Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.10 @ 23:48:00

Player: Kenzurith

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (21)       4200
Robots Destroyed (214)     1070
Value Destroyed (9272)     9272
Prototype IDs (51)         1020
Alien Tech Used (1)        200
Bonus (7204)               7204
              TOTAL SCORE: 26466

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    74
Follower Combat Kills      370
Network Hubs Disabled      200
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1760
Met R17 at Cetus           500
Met R17 at Research        2000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     290/300
Energy                     100/100
System Corruption          34%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
  Faulty Cooled Impulse Thruster
>               --- UTILITY (12) -----
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
                Vortex Chain Reactor
                Centrium Heavy Treads

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
       Enhanced Armored Leg
       Enhanced Armored Leg
   Experimental Myomer Leg
   Experimental Myomer Leg
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Core Analyzer
       Advanced Armor Integrity Analyzer
        Layered Medium Armor Plating
                Centrium Medium Armor Plating
       Improved Thermal Shield
       Improved Thermal Shield
   Experimental Hacking Suite
>               --- WEAPON -----------
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
>               --- INVENTORY --------
          Light Particle Reactor
                Vortex Chain Reactor
                Centrium Heavy Treads
       Enhanced Armored Leg
                Potential Leg
                Potential Leg
   Experimental Coolant Injector
       Advanced Armor Integrity Analyzer
       Advanced Armor Integrity Analyzer
       Advanced Armor Integrity Analyzer
       Improved Thermal Defense Suite
       Advanced Component Analysis Suite
                System Purifier
       Advanced Variable Charge Gun
       Advanced Variable Charge Gun
       Advanced Variable Charge Gun
                HERF Cannon
                Matter Neutralizer
                Railgun
                Mass Driver
  Hypervelocity Mass Driver
  Hypervelocity Mass Driver
  Hypervelocity Mass Driver
       Improved Proton Missile Launcher
                Scatter Rocket Array
      Makeshift Axe
[Rating: 148]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Centrium Heavy Treads
  Treads                   Centrium Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Cooled Impulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Improved KE Penetrator
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Bore Cannon
  Launcher                 Mini Grenade Launcher
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Tes 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   2   1   1   .   .   .   .   2   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             264  | .   19  5   30  3   5   8   26  20  4   13  38  1   4   20  5   8   16  4   6   24  5   
  Power                    30   | .   3   .   7   .   1   1   6   .   .   2   3   .   .   .   1   1   .   1   .   4   .   
    Engine                 20   | .   3   .   7   .   1   .   5   .   .   2   1   .   .   .   .   .   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   4   .   
  Propulsion               61   | .   10  5   9   2   .   1   6   9   1   2   6   .   .   1   .   .   2   .   .   6   1   
    Treads                 30   | .   .   .   4   2   .   1   2   9   1   2   6   .   .   1   .   .   2   .   .   .   .   
    Leg                    25   | .   8   2   5   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
    Wheel                  5    | .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  86   | .   2   .   5   .   4   .   6   9   2   5   9   1   2   11  3   4   10  1   2   9   1   
    Device                 29   | .   .   .   2   .   1   .   1   2   .   2   2   .   .   5   1   2   5   .   1   4   1   
    Storage                13   | .   2   .   .   .   3   .   .   3   1   .   .   .   2   1   .   .   1   .   .   .   .   
    Processor              11   | .   .   .   .   .   .   .   4   2   .   .   .   .   .   3   .   .   1   .   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Protection             30   | .   .   .   3   .   .   .   .   2   1   2   7   1   .   2   2   2   3   1   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | .   4   .   9   1   .   6   8   2   1   4   20  .   2   8   1   3   4   2   4   5   3   
    Energy Gun             24   | .   4   .   7   .   .   2   3   .   .   .   3   .   .   2   .   .   1   .   .   .   2   
    Energy Cannon          6    | .   .   .   .   .   .   .   2   1   .   .   2   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          39   | .   .   .   2   1   .   2   2   1   1   3   10  .   1   6   1   1   2   .   3   3   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   1   1   .   
    Launcher               10   | .   .   .   .   .   .   2   .   .   .   .   4   .   1   .   .   1   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   .   .   .   .   1   .   .   .   4   .   1   1   1   .   5   .   2   2   2   
Parts Lost                 72   | .   .   1   7   2   .   4   6   .   .   2   15  .   .   .   2   4   6   2   .   5   16  
  Power                    10   | .   .   .   1   .   .   .   2   .   .   1   1   .   .   .   .   1   1   .   .   1   2   
  Propulsion               18   | .   .   1   2   1   .   1   1   .   .   1   6   .   .   .   .   .   2   .   .   .   3   
  Utility                  22   | .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   2   2   2   1   .   2   7   
  Weapon                   22   | .   .   .   4   1   .   2   3   .   .   .   3   .   .   .   .   1   1   1   .   2   4   
  Highest Loss Streak      16   | .   .   1   6   1   .   2   4   .   .   2   11  .   .   .   1   2   4   1   .   5   16  
Average Slot Usage (%)     91   | .   84  99  99  99  100 92  95  99  100 100 96  86  86  86  87  83  79  72  74  88  72  
  Engine                   4    | .   12  14  11  11  11  4   8   7   6   6   4   .   .   .   .   .   .   1   5   1   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   1   6   6   5   4   5   4   .   .   5   6   
  Treads                   14   | .   .   .   9   22  22  22  9   23  26  26  22  13  13  10  11  11  10  11  10  3   .   
