Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.22 @ 11:43:24 Player: Tuja Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (171) 855 Value Destroyed (8270) 8270 Prototype IDs (12) 240 Alien Tech Used (2) 400 Bonus (2188) 2188 TOTAL SCORE: 20853 Bonus ------- Pacifist 200 Follower Combat Kills 1552 Met Imprinter 300 Was Imprinted 300 Friendly Fire -164 Cogmind --------- Core Integrity 0/1600 Matter 204/300 Energy 99/100 System Corruption 22% Temperature Cool (2) Movement Hovering (70) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Experimental Energy Well Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Improved Cloaking Device Improved Propulsion Shielding > --- WEAPON ----------- Core Cannon Heavy Machine Gun Railgun Railgun Gamma Bomb Array > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Myomer Leg Gamma Rifle Phase Gun Quantum Rifle Quantum Rifle Heavy Disruptor Cannon Matter Neutralizer Nova Cannon Heavy Machine Gun Enhanced Hardcell Cannon [Rating: 176] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Advanced Salvage Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Salvage Targeting Computer Hackware System Shield Protection Improved Core Shielding Artifact Phase Redirector Weapon Railgun Energy Gun Storm Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . . . 2 . . 2 . . 2 . 2 . 2 Power 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 2 . . . . . . . . . . . . . . 1 . . . . Utility 9 | . . 1 . 1 . . 1 . . . . 2 . . 1 . . 1 . 1 . 1 Weapon 4 | . . 1 . . . . 1 . . . . . . . 1 . . . . . . 1 Parts Attached 201 | 6 2 9 5 . 2 12 . 6 1 5 9 12 13 26 11 7 4 4 14 29 1 23 Power 34 | 1 . 1 2 . . 1 . . . . 3 2 2 3 3 2 . . 1 6 . 7 Engine 12 | 1 . 1 1 . . 1 . . . . 2 1 . 3 . . . . . 1 . 1 Core 9 | . . . 1 . . . . . . . 1 1 . . 3 2 . . . 1 . . Reactor 13 | . . . . . . . . . . . . . 2 . . . . . 1 4 . 6 Propulsion 42 | 2 . 1 2 . . 4 . 2 1 1 3 3 5 5 . . . . 3 7 . 3 Treads 14 | . . . . . . 2 . . . . . . 5 3 . . . . 2 2 . . Leg 23 | 2 . 1 2 . . 2 . 2 . 1 3 2 . . . . . . 1 5 . 2 Wheel 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Hover 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Flight 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Utility 63 | 1 2 3 1 . . 4 . 1 . 3 3 4 4 9 3 3 . 2 5 9 1 5 Device 31 | . 1 1 . . . 2 . 1 . 2 1 3 3 4 1 3 . 2 2 3 . 2 Storage 4 | 1 1 . . . . . . . . . . . . 1 . . . . . 1 . . Processor 14 | . . . 1 . . 1 . . . 1 1 1 . 3 . . . . . 3 . 3 Hackware 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Protection 12 | . . 2 . . . 1 . . . . 1 . 1 1 1 . . . 2 2 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 62 | 2 . 4 . . 2 3 . 3 . 1 . 3 2 9 5 2 4 2 5 7 . 8 Energy Gun 18 | . . 1 . . . 1 . 1 . 1 . . 1 6 1 1 . 1 . 1 . 3 Energy Cannon 7 | . . . . . . . . 1 . . . . . . 1 . 1 . 3 . . 1 Ballistic Gun 26 | 2 . 2 . . 1 2 . 1 . . . 2 . 2 2 1 1 . 2 5 . 3 Ballistic Cannon 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . 1 Launcher 6 | . . . . . 1 . . . . . . 1 1 . 1 . 1 . . 1 . . Special Weapon 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . . . . 2 . . 2 1 1 . . . 5 2 . 1 Corrupted Parts 4 | . . . . . . . . . . . 1 . . 1 . 1 . . . 1 . . System Corruption 13 | . . . . . . . . . . . 1 . . 7 . 2 . . . 3 . . Parts Lost 160 | . . 4 1 . 6 1 4 9 4 . 2 20 . 16 9 7 6 . 7 21 . 43 Power 31 | . . 1 1 . 2 . . 1 . . 1 4 . 3 3 1 . . 1 5 . 8 Propulsion 32 | . . 1 . . 3 1 1 3 1 . . 5 . 3 . . 1 . 1 5 . 7 Utility 45 | . . . . . 1 . 1 3 1 . 1 7 . 4 2 3 . . 3 8 . 11 Weapon 52 | . . 2 . . . . 2 2 2 . . 4 . 6 4 3 5 . 2 3 . 17 Highest Loss Streak 28 | . . 4 1 . 6 1 2 5 4 . 1 14 . 5 4 4 3 . 3 6 . 28 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Average Backups 9 | 3 4 7 9 8 8 . 2 1 . 3 4 4 3 9 17 14 17 16 17 17 17 10 Power 1 | . 1 1 . . . . . . . . . . . 2 2 1 1 2 2 3 5 3 Propulsion 1 | 1 2 2 1 1 1 . 1 1 . . . . . 1 3 3 1 . . . 1 . Utility 2 | . . 1 1 1 1 . 1 . . . . . . 1 5 4 7 9 9 4 1 . Weapon 4 | . 1 1 5 6 5 . . . . 1 2 2 3 4 5 5 6 4 6 8 10 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . . 5 2 . 2 . . . . . 2 1 . 4 4 . . . 5 2 1 . Power 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion 5 | . . 4 1 . . . . . . . . . . . . . . . . . . . Utility 7 | . . 1 1 . . . . . . . . . . . 2 . . . 2 . 1 . Weapon 12 | . . . . . 2 . . . . . 2 . . 4 . . . . 3 1 . . Tool/Special 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . Average Slot Usage (%) 73 | . 98 97 99 94 81 62 55 53 19 25 64 71 36 80 83 85 84 89 92 88 91 73 Engine 2 | . 14 10 4 4 5 4 6 2 . . 5 2 . 1 3 . . . . 1 . 