Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.17 @ 16:22:49 Player: L1l7 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (45) 225 Value Destroyed (1430) 1430 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (154) 154 TOTAL SCORE: 6169 Bonus ------- Entered Garrisons 200 Friendly Fire -46 Cogmind --------- Core Integrity 0/1000 Matter 180/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Angular Momentum Engine Force Field Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Shield Generator Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Nuclear Core Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Gravmag Array Force Field [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Slots Evolved 10 | . . 2 2 2 . . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . 1 . . Utility 6 | . . 1 1 2 . . . 2 . Weapon . | . . . . . . . . . . Parts Attached 85 | 7 . 4 29 21 2 4 3 12 3 Power 14 | 1 . . 4 2 1 . 1 4 1 Engine 6 | 1 . . 2 . . . 1 2 . Core 8 | . . . 2 2 1 . . 2 1 Reactor . | . . . . . . . . . . Propulsion 33 | 2 . 1 11 9 . 3 . 5 2 Treads 1 | . . . 1 . . . . . . Leg 12 | 2 . 1 9 . . . . . . Wheel . | . . . . . . . . . . Hover 9 | . . . . 9 . . . . . Flight 11 | . . . 1 . . 3 . 5 2 Utility 18 | 2 . 2 5 5 1 1 1 1 . Device 7 | 1 . . 2 1 1 1 . 1 . Storage 3 | 1 . 1 . 1 . . . . . Processor 3 | . . 1 1 1 . . . . . Hackware 3 | . . . . 2 . . 1 . . Protection 2 | . . . 2 . . . . . . Artifact . | . . . . . . . . . . Weapon 20 | 2 . 1 9 5 . . 1 2 . Energy Gun 14 | 2 . 1 8 3 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | . . . 1 2 . . . 2 . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 3 | . . . . 2 . . . 1 . Corrupted Parts 2 | . . . 2 . . . . . . System Corruption 8 | . . . 8 . . . . . . Parts Lost 34 | . . . 17 2 2 . . 1 12 Power 8 | . . . 4 . 1 . . . 3 Propulsion 18 | . . . 8 1 1 . . 1 7 Utility 5 | . . . 3 . . . . . 2 Weapon 3 | . . . 2 1 . . . . . Highest Loss Streak 12 | . . . 5 1 2 . . 1 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 75 | . 100 98 75 60 92 79 71 71 56 Engine 4 | . 14 11 4 . . . 1 4 2 Core 3 | . . . 2 5 6 7 4 . 3 Leg 12 | . 28 33 23 . . . . . . Hover 6 | . . . . 17 27 7 . . . Flight 4 | . . . . 4 . 10 20 18 16 Device 8 | . 14 11 10 1 11 9 7 10 3 Storage 7 | . 14 11 8 5 7 7 6 5 3 Processor 3 | . . 9 4 . 7 7 6 5 5 Hackware 7 | . . . . 11 15 15 18 17 16 Protection 1 | . . . 3 . . . . . . Energy Gun 12 | . 28 22 15 6 15 12 4 . . Ballistic Gun 1 | . . . . 5 . . . 2 2 Naked Turns 1 | . . . 1 . . . . . . Heaviest Build 30 | 15 15 20 30 23 23 23 20 29 26 Greatest Support 45 | 20 20 30 45 35 35 26 21 31 31 Greatest Overweight (x) 5 | 1 . . 5 2 . 2 . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 9 8 10 10 10 10 8 Most Carried 10 | 4 8 8 9 10 9 8 10 9 7 Average Carried 5 | 1 4 6 5 5 7 6 8 7 5 Final Capacity 10 | 8 8 10 5 10 10 10 10 10 5 Final Carried 8 | 2 7 8 3 7 8 5 7 7 4 Class Distribution -------------------- 41% | Mutant 24% | Scavenger-Mutant 16% | Hacker-Mutant 11% | Hacker-Sprinter 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Matter Collected 1106 | 270 . . 404 264 57 43 26 42 . Remotely . | . . . . . . . . . . Salvage Created 1665 | 152 83 . 916 264 76 61 26 87 . Parts 88 | 15 2 . 39 12 5 4 6 5 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . 1 3 . . . Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 35 | . 2 . 17 6 3 3 . 4 . Guns 27 | . 2 . 13 6 1 1 . 4 . AOE 7 | . . . 3 . 2 2 . . . Classes Destroyed 12 | 3 1 . 5 2 . . 1 . . Worker 2 | 1 . . 1 . . . . . . Builder 1 | . . . 1 . . . . . . Tunneler 3 | 3 . . . . . . . . . Recycler 2 | 1 . . . 1 . . . . . Operator 1 | . . . . . . . 