  Leg                      2    | .   11  2   9   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   12  15  
  Device                   8    | .   .   .   10  11  12  14  13  10  6   7   5   .   .   11  11  7   9   5   5   9   7   
  Storage                  16   | .   18  28  22  22  23  22  18  15  13  13  13  13  13  17  17  17  17  17  15  14  12  
  Processor                13   | .   .   .   .   .   .   .   17  23  20  20  20  20  20  20  17  16  11  11  10  13  9   
  Protection               7    | .   .   .   11  11  8   .   .   4   13  8   8   20  20  6   10  11  11  11  10  8   6   
  Energy Gun               2    | .   25  28  11  4   .   2   8   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Ballistic Gun            10   | .   .   .   9   17  22  14  6   9   12  12  9   13  13  10  11  9   5   5   11  13  6   
Naked Turns                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
Heaviest Build             172  | 11  43  43  48  48  78  78  85  86  88  88  117 117 117 154 148 161 170 144 140 172 168 
  Greatest Support         160  | 20  32  26  40  40  40  40  40  74  94  94  160 160 160 160 160 160 160 140 140 140 85  
  Greatest Overweight (x)  4    | .   3   4   2   1   1   1   4   1   .   .   1   .   .   1   .   1   1   1   .   3   4   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 28   | 6   16  16  16  16  26  20  20  20  28  20  20  20  20  28  28  28  28  28  28  28  28  
  Average Capacity         22   | 6   8   16  16  16  17  20  20  20  20  20  20  20  20  28  28  28  28  28  28  28  25  
  Most Carried             28   | 6   13  16  16  16  22  20  20  20  20  20  20  20  20  28  28  28  28  21  24  28  28  
  Average Carried          20   | 6   7   12  15  15  16  19  19  19  19  19  19  19  19  24  26  26  27  20  21  27  24  
  Final Capacity           28   | 6   16  16  16  16  20  20  20  20  20  20  20  20  20  28  28  28  28  28  28  28  4   
  Final Carried            28   | 6   13  16  16  16  20  20  20  20  20  20  19  20  20  28  26  27  20  20  24  28  4   

 Class Distribution 
--------------------
 44% | Hauler-Mutant
 41% | Scavenger-Mutant
  6% | Mutant
  4% | Hauler-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Extension
 Scavenger-Mutant | -6/Cetus
 Scavenger-Mutant | -6/Archives
 Scavenger-Mutant | -6/Hub_04(d)
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Warlord
    Hauler-Mutant | -4/Proximity Caves
    Hauler-Gunner | -4/Factory
      Hauler-Tank | -3/Research
    Hauler-Gunner | -3/Testing

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  
Matter Collected           6418  | 200  157  78   345  114  .    194  266  650  66   470  653  170  56   676  291  500  204  503  .    765  60   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10012 | .    194  144  621  227  .    379  807  613  66   822  825  364  126  1421 453  882  572  520  .    883  93   
  Parts                    477   | .    14   8    32   24   .    16   41   35   1    39   66   18   9    58   16   30   16   21   .    32   1    
Haulers Intercepted        3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Recyclers Shooed           6     | .    1    .    .    .    .    .    1    .    .    1    .    .    .    3    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      112   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   32   44   20   .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Tes 
Combat Hostiles Destroyed  179  | .   5   5   12  10  .   10  15  10  1   10  24  4   2   13  7   19  15  10  .   6   1   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Guns                     119  | .   2   4   11  10  .   4   14  6   1   10  4   4   2   13  7   13  2   5   .   6   1   
  Cannons                  21   | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   6   5   5   .   .   .   
  AOE                      32   | .   3   1   .   .   .   6   .   .   .   .   14  .   .   .   .   .   8   .   .   .   .   
Classes Destroyed          19   | .   5   .   3   1   .   .   2   2   .   .   .   .   .   2   .   .   3   .   .   1   .   
  Worker                   4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Builder                  3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Recycler                 11   | .   .   .   .   1   .   1   3   1   .   1   .   .   .   3   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   .   .   .   .   .   .   1   1   .   2   2   .   1   2   .   .   .   .   .   .   .   
  Swarmer                  51   | .   3   3   .   10  .   4   4   .   .   .   15  .   .   .   .   8   4   .   .   .   .   
  Grunt                    62   | .   2   2   6   .   .   6   7   5   .   6   .   .   1   6   3   6   6   6   .   .   .   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   1   
  Duelist                  3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   23   | .   .   .   5   .   .   .   3   1   1   3   .   4   .   1   1   2   .   1   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   2   .   2   .   .   3   .   
  Programmer               13   | .   .   .   .   .   .   .   .   3   .   .   2   .   1   4   .   .   .   3   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Cetus Guard              6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | .   5   3   2   3   .   4   6   4   1   8   8   2   2   4   4   7   9   3   .   5   1   
  Combat Bots Only         9    | .   5   3   2   2   .   4   5   4   1   5   7   1   1   4   4   7   9   3   .   2   1   
Max Kills in Single Turn   6    | .   3   1   1   1   .   3   2   1   1   2   6   1   1   1   1   2   3   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   3   1   .   .   .   3   .   .   .   .   6   .   .   .   .   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  
Damage Taken               20548 | .    87   248  828  246  .    663  953  356  149  742  2733 421  347  656  1076 1278 2613 1562 .    1933 3657 
  Core                     2374  | .    .    82   113  21   .    68   162  103  10   58   147  .    .    60   20   74   40   112  .    135  1169 
  Absorbed by Shields      535   | .    .    .    .    .    .    .    .    .    .    31   .    .    .    234  40   .    230  .    .    .    .    
