Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 14:22:21 Player: Owlsley Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (238) 1190 Value Destroyed (13033) 13033 Prototype IDs (54) 1080 Alien Tech Used (2) 400 Bonus (9523) 9523 TOTAL SCORE: 34326 Bonus ------- High Alert Combat Kills 2172 Follower Combat Kills 54 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Aligned with FarCom 300 Met Zhirov 300 Met MAIN.C 5000 Friendly Fire -203 Cogmind --------- Core Integrity 0/1600 Matter 76/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Armor Integrity Analyzer Relay Coupler [NC] (5) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Quantum Reactor Light Quantum Reactor Energy Well (350) Graphene Brace Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Advanced Targeting Computer Advanced Transmission Jammer Advanced Phase Shifter Centrium Medium Armor Plating Graphene Brace Advanced Shield Generator Relay Coupler [NC] > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Improved Fusion Compressor Particle Reactor Quantum Reactor Quantum Reactor Quantum Reactor Biometal Heavy Treads Advanced Heat Sink Energy Well Advanced Target Analyzer Advanced Particle Charger Improved Hardlight Generator Advanced Force Field Antimissile System Long-range Tractor Beam Advanced Recalibrator Cooled Phase Cannon Cooled Phase Cannon Enhanced Nova Cannon XL Autogun Array Micro-nuke Launcher Advanced Remote Datajack [Rating: 199] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Improved Carbon-fiber Leg Treads Biometal Heavy Treads Leg Improved Carbon-fiber Leg Hover Unit Antigrav Array Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun Quantum Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Hypervelocity Mass Driver Launcher Micro-nuke Launcher Special Weapon Improved Plasma Cutter Impact Weapon Flail Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Slots Evolved 18 | . . . . . 4 . . 2 . 2 . . 2 . . . . 2 . 2 2 2 . Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 1 . . 1 . . . . . . . . . . . 2 . . . Utility 10 | . . . . . 1 . . 1 . 1 . . 2 . . . . 2 . . 2 1 . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 309 | 1 14 1 1 . 26 4 8 2 5 12 1 . 9 11 16 8 3 6 20 22 78 35 26 Power 33 | . 2 . . . 2 . 1 . 1 2 . . 3 . 3 . . 1 2 4 6 4 2 Engine 11 | . 2 . . . 2 . 1 . 1 2 . . 1 . 1 . . . . 1 . . . Core 7 | . . . . . . . . . . . . . 2 . 2 . . 1 2 . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . . . 3 6 4 2 Propulsion 41 | . 4 . . . 3 . . 1 3 1 . . . 2 2 1 1 3 3 3 9 3 2 Treads 13 | . . . . . . . . . . . . . . . . . 1 1 . . 6 3 2 Leg 16 | . 4 . . . 3 . . 1 3 1 . . . 2 2 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . . . 1 . 2 3 3 3 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 131 | 1 1 . 1 . 6 . 1 1 1 6 1 . 6 8 7 6 1 2 7 8 37 20 10 Device 78 | 1 1 . . . 2 . . 1 . 3 1 . 3 5 3 1 . 2 3 2 27 15 8 Storage 6 | . . . 1 . . . . . . . . . . . . 1 . . . 2 1 1 . Processor 13 | . . . . . 1 . 1 . . 1 . . . . 1 . . . 2 1 4 . 2 Hackware 9 | . . . . . . . . . . 1 . . . . 1 1 . . 2 1 . 3 . Protection 25 | . . . . . 3 . . . 1 1 . . 3 3 2 3 1 . . 2 5 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 104 | . 7 1 . . 15 4 6 . . 3 . . . 1 4 1 1 . 8 7 26 8 12 Energy Gun 16 | . 1 . . . 3 1 . . . . . . . . . . . . 4 4 3 . . Energy Cannon 55 | . . . . . 7 1 5 . . 2 . . . 1 4 . . . . 3 21 6 5 Ballistic Gun 20 | . 4 1 . . 4 2 . . . . . . . . . . . . 3 . 2 . 4 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 5 | . . . . . . . 1 . . 1 . . . . . . . . . . . . 3 Special Weapon 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . Impact Weapon 4 | . 2 . . . 1 . . . . . . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 4 . 1 . . 2 . . . 1 . 3 . . . 1 5 5 1 Parts Lost 63 | . . . . . 1 . . . 1 1 . . . 5 11 . 4 . 2 . 4 7 27 Power 9 | . . . . . . . . . . . . . . . 3 . . . . . 1 . 5 Propulsion 16 | . . . . . . . . . 1 1 . . . 2 5 . 1 . 1 . . . 5 Utility 27 | . . . . . 1 . . . . . . . . . 2 . 2 . 1 . 3 7 11 Weapon 11 | . . . . . . . . . . . . . . 3 1 . 1 . . . . . 6 Highest Loss Streak 13 | . . . . . 1 . . . 1 1 . . . 