Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.28 @ 10:13:30 Player: Atrele Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (150) 750 Value Destroyed (5416) 5416 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (2332) 2332 TOTAL SCORE: 14418 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 93 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 573/1000 Matter 253/300 Energy 520/520 System Corruption 12% Temperature Danger (461) Movement Walking (265) Ox2 Location -5/Garrison Parts ------- > --- POWER (3) -------- Reinforced Fission Core Reinforced Fission Core Reinforced Fission Core > --- PROPULSION (6) --- Flexi-carbon Leg Improved VSS Leg > --- UTILITY (6) ------ Large Storage Unit Relay Coupler [Specialist] (38) > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (15) --- Combat Airjet Combat Airjet Combat Airjet Combat Airjet Antigrav System Antigrav System Antigrav System Advanced Field Recycling Unit (31) Heavy Plasma Cannon Proton Missile Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core Reinforced Fission Core Cooled Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Thunder Leg Thunder Leg Advanced VSS Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Matter Filter Advanced Field Recycling Unit > --- WEAPON ----------- KE Penetrator Mass Driver > --- INVENTORY -------- Reinforced Fission Core Combat Airjet Combat Airjet Combat Airjet Combat Airjet Antigrav System Antigrav System Antigrav System Relay Coupler [Specialist] Heavy Plasma Cannon Minigun Magnetic Acceleration Cannon Proton Missile Launcher Improved Remote Datajack [Rating: 91] Favorites ----------- Power Fission Core Engine Light Deuterium Engine Power Core Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Ext Fac Gar Slots Evolved 10 | . . . . . 4 . . 2 . 2 . 2 . Power 2 | . . . . . 1 . . . . . . 1 . Propulsion 4 | . . . . . 2 . . 1 . 1 . . . Utility 4 | . . . . . 1 . . 1 . 1 . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 132 | 7 11 1 1 2 12 7 28 8 3 14 10 9 19 Power 26 | 1 2 . . 1 4 . 4 2 2 4 1 4 1 Engine 12 | 1 2 . . . 4 . 2 1 . 2 . . . Core 14 | . . . . 1 . . 2 1 2 2 1 4 1 Reactor . | . . . . . . . . . . . . . . Propulsion 47 | 2 3 1 . . 3 2 10 3 . 6 5 3 9 Treads . | . . . . . . . . . . . . . . Leg 31 | 2 3 1 . . 3 2 6 1 . 5 2 3 3 Wheel . | . . . . . . . . . . . . . . Hover 16 | . . . . . . . 4 2 . 1 3 . 6 Flight . | . . . . . . . . . . . . . . Utility 27 | 1 3 . 1 . 1 4 7 1 . 2 1 2 4 Device 12 | . 1 . 1 . 1 2 3 . . 1 1 2 . Storage 4 | 1 1 . . . . . 2 . . . . . . Processor 5 | . 1 . . . . . 1 . . 1 . . 2 Hackware 5 | . . . . . . 1 1 1 . . . . 2 Protection 1 | . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 32 | 3 3 . . 1 4 1 7 2 1 2 3 . 5 Energy Gun 10 | 2 2 . . . 2 . 2 1 . . . . 1 Energy Cannon 3 | . 1 . . . 1 . . . . . 1 . . Ballistic Gun 8 | 1 . . . . 1 1 . . . 2 1 . 2 Ballistic Cannon 5 | . . . . . . . 2 . 1 . 1 . 1 Launcher 1 | . . . . . . . 1 . . . . . . Special Weapon 2 | . . . . . . . . 1 . . . . 1 Impact Weapon 1 | . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . 1 . Parts Lost 35 | . . . . . . 1 1 . . 5 4 3 21 Power 4 | . . . . . . 1 1 . . . 1 . 1 Propulsion 16 | . . . . . . . . . . 3 2 3 8 Utility 11 | . . . . . . . . . . 2 1 . 8 Weapon 4 | . . . . . . . . . . . . . 4 Highest Loss Streak 12 | . . . . . . 1 1 . . 2 3 3 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 11 | 2 9 10 9 9 8 9 11 14 14 14 13 13 14 Power 1 | . 1 2 2 2 1 . . . 1 1 2 1 . Propulsion 3 | 1 3 2 2 2 . . 1 5 6 5 4 5 7 Utility 2 | . . . . 1 . 2 5 4 4 3 1 . 1 Weapon 4 | . 3 5 4 4 6 6 3 3 2 2 4 5 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 25 | . 10 . . . 1 2 5 2 . 1 . 2 2 Power 4 | . 2 . . . 