 | . 51 92 97 123 Largest 4 | . 2 4 4 4 Hottest 309 | . 80 234 260 309 Shots Fired 1138 | . 101 314 320 403 Gun 524 | . 89 139 58 238 Cannon 604 | . 12 166 262 164 Launcher 10 | . . 9 . 1 Special . | . . . . . Kinetic 415 | . 19 196 98 102 Thermal 561 | . . 109 222 230 Explosive 3 | . . 2 . 1 Electromagnetic 159 | . 82 7 . 70 Robot Hit Streak 24 | . 7 15 13 24 Robot Miss Streak 11 | . 3 8 4 11 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 632 | . 64 151 160 257 Core Hits 347 | . 35 67 76 169 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 22 | . 3 4 11 4 Burn 12 | . . 1 7 4 Meltdown 2 | . . . 2 . Blast 6 | . 1 3 2 . Corrupt 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 15977 | . 911 3058 4417 7591 Guns 6612 | . 795 1285 760 3772 Cannons 8275 | . 116 1559 3657 2943 Explosions 1090 | . . 214 . 876 Melee . | . . . . . Ramming . | . . . . . Kinetic 4518 | . 154 1695 1218 1451 Thermal 8635 | . . 1149 3199 4287 Explosive 471 | . . 114 . 357 Electromagnetic 2353 | . 757 100 . 1496 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 1 3 . 12 Average Corruption 2 | . 1 3 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 55 | . 6 26 . 23 Message Errors 5 | . 1 2 . 2 Matter Fused 19 | . . 12 . 7 Heat Flow Errors 7 | . . 5 . 2 Energy Discharges 11 | . 3 4 . 4 Parts Fused 1 | . . 1 . . Data Loss (minor) 3 | . . . . 3 Data Loss (major) 2 | . . . . 2 Misfires 4 | . 1 1 . 2 Alerts 1 | . 1 . . . Weapon Failures 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 247 | . . 23 73 151 Projectiles 186 | . . 14 73 99 Explosions 61 | . . 9 . 52 Melee . | . . . . . Knockbacks 41 | . . 16 13 12 Impact . | . . . . . Kinetic 38 | . . 14 13 11 Secondary 3 | . . 2 . 1 Self-Inflicted Damage 370 | . . 95 . 275 Shots 9 | . . 5 . 4 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 468 | . 300 468 345 326 Average Temperature 100 | . 67 123 94 87 Received Heat Transfer 2697 | . 249 306 1215 927 Effects 13 | . 3 6 2 2 Energy Bleed 3 | . . 1 . 2 Interference 6 | . 3 1 2 . Matter Decay 1 | . . 1 . . Short Circuit 1 | . . 1 . . Damage (minor) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 8 | . 3 . . 5 Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 32 | . . 1 11 20 Heat Transferred 15206 | . . 2183 5254 7769 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 1 . 4 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1151 | . 312 880 837 1151 Initial 380 | . . 115 371 380 Average 552 | . 154 557 580 693 Maximum Alert Level 4 | . 1 3 3 4 Low Security (%) 8 | 100 59 2 . . Level 1 24 | . 40 11 21 35 Level 2 40 | . . 65 56 15 Level 3 20 | . . 20 21 28 Level 4 6 | . . . . 20 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 31 | . 4 8 7 12 Investigation 10 | . 3 5 1 1 Extermination 4 | . . . . 4 Reinforcement 10 | . 1 3 5 1 Assault 4 | . . . 1 3 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . 1 2 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 3 2 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 203 | . 30 52 57 64 Peak Tracking Total 11 | . 6 4 11 9 Tactical Retreats 12 | . 5 2 2 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 2 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 15 | . . 4 5 6 Max in Single Turn 3 | . . 1 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 25 | . 6 10 2 7 Terminals 16 | . 5 5 2 4 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 4 | . 1 1 . 2 Scanalyzers 3 | . . 2 . 1 Garrison Access . | . . . . . Total Hacks 62 | . 15 30 2 15 Successful 30 | . 3 19 2 6 Failed 32 | . 12 11 . 9 Catastrophic 8 | . 4 1 . 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 35 | . 14 13 2 6 Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units 11 | . 1 4 . 6 Scanalyzers 11 | . . 8 . 3 Garrison Access . | . . . . . Terminal Hacks 11 | . 2 5 2 2 Prototype ID Bank 1 | . . 1 . . Open DSF 1 | . . . . 1 Repair Station Index 1 | . 1 . . . Locate Traps 3 | . 1 2 . . Zone Layout 5 | . . 2 2 1 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 5 . . Scan Component 3 | . . 3 . . Repair 2 | . . 2 . . Recycling Unit Hacks 8 | . 1 4 . 3 Recycle Component 1 | . . 1 . . Process 1 | . . 1 . . Report Inventory 5 | . 1 2 . 2 Retrieve Components 1 | . . . . 1 Scanalyzer 6 | . . 