Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 19:47:32 Player: ImmortalXCurse Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (3635) 3635 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1077) 1077 TOTAL SCORE: 9557 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 353 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Coolant Injector (fused) Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Targeting Computer High-powered Tractor Beam Flak Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Core Analyzer > --- WEAPON ----------- Coil Gun Coil Gun Advanced Assault Cannon Scythe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved Titanium Leg Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Improved Terrain Scanner High-powered Tractor Beam Plasma Cannon Coil Gun Flak Cannon Missile Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Scythe Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . 1 . 1 . . 1 . 1 Weapon 3 | . . 1 . . . . 1 . 1 Parts Attached 149 | 10 14 21 21 13 33 11 2 6 18 Power 22 | 2 2 2 2 1 5 3 . 1 4 Engine 13 | 2 2 2 2 . 2 1 . 1 1 Core 9 | . . . . 1 3 2 . . 3 Reactor . | . . . . . . . . . . Propulsion 45 | 2 3 8 8 2 15 3 . . 4 Treads 8 | . 1 3 2 . . 1 . . 1 Leg 34 | 2 2 5 6 2 15 2 . . . Wheel 2 | . . . . . . . . . 2 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 39 | 3 4 2 5 8 7 3 . 1 6 Device 26 | 2 3 2 4 8 3 1 . . 3 Storage 3 | 1 1 . . . 1 . . . . Processor 4 | . . . . . 1 . . 1 2 Hackware . | . . . . . . . . . . Protection 6 | . . . 1 . 2 2 . . 1 Artifact . | . . . . . . . . . . Weapon 43 | 3 5 9 6 2 6 2 2 4 4 Energy Gun 14 | 3 4 2 2 . 2 . . . 1 Energy Cannon 8 | . . 2 2 1 1 . . . 2 Ballistic Gun 4 | . . . . . . . 2 2 . Ballistic Cannon 6 | . . 1 1 . 2 1 . . 1 Launcher 4 | . . 2 . . 1 1 . . . Special Weapon 4 | . 1 2 1 . . . . . . Impact Weapon 2 | . . . . . . . . 2 . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Corrupted Parts 4 | . . . . . . . . . 4 System Corruption 18 | . . . . . . . . . 18 Parts Lost 55 | . 1 . 4 1 6 11 . 15 17 Power 11 | . 1 . . . 1 3 . 2 4 Propulsion 11 | . . . . . . 3 . 4 4 Utility 16 | . . . 2 . 3 3 . 3 5 Weapon 17 | . . . 2 1 2 2 . 6 4 Highest Loss Streak 14 | . 1 . 1 1 4 8 . 14 6 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 88 | . 99 99 97 99 98 90 84 55 35 Engine 6 | . 14 11 11 6 . 4 . 1 . Core 4 | . . . . 2 14 9 13 3 3 Treads 1 | . 6 1 1 . . 5 6 1 . Leg 20 | . 21 20 20 27 30 24 20 8 . Device 13 | . 13 21 13 26 13 3 6 3 6 Storage 8 | . 14 11 11 9 7 7 6 4 . Processor 3 | . . . . . 4 7 6 12 12 Protection 2 | . . . 6 . 3 3 . . . Energy Gun 6 | . 25 5 8 4 5 1 . . . Energy Cannon 8 | . . 20 15 9 3 . . . 1 Ballistic Cannon 4 | . . . 7 9 5 6 6 1 1 Launcher 1 | . . 4 . . . 5 1 . . Special Weapon 1 | . 2 2 1 . . . . . . Slashing Weapon 2 | . . . . 4 7 7 6 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 14 19 34 36 32 59 61 52 57 31 Greatest Support 80 | 20 20 20 20 30 80 80 60 60 23 Greatest Overweight (x) 10 | . 1 3 10 1 1 2 . 10 6 Average Overweight (x) . | . . 1 1 . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 5 Average Capacity 10 | 7 8 10 10 10 12 15 15 13 5 Most Carried 15 | 8 10 10 10 10 15 15 13 15 5 Average Carried 9 | 5 8 9 9 9 11 12 12 12 4 Final Capacity 15 | 8 10 10 10 10 15 15 15 5 5 Final Carried 15 | 6 10 10 10 9 15 13 13 5 3 Class Distribution -------------------- 37% | Mutant 19% | Scavenger-Mutant 12% | Scavenger-Tank 8% | Gunner 8% | Scavenger-Gunner 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Gunner | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Matter Collected 2656 | 300 155 275 555 143 463 181 . 315 269 Remotely 38 | . . . 