1 1 . . . . . . . Propulsion 9 | . 7 . . . . . . 1 . . . . 1 Utility 5 | . . . . . . . 5 . . . . . . Weapon 7 | . 1 . . . . 1 . 1 . 1 . 2 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 99 100 99 99 100 98 97 96 93 Engine 8 | . 14 14 14 1 10 18 12 . . 5 6 . . Core 6 | . . . . 12 7 . 5 15 15 7 6 16 16 Leg 28 | . 28 28 28 28 35 36 23 19 25 39 3 31 31 Hover 5 | . . . . . . . 11 18 12 . 34 . . Device 8 | . . 14 14 14 17 16 3 . . 6 13 16 11 Storage 9 | . 14 14 14 14 9 9 9 7 7 6 6 5 5 Processor 7 | . 13 . . . . . 8 7 7 7 13 11 11 Hackware 4 | . . . . . . 1 6 14 15 10 . . 1 Energy Gun 9 | . 18 28 28 15 11 16 6 3 6 1 . . . Energy Cannon 1 | . 9 . . . 2 . . . . . 2 5 1 Ballistic Gun 1 | . . . . . 2 1 . . . 5 . . 3 Ballistic Cannon 3 | . . . . . . . 6 3 6 5 5 5 4 Slashing Weapon 1 | . . . . . . . 4 1 . . . . . Peak Build Rating 91 | 6 9 9 16 19 40 40 42 50 52 65 67 89 91 Average Rating 41 | 4 8 8 16 18 33 30 38 46 50 59 63 81 83 On Entrance 34 | . 6 8 9 16 19 40 29 38 50 50 65 65 87 Avg Prop Armor Cover (%) 5 | . . . . . . 5 8 . . . 6 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 114 | 12 20 20 20 21 35 36 41 43 50 60 65 114 113 Greatest Support 116 | 20 20 20 20 20 45 45 60 75 78 95 70 116 116 Greatest Overweight (x) 3 | 2 . . . 1 . 1 3 1 1 3 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 12 | 6 9 10 10 10 10 10 12 15 15 15 15 15 15 Most Carried 15 | 4 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Carried 11 | 2 9 10 9 9 8 9 11 14 14 14 13 13 14 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 4 10 10 10 10 10 10 15 15 15 13 13 15 11 Class Distribution -------------------- 40% | Mutant 35% | Hacker-Mutant 8% | Scavenger-Mutant 6% | Skirmisher 4% | Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Assassin | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -6/Factory Mutant | -6/Extension Skirmisher | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Ext Fac Gar Matter Collected 3328 | 208 172 20 . 50 103 172 756 . 308 682 442 145 270 Remotely . | . . . . . . . . . . . . . . Salvage Created 4988 | . 468 138 . . 103 560 1349 . 246 1064 376 159 525 Parts 280 | . 30 8 . . 11 34 75 . 21 49 17 8 27 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled 30 | . . . . . . . . . . . . 19 11 Retrieved Matter 507 | . . . . . . . . . . . . 340 167 Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Ext Fac Gar Combat Hostiles Destroyed 137 | . 10 5 . . 6 21 39 . 9 22 7 3 15 Melee 1 | . . . . . . . 1 . . . . . . Guns 88 | . 3 4 . . 3 21 25 . 9 15 . . 8 Cannons 41 | . 7 . . . 3 . 8 . . 7 7 3 6 AOE 3 | . . . . . . . 3 . . . . . . Classes Destroyed 16 | . 2 1 . . . 3 4 . 2 3 1 . . Worker 1 | . . . . . . . . . . 1 . . . Hauler 1 | . . . . . . . 1 . . . . . . Recycler 1 | . . . . . . . . . . 1 . . . Operator 4 | . . . . . . . 1 . . 1 1 1 . Watcher 6 | . 1 . . . 1 1 3 . . . . . . Swarmer 51 | . . 3 . . 6 12 13 . 5 8 . . 4 Cutter 1 | . . . . . . 1 . . . . . . . Grunt 45 | . 10 2 . . . 5 13 . 2 8 2 . 3 Brawler 6 | . . . . . . 2 1 . . 2 . . 1 Duelist 1 | . . . . . . . . . . 1 . . . Sentry 14 | . . . . . . . 10 . . . 3 1 . Specialist 1 | . . . . . . . . . 1 . . . . Hunter 5 | . . . . . . . 2 . . . 1 . 2 Programmer 9 | . . . . . . 1 . . . 3 . 2 3 Heavy 2 | . . . . . . . . . 1 . . . 1 Behemoth 1 | . . . . . . . . . . . 1 . . Infiltrator 1 | . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 3 3 . . 3 4 7 . 4 6 4 2 4 Combat Bots Only 6 | . 3 3 . . 3 4 6 . 4 5 4 2 4 Max Kills in Single Turn 3 | . 1 1 . . 1 2 3 . 1 2 1 1 1 Gunslinging 1 | . . . . . . 1 1 . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . Melee 1 | . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Ext Fac Gar Hostile Shots Fired 847 | . 