2 Core 2 | . . . 3 7 6 . . . . . 5 4 . . 1 8 10 9 7 . . . Reactor 2 | . . . . . . . . . . . . . 8 8 1 . . . 1 9 8 5 Treads 5 | . . . . . . 5 13 6 . . . . 8 9 . . 9 14 17 12 . . Leg 8 | . 28 21 35 30 23 11 1 6 3 5 15 20 . . . . . . 1 4 21 14 Wheel 1 | . . . . . . . . . . . . . . 1 10 10 3 4 . . . . Device 13 | . 12 17 9 7 5 8 8 8 4 7 17 22 5 15 19 14 15 18 16 10 17 11 Storage 3 | . 14 11 9 7 5 . . . . . . . . 3 5 5 5 4 4 7 8 5 Processor 9 | . . . . 7 6 6 6 5 . 5 11 10 . 13 10 10 10 9 9 13 13 17 Hackware 1 | . . . . . . . . . . . . . . . 2 5 5 4 4 4 2 . Protection 2 | . . 4 8 4 5 4 6 2 . . . 1 5 1 2 5 5 4 5 4 1 1 Energy Gun 4 | . . 4 9 7 . 6 1 5 . 5 6 4 . 13 6 4 2 3 3 . . 2 Energy Cannon 1 | . . . . . . . . 5 3 . . . . . 4 2 . . 4 3 4 2 Ballistic Gun 8 | . 28 27 18 15 13 11 8 5 4 . . . . . 11 12 13 9 6 10 8 9 Peak Build Rating 176 | 6 7 12 19 21 23 28 25 31 16 44 73 86 61 91 94 93 102 109 152 174 164 176 Average Rating 74 | 3 6 10 15 20 17 20 20 24 11 33 61 73 46 81 87 87 89 106 124 149 163 121 On Entrance 53 | . 6 7 12 19 21 1 25 18 16 2 44 73 8 61 80 87 93 80 109 140 164 163 Naked Turns 38 | . . . . . 27 . . . 6 . . 5 . . . . . . . . . . Heaviest Build 142 | 11 17 26 26 29 30 21 21 33 15 30 52 54 51 103 103 97 103 96 120 142 106 119 Greatest Support 162 | 20 20 20 30 30 30 40 40 40 16 20 65 65 140 140 56 56 87 87 162 162 134 134 Greatest Overweight (x) 7 | 2 . 2 . . 2 1 . 1 1 1 1 7 . 2 1 1 1 1 1 4 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 1 . 1 . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 5 5 5 5 5 5 5 5 20 20 20 20 20 20 20 20 20 Average Capacity 12 | 7 8 10 10 10 9 5 5 5 5 5 5 5 5 15 20 20 20 20 20 20 20 15 Most Carried 20 | 7 5 10 10 10 10 4 4 4 1 5 5 5 5 20 20 20 20 20 20 20 20 18 Average Carried 10 | 4 4 7 9 8 8 . 3 1 . 3 4 4 3 11 18 15 19 17 19 18 18 10 Final Capacity 20 | 8 10 10 10 10 5 5 5 5 5 5 5 5 5 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 4 10 10 8 5 2 4 1 1 4 5 5 4 17 15 19 20 20 20 20 18 . Class Distribution -------------------- 35% | Scavenger-Gunner 23% | Scavenger-Tank 13% | Gunner 8% | Mutant 6% | Scavenger-Skirmisher 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Qua Res Tes Acc Matter Collected 5215 | 206 . 365 90 . 97 157 24 152 80 50 103 189 204 597 101 431 315 . 489 1122 29 414 Remotely 97 | . . . . . . 97 . . . . . . . . . . . . . . . . Salvage Created 9048 | . . 775 141 . 194 157 24 115 . . 755 641 . 1037 401 482 600 . 626 1748 89 1263 Parts 486 | . . 57 16 . 2 9 . 11 . . 31 23 . 57 19 13 23 . 39 132 2 52 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . . . . 2 . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 92 | . . . . . . . . 8 . 5 42 . . . . 19 18 . . . . . Prevented 8 | . . . . . . . . . . . 2 . . . . 4 2 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Qua Res Tes Acc Combat Hostiles Destroyed 148 | . . 20 5 . 1 3 1 4 . . 14 12 . 14 5 8 12 . 10 25 2 12 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Guns 106 | . . 20 5 . . 3 1 2 . . 13 5 . 11 4 6 9 . 10 9 . 8 Cannons 23 | . . . . . . . . 2 . . . . . 1 1 . . . . 15 2 2 AOE 13 | . . . . . 1 . . . . . . 5 . 2 . 1 3 . . 1 . . Classes Destroyed 18 | . . 4 1 . 1 . . 1 . . 4 3 . 2 1 . . . 1 . . . Worker 3 | . . . . . . . . . . . . 1 . . . . . . 1 1 . . Builder 6 | . . . . . . . . . . . . . . . . . . . 2 4 . . Tunneler 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Recycler 6 | . . . . . . . . . . . . 1 . 2 . . . . . 1 . 2 Operator 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 4 | . . 1 1 . . . . . . . . . . 2 . . . . . . . . Swarmer 41 | . . 3 4 . . . . 3 . . 6 . . 5 . 3 5 . 5 5 . 2 Saboteur 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 49 | . . 14 . . . 1 . . . . . 6 . 2 3 2 6 . 1 7 1 6 Brawler 6 | . . . . . . . . . . . 4 1 . . . 1 . . . . . . Duelist 4 | . . . . . . . . . . . 1 2 . . . 1 . . . . . . Sentry 12 | . . 3 . . . 2 1 . . . 1 . . 1 . 1 1 . . 2 . . Hunter 10 | . . . 1 . . . . . . . 1 . . 3 . . . . 2 1 . 2 Programmer 21 | . . . . . . . . 1 . . . 2 . 2 2 . . . 2 9 1 2 Behemoth 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Compactor 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | . . 8 5 . 1 1 1 3 . . 3 5 . 5 3 4 7 . 7 6 1 5 Combat Bots Only 7 | . . 6 5 . 1 1 1 3 . . 3 5 . 5 3 4 7 . 5 5 1 3 Max Kills in Single Turn 2 | . . 1 2 . 1 1 1 1 . . 2 2 . 1 2 1 2 . 2 2 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . . . . . 2 . 1 . 1 2 . . 1 . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Qua Res Tes Acc Hostile Shots Fired 1645 | . . 101 20 . 5 74 81 121 57 . 44 86 . 