Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.19 @ 21:49:59 Player: Vorskei Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (4155) 4155 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (899) 899 TOTAL SCORE: 8949 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 435 Met Imprinter 300 Was Imprinted 300 Friendly Fire -210 Cogmind --------- Core Integrity 599/850 Matter 0/300 Energy 323/380 System Corruption 9% Temperature Cool (281) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Light Antimatter Reactor > --- PROPULSION (3) --- Armored Leg Armored Leg > --- UTILITY (6) ------ Enhanced Optical Array Advanced Targeting Computer Medium Reactive Plating Improved Hacking Suite > --- WEAPON (4) ------- Heavy Plasma Cannon Coil Gun KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY (4) ---- Improved Particle Charger Advanced ECM Suite Heavy Plasma Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Enhanced Optical Array Advanced Targeting Computer Improved Particle Charger Improved Transmission Jammer Improved Hacking Suite > --- WEAPON ----------- Phase Cannon Coil Gun KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Energy Filter Advanced ECM Suite Focal Shield Improved Remote Datajack [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Makeshift Hacking Suite Device Improved Cooling System Storage Medium Battery Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 . . . 3 Weapon 2 | . . 1 . . . 1 Parts Attached 227 | 7 23 29 20 19 33 96 Power 20 | 1 4 5 1 . 3 6 Engine 17 | 1 4 5 1 . 3 3 Core 1 | . . . . . . 1 Reactor 2 | . . . . . . 2 Propulsion 35 | 2 4 4 2 2 4 17 Treads 3 | . . . . 1 2 . Leg 31 | 2 4 4 2 1 2 16 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 90 | 2 6 13 8 9 15 37 Device 55 | 1 2 6 4 3 12 27 Storage 4 | . . . . 3 1 . Processor 9 | 1 1 2 . . . 5 Hackware 3 | . . . . 1 . 2 Protection 19 | . 3 5 4 2 2 3 Artifact . | . . . . . . . Weapon 82 | 2 9 7 9 8 11 36 Energy Gun 19 | . 1 4 1 3 4 6 Energy Cannon 6 | . . . . . . 6 Ballistic Gun 28 | 2 5 1 7 1 3 9 Ballistic Cannon 20 | . . . 1 4 4 11 Launcher 2 | . 1 . . . . 1 Special Weapon 3 | . . . . . . 3 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . 2 2 . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 15 | . 1 3 1 . 2 8 Power . | . . . . . . . Propulsion 1 | . 1 . . . . . Utility 9 | . . 1 . . 1 7 Weapon 5 | . . 2 1 . 1 1 Highest Loss Streak 3 | . 1 2 1 . 1 3 Average Slot Usage (%) 97 | . 99 91 99 99 99 96 Engine 8 | . 14 10 11 11 11 2 Core 1 | . . . . . . 3 Reactor 1 | . . . . . . 5 Treads 2 | . . . . . 14 . Leg 18 | . 27 21 22 21 7 18 Device 13 | . 13 5 7 4 18 19 Storage 1 | . . . . 6 1 . Processor 8 | . 9 21 15 3 . 8 Hackware 6 | . . . . 7 11 8 Protection 5 | . 4 4 10 11 2 1 Energy Gun 4 | . 7 16 1 4 2 2 Energy Cannon 1 | . . . . . . 4 Ballistic Gun 14 | . 18 10 24 13 14 10 Ballistic Cannon 8 | . . . 7 14 15 7 Naked Turns . | . . . . . . . Heaviest Build 71 | 8 12 15 36 36 39 71 Greatest Support 60 | 20 20 20 20 20 60 56 Greatest Overweight (x) 10 | . . 1 1 10 2 6 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 Average Carried 3 | 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 4 4 2 4 4 4 4 Class Distribution -------------------- 23% | Hacker-Gunner 16% | Scavenger-Gunner 9% | Scavenger-Mutant 8% | Hacker-Tank 8% | Tank 8% | Mutant 7% | Scavenger-Skirmisher 5% | Scavenger-Tank 4% | Infiltrator-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Tank | -9/Mines Hacker-Tank | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 4612 | 324 404 329 518 136 794 2107 Remotely . | . . . . . . . Salvage Created 5361 | 103 375 444 318 . 716 3405 Parts 247 | 13 24 22 23 . 26 139 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 4 | . . . . . . 