Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.13 @ 19:15:24 Player: Sam Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (390) 390 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1785 Bonus ------- None Cogmind --------- Core Integrity 329/400 Matter 270/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Small Storage Unit Medium Storage Unit > --- WEAPON (3) ------- Small Laser Small Laser Particle Gun > --- INVENTORY (10) --- Ion Engine Heat Sink Improved Signal Interpreter EM Pulse Gun EM Shotgun EM Shotgun Small Laser Particle Cannon Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Medium Storage Unit > --- WEAPON ----------- EM Shotgun Beam Rifle Particle Gun > --- INVENTORY -------- Ion Engine Heat Sink Signal Interpreter EM Pulse Gun EM Shotgun Small Laser Small Laser Small Laser Particle Cannon Autogun [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 24 | 6 5 12 1 . Power 4 | 1 1 2 . . Engine 4 | 1 1 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 . 1 . . Treads 3 | 2 . 1 . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 2 . . Device 2 | . 1 1 . . Storage 3 | 1 1 1 . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 2 7 1 . Energy Gun 12 | 2 2 7 1 . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . 1 3 . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 4 | . 1 3 . . Highest Loss Streak 1 | . 1 1 . . Average Slot Usage (%) 99 | . 99 99 100 . Engine 12 | . 14 11 11 . Treads 24 | . 28 22 22 . Device 12 | . 13 11 11 . Storage 18 | . 14 22 22 . Energy Gun 30 | . 27 32 33 . Naked Turns . | . . . . . Heaviest Build 29 | 10 18 29 25 . Greatest Support 40 | 40 40 40 40 . Greatest Overweight (x) 3 | 3 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 8 10 10 . Average Capacity 8 | 5 6 9 10 . Most Carried 10 | 1 8 10 9 . Average Carried 6 | . 3 9 9 . Final Capacity 10 | 6 8 10 10 10 Final Carried 10 | 1 8 10 9 9 Class Distribution -------------------- 50% | Mutant 41% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 390 | 174 131 85 . . Remotely . | . . . . . Salvage Created 534 | . 208 326 . . Parts 54 | . 19 35 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 13 | . 3 10 . . Guns 13 | . 3 10 . . Classes Destroyed 6 | . 4 2 . . Worker 1 | . 1 . . . Builder 2 | . . 2 . . Mechanic 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 6 | . . 6 . . Grunt 7 | . 3 4 . . Best Kill Streak 4 | . 2 4 . . Combat Bots Only 4 | . 1 4 . . Max Kills in Single Turn 2 | . 2 2 . . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 802 | . 325 477 . . Core 145 | . 74 71 . . Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 70 . . . Volleys Fired 49 | . 18 31 . . Largest 3 | . 2 3 . . Hottest 166 | . 90 166 . . Shots Fired 119 | . 35 84 . . Gun 119 | . 35 84 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 90 | . 31 59 . . Explosive . | . . . . . Electromagnetic 29 | . 4 25 . . Robot Hit Streak 12 | . 11 12 . . Robot Miss Streak 7 | . 2 7 . . Penetration Max . | . . . . . Secondary Targets 4 | . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 84 | . 23 61 . . Core Hits 35 | . 11 24 . . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 890 | . 286 604 . . Guns 890 | . 286 604 . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 582 | . 236 346 . . Explosive . | . . . . . Electromagnetic 308 | . 50 258 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Effects 1 | . 1 . . . Message Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 231 | . 109 231 . . Average Temperature 83 | . 50 92 . . Received Heat Transfer 258 | . 183 75 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 1 . . Heat Transferred 1499 | . 656 843 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 234 | . 119 234 46 . Initial 46 | . . 14 46 . Average 72 | . 45 102 46 . Maximum Alert Level 1 | . . 1 . . Low Security (%) 96 | 100 100 93 100 . Level 1 3 | . . 6 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 11 18 . . Peak Tracking Total 8 | . 2 8 . . Tactical Retreats 6 | . 2 4 . . Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 1 | . . 1 . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . . 3 . . Successful 1 | . . 1 . . Failed 2 | . . 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 1071 | 64 449 552 6 . Spaces Moved 511 | 39 207 261 4 . Core 12 | 12 . . . . Treads 499 | 27 207 261 4 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 . Average Speed 158 | 141 160 160 160 . Slowest Speed 200 | 200 160 160 160 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 14 | 4 34 28 4 1 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 667 | 45 288 330 4 . Wait 65 | . 53 12 . . Move 507 | 38 206 260 3 . Hop . | . . . . . Pick Up 14 | 1 6 7 . . Fast Attach 8 | 6 1 1 . . Attach 5 | . 1 3 1 . Detach . | . . . . . Swap 11 | . 3 8 . . Drop 8 | . . 8 . . Fire 49 | . 18 31 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 8) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 828 | -9/Materials | Build established: Gunner 1016 | -9/Materials | Discovered new exit (range 13) 1066 | -9/Materials | Entered Mines 1067 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1072 | -9/Mines | Entered Zion 1072 | -7/Zion | Self-destructed Last Messages --------------- 01005_ K-01 Serf cleans the Processing Tank. 01009_ Acquired Particle Gun. 01010_ K-01 Serf cleans the Processing Tank. 01016_ EXIT=FOUND 01019_ Connecting with Terminal... 01019_ Current location identified: Materials >>Access(Emergency) Found 1 emergency access door: (75,65) Map updated. 01032_ R-06 Scavenger collects Lgt. Ion Engine. 01063_ Beam Rifle destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 01067_ A derelict emerges from the shadows: "It's not safe here! Let me show you to a place where you won't have to worry about staying in one piece!" 4C-JQ4(z) disappears into a concealed tunnel. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ##????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????## ##????????????????????? | | ??????????????????????## #????????????????????? | | ??????????????????????# ##????????????????????? | | ???????????????????????# @z #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ##????????????????????? | | ??????????????????????## ##?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainWeightRedistributor Manual? 0 Play Time 00:11:42 Cumulative 9.7 hours Start 2021.08.13 @ 16:45:39 End 2021.08.13 @ 19:15:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c09d317f-8793-4599-b452-79cd19dc55eb