142 34 40 85 . 78 240 6 431 Missed 522 | . . 33 6 . 1 29 25 50 25 . 13 30 . 37 5 10 22 . 16 64 3 153 Hits 1123 | . . 68 14 . 4 45 56 71 32 . 31 56 . 105 29 30 63 . 62 176 3 278 Melee 30 | . . . . . 4 . . . . . 4 18 . . . 3 . . . 1 . . Projectile 1093 | . . 68 14 . . 45 56 71 32 . 27 38 . 105 29 27 63 . 62 175 3 278 AOE 6 | . . . . . . . 1 . . . . . . 1 2 . . . . 2 . . Critical Strikes 59 | . . . . . 2 . . 3 . . 3 8 . 3 1 1 3 . 2 13 . 20 Actively Blocked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 Damage Taken 21706 | . . 824 176 . 223 355 400 1014 347 . 665 1918 . 2262 990 682 1110 . 1025 3750 68 5897 Core 3477 | . . 127 48 . 78 44 38 108 219 . 212 344 . 269 138 44 95 . 50 138 . 1525 Absorbed by Shields 284 | . . . . . . . . . . . . . . . . . . . . 284 . . Reduced by Siege Mode 157 | . . . . . . . . . . . . . . 42 . . . . 16 99 . . Redirected to Shielding 460 | . . . . . . . . . . . . . . 105 . 17 37 . 159 33 . 109 Ignored by Resistances 394 | . . . . . . . . . . . . . . 32 13 . . . 152 197 . . Core Remaining (%) 74 | 100 100 68 91 . . 82 . . . . 32 . . 38 . . 75 . 96 . 61 . Volleys Fired 344 | . . 51 11 . 15 8 4 9 . . 19 24 . 50 10 15 19 . 22 54 5 28 Largest 6 | . . 3 3 . 3 3 2 3 . . 1 3 . 4 5 5 5 . 5 5 3 6 Hottest 463 | . . 99 99 . 76 88 48 168 . . 250 250 . 265 276 262 202 . 296 463 365 400 Shots Fired 1027 | . . 147 33 . 42 20 7 17 . . 19 33 . 145 44 55 54 . 96 176 11 128 Gun 814 | . . 147 33 . 31 20 7 11 . . 19 29 . 112 34 45 47 . 55 110 8 106 Cannon 181 | . . . . . . . . 6 . . . . . 28 10 8 2 . 41 61 3 22 Launcher 32 | . . . . . 11 . . . . . . 4 . 5 . 2 5 . . 5 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 639 | . . 121 22 . 31 12 7 9 . . . 16 . 43 22 34 40 . 56 133 8 85 Thermal 279 | . . 26 11 . . 8 . 6 . . 19 13 . 58 20 11 2 . 40 24 3 38 Explosive 20 | . . . . . 11 . . . . . . 4 . . . . 5 . . . . . Electromagnetic 89 | . . . . . . . . 2 . . . . . 44 2 10 7 . . 19 . 5 Robot Hit Streak 27 | . . 14 5 . 7 14 16 4 . . 7 7 . 20 22 20 12 . 10 27 7 17 Robot Miss Streak 13 | . . 4 6 . 2 2 1 3 . . 13 8 . 4 3 2 3 . 4 5 1 5 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 1 . 1 2 . 2 Secondary Targets 8 | . . 2 2 . . . . . . . . . . 1 . 1 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . 1 . 1 1 . . . . . Shots Hit Robots 630 | . . 86 17 . 25 18 7 11 . . 18 24 . 96 31 45 29 . 47 100 4 72 Core Hits 389 | . . 40 11 . 5 17 9 10 . . 36 32 . 57 13 20 24 . 24 57 1 33 Critical Kills 16 | . . . . . . . . . . . . . . . . 1 1 . . 11 1 2 Critical Parts Destroyed 11 | . . . . . . . . . . . . . . . . . . . . 5 2 4 Critical Strikes 35 | . . 2 . . 1 . . . . . . . . 1 . 1 1 . . 20 3 6 Burn 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 Destroy 29 | . . . . . 1 . . . . . . . . . . . 1 . . 20 3 4 Blast 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24490 | . . 965 194 . 1236 225 142 255 . . 1308 2309 . 2424 825 1122 969 . 1519 7415 675 2907 Guns 12680 | . . 965 194 . 282 225 142 147 . . 1308 1216 . 1650 558 754 571 . 1003 1766 25 1874 Cannons 8602 | . . . . . . . . 108 . . . . . 393 267 233 . . 516 5410 650 1025 Explosions 3153 | . . . . . 954 . . . . . . 1076 . 351 . 135 398 . . 239 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 55 | . . . . . . . . . . . . 17 . 30 . . . . . . . 8 Kinetic 8194 | . . 722 107 . 282 139 142 131 . . . 225 . 657 275 616 505 . 837 2101 25 1430 Thermal 12853 | . . 243 87 . . 86 . 108 . . 1308 1416 . 986 522 289 . . 682 5064 650 1412 Explosive 2003 | . . . . . 954 . . . . . . 651 . . . . 398 . . . . . Electromagnetic 1385 | . . . . . . . . 16 . . . . . 751 28 217 66 . . 250 . 57 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . 10 10 . . . . 5 23 23 30 8 10 10 . 1 22 23 22 Average Corruption 13 | . . . . . 6 10 . . . . 4 4 23 23 6 9 10 . 1 16 22 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . 8 . . . . . . . . Effects 302 | . . . . . 4 18 . . . . 6 5 10 97 8 28 32 . 8 59 19 8 Message Errors 55 | . . . . . . 2 . . . . . . 4 19 1 5 9 . . 12 3 . Matter Fused 79 | . . . . . 1 6 . . . . 2 2 4 23 3 8 8 . 2 15 2 3 Heat Flow Errors 41 | . . . . . . 1 . . . . 2 1 . 14 2 1 5 . 2 10 3 . Energy Discharges 26 | . . . . . 1 2 . . . . . 1 1 7 . 4 4 . . 2 2 2 Parts Rejected 3 | . . . . . . . . . . . . . . 1 . . . . . 1 . 1 Parts Fused 3 | . . . . . . 1 . . . . . . . . . . . . . 1 1 . Data Loss (minor) 28 | . . . . . . 2 . . . . 1 1 1 10 1 1 3 . 1 5 1 1 Data Loss (major) 21 | . . . . . . 2 . . . . 1 . . 5 1 7 . . . 2 2 1 Misfires 7 | . . . . . . . . . . . . . . 5 . . 1 . . 1 . . Alerts 9 | . . . . . . 