18 20 . . . . . Salvage Created 3611 | 141 157 353 1200 154 615 272 . 146 573 Parts 224 | 10 9 38 73 14 22 28 . 10 20 Haulers Intercepted 2 | . 1 1 . . . . . . . Recyclers Shooed 4 | . . 2 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Combat Hostiles Destroyed 77 | . 2 14 23 3 12 16 . 2 5 Melee 3 | . . . . . 2 . . . 1 Guns 9 | . 2 . 3 . 1 1 . 2 . Cannons 42 | . . 6 19 2 8 5 . . 2 AOE 19 | . . 8 . 1 . 10 . . . Classes Destroyed 14 | 2 3 2 2 2 1 . . 1 1 Worker 4 | . . . . 1 . . . . 3 Builder 6 | . . . 1 2 . . . . 3 Tunneler 3 | 3 . . . . . . . . . Hauler 2 | . 1 1 . . . . . . . Recycler 6 | 1 . . 3 . 1 . . . 1 Operator 2 | . . . 1 . . . . . 1 Watcher 5 | . 1 1 2 . . . . . 1 Swarmer 20 | . . 9 . 1 . 10 . . . Grunt 35 | . 2 2 17 1 8 4 . . 1 Brawler 1 | . . . . 1 . . . . . Sentry 14 | . . 3 6 . 3 1 . . 1 Specialist 2 | . . . . . . . . 2 . Hunter 2 | . . . . . . . . . 2 Programmer 3 | . . . . . 1 1 . . 1 Best Kill Streak 6 | 4 1 5 6 4 3 6 . 1 4 Combat Bots Only 6 | . 1 5 3 2 2 6 . 1 2 Max Kills in Single Turn 4 | 1 1 3 2 3 1 4 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 3 . 1 . 4 . . . Melee 1 | . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Hostile Shots Fired 974 | . 27 33 117 10 190 189 . 259 149 Missed 263 | . 5 7 33 2 52 46 . 70 48 Damage Taken 10273 | . 255 310 1077 277 1785 2160 . 2248 2161 Core 2516 | . 43 16 205 . 187 228 . 818 1019 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 61 | 100 82 . 44 100 . 40 . 3 . Volleys Fired 257 | 6 29 29 67 9 45 32 . 21 19 Largest 3 | 2 2 3 3 2 2 2 . 2 2 Hottest 200 | 90 150 185 200 124 128 109 . 60 122 Shots Fired 497 | 12 54 51 171 18 83 39 . 38 31 Gun 202 | 12 52 10 41 2 31 4 . 38 12 Cannon 266 | . . 28 126 16 52 25 . . 19 Launcher 21 | . . 11 . . . 10 . . . Special 8 | . 2 2 4 . . . . . . Kinetic 155 | . . . 40 7 31 25 . 38 14 Thermal 304 | 12 54 40 131 11 52 4 . . . Explosive 21 | . . 11 . . . 10 . . . Electromagnetic 17 | . . . . . . . . . 17 Robot Hit Streak 14 | 2 7 8 10 5 14 10 . 8 5 Robot Miss Streak 6 | 1 6 1 6 2 5 6 . 2 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 317 | 6 33 28 89 10 77 22 . 28 24 Core Hits 183 | 5 10 26 37 5 44 33 . 6 17 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 10 | . 4 . 1 . 1 1 . 1 2 Burn 5 | . 4 . 1 . . . . . . Destroy 1 | . . . . . . . . 1 . Blast 1 | . . . . . 1 . . . . Smash 2 | . . . . . . . . . 2 Sever 1 | . . . . . . 1 . . . Melee Attacks 52 | . . . . 8 23 7 . 2 12 Impact 14 | . . . . . . . . 2 12 Slashing 38 | . . . . 8 23 7 . . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . 2 1 . . . 5 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9461 | 86 402 1021 2115 635 1502 1519 . 671 1510 Guns 2143 | 86 400 86 332 . 379 22 . 671 167 Cannons 3974 | . . 484 1751 176 843 384 . . 336 Explosions 2237 | . . 439 . 335 . 1081 . . 382 Melee 1034 | . . . . 124 280 32 . . 598 Ramming 73 | . 2 12 32 . . . . . 27 Kinetic 2342 | . . . 464 73 479 384 . 671 271 Thermal 4169 | 86 400 570 1619 438 743 22 . . 291 Explosive 1520 | . . 439 . . . 1081 . . . Electromagnetic 323 | . . . . . . . . . 323 Impact 598 | . . . . . . . . . 598 Slashing 436 | . . . . 124 280 32 . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . 1 . 1 1 . 8 20 Average Corruption 4 | . . . 1 . 1 1 . 5 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . . 4 . . 3 . 3 26 Message Errors 5 | . . . . . . . . 1 4 Matter Fused 5 | . . . 1 . . . . . 4 Heat Flow Errors 5 | . . . 1 . . 1 . 1 2 Energy Discharges 3 | . . . 1 . . . . . 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 1 4 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 2 | . . . . . . 1 . . 1 Alerts 2 | . . . 1 . . 