Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.06 @ 03:55:25 Player: Exp. Geonium Core Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (18) 3600 Robots Destroyed (120) 600 Value Destroyed (4302) 4302 Prototype IDs (55) 1100 Alien Tech Used (0) 0 Bonus (845) 845 TOTAL SCORE: 12447 Bonus ------- Follower Combat Kills 477 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -532 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 85/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Phasing AFG Heavy Plasma Cannon Makeshift Hammer CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Shield Generator Hacking Suite Heart of Steel > --- WEAPON ----------- Plasma Rifle Advanced Assault Cannon Makeshift Hammer CR-A16's Behemoth Slayer > --- INVENTORY -------- Medium Treads Coolant Injector Improved Heavy Armor Plating Improved Hacking Suite Improved System Restoration Module Improved System Restoration Module Phasing AFG Heavy Plasma Cannon Magnetic Acceleration Cannon Improved Datajack Field Lobotomy Kit Plasma Cutter Makeshift Axe [Rating: 82] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . . . Utility 5 | . . . 1 . . . 2 . 1 . . . . 1 . . . . Weapon 2 | . . . . . . . . . 1 . . . . 1 . . . . Parts Attached 151 | . 2 . 18 2 1 . 4 23 8 5 3 11 6 22 21 8 1 16 Power 10 | . . . 1 . . . . 1 1 . . 1 . 3 1 . . 2 Engine 4 | . . . . . . . . . 1 . . . . 1 1 . . 1 Core 6 | . . . 1 . . . . 1 . . . 1 . 2 . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 30 | . . . 5 1 . . . 2 . 2 1 3 . 6 5 1 . 4 Treads 4 | . . . 1 . . . . . . . . . . . 2 . . 1 Leg 25 | . . . 3 1 . . . 2 . 2 1 3 . 6 3 1 . 3 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . . Utility 39 | . 1 . 3 . 1 . 2 2 4 . 1 4 1 6 7 3 . 4 Device 26 | . . . 2 . . . 1 2 1 . . 4 1 5 6 2 . 2 Storage 1 | . . . . . 1 . . . . . . . . . . . . . Processor 7 | . 1 . 1 . . . 1 . 3 . 1 . . . . . . . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . Protection 4 | . . . . . . . . . . . . . . 1 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 72 | . 1 . 9 1 . . 2 18 3 3 1 3 5 7 8 4 1 6 Energy Gun 31 | . 1 . 7 . . . 1 9 3 1 . . 4 3 1 1 . . Energy Cannon 10 | . . . 1 . . . . 5 . . . . . 2 1 . . 1 Ballistic Gun 2 | . . . . . . . . 1 . . . . . . . . . 1 Ballistic Cannon 3 | . . . . . . . . . . . . . . . 1 1 . 1 Launcher 10 | . . . 1 1 . . . 3 . 2 . 1 . . 2 . . . Special Weapon 6 | . . . . . . . . . . . 1 . . 1 1 1 . 2 Impact Weapon 2 | . . . . . . . . . . . . . . 1 1 . . . Slashing Weapon 5 | . . . . . . . 1 . . . . 1 1 . 1 . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon 2 | . . . . . . . . . . . . 1 . . . . 1 . Unidentified Prototypes 15 | . . . 3 . . . . 7 . . . 1 . 1 1 . . 2 Parts Lost 38 | . . . 1 . . . . 1 . 2 1 . . 6 13 . . 14 Power 4 | . . . . . . . . . . . . . . 1 1 . . 2 Propulsion 10 | . . . 1 . . . . . . 2 . . . 1 3 . . 3 Utility 12 | . . . . . . . . 1 . . . . . 1 5 . . 5 Weapon 12 | . . . . . . . . . . . 1 . . 3 4 . . 4 Highest Loss Streak 11 | . . . 1 . . . . 1 . 2 1 . . 3 11 . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 96 100 97 100 100 100 100 99 100 98 99 97 100 98 70 82 86 79 Engine 3 | . 14 14 2 . . . . . 4 7 7 6 . . 4 6 6 4 Core 3 | . . . 8 11 11 11 9 9 2 . . . 7 5 . . . 1 Treads 1 | . . . 8 . . . . . . . . . . . 4 . . . Leg 21 | . 