2 . . . . . . . 2 . . 2 . 1 1 1 . Misdirections 11 | . . . . . 1 . . . . . . . . 3 . . . . . 3 4 . Weapon Failures 19 | . . . . . 1 . . . . . . . . 8 . 2 . . 2 6 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1277 | . . . . . . . . . . . . 117 . 13 . . 25 . 27 765 240 90 Projectiles 1133 | . . . . . . . . . . . . . . 11 . . . . 27 765 240 90 Explosions 144 | . . . . . . . . . . . . 117 . 2 . . 25 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . . . . . . . 5 . . . . 4 4 . . Impact 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . . 4 . . . . 3 4 . . Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 484 | . . . . . 26 . . . . . . 290 . 2 . . 103 . . 59 . 4 Shots 14 | . . . . . 2 . . . . . . 4 . . . . 3 . . 5 . . Rammed 4 | . . . . . . . . . . . . . . 3 . . . . . . . 1 Targets Rammed 6 | . . . . . . . . . . . . 2 . 3 . . . . . . . 1 Kicked 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 498 | . . 234 65 . 50 165 . 83 . . 498 297 . 301 230 334 409 . 438 488 143 383 Average Temperature 108 | . . 73 36 . 19 72 . 51 . . 138 132 . 75 56 154 133 . 114 139 67 130 Received Heat Transfer 2785 | . . 387 . . . 105 114 171 36 . 90 153 . 603 153 69 180 . 70 366 18 270 Effects 11 | . . . . . . . . . . . 2 . . . . 1 . . . 8 . . Shutdowns 6 | . . . . . . . . . . . 2 . . . . . . . . 4 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations 5 | . . . . . . . . . . . . . . 1 . . . . 2 2 . . Total Turns 117 | . . . . . . . . . . . . . . 21 . . . . 66 30 . . Longest Duration 51 | . . . . . . . . . . . . . . 21 . . . . 51 19 . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . . . 2 . . . . . 1 . . Combat Hostiles 3 | . . . . . . . . . . . . . . 2 . . . . . 1 . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . 2 Combat Hostiles 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . 2 Parts Melted 21 | . . 1 . . . . . . . . 5 3 . 1 4 2 . . . . . 5 Heat Transferred 10145 | . . 777 222 . . 200 . 150 . . 1925 1625 . 2059 733 424 . . 931 211 . 888 Parts Sabotaged 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Qua Res Tes Acc Maximum Alert Level 1 | . . 1 . . . . . . . . . 1 . . . . . . 1 1 1 1 Low Security (%) 87 | 100 100 76 100 100 100 100 100 . . . . 94 100 100 100 . . 100 69 83 13 75 Level 1 12 | . . 23 . . . . . . . . . 5 . . . . . . 30 16 86 24 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 399 | . . 259 131 32 12 40 30 . . . . 210 23 182 56 . . . 257 399 306 273 Initial 222 | . . . 93 32 4 . 4 . . . . 209 23 . 12 . . . . 116 222 135 Average 88 | . . 80 83 23 3 8 3 . . . . 126 3 86 7 . . . 104 149 238 121 Influence Increases 6506 | . . 518 128 . 41 94 30 175 60 . 953 449 . 681 158 380 277 . 492 1118 164 788 Destroy 0b10 Robot/C 3740 | . . 400 100 . . 60 20 80 . . 600 240 . 400 100 300 240 . 280 620 40 260 Destroy 0b10 Robot/NC 150 | . . 5 5 . . . . . . . 10 10 . 35 10 . . . 30 35 . 10 Destroy Leader 646 | . . 82 22 . . 30 10 20 . . 50 30 . 108 32 20 20 . 42 130 10 40 Allied During Kill 464 | . . . . . . . . . . . 248 . . 42 6 60 2 . 33 66 . 7 Successful Hack 11 | . . . . . . 4 . . . . . . . . . . . . 7 . . . Disable Machine 240 | . . 30 . . . . . . . . . 30 . 45 . . . . 60 15 30 30 Destroy Structure 550 | . . 1 1 . 41 . . . . . . 124 . 36 10 . . . 40 222 24 51 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 690 | . . . . . . . . 75 60 . 45 15 . 15 . . 15 . . 15 60 390 Influence Decreases 6435 | . . 295 280 59 53 84 40 126 69 40 620 716 66 655 184 368 289 . 285 930 333 943 Entered New Map 772 | . . . 130 39 8 . 6 . 10 40 . 124 43 . 14 . 3 . . 91 173 91 Time Decay 3800 | . . 255 140 20 45 84 34 86 59 . 440 392 23 474 88 248 206 . 215 529 160 302 Lost Part 1341 | . . 40 10 . . . . 40 . . 20 200 . 141 80 60 60 . 50 210 . 430 Lost Ally 522 | . . . . . . . . . . . 160 . . 40 2 60 20 . 20 100 . 120 Squads Dispatched 34 | . . 1 . . . 3 1 . 1 . 1 5 . 5 1 . . . 2 6 1 7 Investigation 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Extermination 15 | . . . . . . 1 1 . . . . 2 . 3 1 . . . 1 4 . 2 Reinforcement 9 | . . 1 . . . . . . . . . . . 2 . . . . 1 2 1 2 Assault 4 | . . . . . . . . . 1 . 1 2 . . . . . . . . . . Garrison 5 | . . . . . . 2 . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Qua Res Tes Acc Distress Signals 14 | . . . . . . . 1 . . . . 1 . 2 . . . . . 5 1 4 Communications Jammed 24 | . . . . . . . . . . . . . . 4 . . . . 19 1 . . Distress Signals 24 | . . . . . . . . . . . . . . 4 . . . . 19 1 . . Times Spotted 310 | . 1 34 9 . 5 4 2 15 16 . 27 22 . 30 8 14 13 1 17 39 7 46 Peak Tracking Total 12 | . 