5 5 . 3 . 2 . 2 2 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 87 | . 99 100 100 100 95 100 100 100 99 97 100 100 99 97 71 43 45 45 84 83 78 85 74 Engine 5 | . 14 14 14 14 9 9 9 7 7 10 13 13 8 5 3 . . . . 2 . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 5 7 11 10 Treads 4 | . . . . . . . . . . . . . . . . . . 5 . . 10 12 10 Leg 13 | . 28 28 28 28 25 27 27 30 29 26 26 26 23 23 15 . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 3 2 18 19 3 . . Device 15 | . 14 14 14 14 9 . . 7 1 2 6 6 9 15 14 3 3 6 13 12 17 29 26 Storage 6 | . 14 14 14 14 9 9 9 7 7 6 6 6 5 5 4 . . . . 3 4 4 3 Processor 7 | . . . . . . 9 16 15 15 13 13 13 11 11 11 16 11 10 13 14 10 4 7 Hackware 3 | . . . . . . . . . . 6 6 6 5 5 5 14 16 10 11 6 2 3 4 Protection 3 | . . . . . 6 9 2 . 5 3 . . 6 1 . 2 5 . . 1 5 4 1 Energy Gun 2 | . 8 . . . 1 4 . . . . . . . . . . . . 12 14 6 . . Energy Cannon 13 | . . . . . 23 23 35 30 30 26 26 26 23 20 5 . . . . . 6 15 7 Ballistic Gun 4 | . 19 28 28 28 8 8 . . . . . . . . . . . . 5 . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 212 | 12 17 17 31 31 59 58 58 58 61 76 73 73 98 95 84 3 3 12 43 79 168 212 212 Greatest Support 240 | 20 20 20 20 20 54 54 54 72 72 71 68 68 68 71 71 11 3 105 46 78 230 240 240 Greatest Overweight (x) 2 | . . . 1 1 1 1 1 . 1 1 1 1 1 1 2 . . 1 . 1 1 . . Average Overweight (x) . | . . . . 1 . . . . . . 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 25 20 25 25 Average Capacity 16 | 8 8 8 9 15 15 15 15 15 15 15 15 15 15 15 14 5 5 5 5 18 20 21 24 Most Carried 25 | 8 8 8 8 8 15 15 15 14 15 15 15 15 15 15 15 5 5 5 5 20 20 25 25 Average Carried 15 | 6 7 8 7 8 13 14 15 13 14 14 14 15 14 14 14 4 5 5 5 17 19 20 21 Final Capacity 25 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 20 20 25 5 Final Carried 25 | 8 8 8 8 8 15 15 15 13 14 15 15 15 15 15 5 5 5 5 5 20 20 25 5 Class Distribution -------------------- 29% | Mutant 24% | Gunner 15% | Generator-Tank 13% | Skirmisher 6% | Tank 3% | Generator-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Gunner | -4/DSF Skirmisher | -3/Research Tank | -2/Research Generator-Tank | -1/Access Generator-Tank | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Matter Collected 4746 | 219 385 34 . . 287 34 . . 182 112 20 . 99 130 127 . 16 . 282 353 1540 549 377 Remotely 222 | . . . . . . . . . . . . . . . . . . . . . . . 222 Salvage Created 13663 | 120 569 51 . . 1091 52 59 64 677 309 226 . 1120 434 482 120 . . 175 415 2658 3636 1405 Parts 613 | 6 33 7 . . 59 7 3 5 34 15 15 . 29 13 20 10 . . 14 12 117 155 59 Haulers Intercepted 10 | . 2 . . . 2 . . . . . . . . 1 . . . . . 1 3 1 . Recyclers Shooed 3 | 1 1 . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . . . . 15 . . 13 17 9 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Combat Hostiles Destroyed 196 | . 9 3 . . 19 3 1 1 15 5 4 . 16 6 10 . . . 2 4 32 42 24 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Guns 45 | . 9 3 . . 1 3 . . . . . . . . . . . . 1 3 22 . 3 Cannons 122 | . . . . . 16 . 1 1 14 5 3 . 11 4 10 . . . 1 . 7 37 12 AOE 12 | . . . . . . . . . . . . . 4 . . . . . . . . . 8 Classes Destroyed 18 | 2 5 . . . 3 . . . 1 1 . . 3 . . . . . 2 . 1 . . Worker 7 | . . . . . 2 . . . . . . . . . . . . . . . 1 2 2 Builder 6 | . 1 . . . . . . . . . . . 3 . . . . . . . . 2 . Tunneler 2 | 1 . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 10 | . 2 . . . 2 . . . . . . . . 1 . . . . . 1 3 1 . Recycler 6 | 1 1 . . . . . . . . . . . 1 . . . . . . . 2 1 . Mechanic 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . Operator 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Watcher 6 | . 2 . . . 2 . . . . . . . . . . . . . . . . 2 . Swarmer 35 | . 3 3 . . 3 3 . . 4 . . . . . 5 . . . . . 8 . 6 Cutter 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Grunt 55 | . 6 . . . 11 . . . 8 1 . . 6 4 2 . . . 1 . 2 7 7 Brawler 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . Duelist 4 | . . . . . . . . . . . . . 1 . . . . . . . . 3 . Sentry 22 | . . . . . 3 . . 1 2 2 . . 3 . 1 . . . . 2 6 1 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 24 | . . . . . 2 . 