28 28 24 33 33 33 27 27 23 21 23 23 23 19 11 20 20 16 Device 12 | . . . 5 11 11 11 18 17 15 15 15 15 15 18 5 8 13 10 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 5 Processor 16 | . 11 14 13 11 11 11 18 18 22 23 23 23 23 20 11 6 6 6 Protection 1 | . . . . . . . . . . . . . . 1 5 2 . 3 Energy Gun 11 | . 26 28 15 13 11 11 12 11 19 15 11 3 16 22 5 3 6 2 Energy Cannon 1 | . . . 6 . . . . 5 3 . . . . 1 3 . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 2 7 6 3 Launcher 2 | . . . . 8 11 11 . . . 7 7 7 2 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 3 6 6 5 Slashing Weapon 1 | . . . . . . . 6 . . . . 3 2 . 2 2 . . Special Melee Weapon 1 | . . . . . . . . . . . . 4 . . . . 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 14 14 14 20 21 36 36 36 37 38 42 40 39 38 55 64 68 58 69 Greatest Support 76 | 20 20 20 36 36 36 36 36 41 41 41 45 55 55 60 60 55 55 76 Greatest Overweight (x) 15 | . . . . . . . . . . 2 1 . . 1 15 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 1 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 8 8 8 8 11 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 8 8 8 8 10 10 10 15 15 15 15 15 15 15 15 15 14 15 Average Carried 12 | 6 7 8 7 7 8 10 8 13 13 13 13 14 14 14 12 14 14 13 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 6 8 10 10 10 15 15 13 15 15 15 15 15 14 14 4 Class Distribution -------------------- 44% | Scavenger-Mutant 25% | Mutant 21% | Scavenger-Gunner 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2791 | 200 . 29 136 67 23 . 85 249 115 65 121 110 60 195 195 657 . 484 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5694 | 120 . 85 464 84 . 15 143 623 513 189 188 . 75 2333 260 209 . 393 Parts 225 | 5 . 3 26 10 . 4 5 42 18 10 10 . . 72 10 7 . 3 Haulers Intercepted 4 | . . . 1 . . . . 2 . . . . . 1 . . . . Recyclers Shooed 11 | . . . . . . . . 1 1 . . . . 9 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . . 10 8 4 4 . 6 7 . 18 Prevented 3 | . . . . . . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 91 | . . 2 12 3 . 4 1 11 4 5 6 . 1 25 6 2 . 9 Melee 4 | . . . . . . . . . . . . . . . . . . 4 Guns 41 | . . 1 8 . . . 1 5 3 . 1 . 1 20 1 . . . Cannons 10 | . . . . . . . . 3 . . . . . 1 . 2 . 4 AOE 25 | . . . 4 3 . 4 . 1 . 4 5 . . . 4 . . . Classes Destroyed 17 | 2 . 1 5 1 . . . 2 1 1 . . . 2 1 1 . . Worker 5 | . . . 1 . . . . . . . . . . 4 . . . . Builder 2 | . . . . . . . . 1 . . . . . 1 . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . . Hauler 4 | . . . 1 . . . . 2 . . . . . 1 . . . . Recycler 6 | 1 . . . . . . 1 . 2 . . . . 2 . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . Watcher 9 | . . . . . . . . . 3 . . . . 6 . . . . Swarmer 18 | . . . 4 . . 4 . . . . 3 . . . 4 1 . 2 Grunt 43 | . . 2 6 2 . . . 7 3 4 3 . . 11 . . . 5 Brawler 2 | . . . . . . . . . . . . . . 1 . . . 1 Duelist 2 | . . . . 1 . . . . . . . . . . 1 . . . Sentry 16 | . . . 2 . . . 1 3 1 . . . 1 7 . . . 1 Hunter 3 | . . . . . . . . 1 . . . . . 2 . . . . Programmer 4 | . . . . . . . . . . . . . . 4 . . . . Packrat 1 | . . . . . . . . . . . . . . . . 1 . . Samaritan 3 | . . . . . . . . . . . . . . . . 3 . . Thief 2 | . . . . . . . . . . 1 . . . . . 1 . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 7 | 2 . 2 7 3 . 4 2 5 3 4 3 . 1 7 4 1 . 3 Combat Bots Only 6 | . . 2 6 3 . 4 1 4 3 4 3 . 