1 6 6 . 4 1 3 9 12 . 7 8 . 5 3 7 7 1 7 8 5 10 Tactical Retreats 28 | . . 8 . . . . . 3 1 . 3 1 . 1 . . 1 . . 1 1 8 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Qua Res Tes Acc Traps Triggered 9 | . . . . 1 . . . . . . . 5 . . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Qua Res Tes Acc Machines Disabled 16 | . . 2 . . . . . . . . . 2 . 3 . . . . 4 1 2 2 Max in Single Turn 1 | . . 1 . . . . . . . . . 1 . 1 . . . . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Qua Res Tes Acc Machines Accessed 8 | . . 2 3 . . 1 . . . . . . . . . 1 . . 1 . . . Terminals 6 | . . 2 3 . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Total Hacks 13 | . . 3 6 . . 2 . . . . . . . . . 1 . . 1 . . . Successful 5 | . . . 2 . . 1 . . . . . . . . . 1 . . 1 . . . Failed 8 | . . 3 4 . . 1 . . . . . . . . . . . . . . . . Catastrophic 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 59 | . . 2 1 . . . . . . . . . . 15 5 . . 3 15 6 7 5 Terminals 10 | . . 3 6 . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Terminal Hacks 4 | . . . 2 . . . . . . . . . . . . 1 . . 1 . . . Record 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . 2 3 . . 1 . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . . . . . . . . 16 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . 2 . . 1 1 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Qua Res Tes Acc Total Allies 32 | . . . . . . . . . . 7 2 . . 4 5 2 . 1 . 5 . 6 Largest Group 7 | . . . . . . . . . . 7 7 . . 3 4 3 1 1 1 4 . 3 Highest-Rated Group 474 | . . . . . . . . . . 243 243 . . 210 156 117 30 269 269 474 . 345 Highest-Rated Ally 269 | . . . . . . . . . . 39 39 . . 70 56 48 30 269 269 122 . 115 Zionite Dispatches 7 | . . . . . . . . . . . . . . 1 1 . . 1 . 2 . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Light 3 | . . . . . . . . . . . . . . 1 . . . . . 1 . 1 Fire 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 1 | . . . . . . . . . . . . 1 . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 227 | . . . . . . . . . . . 81 . . 75 7 16 2 . 14 25 . 7 Total Damage 6244 | . . . . . . . . . . . 1703 . . 1254 212 334 81 . 1344 1240 . 76 Kills 49 | . . . . . . . . . . . 18 . . 9 1 7 . . 7 6 . 1 Allies Corrupted 4 | . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Qua Res Tes Acc Active Infowar (turns) 10511 | . 189 1026 296 52 132 . . . . . 1083 848 . 1234 596 698 849 366 788 1590 330 434 Optics 1931 | . . . . . . . . . . . 1083 848 . . . . . . . . . . Sensors 681 | . . . . . . . . . . . . 681 . . . . . . . . . . Terrain 3247 | . 189 1026 296 52 132 . . . . . . . . 43 596 662 . . 27 224 . . Cloaking 4393 | . . . . . . . . . . . . . . . . 36 849 366 788 1590 330 434 Jamming 2157 | . . . . . . . . . . . . . . 1191 . . . . 652 314 . . ECM 563 | . . 563 . . . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 2 . . . . . 1 . . . . . Drone Launches 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . . 2 . . . . 4 . 2 . Emergency Access 3 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Qua Res Tes Acc Turns Passed 14620 | 74 200 1026 296 52 170 377 316 597 192 1394 1097 928 229 1743 617 712 849 366 788 1590 330 677 Spaces Moved 8184 | 47 90 413 189 42 128 220 180 403 264 820 545 619 150 880 417 466 458 143 327 589 264 530 Core 234 | 30 . . . . 55 . . . 18 . . 10 . . . . . . . . . 121 Treads 2392 | . . . . . . 60 180 172 . . . . 106 790 . . 263 143 327 351 . . Legs 4028 | 17 90 413 189 42 73 160 . 231 108 735 545 577 . . . . . . . 238 264 346 Wheels 1168 | . . . . . . . . . . . . . . 90 417 466 195 . . . . . Hover 139 | . . . . . . . . . . . . 32 44 . . . . . . . . 63 Flight 223 | . . . . . . . . . 138 85 . . . . . . . . . . . . Fastest Speed 35 | 50 120 120 120 120 50 120 160 120 35 35 122 50 70 115 115 115 115 243 155 114 114 50 Average Speed 141 | 124 120 146 120 120 93 133 160 137 71 165 146 119 133 156 115 115 160 243 181 190 114 95 Slowest Speed 400 | 150 120 260 120 120 260 190 160 190 120 200 200 400 160 330 115 115 245 243 243 390 114 186 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 24 24 24 2 83 6 5 55 47 80 74 18 75 26 12 62 60 5 41 13 59 16 Regions Visited 22 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . . . . 1 . . . . . . 1 . 3 . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . Unknown Exits Taken 18 | 1 1 1 1 . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . . . 1 1 2 2 . . . . 1 4 . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Terrain Destroyed 397 | . . . . . 53 . . 3 . . . 78 . 7 4 5 88 . 