  Reduced by Siege Mode    509   | .    .    .    .    .    .    .    .    .    .    .    .    54   15   68   80   53   101  138  .    .    .    
Core Remaining (%)         76    | 100  .    67   .    .    .    49   70   85   .    .    .    .    74   .    .    .    .    69   100  .    .    
Volleys Fired              565   | .    11   12   48   23   .    29   62   39   5    43   55   20   17   50   23   39   20   29   1    32   7    
  Largest                  3     | .    2    2    2    2    .    2    2    2    2    2    2    2    2    2    2    2    2    2    3    3    3    
  Hottest                  375   | .    90   90   90   79   .    76   130  93   50   56   240  70   70   160  70   92   240  92   149  105  375  
Shots Fired                1119  | .    22   24   90   43   .    54   122  78   10   85   85   40   34   100  48   80   36   55   3    90   20   
  Gun                      990   | .    22   24   90   43   .    50   105  54   10   85   69   40   34   100  48   60   17   29   1    90   19   
  Cannon                   117   | .    .    .    .    .    .    .    17   24   .    .    10   .    .    .    .    20   17   26   2    .    1    
  Launcher                 12    | .    .    .    .    .    .    4    .    .    .    .    6    .    .    .    .    .    2    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  857   | .    .    .    41   37   .    42   38   54   10   85   63   40   34   94   48   80   33   55   3    90   10   
  Thermal                  182   | .    .    .    37   6    .    8    84   24   .    .    6    .    .    6    .    .    1    .    .    .    10   
  Explosive                12    | .    .    .    .    .    .    4    .    .    .    .    6    .    .    .    .    .    2    .    .    .    .    
  Electromagnetic          68    | .    22   24   12   .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         58    | .    6    6    13   7    .    17   15   30   6    47   22   19   21   14   58   38   17   19   1    15   7    
  Robot Miss Streak        6     | .    6    4    3    5    .    1    2    4    2    2    3    1    2    2    .    1    5    1    1    5    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    1    .    .    1    .    2    1    
  Secondary Targets        12    | .    .    2    .    1    .    1    2    .    .    1    .    .    .    1    1    2    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    1    1    .    .    1    .    .    .    1    1    1    .    .    .    1    .    
Shots Hit Robots           836   | .    11   19   71   21   .    42   87   60   7    70   80   36   13   71   44   62   26   46   1    57   12   
  Core Hits                474   | .    8    11   24   11   .    31   36   26   3    42   58   14   5    38   17   32   53   23   .    39   3    
  Critical Hits            121   | .    .    .    1    .    .    .    .    4    .    6    3    7    2    19   11   17   13   8    .    28   2    
  Critical Kills           44    | .    .    .    1    .    .    .    .    3    .    3    1    2    .    7    2    11   4    1    .    9    .    
  Critical Parts Destroyed 69    | .    .    .    .    .    .    .    .    1    .    2    2    4    2    11   6    6    9    6    .    18   2    
Melee Attacks              34    | .    .    .    .    .    .    .    .    .    .    16   18   .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 34    | .    .    .    .    .    .    .    .    .    .    16   18   .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20205 | .    306  203  901  270  .    804  1444 1109 123  1301 2814 820  350  2385 1211 1510 2109 1446 26   490  583  
  Guns                     14130 | .    111  172  901  270  .    350  1274 736  123  1301 1111 820  326  2385 1211 1127 278  618  26   490  500  
  Cannons                  2360  | .    .    .    .    .    .    .    170  373  .    .    243  .    .    .    .    383  363  828  .    .    .    
  Explosions               3121  | .    195  31   .    .    .    454  .    .    .    .    949  .    24   .    .    .    1468 .    .    .    .    
  Melee                    511   | .    .    .    .    .    .    .    .    .    .    .    511  .    .    .    .    .    .    .    .    .    .    
  Ramming                  83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   
  Kinetic                  13511 | .    .    .    423  255  .    292  382  736  123  1301 1111 820  326  2266 1211 1510 641  1446 26   490  152  
  Thermal                  2562  | .    195  31   361  15   .    58   1062 373  .    .    .    .    .    119  .    .    .    .    .    .    348  
  Explosive                2871  | .    .    .    .    .    .    454  .    .    .    .    949  .    .    .    .    .    1468 .    .    .    .    
  Electromagnetic          667   | .    111  172  117  .    .    .    .    .    .    .    243  .    24   .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 511   | .    .    .    .    .    .    .    .    .    .    .    511  .    .    .    .    .    .    .    .    .    .    