1 . . . 4 . 1 . 1 . . . . . 2 9 4 Programmer 49 | . . . . . . . . . 1 2 . . 4 2 . . . . . 2 12 21 5 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 23 | 2 4 3 . . 3 3 1 1 7 2 2 . 11 4 3 . . . 1 2 5 8 23 Combat Bots Only 22 | . 4 3 . . 3 3 1 1 7 2 2 . 8 4 3 . . . 1 2 5 8 22 Max Kills in Single Turn 5 | 1 2 1 . . 2 1 1 1 1 1 1 . 5 1 1 . . . 2 1 2 2 4 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . 3 . . . . . . . . . 4 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Damage Taken 18072 | . 445 53 . . 761 58 43 6 443 143 181 . 579 674 1552 . 314 . 529 787 2147 3345 6012 Core 2551 | . 35 9 . . 69 14 . . 43 10 17 . 41 67 242 . 133 . 38 158 151 198 1326 Absorbed by Shields 3946 | . . . . . . . . . . . . . 480 156 104 . . . . . 1324 958 924 Redirected to Shielding 195 | . . . . . . . . . . 21 . . 44 . 26 . 49 . . . 55 . . Core Remaining (%) 86 | 100 . . . 82 . . 84 . 93 . . 96 . . . . 51 . 96 87 89 . . Volleys Fired 581 | 3 46 3 . . 38 4 1 1 21 10 5 . 33 17 46 6 . . 4 17 125 114 87 Largest 4 | 2 2 2 . . 4 3 4 4 4 4 4 . 4 4 2 1 . . 4 4 4 4 4 Hottest 480 | 60 70 46 . . 133 99 120 120 120 125 125 . 125 163 133 20 . . 171 395 428 480 480 Shots Fired 1503 | 6 92 6 . . 128 12 4 4 85 40 20 . 125 50 60 6 . . 14 50 270 380 151 Gun 344 | 6 92 6 . . 9 12 . . . . . . . . . . . . 12 43 140 . 24 Cannon 1144 | . . . . . 119 . 4 4 85 40 20 . 125 50 60 . . . 2 7 130 376 122 Launcher 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Special 10 | . . . . . . . . . . . . . . . . 6 . . . . . 4 . Kinetic 171 | 3 69 6 . . 7 8 . . . . . . . . . . . . 14 . 40 . 24 Thermal 1311 | 3 23 . . . 119 . 4 4 85 40 20 . 125 50 60 6 . . . 50 224 376 122 Explosive 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Electromagnetic 12 | . . . . . 2 4 . . . . . . . . . . . . . . 6 . . Robot Hit Streak 30 | 2 8 3 . . 18 5 6 8 18 30 8 . 14 19 19 18 . . 3 20 28 15 24 Robot Miss Streak 7 | 1 6 1 . . 5 3 . 1 3 1 1 . 2 1 1 . . . 4 3 7 4 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Secondary Targets 4 | . 2 . . . . . . . . . . . . . . . . . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . Shots Hit Robots 864 | 3 55 4 . . 80 6 4 3 45 28 13 . 71 40 33 6 . . 7 33 168 196 69 Core Hits 430 | 3 23 3 . . 35 3 2 2 23 9 7 . 32 13 17 2 . . 7 11 84 86 68 Critical Kills 11 | . . . . . 1 . . . 1 . 1 . . 1 . . . . . . 1 5 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . Critical Strikes 15 | . . . . . 2 . . . 1 . 1 . . 1 . . . . 1 . 3 5 1 Burn 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Meltdown 11 | . . . . . 1 . . . 1 . 1 . . 1 . . . . . . 1 5 1 Destroy 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . Melee Attacks 10 | . 4 . . . 4 . . . . . . . . . . . . 2 . . . . . Impact 10 | . 4 . . . 4 . . . . . . . . . . . . 2 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35011 | 36 799 72 . . 2223 88 121 83 1281 797 365 . 3316 1253 1104 125 . . 330 1022 7387 9106 5503 Guns 8898 | 36 791 72 . . 112 88 . . . . . . . . . . . . 277 985 4787 . 1750 Cannons 22830 | . . . . . 2008 . 110 83 1281 797 365 . 2321 1250 1080 . . . 53 37 2578 8661 2206 Explosions 2943 | . . . . . . . . . . . . . 995 . . . . . . . . 445 1503 Melee 98 | . . . . . 98 . . . . . . . . . . . . . . . . . . Ramming 117 | . 8 . . . 5 . 11 . . . . . . 3 24 . . . . . 22 . 44 Kinetic 5095 | 25 591 72 . . 67 41 . . . . . . . . . . . . 330 . 2219 . 1750 Thermal 27615 | 11 200 . . . 2001 . 110 83 1281 797 365 . 3294 1250 1080 125 . . . 1022 5129 8661 2206 Explosive 1948 | . . . . . . . . . . . . . . . . . . . . . . 445 1503 Electromagnetic 138 | . . . . . 52 47 . . . . . . 22 . . . . . . . 17 . . Impact 98 | . . . . . 98 . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . . . . . 1 1 . . 5 8 8 8 8 . . 4 17 14 32 Average Corruption 8 | . . . . . . . . . 1 1 . . 4 7 8 8 8 . . 3 11 9 15 Corruption Purged 12 | . . . . . . . . . . 1 . . . . . . . . . . 1 10 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 314 | . . . . . . . . . 2 . . . 11 22 53 4 7 . . 6 74 105 30 Message Errors 81 | . . . . . . . . . . . . . 3 7 16 1 1 . . 1 19 30 3 Matter Fused 69 | . . . . . . . . . 1 . . . 