1 6 4 1 . 3 Max Kills in Single Turn 3 | 1 . 1 3 3 . 2 1 2 1 2 2 . 1 2 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 . 2 . 1 . 2 2 . . . 2 . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 7171 | . 10 110 414 . . 94 50 425 186 144 249 . 33 1416 1670 114 . 2256 Core 1255 | . 10 55 72 . . . 34 94 97 . 18 . 10 168 164 . . 533 Absorbed by Shields 203 | . . . . . . . . . . . . . . . . . . 203 Core Remaining (%) 82 | 100 . 74 . . . 82 . 76 . . . . 82 . . . . . Volleys Fired 286 | 4 . 10 34 1 . 2 5 44 19 5 15 . 6 74 13 16 . 38 Largest 4 | 2 . 2 2 1 . 1 2 2 3 3 1 . 3 4 4 1 . 1 Hottest 325 | 70 . 100 116 33 . 33 112 180 241 183 61 . 183 276 325 48 . 90 Shots Fired 591 | 8 . 20 54 1 . 2 10 80 51 13 15 . 18 246 19 16 . 38 Gun 474 | 8 . 20 44 . . . 10 60 46 9 1 . 18 242 10 . . 6 Cannon 77 | . . . 9 . . . . 13 5 . . . . 4 2 15 . 29 Launcher 28 | . . . 1 1 . 2 . 7 . 4 7 . . . 6 . . . Special 12 | . . . . . . . . . . . 7 . . . 1 1 . 3 Kinetic 51 | 4 . . . . . . . . . . . . . . . 15 . 32 Thermal 507 | 4 . 20 53 . . . 10 73 51 9 8 . 18 246 12 . . 3 Explosive 19 | . . . 1 1 . 2 . 4 . 4 7 . . . . . . . Electromagnetic 9 | . . . . . . . . 3 . . . . . . 6 . . . Robot Hit Streak 32 | 4 . 19 19 4 . . 6 12 19 8 6 . 19 32 7 7 . 9 Robot Miss Streak 5 | 1 . 2 5 . . 2 1 2 2 1 1 . . 2 1 2 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 1 . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . 1 . . . . Shots Hit Robots 483 | 4 . 16 37 1 . . 10 51 35 9 12 17 15 201 18 23 1 33 Core Hits 210 | 3 . 4 20 4 . 3 3 21 17 6 16 . 2 81 10 7 . 13 Critical Kills 5 | . . . . . . . . . . . . . . 4 1 . . . Critical Parts Destroyed 6 | . . . . . . . . . . . . . . 4 . . . 2 Critical Strikes 44 | . . 1 . . . . 1 3 1 2 . . 4 27 1 1 . 3 Burn 31 | . . 1 . . . . 1 3 1 2 . . 4 19 . . . . Destroy 10 | . . . . . . . . . . . . . . 7 1 . . 2 Blast 1 | . . . . . . . . . . . . . . . . 1 . . Smash 1 | . . . . . . . . . . . . . . 1 . . . . Sever 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 66 | . . . . . . . 6 . . . . 19 . 5 5 21 1 9 Impact 19 | . . . . . . . . . . . . . . 5 5 7 . 2 Slashing 23 | . . . . . . . 6 . . . . 1 . . . 9 . 7 Piercing 5 | . . . . . . . . . . . . . . . . 5 . . Sneak Attacks 34 | . . . . . . . 2 . . . . 16 . 4 . 11 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . 2 . . Damage Inflicted 12118 | 48 . 202 930 127 . 333 256 1295 652 344 596 . 277 4342 700 1134 . 882 Guns 6713 | 48 . 202 445 . . . 133 807 596 134 16 . 277 3818 198 . . 39 Cannons 1343 | . . . 88 . . . . 200 56 . . . . 129 31 263 . 576 Explosions 2107 | . . . 388 127 . 333 . 288 . 210 504 . . . 257 . . . Melee 1852 | . . . . . . . 123 . . . . . . 395 196 871 . 267 Ramming 27 | . . . 9 . . . . . . . . . . . 18 . . . Kinetic 786 | 22 . . . . . . . . . . . . . . . 263 . 501 Thermal 7346 | 26 . 202 533 . . . 133 1007 652 134 92 . 277 3947 229 . . 114 Explosive 1829 | . . . 388 127 . 333 . 267 . 210 504 . . . . . . . Electromagnetic 278 | . . . . . . . . 21 . . . . . . 257 . . . Impact 889 | . . . . . . . . . . . . . . 395 196 198 . 100 Slashing 629 | . . . . . . . 123 . . . . . . . . 339 . 167 Piercing 334 | . . . . . . . . . . . . . . . . 334 . . Highest Corruption 7 | . . . . . . . . . . . . . . . 1 . . 7 Average Corruption 1 | . . . . . . . . . . . . . . . 1 . . 