Highest Corruption         34    | .    .    .    .    .    .    .    1    3    .    .    1    1    5    6    6    11   11   2    .    .    34   
  Average Corruption       3     | .    .    .    .    .    .    .    1    2    .    .    1    1    1    1    6    6    6    1    .    .    25   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  108   | .    .    .    .    .    .    .    .    9    .    .    3    1    5    6    26   33   7    6    .    .    12   
    Message Errors         22    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    1    2    7    3    4    .    .    2    
    Matter Fused           13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    4    1    .    .    .    1    
    Heat Flow Errors       14    | .    .    .    .    .    .    .    .    2    .    .    .    .    2    1    5    3    .    .    .    .    1    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    1    .    .    2    .    .    2    1    2    2    1    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Data Loss (minor)      17    | .    .    .    .    .    .    .    .    3    .    .    1    .    1    1    3    8    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    
    Targeting Errors       17    | .    .    .    .    .    .    .    .    1    .    .    .    1    1    1    5    4    .    1    .    .    3    
Overload Shots             5     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    3    
Overflow Damage            51    | .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    9    4    .    .    .    
  Projectiles              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Explosions               47    | .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    10   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    10   .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      316   | .    55   26   .    .    .    58   .    .    .    .    .    .    101  .    .    .    22   .    .    .    54   
  Shots                    7     | .    2    1    .    .    .    2    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        349   | .    90   222  .    .    .    4    19   174  17   24   304  123  337  175  195  203  142  182  51   336  349  
  Average Temperature      69    | .    30   101  .    .    .    3    8    40   12   7    69   35   82   56   62   109  60   74   31   175  118  
  Received Heat Transfer   3199  | .    6    27   234  .    .    288  351  72   60   210  378  108  60   174  228  207  280  267  .    9    240  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          23    | .    .    .    .    .    .    .    .    .    .    .    .    3    1    6    3    5    1    3    .    1    .    
  Total Turns              575   | .    .    .    .    .    .    .    .    .    .    .    .    70   17   180  73   101  49   78   .    7    .    
  Longest Duration         98    | .    .    .    .    .    .    .    .    .    .    .    .    41   17   98   39   40   49   37   .    7    .    
Robots Corrupted           3     | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    1    .    .    .    6    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         4515  | .    250  .    854  37   .    148  2183 629  .    .    .    .    .    148  .    .    .    .    .    .    266  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  
Peak Influence             1645 | .    157  121  170  354  .    173  301  175  59   183  346  243  311  317  .    .    .    .    59   146  1645 
  Initial                  151  | .    .    5    46   64   .    .    29   98   29   28   48   138  84   151  .    .    .    .    40   30   19   
  Average                  135  | .    68   75   62   248  .    83   92   63   35   61   160  217  92   195  .    .    .    .    55   71   1600 
Maximum Alert Level        5    | .    .    .    .    1    .    .    1    .    .    .    1    1    1    1    .    .    .    .    .    .    5    
  Low Security (%)         84   | 100  100  100  100  37   .    100  85   100  100  100  64   28   97   55   .    .    .    .    100  100  .    
  Level 1                  13   | .    .    .    .    62   .    .    14   .    .    .    35   71   2    44   .    .    .    .    .    .    .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          37   | .    .    .    3    .    .    .    1    6    .    2    .    .    2    4    .    1    .    .    .    6    12   
  Investigation            6    | .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    3    .    
  Extermination            6    | .    .    .    .    .    .    .    .    3    .    .    .    .    1    2    .    .    .    .    .    .    .    
  Reinforcement            11   | .    .    .    2    .    .    .    .    3    .    1    .    .    .    2    .    .    .    .    .    3    .    
  Assault                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    12   
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Tes 
Distress Signals           32   | .   1   .   2   .   .   .   5   5   .   3   2   .   1   2   .   .   .   .   .   11  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              362  | .   8   5   20  13  .   10  40  22  1   21  36  3   18  19  7   24  27  12  1   19  56  
  Peak Tracking Total      40   | .   5   3   3   4   .   4   6   6   1   5   7   2   14  6   4   8   14  3   1   5   40  
  Tactical Retreats        26   | .   .   .   1   3   .   .   5   1   .   1   1   .   2   3   .   2   3   1   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Tes 
Traps Triggered            16   | .   6   .   3   .   .   .   2   1   .   .   .   .   1   1   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   13  .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Tes 
Machines Disabled          22   | .   .   .   .   .   .   2   1   .   .   .   3   1   10  2   1   .   1   .   .   .   1   
  Max in Single Turn       8    | .   .   .   .   .   .   1   1   .   .   .   1   1   8   1   1   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Tes 
Machines Accessed          38   | .   2   1   2   .   2   .   1   4   1   9   2   .   5   2   1   .   1   .   1   4   .   
  Terminals                29   | .   2   1   1   .   .   .   1   4   1   9   2   .   5   .   .   .   .   .   1   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                98   | .   7   3   6   .   2   .   4   6   1   23  3   .   9   12  1   .   1   .   5   15  .   
  Successful               46   | .   2   2   3   .   2   .   3   1   .   6   1   .   5   8   1   .   1   .   2   9   .   
  Failed                   52   | .   5   1   3   .   .   .   1   5   1   17  2   .   4   4   .   .   .   .   3   6   .   
    Catastrophic           13   | .   .   .   .   .   .   .   .   4   1   2   1   .   2   1   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   5   3   4   .   1   .   2   6   .   6   .   .   .   .   .   .   1   .   2   1   .   
  Terminals                70   | .   7   3   4   .   .   .   4   6   1   23  3   .   9   .   .   .   .   .   5   5   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             32   | .   2   2   3   .   2   .   3   1   .   6   1   .   5   .   1   .   1   .   2   3   .   