1 6 14 1 . . . 2 17 21 6 Heat Flow Errors 31 | . . . . . . . . . . . . . 1 1 4 . 1 . . 2 6 11 5 Energy Discharges 35 | . . . . . . . . . . . . . 2 2 4 . 2 . . . 7 13 5 Parts Rejected 7 | . . . . . . . . . . . . . 1 . 3 . 1 . . . . 1 1 Data Loss (minor) 35 | . . . . . . . . . . . . . . 2 5 . . . . 1 10 14 3 Data Loss (major) 16 | . . . . . . . . . . . . . 1 1 3 2 1 . . . 4 3 1 Misfires 22 | . . . . . . . . . 1 . . . 2 3 1 . . . . . 6 9 . Alerts 6 | . . . . . . . . . . . . . . . 2 . 1 . . . 2 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 Weapon Failures 9 | . . . . . . . . . . . . . . . 1 . . . . . 2 2 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1376 | . . . . . 76 . . . 6 14 . . 393 15 31 24 . . . . 133 571 113 Projectiles 1023 | . . . . . 62 . . . 6 14 . . 71 15 31 24 . . . . 133 571 96 Explosions 339 | . . . . . . . . . . . . . 322 . . . . . . . . . 17 Melee 14 | . . . . . 14 . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 159 | . . . . . . . . . . . . . 49 . . . . . . . . . 110 Shots 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 3 Rammed 9 | . . . . . . . . . . . . . . . . . . . . . 1 . 8 Targets Rammed 20 | . 2 . . . 2 . 2 . . . . . . 1 4 . . . . . 1 . 8 Kicked 11 | . 2 . . . 2 . 2 . . . . . . 1 4 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 478 | . 216 12 . . 130 172 45 . 161 190 114 . 369 305 309 . 68 . 14 198 432 289 478 Average Temperature 84 | . 45 6 . . 37 89 28 . 52 43 51 . 67 110 63 . 48 . 12 88 102 87 151 Received Heat Transfer 1992 | . 180 . . . 396 . 9 . 165 33 . . 32 345 260 . 75 . . 64 136 91 206 Effects 9 | . . . . . . . . . . . . . . 1 . . . . . . 1 3 4 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Melted 16 | . . . . . 1 . . . 1 . 1 . 1 2 . . . . . 1 3 5 1 Combat Hostiles 16 | . . . . . 1 . . . 1 . 1 . 1 2 . . . . . 1 3 5 1 Parts Melted 106 | . . . . . 2 . . . 7 2 2 . 15 8 10 . . . . 10 16 29 5 Heat Transferred 29511 | 25 592 . . . 2812 . 148 111 1739 1049 520 . 3657 1779 1650 222 . . . 1221 4773 7363 1850 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Peak Influence 1134 | 10 151 70 . . 369 410 199 102 615 435 . . 678 . . . . 42 112 199 715 939 1134 Initial 540 | . 6 2 . . . 240 199 56 71 322 . . . . . . . 31 29 40 26 420 540 Average 292 | 9 49 13 . . 192 355 124 72 374 181 . . 344 . . . . 34 75 81 263 529 855 Maximum Alert Level 4 | . . . . . 1 2 . . 2 2 . . 2 . . . . . . . 3 3 4 Low Security (%) 48 | 100 100 100 . 100 48 . 100 100 13 66 . . 40 . . . . 100 100 100 52 1 . Level 1 19 | . . . . . 51 76 . . 49 18 . . 2 . . . . . . . 23 23 . Level 2 24 | . . . . . . 23 . . 36 14 . . 57 . . . . . . . 22 55 31 Level 3 7 | . . . . . . . . . . . . . . . . . . . . . 2 19 53 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . 15 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 . . . 2 . 2 1 . 2 . . 6 . . . . . 2 1 7 8 4 Investigation 5 | . . . . . 1 . 2 1 . . . . 1 . . . . . . . . . . Extermination 14 | . . . . . . . . . . 1 . . 1 . . . . . . 1 5 5 1 Reinforcement 12 | . 1 . . . 1 . . . . . . . 1 . . . . . 2 . 2 2 3 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison 4 | . . . . . . . . . . 1 . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Distress Signals 12 | . 1 . . . 1 . . . . . . . 2 . . . . . . . 1 4 3 Communications Jammed 150 | . . . . . . . . . . . . . 6 . . . . . . 9 28 98 9 Distress Signals 150 | . . . . . . . . . . . . . 6 . . . . . . 9 28 98 9 Times Spotted 322 | . 15 3 . . 29 3 6 2 18 6 4 . 24 9 14 . 8 1 4 11 52 76 37 Peak Tracking Total 11 | . 4 3 . . 3 3 4 1 5 2 2 . 6 5 4 . 5 1 3 8 5 9 11 Tactical Retreats 23 | . 1 . . . 2 . . . 1 . . . 1 3 3 . 3 . 1 2 1 4 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Traps Triggered 20 | . 1 . . . 1 1 1 . 1 1 . . 1 . . . . . 3 1 4 4 1 Indirectly 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Machines Disabled 34 | . . . . . 3 . . . 5 1 . . 14 . . . . . . . 3 7 1 Max in Single Turn 6 | . . . . . 2 . . . 2 1 . . 6 . . . . . . . 1 1 1 Garrison Access 11 | . . . . . . . . . . 1 . . 1 . . . . 1 . . 4 4 . Garrison Relay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Machines Accessed 68 | . 