4 Parts Field Recycled 3 | . . . . . . 3 Retrieved Matter 13 | . . . . . . 13 Parts Self-Destructed 32 | . . . . 2 30 . Prevented 13 | . . . . . 13 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 101 | 1 13 13 15 . 13 46 Guns 60 | 1 10 13 12 . 7 17 Cannons 38 | . . . 3 . 6 29 AOE 3 | . 3 . . . . . Classes Destroyed 17 | 2 2 2 2 . 1 8 Worker 1 | . . . . . . 1 Builder 2 | . . . 1 . . 1 Tunneler 4 | 3 . . 1 . . . Hauler 1 | . . . . . . 1 Recycler 7 | . . . . . . 7 Operator 1 | . . . . . . 1 Drone 1 | . . . . . . 1 Watcher 7 | . 2 . . . . 5 Swarmer 30 | . 6 4 7 . 6 7 Grunt 37 | 1 7 7 2 . 4 16 Brawler 4 | . . 1 1 . . 2 Duelist 2 | . . . . . . 2 Sentry 12 | . . 1 . . 2 9 Hunter 3 | . . . . . 1 2 Programmer 7 | . . . . . . 7 Z-Light 1 | . . . . . . 1 Assembled 5 | . . . 5 . . . Best Kill Streak 9 | 1 5 4 4 . 3 9 Combat Bots Only 7 | 1 5 4 4 . 3 7 Max Kills in Single Turn 2 | 1 2 1 2 . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4534 | 43 500 378 443 . 629 2541 Core 609 | . 74 103 73 . 108 251 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 70 . . . 29 . Volleys Fired 286 | 9 42 47 37 . 33 118 Largest 4 | 2 2 3 3 . 3 4 Hottest 245 | 40 70 110 145 . 163 245 Shots Fired 801 | 18 82 104 86 . 98 413 Gun 529 | 18 80 104 62 . 56 209 Cannon 264 | . . . 24 . 42 198 Launcher 4 | . 2 . . . . 2 Special 4 | . . . . . . 4 Kinetic 580 | 18 69 47 76 . 84 286 Thermal 189 | . 11 57 10 . . 111 Explosive 4 | . 2 . . . . 2 Electromagnetic 24 | . . . . . 14 10 Robot Hit Streak 33 | 17 30 28 29 . 19 33 Robot Miss Streak 6 | . 2 3 6 . 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 564 | 17 72 86 61 . 66 262 Core Hits 234 | 5 23 26 36 . 27 117 Critical Hits 18 | . . 1 4 . 2 11 Critical Kills 9 | . . . 2 . 2 5 Critical Parts Destroyed 9 | . . 1 2 . . 6 Melee Attacks 7 | . 5 1 1 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . 3 . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10951 | 207 857 604 877 . 1530 6876 Guns 6017 | 207 650 604 667 . 949 2940 Cannons 4281 | . . . 210 . 581 3490 Explosions 640 | . 207 . . . . 433 Melee . | . . . . . . . Ramming 13 | . . . . . . 13 Kinetic 6870 | 207 537 230 743 . 1354 3799 Thermal 3471 | . 113 374 134 . . 2850 Explosive 215 | . 207 . . . . 8 Electromagnetic 382 | . . . . . 176 206 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Effects 46 | . . . . . . 46 Message Errors 11 | . . . . . . 11 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 5 | . . . . . . 5 Data Loss (minor) 5 | . . . . . . 5 Targeting Errors 12 | . . . . . . 12 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 167 | . . . 10 . 30 127 Projectiles 139 | . . . 10 . 30 99 Explosions 28 | . . . . . . 28 Melee . | . . . . . . . Knockbacks 20 | . . . 2 . 5 13 Impact . | . . . . . . . Kinetic 19 | . . . 1 . 5 13 Secondary 1 | . . . 1 . . . Self-Inflicted Damage 252 | . 47 . . . . 205 Shots 5 | . 2 . . . . 3 Rammed 5 | . . . . . . 5 Targets Rammed 5 | . . . . . . 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 614 | . 100 241 400 . 78 614 Average Temperature 117 | . 28 88 147 . 20 144 Received Heat Transfer 1161 | 30 225 180 48 . 180 498 Effects 28 | . . 1 4 . . 23 Shutdowns 8 | . . . 1 . . 7 Energy Bleed 6 | . . 1 1 . . 4 Interference 8 | . . . 2 . . 6 Matter Decay 1 | . . . . . . 1 Short Circuit 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 2 1 . . . 3 Heat Transferred 5273 | . 333 932 259 . . 3749 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 517 | 35 318 175 174 . . 517 Initial 57 | . 19 . 57 . . 5 Average 133 | 19 129 54 54 . . 198 Maximum Alert Level 2 | . 1 . . . . 2 Low Security (%) 76 | 100 76 100 100 . . 59 Level 1 19 | . 23 . . . . 34 Level 2 3 | . . . . . . 6 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 3 4 . . . 10 Investigation 3 | . 