5 . 1 Insert Component 4 | . . 3 . 1 Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 5 9 1 7 Full Trace Events 11 | . 4 6 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled 1 | . . 1 . . Recycled Matter 35 | . . 35 . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . . 10 Parts Scanalyzed 4 | . . 3 . 1 Part Schematics Acquired 2 | . . 2 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 8756 | 83 996 2636 2526 2515 Spaces Moved 3038 | 46 454 967 605 966 Core 5 | 3 . . 2 . Treads 3031 | 43 454 967 601 966 Legs . | . . . . . Wheels 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 145 150 Average Speed 201 | 152 160 207 243 191 Slowest Speed 1050 | 160 160 240 1050 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 5 70 80 53 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 11 | . . 11 . . Terrain Destroyed 193 | . . 37 77 79 Melee . | . . . . . Projectile 100 | . . 10 77 13 AOE 93 | . . 27 . 66 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4831 | 59 625 1390 1433 1324 Wait 1043 | . 95 216 643 89 Move 3034 | 45 453 966 604 966 Hop . | . . . . . Pick Up 137 | 8 16 50 30 33 Fast Attach 5 | . . 4 . 1 Attach 52 | 6 3 8 19 16 Detach 1 | . . . 1 . Swap 101 | . 3 17 24 57 Drop 94 | . 4 37 14 39 Fire 363 | . 51 92 97 123 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 5) 642 | -10/Materials | Discovered new exit (range 7) 936 | -10/Materials | Discovered new exit (range 13) 1080 | -10/Materials | Entered another Materials area 1080 | -9/Materials | Evolved 2 slots: Weapon x2 1383 | -9/Materials | Build established: Gunner 2275 | -9/Materials | Discovered new exit (range 10) 2275 | -9/Materials | Discovered new exit (range 17) 2646 | -9/Materials | Repaired Lgt. Treads 2887 | -9/Materials | Discovered new exit (range 15) 3668 | -9/Materials | Repaired Lrg. Storage Unit 3716 | -9/Materials | Entered another Materials area 3716 | -8/Materials | Evolved 2 slots: Utility x2 4018 | -8/Materials | Build established: Tank 4328 | -8/Materials | Lost 3 parts (1p1n1w) 4929 | -8/Materials | Discovered new exit (range 8) 4957 | -8/Materials | Core integrity fell below 50% 5002 | -8/Materials | Lost 10 parts (2p2n3u3w) 5647 | -8/Materials | Build established: Gunner 6116 | -8/Materials | First assault squad dispatched 6185 | -8/Materials | Discovered new exit (range 9) 6242 | -8/Materials | Entered Factory 6242 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6542 | -7/Factory | Build established: Scavenger-Tank 7198 | -7/Factory | Found Powered Armor 7741 | -7/Factory | Discovered new exit (range 16) 7842 | -7/Factory | First assault squad dispatched 7985 | -7/Factory | Garrison activated, responded to threat 8722 | -7/Factory | Core integrity fell below 50% 8736 | -7/Factory | System corruption reached 10% 8742 | -7/Factory | Core integrity fell below 20% 8757 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08737_ K-01 Serf collects debris. 08737_ U-05 Engineer builds a Wall. 08738_ U-05 Engineer lays Concrete. 08740_ K-01 Serf collects debris. 08741_ U-05 Engineer lays Concrete. 08742_ System corrupted: Matter fused (-10). 08742_ U-05 Engineer builds a Wall. 08742_ U-05 Engineer lays Concrete. 08744_ K-01 Serf collects debris. 08747_ Mic. Nuclear Core destroyed. 08749_ K-01 Serf collects debris. 08749_ R-06 Scavenger collects Wheel. 08749_ Flak Gun destroyed. 08750_ L-41 Fighter destroyed. 08750_ Gatling Laser destroyed. 08752_ K-01 Serf collects debris. 08753_ R-06 Scavenger collects Rnf. Deuterium Engine. 08755_ K-01 Serf collects debris. 08757_ R-06 Scavenger collects Carbon-fiber Leg. 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"""???????????????????????# | | ????????????????????? ""????????????????????????# | | ????????????????????# "?????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 27 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 400 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed SegregatorLobotomyLoader Manual? 0 Play Time 02:49:35 Cumulative 17.3 hours Start 2024.03.21 @ 06:11:45 End 2024.03.21 @ 14:11:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 9 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 902ad576-d8b7-4e6f-9cee-57db1a24f7e4