9 . 1 . 7 . 4 1 . 5 . . 3 . 1 4 . 3 . 3 11 15 1 Terminals 39 | . 7 . . . 4 . 4 . . 3 . . 1 . 1 . . 1 . 2 5 10 1 Fabricators 5 | . . . . . . . . . . 1 . . 1 . . . . 1 . . 1 1 . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . . . . . . . . . . 1 1 . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . 1 . . 1 . 1 . . 1 . . . . 1 . . 4 4 . Total Hacks 136 | . 22 . 1 . 20 . 14 3 . 7 . . 5 . 1 17 . 3 . 4 15 23 1 Successful 82 | . 9 . 1 . 12 . 7 1 . 2 . . 5 . 1 17 . 3 . 3 8 12 1 Failed 53 | . 12 . . . 8 . 7 2 . 5 . . . . . . . . . 1 7 11 . Catastrophic 17 | . 3 . . . 2 . . 1 . 2 . . . . . . . . . 1 5 3 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 52 | . 16 . 1 . 8 . 11 2 . 2 . . 2 . . . . 1 . . 6 3 . Terminals 81 | . 20 . . . 10 . 14 . . 5 . . 2 . 1 . . 1 . 3 8 16 1 Fabricators 7 | . . . . . . . . . . 1 . . 2 . . . . 1 . . 1 2 . Repair Stations 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . . . . . . . . . . . . 1 2 . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . 1 . . 3 . 1 . . 1 . . . . 1 . . 4 5 . Terminal Hacks 43 | . 5 . 1 . 2 . 5 . . 1 . . 1 . 1 17 . 1 . 2 1 5 1 Record 6 | . . . . . . . . . . . . . . . 1 5 . . . . . . . Part Schematic 5 | . 1 . . . . . . . . . . . . . . 4 . . . . . . . Robot Schematic 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 5 | . . . . . . . 1 . . . . . . . . 4 . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 4 | . . . . . . . . . . . . . 1 . . . . . . 1 1 1 . Unreport Threat 7 | . 2 . . . 1 . 1 . . 1 . . . . . . . . . 1 . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Build 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 3 | . 2 . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 14 | . . . . . 1 . . 1 . 1 . . 1 . . . . 1 . . 4 5 . Unlock Access 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . Seal Access 11 | . . . . . . . . . . 1 . . 1 . . . . 1 . . 4 4 . Coupler Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 12 | . 2 . . . 2 . 2 . . . . . 1 . . . . 1 . . 3 1 . Terminals 11 | . 2 . . . 2 . 2 . . . . . 1 . . . . . . . 3 1 . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . Botnet 5 | . . . . . . . 2 . . . . . . . . . . . . . 2 1 . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 45 | . 7 . . . 6 . 4 1 . 4 . . 2 . . . . 1 . 3 7 10 . Full Trace Events 4 | . . . . . 1 . 1 1 . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . . . 116 . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . 2 . . . . . . . . . . 4 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . . . . . . . 69 . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . 9 . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Time 88 | . . . . . 88 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Used RIF Installer 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . purge_threat 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Relay Couplers Released 8 | . . . . . . . . . 5 . . . . . . . . . . . . 3 . Machine Destruction 8 | . . . . . . . . . 5 . . . . . . . . . . . . 3 . Attached 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Total Allies 8 | . . . . 1 . . . . . . . . 3 . . . . 3 . . 1 . . Largest Group 3 | . . . . 1 1 . . . . . . . 1 . . . . 3 3 . 1 . . Highest-Rated Group 141 | . . . . 31 31 . . . . . . . 21 . . . . 141 141 . 26 . . Highest-Rated Ally 47 | . . . . 31 31 . . . . . . . 21 . . . . 47 47 . 26 . . Total Orders 6 | . . . . . . . . . . . . . . . . . . . . . 4 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 27 | . . . . . 9 . . . . . . . 3 . . . . . 15 . . . . Total Damage 476 | . . . . . 145 . . . . . . . 59 . . . . . 272 . . . . Kills 5 | . . . . . 4 . . . . . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . . 1 1 . . 2 . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . 3 3 . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Turns Passed 19842 | 33 1064 1063 315 192 1323 286 353 90 461 1207 1027 413 746 641 1672 121 181 221 165 728 3328 3562 650 Spaces Moved 11362 | 17 690 246 240 102 578 170 199 68 255 647 524 216 302 291 954 165 345 187 147 826 2011 1909 273 Core 743 | . . . . . . . . . . . . . . . 