13 112 13 21 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 165 | . . . . . . . . 3 . . . 1 . 7 4 5 2 . 13 96 13 21 AOE 232 | . . . . . 53 . . . . . . 77 . . . . 86 . . 16 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Qua Res Tes Acc Total 10464 | 62 182 726 237 44 146 289 202 429 266 858 791 750 182 1131 533 605 534 162 473 946 283 633 Wait 1256 | . 88 219 24 . . 41 17 7 1 23 147 66 . 99 65 92 41 9 76 198 11 32 Move 8164 | 46 89 412 188 42 127 219 179 402 263 819 544 619 149 879 416 465 457 142 326 588 263 530 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 265 | 10 2 19 6 . 2 9 2 4 1 9 15 19 12 48 14 14 6 4 19 38 1 11 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . Attach 224 | 6 1 8 3 2 . 12 . 7 1 4 9 16 14 28 12 10 7 4 14 37 . 29 Detach 14 | . . . . . . . . . . . . . 1 4 1 . 2 . 2 3 . 1 Swap 16 | . 1 4 2 . 2 . . . . 1 . 1 . . . . 1 1 2 . 1 . Drop 72 | . 1 7 3 . . . . . . 2 5 3 6 11 6 . 1 . 11 13 2 1 Fire 344 | . . 51 11 . 15 8 4 9 . . 19 24 . 50 10 15 19 . 22 54 5 28 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Kick 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Rewire 95 | . . . . . . . . . . . 52 . . 9 9 9 . . 1 15 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . 6 . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / Gar) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 8) 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 578 | -9/Materials | Build established: Skirmisher 905 | -9/Materials | Lost 4 parts (1p1n2w) 1210 | -9/Materials | Build established: Scavenger-Tank 1280 | -9/Materials | Discovered new exit (range 3) 1301 | -9/Materials | Entered another Materials area 1301 | -8/Materials | Evolved 2 slots: Propulsion x2 1578 | -8/Materials | Discovered new exit (range 16) 1597 | -8/Materials | Entered Factory 1597 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1649 | -7/Factory | Sucked down chute 1649 | -7/Factory | Entered Waste 1659 | -7/Waste | Spotted C-40 Crusher 1659 | -7/Waste | Spotted C-40 Crusher 1664 | -7/Waste | EMP discharged 1667 | -7/Waste | Destroyed C-40 Crusher 1734 | -7/Waste | Spotted C-40 Crusher 1764 | -7/Waste | EMP discharged 1764 | -7/Waste | System corruption reached 10% 1774 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1781 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1789 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1792 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1796 | -7/Waste | Spotted C-40 Crusher 1799 | -7/Waste | Spotted C-40 Crusher 1811 | -7/Waste | Discovered new exit (range 16) 1819 | -7/Waste | Entered Factory 1823 | -7/Factory | Lost 6 parts (2p3n1u) 1915 | -7/Factory | Identified exit to Garrison 2086 | -7/Factory | Garrison activated, responded to threat 2185 | -7/Factory | Discovered new exit (range 7) 2196 | -7/Factory | Entered another Factory area 2196 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2272 | -6/Factory | Build established: Scavenger-Gunner 2451 | -6/Factory | Discovered new exit (range 10) 2512 | -6/Factory | Entered Lower Caves 2774 | -6/Lower Caves | Spotted B-75 Beast 2832 | -6/Lower Caves | Lost 5 parts (1p2n2u) 3080 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3104 | -6/Lower Caves | Discovered new exit (range 5) 3109 | -6/Lower Caves | Entered another Lower Caves area 3239 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3275 | -6/Lower Caves | Lost 4 parts (1n1u2w) 3289 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3296 | -6/Lower Caves | Discovered new exit (range 11) 3301 | -6/Lower Caves | Entered Zion 3381 | -6/Zion | Discovered new exit (range 13) 3393 | -6/Zion | Build established: Mutant 3518 | -6/Zion | Found Prototype Energy Gun 3519 | -6/Zion | Identified Storm Laser 3565 | -6/Zion | Gained Derelict followers 3720 | -6/Zion | Learned location of Quarantine (-3) 3819 | -6/Zion | Build established: Gunner 4163 | -6/Zion | Given the Hacking Drone Bay 4163 | -6/Zion | Found Prototype Device 4164 | -6/Zion | Identified Hacking Drone Bay 4247 | -6/Zion | Met Imprinter 4287 | -6/Zion | Imprinted 4289 | -6/Zion | Declared Zion's savior 4695 | -6/Zion | Entered Proximity Caves 4695 | -5/Proximity Caves | Accompanied by 7 allies 4772 | -5/Proximity Caves | Learned Factory emergency access door positions 4944 | -5/Proximity Caves | Learned Factory emergency access door positions 4987 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4997 | -5/Proximity Caves | Core integrity fell below 50% 5205 | -5/Proximity Caves | Lost 3 allies 5237 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 