1 . . Watcher 1 | . . . 1 . . . . . . Swarmer 14 | . . . . 4 3 3 . 4 . Grunt 13 | . 2 . 11 . . . . . . Brawler 2 | . . . 2 . . . . . . Sentry 3 | . . . 3 . . . . . . Hunter 1 | . . . 1 . . . . . . Programmer 2 | . . . . 2 . . . . . Best Kill Streak 5 | 3 1 . 5 5 3 3 . 4 . Combat Bots Only 4 | . 1 . 4 4 3 3 . 4 . Max Kills in Single Turn 3 | 2 1 . 3 1 2 2 1 2 . Gunslinging 1 | . . . . . . . . 1 . Exploded 2 | . . . 2 . 1 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Damage Taken 4893 | . 34 45 2419 498 184 65 . 234 1414 Core 1677 | . . . 497 110 31 29 . 121 889 Absorbed by Shields 88 | . . . . . . . . 28 60 Core Remaining (%) 80 | 100 100 100 9 . . 75 100 . . Volleys Fired 148 | 4 7 3 82 26 4 4 8 3 7 Largest 2 | 2 2 2 2 2 2 2 1 2 1 Hottest 115 | 100 100 100 115 88 100 100 50 60 30 Shots Fired 246 | 8 14 6 131 50 8 8 8 6 7 Gun 246 | 8 14 6 131 50 8 8 8 6 7 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 48 | . . . 8 27 . . . 6 7 Thermal 132 | 8 14 6 81 23 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 66 | . . . 42 . 8 8 8 . . Robot Hit Streak 12 | 5 5 1 12 9 2 1 . 6 7 Robot Miss Streak 8 | 1 3 2 5 2 2 2 8 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . Shots Hit Robots 162 | 6 7 2 101 31 3 3 2 6 1 Core Hits 93 | 6 4 . 57 12 5 4 1 4 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . . 2 3 . . . . . Burn 5 | . . . 2 3 . . . . . Melee Attacks 2 | . . . . . . . 2 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3224 | 89 87 24 1850 549 200 195 44 138 48 Guns 2528 | 89 87 24 1443 549 60 46 44 138 48 Cannons . | . . . . . . . . . . Explosions 695 | . . . 406 . 140 149 . . . Melee . | . . . . . . . . . . Ramming 1 | . . . 1 . . . . . . Kinetic 632 | . . . 124 322 . . . 138 48 Thermal 1952 | 89 87 24 1236 227 140 149 . . . Explosive . | . . . . . . . . . . Electromagnetic 639 | . . . 489 . 60 46 44 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . 15 3 3 3 . . . Average Corruption 6 | . . . 12 2 3 3 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 44 | . . . 27 11 5 1 . . . Message Errors 14 | . . . 9 3 1 1 . . . Matter Fused 5 | . . . 2 1 2 . . . . Heat Flow Errors 5 | . . . 3 2 . . . . . Energy Discharges 5 | . . . 4 1 . . . . . Parts Rejected 4 | . . . 4 . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . Data Loss (major) 2 | . . . . 1 1 . . . . Misfires 1 | . . . . 1 . . . . . Alerts 2 | . . . . 2 . . . . . Misdirections 3 | . . . 3 . . . . . . Weapon Failures 2 | . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 29 | . . . 19 . 1 9 . . . Projectiles . | . . . . . . . . . . Explosions 29 | . . . 19 . 1 9 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 173 | . . . 114 . 59 . . . . Shots 5 | . . . 3 . 2 . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 520 | 60 84 90 520 190 . . 4 4 18 Average Temperature 111 | 25 40 46 168 50 . . 3 2 7 Received Heat Transfer 1347 | . 18 24 1197 . . . . 18 90 Effects 12 | . . . 12 . . . . . . Shutdowns 2 | . . . 2 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 4 | . . . 4 . . . . . . Matter Decay 3 | . . . 3 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 3 | . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . 1 . 5 . 1 . . . . Heat Transferred 4357 | 259 259 74 2762 703 150 150 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . . 5 . 2 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Peak Influence 264 | 25 81 66 264 162 . . 224 199 139 Initial 139 | . 16 33 27 117 . . 99 109 139 Average 91 | 8 32 43 119 76 . . 157 129 112 Maximum Alert Level 1 | . . . 1 . . . 1 . . Low Security (%) 94 | 100 100 100 86 100 . . 