7 Corruption Purged 1 | . . . . . . . . . . . . . . . 1 . . . Corruption Blocked 8 | . . . . . . . . . . . . . 8 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 569 | . . . 31 . . 46 63 14 . 17 54 . . 225 70 22 . 27 Projectiles 41 | . . . . . . . . . . . 18 . . . . 22 . 1 Explosions 150 | . . . 31 . . 46 . 14 . 17 36 . . . 6 . . . Melee 378 | . . . . . . . 63 . . . . . . 225 64 . . 26 Knockbacks 10 | . . . . . . . . . . . . . . . 1 3 . 6 Impact 1 | . . . . . . . . . . . . . . . 1 . . . Kinetic 9 | . . . . . . . . . . . . . . . . 3 . 6 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 291 | . . . 57 . . 77 . 12 . 48 . . . . 97 . . . Shots 9 | . . . 1 . . 2 . 1 . 1 . . . . 4 . . . Rammed 4 | . . . . . . . . . . . . . . . 4 . . . Targets Rammed 10 | . . 3 3 . . . . . . . . . . . 4 . . . Kicked 6 | . . 3 3 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 300 | 27 . 300 238 . . . . 81 225 60 . . 21 195 183 9 . 112 Average Temperature 73 | 13 . 167 92 . . . . 23 78 28 . . 8 65 73 5 . 63 Received Heat Transfer 2338 | . 6 84 156 . . . 18 216 129 27 81 . 12 423 441 18 . 727 Effects 1 | . . 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . 3 2 . . 1 Impact Corruptions 10 | . . . . . . . . . . . . . . 7 2 . . 1 Robots Melted 11 | . . 1 . . . . . 2 1 1 . . . 5 . . . 1 Combat Hostiles 10 | . . 1 . . . . . 2 1 1 . . . 4 . . . 1 Parts Melted 61 | . . 1 4 . . . 1 3 3 1 . . 3 42 2 . . 1 Heat Transferred 17171 | 74 . 666 1369 . . . 370 2109 1443 444 296 . 851 9088 461 . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 360 | 10 29 60 360 261 . 119 100 281 99 . . . . 287 . . . . Initial 140 | . 6 10 23 140 . . 46 42 77 . . . . 25 . . . . Average 134 | 6 23 23 200 236 . 118 93 141 60 . . . . 145 . . . . Maximum Alert Level 1 | . . . 1 1 . . . 1 . . . . . 1 . . . . Low Security (%) 73 | 100 100 100 48 20 . 100 100 72 100 . . . . 70 . . . . Level 1 26 | . . . 51 79 . . . 27 . . . . . 29 . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . 1 . . . . 2 2 . . . . 10 . . . 1 Investigation 3 | . . . 1 . . . . 1 . . . . . 1 . . . . Extermination 4 | . . . . . . . . . 1 . . . . 3 . . . . Reinforcement 5 | . 1 . . . . . . 1 1 . . . . 2 . . . . Assault 1 | . . . . . . . . . . . . . . . . . . 1 Garrison 4 | . . . . . . . . . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 5 | . . . 1 . . . . 1 1 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 149 | . 3 2 18 3 . 2 4 13 8 5 6 . 2 35 11 7 . 30 Peak Tracking Total 14 | . 3 2 5 3 . 2 3 3 3 4 3 . 1 4 4 5 . 14 Tactical Retreats 10 | . . . 4 . . . . . . . . . . 3 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 4 | . . . 1 . . . . 3 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 9 | . . . 2 1 . . . 4 . . . . . 1 . 1 . . Max in Single Turn 2 | . . . 2 1 . . . 1 . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 26 | . 1 . 4 . 1 . . 8 2 . . . . 5 1 . 4 . Terminals 19 | . 1 . 4 . . . . 8 2 . . . . 4 . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 85 | . 4 . 11 . 1 . . 15 7 . . . . 16 1 . 30 . Successful 53 | . 2 . 3 . 1 . . 6 2 . . . . 8 1 . 30 . Failed 31 | . 2 . 7 . . . . 9 5 . . . . 8 . . . . Catastrophic 4 | . . . 1 . . . . . 2 . . . . 1 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . Manual 26 | . 3 . 12 . 1 . . 4 4 . . 2 . . . . . . Terminals 51 | . 4 . 11 . . . . 15 7 . . . . 