32 35 . . 32 68 141 . 44 149 121 22 203 Missed 247 | . 12 10 . . 11 23 41 . 17 45 43 3 42 Hits 600 | . 20 25 . . 21 45 100 . 27 104 78 19 161 Melee 15 | . . . . . . . . . . 5 . . 10 Projectile 585 | . 20 25 . . 21 45 100 . 27 99 78 19 151 Critical Strikes 20 | . . 1 . . 1 1 3 . . 5 1 1 7 Part Disruptions 2 | . . . . . . 1 . . . 1 . . . Damage Taken 7757 | . 185 189 . . 130 349 927 . 516 1580 793 421 2667 Core 1092 | . 50 56 . . 18 44 139 . 100 142 116 45 382 Absorbed by Shields 253 | . . . . . . 13 . . . . 240 . . Ignored by Resistances 2243 | . 58 59 . . 42 113 278 . 145 441 250 113 744 Regen/Repaired (Parts) 373 | . 64 . . . . . 309 . . . . . . Core Remaining (%) 74 | 100 . . . 57 . . 63 . 85 . 69 . . Volleys Fired 361 | . 22 13 . . 10 32 78 . 25 54 46 13 68 Largest 2 | . 2 2 . . 2 2 2 . 2 2 2 2 2 Hottest 160 | . 110 100 . . 160 160 160 . 80 73 134 134 134 Shots Fired 626 | . 44 26 . . 20 64 129 . 27 105 60 25 126 Gun 369 | . 29 26 . . 10 64 85 . 22 66 3 . 64 Cannon 250 | . 15 . . . 10 . 41 . 4 39 57 25 59 Launcher 3 | . . . . . . . 3 . . . . . . Special 4 | . . . . . . . . . 1 . . . 3 Kinetic 324 | . . . . . 4 8 41 . 4 105 43 12 107 Thermal 295 | . 44 26 . . 16 56 85 . 22 . 17 13 16 Explosive . | . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . 3 . . . . . . Robot Hit Streak 54 | . 13 6 . . 10 12 54 . 26 30 33 15 37 Robot Miss Streak 3 | . 2 2 . . 3 3 3 . 2 3 1 1 1 Penetration Max 1 | . . . . . . . . . . 1 . . 1 Secondary Targets 10 | . . 1 . . . 3 3 . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 1 . . 1 . . 1 Shots Hit Robots 493 | . 35 21 . . 12 50 118 . 27 72 43 17 98 Core Hits 261 | . 18 5 . . 7 39 76 . 24 39 16 6 31 Critical Kills 2 | . . . . . . . . . . 1 . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . 2 . . . Critical Strikes 18 | . 2 1 . . . . 8 . . 3 2 . 2 Burn 3 | . 2 1 . . . . . . . . . . . Destroy 4 | . . . . . . . . . . 3 . . 1 Blast 8 | . . . . . . . 5 . . . 2 . 1 Sever 3 | . . . . . . . 3 . . . . . . Melee Attacks 10 | . . . . . . . 10 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 8 | . . . . . . . 8 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12762 | . 498 261 . . 198 1007 3193 . 693 2296 1367 584 2665 Guns 7033 | . 288 261 . . 81 1007 2018 . 588 1565 38 . 1187 Cannons 5355 | . 210 . . . 117 . 803 . 105 729 1329 584 1478 Explosions 124 | . . . . . . . 124 . . . . . . Melee 248 | . . . . . . . 248 . . . . . . Ramming 2 | . . . . . . . . . . 2 . . . Kinetic 6673 | . . . . . 19 97 803 . 105 2294 804 234 2317 Thermal 5715 | . 498 261 . . 179 910 2018 . 588 . 563 350 348 Explosive . | . . . . . . . . . . . . . . Electromagnetic 124 | . . . . . . . 124 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 248 | . . . . . . . 248 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . 4 1 12 Average Corruption 1 | . . . . . . . . . . . 3 1 1 Corruption Purged 2 | . . . . . . . . . . . 1 1 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . 1 7 Message Errors 1 | . . . . . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 68 | . . . . . 15 . . . . 6 14 . 33 Projectiles 68 | . . . . . 15 . . . . 6 14 . 33 Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 17 | . . . . . . . 4 . . 5 . 1 7 Impact . | . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . 4 . . 5 . 1 6 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 548 | . 360 210 . . 330 490 548 . 54 284 122 397 461 Average Temperature 119 | . 133 84 . . 110 127 130 . 13 62 22 122 179 Received Heat Transfer 1774 | . 132 93 . . . 72 288 . 54 405 253 63 414 Effects 35 | . 3 . . . . 3 16 . . 2 . 5 6 Shutdowns 11 | . . . . . . 2 4 . . . . 2 3 Energy Bleed 8 | . . . . . . . 5 . . . . 1 2 Interference 11 | . 