5439 | -5/Proximity Caves | Build established: Scavenger-Gunner 5575 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5786 | -5/Proximity Caves | Discovered new exit (range 5) 5792 | -5/Proximity Caves | Entered Factory 5792 | -5/Factory | Evolved 2 slots: Utility x2 6171 | -5/Factory | Lost 3 parts (1p1n1u) 6262 | -5/Factory | Build established: Scavenger-Skirmisher 6654 | -5/Factory | System corruption reached 10% 6712 | -5/Factory | Lost 14 parts (1p3n6u4w) 6720 | -5/Factory | Sucked down chute 6720 | -5/Factory | Entered Waste 6720 | -5/Waste | The area was eerily silent 6930 | -5/Waste | Discovered new exit (range 12) 6949 | -5/Waste | Entered Factory 7270 | -5/Factory | Build established: Scavenger-Tank 7312 | -5/Factory | Retrieved Zion intel report: Emergency Access 7313 | -5/Factory | Zion Light squad teleported in 7813 | -5/Factory | P-70 Sage assimilated allied EJ-40N(z) 7940 | -5/Factory | Retrieved Zion intel report: Active Garrisons 8411 | -5/Factory | Spotted B-75 Beast 8425 | -5/Factory | Core integrity fell below 50% 8448 | -5/Factory | Destroyed B-75 Beast 8474 | -5/Factory | Lost 5 parts (3n1u1w) 8533 | -5/Factory | Terminal network hard line cut 8584 | -5/Factory | Discovered new exit (range 15) 8618 | -5/Factory | Lost 3 parts (1u2w) 8673 | -5/Factory | Lost 3 parts (2p1w) 8692 | -5/Factory | System corruption reached 30% 8692 | -5/Factory | Entered another Factory area 8692 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8712 | -4/Factory | Build established: Scavenger-Gunner 8959 | -4/Factory | Lost 3 parts (1p1u1w) 9126 | -4/Factory | P-70 Sage assimilated allied Assassin 7a 9193 | -4/Factory | Lost 4 parts (1p1u2w) 9233 | -4/Factory | Zion Fire squad teleported in 9276 | -4/Factory | Discovered new exit (range 11) 9309 | -4/Factory | Entered Upper Caves 9309 | -4/Upper Caves | Accompanied by 2 allies 9337 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9391 | -4/Upper Caves | System corruption reached 10% 9957 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9975 | -4/Upper Caves | Discovered new exit (range 10) 10002 | -4/Upper Caves | Lost 4 parts (1p2u1w) 10021 | -4/Upper Caves | Entered another Upper Caves area 10021 | -4/Upper Caves | Accompanied by 1 ally 10270 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10339 | -4/Upper Caves | Destroyed 7 combat bots 10461 | -4/Upper Caves | Lost 3 parts (3w) 10597 | -4/Upper Caves | Spotted B-86 Titan 10854 | -4/Upper Caves | Discovered new exit (range 10) 10870 | -4/Upper Caves | Entered Research 10870 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11165 | -3/Research | Zion Experimental squad teleported in 11195 | -3/Research | Discovered new exit (range 6) 11236 | -3/Research | Entered Quarantine 11236 | -3/Quarantine | Accompanied by 1 ally 11364 | -3/Quarantine | Found Alien Artifact 11370 | -3/Quarantine | Identified Phase Redirector 11402 | -3/Quarantine | Found Gamma Bomb Array 11571 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 11643 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 11651 | -3/Quarantine | Found Prototype Protection 11711 | -3/Quarantine | Identified Zio. Weapon Casing 11724 | -3/Quarantine | Found Prototype Protection 11776 | -3/Quarantine | Cryocooling Duct disabled 11791 | -3/Quarantine | Ambient heat levels rising (+20) 11791 | -3/Quarantine | Non-combat units ordered to evacuate 11801 | -3/Quarantine | Identified Zio. Shade Armor 11811 | -3/Quarantine | Lost 3 parts (1p2u) 11887 | -3/Quarantine | Build established: Scavenger-Tank 11893 | -3/Quarantine | Found Alien Energy Cannon 11903 | -3/Quarantine | Identified Core Cannon 11943 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 11954 | -3/Quarantine | Discovered new exit (range 11) 11972 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 12003 | -3/Quarantine | Spotted Alpha 7 12024 | -3/Quarantine | Entered Research 12024 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12382 | -2/Research | Spotted B-90 Cyclops 12607 | -2/Research | Lost 6 parts (2p2n1u1w) 12624 | -2/Research | System corruption reached 10% 12673 | -2/Research | Destroyed B-90 Cyclops 12688 | -2/Research | Lost 3 parts (1n1u1w) 12959 | -2/Research | Build established: Scavenger-Gunner 13114 | -2/Research | Lost 3 parts (1n2u) 13367 | -2/Research | Zion Light squad teleported in 13479 | -2/Research | Zion Heavy squad teleported in 13538 | -2/Research | Lost 4 allies 13580 | -2/Research | Terminal network hard line cut 13582 | -2/Research | Discovered