14 . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 51 | . 2 . 3 . 1 . . 6 2 . . . . 6 1 . 30 . Record 11 | . . . . . . . . . . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . Robot Analysis 3 | . . . 2 . . . . . . . . . . 1 . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . 3 . Open Door 5 | . . . . . . . . 4 . . . . . . 1 . . . Branch Access Points 5 | . 1 . 1 . . . . 1 1 . . . . 1 . . . . Terminal Index 2 | . 1 . . . . . . . . . . . . 1 . . . . Unreport Threat 3 | . . . . . . . . 1 1 . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . 4 . . . . 5 2 . . . . 5 . . . . Full Trace Events 4 | . . . 2 . . . . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . 4 . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . . . . 14 . . . . 11 . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 15 | . . . . . . . . . . . . 14 . . . . 1 . Non-combat 4 | . . . . . . . . . . . . 4 . . . . . . Combat 11 | . . . . . . . . . . . . 10 . . . . 1 . Robot Hacks Applied 17 | . . . . . . . . . . . . 16 . . . . 1 . parse_system 17 | . . . . . . . . . . . . 16 . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 10 | . . . . . . . . . . . . 3 . . 1 2 . 4 Largest Group 3 | . . . . . . . . . . . . 3 3 2 1 2 2 3 Highest-Rated Group 209 | . . . . . . . . . . . . 96 96 45 29 117 113 209 Highest-Rated Ally 96 | . . . . . . . . . . . . 51 51 25 29 85 81 96 Total Orders 4 | . . . . . . . . . . . . . . . . 2 2 . STAY 2 | . . . . . . . . . . . . . . . . 1 1 . FOLLOW 2 | . . . . . . . . . . . . . . . . 1 1 . Ally Attacks 63 | . . . . . . . . . . . . . 9 1 12 22 . 19 Total Damage 1681 | . . . . . . . . . . . . . 101 . 205 644 . 731 Kills 12 | . . . . . . . . . . . . . 1 . 1 4 . 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 Field Lobotomies 5 | . . . . . . . . . . . . . . . 1 1 . 3 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 3 | . . . 2 . . . . . . . . . . 1 . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . . . 2 1 1 . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 11326 | 13 138 158 540 246 565 122 239 644 536 318 829 1835 370 1865 1373 711 333 491 Spaces Moved 6462 | 1 105 97 322 198 468 99 168 349 373 161 415 1095 246 1151 524 279 174 237 Core 1 | . . . . . . . . . . . . . . . 1 . . . Treads 162 | . . . . . . . . . . . . . . . 162 . . . Legs 6299 | 1 105 97 322 198 468 99 168 349 373 161 415 1095 246 1151 361 279 174 237 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 120 120 120 126 126 133 120 120 190 190 120 Average Speed 144 | 120 120 120 120 120 120 120 120 120 120 184 188 130 133 125 230 190 190 148 Slowest Speed 800 | 120 120 120 120 120 120 120 120 120 120 260 190 133 133 200 800 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 22 36 38 64 69 32 10 45 17 31 77 87 45 35 52 45 78 39 Regions Visited 18 Branch Regions 13 Pre-discovered Areas 4 | . . 1 . . . . . . . . 2 . . . . . 1 . Known Exits Taken 5 | . 1 . 1 . . . . . 1 . . . 1 1 . . . . Unknown Exits Taken 13 | 1 . 1 . 1 1 1 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched 11 | . . . . 1 . . . . . . 3 2 1 . 2 1 . 1 Spaces Dug 8 | . . . . . . . 4 . . . . . . 1 . 3 . . Terrain Destroyed 196 | . . . 36 8 . 19 4 35 . 33 44 . . 1 6 6 . 4 Melee 8 | . . . . . . . 4 . . . . . . 1 . 3 . . Projectile 12 | . . . . . . . . 4 . . . . . . 1 3 . 