161 155 345 37 . . . . 45 Treads 3713 | . . . . . . . . . . . . . . . . . . 74 . . 1502 1909 228 Legs 5338 | 17 690 246 240 102 578 170 199 68 255 647 524 216 302 291 793 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 1568 | . . . . . . . . . . . . . . . . 10 . 76 147 826 509 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 120 120 120 120 190 120 120 120 120 120 122 192 192 192 192 50 50 50 50 43 40 53 145 50 Average Speed 136 | 120 120 120 130 190 153 150 165 120 121 164 192 192 192 192 156 50 50 106 47 51 125 155 138 Slowest Speed 260 | 120 120 120 190 190 190 190 190 120 190 193 192 192 192 192 260 60 50 160 66 110 162 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 3 93 42 61 21 49 26 19 4 56 17 66 25 12 42 86 61 64 6 94 19 56 39 15 Regions Visited 23 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . . . . . . 1 1 . . 1 3 . . . . . . . Known Exits Taken 8 | . . . . . 1 . 1 1 . 1 . . 1 . . . . 1 . 1 . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . . . . . . 1 1 . 1 1 1 1 . . . 1 . . Scrap Searched 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . Spaces Dug 142 | . 3 . . . . . . . . . . . 7 . 15 . . . . 2 37 43 35 Terrain Destroyed 588 | . 3 . . . 33 . . 1 73 4 3 . 87 5 26 . . . 5 6 77 153 112 Melee 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . Projectile 358 | . . . . . 33 . . 1 . 4 3 . 14 5 26 . . . 5 6 77 121 63 AOE 227 | . . . . . . . . . 73 . . . 73 . . . . . . . . 32 49 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res Res Acc Com Total 14709 | 23 844 1009 246 101 919 195 218 73 356 769 532 215 388 333 1066 190 351 204 227 1103 2654 2252 441 Wait 1998 | . 56 759 . . 236 5 3 2 59 73 1 . 36 7 39 . 3 8 9 188 328 153 33 Move 11339 | 16 689 245 239 101 578 169 198 68 253 646 523 215 301 290 953 164 344 186 146 825 2009 1908 273 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 156 | 3 12 . 1 . 19 4 1 . 7 12 1 . 5 4 . 6 . . . 21 35 20 5 Fast Attach 132 | . 1 . . . 6 . 3 . . 7 . . 2 2 8 3 3 6 20 12 36 14 9 Attach 90 | 1 . . . . 4 4 . 2 3 4 . . 2 3 5 4 . . . 7 26 14 11 Detach 31 | . . . . . 1 . . . . 1 . . . . 4 . . . . 8 11 3 3 Swap 89 | . 13 1 1 . 16 . 5 . 2 1 1 . 5 6 3 2 . . . 3 16 8 6 Drop 212 | . 21 1 5 . 15 4 5 . 6 15 . . 4 3 4 5 1 2 9 22 66 18 6 Fire 581 | 3 46 3 . . 38 4 1 1 21 10 5 . 33 17 46 6 . . 4 17 125 114 87 Melee 10 | . 4 . . . 4 . . . . . . . . . . . . 2 . . . . . Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Kick 11 | . 2 . . . 2 . 2 . . . . . . 1 4 . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 Escape Stasis 50 | . . . . . . 5 . . 5 . . . . . . . . . 39 . 1 . . Rewire 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials -7/Factory -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research (discovered 4 exits: *Res / Arm / Qua x2) -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access -1/Command History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 34 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 12) 624 | -10/Materials | Discovered new exit (range 16) 738 | -10/Materials | Discovered new exit (range 12) 916 | -10/Materials | Central database locked down 975 | -10/Materials | Discovered new exit (range 10) 1098 | -10/Materials | Entered Mines 1112 | -10/Mines | Discovered new exit (range 5) 1157 | -10/Mines | Assembled infested the area 1988 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2155 | -10/Mines | Discovered new exit (range 5) 2161 | -10/Mines | Entered Exiles 2189 | -10/Exiles | Met 8R-AWN 2211 | -10/Exiles | Met EX-HEX 2247 | -10/Exiles | Met EX-BIN 2262 | -10/Exiles | Aligned with FarCom system 2263 | -10/Exiles | Given EX-Vault access code 2292 | -10/Exiles | Opened EX-Vault 2302 | -10/Exiles | Found XL Autogun Array 2329 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2366 | -10/Exiles | Met EX-DEC 2459 | -10/Exiles | Discovered new exit (range 11) 2476 | -10/Exiles | Left Exiles lab with XL Autogun Array 2476 | -10/Exiles | Entered Mines 2479 | -9/Mines | Received a Mining Laser from a helpful Derelict 2494 | -9/Mines | Met a Derelict bent on vengeance 2596 | -9/Mines | Learned location of 1 exit from Materials 2611 | -9/Mines | Discovered new exit (range 8) 2668 | -9/Mines | Entered Materials 2668 | -8/Materials | Accompanied by 1 ally 2668 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2669 | -8/Materials | Identified exit to Factory 2985 | -8/Materials | Build established: Skirmisher 3332 | -8/Materials | Discovered exit to Factory (range 13) 3641 | -8/Materials | Repaired Broken Cld. Particle Cannon 3991 | -8/Materials | Identified exit to Garrison 3991 | -8/Materials | Entered Garrison 4001 | -8/Garrison | Installed Relay Interface Framework 4224 | -8/Garrison | Triggered checkpoint 4261 | -8/Garrison | Discovered new exit (range 15) 4277 | -8/Garrison | Entered Materials 4556 | -8/Materials | Discovered exit to Factory (range 6) 4630 | -8/Materials | Entered Factory 4630 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4652 | -7/Factory | Build established: Gunner 4720 | -7/Factory | Identified exit to Garrison 4720 | -7/Factory | Entered Garrison 4726 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 4784 | -7/Garrison | Phase Generator disabled 4854 | -7/Garrison | Triggered checkpoint 4881 | -7/Garrison | Garrison Relay disabled 5012 | -7/Garrison | Triggered checkpoint 5019 | -7/Garrison | Triggered checkpoint 5041 | -7/Garrison | Triggered checkpoint 5082 | -7/Garrison | Destroyed 7 combat bots 5169 | -7/Garrison | Discovered new exit (range 9) 5181 | -7/Garrison | Entered Factory 5181 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5236 | -6/Factory | Garrison activated, responded to threat 5405 | -6/Factory | Found Prototype Launcher 5405 | -6/Factory | Identified Scatter Rocket Array 5788 | -6/Factory | Discovered new exit (range 5) 6388 | -6/Factory | Identified exit to Lower Caves 6388 | -6/Factory | Entered Lower Caves 6389 | -6/Lower Caves | Encountered a Warlord checkpoint 7403 | -6/Lower Caves | Discovered new exit (range 5) 7415 | -6/Lower Caves | Entered another Lower Caves area 7456 | -6/Lower Caves | Learned location of Zion (-6) 7788 | -6/Lower Caves | Discovered new exit (range 7) 7828 | -6/Lower Caves | Entered Factory 7828 | -5/Factory | Evolved 2 slots: Utility x2 7922 | -5/Factory | Identified exit to Upper Caves 8142 | -5/Factory | Garrison activated, responded to threat 8206 | -5/Factory | Destroyed 8 combat bots 8207 | -5/Factory | Fabricated H-55 Commando? 8319 | -5/Factory | Discovered new exit (range 10) 8574 | -5/Factory | Entered Upper Caves 9055 | -5/Upper Caves | Discovered new exit (range 12) 9124 | -5/Upper Caves | Lost 5 parts (2n3w) 9215 | -5/Upper Caves | Entered another Upper Caves area 9269 | -5/Upper Caves | Discovered new exit (range 7) 9386 | -5/Upper Caves | Build established: Mutant 9546 | -5/Upper Caves | Learned Factory terminal intel 10472 | -5/Upper Caves | Spotted B-75 Beast 10571 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10639 | -5/Upper Caves | Lost 5 parts (2p1n2u) 10885 | -5/Upper Caves | Discovered new exit (range 6) 10887 | -5/Upper Caves | Entered Zhirov 10887 | -5/Zhirov | Discovered new exit (range 3) 10897 | -5/Zhirov | Met Zhirov 10911 | -5/Zhirov | Learned location of Quarantine (-3) 10911 | -5/Zhirov | Learned location of Testing (-2) 10911 | -5/Zhirov | Learned location of Command (-1) 10915 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10923 | -5/Zhirov | Found Alien Artifact 10923 | -5/Zhirov | Identified Integrated Reactor 10923 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10988 | -5/Zhirov | Found Alien Artifact 11008 | -5/Zhirov | Entered Proximity Caves 11125 | -4/Proximity Caves | Spotted B-86 Titan 11160 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 11184 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11186 | -4/Proximity Caves | Discovered new exit (range 5) 11189 | -4/Proximity Caves | Entered Factory 11189 | -4/Factory | Evolved 2 slots: Utility x2 11190 | -4/Factory | Loaded intel: 27 terminal locations 11394 | -4/Factory | Identified exit to DSF 11410 | -4/Factory | Entered DSF 11410 | -4/DSF | Accompanied by 3 allies 11441 | -4/DSF | Additional