3 . . . . . 4 . . 2 . 2 . Matter Decay 2 | . . . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . 1 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . 1 . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 3 | . . 1 . . . . 2 . . . . . . Combat Hostiles 3 | . . 1 . . . . 2 . . . . . . Parts Melted 24 | . 2 4 . . . 4 6 . 1 . 3 3 1 Heat Transferred 12462 | . 1443 851 . . 383 2000 4500 . 1350 . 850 500 585 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Ext Fac Gar Maximum Alert Level 2 | . . . . . . 2 1 . 1 . . . 1 Low Security (%) 90 | 100 100 100 . 100 100 24 92 100 83 100 100 100 74 Level 1 7 | . . . . . . 44 7 . 16 . . . 25 Level 2 2 | . . . . . . 30 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . Peak Influence 576 | . 70 60 . . 159 576 241 . 215 119 96 44 316 Initial 241 | . . . . . . 66 241 . . 97 12 34 . Average 67 | . 11 14 . . 98 325 72 . 91 37 31 6 126 Influence Increases 4040 | . 268 139 . . 227 520 1106 . 215 656 312 106 491 Destroy 0b10 Robot/C 2780 | . 200 100 . . 120 420 780 . 180 440 180 60 300 Destroy 0b10 Robot/NC 65 | . 5 . . . 5 5 25 . . 15 5 5 . Destroy Leader 482 | . 42 20 . . 22 30 218 . 20 70 20 20 20 Allied During Kill 7 | . . . . . . . . . . . 7 . . Successful Hack 111 | . 19 4 . . 15 . 23 . . 14 24 . 12 Disable Machine 90 | . . . . . . . 9 . . 54 9 9 9 Anti-Garrison Action 50 | . . . . . . 50 . . . . . . . Destroy Structure 110 | . 2 . . . 5 . 21 . . 18 7 12 45 Lose Combat Pursuer 345 | . . 15 . . 60 15 30 . 15 45 60 . 105 Influence Decreases 3769 | . 268 139 . . 110 61 1682 . . 841 260 188 220 Entered New Map 570 | . . . . . . 51 335 . . 118 18 48 . Time Decay 2669 | . 268 139 . . 110 . 1187 . . 673 162 130 . Lost Part 320 | . . . . . . 10 10 . . 50 40 10 200 Lost Ally 60 | . . . . . . . . . . . 40 . 20 Purge Threat 150 | . . . . . . . 150 . . . . . . Squads Dispatched 21 | . 2 . . . . . 6 1 1 7 2 2 . Investigation 8 | . 2 . . . . . 2 1 . 1 2 . . Extermination 4 | . . . . . . . . . . 3 . 1 . Reinforcement 6 | . . . . . . . 1 . 1 3 . 1 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Ext Fac Gar Distress Signals 7 | . 2 . . . . . 4 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 203 | . 19 6 . . 8 24 61 . 11 33 13 7 21 Peak Tracking Total 8 | . 4 3 . . 3 4 6 . 3 5 7 2 8 Tactical Retreats 18 | . . 1 . . 1 1 2 . 1 3 4 . 5 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Ext Fac Gar Traps Triggered 18 | . 2 . . . . 4 3 1 2 4 . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Ext Fac Gar Machines Disabled 10 | . . . . . . . 1 . . 6 1 1 1 Max in Single Turn 2 | . . . . . . . 1 . . 2 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Ext Fac Gar Machines Accessed 56 | . 8 1 5 . 3 2 18 4 . 5 8 1 1 Terminals 38 | . 7 1 . . 2 2 11 2 . 4 8 . 1 Fabricators 2 | . . . . . . . . 1 . 1 . . . Repair Stations 4 | . 1 . . . . . 2 1 . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . . . 1 . Total Hacks 213 | . 26 3 50 . 10 5 80 7 . 8 21 1 2 Successful 143 | . 15 2 50 . 8 . 51 2 . 5 7 1 2 Failed 70 | . 11 1 . . 2 5 29 5 . 3 14 . . Catastrophic 5 | . . 1 . . . . 1 . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 30 | . 10 2 1 . . . 15 . . . 1 . 1 Terminals 122 | . 24 3 . . 7 5 48 5 . 7 21 . 2 Fabricators 2 | . . . . . . . . 1 . 1 . . . Repair Stations 18 | . 2 . . . . . 15 1 . . . . . Recycling Units 7 | . . . . . . . 7 . . . . . . Scanalyzers 9 | . . . . . . . 9 . . . . . . Garrison Access 5 | . . . . . 3 . 1 . . . . 1 . Terminal Hacks 108 | . 13 2 50 . 6 . 22 2 . 4 7 . 2 Record 50 | . . . 49 . . . 1 . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . Prototype ID Bank 9 | . 2 . . . 1 . 5 . . . 1 . . Open Door 3 | . . . . . . . . . . . 