4 AOE 176 | . . . 36 8 . 19 . 31 . 33 44 . . . 5 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Total 7909 | 4 118 118 424 205 473 100 185 493 421 170 439 1499 275 1404 659 420 176 326 Wait 783 | . . 9 25 . . . 1 47 16 . . 357 14 127 84 90 1 12 Move 6444 | . 104 96 321 197 467 98 167 348 372 160 414 1094 245 1150 523 278 173 237 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 61 | . 7 . 7 3 3 . 2 6 3 . 4 9 1 8 2 2 . 4 Fast Attach 54 | . 1 . 6 . . . . 11 2 . . . 1 10 10 3 . 10 Attach 30 | . . . 5 . . . 2 1 2 2 . 3 1 5 5 1 . 3 Detach 12 | . . . 1 . . . . 5 . . . . . 2 3 . . 1 Swap 67 | . 1 . 7 2 1 . 2 11 4 3 3 8 4 7 6 4 1 3 Drop 89 | . 5 . 15 2 2 . . 15 3 . 3 9 3 16 4 3 . 9 Fire 286 | 4 . 10 34 1 . 2 5 44 19 5 15 . 6 74 13 16 . 38 Melee 62 | . . . . . . . 6 . . . . 19 . 5 5 17 1 9 Ram . | . . . . . . . . . . . . . . . . . . . Kick 6 | . . 3 3 . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . 4 . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . . . . . Rewire 6 | . . . . . . . . . . . . . . . . 6 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: [*Fac] / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 0) 14 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Identified exit to Mines 152 | -10/Materials | Entered Mines 238 | -10/Mines | Discovered new exit (range 15) 299 | -10/Mines | Learned Materials garrison access intel 309 | -10/Mines | Build established: Mutant 310 | -10/Mines | Entered Materials 310 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 718 | -9/Materials | Identified exit to Mines 815 | -9/Materials | Central database locked down 850 | -9/Materials | Entered Mines 1033 | -9/Mines | Learned Materials terminal intel 1039 | -9/Mines | Discovered new exit (range 6) 1049 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1091 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1091 | -9/Mines | Discovered new exit (range 5) 1096 | -9/Mines | Entered Exiles 1126 | -9/Exiles | Met 8R-AWN 1147 | -9/Exiles | Met EX-HEX 1180 | -9/Exiles | Met EX-BIN 1197 | -9/Exiles | Aligned with FarCom system 1198 | -9/Exiles | Given EX-Vault access code 1232 | -9/Exiles | Opened EX-Vault 1240 | -9/Exiles | Found Field Lobotomy Kit 1266 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1340 | -9/Exiles | Met EX-DEC 1648 | -9/Exiles | Discovered new exit (range 12) 1661 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1661 | -9/Exiles | Entered Mines 1766 | -8/Mines | Discovered new exit (range 8) 1783 | -8/Mines | Entered Materials 1783 | -8/Materials | Evolved 2 slots: Utility x2 1784 | -8/Materials | Loaded intel: 10 terminal locations 1785 | -8/Materials | Loaded intel: 1 garrison access location 1794 | -8/Materials | Discovered new exit (range 16) 2022 | -8/Materials | Entered Storage 2517 | -8/Storage | Identified exit to Recycling 2525 | -8/Storage | Discovered new exit (range 12) 2666 | -8/Storage | Entered Factory 2666 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2772 | -7/Factory | Identified exit to Lower Caves 3074 | -7/Factory | Build established: Scavenger-Gunner 3202 | -7/Factory | Entered Lower Caves 3315 | -7/Lower Caves | Encountered a Warlord checkpoint 3506 | -7/Lower Caves | Discovered new exit (range 7) 3520 | -7/Lower Caves | Entered another Lower Caves area 3522 | -7/Lower