patrols routed to DSF 11567 | -4/DSF | Discovered new exit (range 15) 11575 | -4/DSF | Entered Research 11575 | -3/Research | Evolved 2 slots: Propulsion x2 11865 | -3/Research | Build established: Skirmisher 12146 | -3/Research | Identified exit to Armory 12146 | -3/Research | Identified exit to Quarantine 12155 | -3/Research | Discovered new exit (range 13) 12181 | -3/Research | Identified exit to Research 12303 | -3/Research | Entered another Research area 12303 | -2/Research | Evolved 2 slots: Utility x2 12313 | -2/Research | Spotted B-90 Cyclops 12558 | -2/Research | Identified exit to Testing 12607 | -2/Research | Build established: Mutant 13140 | -2/Research | Found Prototype Processor 13140 | -2/Research | Identified Exp. Core Analyzer 13693 | -2/Research | Crushed by falling debris 14196 | -2/Research | Found Antimissile System 14264 | -2/Research | System corruption reached 10% 14401 | -2/Research | Build established: Tank 15222 | -2/Research | Build established: Scavenger-Tank 15597 | -2/Research | Discovered new exit (range 16) 15631 | -2/Research | Entered Access 15631 | -1/Access | Evolved 2 slots: Power x1, Utility x1 16214 | -1/Access | Build established: Generator-Tank 16247 | -1/Access | Spotted B-99 Colossus 16631 | -1/Access | First assault squad dispatched 16859 | -1/Access | Fabricated Adv. Phase Shifter? 16946 | -1/Access | System corruption reached 10% 17954 | -1/Access | Identified exit to Command 18153 | -1/Access | Identified Transdimensional Reconstructor 18153 | -1/Access | Warped through subspace 18321 | -1/Access | Destroyed 8 combat bots 19193 | -1/Access | Entered Command 19443 | -1/Command | Lost 3 parts (2u1w) 19520 | -1/Command | Destroyed 22 combat bots 19526 | -1/Command | Lost 11 parts (2p2n3u4w) 19687 | -1/Command | Spotted M Guard 19689 | -1/Command | Spotted M Guard 19689 | -1/Command | Spotted Combat Programmer 19783 | -1/Command | Spotted Combat Programmer 19790 | -1/Command | Destroyed Combat Programmer 19817 | -1/Command | Core integrity fell below 50% 19821 | -1/Command | System corruption reached 30% 19830 | -1/Command | Met MAIN.C 19835 | -1/Command | 0b10 Conduit disabled 19839 | -1/Command | Core integrity fell below 20% 19843 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 19831_ System corrupted: Adv. Heat Sink rejected. 19835_ 0b10 Conduit disabled. 19835_ Adv. Heat Sink destroyed. 19836_ EMDS Slug penetrates 0b10 Conduit. 19838_ Slammed into MAIN.C. 19838_ Destabilizing: Core damaged (-48). 19838_ EMDS Slug penetrates Reinforced Barrier. 19839_ Slammed into MAIN.C. 19843_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????######################????????????? | | ???????????????""""""" 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" " " " #????????????? | | ??????????????# """""""""" " #????????????? | | ??????????????# " """ " """"?"""?????????????? | | ??????????????# """ " " ?????????????????? | | ??????????????#####???#########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Coolant Potential 180 Energy Generation 71 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Corruption Containment 12 Armor Coverage 1200 Resistance: KI 25 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 50 Particle Charging 25 Offensive Hacking 14 Relay Coupler Types 1 Relay Coupler Value 50 Authchip Count 2 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Cld. Particle Cannon | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Exp. Heat Sink | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ H-55 Commando | -8/Materials | Hacked M-28 Smith | -8/Materials | Hacked Fabricated ------------ H-55 Commando | x2 | -5/Factory Adv. Phase Shifter | x1 | -1/Access | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionBombThrower Manual? 0 Play Time 02:23:26 Cumulative 287.0 hours Start 2022.05.09 @ 11:22:45 End 2022.05.09 @ 14:22:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 182 Adventurer 10 Explorer 18 Win Type - Total 35 Types 16/1/3/9/1/0/1/1/3 Lore% 76 Gallery% 85 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbdc99a6-e8ab-4700-b7ce-7f6a50ac2768