  Record                   9    | .   .   1   .   .   1   .   2   .   .   .   1   .   1   .   1   .   .   .   .   2   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              5    | .   1   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   2   .   2   .   .   .   1   4   1   7   2   .   3   2   .   .   .   .   1   3   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Matter                 256  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   256 .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   64  .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Time                     343  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   343 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Tes 
Total Allies               11   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   2   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   .   .   .   .   .   .   5   5   .   .   .   .   2   .   .   .   .   .   
  Highest-Rated Group      134  | .   .   .   .   .   .   .   .   .   .   134 134 .   .   .   .   59  .   .   .   .   .   
  Highest-Rated Ally       37   | .   .   .   .   .   .   .   .   .   .   37  37  .   .   .   .   30  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   .   .   .   .   .   .   .   .   24  15  .   .   .   .   15  .   .   .   .   .   
  Total Damage             905  | .   .   .   .   .   .   .   .   .   .   388 260 .   .   .   .   257 .   .   .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   2   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Tes 
Robot Analysis Total       4    | .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  
Turns Passed               17358 | 8    471  240  1188 405  708  723  1639 1988 275  1373 1078 345  622  1438 781  811  953  939  138  943  292  
Spaces Moved               8317  | 7    347  180  540  185  383  292  645  977  158  612  489  154  313  532  416  392  494  441  77   479  204  
  Core                     58    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
  Treads                   6683  | .    .    .    222  185  383  292  379  977  158  612  489  154  313  532  416  392  494  441  77   167  .    
  Legs                     1114  | 7    132  10   235  .    .    .    266  .    .    .    .    .    .    .    .    .    .    .    .    312  152  
  Wheels                   462   | .    209  170  83   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  100  100  100  180  180  180  180  180  162  160  160  160  160  160  160  160  160  160  160  140  50   
  Average Speed            165   | 120  111  105  167  180  180  180  208  182  162  161  162  160  160  160  160  162  172  166  160  153  123  
  Slowest Speed            240   | 120  200  240  200  180  180  180  240  183  162  162  180  160  160  180  160  180  180  180  160  210  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 2    46   49   46   35   70   53   48   29   5    59   96   96   31   10   57   59   73   61   3    17   32   
  Regions Visited          21
    Branch Regions         13
  Pre-discovered Areas     3     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    
Scrap Searched             8     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    3    .    2    .    .    .    
Spaces Dug                 24    | .    .    .    .    .    .    .    2    .    .    10   .    .    8    4    .    .    .    .    .    .    .    
Terrain Destroyed          495   | .    11   4    .    .    .    31   8    .    .    11   75   7    175  38   28   29   61   14   2    .    1    
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Projectile               166   | .    .    .    .    .    .    .    8    .    .    1    6    7    18   38   28   29   14   14   2    .    1    
  AOE                      319   | .    11   4    .    .    .    31   .    .    .    .    69   .    157  .    .    .    47   .    .    .    .    
Terrain Rammed             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  
Total                      10795 | 6    408  205  738  217  404  443  832  1127 168  899  660  215  401  1017 486  487  558  589  88   620  227  
  Wait                     1222  | .    13   5    85   4    .    108  37   40   .    169  24   37   64   384  40   36   7    114  .    53   2    
  Move                     8296  | 6    346  179  539  184  382  291  644  976  157  611  488  153  312  531  415  391  493  440  76   478  204  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  192   | .    11   2    19   2    10   5    30   24   2    9    21   2    1    19   .    5    7    2    4    17   .    
  Fast Attach              74    | .    13   2    9    1    1    .    10   5    .    .    4    .    .    4    2    .    4    1    2    14   2    
  Attach                   89    | .    2    1    8    2    2    4    12   5    2    3    16   .    .    6    4    4    7    2    1    5    3    
  Detach                   19    | .    1    2    .    .    .    .    3    1    .    .    2    .    .    2    2    1    4    .    1    .    .    
  Swap                     102   | .    4    2    13   .    2    4    4    10   2    10   18   1    4    10   .    4    5    1    3    5    .    
  Drop                     159   | .    7    .    17   1    7    2    30   27   .    10   14   2    3    11   .    .    11   .    .    16   1    
  Fire                     565   | .    11   12   48   23   .    29   62   39   5    43   55   20   17   50   23   39   20   29   1    32   7    
  Melee                    34    | .    .    .    .    .    .    .    .    .    .    16   18   .    .    .    .    .    .    .    .    .    .    