1 . . . Misdirections 3 | . . . . . . . . . 3 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 512 | . . 4 31 78 33 73 . . 293 Projectiles 90 | . . 3 31 . . 20 . . 36 Explosions 94 | . . 1 . 34 . 53 . . 6 Melee 328 | . . . . 44 33 . . . 251 Knockbacks 24 | . . . 1 . 12 4 . . 7 Impact 3 | . . . . . . . . . 3 Kinetic 20 | . . . 1 . 12 4 . . 3 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 710 | . . 26 . 151 . 284 . . 249 Shots 17 | . . 2 . 2 . 7 . . 6 Rammed 7 | . . . 2 . . . . . 5 Targets Rammed 20 | . 1 3 11 . . . . . 5 Kicked 13 | . 1 3 9 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 367 | 90 305 285 321 . 367 156 . 195 140 Average Temperature 96 | 37 91 84 113 . 99 66 . 98 29 Received Heat Transfer 2493 | . 141 60 585 60 828 195 . 306 318 Effects 5 | . . . 1 . 4 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 12 | . . . . . . . . . 12 Impact Corruptions 7 | . . . . . . . . . 7 Robots Melted 2 | . . . 1 . 1 . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . Parts Melted 13 | 1 2 1 4 . 4 . . . 1 Heat Transferred 7658 | 235 1362 999 2960 385 1480 37 . . 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Peak Influence 514 | 20 67 320 316 266 321 514 269 208 321 Initial 269 | . 13 22 78 76 109 97 269 188 61 Average 159 | 10 32 144 177 151 166 382 269 164 108 Maximum Alert Level 2 | . . 1 1 1 1 2 1 1 1 Low Security (%) 66 | 100 100 74 49 75 68 22 . 74 80 Level 1 28 | . . 25 50 24 31 21 100 25 19 Level 2 5 | . . . . . . 55 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . 2 4 1 4 . . 1 8 Investigation 5 | . . 1 2 1 . . . . 1 Extermination 3 | . . . . . 1 . . . 2 Reinforcement 6 | . . 1 2 . . . . 1 2 Assault 1 | . . . . . 1 . . . . Garrison 5 | . . . . . 2 . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Distress Signals 9 | . . 1 6 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 146 | . 8 19 33 14 18 19 . 10 25 Peak Tracking Total 9 | . 2 4 3 4 4 7 . 6 9 Tactical Retreats 8 | . . 1 1 . 1 . . 2 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Traps Triggered 11 | . 3 . 2 . . 4 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Machines Disabled 16 | . . 2 1 3 1 1 . . 8 Max in Single Turn 5 | . . 1 1 2 1 1 . . 5 Garrison Access 1 | . . . . . 1 . . . . Garrison Relay 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Machines Accessed 21 | . 1 4 5 3 5 2 1 . . Terminals 16 | . 1 3 4 3 2 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 1 . 2 . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 46 | . 3 10 12 12 6 2 1 . . Successful 25 | . 1 5 6 7 4 1 1 . . Failed 21 | . 2 5 6 5 2 1 . . . Catastrophic 5 | . . . 1 3 . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 31 | . 3 7 7 10 4 . . . . Terminals 40 | . 3 8 11 12 3 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 1 . 2 . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 9 | . . 1 2 3 1 1 1 . . Record 3 | . . 1 . 2 . . . . . Robot Analysis 1 | . . . . 1 . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 2 | . . . . . 1 . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks 12 | . 1 2 3 4 2 . . . . Terminals 10 | . 1 2 3 4 . . . . . Botnet 7 | . 1 1 2 3 . . . . . Operators 3 | . . 1 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . Monitor 2 | . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 15 | . 1 3 4 3 2 2 . . . Full Trace Events 4 | . . 1 1 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 7 | . . . . . 2 5 . . . Machine Destruction 7 | . . . . . 2 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Total Allies 10 | . . . 10 . . . . . . Largest Group 10 | . . . 10 10 . . . . . Highest-Rated Group 88 | . . . 88 88 . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 132 | . . . 12 120 . . . . . Total Damage 1225 | . . . 117 1108 . . . . . Kills 15 | . . . 2 13 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Turns Passed 7677 | 161 783 1026 1818 611 1341 688 33 202 1014 Spaces Moved 3734 | 107 431 398 671 295 640 435 23 124 610 Core 549 | 12 . . 4 . . . . 80 453 Treads 116 | . 8 27 37 . . 1 . . 43 Legs 2955 | 95 423 371 630 295 640 434 23 44 . Wheels 34 | . . . . . . . . . 34 Hover 80 | . . . . . . . . . 80 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 120 190 190 120 120 130 130 50 40 Average Speed 154 | 112 142 202 195 164 126 130 130 104 145 Slowest Speed 550 | 120 190 330 550 190 190 320 130 550 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 6 46 33 87 31 11 61 1 91 17 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 21 | . 2 2 2 5 8 . . . 2 Terrain Destroyed 263 | . 2 64 14 57 8 57 . 1 60 Melee 15 | . . . . 5 8 . . . 2 Projectile 28 | . 2 6 14 1 . . . 1 4 AOE 220 | . . 58 . 51 . 57 . . 54 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Total 5060 | 132 536 560 1019 392 1062 505 25 153 676 Wait 720 | . 51 98 231 52 281 . . . 7 Move 3723 | 106 430 397 670 294 639 432 22 123 610 Hop . | . . . . . . . . . . Pick Up 59 | 8 7 3 6 6 16 7 1 1 4 Fast Attach 47 | 7 6 3 5 2 5 3 . 3 13 Attach 32 | . 1 1 4 3 8 7 1 2 5 Detach 3 | . . 1 . . 2 . . . . Swap 70 | 3 7 17 12 8 20 1 1 1 . Drop 62 | 2 4 8 12 10 23 2 . . 1 Fire 257 | 6 29 29 67 9 45 32 . 21 19 Melee 52 | . . . . 8 23 7 . 2 12 Ram 5 | . . . . . . . . . 5 Kick 13 | . 1 3 9 . . . . . . Crush 2 | . . . 2 . . . . . . Escape Stasis 14 | . . . . . . 14 . . . Rewire 1 | . . . 1 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 14) 328 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 7) 945 | -10/Materials | Entered another Materials area 945 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1950 | -9/Materials | Discovered new exit (range 11) 1971 | -9/Materials | Entered Storage 1977 | -9/Storage | Build established: Scavenger-Gunner 3053 | -9/Storage | Build established: Scavenger-Tank 3305 | -9/Storage | Core integrity fell below 50% 3740 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3774 | -9/Storage | Discovered new exit (range 7) 3789 | -9/Storage | Entered Materials 3789 | -8/Materials | Accompanied by 10 allies 3789 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4005 | -8/Materials | Lost 3 allies 4170 | -8/Materials | Lost 3 allies 4297 | -8/Materials | Lost 3 allies 4320 | -8/Materials | Discovered new exit (range 11) 4400 | -8/Materials | Entered Factory 4400 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4452 | -7/Factory | Build established: Scavenger-Mutant 4750 | -7/Factory | Lost 4 parts (1p1u2w) 5698 | -7/Factory | Identified exit to Garrison 5741 | -7/Factory | Entered Garrison 5775 | -7/Garrison | Triggered checkpoint 5810 | -7/Garrison | Garrison Relay disabled 5863 | -7/Garrison | Triggered checkpoint 5871 | -7/Garrison | Triggered checkpoint 5876 | -7/Garrison | Build established: Mutant 5940 | -7/Garrison | Lost 8 parts (2p3n1u2w) 5943 | -7/Garrison | Core integrity fell below 50% 6039 | -7/Garrison | Triggered checkpoint 6078 | -7/Garrison | Discovered new exit (range 12) 6096 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6235 | -7/Garrison | Triggered checkpoint 6383 | -7/Garrison | Triggered checkpoint 6416 | -7/Garrison | Discovered new exit (range 11) 6429 | -7/Garrison | Entered Factory 6429 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6446 | -6/Factory | Identified exit to DSF 6462 | -6/Factory | Entered DSF 6520 | -6/DSF | Additional patrols