3 . . Open DSF 3 | . . . . . . . . 1 . 2 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 Terminal Index 2 | . . 1 . . . . 1 . . . . . . Alert Level 11 | . 1 . . . . . 6 1 . 1 1 . 1 Unreport Threat 1 | . . . . . . . 1 . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . 1 . . Reinforcement Status 2 | . . . . . . . 1 . . . 1 . . Recall Investigation 2 | . 1 . . . . . 1 . . . . . . Hauler Manifests 2 | . . . . . 1 . 1 . . . . . . Registered Components 4 | . 2 . . . . . 1 . . 1 . . . Registered Prototypes 2 | . 1 . . . 1 . . . . . . . . Zone Layout 8 | . 2 1 . . 2 . 3 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 15 | . 2 . . . . . 13 . . . . . . Scan Component 8 | . 1 . . . . . 7 . . . . . . Repair 7 | . 1 . . . . . 6 . . . . . . Recycling Unit Hacks 7 | . . . . . . . 7 . . . . . . Report Inventory 4 | . . . . . . . 4 . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . Retrieve Components 2 | . . . . . . . 2 . . . . . . Scanalyzer 8 | . . . . . . . 8 . . . . . . Insert Component 3 | . . . . . . . 3 . . . . . . Analyze 5 | . . . . . . . 5 . . . . . . Garrison Access Hacks 4 | . . . . . 2 . 1 . . . . 1 . Unlock Access 3 | . . . . . 1 . 1 . . . . 1 . Coupler Status 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 1 . . 1 1 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 43 | . 8 1 . . 3 2 16 3 . 2 6 1 1 Full Trace Events 3 | . . . . . . 1 . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . 106 . . . Total Part Build Rating 12 | . . . . . . . . . . 12 . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . . . . . 6 . . . . . . Time 254 | . 26 . . . . . 228 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter 61 | . . . . . . . 61 . . . . . . Retrieved Components 20 | . . . . . . . 20 . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Ext Fac Gar Used RIF Installer 2 | . . . . . . 1 . . . . . . 1 Watcher Feeds 1 | . . . . . . . . . . . . . 1 Robots Hacked 3 | . . . . . . . 2 . . . . . 1 Non-combat 1 | . . . . . . . 1 . . . . . . Combat 2 | . . . . . . . 1 . . . . . 1 Robot Hacks Applied 3 | . . . . . . . 2 . . . . . 1 parse_system 2 | . . . . . . . 1 . . . . . 1 check_alert 1 | . . . . . . . 1 . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . Attached 3 | . . . . . . 1 . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Ext Fac Gar Total Allies 4 | . . . . . . . . . . . 2 . 2 Largest Group 2 | . . . . . . . . . . . 2 . 2 Highest-Rated Group 190 | . . . . . . . . . . . 190 . 160 Highest-Rated Ally 159 | . . . . . . . . . . . 159 . 80 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . . 20 . 3 Total Damage 838 | . . . . . . . . . . . 727 . 111 Kills 2 | . . . . . . . . . . . 2 . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Ext Fac Gar Active Infowar (turns) 4181 | . 1253 542 660 533 275 89 317 . . . . 512 . Optics 1236 | . 1236 . . . . . . . . . . . . Sensors 2945 | . 17 542 660 533 275 89 317 . . . . 512 . Robot Analysis Total 1 | . . . . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Ext Fac Gar Turns Passed 11772 | 60 1308 542 660 533 275 794 3126 263 270 1856 404 911 770 Spaces Moved 8522 | 41 946 405 544 297 179 498 2151 400 213 1292 484 620 452 Core 14 | 14 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 6727 | 27 946 405 544 297 179 498 1225 104 113 1290 28 620 451 Wheels . | . . . . . . . . . . . . . . Hover 1781 | . . . . . . . 926 296 100 2 456 . 1 Flight . | . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 120 120 120 120 120 38 36 36 120 41 114 108 Average Speed 111 | 111 120 120 120 178 120 120 108 58 82 120 50 128 114 Slowest Speed 271 | 190 120 120 120 190 120 190 260 120 190 271 120 190 186 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . 1 . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 51 | 4 99 68 94 72 14 55 95 10 97 27 46 12 34 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . Known Exits Taken 8 | . 1 . . 1 1 . 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . Scrap Searched 5 | . . 3 . 2 . . . . . . . . . Spaces Dug 11 | . . . . . . . . . . 4 5 2 . Terrain Destroyed 54 | . . . . . 4 . 16 . . 16 6 5 7 Melee . | . . . . . . . . . . . . . . Projectile 51 | . . . . . 4 . 13 . . 16 6 5 7 AOE 3 | . . . . . . . 3 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Fac Ext Fac Gar Total 10113 | 51 1085 435 552 301 221 617 2785 430 273 1496 576 718 573 Wait 762 | . 68 13 1 1 8 35 439 . 17 110 25 36 9 Move 8506 | 40 943 404 543 296 178 496 2150 399 212 1291 483 619 452 Hop 1 | . 1 . . . . . . . . . . . . Pick Up 115 | 4 19 1 3 1 6 9 26 7 2 9 4 18 6 Fast Attach 28 | 6 2 . . . . 2 8 . . 3 . 2 5 Attach 32 | . 1 . . . 4 1 1 2 . 6 4 3 10 Detach 1 | . . . . . . . . . . . . . 1 Swap 148 | 1 10 2 1 2 9 10 39 13 12 9 14 10 16 Drop 121 | . 19 2 3 1 6 12 34 9 4 13 . 17 1 Fire 361 | . 22 13 . . 10 32 78 . 25 54 46 13 68 Melee 10 | . . . . . . . 10 . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . 20 . . . . . . 5 Rewire 2 | . . . 1 . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory -7/DSF -6/Factory -6/Extension -5/Factory (discovered 2 exits: [*Fac] / Gar) -5/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Met a group of wandering Federalists 190 | -10/Materials | Discovered new exit (range 8) 241 | -10/Materials | Discovered new exit (range 5) 277 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 675 | -10/Materials | Discovered new exit (range 15) 796 | -10/Materials | Discovered new exit (range 8) 1277 | -10/Materials | Repaired Beam Cannon 1369 | -10/Materials | Entered Mines 1480 | -10/Mines | Discovered new exit (range 3) 1494 | -10/Mines | Learned 2 Materials zone layouts 1622 | -10/Mines | Learned Materials trap positions 1792 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1798 | -10/Mines | Found Prototype Device 1906 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1906 | -10/Mines | Discovered new exit (range 5) 1911 | -10/Mines | Entered Exiles 1911 | -10/Exiles | Identified Exp. Sensor Array 1931 | -10/Exiles | Discovered new exit (range 15) 1975 | -10/Exiles | Met 8R-AWN 1996 | -10/Exiles | Met EX-HEX 2075 | -10/Exiles | Met EX-BIN 2091 | -10/Exiles | Aligned with FarCom system 2093 | -10/Exiles | Given EX-Vault access code 2157 | -10/Exiles | Opened EX-Vault 2176 | -10/Exiles | Found PSU Rigger 2200 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2236 | -10/Exiles | Met EX-DEC 2274 | -10/Exiles | Visited The Gauntlet 2491 | -10/Exiles | Learned location of Zion (-7) 2554 | -10/Exiles | Discovered new exit (range 14) 2571 | -10/Exiles | Left Exiles lab with PSU Rigger 2571 | -10/Exiles | Entered Mines 2795 | -9/Mines | Identified exit to Materials 2921 | -9/Mines | Build established: Assassin 2957 | -9/Mines | Assembled infested the area 2962 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3070 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3099 | -9/Mines | Discovered exit to Materials (range 3) 3104 | -9/Mines | Entered Materials 3104 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3105 | -8/Materials | Identified exit to Factory 3106 | -8/Materials | Loaded intel: 20 trap records 3378 | -8/Materials | Identified exit to Garrison 3379 | -8/Materials | Entered Garrison 3415 | -8/Garrison | Triggered checkpoint 3458 | -8/Garrison | Build established: Scavenger-Skirmisher 3551 | -8/Garrison | Triggered checkpoint 3637 | -8/Garrison | Triggered checkpoint 3703 | -8/Garrison | Discovered new exit (range 10) 3725 | -8/Garrison | Installed Relay Interface Framework 3764 | -8/Garrison | Build established: Scavenger-Mutant 3815 | -8/Garrison | Triggered checkpoint 3880 | -8/Garrison | Discovered new exit (range 10) 4075 | -8/Garrison | Triggered checkpoint 4159 | -8/Garrison | Discovered new exit (range 11) 4173 | -8/Garrison | Entered Materials 4401 | -8/Materials | Discovered exit to Factory (range 16) 4488 | -8/Materials | Build established: Mutant 4741 | -8/Materials | Garrison activated, responded to threat 4797 | -8/Materials | Identified exit to Garrison 5481 | -8/Materials | Discovered exit to Factory (range 5) 5570 | -8/Materials | Build established: Hacker-Mutant 5874 | -8/Materials | Discovered exit to Factory (range 10) 6847 | -8/Materials | Repaired Carbon-fiber Leg 6980 | -8/Materials | Repaired Carbon-fiber Leg 7023 | -8/Materials | Repaired Carbon-fiber Leg 7062 | -8/Materials | Repaired Carbon-fiber Leg 7102 | -8/Materials | Repaired Carbon-fiber Leg 7141 | -8/Materials | Repaired Imp. Signal Interpreter 7299 | -8/Materials | Entered Factory 7299 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7561 | -7/Factory | Identified exit to DSF 7562 | -7/Factory | Entered DSF 7599 | -7/DSF | Additional patrols routed to DSF 7631 | -7/DSF | Discovered new exit (range 15) 7797 | -7/DSF | Sterilization system engaged 7817 | -7/DSF | Ambient heat levels rising (+10) 7832 | -7/DSF | Ambient heat levels rising (+10) 7832 | -7/DSF | Entered Factory 7832 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8129 | -6/Factory | Fabricated KE Penetrator (x2) 9331 | -6/Factory | Cargo convoy interrupted 9645 | -6/Factory | Spotted B-75 Beast 9677 | -6/Factory | Discovered new exit (range 5) 9685 | -6/Factory | Identified exit to Extension 9688 | -6/Factory | Entered Extension 9755 | -6/Extension | Spotted B-75 Beast 9887 | -6/Extension | Rescued A7 9923 | -6/Extension | Rescued a captive Derelict 9940 | -6/Extension | Destroyed B-75 Beast 9947 | -6/Extension | Spotted B-75 Beast 9966 | -6/Extension | Build established: Mutant 10003 | -6/Extension | Allies destroyed B-75 Beast 10015 | -6/Extension | Crushed by falling debris 10061 | -6/Extension | Lost 3 parts (1p1n1u) 10066 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 10085 | -6/Extension | Discovered new exit (range 3) 10090 | -6/Extension | Identified exit to Factory 10092 | -6/Extension | Entered Factory 10092 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10207 | -5/Factory | Lost 3 parts (3n) 10222 | -5/Factory | Discovered new exit (range 16) 10238 | -5/Factory | Identified exit to Garrison 10438 | -5/Factory | Build established: Skirmisher 10910 | -5/Factory | Build established: Mutant 11003 | -5/Factory | Entered Garrison 11065 | -5/Garrison | Triggered checkpoint 11187 | -5/Garrison | Found embedded Infiltrators 11203 | -5/Garrison | Expanded RIF knowledge: Watcher Feeds 11341 | -5/Garrison | Heavy support dispatched to Factory 11428 | -5/Garrison | Heavy support dispatched to Factory 11477 | -5/Garrison | Triggered checkpoint 11511 | -5/Garrison | Triggered checkpoint 11614 | -5/Garrison | Lost 5 parts (2n1u2w) 11671 | -5/Garrison | Heavy support dispatched to Factory 11678 | -5/Garrison | Heavy support dispatched to Factory 11692 | -5/Garrison | Triggered checkpoint 11752 | -5/Garrison | System corruption reached 10% 11773 | -5/Garrison | Self-destructed Last Messages --------------- 11751_ Cld. Fission Core destroyed. 11751_ Targeting Computer destroyed. 11751_ System corrupted by crushing effect (+1). 11751_ System corrupted by crushing effect (+2). [Achievement: System Compromised] 11752_ Carbon-fiber Leg destroyed. 