  Ram                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   35    | .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    7    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 3 exits: *Fac x2 / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x4 / Arm)
-3/Research
-3/Testing

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 2)
     9 | -11/Scrapyard      | Entered Materials
   117 | -10/Materials      | Discovered new exit (range 14)
   235 | -10/Materials      | Discovered new exit (range 9)
   336 | -10/Materials      | Build established: Mutant
   480 | -10/Materials      | Entered Mines
   638 | -10/Mines          | Learned location of Storage (-8)
   707 | -10/Mines          | Discovered new exit (range 5)
   720 | -10/Mines          | Entered Materials
   720 | -9/Materials       | Evolved 2 slots: Utility x2
   864 | -9/Materials       | Lost 6 parts (1p1n4w)
  1194 | -9/Materials       | Build established: Scavenger-Mutant
  1232 | -9/Materials       | Discovered new exit (range 16)
  1667 | -9/Materials       | Discovered new exit (range 10)
  1866 | -9/Materials       | Discovered new exit (range 15)
  1908 | -9/Materials       | Entered Mines
  1935 | -9/Mines           | Met a Derelict bent on vengeance
  1969 | -9/Mines           | Discovered new exit (range 3)
  2001 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2091 | -9/Mines           | Found a hidden stash of uninstalled traps
  2217 | -9/Mines           | Discovered new exit (range 13)
  2306 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2306 | -9/Mines           | Discovered new exit (range 5)
  2313 | -9/Mines           | Entered Exiles
  2337 | -9/Exiles          | Discovered new exit (range 15)
  2357 | -9/Exiles          | Met 8R-AWN
  2385 | -9/Exiles          | Met EX-HEX
  2445 | -9/Exiles          | Met EX-BIN
  2564 | -9/Exiles          | Aligned with FarCom system
  2565 | -9/Exiles          | Given EX-Vault access code
  2607 | -9/Exiles          | Opened EX-Vault
  2621 | -9/Exiles          | Found Potential Leg
  2624 | -9/Exiles          | Found Potential Leg
  2661 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2713 | -9/Exiles          | Met EX-DEC
  2812 | -9/Exiles          | Learned location of Zion (-7)
  2999 | -9/Exiles          | Discovered new exit (range 14)
  3021 | -9/Exiles          | Left Exiles lab with Potential Leg
  3021 | -9/Exiles          | Entered Mines
  3181 | -8/Mines           | Build established: Hauler-Mutant
  3284 | -8/Mines           | Core integrity fell below 50%
  3723 | -8/Mines           | Discovered new exit (range 8)
  3744 | -8/Mines           | Entered Materials
  3744 | -8/Materials       | Evolved 2 slots: Utility x2
  3853 | -8/Materials       | Lost 4 parts (1p1n2w)
  4216 | -8/Materials       | Build established: Scavenger-Mutant
  4606 | -8/Materials       | Build established: Hauler-Mutant
  5369 | -8/Materials       | Discovered new exit (range 3)
  5373 | -8/Materials       | Identified exit to Factory
  5383 | -8/Materials       | Entered Factory
  5383 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7042 | -7/Factory         | Discovered new exit (range 14)
  7123 | -7/Factory         | Identified exit to Factory
  7371 | -7/Factory         | Entered another Factory area
  7371 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7600 | -6/Factory         | Discovered new exit (range 14)
  7644 | -6/Factory         | Identified exit to Extension
  7646 | -6/Factory         | Entered Extension
  7717 | -6/Extension       | Rescued a captive Derelict
  7717 | -6/Extension       | Rescued a captive Derelict
  8935 | -6/Extension       | Build established: Scavenger-Mutant
  8952 | -6/Extension       | Rescued a captive Derelict
  8987 | -6/Extension       | Discovered new exit (range 10)
  8988 | -6/Extension       | Discovered new exit (range 6)
  9011 | -6/Extension       | Identified exit to Cetus
  9014 | -6/Extension       | Identified exit to Factory
  9019 | -6/Extension       | Entered Cetus
  9019 | -6/Cetus           | Accompanied by 5 allies
  9048 | -6/Cetus           | Spotted Cetus Guard
  9050 | -6/Cetus           | Spotted Cetus Guard
  9050 | -6/Cetus           | Spotted Cetus Guard
  9054 | -6/Cetus           | Allies destroyed Cetus Guard
  9070 | -6/Cetus           | Allies destroyed Cetus Guard
  9070 | -6/Cetus           | Spotted Cetus Guard
  9089 | -6/Cetus           | Destroyed Cetus Guard
  9115 | -6/Cetus           | Destroyed Cetus Guard
  9127 | -6/Cetus           | Lost 3 parts (2n1u)
  9332 | -6/Cetus           | Discovered exit to Factory (range 16)
  9681 | -6/Cetus           | Discovered new exit (range 16)
  9714 | -6/Cetus           | Spotted Cetus Guard
  9714 | -6/Cetus           | Spotted Cetus Guard
  9775 | -6/Cetus           | Spotted Cetus Guard
  9786 | -6/Cetus           | Destroyed Cetus Guard
  9794 | -6/Cetus           | Spotted Cetus Guard
  9804 | -6/Cetus           | Destroyed Cetus Guard
  9843 | -6/Cetus           | Destroyed Cetus Guard
  9856 | -6/Cetus           | Destroyed Cetus Guard
  9874 | -6/Cetus           | Lost 11 parts (1p4n3u3w)
 10026 | -6/Cetus           | Discovered exit to Factory (range 15)
 10034 | -6/Cetus           | Met Revision 17
 10039 | -6/Cetus           | Destroyed 7 combat bots
 10095 | -6/Cetus           | Identified exit to Archives
 10097 | -6/Cetus           | Entered Archives
 10250 | -6/Archives        | Unable to access archive contents
 10287 | -6/Archives        | Unable to access archive contents
 10295 | -6/Archives        | Discovered exit to Factory (range 15)
 10343 | -6/Archives        | Unable to access archive contents
 10362 | -6/Archives        | Discovered new exit (range 15)