3 . . . . . Extermination 5 | . . . . . . 5 Reinforcement 6 | . . 4 . . . 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 1 . . . 2 Communications Jammed 1 | . . . . . . 1 Distress Signals . | . . . . . . . Times Spotted 146 | 1 18 21 18 . 25 63 Peak Tracking Total 7 | 1 5 5 6 . 7 5 Tactical Retreats 11 | . . 3 2 . 3 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 8 | . 2 1 . . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused 2 | . 2 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . 2 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 17 | . 1 . 1 . 1 14 Max in Single Turn 6 | . 1 . 1 . . 6 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 23 | . 9 3 1 . 1 9 Terminals 8 | . 6 1 . . 1 . Fabricators 2 | . . . . . . 2 Repair Stations 6 | . 1 2 . . . 3 Recycling Units 4 | . 2 . . . . 2 Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 90 | . 40 22 1 . 2 25 Successful 74 | . 32 20 1 . 2 19 Failed 16 | . 8 2 . . . 6 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . . . . 2 . 7 Terminals 36 | . 31 3 . . 2 . Fabricators 3 | . . . . . . 3 Repair Stations 35 | . 5 19 . . . 11 Recycling Units 9 | . 4 . . . . 5 Scanalyzers 4 | . . . . . . 4 Garrison Access 2 | . . . . . . 2 Terminal Hacks 32 | . 27 2 1 . 2 . Record 18 | . 15 1 . . 2 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . 2 . . . . . Locate Traps 1 | . 1 . . . . . Reprogram Traps 2 | . 2 . . . . . Dispatch Records 1 | . . 1 . . . . Surveillance Status 2 | . 2 . . . . . Transport Status 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks 3 | . . . . . . 3 Network Status 1 | . . . . . . 1 Build 2 | . . . . . . 2 Repair Station Hacks 30 | . 4 18 . . . 8 Scan Component 15 | . 2 9 . . . 4 Repair 15 | . 2 9 . . . 4 Recycling Unit Hacks 4 | . 1 . . . . 3 Recycle Component 1 | . 1 . . . . . Report Inventory 1 | . . . . . . 1 Retrieve Components 2 | . . . . . . 2 Scanalyzer 4 | . . . . . . 4 Insert Component 1 | . . . . . . 1 Analyze 3 | . . . . . . 3 Garrison Access Hacks 1 | . . . . . . 1 Coupler Status 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 9 2 . . 1 9 Full Trace Events 3 | . 3 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built 4 | . . . . . . 4 Matter 424 | . . . . . . 424 Time 88 | . . . . . . 88 Total Part Build Rating 24 | . . . . . . 24 Parts Repaired 15 | . 2 9 . . . 4 Time 472 | . 26 240 . . . 206 Parts Recycled 1 | . 1 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . . . . 4 Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 7 | . 2 . 1 . . 4 Non-combat 7 | . 2 . 1 . . 4 Combat . | . . . . . . . Robot Hacks Applied 8 | . 3 . 1 . . 4 parse_system 4 | . 2 . . . . 2 no_distress 2 | . 1 . 1 . . . find_chute 1 | . . . . . . 1 find_recycling 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 11 | . . . . 4 . 7 Largest Group 4 | . . . . 4 4 4 Highest-Rated Group 232 | . . . . 151 151 232 Highest-Rated Ally 70 | . . . . 38 38 70 Zionite Dispatches 2 | . . . . . . 2 Light 1 | . . . . . . 1 Melee Resupply 1 | . . . . . . 1 Total Orders 11 | . . . . . 10 1 ROAM 6 | . . . . . 6 . FOLLOW 1 | . . . . . 1 . COLLECT 1 | . . . . . . 1 EXPLORE 2 | . . . . . 2 . RETURN 1 | . . . . . 1 . Ally Attacks 83 | . . . . . 30 53 Total Damage 2248 | . . . . . 1049 1199 Kills 13 | . . . . . 7 6 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 . Drone Launches 7 | . . . . . 7 . Drone Recoveries 6 | . . . . . 6 . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 12291 | 339 1407 1113 1456 2054 2172 3750 Spaces Moved 6672 | 251 853 677 674 1299 1004 1914 Core 31 | 29 . . . 1 . 1 Treads 555 | . . . . . 