Caves | Discovered new exit (range 19) 3539 | -7/Lower Caves | Learned location of Zion (-7) 3543 | -7/Lower Caves | Build established: Scavenger-Mutant 4291 | -7/Lower Caves | Discovered new exit (range 7) 4349 | -7/Lower Caves | Entered Zion 4385 | -7/Zion | Received a visual enhancement algorithm 4397 | -7/Zion | Discovered new exit (range 18) 5473 | -7/Zion | Found Prototype Device 5474 | -7/Zion | Identified Phasing AFG 5664 | -7/Zion | Rebuked by Imprinter 5954 | -7/Zion | Gained Derelict followers 5986 | -7/Zion | Learned location of 1 exit from Proximity Caves 5999 | -7/Zion | Found CR-A16's Pointy Stick 6184 | -7/Zion | Entered Proximity Caves 6184 | -6/Proximity Caves | Accompanied by 3 allies 6185 | -6/Proximity Caves | Identified exit to Factory 6301 | -6/Proximity Caves | Build established: Derelict-Mutant 6468 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6554 | -6/Proximity Caves | Entered Factory 6554 | -6/Factory | Accompanied by 2 allies 6554 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6743 | -6/Factory | Garrison activated, responded to threat 6786 | -6/Factory | Build established: Derelict-Gunner 6885 | -6/Factory | Garrison activated, responded to threat 6924 | -6/Factory | Fabricated Imp. System Restoration Module (x2) 7260 | -6/Factory | Build established: Scavenger-Gunner 8131 | -6/Factory | Lost 3 parts (1u2w) 8247 | -6/Factory | Identified exit to Lower Caves 8247 | -6/Factory | Identified exit to Extension 8350 | -6/Factory | Discovered new exit (range 4) 8419 | -6/Factory | Entered Lower Caves 8427 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8561 | -6/Lower Caves | Encountered a Warlord checkpoint 8960 | -6/Lower Caves | Assimilated G-50 Soldier with FLK Orb 8987 | -6/Lower Caves | Lost 11 parts (3n5u3w) 9210 | -6/Lower Caves | Build established: Mutant 9587 | -6/Lower Caves | Build established: Scavenger-Mutant 9706 | -6/Lower Caves | Found Prototype Device 9706 | -6/Lower Caves | Identified Heart of Steel 9765 | -6/Lower Caves | Discovered new exit (range 20) 9792 | -6/Lower Caves | Entered another Lower Caves area 9792 | -6/Lower Caves | Accompanied by 1 ally 10070 | -6/Lower Caves | Spotted B-75 Beast 10072 | -6/Lower Caves | Assimilated B-75 Beast with FLK Orb 10081 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10142 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 10390 | -6/Lower Caves | Discovered new exit (range 2) 10503 | -6/Lower Caves | Entered Data Miner 10503 | -6/Data Miner | Accompanied by 2 allies 10503 | -6/Data Miner | Discovered new exit (range 6) 10532 | -6/Data Miner | Met Data Miner 10585 | -6/Data Miner | Learned location of Section 7 (-3) 10585 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10619 | -6/Data Miner | Received God Mode back door access code from Data Miner 10836 | -6/Data Miner | Entered Proximity Caves 10836 | -5/Proximity Caves | Accompanied by 2 allies 10957 | -5/Proximity Caves | Escorted by Enhanced Grunt 11148 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11163 | -5/Proximity Caves | Core integrity fell below 50% 11207 | -5/Proximity Caves | Lost 6 parts (1p1n2u2w) 11229 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11302 | -5/Proximity Caves | Core integrity fell below 20% 11305 | -5/Proximity Caves | Assimilated Y-72 Warden with FLK Orb 11308 | -5/Proximity Caves | Assimilated G-67 Veteran with FLK Orb 11327 | -5/Proximity Caves | Assimilated B-60 Warrior with FLK Orb 11327 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11313_ G-50 Soldier destroyed. 