 10383 | -6/Archives        | Identified exit to Hub_04(d)
 10415 | -6/Archives        | Discovered exit to Hub_04(d) (range 15)
 10442 | -6/Archives        | Entered Hub_04(d)
 10828 | -6/Hub_04(d)       | Discovered exit to Factory (range 3)
 10899 | -6/Hub_04(d)       | Found Prototype Launcher
 10900 | -6/Hub_04(d)       | Identified Scatter Rocket Array
 11047 | -6/Hub_04(d)       | Network Hub disabled
 11047 | -6/Hub_04(d)       | Garrison activated, responded to threat
 11053 | -6/Hub_04(d)       | Spotted Lightning
 11056 | -6/Hub_04(d)       | Spotted Lightning
 11056 | -6/Hub_04(d)       | Spotted Lightning
 11056 | -6/Hub_04(d)       | Spotted Lightning
 11056 | -6/Hub_04(d)       | Spotted Lightning
 11057 | -6/Hub_04(d)       | Spotted Lightning
 11064 | -6/Hub_04(d)       | Entered Factory
 11064 | -5/Factory         | Evolved 2 slots: Utility x2
 11222 | -5/Factory         | Repaired Broken Centrium Heavy Treads
 11340 | -5/Factory         | Repaired Centrium Medium Armor Plating
 11963 | -5/Factory         | Fabricated Adv. Core Analyzer (x1)
 12451 | -5/Factory         | Discovered new exit (range 8)
 12470 | -5/Factory         | Identified exit to Upper Caves
 12487 | -5/Factory         | Found Prototype Processor
 12487 | -5/Factory         | Identified Exp. Terrain Scan Processor
 12502 | -5/Factory         | Entered Upper Caves
 12885 | -5/Upper Caves     | Learned Factory garrison access intel
 12944 | -5/Upper Caves     | Found Alien Artifact
 12944 | -5/Upper Caves     | Identified Dimensional Node Initializer
 12944 | -5/Upper Caves     | Initialized slip node
 13149 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13275 | -5/Upper Caves     | Discovered new exit (range 5)
 13282 | -5/Upper Caves     | Identified exit to Upper Caves
 13283 | -5/Upper Caves     | Entered another Upper Caves area
 13296 | -5/Upper Caves     | Learned 12 Factory zone layouts
 13367 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13528 | -5/Upper Caves     | Learned location of Armory (-4)
 13725 | -5/Upper Caves     | Discovered new exit (range 7)
 13735 | -5/Upper Caves     | Identified exit to Warlord
 13924 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 13964 | -5/Upper Caves     | System corruption reached 10%
 13988 | -5/Upper Caves     | Destroyed 7 combat bots
 14094 | -5/Upper Caves     | Entered Warlord
 14181 | -5/Warlord         | Discovered new exit (range 15)
 14257 | -5/Warlord         | Build established: Hauler-Mutant
 14269 | -5/Warlord         | System corruption cleaned by Quarantine Array
 14565 | -5/Warlord         | Met Warlord
 14590 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14594 | -5/Warlord         | Found Prototype Reactor
 14601 | -5/Warlord         | Found Prototype Device
 14602 | -5/Warlord         | Identified Exp. Cloaking Device
 14622 | -5/Warlord         | Found Prototype Processor
 14622 | -5/Warlord         | Identified Spectral Analyzer
 14626 | -5/Warlord         | Found Prototype Device
 14626 | -5/Warlord         | Identified System Purifier
 14857 | -5/Warlord         | Opened side exit
 14920 | -5/Warlord         | Spotted Executioner
 14921 | -5/Warlord         | Spotted Executioner
 14927 | -5/Warlord         | Spotted Striker
 14939 | -5/Warlord         | Destroyed Striker
 14940 | -5/Warlord         | Warlord forces counterattacked
 14962 | -5/Warlord         | Destroyed Executioner
 14983 | -5/Warlord         | Destroyed 9 combat bots
 14993 | -5/Warlord         | Spotted Executioner
 14993 | -5/Warlord         | Spotted Striker
 15041 | -5/Warlord         | Lost 4 parts (1p2n1u)
 15047 | -5/Warlord         | Entered Proximity Caves
 15049 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15973 | -4/Proximity Caves | Discovered new exit (range 10)
 15986 | -4/Proximity Caves | Entered Factory
 15986 | -4/Factory         | Evolved 2 slots: Power x1, Weapon x1
 15987 | -4/Factory         | Identified exit to Armory
 15988 | -4/Factory         | Identified exit to Research
 15989 | -4/Factory         | Loaded intel: 4 garrison access locations
 16097 | -4/Factory         | Found Prototype Hackware
 16097 | -4/Factory         | Identified Exp. Hacking Suite
 16124 | -4/Factory         | Entered Research
 16124 | -3/Research        | Evolved 2 slots: Utility x2
 16278 | -3/Research        | Build established: Hauler-Gunner
 16324 | -3/Research        | Revision forces began assault on 0b10
 16390 | -3/Research        | Met up with Revision 17++
 16645 | -3/Research        | Spotted B-86 Titan
 16665 | -3/Research        | Destroyed B-86 Titan
 16706 | -3/Research        | Build established: Hauler-Tank
 16780 | -3/Research        | Found Enh. Force Lance
 16824 | -3/Research        | Research terminal network offline
 16907 | -3/Research        | Spotted Striker
 16940 | -3/Research        | Destroyed Striker
 16964 | -3/Research        | Lost 5 parts (1p2u2w)
 17000 | -3/Research        | Spotted B-86 Titan
 17034 | -3/Research        | Discovered new exit (range 13)
 17067 | -3/Research        | Entered Testing
 17068 | -3/Testing         | Maximum security lockdown engaged
 17244 | -3/Testing         | Build established: Hauler-Gunner
 17267 | -3/Testing         | System corruption reached 10%
 17283 | -3/Testing         | Spotted Striker
 17313 | -3/Testing         | System corruption reached 30%
 17321 | -3/Testing         | Core integrity fell below 50%
 17325 | -3/Testing         | Released all parts (4)
 17330 | -3/Testing         | Spotted Executioner
 17355 | -3/Testing         | Lost 16 parts (2p3n7u4w)
 17355 | -3/Testing         | Core integrity fell below 20%
 17359 | -3/Testing         | Core destroyed

 Last Messages 
---------------
17330_ C-30 ARC bursts open, deploying its payload.