new exit (range 6) 13614 | -2/Research | Entered Testing 13895 | -2/Testing | Retrieved Zion intel report: Active Terminals 13918 | -2/Testing | Discovered new exit (range 16) 13932 | -2/Testing | Retrieved Zion intel report: Emergency Access 13944 | -2/Testing | Entered Access 13944 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13962 | -1/Access | Zion Fire squad teleported in 14163 | -1/Access | Lost 3 parts (1u2w) 14234 | -1/Access | Build established: Scavenger-Executioner 14349 | -1/Access | Lost 4 parts (1p2u1w) 14359 | -1/Access | Spotted B-99 Colossus 14361 | -1/Access | Spotted B-99 Colossus 14404 | -1/Access | Garrison activated, responded to threat 14422 | -1/Access | System corruption reached 10% 14441 | -1/Access | Core integrity fell below 50% 14471 | -1/Access | Lost 28 parts (6p6n6u10w) 14511 | -1/Access | Core integrity fell below 20% 14520 | -1/Access | Zion Light squad teleported in 14541 | -1/Access | Lost 5 parts (1n4w) 14621 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- [ 5 : Hacking Resupply ] [ 6 : Hacking Resupply ] >>\\ZION-DISPATCH-4 [ Target locked, reinforcements inbound... ] 14520_ XG-IB3(z): "For Zion!" 14537_ System corrupted: Matter fused (-7). 14553_ System corrupted: Matter fused (-6). 14572_ Acquired Gyrokinetic Inverter. 14576_ Acquired Imp. Reaction Control System. 14577_ Adv. Targeting Computer destroyed. 14581_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5K. 14587_ Imp. Reaction Control System destroyed. 14587_ P-80 Master resets P-80 Master, system corruption cleaned. 14589_ Slammed into P-80 Master. 14590_ System corrupted: Component data lost. 14598_ Mic. Antimatter Reactor destroyed. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ???????????????# #????????##???????????????? | | ???????????????# #?????? #???????????????? | | ???????????????# #???? #???????????????? | | ???????????????# #?? #???????????????? | | ???????????????# # #???????????????? | | ???????????????# + #???????????????? | | ???????????????# # #???????????????? | | ???????????????# #?? !#???????????????? | | ???????????????# #???? #???????????????? | | ???????????????# #??????####???????????????? | | ???????????????# #?????????????????????????? | | ???????????????# ########??????????????????? | | ???????????????# ???????????? | | ???????????????# ##+########??????????????????? | | ???????????????# ## ?????????????????????????? | | ???????????????# ## ???? ????????????????????? | | ???????????????# + ?? "????????????????????? | | ???????????????# #### ??"""???????????????????? | | ???????????????# #??# ? R"#??????????????????? | | ???????????????# #??# ?"""???????????????????? | | ???????????????# #??# ""???????????????????? | | ???????????????# #??? ! ????????????????????? | | ???????????????# #??? ?????????????????????? | | ??????????###### ########+#+##??????????????????? | | ??? ssss m u#??????????????????? | | ??? s @ + ???????????? | | ??????#+##################### # ] ?????????? | | ??????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 100 Energy Generation 57 Energy Capacity 1390 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Power Amplification 20 Corruption Block 8 Armor Coverage 450 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 11 Salvage Targeting 6 Defensive Hacking 10 Item Schematics ----------------- Point Defense System | -3/Quarantine | Z-intel Lrn. Tractor Beam | -3/Quarantine | Z-intel Focal Shield | -3/Quarantine | Z-intel System Restoration Module | -3/Quarantine | Z-intel Adv. ECM Suite | -3/Quarantine | Z-intel Hcp. Storage Unit | -3/Quarantine | Z-intel Huge Storage Unit | -3/Quarantine | Z-intel Enh. Optical Array | -3/Quarantine | Z-intel Dispersion Rifle | -3/Quarantine | Z-intel Imp. Transmission Jammer | -3/Quarantine | Z-intel Cloaking Device | -3/Quarantine | Z-intel Insulated Plating | -3/Quarantine | Z-intel Adv. Signal Interpreter | -3/Quarantine | Z-intel Great Maul | -3/Quarantine | Z-intel Adv. Launcher Guidance Computer | -3/Quarantine | Z-intel Adv. Component Analysis Suite | -3/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Phase Redirector Core Cannon Achievements -------------- 20k Club Hard Hitter Let's See Who's Tougher Challenges ------------ None Game ------ Seed StorageHardenedDrivehammer Manual? 0 Play Time 03:12:09 Cumulative 38.3 hours Start 2025.07.20 @ 19:53:18 End 2025.07.22 @ 11:43:24 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 16 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e80d4b3e-08ed-4eab-a34d-c4cf37c276a4