555 . Legs 6085 | 222 853 677 674 1298 449 1912 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Fastest Speed 40 | 50 120 120 120 150 150 40 Average Speed 137 | 111 120 121 140 150 157 134 Slowest Speed 550 | 120 120 150 150 550 180 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 12 89 21 81 90 96 47 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 3 1 . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 9 | . . . 1 4 4 . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 224 | . 6 . 17 . 22 179 Melee . | . . . . . . . Projectile 110 | . . . 17 . 22 71 AOE 114 | . 6 . . . . 108 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 9155 | 288 1150 878 1118 1399 1523 2799 Wait 1750 | 17 206 114 361 60 418 574 Move 6666 | 250 852 676 673 1298 1003 1914 Hop . | . . . . . . . Pick Up 81 | 5 10 4 9 9 11 33 Fast Attach 83 | 6 3 13 5 4 9 43 Attach 17 | 1 2 2 . 2 3 7 Detach 6 | . 2 . 1 . 1 2 Swap 127 | . 18 14 15 13 21 46 Drop 124 | . 10 7 16 13 21 57 Fire 286 | 9 42 47 37 . 33 118 Melee 7 | . 5 1 1 . . . Ram . | . . . . . . . Kick 5 | . . . . . . 5 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 6 exits: [*Fac x4] / [*Low x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 340 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 7) 873 | -10/Materials | Discovered new exit (range 18) 1085 | -10/Materials | Repaired Aluminum Leg 1101 | -10/Materials | Repaired Lgt. Armor Plating 1442 | -10/Materials | Build established: Scavenger-Mutant 1491 | -10/Materials | Discovered new exit (range 17) 1747 | -10/Materials | Entered another Materials area 1747 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1784 | -9/Materials | Repaired Ion Engine 1868 | -9/Materials | Repaired Imp. Terrain Scanner 2028 | -9/Materials | Repaired Med. Laser 2076 | -9/Materials | Repaired Aluminum Leg 2083 | -9/Materials | Repaired Lgt. Armor Plating 2109 | -9/Materials | Repaired Ion Engine 2154 | -9/Materials | Repaired Lgt. Armor Plating 2183 | -9/Materials | Repaired Lgt. Assault Rifle 2302 | -9/Materials | Repaired Aluminum Leg 2664 | -9/Materials | Discovered new exit (range 12) 2676 | -9/Materials | Identified exit to Mines 2860 | -9/Materials | Entered Mines 2897 | -9/Mines | Discovered new exit (range 8) 2951 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3219 | -9/Mines | Build established: Scavenger-Skirmisher 3361 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3510 | -9/Mines | Learned location of 1 exit from Materials 3637 | -9/Mines | Found a hidden stash of uninstalled traps 3842 | -9/Mines | Assembled infested the area 4090 | -9/Mines | Build established: Tank 4117 | -9/Mines | Learned location of 1 exit from Proximity Caves 4316 | -9/Mines | Entered Zion 4546 | -7/Zion | Identified exit to Deep Caves 4586 | -7/Zion | Learned location of Extension (-6) 4619 | -7/Zion | Learned location of Warlord (-5) 4738 | -7/Zion | Received a hallucinogenic algorithm 4998 | -7/Zion | Found Prototype Device 5358 | -7/Zion | Build established: Hacker-Tank 5617 | -7/Zion | Imprinted 5619 | -7/Zion | Declared Zion's savior 6164 | -7/Zion | Discovered new exit (range 12) 6180 | -7/Zion | Build established: Hacker-Gunner 6370 | -7/Zion | Entered Proximity Caves 6370 | -6/Proximity Caves | Accompanied by 4 allies 6371 | -6/Proximity Caves | Identified exit to Factory 6457 | -6/Proximity Caves | Spotted B-75 Beast 6483 | -6/Proximity Caves | Allies destroyed B-75 Beast 6618 | -6/Proximity Caves | Core integrity fell below 50% 7521 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8099 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8542 | -6/Proximity Caves | Entered Factory 8542 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8644 | -6/Factory | Lost 3 parts (2u1w) 8832 | -6/Factory | Fabricated Nuclear Pulse Array (x2) 8921 | -6/Factory | Discovered new exit (range 8) 9035 | -6/Factory | Allied Derelicts emerged from ambush trap