11753_ System corrupted: Minigun jammed. 11755_ B-60 Warrior destroyed. 11755_ Switching to secondary target: G-50 Soldier. 11760_ Power failure, Rnf. Fission Core shutdown. 11767_ System corrupted: Component data lost. 11769_ Imp. Signal Interpreter destroyed. 11769_ Minigun destroyed. 11769_ System corrupted by crushing effect (+1). 11769_ Knocked back. 11770_ Acquired 96 matter. 11771_ Rnf. Fission Core broken. 11771_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ????????# *! ## #???????# " "##?????? | | ????????# ## #???????# "#??????? | | ????????# *## #???????# " "#??????? | | ????????# ## #???????# """""#??????? | | ????????####### ##### #######?## ########??????? | | ??????????????# ##### #??# #?????????????? | | ??????????????# " #??# #?????????????? | | ??????????????# ##### #### #??# #?????????????? | | ??????????????# #???# #??# #### #?????????????? | | ??????????????# #???# #??# ## #?????????????? | | ??????????????# #???# #??# %%" #?????????????? | | ??????????????# #???# #??# % %####?????????????? | | ??????????????# #???# #### %###????????????????? | | ?+????????????# #???# + + #??????????????????? | | ??????????????# #???# ^ #### #??????????????????? | | ??????????????# #???#^ #??# ###????????????????? | | ??????????????# #???#^ ^#??# #"#????????????????? | | ??????????????# #???# #??# "#????????????????? | | ??????????????# #???# ^ #### "#????????????????? | | +??+ #########!##### + + "#????????????????? | | ????# "" %%["%%[ " " " #"#????????????????? | | ????#+##"###### ###"" #####+###????????????????? | | ????# ?????#%##### #???# #??????????????????? | | # ## ######;## ## #???# #??????????????????? | | ^ !##### #??????????????????? | | ^ %[ [=@b=% #??????????????????? | | =%=] g #######??????????????????? | | "# ## ###########????????????????????????? | | ## ????# ???????????????????????????????????? | | ? ???? ????????????????????????????????????? | | ?? ?? ????????????????????????????????????? | | ?? ?? ?????????????????????????????????????? | | ??? ?????????????????????????????????????? | | ?? ## ##??????????????????????????????????????? | | ????# ????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | ??? ??????????????????????????????????????????? | | ??? ???????????+???????????????????????????????? | | ?+???"???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????+???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????+???????????????????????????????? | | ????????????????????????????????????+????????????? | | ????????????????????????????????????+????????????? | | ??????????????????????????+??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 49 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 70 Targeting Accuracy 13 Matter Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 69 Item Schematics ----------------- System Restoration Module | -8/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ KE Penetrator | x2 | -6/Factory | Preloaded Repaired ---------- Beam Cannon | 36% | -10/Materials Carbon-fiber Leg | 39% | -8/Materials Carbon-fiber Leg | 43% | -8/Materials Carbon-fiber Leg | 46% | -8/Materials Carbon-fiber Leg | 46% | -8/Materials Carbon-fiber Leg | 55% | -8/Materials Imp. Signal Interpreter | 40% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory For Emergencies Only Hot Goods Jackpot Join The Dark Side Prison Break Sixth Sense System Compromised Window Shopping You Will Be Upgraded Challenges ------------ None Game ------ Seed PiercelightExplosiveJets Manual? 0 Play Time 02:51:54 Cumulative 27.6 hours Start 2025.10.27 @ 02:31:50 End 2025.10.28 @ 10:13:30 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ae32ca3-61d7-4934-8fde-798c90a61141