11314_ Acquired 20 matter. 11314_ Veteran 6a heat damages core (-17). 11314_ G-50 Soldier destroyed. 11315_ Propulsion Shielding fries itself beyond repair. 11316_ G-50 Soldier destroyed. 11320_ Warden 6a suffers critical hit (Burn). 11321_ Warden 6a heat damages Med. Treads, Quantum Rifle, Railgun. 11321_ Warden 6a critical meltdown. 11321_ Adv. Heat Sink destroyed. 11323_ Lgt. Angular Momentum Engine fries itself beyond repair. 11323_ Carbon-fiber Leg fries itself beyond repair. 11324_ B-60 Warrior Imp. Treads severed. 11326_ Hacking Suite destroyed. 11326_ Mak. Axe destroyed. 11326_ System corrupted by crushing effect (+4). 11326_ System corrupted by crushing effect (+3). 11327_ Acquired 10 matter. 11327_ Field Lobotomy Kit expended. 11327_ B-60 Warrior assimilated. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##???????????????????????????????? | | ???????????????##;###????????????????????????????? | | ????###??###??## ##???????????????????????????? | | ???## ### ### ##??????????????????????????? | | ??## % ##?????????????????????????? | | ?## % ##????????????????????????? | | ?# %=%!%#????????????????????????? | | ?# ###*%!g###??????????????????????? | | ??# ##?#"!ggg]#??????????????????????? | | ??# #??###!gb!#??????????????????????? | | ## #????####@#??????????????????????? | | ## ##???????#=#??????????????????????? | | ## ??# ##????????# #??????????????????????? | | ???###????# #?????????###??????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ??????????## ##########?????????????????????????? | | ?????????## #?????????????????????????? | | ????????## ######## ####??????????????????????? | | ????????# ### ##?????????????????????? | | ????????# # ######## #?????????????????????? | | ######### ## # #""??""# #?????????????????????? | | % # # # ?? "# ##????????????????????? | | % ### ## "# #????????????????????? | | #### % #?# # "# #????????????????????? | | ##### #?# # "# #????????????????????? | | ## ### # "# ##????????????????????? | | ### #"# ##?????????????????????? | | % #??????????????????????? | | ## ###### ###??????????????????????? | | ### #????## #??????????????????????? | | #?# #?????### ##??????????????????????? | | #?# #???????## #???????????????????????? | | ##?# #????????### #???????????????????????? | | #???# #??????????## #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Mak. System Shield | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Railgun | -6/Data Miner | Free Nuclear Pulse Array | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Gamma Rifle | -6/Data Miner | Free Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Imp. System Restoration Module | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageWarpDriver Manual? 0 Play Time 02:02:01 Cumulative 216.4 hours Start 2022.06.05 @ 11:02:07 End 2022.06.06 @ 03:55:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 273 Rogue 273 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 63 Gallery% 83 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5eadc83-96ba-4472-abcc-ea3567971d15