array 9353 | -6/Factory | Zion Light squad teleported in 9387 | -6/Factory | Discovered new exit (range 4) 9493 | -6/Factory | Repaired Magnetic Acceleration Cannon 9546 | -6/Factory | Build established: Scavenger-Gunner 9547 | -6/Factory | Repaired Angular Momentum Engine 9692 | -6/Factory | Repaired KE Penetrator 9949 | -6/Factory | Zion Melee Resupply teleported in 10049 | -6/Factory | Garrison activated, responded to threat 10155 | -6/Factory | Destroyed 7 combat bots 10170 | -6/Factory | Found Prototype Processor 10170 | -6/Factory | Identified Exp. Terrain Scan Processor 10244 | -6/Factory | Terminal network hard line cut 10322 | -6/Factory | Discovered new exit (range 16) 10467 | -6/Factory | Build established: Hacker-Gunner 10669 | -6/Factory | Repaired Arm. Leg 10837 | -6/Factory | Fabricated Mass Driver (x2) 11159 | -6/Factory | Discovered new exit (range 14) 11355 | -6/Factory | Build established: Infiltrator-Gunner 11622 | -6/Factory | Discovered new exit (range 21) 11874 | -6/Factory | Discovered new exit (range 18) 12091 | -6/Factory | Build established: Hacker-Gunner 12292 | -6/Factory | Self-destructed Last Messages --------------- 12271_ Overheating: Short circuit. 12272_ System corrupted: Hvy. Plasma Cannon targeting data glitched. 12272_ S-27 Virus destroyed. 12272_ Slug penetrates Earth. 12272_ Slug penetrates Wall. 12274_ Power failure, Fission Core shutdown. 12274_ Overheating: Matter decay (-1). 12275_ U-05 Engineer builds a Wall. 12276_ Enh. Optical Array permanently disabled. 12276_ Overheating: Short circuit. 12279_ Power failure, Lgt. Antimatter Reactor shutdown. 12279_ Coil Gun permanently disabled. 12279_ Overheating: Short circuit. 12283_ Overheating: Energy bleed (-45). 12284_ The unstable cave ceiling collapses. 12284_ U-05 Engineer builds a Wall. 12287_ Overheating: Imp. Hacking Suite damaged (-5). 12289_ Overheating: Energy bleed (-68). 12291_ Overheating: Energy bleed (-91). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | " [ #????# ???????????????##############????????? | | " #????#" ???????###### #????????? | | " | #????#T ###### % # #????????? | | " #????#" !* ; ; @=# #????????? | | #????# ! # # %*!# #????????? | | ######???????????# # =%*# #????????? | | ################ [= #????????? | | # #????????? | | # # #????????? | | +! #????????? | | ###### # #????????? | | ## ### ## #????????? | | ############# ## ### # #????????? | | ###???????????# ## # #########+######????????? | | ???????????####+## # ########??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# +??????????????????? | | ???????????# ! #??????????????????? | | ???????????# ! = +??????????????????? | | ???????????# [ #??????????????????? | | ???????????# #??????????????????? | | ???????????####################??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 37 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 375 Resistance: KI 50 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 2 Particle Charging 20 Kinecelleration 30 Offensive Hacking 31 Item Schematics ----------------- Imp. Spread Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -6/Factory | Preloaded Mass Driver | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot I Survived The Infestation I'm Back, Baby! Just What I Needed Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Maximum Efficiency Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Risk Taker Robot Respite Safety First Serviceable Loadout Sniper Storm Trooper The One Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed CloakMasterSource Manual? 0 Play Time 06:55:13 Cumulative 13.8 hours Start 2021.01.18 @ 22:15:31 End 2021.01.19 @ 21:49:59 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: cb33d56a-8548-4b9a-9c65-9fb85d707428