routed to DSF 6614 | -6/DSF | Core integrity fell below 50% 6643 | -6/DSF | Core integrity fell below 20% 6651 | -6/DSF | Discovered new exit (range 17) 6655 | -6/DSF | Lost 14 parts (2p4n2u6w) 6664 | -6/DSF | Entered Factory 6664 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7309 | -5/Factory | System corruption reached 10% 7457 | -5/Factory | Garrison activated, responded to threat 7493 | -5/Factory | Lost 5 parts (1p2n1u1w) 7581 | -5/Factory | Lost 3 parts (1p1u1w) 7585 | -5/Factory | Core integrity fell below 50% 7605 | -5/Factory | Spotted B-75 Beast 7609 | -5/Factory | Discovered new exit (range 15) 7613 | -5/Factory | Core integrity fell below 20% 7678 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07660_ Core Analyzer destroyed. 07660_ K-01 Serf collects debris. 07661_ Proton Cannon destroyed. 07663_ K-01 Serf cleans the Assembly Bed. 07663_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07664_ ALERT: Rogue bot located, Programmers report to Factory Zone 6J. 07664_ Penetrated by Slug. 07664_ Lgt. Ion Engine destroyed. 07664_ Penetrated by Slug. 07664_ K-01 Serf collects debris. 07667_ K-01 Serf cleans the Assembly Bed. 07667_ Assembly Bed disabled. 07668_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07674_ K-01 Serf collects debris. 07677_ Slug penetrates Wall. 07677_ Structural Scanner destroyed. 07678_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????? ?????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ######??? ??????????????????????????????????? | | #??? ?????????????????????????????????? | | #?? ??????????????????????????????????? | | ! # ??????????????????????????????????? | | + ???????????????????????????????????? | | " # ????????????????????????????????????? | | " # ??????????????????????????????????????? | | " " ?????????????????????????????????????????? | | #???????????????????????????????????????????? | | ! #???????????????????????????????????????????? | | [ #???????????????????#???????????????????????? | | #???###????????????? # ?????????????????????? | | #??#####???????????? # ?????????????????????? | | = #### #???????????? # ?????????????????????? | | #???????????? # ?????????????????????? | | ###### #???????????# # ?????????????????????? | | +######### ##???????????# # ?????????????????????? | | ?? #### ##???????????# # ?????????????????????? | | ? * #### ##????????#### # ??????????? | | ? #### ##????????#### #######+######?????????? | | ? #### ##????????## ?????????? | | """" #### ##????????## ????????? | | """" ####%############ ????????? | | """" ####/############ @ ????????? | | """" #### # ????????? | | """" #### ! # #####+### ????????? | | """" + / # ## ???????????????? | | #### """ """" # ##???????????????????? | | ########## """" """ #p ##???????????????????? | | + """" """" + ##???????????????????? | | ????????## """" """" # ##???????????????????? | | ????????## """" """" # ##???????????????????? | | ????????## """" """" ##### ##???????????????????? | | ????????## ##### ##???????????????????? | | ????????## ##??? ##???????????????????? | | ????????## ##??? ##???????????????????? | | ????????################??? ##???????????????????? | | ????????################??? ##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 80 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 57 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- Ion Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed HardlightGatlingDevice Manual? 0 Play Time 01:52:06 Cumulative 9.3 hours Start 2024.06.12 @ 21:24:22 End 2024.07.21 @ 19:47:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bae710cd-114b-4a9b-97c1-82b42dbb37b0