78 100 100 Level 1 5 | . . . 13 . . . 21 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 2 2 1 . . 1 . . Investigation 2 | . . 1 . . . . 1 . . Extermination 1 | . . . . 1 . . . . . Reinforcement 4 | . 1 1 2 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Distress Signals 4 | . . . 3 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 89 | . 5 6 27 14 3 3 3 6 22 Peak Tracking Total 18 | . 3 4 6 7 3 3 1 4 18 Tactical Retreats 4 | . . . 1 1 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Traps Triggered 3 | . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Machines Disabled 2 | . . . 2 . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Machines Accessed 10 | . 1 2 1 2 . . 3 1 . Terminals 6 | . . 1 1 2 . . 2 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 26 | . 1 5 2 9 . . 7 2 . Successful 15 | . 1 1 2 4 . . 6 1 . Failed 11 | . . 4 . 5 . . 1 1 . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 1 2 . 2 . . 2 . . Terminals 19 | . . 3 2 9 . . 5 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 2 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 8 | . . . 2 3 . . 3 . . Level Access Points 1 | . . . . . . . 1 . . Garrison Index 1 | . . . . . . . 1 . . Alert Level 2 | . . . 1 . . . 1 . . Unreport Threat 2 | . . . . 2 . . . . . Transport Status 1 | . . . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 5 | . 1 1 . 1 . . 2 . . Terminals 2 | . . . . 1 . . 1 . . Assimilate 2 | . . . . 1 . . 1 . . Fabricators 1 | . . . . . . . 1 . . Download 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Monitor 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 2 1 1 . . 3 1 . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat 1 | . . . . . . . 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 . . no_distress 1 | . . . . . . . 1 . . find_station 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Total Allies 2 | . . . . 1 . . 1 . . Largest Group 1 | . . . . 1 1 1 1 . . Highest-Rated Group 26 | . . . . 26 26 26 26 . . Highest-Rated Ally 26 | . . . . 26 26 26 26 . . Total Orders 6 | . . . . 4 2 . . . . STAY 3 | . . . . 2 1 . . . . FOLLOW 3 | . . . . 2 1 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Turns Passed 2650 | 141 267 175 738 609 192 32 206 217 73 Spaces Moved 2686 | 99 188 130 371 852 316 25 410 207 88 Core 82 | 23 . . 7 14 . . . . 38 Treads 20 | . . . 20 . . . . . . Legs 704 | 76 188 130 310 . . . . . . Wheels . | . . . . . . . . . . Hover 807 | . . . . 487 316 4 . . . Flight 1073 | . . . 34 351 . 21 410 207 50 Fastest Speed 23 | 50 120 120 35 35 43 29 29 23 23 Average Speed 61 | 112 120 120 117 41 43 51 29 30 36 Slowest Speed 300 | 120 120 120 300 170 45 192 29 112 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 12 | . . . 5 3 . . 1 . 3 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 5 25 21 37 16 40 4 10 3 35 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . Scrap Searched 2 | . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 27 | . . . 13 . 7 7 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 27 | . . . 13 . 7 7 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Total 3457 | 122 217 143 542 1067 362 37 490 357 120 Wait 369 | . 12 . 21 124 37 . 54 121 . Move 2655 | 98 187 129 361 845 315 24 407 206 83 Hop 10 | . . . 4 3 . . 1 . 2 Pick Up 103 | 11 8 5 26 32 3 1 9 8 . Fast Attach . | . . . . . . . . . . Attach 81 | 7 . 2 29 21 2 4 3 10 3 Detach 5 | . . . . 1 . . . 4 . Swap 4 | . . 2 . . . . . 2 . Drop 56 | 2 3 2 18 15 1 4 6 3 2 Fire 148 | 4 7 3 82 26 4 4 8 3 7 Melee 2 | . . . . . . . 2 . . Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . 23 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 4) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 565 | -9/Materials | Discovered new exit (range 17) 584 | -9/Materials | Entered another Materials area 584 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 820 | -8/Materials | Lost 5 parts (1p3n1u) 890 | -8/Materials | System corruption reached 10% 996 | -8/Materials | Core integrity fell below 50% 1063 | -8/Materials | Lost 3 parts (1p1u1w) 1282 | -8/Materials | Lost 5 parts (3n1u1w) 1290 | -8/Materials | Core integrity fell below 20% 1320 | -8/Materials | Discovered new exit (range 7) 1322 | -8/Materials | Entered Factory 1322 | -7/Factory | Evolved 2 slots: Utility x2 1823 | -7/Factory | Build established: Hacker-Mutant 1914 | -7/Factory | Discovered new exit (range 13) 1931 | -7/Factory | Entered Lower Caves 1931 | -7/Lower Caves | Accompanied by 1 ally 1974 | -7/Lower Caves | Identified exit to Lower Caves 2123 | -7/Lower Caves | Entered another Lower Caves area 2123 | -7/Lower Caves | Accompanied by 1 ally 2126 | -7/Lower Caves | Discovered new exit (range 6) 2155 | -7/Lower Caves | Entered Factory 2155 | -6/Factory | Accompanied by 1 ally 2155 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2317 | -6/Factory | Identified exit to Factory 2361 | -6/Factory | Entered another Factory area 2361 | -5/Factory | Evolved 2 slots: Utility x2 2504 | -5/Factory | Build established: Hacker-Sprinter 2577 | -5/Factory | Identified exit to Garrison 2578 | -5/Factory | Entered Garrison 2618 | -5/Garrison | Spotted B-75 Beast 2627 | -5/Garrison | Triggered checkpoint 2628 | -5/Garrison | Core integrity fell below 50% 2642 | -5/Garrison | Triggered checkpoint 2645 | -5/Garrison | Core integrity fell below 20% 2646 | -5/Garrison | Discovered new exit (range 12) 2651 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Adv. Weight Redist. System destroyed. VTOL Module destroyed. Nuclear Core destroyed. Dropped Med. Storage Unit. S-27 Virus destroyed. VTOL Module destroyed. Beams of light sweep through the air. An alarm sounds. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 83. S-27 Virus destroyed. Field strength at 66. Beams of light sweep through the air. An alarm sounds. Field strength at 60. Field strength at 38. Field strength at 20. Stasis field depleted. Hacking Suite destroyed. EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ??????????????????????? #????????????????????? | | ????????????????????????< #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# s###??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# s #??????????????????? | | ????????????????????????# s #??????????????????? | | ????????????????????????# ###??????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ^#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# s #????????????????????? | | ????????????????????????#sss#?????????????????#### | | ????????????????????????# #?????????????????# | | ????????????############# ss#?????????????????# | | ???????? g #?????????????????# | | ????????# [#?????????????????# | | ????????????## ######### %#?????????????????# | | ????????????????????????# #?????????????????# [ | | ????????????????????????# #?????????????????# | | ????????????????????????# /?????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 65 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ E-15 Imp | -6/Factory | Downloaded Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactAblativeFalx Manual? 0 Play Time 00:45:52 Cumulative 48.2 hours Start 2022.12.17 @ 15:26:53 End 2022.12.17 @ 16:22:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 97801b3c-3fc3-4037-8f34-18c4af7ab3e2