17330_ P-80 Master unfolds itself. <x2>
17330_ Executioner unfolds itself.
17330_ I-47 Archangel unfolds itself.
17344_ Acquired Prototype Flight Unit.
17344_ Identified Cld. Impulse Thruster.
17353_ TWMLIVL<>|#6X6ARVQRD= 34PKN TUJNUALV
17353_ Slammed into Wall.
17353_ Destabilizing: Core damaged (-13).
17354_ Slammed into Wall.
17354_ Destabilizing: Core damaged (-65).
17354_ Destabilizing: System corrupted (+1).
17355_ Slammed into Wall.
17355_ Destabilizing: Core damaged (-39).
17356_ Slammed into Wall.
17356_ Destabilizing: Core damaged (-39).
17356_ Faulty Cld. Impulse Thruster permanently disabled.
17356_ Destabilizing: Short circuit.
17357_ Slammed into Wall. <x3>
17359_ Destabilizing: Core damaged (-65).

 Map 
-----
+----------------------------------------------------+
|           ????????????????????######??#    #??#  # |
|           ????????????????????????????#    ####  + |
|           ????????????????????????????#          # |
|           ?????????????????????????####          # |
|           ????????????????????????# ""        T  # |
|           ????????????????????????#"""           # |
|           ????????????????????????#""     """    # |
|           ????????????????????????#""F"   """   "# |
|           ????????????????????????#""""   """  "%# |
|           ????????????????????????# """   """  "%# |
|           ??????????????????????????###   """  "%/ |
|           ????????????????????????????#   """   "# |
|           ???????????#####????????????#   """    # |
|           ???????????#"""#?????########          # |
|           ???????????#"" "?????#!     #  C"""    # |
|           ???????????#"  ""##??#    ""#   """    # |
|           ???????????#"    "#??#    T"#   """    # |
|           ???????????#"    "#??# !  ""#  C"""    # |
|           ????????????"    ?????      # C """    # |
|           ???????????###+##???????    #   """    # |
|           ???????????#    ##########/##   """    # |
|           ???????????#   igggEhhg   b            # |
|           ???????????#h phlggbggghppggg   ]      + |
|           ???????????#lgbp###+#################  # |
|           ?????????####p###?   ???????????????#  # |
|           ?????????#    K@#?   ???????????????#  # |
|           ?????????#"  """#""   ??????????????#]!# |
|           ?????????#"""   #"   !??######?????##]]# |
|           ?????????#"" """#!!"""#?#    #######!/!] |
|           ?????????#"" "??#""?????# T"   ]==*!!!!= |
|           ?????????#"""#??###?????#       [=i/[[!  |
|           ?????????#####??????????#    #######/]=  |
|           ????????????????????????## g############ |
|           ?????????????????????????#  #      [  ## |
|           ?????????????????????????#  # !       "" |
|           ?????????????????????????# "i   g=    "" |
|           ?????????????????????????#"%#          T |
|           ?????????????????????????# "#]        "" |
|           ?????????????????????????#"%#?        "" |
|           ?????????????????????????# "#?        ## |
|           ?????????????????????????#"%#??       #? |
|           ?????????????????????????# "###########? |
|           ?????????????????????????#  #  =     #?? |
|           ????????????????????????##% #        #?? |
|           ????????????????????????#%  #        #?? |
|           ?????????????#############* #        #?? |
|           ??????????               =% #        #?? |
|           ??????????                / /        #?? |
|           ?????????????####+#######=+##   !    #?? |
|           ??????????????#  "%"    [%%##        #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Coolant Potential          120
Energy Generation          41
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             2100
Resistance: KI             20
Resistance: TH             25
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         12
Melee Accuracy             5
Core Analysis              10
Armor Integrity Analysis   66
Recoil Reduction           4
Particle Charging          15
Kinecelleration            40
Offensive Hacking          16

 Item Schematics 
-----------------
       Imp. Signal Interpreter | -8/Materials | Hacked
            Imp. KE Penetrator | -3/Research  | Scanalyzed
 Centrium Medium Armor Plating | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Core Analyzer | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
Revolutionary Research

 Challenges 
------------
None

 Game 
------
Seed              CoreNeutronTerminator
  Manual?         0
Play Time         03:39:32
  Cumulative      203.7 hours
  Start           2021.01.16 @ 15:28:58
  End             2021.06.10 @ 23:48:00
Sessions          21
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          111
  Rogue           109
  Adventurer      1
  Explorer        1
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             62
Gallery%          75
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5cd2d970-b71a-4372-8f0b-882e49639ef6